0 A.D. (0.27.1) Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "borderless.fullscreen" = "true"

Loaded config string "borderless.window" = "false"

Loaded config string "window.mousegrabinfullscreen" = "true"

Loaded config string "window.mousegrabinwindowmode" = "false"

Loaded config string "showdetailedtooltips" = "false"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "persistmatchsettings" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "display" = "0"

Loaded config string "hidpi" = "false"

Loaded config string "forceglversion" = "false"

Loaded config string "forceglprofile" = "compatibility"

Loaded config string "forceglmajorversion" = "3"

Loaded config string "forceglminorversion" = "3"

Loaded config string "screenshot.tiles" = "8"

Loaded config string "screenshot.tilewidth" = "480"

Loaded config string "screenshot.tileheight" = "270"

Loaded config string "macmouse" = "false"

Loaded config string "renderactors" = "true"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "shadows" = "true"

Loaded config string "shadowquality" = "0"

Loaded config string "shadowpcf" = "true"

Loaded config string "shadowscascadecount" = "1"

Loaded config string "shadowscascadedistanceratio" = "1.7"

Loaded config string "shadowscutoffdistance" = "300.0"

Loaded config string "shadowscovermap" = "false"

Loaded config string "renderer.scale" = "1.0"

Loaded config string "renderer.upscale.technique" = "fsr"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "fog" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "true"

Loaded config string "gl.checkerrorafterswap" = "false"

Loaded config string "cursorbackend" = "sdl"

Loaded config string "rendererbackend" = "gl"

Loaded config string "renderer.backend.debugcontext" = "false"

Loaded config string "renderer.backend.debugmessages" = "false"

Loaded config string "renderer.backend.debuglabels" = "false"

Loaded config string "renderer.backend.debugscopedlabels" = "false"

Loaded config string "renderer.backend.gl.enableframebufferinvalidating" = "false"

Loaded config string "renderer.backend.vulkan.disabledescriptorindexing" = "false"

Loaded config string "renderer.backend.vulkan.deviceindexoverride" = "-1"

Loaded config string "renderer.backend.vulkan.debugbarrierafterframebufferpass" = "false"

Loaded config string "renderer.backend.vulkan.debugwaitidlebeforeacquire" = "false"

Loaded config string "renderer.backend.vulkan.debugwaitidlebeforepresent" = "false"

Loaded config string "renderer.backend.vulkan.debugwaitidleafterpresent" = "false"

Loaded config string "renderpath" = "default"

Loaded config string "textures.quality" = "2"

Loaded config string "textures.maxanisotropy" = "2"

Loaded config string "gpuskinning" = "true"

Loaded config string "smoothlos" = "true"

Loaded config string "postproc" = "true"

Loaded config string "antialiasing" = "disabled"

Loaded config string "sharpening" = "disabled"

Loaded config string "sharpness" = "0.3"

Loaded config string "max_actor_quality" = "200"

Loaded config string "variant_diversity" = "full"

Loaded config string "materialmgr.quality" = "10.0"

Found config header 'adaptivefps'

Loaded config string "adaptivefps.session" = "60"

Loaded config string "adaptivefps.menu" = "60"

Found config header 'profiler2'

Loaded config string "profiler2.server" = "127.0.0.1"

Loaded config string "profiler2.server.port" = "8000"

Loaded config string "profiler2.server.threads" = "6"

Found config header 'hotkey'

Loaded config string "hotkey.exit" = (empty)

Loaded config string "hotkey.cancel" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause", "Shift+Space"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+Shift+W"

Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"

Loaded config string "hotkey.summary" = "Ctrl+Tab"

Loaded config string "hotkey.lobby" = "Alt+L"

Loaded config string "hotkey.structree" = "Alt+Shift+T"

Loaded config string "hotkey.civinfo" = "Alt+Shift+H"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.realtime.toggle" = "Alt+T"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.ceasefirecounter.toggle" = (empty)

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.privatechat" = "L"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Found config header 'hotkey.camera'

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = (empty)

Loaded config string "hotkey.camera.rallypointfocus" = (empty)

Loaded config string "hotkey.camera.lastattackfocus" = "Space"

Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A", "LeftArrow"

Loaded config string "hotkey.camera.right" = "D", "RightArrow"

Loaded config string "hotkey.camera.up" = "W", "UpArrow"

Loaded config string "hotkey.camera.down" = "S", "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Found config header 'hotkey.camera.jump'

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Found config header 'hotkey.camera.jump.set'

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Found config header 'hotkey.profile'

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Found config header 'hotkey.profile2'

Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"

Found config header 'hotkey.selection'

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.militaryonly" = "Alt"

Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"

Loaded config string "hotkey.selection.idleonly" = "I"

Loaded config string "hotkey.selection.woundedonly" = "O"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.idlebuilder" = "Semicolon"

Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"

Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"

Loaded config string "hotkey.selection.idleunit" = "BackSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Loaded config string "hotkey.selection.singleselection" = (empty)

Found config header 'hotkey.selection.group.add'

Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"

Loaded config string "hotkey.selection.group.add.10" = "Shift+0", "Shift+Num0"

Found config header 'hotkey.selection.group.save'

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"

Loaded config string "hotkey.selection.group.save.10" = "Ctrl+0", "Ctrl+Num0"

Found config header 'hotkey.selection.group.select'

Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"

Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"

Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"

Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"

Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"

Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"

Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"

Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"

Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"

Loaded config string "hotkey.selection.group.select.10" = "0", "Num0"

Found config header 'hotkey.gamesetup'

Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"

Found config header 'hotkey.session'

Loaded config string "hotkey.session.kill" = "Delete", "Backspace"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.backtowork" = "Y"

Loaded config string "hotkey.session.unload" = "U"

Loaded config string "hotkey.session.unloadturrets" = "U"

Loaded config string "hotkey.session.leaveturret" = "U"

Loaded config string "hotkey.session.move" = (empty)

Loaded config string "hotkey.session.capture" = "C"

Loaded config string "hotkey.session.attack" = "F"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.occupyturret" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.patrol" = "P"

Loaded config string "hotkey.session.repair" = "J"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.pushorderfront" = (empty)

Loaded config string "hotkey.session.orderone" = "Alt"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.noconfirmation" = "Shift"

Loaded config string "hotkey.session.fulltradeswap" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.session.snaptoedges" = "Ctrl"

Loaded config string "hotkey.session.toggledefaultformation" = (empty)

Loaded config string "hotkey.session.flare" = "K"

Loaded config string "hotkey.session.flareactivate" = (empty)

Loaded config string "hotkey.session.calltoarms" = (empty)

Loaded config string "hotkey.session.focusfire" = "F"

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.highlightguarding" = "PageDown"

Loaded config string "hotkey.session.highlightguarded" = "PageUp"

Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"

Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"

Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"

Loaded config string "hotkey.session.togglehealrange" = "Alt+B"

Found config header 'hotkey.session.gui'

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.session.gui.menu.toggle" = "F10"

Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"

Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"

Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"

Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"

Found config header 'hotkey.session.savedgames'

Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"

Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"

Found config header 'hotkey.session.queueunit'

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Found config header 'hotkey.session.timewarp'

Loaded config string "hotkey.session.timewarp.fastforward" = "Ctrl+Space"

Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"

Found config header 'hotkey.tab'

Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"

Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"

Found config header 'hotkey.item'

Loaded config string "hotkey.item.next" = "RightArrow"

Loaded config string "hotkey.item.prev" = "LeftArrow"

Found config header 'hotkey.text'

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Found config header 'gui'

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "gui.scale" = "1.0"

Found config header 'gui.gamesetup'

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.gamesetup.assignplayers" = "everyone"

Loaded config string "gui.gamesetup.aidifficulty" = "3"

Loaded config string "gui.gamesetup.aibehavior" = "random"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Found config header 'gui.loadingscreen'

Loaded config string "gui.loadingscreen.progressdescription" = "false"

Found config header 'gui.session'

Loaded config string "gui.session.dragdelta" = "4"

Loaded config string "gui.session.camerajump.threshold" = "40"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Loaded config string "gui.session.ceasefirecounter" = "false"

Loaded config string "gui.session.batchtrainingsize" = "5"

Loaded config string "gui.session.scrollbatchratio" = "1"

Loaded config string "gui.session.flarelifetime" = "6"

Loaded config string "gui.session.woundedunithotkeythreshold" = "33"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "true"

Loaded config string "gui.session.healrange" = "true"

Loaded config string "gui.session.rankabovestatusbar" = "true"

Loaded config string "gui.session.experiencestatusbar" = "true"

Loaded config string "gui.session.respoptooltipsort" = "0"

Loaded config string "gui.session.snaptoedges" = "disabled"

Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"

Loaded config string "gui.session.disjointcontrolgroups" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/box"

Loaded config string "gui.session.formationwalkonly" = "true"

Loaded config string "gui.session.howtoshownames" = "0"

Loaded config string "gui.session.selectformationasone" = "true"

Found config header 'gui.session.minimap'

Loaded config string "gui.session.minimap.icons.enabled" = "true"

Loaded config string "gui.session.minimap.icons.opacity" = "1.0"

Loaded config string "gui.session.minimap.icons.sizescale" = "1.0"

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Found config header 'gui.session.notifications'

Loaded config string "gui.session.notifications.attack" = "true"

Loaded config string "gui.session.notifications.tribute" = "true"

Loaded config string "gui.session.notifications.barter" = "true"

Loaded config string "gui.session.notifications.flare" = "always"

Loaded config string "gui.session.notifications.phase" = "completed"

Found config header 'gui.splashscreen'

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "0"

Found config header 'gui.session.diplomacycolors'

Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"

Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"

Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"

Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"

Found config header 'joystick'

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Found config header 'chat'

Loaded config string "chat.timestamp" = "true"

Found config header 'chat.session'

Loaded config string "chat.session.extended" = "true"

Found config header 'lobby'

Loaded config string "lobby.history" = "0"

Loaded config string "lobby.room" = "arena27"

Loaded config string "lobby.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.tls" = "true"

Loaded config string "lobby.verify_certificate" = "false"

Loaded config string "lobby.terms_url" = "https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/gui/prelobby/common/terms/"

Loaded config string "lobby.terms_of_service" = "0"

Loaded config string "lobby.terms_of_use" = "0"

Loaded config string "lobby.privacy_policy" = "0"

Loaded config string "lobby.xpartamupp" = "wfgbot27"

Loaded config string "lobby.echelon" = "echelon27"

Loaded config string "lobby.buddies"

Loaded config string "lobby.rememberpassword" = "true"

Found config header 'lobby.columns'

Loaded config string "lobby.columns.gamerating" = "false"

Found config header 'lobby.stun'

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.stun.port" = "3478"

Loaded config string "lobby.stun.delay" = "10"

Loaded config string "lobby.stun.max_tries" = "100"

Found config header 'lobby.fw_punch'

Loaded config string "lobby.fw_punch.delay" = "200"

Loaded config string "lobby.fw_punch.num_msg" = "3"

Found config header 'mod'

Loaded config string "mod.enabledmods" = "mod public"

Found config header 'modio'

Loaded config string "modio.public_key" = "RWQv2alKl8D0zMDJR766jpYvPy4u3y77HL/iKb/lsT1Fnf6ezoMb2x8+"

Loaded config string "modio.disclaimer" = "0"

Found config header 'modio.v1'

Loaded config string "modio.v1.baseurl" = "https://g-5.modapi.io/v1"

Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"

Loaded config string "modio.v1.name_id" = "0ad"

Found config header 'network'

Loaded config string "network.duplicateplayernames" = "false"

Loaded config string "network.lateobservers" = "everyone"

Loaded config string "network.observerlimit" = "8"

Loaded config string "network.observermaxlag" = "-1"

Loaded config string "network.autocatchup" = "true"

Loaded config string "network.enetmtu" = "1372"

Found config header 'overlay'

Loaded config string "overlay.fps" = "false"

Loaded config string "overlay.realtime" = "false"

Loaded config string "overlay.netwarnings" = "true"

Found config header 'profiler2'

Loaded config string "profiler2.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Found config header 'rlinterface'

Loaded config string "rlinterface.address" = "127.0.0.1:6000"

Found config header 'sound'

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Loaded config string "sound.mindistance" = "1"

Loaded config string "sound.maxdistance" = "350"

Loaded config string "sound.maxstereoangle" = "0.62"

Found config header 'sound.notify'

Loaded config string "sound.notify.nick" = "true"

Loaded config string "sound.notify.gamesetup.join" = "false"

Found config header 'tinygettext'

Loaded config string "tinygettext.debug" = "false"

Found config header 'userreport'

Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"

Loaded config string "userreport.url_terms" = "https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"

Loaded config string "userreport.terms" = "0"

Found config header 'view'

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.scroll.mouse.detectdistance" = "3"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Cannot find config file "config/local.cfg" - ignoring

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "72.74954986572266"

Loaded config string "adaptivefps.session" = "71.705078125"

Loaded config string "antialiasing" = "msaa8"

Loaded config string "aoetrainer.aoe2_mode" = "false"

Loaded config string "aoetrainer.enabled" = "true"

Loaded config string "aoetrainer.queue_limit" = "4"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.playersBox" = "%7B%22selected_column%22%3A%22name%22%2C%22selected_column_order%22%3A1%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.gamesetup.play.enabled" = "false"

Loaded config string "autociv.lobby.chat.subject.hide" = "false"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.lobby.pingPlayers.ignoreList" = "Skyforger_Harold, Ratings, WFGBot, WFGbot, Triumvir, user1, Dunedan, Rollo, stanleysweet, vladislavbelov, Stan, Stan`, ~Defc0n, ModerationBot, RatingsBot, Ginnungagap, marcaurel"

Loaded config string "autociv.mainmenu.suggestDefaultChanges" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "20"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.setHealersInitialStanceAggressive" = "false"

Loaded config string "autociv.session.statsOverlay.brightnessThreshold" = "110"

Loaded config string "autociv.session.statsOverlay.symbolizeRating" = "false"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "chat.session.extended" = "true"

Loaded config string "customtrainer.queue_limit" = "3"

Loaded config string "fog" = "false"

Loaded config string "gpuskinning" = "true"

Loaded config string "gui.communityscreen.enable" = "false"

Loaded config string "gui.communityscreen.version" = "8d9655691152897a360b3cb967a2f785"

Loaded config string "gui.gamesetup.assignplayers" = "buddies"

Loaded config string "gui.gamesetup.enabletips" = "false"

Loaded config string "gui.scale" = "2"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "true"

Loaded config string "gui.session.batchtrainingsize" = "1"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.dragdelta" = "4"

Loaded config string "gui.session.healrange" = "true"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.selectformationasone" = "false"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "81.87407684326172"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "f2c86bbbf6198abf8b1b2e4664bb054b"

Loaded config string "hidpi" = "true"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = (empty)

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.screen.no" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.screen.yes" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.state.idle" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Esc"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+Quote"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "hotkey.buildings.place.arsenal" = "Space+A"

Loaded config string "hotkey.buildings.place.barracks" = "Space+B"

Loaded config string "hotkey.buildings.place.embassy_celtic" = "Space+I"

Loaded config string "hotkey.buildings.place.embassy_iberian" = "Space+U"

Loaded config string "hotkey.buildings.place.embassy_italic" = "Space+O"

Loaded config string "hotkey.buildings.place.field" = "Space+F"

Loaded config string "hotkey.buildings.place.forge" = "Space+U"

Loaded config string "hotkey.buildings.place.fortress" = "Space+Y"

Loaded config string "hotkey.buildings.place.house" = "Space+H"

Loaded config string "hotkey.buildings.place.market" = "Space+M"

Loaded config string "hotkey.buildings.place.stable" = "Space+N"

Loaded config string "hotkey.buildings.place.storehouse" = "Space+S"

Loaded config string "hotkey.buildings.place.syssiton" = "Space+Y"

Loaded config string "hotkey.buildings.place.temple" = "Space+T"

Loaded config string "hotkey.buildings.place.wonder" = "Space+LeftBracket"

Loaded config string "hotkey.buildings.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.buildings.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.buildings.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.buildings.select.embassy" = "Ctrl+D"

Loaded config string "hotkey.buildings.select.field" = "Ctrl+F"

Loaded config string "hotkey.buildings.select.fortress" = "Ctrl+Y"

Loaded config string "hotkey.buildings.select.market" = "Ctrl+M"

Loaded config string "hotkey.buildings.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.buildings.select.temple" = "Ctrl+T"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.jump.1" = (empty)

Loaded config string "hotkey.camera.jump.2" = (empty)

Loaded config string "hotkey.camera.jump.3" = (empty)

Loaded config string "hotkey.camera.jump.4" = (empty)

Loaded config string "hotkey.camera.lastattackfocus" = "Shift+S"

Loaded config string "hotkey.camera.rotate.ccw" = "E", "Ctrl+RightArrow"

Loaded config string "hotkey.camera.rotate.cw" = "Q", "Ctrl+LeftArrow"

Loaded config string "hotkey.chat" = "Shift+Enter"

Loaded config string "hotkey.console.toggle" = "F9"

Loaded config string "hotkey.pause" = "Break"

Loaded config string "hotkey.privatechat" = "O"

Loaded config string "hotkey.profile.toggle" = "F7"

Loaded config string "hotkey.profile2.toggle" = "F8"

Loaded config string "hotkey.selection.buildings.select.cavalry" = "MouseLeft"

Loaded config string "hotkey.selection.idlewarrior" = "Alt+1"

Loaded config string "hotkey.selection.idleworker" = "NumDecimal", "Alt+Backquote"

Loaded config string "hotkey.selection.select.cavalry" = "Space+X"

Loaded config string "hotkey.selection.select.champion" = "Space+C"

Loaded config string "hotkey.selection.select.dog" = "Space+D"

Loaded config string "hotkey.selection.select.healer" = "Space+D"

Loaded config string "hotkey.selection.select.hero" = "Space+Z"

Loaded config string "hotkey.selection.select.infantry" = "Space+Q"

Loaded config string "hotkey.selection.select.mercenary" = "Space+V"

Loaded config string "hotkey.selection.select.siege" = "Space+W"

Loaded config string "hotkey.selection.structures.army_camp" = "Space+Period"

Loaded config string "hotkey.selection.structures.crannog" = "Space+Quote"

Loaded config string "hotkey.selection.structures.embassy" = "Ctrl+Period"

Loaded config string "hotkey.selection.structures.kennel" = "Space+Quote"

Loaded config string "hotkey.selection.structures.prytaneion" = "Space+Period"

Loaded config string "hotkey.selection.structures.temple" = "Ctrl+T"

Loaded config string "hotkey.selection.structures.theater" = "Space+L"

Loaded config string "hotkey.selection.structures.wonder" = "Space+RightBracket"

Loaded config string "hotkey.selection.woundedonly" = "Z"

Loaded config string "hotkey.session.attack" = "Alt+Ctrl"

Loaded config string "hotkey.session.attackmove" = (empty)

Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl"

Loaded config string "hotkey.session.calltoarms" = "T"

Loaded config string "hotkey.session.focusfire" = "L"

Loaded config string "hotkey.session.move" = "B"

Loaded config string "hotkey.session.pushorderfront" = "Space"

Loaded config string "hotkey.session.queueunit.5" = (empty)

Loaded config string "hotkey.session.queueunit.autoqueueoff" = "Alt+W"

Loaded config string "hotkey.session.queueunit.autoqueueon" = "Alt+Q"

Loaded config string "hotkey.structures.place.army_camp" = "Space+Comma"

Loaded config string "hotkey.structures.place.camp_blemmye" = "Space+Slash"

Loaded config string "hotkey.structures.place.camp_noba" = "Space+Period"

Loaded config string "hotkey.structures.place.crannog" = "Space+Semicolon"

Loaded config string "hotkey.structures.place.kennel" = "Space+Semicolon"

Loaded config string "hotkey.structures.place.lighthouse" = "Space+Semicolon"

Loaded config string "hotkey.structures.place.prytaneion" = "Space+Comma"

Loaded config string "hotkey.structures.place.pyramid_large" = "Space+Quote"

Loaded config string "hotkey.structures.place.pyramid_small" = "Space+Semicolon"

Loaded config string "hotkey.structures.place.temple_2" = "MouseLeft"

Loaded config string "hotkey.structures.place.temple_amun" = "Space+P"

Loaded config string "hotkey.structures.place.theater" = "Space+Slash"

Loaded config string "hotkey.structures.place.wonder" = "Space+LeftBracket"

Loaded config string "hotkey.teamchat" = "Enter"

Loaded config string "lobby.buddies"

Loaded config string "lobby.history" = "300"

Loaded config string "lobby.login" = "guerringuerrin"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "8dc59134379beb8e7d80cf19b188e0f5"

Loaded config string "lobby.terms_of_service" = "8b947a4b76e1949938afb99fecc0d71b"

Loaded config string "lobby.terms_of_use" = "8d42d5273b1647467b31a4abe5074b06"

Loaded config string "lobby.tls" = "true"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "mod.enabledmods" = "mod public LobbyMenu BuildingHotkeys autociv feldmap CustomTrainer ResetSeed BetterUIA27"

Loaded config string "modio.disclaimer" = "3d59c1168232a88d964bf8e18cb69d52"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "network.lateobservers" = "buddies"

Loaded config string "network.observerlimit" = "4"

Loaded config string "network.upnprootdescurl" = "http://192.168.0.1:49152/43787143/upnp/control/WANIPConn1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "persistmatchsettings" = "true"

Loaded config string "playername.multiplayer" = "guerringuerrin"

Loaded config string "playername.singleplayer" = "guerringuerrin"

Loaded config string "postproc" = "true"

Loaded config string "renderer.scale" = "0.875"

Loaded config string "renderer.upscale.technique" = "fsr"

Loaded config string "rendererbackend" = "vulkan"

Loaded config string "shadowpcf" = "true"

Loaded config string "shadowquality" = "2"

Loaded config string "shadowscovermap" = "true"

Loaded config string "sharpening" = "cas"

Loaded config string "sharpness" = "0"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.actiongain" = "1.2749621868133545"

Loaded config string "sound.ambientgain" = "1.4592936038970947"

Loaded config string "sound.mastergain" = "0.9800306558609009"

Loaded config string "sound.musicgain" = "0"

Loaded config string "sound.uigain" = "0.3533032238483429"

Loaded config string "textures.maxanisotropy" = "8"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "view.rotate.x.speed" = "1.8"

Loaded config string "view.scroll.speed" = "250.0"

Loaded config string "view.zoom.max" = "400.0"

Loaded config string "view.zoom.speed" = "500.0"

Loaded config string "vsync" = "true"

Loaded config string "waterfancyeffects" = "true"

Loaded config string "windowed" = "false"

Loaded config string "xres" = (empty)

Vulkan validation layer: 'VK_LAYER_NV_optimus' (NVIDIA Optimus layer) v0.1.3.289

Vulkan validation layer: 'VK_LAYER_RTSS' (RTSS overlay hook bootstrap) v0.1.1.73

Vulkan validation layer: 'VK_LAYER_VALVE_steam_overlay' (Steam Overlay Layer) v0.1.3.207

Vulkan validation layer: 'VK_LAYER_VALVE_steam_fossilize' (Steam Pipeline Caching Layer) v0.1.4.303

Vulkan validation layer: 'VK_LAYER_ROCKSTAR_GAMES_social_club' (Rockstar Games Social Club Layer) v0.1.0.70

Vulkan available device: 'NVIDIA GeForce RTX 3060 Ti' Type: 2 Supported: Y

ID: 9353 VendorID: 4318 API Version: 4206881 Driver Version: 2374205440

hasRequiredExtensions: Y hasOutputToSurfaceSupport: Y

graphicsQueueFamilyIndex: 0 presentQueueFamilyIndex: 0 families: 5

maxBoundDescriptorSets: 32

Surface format: 44 colorSpace: 0 Supported: Y

Surface format: 50 colorSpace: 0 Supported: N

Surface format: 37 colorSpace: 0 Supported: Y

Surface format: 43 colorSpace: 0 Supported: N

Surface format: 97 colorSpace: 1000104002 Supported: N

Surface format: 64 colorSpace: 1000104008 Supported: N

Surface format: 64 colorSpace: 0 Supported: N

Memory Type Index: 0 Flags: 0 Heap Index: 1

Memory Type Index: 1 Flags: 1 Heap Index: 0

Memory Type Index: 2 Flags: 1 Heap Index: 0

Memory Type Index: 3 Flags: 6 Heap Index: 1

Memory Type Index: 4 Flags: 14 Heap Index: 1

Memory Type Index: 5 Flags: 7 Heap Index: 2

Memory Heap Index: 0 Size: 8216576 Flags: 1

Memory Heap Index: 1 Size: 33438412 Flags: 0

Memory Heap Index: 2 Size: 219136 Flags: 1

Vulkan available device: 'Intel(R) UHD Graphics 770' Type: 1 Supported: Y

ID: 18048 VendorID: 32902 API Version: 4206887 Driver Version: 1660913

hasRequiredExtensions: Y hasOutputToSurfaceSupport: Y

graphicsQueueFamilyIndex: 0 presentQueueFamilyIndex: 0 families: 2

maxBoundDescriptorSets: 32

Surface format: 44 colorSpace: 0 Supported: Y

Surface format: 50 colorSpace: 0 Supported: N

Surface format: 37 colorSpace: 0 Supported: Y

Surface format: 43 colorSpace: 0 Supported: N

Memory Type Index: 0 Flags: 1 Heap Index: 0

Memory Type Index: 1 Flags: 7 Heap Index: 0

Memory Type Index: 2 Flags: 15 Heap Index: 0

Memory Heap Index: 0 Size: 33438412 Flags: 1

SwapChain image count: 3 (min: 3)

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "72.74954986572266"

Loaded config string "adaptivefps.session" = "71.705078125"

Loaded config string "antialiasing" = "msaa8"

Loaded config string "aoetrainer.aoe2_mode" = "false"

Loaded config string "aoetrainer.enabled" = "true"

Loaded config string "aoetrainer.queue_limit" = "4"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.playersBox" = "%7B%22selected_column%22%3A%22name%22%2C%22selected_column_order%22%3A1%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.gamesetup.play.enabled" = "false"

Loaded config string "autociv.lobby.chat.subject.hide" = "false"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.lobby.pingPlayers.ignoreList" = "Skyforger_Harold, Ratings, WFGBot, WFGbot, Triumvir, user1, Dunedan, Rollo, stanleysweet, vladislavbelov, Stan, Stan`, ~Defc0n, ModerationBot, RatingsBot, Ginnungagap, marcaurel"

Loaded config string "autociv.mainmenu.suggestDefaultChanges" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "20"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.setHealersInitialStanceAggressive" = "false"

Loaded config string "autociv.session.statsOverlay.brightnessThreshold" = "110"

Loaded config string "autociv.session.statsOverlay.symbolizeRating" = "false"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "chat.session.extended" = "true"

Loaded config string "customtrainer.queue_limit" = "3"

Loaded config string "fog" = "false"

Loaded config string "gpuskinning" = "true"

Loaded config string "gui.communityscreen.enable" = "false"

Loaded config string "gui.communityscreen.version" = "8d9655691152897a360b3cb967a2f785"

Loaded config string "gui.gamesetup.assignplayers" = "buddies"

Loaded config string "gui.gamesetup.enabletips" = "false"

Loaded config string "gui.scale" = "2"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "true"

Loaded config string "gui.session.batchtrainingsize" = "1"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.dragdelta" = "4"

Loaded config string "gui.session.healrange" = "true"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.selectformationasone" = "false"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "81.87407684326172"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "f2c86bbbf6198abf8b1b2e4664bb054b"

Loaded config string "hidpi" = "true"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = (empty)

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.screen.no" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.screen.yes" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.state.idle" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Esc"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+Quote"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "hotkey.buildings.place.arsenal" = "Space+A"

Loaded config string "hotkey.buildings.place.barracks" = "Space+B"

Loaded config string "hotkey.buildings.place.embassy_celtic" = "Space+I"

Loaded config string "hotkey.buildings.place.embassy_iberian" = "Space+U"

Loaded config string "hotkey.buildings.place.embassy_italic" = "Space+O"

Loaded config string "hotkey.buildings.place.field" = "Space+F"

Loaded config string "hotkey.buildings.place.forge" = "Space+U"

Loaded config string "hotkey.buildings.place.fortress" = "Space+Y"

Loaded config string "hotkey.buildings.place.house" = "Space+H"

Loaded config string "hotkey.buildings.place.market" = "Space+M"

Loaded config string "hotkey.buildings.place.stable" = "Space+N"

Loaded config string "hotkey.buildings.place.storehouse" = "Space+S"

Loaded config string "hotkey.buildings.place.syssiton" = "Space+Y"

Loaded config string "hotkey.buildings.place.temple" = "Space+T"

Loaded config string "hotkey.buildings.place.wonder" = "Space+LeftBracket"

Loaded config string "hotkey.buildings.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.buildings.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.buildings.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.buildings.select.embassy" = "Ctrl+D"

Loaded config string "hotkey.buildings.select.field" = "Ctrl+F"

Loaded config string "hotkey.buildings.select.fortress" = "Ctrl+Y"

Loaded config string "hotkey.buildings.select.market" = "Ctrl+M"

Loaded config string "hotkey.buildings.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.buildings.select.temple" = "Ctrl+T"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.jump.1" = (empty)

Loaded config string "hotkey.camera.jump.2" = (empty)

Loaded config string "hotkey.camera.jump.3" = (empty)

Loaded config string "hotkey.camera.jump.4" = (empty)

Loaded config string "hotkey.camera.lastattackfocus" = "Shift+S"

Loaded config string "hotkey.camera.rotate.ccw" = "E", "Ctrl+RightArrow"

Loaded config string "hotkey.camera.rotate.cw" = "Q", "Ctrl+LeftArrow"

Loaded config string "hotkey.chat" = "Shift+Enter"

Loaded config string "hotkey.console.toggle" = "F9"

Loaded config string "hotkey.pause" = "Break"

Loaded config string "hotkey.privatechat" = "O"

Loaded config string "hotkey.profile.toggle" = "F7"

Loaded config string "hotkey.profile2.toggle" = "F8"

Loaded config string "hotkey.selection.buildings.select.cavalry" = "MouseLeft"

Loaded config string "hotkey.selection.idlewarrior" = "Alt+1"

Loaded config string "hotkey.selection.idleworker" = "NumDecimal", "Alt+Backquote"

Loaded config string "hotkey.selection.select.cavalry" = "Space+X"

Loaded config string "hotkey.selection.select.champion" = "Space+C"

Loaded config string "hotkey.selection.select.dog" = "Space+D"

Loaded config string "hotkey.selection.select.healer" = "Space+D"

Loaded config string "hotkey.selection.select.hero" = "Space+Z"

Loaded config string "hotkey.selection.select.infantry" = "Space+Q"

Loaded config string "hotkey.selection.select.mercenary" = "Space+V"

Loaded config string "hotkey.selection.select.siege" = "Space+W"

Loaded config string "hotkey.selection.structures.army_camp" = "Space+Period"

Loaded config string "hotkey.selection.structures.crannog" = "Space+Quote"

Loaded config string "hotkey.selection.structures.embassy" = "Ctrl+Period"

Loaded config string "hotkey.selection.structures.kennel" = "Space+Quote"

Loaded config string "hotkey.selection.structures.prytaneion" = "Space+Period"

Loaded config string "hotkey.selection.structures.temple" = "Ctrl+T"

Loaded config string "hotkey.selection.structures.theater" = "Space+L"

Loaded config string "hotkey.selection.structures.wonder" = "Space+RightBracket"

Loaded config string "hotkey.selection.woundedonly" = "Z"

Loaded config string "hotkey.session.attack" = "Alt+Ctrl"

Loaded config string "hotkey.session.attackmove" = (empty)

Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl"

Loaded config string "hotkey.session.calltoarms" = "T"

Loaded config string "hotkey.session.focusfire" = "L"

Loaded config string "hotkey.session.move" = "B"

Loaded config string "hotkey.session.pushorderfront" = "Space"

Loaded config string "hotkey.session.queueunit.5" = (empty)

Loaded config string "hotkey.session.queueunit.autoqueueoff" = "Alt+W"

Loaded config string "hotkey.session.queueunit.autoqueueon" = "Alt+Q"

Loaded config string "hotkey.structures.place.army_camp" = "Space+Comma"

Loaded config string "hotkey.structures.place.camp_blemmye" = "Space+Slash"

Loaded config string "hotkey.structures.place.camp_noba" = "Space+Period"

Loaded config string "hotkey.structures.place.crannog" = "Space+Semicolon"

Loaded config string "hotkey.structures.place.kennel" = "Space+Semicolon"

Loaded config string "hotkey.structures.place.lighthouse" = "Space+Semicolon"

Loaded config string "hotkey.structures.place.prytaneion" = "Space+Comma"

Loaded config string "hotkey.structures.place.pyramid_large" = "Space+Quote"

Loaded config string "hotkey.structures.place.pyramid_small" = "Space+Semicolon"

Loaded config string "hotkey.structures.place.temple_2" = "MouseLeft"

Loaded config string "hotkey.structures.place.temple_amun" = "Space+P"

Loaded config string "hotkey.structures.place.theater" = "Space+Slash"

Loaded config string "hotkey.structures.place.wonder" = "Space+LeftBracket"

Loaded config string "hotkey.teamchat" = "Enter"

Loaded config string "lobby.buddies"

Loaded config string "lobby.history" = "300"

Loaded config string "lobby.login" = "guerringuerrin"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "8dc59134379beb8e7d80cf19b188e0f5"

Loaded config string "lobby.terms_of_service" = "8b947a4b76e1949938afb99fecc0d71b"

Loaded config string "lobby.terms_of_use" = "8d42d5273b1647467b31a4abe5074b06"

Loaded config string "lobby.tls" = "true"

Loaded config string "locale" = "en_US"

Loaded config string "materialmgr.quality" = "10"

Loaded config string "mod.enabledmods" = "mod public LobbyMenu BuildingHotkeys autociv feldmap CustomTrainer ResetSeed BetterUIA27"

Loaded config string "modio.disclaimer" = "3d59c1168232a88d964bf8e18cb69d52"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "network.lateobservers" = "buddies"

Loaded config string "network.observerlimit" = "4"

Loaded config string "network.upnprootdescurl" = "http://192.168.0.1:49152/43787143/upnp/control/WANIPConn1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "persistmatchsettings" = "true"

Loaded config string "playername.multiplayer" = "guerringuerrin"

Loaded config string "playername.singleplayer" = "guerringuerrin"

Loaded config string "postproc" = "true"

Loaded config string "renderer.scale" = "0.875"

Loaded config string "renderer.upscale.technique" = "fsr"

Loaded config string "rendererbackend" = "vulkan"

Loaded config string "shadowpcf" = "true"

Loaded config string "shadowquality" = "2"

Loaded config string "shadowscovermap" = "true"

Loaded config string "sharpening" = "cas"

Loaded config string "sharpness" = "0"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.actiongain" = "1.2749621868133545"

Loaded config string "sound.ambientgain" = "1.4592936038970947"

Loaded config string "sound.mastergain" = "0.9800306558609009"

Loaded config string "sound.musicgain" = "0"

Loaded config string "sound.uigain" = "0.3533032238483429"

Loaded config string "textures.maxanisotropy" = "8"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "view.rotate.x.speed" = "1.8"

Loaded config string "view.scroll.speed" = "250.0"

Loaded config string "view.zoom.max" = "400.0"

Loaded config string "view.zoom.speed" = "500.0"

Loaded config string "vsync" = "true"

Loaded config string "waterfancyeffects" = "true"

Loaded config string "windowed" = "false"

Loaded config string "xres" = (empty)

Creating shadow texture (size 4096x4096) (format = Default)

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'

Loading simulation script 'simulation/components/interfaces/Diplomacy.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/PlayerManager.js'

Loading simulation script 'simulation/components/interfaces/Population.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/Researcher.js'

Loading simulation script 'simulation/components/interfaces/Resistance.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/Trainer.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Treasure.js'

Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/TurretHolder.js'

Loading simulation script 'simulation/components/interfaces/Turretable.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/Upkeep.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Attack.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/ObstructionSnap.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/Position.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Requirements.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/!!!patchApplyN.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AIProxy~autociv.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/AutoBuildable.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/DelayedDamage.js'

Loading simulation script 'simulation/components/Diplomacy.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/GuiInterface~autociv.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Health~autociv.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/ModifiersManager.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/Population.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/Researcher.js'

Loading simulation script 'simulation/components/Resistance.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/Trainer.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Treasure.js'

Loading simulation script 'simulation/components/TreasureCollector.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/TurretHolder.js'

Loading simulation script 'simulation/components/Turretable.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/Upkeep.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/Visibility~autociv.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

StunClient: Using STUN server lobby.wildfiregames.com:3478

StunClient: external IP address is 181.85.21.199:60852

NetClient: connecting to server at 147.12.211.148:1045

Net client: Connected to 147.12.211.148:1045

Net message: ({status:"connected", type:"netstatus"})

Net message: ({lastReceivedTime:44562728, warntype:"server-timeout", type:"netwarn"})

Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842776, m_SoftwareVersion: 16842776 } of size 15 from server

Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842776, m_Flags: 1, m_GUID: 83BF8A95DAAFA421 } of size 31 from server

Net client: Received message CAuthenticateMessage { m_Name: , m_Password: [secret], m_ControllerSecret: [secret] } of size 13 from server

Net client: Received message CAuthenticateResultMessage { m_Code: 0, m_HostID: 18, m_IsController: 0, m_Message: Logged in } of size 30 from server

Net: Authentication result: host=18, Logged in

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 01AC0CD633B15A3B, m_Name: leopard, m_PlayerID: 8, m_Status: 2 }, { m_GUID: 2622485D55CE98BD, m_Name: jeb0815 (1422), m_PlayerID: 3, m_Status: 2 }, { m_GUID: 34D27C897FB54A36, m_Name: erictommy01 (1316), m_PlayerID: 1, m_Status: 2 }, { m_GUID: 3CE6A620F4CDF268, m_Name: ycswyw (1525), m_PlayerID: 4, m_Status: 2 }, { m_GUID: 79A57AF85C57E86C, m_Name: bumpy (1675), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 83BF8A95DAAFA421, m_Name: guerringuerrin (1368), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 895D558AE66E0E2B, m_Name: pandrav, m_PlayerID: 6, m_Status: 0 }, { m_GUID: 95C069C4AC2E1A3C, m_Name: Havran (1922), m_PlayerID: 7, m_Status: 2 }, { m_GUID: 9BCA1967D221E791, m_Name: fernando154822 (1494), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B2FBE11B9BB2F7E4, m_Name: Wolf12 (1796), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B5CBF0BEEC1E4665, m_Name: SaidRdz (1910), m_PlayerID: 2, m_Status: 0 }, { m_GUID: E82832DD678BF6D4, m_Name: BLACK.justice (1378), m_PlayerID: 5, m_Status: 2 }, { m_GUID: F2E678E537EEAC2C, m_Name: Aslan. (1755), m_PlayerID: 4294967295, m_Status: 0 } } } of size 687 from server

Net message: ({savedGame:false, rejoining:false, status:"authenticated", type:"netstatus"})

Net client: Received message CGameSetupMessage { m_Data: ({type:"initial-update", initAttribs:{settings:{Biome:"mainland_balanced/temperate", Ceasefire:0, CheatsEnabled:false, CircularMap:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, AllyView:true, mapName:"Mainland balanced", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/mainland_balanced_2.0.1.png", Size:320, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:255, g:130, b:0}, Name:"Player 1", Team:0}, {AI:false, Civ:"pers", Color:{r:255, g:255, b:55}, Name:"Player 2", Team:0}, {AI:false, Civ:"iber", Color:{r:230, g:10, b:10}, Name:"Player 3", Team:0}, {AI:false, Civ:"gaul", Color:{r:10, g:230, b:230}, Name:"Player 4", Team:0}, {AI:false, Civ:"sele", Color:{r:10, g:10, b:190}, Name:"Player 5", Team:1}, {AI:false, Civ:"ptol", Color:{r:125, g:235, b:15}, Name:"Player 6", Team:1}, {AI:false, Civ:"rome", Color:{r:20, g:80, b:60}, Name:"Player 7", Team:1}, {AI:false, Civ:"gaul", Color:{r:130, g:0, b:230}, Name:"Player 8", Team:1}], PlayerPlacement:"circle", PopulationCap:200, Seed:"random", AISeed:"random", StartingResources:300, TriggerScripts:[], VictoryConditions:["conquest"]}, gameSpeed:1, map:"maps/random/mainland_balanced", mapType:"random", script:"mainland_balanced.js", guiData:{mapFilter:"default"}}}) } of size 1844 from server

Net message: ({newAssignments:{'01AC0CD633B15A3B':{status:2, player:8, name:"leopard"}, '2622485D55CE98BD':{status:2, player:3, name:"jeb0815 (1422)"}, '34D27C897FB54A36':{status:2, player:1, name:"erictommy01 (1316)"}, '3CE6A620F4CDF268':{status:2, player:4, name:"ycswyw (1525)"}, '79A57AF85C57E86C':{status:0, player:-1, name:"bumpy (1675)"}, '83BF8A95DAAFA421':{status:0, player:-1, name:"guerringuerrin (1368)"}, '895D558AE66E0E2B':{status:0, player:6, name:"pandrav"}, '95C069C4AC2E1A3C':{status:2, player:7, name:"Havran (1922)"}, '9BCA1967D221E791':{status:0, player:-1, name:"fernando154822 (1494)"}, B2FBE11B9BB2F7E4:{status:0, player:-1, name:"Wolf12 (1796)"}, B5CBF0BEEC1E4665:{status:0, player:2, name:"SaidRdz (1910)"}, E82832DD678BF6D4:{status:2, player:5, name:"BLACK.justice (1378)"}, F2E678E537EEAC2C:{status:0, player:-1, name:"Aslan. (1755)"}}, type:"players"})

Net message: ({data:{type:"initial-update", initAttribs:{settings:{Biome:"mainland_balanced/temperate", Ceasefire:0, CheatsEnabled:false, CircularMap:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, AllyView:true, mapName:"Mainland balanced", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/mainland_balanced_2.0.1.png", Size:320, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:255, g:130, b:0}, Name:"Player 1", Team:0}, {AI:false, Civ:"pers", Color:{r:255, g:255, b:55}, Name:"Player 2", Team:0}, {AI:false, Civ:"iber", Color:{r:230, g:10, b:10}, Name:"Player 3", Team:0}, {AI:false, Civ:"gaul", Color:{r:10, g:230, b:230}, Name:"Player 4", Team:0}, {AI:false, Civ:"sele", Color:{r:10, g:10, b:190}, Name:"Player 5", Team:1}, {AI:false, Civ:"ptol", Color:{r:125, g:235, b:15}, Name:"Player 6", Team:1}, {AI:false, Civ:"rome", Color:{r:20, g:80, b:60}, Name:"Player 7", Team:1}, {AI:false, Civ:"gaul", Color:{r:130, g:0, b:230}, Name:"Player 8", Team:1}], PlayerPlacement:"circle", PopulationCap:200, Seed:"random", AISeed:"random", StartingResources:300, TriggerScripts:[], VictoryConditions:["conquest"]}, gameSpeed:1, map:"maps/random/mainland_balanced", mapType:"random", script:"mainland_balanced.js", guiData:{mapFilter:"default"}}}, type:"gamesetup"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 01AC0CD633B15A3B, m_Name: leopard, m_PlayerID: 4294967295, m_Status: 2 }, { m_GUID: 2622485D55CE98BD, m_Name: jeb0815 (1422), m_PlayerID: 8, m_Status: 2 }, { m_GUID: 34D27C897FB54A36, m_Name: erictommy01 (1316), m_PlayerID: 1, m_Status: 2 }, { m_GUID: 3CE6A620F4CDF268, m_Name: ycswyw (1525), m_PlayerID: 4, m_Status: 2 }, { m_GUID: 79A57AF85C57E86C, m_Name: bumpy (1675), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 83BF8A95DAAFA421, m_Name: guerringuerrin (1368), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 895D558AE66E0E2B, m_Name: pandrav, m_PlayerID: 6, m_Status: 0 }, { m_GUID: 95C069C4AC2E1A3C, m_Name: Havran (1922), m_PlayerID: 7, m_Status: 2 }, { m_GUID: 9BCA1967D221E791, m_Name: fernando154822 (1494), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B2FBE11B9BB2F7E4, m_Name: Wolf12 (1796), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B5CBF0BEEC1E4665, m_Name: SaidRdz (1910), m_PlayerID: 2, m_Status: 0 }, { m_GUID: E82832DD678BF6D4, m_Name: BLACK.justice (1378), m_PlayerID: 5, m_Status: 2 }, { m_GUID: F2E678E537EEAC2C, m_Name: Aslan. (1755), m_PlayerID: 4294967295, m_Status: 0 } } } of size 687 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 01AC0CD633B15A3B, m_Name: leopard, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 2622485D55CE98BD, m_Name: jeb0815 (1422), m_PlayerID: 8, m_Status: 2 }, { m_GUID: 34D27C897FB54A36, m_Name: erictommy01 (1316), m_PlayerID: 1, m_Status: 2 }, { m_GUID: 3CE6A620F4CDF268, m_Name: ycswyw (1525), m_PlayerID: 4, m_Status: 2 }, { m_GUID: 79A57AF85C57E86C, m_Name: bumpy (1675), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 83BF8A95DAAFA421, m_Name: guerringuerrin (1368), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 895D558AE66E0E2B, m_Name: pandrav, m_PlayerID: 6, m_Status: 0 }, { m_GUID: 95C069C4AC2E1A3C, m_Name: Havran (1922), m_PlayerID: 7, m_Status: 2 }, { m_GUID: 9BCA1967D221E791, m_Name: fernando154822 (1494), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B2FBE11B9BB2F7E4, m_Name: Wolf12 (1796), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B5CBF0BEEC1E4665, m_Name: SaidRdz (1910), m_PlayerID: 2, m_Status: 0 }, { m_GUID: E82832DD678BF6D4, m_Name: BLACK.justice (1378), m_PlayerID: 5, m_Status: 2 }, { m_GUID: F2E678E537EEAC2C, m_Name: Aslan. (1755), m_PlayerID: 4294967295, m_Status: 0 } } } of size 687 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 01AC0CD633B15A3B, m_Name: leopard, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 2622485D55CE98BD, m_Name: jeb0815 (1422), m_PlayerID: 8, m_Status: 2 }, { m_GUID: 34D27C897FB54A36, m_Name: erictommy01 (1316), m_PlayerID: 1, m_Status: 2 }, { m_GUID: 3CE6A620F4CDF268, m_Name: ycswyw (1525), m_PlayerID: 4, m_Status: 2 }, { m_GUID: 79A57AF85C57E86C, m_Name: bumpy (1675), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 83BF8A95DAAFA421, m_Name: guerringuerrin (1368), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 895D558AE66E0E2B, m_Name: pandrav, m_PlayerID: 6, m_Status: 0 }, { m_GUID: 95C069C4AC2E1A3C, m_Name: Havran (1922), m_PlayerID: 7, m_Status: 2 }, { m_GUID: 9BCA1967D221E791, m_Name: fernando154822 (1494), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B2FBE11B9BB2F7E4, m_Name: Wolf12 (1796), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B5CBF0BEEC1E4665, m_Name: SaidRdz (1910), m_PlayerID: 2, m_Status: 0 }, { m_GUID: E82832DD678BF6D4, m_Name: BLACK.justice (1378), m_PlayerID: 5, m_Status: 2 }, { m_GUID: F2E678E537EEAC2C, m_Name: Aslan. (1755), m_PlayerID: 4294967295, m_Status: 0 } } } of size 687 from server

Net message: ({newAssignments:{'01AC0CD633B15A3B':{status:2, player:-1, name:"leopard"}, '2622485D55CE98BD':{status:2, player:8, name:"jeb0815 (1422)"}, '34D27C897FB54A36':{status:2, player:1, name:"erictommy01 (1316)"}, '3CE6A620F4CDF268':{status:2, player:4, name:"ycswyw (1525)"}, '79A57AF85C57E86C':{status:0, player:-1, name:"bumpy (1675)"}, '83BF8A95DAAFA421':{status:0, player:-1, name:"guerringuerrin (1368)"}, '895D558AE66E0E2B':{status:0, player:6, name:"pandrav"}, '95C069C4AC2E1A3C':{status:2, player:7, name:"Havran (1922)"}, '9BCA1967D221E791':{status:0, player:-1, name:"fernando154822 (1494)"}, B2FBE11B9BB2F7E4:{status:0, player:-1, name:"Wolf12 (1796)"}, B5CBF0BEEC1E4665:{status:0, player:2, name:"SaidRdz (1910)"}, E82832DD678BF6D4:{status:2, player:5, name:"BLACK.justice (1378)"}, F2E678E537EEAC2C:{status:0, player:-1, name:"Aslan. (1755)"}}, type:"players"})

Net message: ({newAssignments:{'01AC0CD633B15A3B':{status:2, player:3, name:"leopard"}, '2622485D55CE98BD':{status:2, player:8, name:"jeb0815 (1422)"}, '34D27C897FB54A36':{status:2, player:1, name:"erictommy01 (1316)"}, '3CE6A620F4CDF268':{status:2, player:4, name:"ycswyw (1525)"}, '79A57AF85C57E86C':{status:0, player:-1, name:"bumpy (1675)"}, '83BF8A95DAAFA421':{status:0, player:-1, name:"guerringuerrin (1368)"}, '895D558AE66E0E2B':{status:0, player:6, name:"pandrav"}, '95C069C4AC2E1A3C':{status:2, player:7, name:"Havran (1922)"}, '9BCA1967D221E791':{status:0, player:-1, name:"fernando154822 (1494)"}, B2FBE11B9BB2F7E4:{status:0, player:-1, name:"Wolf12 (1796)"}, B5CBF0BEEC1E4665:{status:0, player:2, name:"SaidRdz (1910)"}, E82832DD678BF6D4:{status:2, player:5, name:"BLACK.justice (1378)"}, F2E678E537EEAC2C:{status:0, player:-1, name:"Aslan. (1755)"}}, type:"players"})

Net message: ({newAssignments:{'01AC0CD633B15A3B':{status:2, player:3, name:"leopard"}, '2622485D55CE98BD':{status:2, player:8, name:"jeb0815 (1422)"}, '34D27C897FB54A36':{status:2, player:1, name:"erictommy01 (1316)"}, '3CE6A620F4CDF268':{status:2, player:4, name:"ycswyw (1525)"}, '79A57AF85C57E86C':{status:0, player:-1, name:"bumpy (1675)"}, '83BF8A95DAAFA421':{status:0, player:-1, name:"guerringuerrin (1368)"}, '895D558AE66E0E2B':{status:0, player:6, name:"pandrav"}, '95C069C4AC2E1A3C':{status:2, player:7, name:"Havran (1922)"}, '9BCA1967D221E791':{status:0, player:-1, name:"fernando154822 (1494)"}, B2FBE11B9BB2F7E4:{status:0, player:-1, name:"Wolf12 (1796)"}, B5CBF0BEEC1E4665:{status:0, player:2, name:"SaidRdz (1910)"}, E82832DD678BF6D4:{status:2, player:5, name:"BLACK.justice (1378)"}, F2E678E537EEAC2C:{status:0, player:-1, name:"Aslan. (1755)"}}, type:"players"})

Net client: Received message CReadyMessage { m_GUID: B5CBF0BEEC1E4665, m_Status: 1 } of size 24 from server

Net message: ({status:1, guid:"B5CBF0BEEC1E4665", type:"ready"})

Net client: Received message CGameSetupMessage { m_Data: ({type:"update", initAttribs:{settings:{Biome:"mainland_balanced/temperate", Ceasefire:0, CheatsEnabled:false, CircularMap:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, AllyView:true, mapName:"Mainland balanced", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/mainland_balanced_2.0.1.png", Size:320, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:255, g:130, b:0}, Name:"Player 1", Team:0}, {AI:false, Civ:"pers", Color:{r:255, g:255, b:55}, Name:"Player 2", Team:0}, {AI:false, Civ:"gaul", Color:{r:130, g:0, b:230}, Name:"Player 3", Team:0}, {AI:false, Civ:"gaul", Color:{r:10, g:230, b:230}, Name:"Player 4", Team:0}, {AI:false, Civ:"sele", Color:{r:10, g:10, b:190}, Name:"Player 5", Team:1}, {AI:false, Civ:"ptol", Color:{r:125, g:235, b:15}, Name:"Player 6", Team:1}, {AI:false, Civ:"rome", Color:{r:20, g:80, b:60}, Name:"Player 7", Team:1}, {AI:false, Civ:"iber", Color:{r:230, g:10, b:10}, Name:"Player 8", Team:1}], PlayerPlacement:"circle", PopulationCap:200, Seed:"random", AISeed:"random", StartingResources:300, TriggerScripts:[], VictoryConditions:["conquest"]}, gameSpeed:1, map:"maps/random/mainland_balanced", mapType:"random", script:"mainland_balanced.js", guiData:{mapFilter:"default"}}}) } of size 1836 from server

Net message: ({data:{type:"update", initAttribs:{settings:{Biome:"mainland_balanced/temperate", Ceasefire:0, CheatsEnabled:false, CircularMap:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, AllyView:true, mapName:"Mainland balanced", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/mainland_balanced_2.0.1.png", Size:320, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:255, g:130, b:0}, Name:"Player 1", Team:0}, {AI:false, Civ:"pers", Color:{r:255, g:255, b:55}, Name:"Player 2", Team:0}, {AI:false, Civ:"gaul", Color:{r:130, g:0, b:230}, Name:"Player 3", Team:0}, {AI:false, Civ:"gaul", Color:{r:10, g:230, b:230}, Name:"Player 4", Team:0}, {AI:false, Civ:"sele", Color:{r:10, g:10, b:190}, Name:"Player 5", Team:1}, {AI:false, Civ:"ptol", Color:{r:125, g:235, b:15}, Name:"Player 6", Team:1}, {AI:false, Civ:"rome", Color:{r:20, g:80, b:60}, Name:"Player 7", Team:1}, {AI:false, Civ:"iber", Color:{r:230, g:10, b:10}, Name:"Player 8", Team:1}], PlayerPlacement:"circle", PopulationCap:200, Seed:"random", AISeed:"random", StartingResources:300, TriggerScripts:[], VictoryConditions:["conquest"]}, gameSpeed:1, map:"maps/random/mainland_balanced", mapType:"random", script:"mainland_balanced.js", guiData:{mapFilter:"default"}}}, type:"gamesetup"})

Net client: Received message CReadyMessage { m_GUID: B5CBF0BEEC1E4665, m_Status: 2 } of size 24 from server

Net message: ({status:2, guid:"B5CBF0BEEC1E4665", type:"ready"})

Net client: Received message CReadyMessage { m_GUID: B5CBF0BEEC1E4665, m_Status: 0 } of size 24 from server

Net message: ({status:0, guid:"B5CBF0BEEC1E4665", type:"ready"})

Net client: Received message CReadyMessage { m_GUID: B5CBF0BEEC1E4665, m_Status: 1 } of size 24 from server

Net message: ({status:1, guid:"B5CBF0BEEC1E4665", type:"ready"})

Net client: Received message CReadyMessage { m_GUID: B5CBF0BEEC1E4665, m_Status: 2 } of size 24 from server

Net message: ({status:2, guid:"B5CBF0BEEC1E4665", type:"ready"})

Net client: Received message CReadyMessage { m_GUID: 895D558AE66E0E2B, m_Status: 1 } of size 24 from server

Net message: ({status:1, guid:"895D558AE66E0E2B", type:"ready"})

Net client: Received message CReadyMessage { m_GUID: 895D558AE66E0E2B, m_Status: 2 } of size 24 from server

Net message: ({status:2, guid:"895D558AE66E0E2B", type:"ready"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 01AC0CD633B15A3B, m_Name: leopard, m_PlayerID: 6, m_Status: 2 }, { m_GUID: 2622485D55CE98BD, m_Name: jeb0815 (1422), m_PlayerID: 8, m_Status: 2 }, { m_GUID: 34D27C897FB54A36, m_Name: erictommy01 (1316), m_PlayerID: 1, m_Status: 2 }, { m_GUID: 3CE6A620F4CDF268, m_Name: ycswyw (1525), m_PlayerID: 4, m_Status: 2 }, { m_GUID: 79A57AF85C57E86C, m_Name: bumpy (1675), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 83BF8A95DAAFA421, m_Name: guerringuerrin (1368), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 895D558AE66E0E2B, m_Name: pandrav, m_PlayerID: 4294967295, m_Status: 2 }, { m_GUID: 95C069C4AC2E1A3C, m_Name: Havran (1922), m_PlayerID: 7, m_Status: 2 }, { m_GUID: 9BCA1967D221E791, m_Name: fernando154822 (1494), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B2FBE11B9BB2F7E4, m_Name: Wolf12 (1796), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B5CBF0BEEC1E4665, m_Name: SaidRdz (1910), m_PlayerID: 2, m_Status: 2 }, { m_GUID: E82832DD678BF6D4, m_Name: BLACK.justice (1378), m_PlayerID: 5, m_Status: 2 }, { m_GUID: F2E678E537EEAC2C, m_Name: Aslan. (1755), m_PlayerID: 4294967295, m_Status: 0 } } } of size 687 from server

Net message: ({newAssignments:{'01AC0CD633B15A3B':{status:2, player:6, name:"leopard"}, '2622485D55CE98BD':{status:2, player:8, name:"jeb0815 (1422)"}, '34D27C897FB54A36':{status:2, player:1, name:"erictommy01 (1316)"}, '3CE6A620F4CDF268':{status:2, player:4, name:"ycswyw (1525)"}, '79A57AF85C57E86C':{status:0, player:-1, name:"bumpy (1675)"}, '83BF8A95DAAFA421':{status:0, player:-1, name:"guerringuerrin (1368)"}, '895D558AE66E0E2B':{status:2, player:-1, name:"pandrav"}, '95C069C4AC2E1A3C':{status:2, player:7, name:"Havran (1922)"}, '9BCA1967D221E791':{status:0, player:-1, name:"fernando154822 (1494)"}, B2FBE11B9BB2F7E4:{status:0, player:-1, name:"Wolf12 (1796)"}, B5CBF0BEEC1E4665:{status:2, player:2, name:"SaidRdz (1910)"}, E82832DD678BF6D4:{status:2, player:5, name:"BLACK.justice (1378)"}, F2E678E537EEAC2C:{status:0, player:-1, name:"Aslan. (1755)"}}, type:"players"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 01AC0CD633B15A3B, m_Name: leopard, m_PlayerID: 6, m_Status: 2 }, { m_GUID: 2622485D55CE98BD, m_Name: jeb0815 (1422), m_PlayerID: 8, m_Status: 2 }, { m_GUID: 34D27C897FB54A36, m_Name: erictommy01 (1316), m_PlayerID: 1, m_Status: 2 }, { m_GUID: 3CE6A620F4CDF268, m_Name: ycswyw (1525), m_PlayerID: 4, m_Status: 2 }, { m_GUID: 79A57AF85C57E86C, m_Name: bumpy (1675), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 83BF8A95DAAFA421, m_Name: guerringuerrin (1368), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 895D558AE66E0E2B, m_Name: pandrav, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 95C069C4AC2E1A3C, m_Name: Havran (1922), m_PlayerID: 7, m_Status: 2 }, { m_GUID: 9BCA1967D221E791, m_Name: fernando154822 (1494), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B2FBE11B9BB2F7E4, m_Name: Wolf12 (1796), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B5CBF0BEEC1E4665, m_Name: SaidRdz (1910), m_PlayerID: 2, m_Status: 2 }, { m_GUID: E82832DD678BF6D4, m_Name: BLACK.justice (1378), m_PlayerID: 5, m_Status: 2 }, { m_GUID: F2E678E537EEAC2C, m_Name: Aslan. (1755), m_PlayerID: 4294967295, m_Status: 0 } } } of size 687 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 01AC0CD633B15A3B, m_Name: leopard, m_PlayerID: 6, m_Status: 2 }, { m_GUID: 2622485D55CE98BD, m_Name: jeb0815 (1422), m_PlayerID: 8, m_Status: 2 }, { m_GUID: 34D27C897FB54A36, m_Name: erictommy01 (1316), m_PlayerID: 1, m_Status: 2 }, { m_GUID: 3CE6A620F4CDF268, m_Name: ycswyw (1525), m_PlayerID: 4, m_Status: 2 }, { m_GUID: 79A57AF85C57E86C, m_Name: bumpy (1675), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 83BF8A95DAAFA421, m_Name: guerringuerrin (1368), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 895D558AE66E0E2B, m_Name: pandrav, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 95C069C4AC2E1A3C, m_Name: Havran (1922), m_PlayerID: 7, m_Status: 2 }, { m_GUID: 9BCA1967D221E791, m_Name: fernando154822 (1494), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B2FBE11B9BB2F7E4, m_Name: Wolf12 (1796), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B5CBF0BEEC1E4665, m_Name: SaidRdz (1910), m_PlayerID: 2, m_Status: 2 }, { m_GUID: E82832DD678BF6D4, m_Name: BLACK.justice (1378), m_PlayerID: 5, m_Status: 2 }, { m_GUID: F2E678E537EEAC2C, m_Name: Aslan. (1755), m_PlayerID: 4294967295, m_Status: 0 } } } of size 687 from server

Net message: ({newAssignments:{'01AC0CD633B15A3B':{status:2, player:6, name:"leopard"}, '2622485D55CE98BD':{status:2, player:8, name:"jeb0815 (1422)"}, '34D27C897FB54A36':{status:2, player:1, name:"erictommy01 (1316)"}, '3CE6A620F4CDF268':{status:2, player:4, name:"ycswyw (1525)"}, '79A57AF85C57E86C':{status:0, player:-1, name:"bumpy (1675)"}, '83BF8A95DAAFA421':{status:0, player:-1, name:"guerringuerrin (1368)"}, '895D558AE66E0E2B':{status:2, player:3, name:"pandrav"}, '95C069C4AC2E1A3C':{status:2, player:7, name:"Havran (1922)"}, '9BCA1967D221E791':{status:0, player:-1, name:"fernando154822 (1494)"}, B2FBE11B9BB2F7E4:{status:0, player:-1, name:"Wolf12 (1796)"}, B5CBF0BEEC1E4665:{status:2, player:2, name:"SaidRdz (1910)"}, E82832DD678BF6D4:{status:2, player:5, name:"BLACK.justice (1378)"}, F2E678E537EEAC2C:{status:0, player:-1, name:"Aslan. (1755)"}}, type:"players"})

Net message: ({newAssignments:{'01AC0CD633B15A3B':{status:2, player:6, name:"leopard"}, '2622485D55CE98BD':{status:2, player:8, name:"jeb0815 (1422)"}, '34D27C897FB54A36':{status:2, player:1, name:"erictommy01 (1316)"}, '3CE6A620F4CDF268':{status:2, player:4, name:"ycswyw (1525)"}, '79A57AF85C57E86C':{status:0, player:-1, name:"bumpy (1675)"}, '83BF8A95DAAFA421':{status:0, player:-1, name:"guerringuerrin (1368)"}, '895D558AE66E0E2B':{status:2, player:3, name:"pandrav"}, '95C069C4AC2E1A3C':{status:2, player:7, name:"Havran (1922)"}, '9BCA1967D221E791':{status:0, player:-1, name:"fernando154822 (1494)"}, B2FBE11B9BB2F7E4:{status:0, player:-1, name:"Wolf12 (1796)"}, B5CBF0BEEC1E4665:{status:2, player:2, name:"SaidRdz (1910)"}, E82832DD678BF6D4:{status:2, player:5, name:"BLACK.justice (1378)"}, F2E678E537EEAC2C:{status:0, player:-1, name:"Aslan. (1755)"}}, type:"players"})

Net client: Received message CReadyMessage { m_GUID: B5CBF0BEEC1E4665, m_Status: 0 } of size 24 from server

Net message: ({status:0, guid:"B5CBF0BEEC1E4665", type:"ready"})

Net client: Received message CGameSetupMessage { m_Data: ({type:"update", initAttribs:{settings:{Biome:"mainland_balanced/temperate", Ceasefire:0, CheatsEnabled:false, CircularMap:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, AllyView:true, mapName:"Mainland balanced", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/mainland_balanced_2.0.1.png", Size:320, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:255, g:130, b:0}, Name:"Player 1", Team:0}, {AI:false, Civ:"pers", Color:{r:255, g:255, b:55}, Name:"Player 2", Team:0}, {AI:false, Civ:"ptol", Color:{r:125, g:235, b:15}, Name:"Player 3", Team:0}, {AI:false, Civ:"gaul", Color:{r:10, g:230, b:230}, Name:"Player 4", Team:0}, {AI:false, Civ:"sele", Color:{r:10, g:10, b:190}, Name:"Player 5", Team:1}, {AI:false, Civ:"gaul", Color:{r:130, g:0, b:230}, Name:"Player 6", Team:1}, {AI:false, Civ:"rome", Color:{r:20, g:80, b:60}, Name:"Player 7", Team:1}, {AI:false, Civ:"iber", Color:{r:230, g:10, b:10}, Name:"Player 8", Team:1}], PlayerPlacement:"circle", PopulationCap:200, Seed:"random", AISeed:"random", StartingResources:300, TriggerScripts:[], VictoryConditions:["conquest"]}, gameSpeed:1, map:"maps/random/mainland_balanced", mapType:"random", script:"mainland_balanced.js", guiData:{mapFilter:"default"}}}) } of size 1836 from server

Net message: ({data:{type:"update", initAttribs:{settings:{Biome:"mainland_balanced/temperate", Ceasefire:0, CheatsEnabled:false, CircularMap:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, AllyView:true, mapName:"Mainland balanced", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/mainland_balanced_2.0.1.png", Size:320, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:255, g:130, b:0}, Name:"Player 1", Team:0}, {AI:false, Civ:"pers", Color:{r:255, g:255, b:55}, Name:"Player 2", Team:0}, {AI:false, Civ:"ptol", Color:{r:125, g:235, b:15}, Name:"Player 3", Team:0}, {AI:false, Civ:"gaul", Color:{r:10, g:230, b:230}, Name:"Player 4", Team:0}, {AI:false, Civ:"sele", Color:{r:10, g:10, b:190}, Name:"Player 5", Team:1}, {AI:false, Civ:"gaul", Color:{r:130, g:0, b:230}, Name:"Player 6", Team:1}, {AI:false, Civ:"rome", Color:{r:20, g:80, b:60}, Name:"Player 7", Team:1}, {AI:false, Civ:"iber", Color:{r:230, g:10, b:10}, Name:"Player 8", Team:1}], PlayerPlacement:"circle", PopulationCap:200, Seed:"random", AISeed:"random", StartingResources:300, TriggerScripts:[], VictoryConditions:["conquest"]}, gameSpeed:1, map:"maps/random/mainland_balanced", mapType:"random", script:"mainland_balanced.js", guiData:{mapFilter:"default"}}}, type:"gamesetup"})

Net client: Received message CReadyMessage { m_GUID: B5CBF0BEEC1E4665, m_Status: 1 } of size 24 from server

Net message: ({status:1, guid:"B5CBF0BEEC1E4665", type:"ready"})

Net client: Received message CReadyMessage { m_GUID: B5CBF0BEEC1E4665, m_Status: 2 } of size 24 from server

Net message: ({status:2, guid:"B5CBF0BEEC1E4665", type:"ready"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 01AC0CD633B15A3B, m_Name: leopard, m_PlayerID: 8, m_Status: 2 }, { m_GUID: 2622485D55CE98BD, m_Name: jeb0815 (1422), m_PlayerID: 4294967295, m_Status: 2 }, { m_GUID: 34D27C897FB54A36, m_Name: erictommy01 (1316), m_PlayerID: 1, m_Status: 2 }, { m_GUID: 3CE6A620F4CDF268, m_Name: ycswyw (1525), m_PlayerID: 4, m_Status: 2 }, { m_GUID: 79A57AF85C57E86C, m_Name: bumpy (1675), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 83BF8A95DAAFA421, m_Name: guerringuerrin (1368), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 895D558AE66E0E2B, m_Name: pandrav, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 95C069C4AC2E1A3C, m_Name: Havran (1922), m_PlayerID: 7, m_Status: 2 }, { m_GUID: 9BCA1967D221E791, m_Name: fernando154822 (1494), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B2FBE11B9BB2F7E4, m_Name: Wolf12 (1796), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B5CBF0BEEC1E4665, m_Name: SaidRdz (1910), m_PlayerID: 2, m_Status: 2 }, { m_GUID: E82832DD678BF6D4, m_Name: BLACK.justice (1378), m_PlayerID: 5, m_Status: 2 }, { m_GUID: F2E678E537EEAC2C, m_Name: Aslan. (1755), m_PlayerID: 4294967295, m_Status: 0 } } } of size 687 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 01AC0CD633B15A3B, m_Name: leopard, m_PlayerID: 8, m_Status: 2 }, { m_GUID: 2622485D55CE98BD, m_Name: jeb0815 (1422), m_PlayerID: 6, m_Status: 2 }, { m_GUID: 34D27C897FB54A36, m_Name: erictommy01 (1316), m_PlayerID: 1, m_Status: 2 }, { m_GUID: 3CE6A620F4CDF268, m_Name: ycswyw (1525), m_PlayerID: 4, m_Status: 2 }, { m_GUID: 79A57AF85C57E86C, m_Name: bumpy (1675), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 83BF8A95DAAFA421, m_Name: guerringuerrin (1368), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 895D558AE66E0E2B, m_Name: pandrav, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 95C069C4AC2E1A3C, m_Name: Havran (1922), m_PlayerID: 7, m_Status: 2 }, { m_GUID: 9BCA1967D221E791, m_Name: fernando154822 (1494), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B2FBE11B9BB2F7E4, m_Name: Wolf12 (1796), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B5CBF0BEEC1E4665, m_Name: SaidRdz (1910), m_PlayerID: 2, m_Status: 2 }, { m_GUID: E82832DD678BF6D4, m_Name: BLACK.justice (1378), m_PlayerID: 5, m_Status: 2 }, { m_GUID: F2E678E537EEAC2C, m_Name: Aslan. (1755), m_PlayerID: 4294967295, m_Status: 0 } } } of size 687 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 01AC0CD633B15A3B, m_Name: leopard, m_PlayerID: 8, m_Status: 2 }, { m_GUID: 2622485D55CE98BD, m_Name: jeb0815 (1422), m_PlayerID: 6, m_Status: 2 }, { m_GUID: 34D27C897FB54A36, m_Name: erictommy01 (1316), m_PlayerID: 1, m_Status: 2 }, { m_GUID: 3CE6A620F4CDF268, m_Name: ycswyw (1525), m_PlayerID: 4, m_Status: 2 }, { m_GUID: 79A57AF85C57E86C, m_Name: bumpy (1675), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 83BF8A95DAAFA421, m_Name: guerringuerrin (1368), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 895D558AE66E0E2B, m_Name: pandrav, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 95C069C4AC2E1A3C, m_Name: Havran (1922), m_PlayerID: 7, m_Status: 2 }, { m_GUID: 9BCA1967D221E791, m_Name: fernando154822 (1494), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B2FBE11B9BB2F7E4, m_Name: Wolf12 (1796), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B5CBF0BEEC1E4665, m_Name: SaidRdz (1910), m_PlayerID: 2, m_Status: 2 }, { m_GUID: E82832DD678BF6D4, m_Name: BLACK.justice (1378), m_PlayerID: 5, m_Status: 2 }, { m_GUID: F2E678E537EEAC2C, m_Name: Aslan. (1755), m_PlayerID: 4294967295, m_Status: 0 } } } of size 687 from server

Net message: ({newAssignments:{'01AC0CD633B15A3B':{status:2, player:8, name:"leopard"}, '2622485D55CE98BD':{status:2, player:-1, name:"jeb0815 (1422)"}, '34D27C897FB54A36':{status:2, player:1, name:"erictommy01 (1316)"}, '3CE6A620F4CDF268':{status:2, player:4, name:"ycswyw (1525)"}, '79A57AF85C57E86C':{status:0, player:-1, name:"bumpy (1675)"}, '83BF8A95DAAFA421':{status:0, player:-1, name:"guerringuerrin (1368)"}, '895D558AE66E0E2B':{status:2, player:3, name:"pandrav"}, '95C069C4AC2E1A3C':{status:2, player:7, name:"Havran (1922)"}, '9BCA1967D221E791':{status:0, player:-1, name:"fernando154822 (1494)"}, B2FBE11B9BB2F7E4:{status:0, player:-1, name:"Wolf12 (1796)"}, B5CBF0BEEC1E4665:{status:2, player:2, name:"SaidRdz (1910)"}, E82832DD678BF6D4:{status:2, player:5, name:"BLACK.justice (1378)"}, F2E678E537EEAC2C:{status:0, player:-1, name:"Aslan. (1755)"}}, type:"players"})

Net message: ({newAssignments:{'01AC0CD633B15A3B':{status:2, player:8, name:"leopard"}, '2622485D55CE98BD':{status:2, player:6, name:"jeb0815 (1422)"}, '34D27C897FB54A36':{status:2, player:1, name:"erictommy01 (1316)"}, '3CE6A620F4CDF268':{status:2, player:4, name:"ycswyw (1525)"}, '79A57AF85C57E86C':{status:0, player:-1, name:"bumpy (1675)"}, '83BF8A95DAAFA421':{status:0, player:-1, name:"guerringuerrin (1368)"}, '895D558AE66E0E2B':{status:2, player:3, name:"pandrav"}, '95C069C4AC2E1A3C':{status:2, player:7, name:"Havran (1922)"}, '9BCA1967D221E791':{status:0, player:-1, name:"fernando154822 (1494)"}, B2FBE11B9BB2F7E4:{status:0, player:-1, name:"Wolf12 (1796)"}, B5CBF0BEEC1E4665:{status:2, player:2, name:"SaidRdz (1910)"}, E82832DD678BF6D4:{status:2, player:5, name:"BLACK.justice (1378)"}, F2E678E537EEAC2C:{status:0, player:-1, name:"Aslan. (1755)"}}, type:"players"})

Net message: ({newAssignments:{'01AC0CD633B15A3B':{status:2, player:8, name:"leopard"}, '2622485D55CE98BD':{status:2, player:6, name:"jeb0815 (1422)"}, '34D27C897FB54A36':{status:2, player:1, name:"erictommy01 (1316)"}, '3CE6A620F4CDF268':{status:2, player:4, name:"ycswyw (1525)"}, '79A57AF85C57E86C':{status:0, player:-1, name:"bumpy (1675)"}, '83BF8A95DAAFA421':{status:0, player:-1, name:"guerringuerrin (1368)"}, '895D558AE66E0E2B':{status:2, player:3, name:"pandrav"}, '95C069C4AC2E1A3C':{status:2, player:7, name:"Havran (1922)"}, '9BCA1967D221E791':{status:0, player:-1, name:"fernando154822 (1494)"}, B2FBE11B9BB2F7E4:{status:0, player:-1, name:"Wolf12 (1796)"}, B5CBF0BEEC1E4665:{status:2, player:2, name:"SaidRdz (1910)"}, E82832DD678BF6D4:{status:2, player:5, name:"BLACK.justice (1378)"}, F2E678E537EEAC2C:{status:0, player:-1, name:"Aslan. (1755)"}}, type:"players"})

Net client: Received message CGameSetupMessage { m_Data: ({type:"update", initAttribs:{settings:{Biome:"mainland_balanced/temperate", Ceasefire:0, CheatsEnabled:false, CircularMap:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, AllyView:true, mapName:"Mainland balanced", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/mainland_balanced_2.0.1.png", Size:320, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:255, g:130, b:0}, Name:"Player 1", Team:0}, {AI:false, Civ:"pers", Color:{r:255, g:255, b:55}, Name:"Player 2", Team:0}, {AI:false, Civ:"ptol", Color:{r:125, g:235, b:15}, Name:"Player 3", Team:0}, {AI:false, Civ:"gaul", Color:{r:10, g:230, b:230}, Name:"Player 4", Team:0}, {AI:false, Civ:"sele", Color:{r:10, g:10, b:190}, Name:"Player 5", Team:1}, {AI:false, Civ:"iber", Color:{r:230, g:10, b:10}, Name:"Player 6", Team:1}, {AI:false, Civ:"rome", Color:{r:20, g:80, b:60}, Name:"Player 7", Team:1}, {AI:false, Civ:"gaul", Color:{r:130, g:0, b:230}, Name:"Player 8", Team:1}], PlayerPlacement:"circle", PopulationCap:200, Seed:"random", AISeed:"random", StartingResources:300, TriggerScripts:[], VictoryConditions:["conquest"]}, gameSpeed:1, map:"maps/random/mainland_balanced", mapType:"random", script:"mainland_balanced.js", guiData:{mapFilter:"default"}}}) } of size 1836 from server

Net message: ({data:{type:"update", initAttribs:{settings:{Biome:"mainland_balanced/temperate", Ceasefire:0, CheatsEnabled:false, CircularMap:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, AllyView:true, mapName:"Mainland balanced", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/mainland_balanced_2.0.1.png", Size:320, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:255, g:130, b:0}, Name:"Player 1", Team:0}, {AI:false, Civ:"pers", Color:{r:255, g:255, b:55}, Name:"Player 2", Team:0}, {AI:false, Civ:"ptol", Color:{r:125, g:235, b:15}, Name:"Player 3", Team:0}, {AI:false, Civ:"gaul", Color:{r:10, g:230, b:230}, Name:"Player 4", Team:0}, {AI:false, Civ:"sele", Color:{r:10, g:10, b:190}, Name:"Player 5", Team:1}, {AI:false, Civ:"iber", Color:{r:230, g:10, b:10}, Name:"Player 6", Team:1}, {AI:false, Civ:"rome", Color:{r:20, g:80, b:60}, Name:"Player 7", Team:1}, {AI:false, Civ:"gaul", Color:{r:130, g:0, b:230}, Name:"Player 8", Team:1}], PlayerPlacement:"circle", PopulationCap:200, Seed:"random", AISeed:"random", StartingResources:300, TriggerScripts:[], VictoryConditions:["conquest"]}, gameSpeed:1, map:"maps/random/mainland_balanced", mapType:"random", script:"mainland_balanced.js", guiData:{mapFilter:"default"}}}, type:"gamesetup"})

Net client: Received message CChatMessage { m_SenderGUID: 34D27C897FB54A36, m_Message: pandrav, m_Receivers: } } of size 39 from server

Net message: ({text:"pandrav", guid:"34D27C897FB54A36", type:"chat"})

Net client: Received message CChatMessage { m_SenderGUID: 34D27C897FB54A36, m_Message: ok?, m_Receivers: } } of size 31 from server

Net message: ({text:"ok?", guid:"34D27C897FB54A36", type:"chat"})

Net client: Received message CChatMessage { m_SenderGUID: 3CE6A620F4CDF268, m_Message: start, m_Receivers: } } of size 35 from server

Net message: ({text:"start", guid:"3CE6A620F4CDF268", type:"chat"})

Net client: Received message CChatMessage { m_SenderGUID: 3CE6A620F4CDF268, m_Message: idk, m_Receivers: } } of size 31 from server

Net message: ({text:"idk", guid:"3CE6A620F4CDF268", type:"chat"})

Net client: Received message CChatMessage { m_SenderGUID: 3CE6A620F4CDF268, m_Message: idc, m_Receivers: } } of size 31 from server

Net message: ({text:"idc", guid:"3CE6A620F4CDF268", type:"chat"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 01AC0CD633B15A3B, m_Name: leopard, m_PlayerID: 8, m_Status: 2 }, { m_GUID: 2622485D55CE98BD, m_Name: jeb0815 (1422), m_PlayerID: 6, m_Status: 2 }, { m_GUID: 34D27C897FB54A36, m_Name: erictommy01 (1316), m_PlayerID: 1, m_Status: 2 }, { m_GUID: 3CE6A620F4CDF268, m_Name: ycswyw (1525), m_PlayerID: 4, m_Status: 2 }, { m_GUID: 79A57AF85C57E86C, m_Name: bumpy (1675), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 83BF8A95DAAFA421, m_Name: guerringuerrin (1368), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 895D558AE66E0E2B, m_Name: pandrav, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 95C069C4AC2E1A3C, m_Name: Havran (1922), m_PlayerID: 7, m_Status: 2 }, { m_GUID: 9BCA1967D221E791, m_Name: fernando154822 (1494), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B2FBE11B9BB2F7E4, m_Name: Wolf12 (1796), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B5CBF0BEEC1E4665, m_Name: SaidRdz (1910), m_PlayerID: 2, m_Status: 2 }, { m_GUID: E82832DD678BF6D4, m_Name: BLACK.justice (1378), m_PlayerID: 5, m_Status: 2 }, { m_GUID: F2E678E537EEAC2C, m_Name: Aslan. (1755), m_PlayerID: 4294967295, m_Status: 0 } } } of size 687 from server

Net client: Received message CGameStartMessage { m_InitAttributes: {\n \"settings\": {\n \"Biome\": \"mainland_balanced/temperate\",\n \"Ceasefire\": 0,\n \"CheatsEnabled\": false,\n \"CircularMap\": true,\n \"DisableSpies\": false,\n \"DisableTreasures\": false,\n \"LastManStanding\": false,\n \"LockTeams\": true,\n \"RevealMap\": false,\n \"ExploreMap\": false,\n \"AllyView\": true,\n \"mapName\": \"Mainland balanced\",\n \"mapPreview\": \"cropped:0.78125,0.5859375:session/icons/mappreview/mainland_balanced_2.0.1.png\",\n \"Size\": 320,\n \"Nomad\": false,\n \"PlayerData\": [\n {\n \"AI\": false,\n \"Civ\": \"gaul\",\n \"Color\": {\n \"r\": 255,\n \"g\": 130,\n \"b\": 0\n },\n \"Name\": \"erictommy01 (1316)\",\n \"Team\": 0\n },\n {\n \"AI\": false,\n \"Civ\": \"pers\",\n \"Color\": {\n \"r\": 255,\n \"g\": 255,\n \"b\": 55\n },\n \"Name\": \"SaidRdz (1910)\",\n \"Team\": 0\n },\n {\n \"AI\": false,\n \"Civ\": \"ptol\",\n \"Color\": {\n \"r\": 125,\n \"g\": 235,\n \"b\": 15\n },\n \"Name\": \"pandrav\",\n \"Team\": 0\n },\n {\n \"AI\": false,\n \"Civ\": \"gaul\",\n \"Color\": {\n \"r\": 10,\n \"g\": 230,\n \"b\": 230\n },\n \"Name\": \"ycswyw (1525)\",\n \"Team\": 0\n },\n {\n \"AI\": false,\n \"Civ\": \"sele\",\n \"Color\": {\n \"r\": 10,\n \"g\": 10,\n \"b\": 190\n },\n \"Name\": \"BLACK.justice (1378)\",\n \"Team\": 1\n },\n {\n \"AI\": false,\n \"Civ\": \"iber\",\n \"Color\": {\n \"r\": 230,\n \"g\": 10,\n \"b\": 10\n },\n \"Name\": \"jeb0815 (1422)\",\n \"Team\": 1\n },\n {\n \"AI\": false,\n \"Civ\": \"rome\",\n \"Color\": {\n \"r\": 20,\n \"g\": 80,\n \"b\": 60\n },\n \"Name\": \"Havran (1922)\",\n \"Team\": 1\n },\n {\n \"AI\": false,\n \"Civ\": \"gaul\",\n \"Color\": {\n \"r\": 130,\n \"g\": 0,\n \"b\": 230\n },\n \"Name\": \"leopard\",\n \"Team\": 1\n }\n ],\n \"PlayerPlacement\": \"circle\",\n \"PopulationCap\": 200,\n \"Seed\": 1899318818,\n \"AISeed\": 4028501365,\n \"StartingResources\": 300,\n \"TriggerScripts\": [\n \"scripts/TriggerHelper.js\",\n \"scripts/ConquestCommon.js\",\n \"scripts/Conquest.js\"\n ],\n \"VictoryConditions\": [\n \"conquest\"\n ]\n },\n \"gameSpeed\": 1,\n \"map\": \"maps/random/mainland_balanced\",\n \"mapType\": \"random\",\n \"script\": \"mainland_balanced.js\",\n \"matchID\": \"84C7776D0A02908D\"\n} } of size 2593 from server

Net message: ({newAssignments:{'01AC0CD633B15A3B':{status:2, player:8, name:"leopard"}, '2622485D55CE98BD':{status:2, player:6, name:"jeb0815 (1422)"}, '34D27C897FB54A36':{status:2, player:1, name:"erictommy01 (1316)"}, '3CE6A620F4CDF268':{status:2, player:4, name:"ycswyw (1525)"}, '79A57AF85C57E86C':{status:0, player:-1, name:"bumpy (1675)"}, '83BF8A95DAAFA421':{status:0, player:-1, name:"guerringuerrin (1368)"}, '895D558AE66E0E2B':{status:2, player:3, name:"pandrav"}, '95C069C4AC2E1A3C':{status:2, player:7, name:"Havran (1922)"}, '9BCA1967D221E791':{status:0, player:-1, name:"fernando154822 (1494)"}, B2FBE11B9BB2F7E4:{status:0, player:-1, name:"Wolf12 (1796)"}, B5CBF0BEEC1E4665:{status:2, player:2, name:"SaidRdz (1910)"}, E82832DD678BF6D4:{status:2, player:5, name:"BLACK.justice (1378)"}, F2E678E537EEAC2C:{status:0, player:-1, name:"Aslan. (1755)"}}, type:"players"})

Net message: ({initAttributes:{settings:{Biome:"mainland_balanced/temperate", Ceasefire:0, CheatsEnabled:false, CircularMap:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:false, ExploreMap:false, AllyView:true, mapName:"Mainland balanced", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/mainland_balanced_2.0.1.png", Size:320, Nomad:false, PlayerData:[{AI:false, Civ:"gaul", Color:{r:255, g:130, b:0}, Name:"erictommy01 (1316)", Team:0}, {AI:false, Civ:"pers", Color:{r:255, g:255, b:55}, Name:"SaidRdz (1910)", Team:0}, {AI:false, Civ:"ptol", Color:{r:125, g:235, b:15}, Name:"pandrav", Team:0}, {AI:false, Civ:"gaul", Color:{r:10, g:230, b:230}, Name:"ycswyw (1525)", Team:0}, {AI:false, Civ:"sele", Color:{r:10, g:10, b:190}, Name:"BLACK.justice (1378)", Team:1}, {AI:false, Civ:"iber", Color:{r:230, g:10, b:10}, Name:"jeb0815 (1422)", Team:1}, {AI:false, Civ:"rome", Color:{r:20, g:80, b:60}, Name:"Havran (1922)", Team:1}, {AI:false, Civ:"gaul", Color:{r:130, g:0, b:230}, Name:"leopard", Team:1}], PlayerPlacement:"circle", PopulationCap:200, Seed:1899318818, AISeed:4028501365, StartingResources:300, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], VictoryConditions:["conquest"]}, gameSpeed:1, map:"maps/random/mainland_balanced", mapType:"random", script:"mainland_balanced.js", matchID:"84C7776D0A02908D", timestamp:1757690501, engine_version:"0.27.1", mods:[{mod:"public", name:"0ad", version:"0.27.0", ignoreInCompatibilityChecks:false}, {mod:"LobbyMenu", name:"LobbyMenu", version:"0.1", ignoreInCompatibilityChecks:true}, {mod:"BuildingHotkeys", name:"BuildingHotkeys", version:"0.1", ignoreInCompatibilityChecks:true}, {mod:"autociv", name:"autociv", version:"27.0.2", ignoreInCompatibilityChecks:true}, {mod:"feldmap", name:"feldmap", version:"2.1.1", ignoreInCompatibilityChecks:true}, {mod:"CustomTrainer", name:"CustomTrainer", version:"0.2", ignoreInCompatibilityChecks:true}, {mod:"ResetSeed", name:"ResetSeed", version:"0.27.0", ignoreInCompatibilityChecks:true}, {mod:"BetterUIA27", name:"Better-UI-A27", version:"0.27.0", ignoreInCompatibilityChecks:true}]}, type:"start"})

'art/terrains/terrains.xml' does not exist. Using previous properties.

Loading RMS 'maps/random/mainland_balanced.js'

Loading map generator script 'maps/random/rmgen/Area.js'

Loading map generator script 'maps/random/rmgen/Constraint.js'

Loading map generator script 'maps/random/rmgen/Entity.js'

Loading map generator script 'maps/random/rmgen/Group.js'

Loading map generator script 'maps/random/rmgen/Noise.js'

Loading map generator script 'maps/random/rmgen/Object.js'

Loading map generator script 'maps/random/rmgen/RandomMap.js'

Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'

Loading map generator script 'maps/random/rmgen/Terrain.js'

Loading map generator script 'maps/random/rmgen/TileClass.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/feldmap-helper.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/placer/centered/AnnulusPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'

Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'

Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'

Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'

Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'

Loading map generator script 'maps/random/rmgen/math.js'

Loading map generator script 'maps/random/rmgen/math~feldmap.js'

Loading map generator script 'maps/random/rmgen2/gaia.js'

Loading map generator script 'maps/random/rmgen2/setup.js'

Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'

Loading map generator script 'maps/random/rmgen-common/gaia_entities~feldmap.js'

Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'

Loading map generator script 'maps/random/rmgen-common/player.js'

Loading map generator script 'maps/random/rmgen-common/player~feldmap.js'

Loading map generator script 'maps/random/rmgen-common/wall_builder.js'

Loading map generator script 'maps/random/rmgen-balanced/BalanceManager.js'

Loading map generator script 'maps/random/rmgen-balanced/IncrementalChainPlacer.js'

Loading map generator script 'maps/random/rmgen-balanced/ObjectGroupManager.js'

Loading map generator script 'maps/random/rmgen-balanced/ResourceDensityPainter.js'

Loading map generator script 'maps/random/rmgen-balanced/ResourceObject.js'

Loading map generator script 'maps/random/rmgen-balanced/ResourcePainter.js'

Loading map generator script 'maps/random/rmgen-balanced/feldmap-helper.js'

Loading map generator script 'maps/random/rmbiome/randombiome.js'

Run RMS generator

Setting biome mainland_balanced/temperate.

Loading map generator script 'maps/random/rmbiome/mainland_balanced/aegean.js'

Loading map generator script 'maps/random/rmbiome/mainland_balanced/nubia.js'

Loading map generator script 'maps/random/rmbiome/mainland_balanced/sahara.js'

Loading map generator script 'maps/random/rmbiome/mainland_balanced/savanna.js'

Loading map generator script 'maps/random/rmbiome/mainland_balanced/temperate.js'

Creating playerbases...

placeGenericFortress: Reduced overlap to 0.24314438706866248 after 29 tries

0.063448s.

Creating bumps...

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 01AC0CD633B15A3B, m_Name: leopard, m_PlayerID: 8, m_Status: 2 }, { m_GUID: 2622485D55CE98BD, m_Name: jeb0815 (1422), m_PlayerID: 6, m_Status: 2 }, { m_GUID: 34D27C897FB54A36, m_Name: erictommy01 (1316), m_PlayerID: 1, m_Status: 2 }, { m_GUID: 3CE6A620F4CDF268, m_Name: ycswyw (1525), m_PlayerID: 4, m_Status: 2 }, { m_GUID: 79A57AF85C57E86C, m_Name: bumpy (1675), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 83BF8A95DAAFA421, m_Name: guerringuerrin (1368), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 895D558AE66E0E2B, m_Name: pandrav, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 95C069C4AC2E1A3C, m_Name: Havran (1922), m_PlayerID: 7, m_Status: 2 }, { m_GUID: 9BCA1967D221E791, m_Name: fernando154822 (1494), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B2FBE11B9BB2F7E4, m_Name: Wolf12 (1796), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B5CBF0BEEC1E4665, m_Name: SaidRdz (1910), m_PlayerID: 2, m_Status: 2 }, { m_GUID: E82832DD678BF6D4, m_Name: BLACK.justice (1378), m_PlayerID: 5, m_Status: 2 } } } of size 637 from server

0.229517s.

Creating hills...

0.176920s.

Creating balanced forests for players....

0.807206s.

Creating forests...

0.990417s.

Creating dirt patches...

0.176161s.

Creating grass patches...

5.151611s.

Creating decoration...

0.066440s.

Creating food...

0.040745s.

Creating food...

0.016850s.

Creating straggler trees...

0.140519s.

Creating straggler trees...

0.070217s.

Total map generation time: 7.934706s.

Total entities: 5216, Terrain entities: 3638, Textures: 12.

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_long_celt_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/trot_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/attack_capture.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_shield_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully

Net client: Received message CChatMessage { m_SenderGUID: 3CE6A620F4CDF268, m_Message: hf, m_Receivers: } } of size 29 from server

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/Conquest.js'

Net client: Received message CLoadedGameMessage { m_CurrentTurn: 0 } of size 7 from server

Net message: ({newAssignments:{'01AC0CD633B15A3B':{status:2, player:8, name:"leopard"}, '2622485D55CE98BD':{status:2, player:6, name:"jeb0815 (1422)"}, '34D27C897FB54A36':{status:2, player:1, name:"erictommy01 (1316)"}, '3CE6A620F4CDF268':{status:2, player:4, name:"ycswyw (1525)"}, '79A57AF85C57E86C':{status:0, player:-1, name:"bumpy (1675)"}, '83BF8A95DAAFA421':{status:0, player:-1, name:"guerringuerrin (1368)"}, '895D558AE66E0E2B':{status:2, player:3, name:"pandrav"}, '95C069C4AC2E1A3C':{status:2, player:7, name:"Havran (1922)"}, '9BCA1967D221E791':{status:0, player:-1, name:"fernando154822 (1494)"}, B2FBE11B9BB2F7E4:{status:0, player:-1, name:"Wolf12 (1796)"}, B5CBF0BEEC1E4665:{status:2, player:2, name:"SaidRdz (1910)"}, E82832DD678BF6D4:{status:2, player:5, name:"BLACK.justice (1378)"}}, type:"players"})

Net message: ({text:"hf", guid:"3CE6A620F4CDF268", type:"chat"})

Net message: ({status:"waiting_for_players", type:"netstatus"})

Net message: ({status:"active", type:"netstatus"})

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 4, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5, m_Data: ({type:"garrison", entities:[399, 400, 401, 402, 403, 404, 405, 406, 407], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 224 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:3, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 9, m_Data: ({type:"train", template:"units/gaul/cavalry_javelineer_b", count:1, entities:[150], pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 9, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 13, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 10, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 11, m_Data: ({type:"gather", entities:[247, 248, 249, 250], target:264, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 11, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 13, m_Data: ({type:"gather", entities:[371, 372, 373, 374], target:378, queued:false, pushFront:false, formation:(void 0)}) } of size 167 from server

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 12, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 15, m_Data: ({type:"garrison", entities:[183, 184, 185, 186], target:182, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 197 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 13, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 14, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 16, m_Data: ({type:"set-rallypoint", entities:[398], x:820.7024536132812, z:249.648193359375, data:{command:"gather", resourceType:{generic:"food", specific:"meat"}, resourceTemplate:"gaia/fauna_chicken", target:421}, queued:false}) } of size 291 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 15, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 16, m_Data: ({type:"unload-template", all:true, template:"units/gaul/cavalry_javelineer_b", owner:8, garrisonHolders:[398]}) } of size 165 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 18, m_Data: ({type:"walk", entities:[151, 152, 153, 154], x:1034.355712890625, z:522.5196533203125, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 16, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 18, m_Data: ({type:"walk", entities:[187, 188, 189, 190], x:1078.130859375, z:837.7244873046875, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 17, m_Data: ({type:"set-rallypoint", entities:[398], x:863.9909057617188, z:212.89984130859375, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/fruit/berry_01", target:416}, queued:false}) } of size 293 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 20, m_Data: ({type:"gather", entities:[215, 216, 217, 218, 219, 220, 221, 222, 223], target:227, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 250 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 17, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 18, m_Data: ({type:"walk", entities:[283, 284, 285, 286], x:299.3294677734375, z:749.4403686523438, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 18, m_Data: ({type:"train", entities:[246], template:"units/gaul/support_female_citizen", count:3, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 18, m_Data: ({type:"unload-template", all:true, template:"template_unit_support_female_citizen", owner:8, garrisonHolders:[398]}) } of size 170 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 20, m_Data: ({type:"gather", entities:[319], target:363, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 18, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 20, m_Data: ({type:"gather", entities:[367, 368, 369, 370], target:387, queued:false, pushFront:false, formation:(void 0)}) } of size 167 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 20, m_Data: ({type:"gather", entities:[187, 188, 189, 190], target:194, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 19, m_Data: ({type:"set-rallypoint", entities:[398], x:823.686767578125, z:227.26177978515625, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:408}, queued:false}) } of size 292 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 19, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:8, garrisonHolders:[398]}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 19, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 20, m_Data: ({type:"set-rallypoint", entities:[246], x:388.1584777832031, z:1029.880615234375, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 20, m_Data: ({type:"set-rallypoint", entities:[398], x:823.686767578125, z:227.26177978515625, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:408}, queued:false}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 20, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 23, m_Data: ({type:"walk", entities:[191], x:1025.931640625, z:873.5932006835938, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 21, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:8, garrisonHolders:[398]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 21, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 24, m_Data: ({type:"walk", entities:[191], x:1008.6761474609375, z:867.1807250976562, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 22, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 26, m_Data: ({type:"construct", template:"structures/gaul/farmstead", x:1040.02880859375, z:575.144775390625, angle:2.356194490192345, actorSeed:3011, entities:[151, 152, 153, 154], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 330 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 24, m_Data: ({type:"set-rallypoint", entities:[246], x:462.48809814453125, z:1080.7279052734375, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:256}, queued:false}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 23, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 26, m_Data: ({type:"gather", entities:[311, 312, 313, 314], target:352, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 27, m_Data: ({type:"gather", entities:[223], target:238, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 26, m_Data: ({type:"walk", entities:[191], x:1007.7843017578125, z:862.4324951171875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 24, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 25, m_Data: ({type:"set-rallypoint", entities:[246], x:443.679931640625, z:1075.3232421875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:257}, queued:false}) } of size 292 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 25, m_Data: ({type:"set-rallypoint", entities:[398], x:823.686767578125, z:227.26177978515625, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:408}, queued:false}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 25, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 26, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 29, m_Data: ({type:"walk", entities:[191], x:1008.71533203125, z:863.650634765625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 29, m_Data: ({type:"gather", entities:[251, 252, 253, 254], target:1229, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 27, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 31, m_Data: ({type:"train", template:"units/ptol/support_female_citizen", count:1, entities:[214], pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 28, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 31, m_Data: ({type:"gather", entities:[375], target:393, queued:false, pushFront:false, formation:(void 0)}) } of size 134 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 31, m_Data: ({type:"garrison", entities:[315, 316, 317, 318], target:310, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 197 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 31, m_Data: ({type:"gather", entities:[191], target:207, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 29, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 30, m_Data: ({type:"construct", template:"structures/gaul/farmstead", x:874.4519653320312, z:193.97457885742188, angle:2.356194490192345, actorSeed:49366, entities:[399], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 30, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 34, m_Data: ({type:"train", template:"units/ptol/cavalry_archer_b", count:1, entities:[214], pushFront:false}) } of size 150 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 31, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 32, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 36, m_Data: ({type:"walk", entities:[155, 156, 157, 158], x:1099.674072265625, z:519.999267578125, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 35, m_Data: ({type:"set-rallypoint", entities:[182], x:1066.5831298828125, z:874.2468872070312, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/fruit/berry_01", target:199}, queued:false}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 35, m_Data: ({type:"garrison", entities:[283, 284, 285, 286], target:278, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 197 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 33, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 36, m_Data: ({type:"unload-all", garrisonHolders:[182]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 34, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 37, m_Data: ({type:"walk", entities:[255], x:416.27288818359375, z:1073.5323486328125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 38, m_Data: ({type:"gather", entities:[155, 156, 157, 158], target:161, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 35, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 38, m_Data: ({type:"gather", entities:[255], target:273, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 36, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 40, m_Data: ({type:"train", entities:[366], template:"units/rome/support_female_citizen", count:4, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 37, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 40, m_Data: ({type:"train", entities:[182], template:"units/pers/support_female_citizen", count:6, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 38, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 39, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 40, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 41, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 42, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 46, m_Data: ({type:"gather", entities:[159], target:181, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 43, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 44, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 46, m_Data: ({type:"gather", entities:[279, 280, 281, 282, 287], target:303, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 45, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 46, m_Data: ({type:"set-rallypoint", entities:[398], x:820.573974609375, z:214.63360595703125, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:410}, queued:false}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 46, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 47, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 48, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 51, m_Data: ({type:"set-rallypoint", entities:[310], x:350, z:434, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1741}, queued:false}) } of size 284 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 51, m_Data: ({type:"set-rallypoint", entities:[366], x:508.07672119140625, z:247.776123046875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:379}, queued:false}) } of size 292 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 52, m_Data: ({type:"set-rallypoint", entities:[246], x:386, z:1134, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1228}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 49, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 51, m_Data: ({type:"set-rallypoint", entities:[278], x:102, z:782, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1432}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 50, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 51, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 53, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 53, m_Data: ({type:"unload-all", garrisonHolders:[278]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 55, m_Data: ({type:"unload-template", all:true, template:"units/iber/infantry_swordsman_b", owner:6, garrisonHolders:[310]}) } of size 165 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 54, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 54, m_Data: ({type:"unload-all", garrisonHolders:[278]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 52, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 55, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 55, m_Data: ({type:"unload-all", garrisonHolders:[278]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 56, m_Data: ({type:"unload-template", all:true, template:"units/iber/infantry_javelineer_b", owner:6, garrisonHolders:[310]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 53, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 54, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 55, m_Data: ({type:"returnresource", entities:[405], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 142 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 55, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 56, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 59, m_Data: ({type:"returnresource", entities:[222], target:214, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 57, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 58, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/carry_meat_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/carry_meat.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 59, m_Data: ({type:"walk", entities:[405], x:798.5853881835938, z:395.0769348144531, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 59, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 63, m_Data: ({type:"walk", entities:[222], x:592.6593017578125, z:1060.278076171875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 60, m_Data: ({type:"walk", entities:[405], x:728.1219482421875, z:347.6676940917969, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 63, m_Data: ({type:"construct", template:"structures/gaul/farmstead", x:390.0074157714844, z:1016.5462646484375, angle:2.356194490192345, actorSeed:57614, entities:[247, 248, 249, 250], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 330 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 60, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 61, m_Data: ({type:"walk", entities:[405], x:692.8902587890625, z:260.7507629394531, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 64, m_Data: ({type:"walk", entities:[222], x:630.370361328125, z:957.429931640625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 61, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 64, m_Data: ({type:"walk", entities:[222], x:681.4306030273438, z:914.1134643554688, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 62, m_Data: ({type:"walk", entities:[405], x:743.7804565429688, z:126.42461395263672, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 62, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 65, m_Data: ({type:"walk", entities:[222], x:714.490234375, z:910.6202392578125, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 63, m_Data: ({type:"walk", entities:[405], x:853.3902587890625, z:122.47384643554688, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 63, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 64, m_Data: ({type:"walk", entities:[405], x:963, z:185.6861572265625, queued:true, pushFront:false, formation:(void 0)}) } of size 142 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 64, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 65, m_Data: ({type:"walk", entities:[405], x:982.5731811523438, z:304.209228515625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 65, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 66, m_Data: ({type:"walk", entities:[405], x:923.8536987304688, z:375.3230895996094, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 66, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 67, m_Data: ({type:"walk", entities:[405], x:790.756103515625, z:387.1753845214844, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 69, m_Data: ({type:"train", entities:[278], template:"units/sele/support_female_citizen", count:6, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 67, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 71, m_Data: ({type:"set-rallypoint", entities:[214], x:793.3706665039062, z:1054.2001953125, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 68, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 71, m_Data: ({type:"construct", template:"structures/iber/farmstead", x:275.8480529785156, z:397.734619140625, angle:2.356194490192345, actorSeed:35454, entities:[311, 312, 313, 314], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 330 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 69, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 70, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 73, m_Data: ({type:"construct", template:"structures/pers/farmstead", x:1087.02001953125, z:874.498046875, angle:2.356194490192345, actorSeed:30008, entities:[183], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 297 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 71, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 72, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 73, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 74, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 77, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 75, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 76, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 80, m_Data: ({type:"walk", entities:[5377], x:816.1607666015625, z:1037.364501953125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 77, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 78, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 79, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 80, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 81, m_Data: ({type:"set-rallypoint", entities:[398], x:918, z:170, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:2156}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 81, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 84, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:377.1910400390625, z:1119.903564453125, angle:2.356194490192345, actorSeed:19476, entities:[251, 252, 253, 254], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 331 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 84, m_Data: ({type:"gather", entities:[367, 368, 369, 370], target:387, queued:false, pushFront:false, formation:(void 0)}) } of size 167 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 84, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:1086.41455078125, z:605.94189453125, angle:2.356194490192345, actorSeed:8718, entities:[155, 156, 157, 158], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 331 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 82, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 83, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 84, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 85, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 86, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 87, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 88, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 89, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 92, m_Data: ({type:"set-rallypoint", entities:[214], x:744.6422119140625, z:1061.3529052734375, data:{command:"gather-near-position", resourceType:{generic:"food", specific:"meat"}, resourceTemplate:"gaia/fauna_chicken"}, queued:false}) } of size 289 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 90, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 91, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 92, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 95, m_Data: ({type:"construct", template:"structures/sele/storehouse", x:103.50946044921875, z:802.154541015625, angle:2.356194490192345, actorSeed:65269, entities:[283, 284, 285, 286], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 331 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 93, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 96, m_Data: ({type:"set-rallypoint", entities:[246], x:382, z:1134, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1251}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 94, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 95, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 96, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 97, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 98, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 101, m_Data: ({type:"gather", entities:[5383], target:174, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 99, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 100, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 103, m_Data: ({type:"autoqueue-on", entities:[246]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 101, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 104, m_Data: ({type:"construct", template:"structures/ptol/farmstead", x:816.739501953125, z:1036.0880126953125, angle:2.356194490192345, actorSeed:60786, entities:[5377], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 297 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 102, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 104, m_Data: ({type:"construct", template:"structures/pers/house", x:1048.70947265625, z:903.04833984375, angle:2.356194490192345, actorSeed:4156, entities:[184], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 105, m_Data: ({type:"construct", template:"structures/iber/storehouse", x:342.98681640625, z:428.6749267578125, angle:2.356194490192345, actorSeed:26219, entities:[315, 316, 317, 318], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 331 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 103, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:3, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 103, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 104, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 105, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 106, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 107, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 108, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 111, m_Data: ({type:"gather", entities:[183, 184, 185, 186], target:202, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 112, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:4, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 109, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 113, m_Data: ({type:"walk", entities:[222], x:628.1054077148438, z:973.8130493164062, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 110, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 114, m_Data: ({type:"set-rallypoint", entities:[310], x:354, z:438, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1759}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 111, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 114, m_Data: ({type:"walk", entities:[222], x:688.3873291015625, z:929.94970703125, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 112, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 113, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 114, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 118, m_Data: ({type:"walk", entities:[222], x:718.10498046875, z:911.9818115234375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 115, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 118, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 116, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 119, m_Data: ({type:"walk", entities:[222], x:749.07080078125, z:883.3072509765625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 120, m_Data: ({type:"set-rallypoint", entities:[150], x:1086.41455078125, z:605.94189453125, data:{command:"repair", target:5384}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 117, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 121, m_Data: ({type:"walk", entities:[222], x:779.5130004882812, z:870.6324462890625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 118, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 119, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 120, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 124, m_Data: ({type:"set-rallypoint", entities:[150], x:1082, z:614, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:500}, queued:true}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 121, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 122, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 123, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 126, m_Data: ({type:"set-rallypoint", entities:[182], x:1067.9678955078125, z:842.4605712890625, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:194}, queued:false}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 124, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 127, m_Data: ({type:"walk", entities:[222], x:900.9710083007812, z:961.7564086914062, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 125, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 129, m_Data: ({type:"walk", entities:[222], x:928.993408203125, z:1021.0540771484375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 126, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 130, m_Data: ({type:"walk", entities:[222], x:930.8070678710938, z:1063.6002197265625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 127, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 130, m_Data: ({type:"walk", entities:[222], x:928.126953125, z:1097.6051025390625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 128, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 131, m_Data: ({type:"garrison", entities:[280], target:278, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 129, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 130, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 131, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 132, m_Data: ({type:"construct", template:"structures/gaul/house", x:906.7528076171875, z:199.56906127929688, angle:2.356194490192345, actorSeed:37138, entities:[5394, 5395, 5396], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 132, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 136, m_Data: ({type:"walk", entities:[222], x:865.0911865234375, z:1177.220947265625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 133, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 134, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 137, m_Data: ({type:"walk", entities:[222], x:777.4368896484375, z:1206.996337890625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 135, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 139, m_Data: ({type:"walk", entities:[222], x:677.5296020507812, z:1201.1688232421875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 136, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 139, m_Data: ({type:"set-rallypoint", entities:[278], x:167.91143798828125, z:804.034423828125, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 140, m_Data: ({type:"walk", entities:[222], x:666.9349365234375, z:1175.470458984375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 137, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 138, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 139, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 140, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 143, m_Data: ({type:"unload-template", all:false, template:"template_unit_support_female_citizen", owner:5, garrisonHolders:[278]}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 141, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 145, m_Data: ({type:"set-rallypoint", entities:[366], x:541.0595703125, z:245.35711669921875, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/fruit/berry_01", target:384}, queued:false}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 142, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 143, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 144, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 145, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 146, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 147, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 148, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:919.976318359375, z:184.60134887695312, angle:2.356194490192345, actorSeed:48390, entities:[5394, 5395, 5396], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 148, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 149, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 150, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 153, m_Data: ({type:"train", entities:[214], template:"units/ptol/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 151, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 152, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 156, m_Data: ({type:"autoqueue-on", entities:[214]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 153, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 154, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 155, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 156, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 157, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 158, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 159, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 160, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 161, m_Data: ({type:"walk", entities:[405], x:878.5917358398438, z:471.83416748046875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 163, m_Data: ({type:"construct", template:"structures/sele/farmstead", x:165.8321533203125, z:799.0928955078125, angle:2.356194490192345, actorSeed:27858, entities:[280], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 297 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 161, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 162, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 163, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 164, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 165, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 166, m_Data: ({type:"walk", entities:[405], x:987.204833984375, z:372.2955322265625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 166, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 169, m_Data: ({type:"gather", entities:[248, 249], target:265, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 167, m_Data: ({type:"walk", entities:[405], x:1004.4800415039062, z:346.5306701660156, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 167, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 168, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 169, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 170, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 173, m_Data: ({type:"research", entity:5416, template:"gather_wicker_baskets", pushFront:false}) } of size 115 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 171, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 172, m_Data: ({type:"walk", entities:[405], x:989.7131958007812, z:195.18145751953125, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 172, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 175, m_Data: ({type:"set-rallypoint", entities:[214], x:816.739501953125, z:1036.0880126953125, data:{command:"repair", target:5393}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 173, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 177, m_Data: ({type:"train", entities:[366], template:"units/rome/support_female_citizen", count:4, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 174, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 175, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 176, m_Data: ({type:"walk", entities:[405], x:839.6216430664062, z:83.19367980957031, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 176, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 177, m_Data: ({type:"walk", entities:[405], x:793.7893676757812, z:91.41278076171875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 177, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 181, m_Data: ({type:"set-rallypoint", entities:[366], x:508.07672119140625, z:247.776123046875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:379}, queued:false}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 178, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 179, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 180, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 181, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 182, m_Data: ({type:"walk", entities:[405], x:684.6871337890625, z:290.8966369628906, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 182, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 183, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 184, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 185, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 186, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 187, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 188, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 189, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 190, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 191, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 195, m_Data: ({type:"returnresource", entities:[251, 252], target:5415, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 192, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 193, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 197, m_Data: ({type:"walk", entities:[189], x:979.8782348632812, z:773.1758422851562, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 194, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 198, m_Data: ({type:"returnresource", entities:[219, 220, 221], target:214, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 195, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 196, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 197, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 198, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 198, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 201, m_Data: ({type:"gather", entities:[219, 220, 221], target:996, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 202, m_Data: ({type:"construct", template:"structures/gaul/house", x:397.72265625, z:1132.6309814453125, angle:2.356194490192345, actorSeed:9317, entities:[251, 252], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 199, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 200, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 201, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 414 } } } of size 27 from server

Net message: ({meanRTT:414, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 202, m_Data: ({type:"set-rallypoint", entities:[398], x:919.976318359375, z:184.60134887695312, data:{command:"repair", target:5413}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 205, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 205, m_Data: ({type:"construct", template:"structures/rome/house", x:518.8919677734375, z:283.82928466796875, angle:2.356194490192345, actorSeed:53200, entities:[373, 374], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 276 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 205, m_Data: ({type:"construct", template:"structures/ptol/storehouse", x:652.5574951171875, z:1100.7554931640625, angle:2.356194490192345, actorSeed:48319, entities:[219, 220, 221], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 320 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 205, m_Data: ({type:"gather", entities:[373, 374], target:379, queued:true, pushFront:false, formation:(void 0)}) } of size 145 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 205, m_Data: ({type:"set-rallypoint", entities:[278], x:165.8321533203125, z:799.0928955078125, data:{command:"repair", target:5417}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 205, m_Data: ({type:"set-rallypoint", entities:[278], x:165.8321533203125, z:799.0928955078125, data:{command:"repair", target:5417}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 202, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 205, m_Data: ({type:"set-rallypoint", entities:[278], x:165.8321533203125, z:799.0928955078125, data:{command:"repair", target:5417}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 203, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 206, m_Data: ({type:"train", entities:[182], template:"units/pers/support_female_citizen", count:3, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 204, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 205, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 206, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 207, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 208, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 212, m_Data: ({type:"set-rallypoint", entities:[366], x:508.07672119140625, z:247.776123046875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:379}, queued:false}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 209, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 213, m_Data: ({type:"construct", template:"structures/ptol/house", x:688.0953369140625, z:1107.136474609375, angle:2.356194490192345, actorSeed:59420, entities:[219, 220], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 210, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 211, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 212, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 213, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 214, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 215, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 216, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 217, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 218, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 219, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 222, m_Data: ({type:"set-rallypoint", entities:[182], x:1066.5831298828125, z:874.2468872070312, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/fruit/berry_01", target:199}, queued:false}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 220, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 221, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 222, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 224, m_Data: ({type:"set-rallypoint", entities:[182], x:1066.5831298828125, z:874.2468872070312, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/fruit/berry_01", target:199}, queued:false}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 223, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 224, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 227, m_Data: ({type:"set-rallypoint", entities:[182], x:1066.5831298828125, z:874.2468872070312, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/fruit/berry_01", target:199}, queued:false}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 225, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 226, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 227, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 231, m_Data: ({type:"set-rallypoint", entities:[214], x:652.5574951171875, z:1100.7554931640625, data:{command:"repair", target:5442}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 228, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 229, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 230, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 231, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 232, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 233, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 233, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 235, m_Data: ({type:"train", entities:[278], template:"units/sele/support_female_citizen", count:3, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 234, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 235, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 236, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 237, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 240, m_Data: ({type:"walk", entities:[189], x:986.6078491210938, z:777.594970703125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 238, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 242, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:4, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 239, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 240, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 241, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 244, m_Data: ({type:"walk", entities:[189], x:981.2734375, z:760.6820068359375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 242, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 243, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 244, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 245, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 246, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 247, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 248, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 249, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 250, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 251, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 255, m_Data: ({type:"walk", entities:[222], x:839.385009765625, z:910.701904296875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 252, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 253, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 256, m_Data: ({type:"construct", template:"structures/pers/storehouse", x:945.7900390625, z:771.3492431640625, angle:0.04158642827254211, actorSeed:57643, entities:[189], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 298 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 254, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 255, m_Data: ({type:"construct", template:"structures/gaul/house", x:896.0783081054688, z:169.12860107421875, angle:2.356194490192345, actorSeed:28758, entities:[5438], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 265 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 255, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 256, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 260, m_Data: ({type:"walk", entities:[222], x:943.465576171875, z:1025.5013427734375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 257, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 258, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 261, m_Data: ({type:"set-rallypoint", entities:[366], x:508.07672119140625, z:247.776123046875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:379}, queued:false}) } of size 292 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 262, m_Data: ({type:"walk", entities:[222], x:936.1998901367188, z:1066.0218505859375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 259, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 263, m_Data: ({type:"walk", entities:[222], x:922.9669799804688, z:1103.9892578125, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 260, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 264, m_Data: ({type:"walk", entities:[222], x:911.5300903320312, z:1125.469482421875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 261, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 265, m_Data: ({type:"walk", entities:[222], x:898.2333374023438, z:1144.433837890625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 262, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 263, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 264, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 265, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 266, m_Data: ({type:"repair", entities:[5464], target:5480, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 268, m_Data: ({type:"gather", entities:[5472, 5473, 5474, 5475, 5476, 5477], target:1472, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 217 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 266, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 267, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 268, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 268, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 271, m_Data: ({type:"walk", entities:[222], x:831.8099365234375, z:1211.646728515625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 269, m_Data: ({type:"repair", entities:[5464], target:5413, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 269, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 272, m_Data: ({type:"train", entities:[366], template:"units/rome/support_female_citizen", count:3, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 270, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 273, m_Data: ({type:"walk", entities:[222], x:713.5633544921875, z:1217.259521484375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 271, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 275, m_Data: ({type:"walk", entities:[222], x:653.7574462890625, z:1191.01611328125, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 272, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 276, m_Data: ({type:"gather", entities:[222], target:1028, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 273, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 274, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 275, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 276, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 277, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 278, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 279, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 280, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 281, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 282, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 283, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 284, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 285, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 288, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 286, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 287, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 288, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 289, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 290, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 291, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 294, m_Data: ({type:"construct", template:"structures/rome/storehouse", x:553.5870361328125, z:301.396240234375, angle:2.356194490192345, actorSeed:30739, entities:[372], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 270 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 294, m_Data: ({type:"construct", template:"structures/gaul/house", x:393.5608825683594, z:1106.869384765625, angle:2.356194490192345, actorSeed:20162, entities:[251, 252], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 292, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 293, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 294, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 295, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 296, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 299, m_Data: ({type:"returnresource", entities:[5450], target:182, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 170 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 299, m_Data: ({type:"garrison", entities:[279, 281, 282], target:278, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 186 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 297, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 298, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 301, m_Data: ({type:"set-rallypoint", entities:[366], x:553.5870361328125, z:301.396240234375, data:{command:"repair", target:5495}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 299, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 300, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 303, m_Data: ({type:"gather", entities:[5450], target:202, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 301, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 302, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 303, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 303, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 304, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 305, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 306, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 309, m_Data: ({type:"set-rallypoint", entities:[278], x:179.20989990234375, z:795.5532836914062, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/fruit/berry_01", target:295}, queued:false}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 307, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 308, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 311, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 311, m_Data: ({type:"unload-all", garrisonHolders:[278]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 309, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 312, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 312, m_Data: ({type:"unload-all", garrisonHolders:[278]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 310, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 313, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 313, m_Data: ({type:"unload-all", garrisonHolders:[278]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 314, m_Data: ({type:"train", entities:[182], template:"units/pers/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 311, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 314, m_Data: ({type:"construct", template:"structures/iber/house", x:336.92620849609375, z:464.44879150390625, angle:2.356194490192345, actorSeed:18174, entities:[5485, 5486], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 314, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 314, m_Data: ({type:"unload-all", garrisonHolders:[278]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 314, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 314, m_Data: ({type:"unload-all", garrisonHolders:[278]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 312, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 315, m_Data: ({type:"set-rallypoint", entities:[5443], x:558, z:314, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1936}, queued:false}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 315, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 315, m_Data: ({type:"unload-all", garrisonHolders:[278]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 313, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 314, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 315, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 316, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 319, m_Data: ({type:"set-rallypoint", entities:[246], x:366, z:1118, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1230}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 317, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 318, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 319, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 323, m_Data: ({type:"walk", entities:[222], x:938.326904296875, z:1023.5662841796875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 320, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 321, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 324, m_Data: ({type:"set-rallypoint", entities:[246], x:366, z:1118, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1230}, queued:false}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 324, m_Data: ({type:"set-rallypoint", entities:[366], x:566, z:298, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1895}, queued:false}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 324, m_Data: ({type:"walk", entities:[222], x:937.43408203125, z:1086.095947265625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 322, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 323, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 326, m_Data: ({type:"walk", entities:[222], x:907.2108154296875, z:1132.9296875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 324, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 327, m_Data: ({type:"walk", entities:[222], x:885.1339111328125, z:1159.8587646484375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 328, m_Data: ({type:"set-rallypoint", entities:[246], x:362, z:1110, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1236}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 325, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 326, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 327, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 331, m_Data: ({type:"set-rallypoint", entities:[310], x:336.92620849609375, z:464.44879150390625, data:{command:"repair", target:5510}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 328, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 329, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 333, m_Data: ({type:"walk", entities:[222], x:820.6097412109375, z:1199.9124755859375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 330, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 331, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 334, m_Data: ({type:"walk", entities:[222], x:734.908935546875, z:1209.241943359375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 335, m_Data: ({type:"set-rallypoint", entities:[310], x:346, z:442, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1742}, queued:true}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 332, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 336, m_Data: ({type:"construct", template:"structures/gaul/house", x:1067.327392578125, z:614.4037475585938, angle:2.356194490192345, actorSeed:38708, entities:[5465, 5467, 5468], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 336, m_Data: ({type:"walk", entities:[222], x:690.4654541015625, z:1180.5985107421875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 333, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 334, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 337, m_Data: ({type:"set-rallypoint", entities:[182], x:1067.9678955078125, z:842.4605712890625, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:194}, queued:false}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 335, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 336, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 337, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 338, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 338, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 339, m_Data: ({type:"repair", entities:[5464, 5504], target:5480, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 339, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 340, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 341, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 345, m_Data: ({type:"gather", entities:[5465, 5467, 5468], target:500, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 342, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 343, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 344, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 345, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 348, m_Data: ({type:"construct", template:"structures/sele/house", x:112.28819274902344, z:780.17822265625, angle:2.356194490192345, actorSeed:33187, entities:[5472, 5473, 5474, 5475, 5476, 5477], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 348 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 346, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 349, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 347, m_Data: ({type:"walk", entities:[405], x:981.6022338867188, z:272.54681396484375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 347, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 348, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 351, m_Data: ({type:"gather", entities:[5472, 5473, 5474, 5475, 5476, 5477], target:1473, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 217 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 349, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 350, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 351, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 355, m_Data: ({type:"research", entity:5522, template:"gather_wicker_baskets", pushFront:false}) } of size 115 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 352, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 355, m_Data: ({type:"set-rallypoint", entities:[246], x:366, z:1118, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1230}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 353, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 354, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 355, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 356, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 357, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 358, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 359, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 360, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 363, m_Data: ({type:"train", entities:[278], template:"units/sele/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 361, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 364, m_Data: ({type:"set-rallypoint", entities:[182], x:954, z:774, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:881}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 362, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 363, m_Data: ({type:"construct", template:"structures/gaul/outpost", x:911.8271484375, z:334.21234130859375, angle:2.356194490192345, actorSeed:10342, entities:[405], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 267 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 363, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 364, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 368, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:6, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 365, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 366, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 367, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 370, m_Data: ({type:"walk", entities:[287], x:217.63580322265625, z:777.6447143554688, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 368, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 369, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 370, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 373, m_Data: ({type:"walk", entities:[287], x:178.95767211914062, z:932.5299682617188, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 371, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 372, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 373, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 373, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 374, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 375, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 378, m_Data: ({type:"walk", entities:[287], x:300.5867614746094, z:912.0125732421875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 376, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 379, m_Data: ({type:"walk", entities:[287], x:345.7765197753906, z:862.4839477539062, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 377, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 380, m_Data: ({type:"walk", entities:[287], x:330.4471740722656, z:748.8844604492188, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 378, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 381, m_Data: ({type:"walk", entities:[287], x:330.6015625, z:746.5372314453125, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 379, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 383, m_Data: ({type:"gather", entities:[223], target:5528, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 380, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 381, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 385, m_Data: ({type:"stop-production", entity:150, id:4}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 382, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 383, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 384, m_Data: ({type:"gather", entities:[5438, 5464, 5504], target:2165, queued:false, pushFront:false, formation:(void 0)}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 384, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 385, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 386, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 387, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 388, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 389, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 390, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 393, m_Data: ({type:"repair", entities:[5472, 5473, 5474, 5475, 5476, 5477], target:5525, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 236 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 391, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 392, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 395, m_Data: ({type:"set-rallypoint", entities:[246], x:366, z:1118, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1230}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 393, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 394, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 397, m_Data: ({type:"gather", entities:[5472, 5473, 5474, 5475, 5476, 5477], target:1444, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 217 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 398, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:7, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 395, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 399, m_Data: ({type:"train", entities:[366], template:"units/rome/support_female_citizen", count:4, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 396, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 399, m_Data: ({type:"train", entities:[182], template:"units/pers/support_female_citizen", count:4, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 400, m_Data: ({type:"walk", entities:[222], x:898.04296875, z:1177.1806640625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 397, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 398, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 401, m_Data: ({type:"gather", entities:[5526, 5527], target:1742, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 402, m_Data: ({type:"walk", entities:[251, 252], x:367.86346435546875, z:1102.775390625, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 399, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 402, m_Data: ({type:"walk", entities:[222], x:805.43603515625, z:1209.4454345703125, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 400, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 401, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 404, m_Data: ({type:"walk", entities:[222], x:762.7741088867188, z:1213.90234375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 402, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 405, m_Data: ({type:"walk", entities:[222], x:709.523681640625, z:1215.8546142578125, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 403, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 406, m_Data: ({type:"walk", entities:[222], x:679.3872680664062, z:1196.477294921875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 404, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 405, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 409, m_Data: ({type:"set-rallypoint", entities:[366], x:515.5422973632812, z:258.8338623046875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:378}, queued:false}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 406, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 407, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 410, m_Data: ({type:"construct", template:"structures/gaul/house", x:369.51300048828125, z:1101.339111328125, angle:2.356194490192345, actorSeed:18267, entities:[251, 252], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 408, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 409, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 412, m_Data: ({type:"gather", entities:[222], target:996, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 410, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 411, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 415, m_Data: ({type:"research", entity:5405, template:"gather_wicker_baskets", pushFront:false}) } of size 115 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 414, m_Data: ({type:"garrison", entities:[187, 188, 190, 5445, 5446, 5447, 5448, 5449], target:182, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 412, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 413, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 414, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 415, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 416, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 419, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 417, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 418, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 419, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 422, m_Data: ({type:"unload-all", garrisonHolders:[182]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 420, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 421, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 422, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 424, m_Data: ({type:"unload-all", garrisonHolders:[182]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 422, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 423, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 425, m_Data: ({type:"unload-all", garrisonHolders:[182]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 426, m_Data: ({type:"walk", entities:[287], x:358.85577392578125, z:889.2142333984375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 424, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 427, m_Data: ({type:"unload-all", garrisonHolders:[182]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 425, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 429, m_Data: ({type:"set-rallypoint", entities:[5539], x:538, z:310, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1897}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 426, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 428, m_Data: ({type:"unload-all", garrisonHolders:[182]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 430, m_Data: ({type:"set-rallypoint", entities:[150], x:1102, z:610, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:504}, queued:false}) } of size 284 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 429, m_Data: ({type:"walk", entities:[287], x:354.3893737792969, z:779.5386352539062, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 427, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 430, m_Data: ({type:"unload-all", garrisonHolders:[182]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 428, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 431, m_Data: ({type:"train", template:"units/rome/support_female_citizen_house", count:1, entities:[5539], pushFront:false}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 431, m_Data: ({type:"walk", entities:[287], x:318.14312744140625, z:691.961669921875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 429, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 432, m_Data: ({type:"unload-all", garrisonHolders:[182]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 430, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 433, m_Data: ({type:"walk", entities:[287], x:289.79034423828125, z:673.0821533203125, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 433, m_Data: ({type:"unload-all", garrisonHolders:[182]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 431, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 434, m_Data: ({type:"walk", entities:[287], x:261.8967590332031, z:653.9905395507812, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 432, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 435, m_Data: ({type:"walk", entities:[287], x:209.07839965820312, z:634.0828247070312, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 435, m_Data: ({type:"autoqueue-on", entities:[5539]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 433, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 436, m_Data: ({type:"walk", entities:[287], x:157.11456298828125, z:643.616943359375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 434, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 437, m_Data: ({type:"walk", entities:[287], x:131.04617309570312, z:656.5166015625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 438, m_Data: ({type:"gather", entities:[5485, 5486], target:1761, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 435, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 438, m_Data: ({type:"walk", entities:[287], x:99.81173706054688, z:709.439453125, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 439, m_Data: ({type:"walk", entities:[159, 5383], x:1056.7017822265625, z:434.223388671875, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 436, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 439, m_Data: ({type:"walk", entities:[287], x:87.09971618652344, z:740.2540283203125, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 437, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 438, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 442, m_Data: ({type:"walk", entities:[223, 5408], x:664.8883056640625, z:995.1487426757812, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 439, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 440, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 444, m_Data: ({type:"walk", entities:[159, 5383], x:1071.1734619140625, z:324.78076171875, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 441, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 444, m_Data: ({type:"set-rallypoint", entities:[366], x:508.07672119140625, z:247.776123046875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:379}, queued:false}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 442, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 443, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 447, m_Data: ({type:"walk", entities:[159, 5383], x:1118.07373046875, z:302.15228271484375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 444, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 445, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 446, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 449, m_Data: ({type:"set-rallypoint", entities:[246], x:378.770751953125, z:1028.8360595703125, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/fruit/berry_01", target:265}, queued:false}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 447, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 448, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 451, m_Data: ({type:"gather", entities:[183], target:203, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 449, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 450, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 453, m_Data: ({type:"walk", entities:[159, 5383], x:945.7112426757812, z:320.62298583984375, queued:true, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 452, m_Data: ({type:"train", template:"units/sele/cavalry_javelineer_b", count:1, entities:[278], pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 453, m_Data: ({type:"gather", entities:[184], target:200, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 453, m_Data: ({type:"research", entity:5435, template:"gather_lumbering_ironaxes", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 451, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 454, m_Data: ({type:"gather", entities:[185], target:201, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 452, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 453, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 454, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 458, m_Data: ({type:"walk", entities:[159, 5383], x:860.7915649414062, z:369.7210693359375, queued:true, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 456, m_Data: ({type:"autoqueue-on", entities:[278]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 455, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 458, m_Data: ({type:"gather", entities:[186], target:199, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 456, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 459, m_Data: ({type:"set-rallypoint", entities:[246], x:391.0980224609375, z:1033.8162841796875, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/fruit/berry_01", target:263}, queued:false}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 457, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 458, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 461, m_Data: ({type:"gather", entities:[5450, 5505, 5506, 5507], target:202, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 459, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 460, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 461, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 462, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 464, m_Data: ({type:"set-rallypoint", entities:[278], x:255.6907501220703, z:760.9124908447266, data:{command:"gather-near-position", resourceType:{generic:"food", specific:"meat"}, resourceTemplate:"gaia/fauna_chicken"}, queued:false}) } of size 289 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 465, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 463, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 464, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 464, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 465, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 466, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 467, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 468, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 469, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 470, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 474, m_Data: ({type:"construct", template:"structures/ptol/house", x:708.2354736328125, z:1122.58251953125, angle:2.356194490192345, actorSeed:40895, entities:[219, 220], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 471, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 474, m_Data: ({type:"walk", entities:[287], x:348.70672607421875, z:750.6635131835938, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 472, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 473, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 474, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 475, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 476, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 479, m_Data: ({type:"returnresource", entities:[215, 216, 217, 218], target:214, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 479, m_Data: ({type:"walk", entities:[183, 184, 185], x:1070.5238037109375, z:917.5595092773438, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 477, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 478, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 479, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 480, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 483, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 481, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 484, m_Data: ({type:"gather", entities:[215, 216, 217, 218], target:1002, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 485, m_Data: ({type:"walk", entities:[155, 157, 158], x:1104.4093017578125, z:594.6363525390625, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 482, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 485, m_Data: ({type:"returnresource", entities:[5486, 5527, 5547], target:5435, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 485, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 485, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 483, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 485, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 486, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 486, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 486, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 486, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 486, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 486, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 487, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 484, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 487, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 487, m_Data: ({type:"construct", template:"structures/pers/house", x:1057.9412275748941, z:912.2761700474882, angle:2.356201171875, actorSeed:43162, entities:[183, 184, 185], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 487, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 487, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 487, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 485, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 486, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 487, m_Data: ({type:"research", entity:5487, template:"gather_lumbering_ironaxes", pushFront:false}) } of size 119 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 489, m_Data: ({type:"gather", entities:[183, 184, 185], target:203, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 487, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 491, m_Data: ({type:"set-rallypoint", entities:[214], x:809.9208984375, z:1049.7368774414062, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/fruit/berry_01", target:233}, queued:false}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 488, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 492, m_Data: ({type:"construct", template:"structures/gaul/house", x:1107.69921875, z:594.6378173828125, angle:2.356194490192345, actorSeed:2076, entities:[155, 157, 158], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 489, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 492, m_Data: ({type:"construct", template:"structures/iber/house", x:344.7395685331782, z:472.26585191002613, angle:2.356201171875, actorSeed:47613, entities:[5486, 5527, 5547], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 490, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 493, m_Data: ({type:"research", entity:5552, template:"gather_lumbering_ironaxes", pushFront:false}) } of size 119 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 494, m_Data: ({type:"set-rallypoint", entities:[214], x:809.9208984375, z:1049.7368774414062, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/fruit/berry_01", target:233}, queued:false}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 491, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 495, m_Data: ({type:"gather", entities:[155, 157, 158], target:504, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 492, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 493, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 494, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 495, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 499, m_Data: ({type:"walk", entities:[251, 252], x:369.4755859375, z:1132.559814453125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 496, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 497, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 498, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 499, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 502, m_Data: ({type:"gather", entities:[251, 252], target:1230, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 500, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 501, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 502, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 502, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 503, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 507, m_Data: ({type:"walk", entities:[223, 5408], x:712.054931640625, z:978.2234497070312, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 504, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 505, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 506, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 507, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 508, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 509, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 513, m_Data: ({type:"walk", entities:[223, 5408], x:541.953857421875, z:666.6697998046875, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 510, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 514, m_Data: ({type:"walk", entities:[159, 5383], x:881.6043701171875, z:370.07025146484375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 511, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 512, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 513, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 515, m_Data: ({type:"walk", entities:[287], x:320.9615783691406, z:689.913818359375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 514, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 515, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 516, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 520, m_Data: ({type:"walk", entities:[159, 5383], x:878.60400390625, z:382.12603759765625, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 520, m_Data: ({type:"set-rallypoint", entities:[246], x:366, z:1122, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1257}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 517, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 518, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 519, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 520, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 521, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 522, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 523, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 524, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 525, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 526, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 530, m_Data: ({type:"set-rallypoint", entities:[214], x:658, z:1118, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:983}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 527, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 528, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 529, m_Data: ({type:"walk", entities:[405], x:963.893798828125, z:318.78057861328125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 529, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 530, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 533, m_Data: ({type:"train", entities:[366], template:"units/rome/support_female_citizen", count:3, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 531, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 532, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 533, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 537, m_Data: ({type:"set-rallypoint", entities:[366], x:540.0043334960938, z:252.49566650390625, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/fruit/berry_01", target:383}, queued:false}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 534, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 535, m_Data: ({type:"walk", entities:[405], x:1049.3701171875, z:333.081787109375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 535, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 536, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 539, m_Data: ({type:"train", entities:[182], template:"units/pers/support_female_citizen", count:5, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 537, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 540, m_Data: ({type:"walk", entities:[159, 5383], x:902.9368286132812, z:415.9116516113281, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 537, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 541, m_Data: ({type:"set-rallypoint", entities:[246], x:443.679931640625, z:1075.3232421875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:257}, queued:false}) } of size 292 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 539, m_Data: ({type:"walk", entities:[287], x:252.25482177734375, z:633.2616577148438, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 538, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 539, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 540, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 541, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 544, m_Data: ({type:"walk", entities:[222], x:520.3129272460938, z:1234.41552734375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 545, m_Data: ({type:"walk", entities:[159, 5383], x:937.0570068359375, z:436.2757263183594, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 542, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 545, m_Data: ({type:"walk", entities:[222], x:518.1677856445312, z:1213.3065185546875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 543, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 544, m_Data: ({type:"walk", entities:[405], x:942.3970336914062, z:274.23052978515625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 547, m_Data: ({type:"walk", entities:[222], x:573.4215087890625, z:1163.6854248046875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 544, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 545, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 546, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 550, m_Data: ({type:"walk", entities:[159, 5383], x:952.6004028320312, z:330.8193054199219, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 547, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 551, m_Data: ({type:"stop", entities:[159, 5383], queued:false}) } of size 96 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 548, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 552, m_Data: ({type:"gather", entities:[222], target:983, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 549, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 550, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 551, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 552, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 553, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 554, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 555, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 556, m_Data: ({type:"walk", entities:[405], x:990.263916015625, z:257.76910400390625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 556, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 560, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 557, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 558, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 561, m_Data: ({type:"returnresource", entities:[371, 373, 374], target:366, queued:false, pushFront:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 559, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 563, m_Data: ({type:"walk", entities:[223, 5408], x:575.33349609375, z:763.445068359375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 560, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 564, m_Data: ({type:"walk", entities:[371, 373, 374], x:492.704345703125, z:277.6295471191406, queued:true, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 561, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 565, m_Data: ({type:"set-rallypoint", entities:[310], x:232.344970703125, z:410.51434326171875, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 562, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 563, m_Data: ({type:"garrison", entities:[405], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 563, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 564, m_Data: ({type:"garrison", entities:[405], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 136 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 567, m_Data: ({type:"gather", entities:[223, 5408], target:5188, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 564, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 565, m_Data: ({type:"garrison", entities:[405], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 565, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 566, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 567, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 568, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 569, m_Data: ({type:"garrison", entities:[405], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 136 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 570, m_Data: ({type:"walk", entities:[287], x:97.17454528808594, z:695.052001953125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 569, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 570, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 571, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 572, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 572, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 573, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 574, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 575, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 576, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 579, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 577, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 578, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 582, m_Data: ({type:"construct", template:"structures/rome/house", x:488.7950439453125, z:276.73382568359375, angle:2.356194490192345, actorSeed:18203, entities:[371, 373, 374], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 579, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 580, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 581, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 582, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 586, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:4, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 583, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 584, m_Data: ({type:"garrison", entities:[403, 404, 405, 406], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 169 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 586, m_Data: ({type:"gather", entities:[371, 373, 374], target:378, queued:true, pushFront:false, formation:(void 0)}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 584, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 585, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 586, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 589, m_Data: ({type:"research", entity:5496, template:"gather_wicker_baskets", pushFront:false}) } of size 115 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 590, m_Data: ({type:"walk", entities:[159, 5383], x:959.9420166015625, z:347.74578857421875, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 587, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 588, m_Data: ({type:"garrison", entities:[403, 404, 405, 406], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 169 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 591, m_Data: ({type:"research", entity:5563, template:"gather_lumbering_ironaxes", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 588, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 591, m_Data: ({type:"research", entity:5415, template:"gather_lumbering_ironaxes", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 589, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 590, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 591, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 595, m_Data: ({type:"construct", template:"structures/iber/house", x:352.55629055024224, z:480.0795482553435, angle:2.356201171875, actorSeed:20157, entities:[5486, 5527, 5547], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 592, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 593, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 596, m_Data: ({type:"set-rallypoint", entities:[366], x:538.4364624023438, z:261.142333984375, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/fruit/berry_01", target:386}, queued:false}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 594, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 595, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 596, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 597, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 598, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 602, m_Data: ({type:"gather", entities:[5486], target:1761, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 599, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 602, m_Data: ({type:"walk", entities:[159, 5383], x:1009.5091552734375, z:537.4948120117188, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 600, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 601, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 602, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 603, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 604, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 605, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 608, m_Data: ({type:"construct", template:"structures/ptol/house", x:717.9140625, z:1144.9315185546875, angle:2.356194490192345, actorSeed:17248, entities:[219, 220], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 606, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 607, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 607, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 611, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 608, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 609, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 610, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 611, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/attack_ranged_right.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 612, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 615, m_Data: ({type:"gather", entities:[287], target:309, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 613, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 614, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 615, m_Data: ({type:"set-rallypoint", entities:[398], x:924.46826171875, z:319.55718994140625, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 615, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 616, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 617, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 618, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:8, garrisonHolders:[398]}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 621, m_Data: ({type:"construct", template:"structures/iber/field", x:224.82433957287446, z:414.32586563480993, angle:2.356201171875, actorSeed:48185, entities:[5633], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 618, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 619, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:8, garrisonHolders:[398]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 619, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 622, m_Data: ({type:"research", entity:5538, template:"health_females_01", pushFront:false}) } of size 111 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 620, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 621, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 622, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 626, m_Data: ({type:"walk", entities:[5623, 5626, 5627, 5625, 5624, 5622, 5621, 5537, 5536, 5535, 5534, 5468, 5467, 5466, 5465, 154, 153, 152, 151], x:1111.5947265625, z:579.0048828125, queued:false, pushFront:false, formation:(void 0)}) } of size 353 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 623, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 627, m_Data: ({type:"set-rallypoint", entities:[310], x:224.8243408203125, z:414.32586669921875, data:{command:"repair", target:5644}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 624, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 625, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 626, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 627, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 630, m_Data: ({type:"research", entity:5573, template:"gather_lumbering_ironaxes", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 628, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 629, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 630, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 634, m_Data: ({type:"construct", template:"structures/gaul/house", x:1115.5129148261065, z:586.8210959339948, angle:2.356201171875, actorSeed:57453, entities:[5623, 5626, 5627, 5625, 5624, 5622, 5621, 5537, 5536, 5535, 5534, 5468, 5467, 5466, 5465, 154, 153, 152, 151], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 500 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 631, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 635, m_Data: ({type:"construct", template:"structures/gaul/house", x:473.3114013671875, z:1068.1181640625, angle:2.356194490192345, actorSeed:63960, entities:[5640, 5641, 5642], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 632, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 636, m_Data: ({type:"set-rallypoint", entities:[5539], x:538, z:310, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1897}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 633, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 634, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 635, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 636, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 637, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 638, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 642, m_Data: ({type:"gather", entities:[156, 5467, 5468, 5534, 5536, 5537], target:530, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 217 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 639, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 640, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 641, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 642, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 643, m_Data: ({type:"train", entities:[398], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 643, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 645, m_Data: ({type:"autoqueue-off", entities:[278]}) } of size 81 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 644, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 645, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 646, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 647, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 648, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 652, m_Data: ({type:"returnresource", entities:[151, 152, 153, 154, 5535], target:5434, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 649, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 650, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 651, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 655, m_Data: ({type:"walk", entities:[151, 152, 153, 154, 5535], x:1056.645263671875, z:561.2744140625, queued:true, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 652, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 653, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 656, m_Data: ({type:"construct", template:"structures/iber/house", x:360.373018213225, z:487.893240088535, angle:2.356201171875, actorSeed:16101, entities:[5527, 5547], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 654, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 657, m_Data: ({type:"train", entities:[366], template:"units/rome/support_female_citizen", count:4, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 657, m_Data: ({type:"gather", entities:[151, 152, 153, 154, 5535], target:170, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 655, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 656, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 657, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 658, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:906.9830932617188, z:317.2886962890625, angle:2.356194490192345, actorSeed:40029, entities:[403, 404, 405, 406], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 303 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 658, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 659, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 660, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 661, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 664, m_Data: ({type:"set-rallypoint", entities:[214], x:650, z:1114, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:981}, queued:false}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 664, m_Data: ({type:"set-rallypoint", entities:[366], x:566, z:298, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1895}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 662, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 663, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 664, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 665, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 666, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 669, m_Data: ({type:"set-rallypoint", entities:[214], x:642, z:1090, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1012}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 667, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 668, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 671, m_Data: ({type:"train", entities:[278], template:"units/sele/support_female_citizen", count:6, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 669, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 670, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 671, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 672, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 673, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 674, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 678, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 678, m_Data: ({type:"walk", entities:[159, 5383], x:1146.98876953125, z:582.2273559570312, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 675, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 676, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 677, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 678, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 679, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 680, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 684, m_Data: ({type:"gather", entities:[5465, 5466, 5621, 5622, 5623, 5624, 5625, 5626, 5627], target:531, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 250 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 681, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 682, m_Data: ({type:"train", entities:[398], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 682, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 683, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 684, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 686, m_Data: ({type:"set-rallypoint", entities:[278], x:86, z:810, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1503}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 685, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 686, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 687, m_Data: ({type:"garrison", entities:[405], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 687, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 688, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 689, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 693, m_Data: ({type:"train", entities:[182], template:"units/pers/support_female_citizen", count:3, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 690, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 691, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 694, m_Data: ({type:"walk", entities:[287, 5600, 5634, 5672], x:329.57806396484375, z:1013.0993041992188, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 692, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 693, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 694, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 695, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 696, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 697, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 698, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 702, m_Data: ({type:"walk", entities:[159, 5383], x:1231.2628173828125, z:565.716552734375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 699, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 700, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 701, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 702, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 706, m_Data: ({type:"walk", entities:[159, 5383], x:1281.699462890625, z:441.5835876464844, queued:true, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 703, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 706, m_Data: ({type:"construct", template:"structures/gaul/barracks", x:442.1270751953125, z:1099.3411865234375, angle:2.356194490192345, actorSeed:29037, entities:[5640, 5641, 5642], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 318 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 704, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 705, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 709, m_Data: ({type:"walk", entities:[159, 5383], x:1162.4014892578125, z:321.42645263671875, queued:true, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 706, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 707, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 711, m_Data: ({type:"construct", template:"structures/iber/field", x:209.22912734121473, z:429.9206147832681, angle:2.356201171875, actorSeed:30602, entities:[5669], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 708, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 709, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 712, m_Data: ({type:"construct", template:"structures/sele/house", x:130.417724609375, z:806.3154907226562, angle:2.356194490192345, actorSeed:64810, entities:[283, 284, 285, 286], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 710, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 713, m_Data: ({type:"set-rallypoint", entities:[246], x:442.1270751953125, z:1099.3411865234375, data:{command:"repair", target:5701}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 711, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 712, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 713, m_Data: ({type:"construct", template:"structures/gaul/house", x:929.9083862304688, z:325.8404235839844, angle:2.356194490192345, actorSeed:46920, entities:[5663], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 265 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 713, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 716, m_Data: ({type:"gather", entities:[283, 284, 285, 286], target:1501, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 714, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 715, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 716, m_Data: ({type:"gather", entities:[5663], target:2326, queued:true, pushFront:false, formation:(void 0)}) } of size 134 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 716, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 717, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 720, m_Data: ({type:"train", template:"units/rome/support_female_citizen_house", count:1, entities:[5706], pushFront:false}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 718, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 719, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 720, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 723, m_Data: ({type:"walk", entities:[159, 5383], x:853.1688232421875, z:510.753662109375, queued:true, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 721, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 722, m_Data: ({type:"train", entities:[398], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 724, m_Data: ({type:"set-rallypoint", entities:[5706], x:515.5422973632812, z:258.8338623046875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:378}, queued:false}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 722, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 723, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 724, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 727, m_Data: ({type:"autoqueue-on", entities:[5706]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 725, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 726, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 727, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 728, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 729, m_Data: ({type:"repair", entities:[403, 404, 406, 5663, 5674], target:5712, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 197 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 729, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 730, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 733, m_Data: ({type:"walk", entities:[191], x:1006.0580444335938, z:952.8812255859375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 731, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 735, m_Data: ({type:"set-rallypoint", entities:[5539], x:516.3263549804688, z:266.4888916015625, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:377}, queued:false}) } of size 292 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 735, m_Data: ({type:"returnresource", entities:[218, 221, 5607, 5608, 5660, 5661, 5710, 5711], target:5563, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 732, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 733, m_Data: ({type:"repair", entities:[403, 404, 406, 5663, 5674], target:5668, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 197 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 735, m_Data: ({type:"walk", entities:[287, 5600, 5634, 5672], x:346.57586669921875, z:1027.5411376953125, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 736, m_Data: ({type:"walk", entities:[191], x:1029.967529296875, z:1019.7296142578125, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 733, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 734, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 737, m_Data: ({type:"walk", entities:[191], x:1139.3560791015625, z:1001.13818359375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 737, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 735, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 738, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 738, m_Data: ({type:"walk", entities:[191], x:1194.697265625, z:951.769287109375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 739, m_Data: ({type:"walk", entities:[218, 221, 5607, 5608, 5660, 5661, 5710, 5711], x:690.4625244140625, z:1173.9622802734375, queued:true, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 739, m_Data: ({type:"walk", entities:[191], x:1222.729736328125, z:894.4998779296875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 736, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 739, m_Data: ({type:"walk", entities:[191], x:1212.7191162109375, z:823.6829833984375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 737, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 740, m_Data: ({type:"walk", entities:[191], x:1175.2901611328125, z:762.0833740234375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 738, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 741, m_Data: ({type:"walk", entities:[191], x:1127.0552978515625, z:733.7674560546875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 742, m_Data: ({type:"walk", entities:[191], x:1092.571533203125, z:721.3230590820312, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 739, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 742, m_Data: ({type:"walk", entities:[191], x:1068.6192626953125, z:719.98095703125, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 740, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 743, m_Data: ({type:"walk", entities:[191], x:1065.6712646484375, z:722.1944580078125, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 743, m_Data: ({type:"walk", entities:[375], x:604.0799560546875, z:241.39889526367188, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 743, m_Data: ({type:"returnresource", entities:[251, 252], target:5415, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 741, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 742, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 745, m_Data: ({type:"walk", entities:[191], x:1000.9833374023438, z:792.384521484375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 746, m_Data: ({type:"walk", entities:[375], x:636.9474487304688, z:223.16586303710938, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 743, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 744, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 745, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 746, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 749, m_Data: ({type:"construct", template:"structures/ptol/barracks", x:698.2036743164062, z:1175.6552734375, angle:2.356194490192345, actorSeed:59664, entities:[218, 221, 5607, 5608, 5660, 5661, 5710, 5711], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 373 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 749, m_Data: ({type:"walk", entities:[375], x:548.649169921875, z:72.92010498046875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 750, m_Data: ({type:"research", entity:5434, template:"gather_lumbering_ironaxes", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 747, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 748, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 751, m_Data: ({type:"walk", entities:[375], x:432.7554016113281, z:107.323486328125, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 749, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 750, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 753, m_Data: ({type:"walk", entities:[375], x:370.44610595703125, z:294.9231262207031, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 754, m_Data: ({type:"construct", template:"structures/gaul/house", x:410.7772521972656, z:1117.893798828125, angle:2.356194490192345, actorSeed:28484, entities:[251, 252], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 751, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 754, m_Data: ({type:"walk", entities:[375], x:446.52044677734375, z:354.3172912597656, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 754, m_Data: ({type:"research", entity:5503, template:"gather_farming_plows", pushFront:false}) } of size 114 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 752, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 753, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 756, m_Data: ({type:"walk", entities:[287, 5600, 5634, 5672], x:387.5337219238281, z:1030.6104736328125, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 754, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 755, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 756, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 757, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 758, m_Data: ({type:"set-rallypoint", entities:[398], x:906.9830932617188, z:317.2886962890625, data:{command:"repair", target:5668}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 758, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 759, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 763, m_Data: ({type:"construct", template:"structures/iber/field", x:240.41960838273843, z:398.73118446366385, angle:2.356201171875, actorSeed:6636, entities:[5633], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 760, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 761, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 762, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 763, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 764, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 765, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 766, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 767, m_Data: ({type:"walk", entities:[407], x:941.9728393554688, z:265.20294189453125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 767, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 768, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 769, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 772, m_Data: ({type:"set-rallypoint", entities:[182], x:1038.4637451171875, z:893.142333984375, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 770, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 771, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 772, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 776, m_Data: ({type:"construct", template:"structures/rome/barracks", x:566.2283935546875, z:265.728515625, angle:2.356194490192345, actorSeed:8313, entities:[5499, 5549, 5550, 5551], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 301 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 773, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 774, m_Data: ({type:"train", entities:[398], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 774, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 775, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 778, m_Data: ({type:"walk", entities:[287, 5600, 5634, 5672], x:394.5755615234375, z:1045.9727783203125, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 776, m_Data: ({type:"gather", entities:[407], target:5172, queued:false, pushFront:false, formation:(void 0)}) } of size 134 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 776, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 779, m_Data: ({type:"construct", template:"structures/ptol/house", x:726.3184814453125, z:1168.12890625, angle:2.356194490192345, actorSeed:53570, entities:[219, 220], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 780, m_Data: ({type:"gather", entities:[5499, 5549, 5550, 5551], target:1895, queued:true, pushFront:false, formation:(void 0)}) } of size 167 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 777, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 780, m_Data: ({type:"walk", entities:[255], x:268.03936767578125, z:1039.14892578125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 778, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 779, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 780, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 781, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 784, m_Data: ({type:"set-rallypoint", entities:[366], x:566.2283935546875, z:265.728515625, data:{command:"repair", target:5726}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 782, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 783, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 784, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 787, m_Data: ({type:"returnresource", entities:[247, 248, 249, 250, 5559, 5588, 5589, 5590], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 785, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 786, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 787, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 791, m_Data: ({type:"walk", entities:[319], x:357.6279602050781, z:553.770751953125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 788, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 789, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 790, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 791, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 794, m_Data: ({type:"attack", entities:[287, 5600, 5634, 5672], target:5590, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 795, m_Data: ({type:"garrison", entities:[247, 248, 249, 250, 5559, 5588, 5589, 5590], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 792, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 796, m_Data: ({type:"walk", entities:[319], x:480.48114013671875, z:470.846923828125, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 793, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 794, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 795, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 796, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 797, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 798, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 799, m_Data: ({type:"gather", entities:[5716], target:5277, queued:false, pushFront:false, formation:(void 0)}) } of size 134 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 799, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 802, m_Data: ({type:"walk", entities:[319], x:373.3738098144531, z:323.59716796875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 800, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 801, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 802, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 805, m_Data: ({type:"walk", entities:[5736, 5737, 5738], x:1027.8577880859375, z:891.19091796875, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 803, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 806, m_Data: ({type:"walk", entities:[319], x:252.73440551757812, z:283.7953796386719, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 807, m_Data: ({type:"walk", entities:[255], x:377.7606201171875, z:967.8184814453125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 804, m_Data: ({type:"walk", entities:[5716], x:1046.5972900390625, z:314.63726806640625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 807, m_Data: ({type:"set-rallypoint", entities:[214], x:698.2036743164062, z:1175.6552734375, data:{command:"repair", target:5720}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 806, m_Data: ({type:"attack", entities:[287, 5600, 5634, 5672], target:255, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 804, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 807, m_Data: ({type:"walk", entities:[255], x:380.9034423828125, z:955.4694213867188, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 805, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 806, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 807, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 810, m_Data: ({type:"walk", entities:[319], x:131.82199096679688, z:560.2255859375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 808, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 809, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 813, m_Data: ({type:"construct", template:"structures/rome/field", x:536.7703857421875, z:196.73910522460938, angle:2.356194490192345, actorSeed:33297, entities:[5419], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 265 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 810, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 813, m_Data: ({type:"alert-raise", entities:[246]}) } of size 79 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 811, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 812, m_Data: ({type:"walk", entities:[5716], x:1054.22216796875, z:331.60369873046875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 812, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 813, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 816, m_Data: ({type:"construct", template:"structures/pers/field", x:1037.911376953125, z:886.900146484375, angle:2.356194490192345, actorSeed:47010, entities:[5736, 5737, 5738], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 817, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 814, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 817, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 815, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 816, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 820, m_Data: ({type:"set-rallypoint", entities:[366], x:536.7703857421875, z:196.73910522460938, data:{command:"repair", target:5744}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 817, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 818, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 819, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 820, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 821, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 822, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 823, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 826, m_Data: ({type:"walk", entities:[191], x:1189.0758056640625, z:907.5576171875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 824, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 825, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 828, m_Data: ({type:"walk", entities:[191], x:1188.321044921875, z:810.35400390625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 826, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 829, m_Data: ({type:"walk", entities:[191], x:1169.6783447265625, z:768.0291748046875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 829, m_Data: ({type:"returnresource", entities:[5640, 5641, 5642, 5746, 5747, 5748], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 829, m_Data: ({type:"walk", entities:[191], x:1138.8485107421875, z:744.2849731445312, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 827, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 830, m_Data: ({type:"walk", entities:[191], x:1108.987060546875, z:731.3489990234375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 828, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 831, m_Data: ({type:"walk", entities:[191], x:1073.91650390625, z:719.0621948242188, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 829, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 832, m_Data: ({type:"walk", entities:[191], x:1056.215576171875, z:705.966064453125, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 830, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 833, m_Data: ({type:"walk", entities:[191], x:1049.1953125, z:705.8211059570312, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 831, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 834, m_Data: ({type:"train", entities:[366], template:"units/rome/support_female_citizen", count:3, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 832, m_Data: ({type:"train", entities:[398], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 832, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 833, m_Data: ({type:"construct", template:"structures/gaul/outpost", x:1050.449951171875, z:335.62457275390625, angle:2.356194490192345, actorSeed:56374, entities:[5716], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 267 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 833, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 837, m_Data: ({type:"garrison", entities:[5640, 5641, 5642, 5746, 5747, 5748], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 219 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 834, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 835, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 838, m_Data: ({type:"research", entity:5416, template:"gather_farming_plows", pushFront:false}) } of size 114 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 836, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 837, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 841, m_Data: ({type:"set-rallypoint", entities:[366], x:566, z:298, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1895}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 838, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 839, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 840, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 841, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 844, m_Data: ({type:"repair", entities:[183], target:5745, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 844, m_Data: ({type:"repair", entities:[184], target:5745, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 842, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 843, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 844, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 845, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 848, m_Data: ({type:"walk", entities:[5456, 5457, 5513], x:410.6102294921875, z:1143.663330078125, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 846, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 850, m_Data: ({type:"repair", entities:[5456, 5457, 5513], target:5721, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 847, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 851, m_Data: ({type:"repair", entities:[5456, 5457, 5513], target:5721, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 851, m_Data: ({type:"repair", entities:[372, 5500, 5501], target:5726, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 848, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 849, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 850, m_Data: ({type:"construct", template:"structures/gaul/barracks", x:923.6165771484375, z:214.43609619140625, angle:2.356194490192345, actorSeed:57513, entities:[5484, 5585, 5638], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 290 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 850, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 853, m_Data: ({type:"repair", entities:[5456, 5457, 5513], target:5721, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 854, m_Data: ({type:"gather", entities:[372, 5500, 5501], target:1895, queued:true, pushFront:false, formation:(void 0)}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 851, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 852, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 853, m_Data: ({type:"gather", entities:[5484, 5585, 5638], target:2159, queued:true, pushFront:false, formation:(void 0)}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 853, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 854, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 855, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 856, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 857, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 860, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:358.99127197265625, z:1081.9395751953125, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 861, m_Data: ({type:"garrison", entities:[5456, 5457, 5513], target:5768, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 186 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 858, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 862, m_Data: ({type:"repair", entities:[369, 370, 5418, 5420, 5421], target:5726, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 197 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 859, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 863, m_Data: ({type:"construct", template:"structures/iber/house", x:368.18974631636985, z:495.7069284547582, angle:2.356201171875, actorSeed:11698, entities:[5527, 5547], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 860, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 861, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 864, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:359.139404296875, z:1082.2496337890625, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 862, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 866, m_Data: ({type:"construct", template:"structures/gaul/barracks", x:1132.3802490234375, z:608.99560546875, angle:2.356194490192345, actorSeed:10074, entities:[5742, 5743, 5702, 5704], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 863, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 866, m_Data: ({type:"gather", entities:[369, 370, 5418, 5420, 5421], target:383, queued:true, pushFront:false, formation:(void 0)}) } of size 178 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 864, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 867, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:333.0606994628906, z:1037.8822021484375, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 865, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 866, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 867, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 870, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:333.352783203125, z:1040.7135009765625, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 868, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 871, m_Data: ({type:"construct", template:"structures/pers/house", x:1010.605712890625, z:804.0405883789062, angle:2.356194490192345, actorSeed:60476, entities:[5445], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 869, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 870, m_Data: ({type:"repair", entities:[5396, 5602], target:5767, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 870, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 871, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 872, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 873, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 874, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 877, m_Data: ({type:"repair", entities:[5449], target:5776, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 877, m_Data: ({type:"repair", entities:[5543], target:5776, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 875, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 876, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 880, m_Data: ({type:"repair", entities:[5771, 5772], target:5708, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 877, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 878, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 881, m_Data: ({type:"repair", entities:[251, 252], target:5701, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 881, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:347.6036071777344, z:1107.872314453125, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 879, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 882, m_Data: ({type:"research", entity:5522, template:"gather_farming_plows", pushFront:false}) } of size 114 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 880, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 884, m_Data: ({type:"set-rallypoint", entities:[310], x:209.2291259765625, z:429.9206085205078, data:{command:"repair", target:5708}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 881, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 882, m_Data: ({type:"returnresource", entities:[5468, 5537, 5465, 5623, 5625], target:5434, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 01AC0CD633B15A3B, m_Name: leopard, m_PlayerID: 8, m_Status: 2 }, { m_GUID: 2622485D55CE98BD, m_Name: jeb0815 (1422), m_PlayerID: 6, m_Status: 2 }, { m_GUID: 34D27C897FB54A36, m_Name: erictommy01 (1316), m_PlayerID: 1, m_Status: 2 }, { m_GUID: 3CE6A620F4CDF268, m_Name: ycswyw (1525), m_PlayerID: 4, m_Status: 2 }, { m_GUID: 79A57AF85C57E86C, m_Name: bumpy (1675), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 83BF8A95DAAFA421, m_Name: guerringuerrin (1368), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 895D558AE66E0E2B, m_Name: pandrav, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 95C069C4AC2E1A3C, m_Name: Havran (1922), m_PlayerID: 7, m_Status: 2 }, { m_GUID: 9BCA1967D221E791, m_Name: fernando154822 (1494), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B2FBE11B9BB2F7E4, m_Name: Wolf12 (1796), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B5CBF0BEEC1E4665, m_Name: SaidRdz (1910), m_PlayerID: 2, m_Status: 2 }, { m_GUID: E82832DD678BF6D4, m_Name: BLACK.justice (1378), m_PlayerID: 5, m_Status: 2 }, { m_GUID: EF333D992CAD0C4C, m_Name: JackMakk (1471), m_PlayerID: 4294967295, m_Status: 0 } } } of size 691 from server

Net message: ({newAssignments:{'01AC0CD633B15A3B':{status:2, player:8, name:"leopard"}, '2622485D55CE98BD':{status:2, player:6, name:"jeb0815 (1422)"}, '34D27C897FB54A36':{status:2, player:1, name:"erictommy01 (1316)"}, '3CE6A620F4CDF268':{status:2, player:4, name:"ycswyw (1525)"}, '79A57AF85C57E86C':{status:0, player:-1, name:"bumpy (1675)"}, '83BF8A95DAAFA421':{status:0, player:-1, name:"guerringuerrin (1368)"}, '895D558AE66E0E2B':{status:2, player:3, name:"pandrav"}, '95C069C4AC2E1A3C':{status:2, player:7, name:"Havran (1922)"}, '9BCA1967D221E791':{status:0, player:-1, name:"fernando154822 (1494)"}, B2FBE11B9BB2F7E4:{status:0, player:-1, name:"Wolf12 (1796)"}, B5CBF0BEEC1E4665:{status:2, player:2, name:"SaidRdz (1910)"}, E82832DD678BF6D4:{status:2, player:5, name:"BLACK.justice (1378)"}, EF333D992CAD0C4C:{status:0, player:-1, name:"JackMakk (1471)"}}, type:"players"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 882, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 883, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 884, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 887, m_Data: ({type:"construct", template:"structures/rome/house", x:503.5157165527344, z:295.618896484375, angle:2.356194490192345, actorSeed:49627, entities:[371, 373, 374], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 888, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 885, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 886, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 887, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 890, m_Data: ({type:"gather", entities:[371, 373, 374], target:1897, queued:true, pushFront:false, formation:(void 0)}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 888, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 889, m_Data: ({type:"walk", entities:[5468, 5537, 5465, 5623, 5625], x:1079.9534912109375, z:579.9679565429688, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 889, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 890, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 891, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 892, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 895, m_Data: ({type:"walk", entities:[253, 254], x:396.1184387207031, z:1134.8216552734375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 893, m_Data: ({type:"train", entities:[398], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 895, m_Data: ({type:"attack", entities:[287, 5634, 5672], target:254, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 893, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 894, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 897, m_Data: ({type:"train", entities:[182], template:"units/pers/support_female_citizen", count:7, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 895, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 897, m_Data: ({type:"construct", template:"structures/gaul/house", x:1107.6995522437999, z:579.004032282631, angle:2.356201171875, actorSeed:65416, entities:[5468, 5537, 5465, 5623, 5625], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 896, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 897, m_Data: ({type:"set-rallypoint", entities:[398], x:926, z:174, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:2157}, queued:false}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 900, m_Data: ({type:"repair", entities:[5596, 5599, 5775, 5782], target:5797, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 186 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 897, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 900, m_Data: ({type:"walk", entities:[253, 254], x:453.6766357421875, z:1134.8267822265625, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 898, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 899, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 903, m_Data: ({type:"gather", entities:[5596, 5599, 5775, 5782], target:1897, queued:true, pushFront:false, formation:(void 0)}) } of size 167 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 900, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 901, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 902, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 903, m_Data: ({type:"stop-production", entity:398, id:20}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 903, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 904, m_Data: ({type:"train", template:"units/gaul/support_female_citizen", count:1, entities:[398], pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 907, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 904, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 907, m_Data: ({type:"gather", entities:[5445, 5449, 5543], target:864, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 905, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 906, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 907, m_Data: ({type:"train", entities:[398], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 910, m_Data: ({type:"walk", entities:[253, 254], x:502.0713806152344, z:1073.223876953125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 907, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 908, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 911, m_Data: ({type:"set-rallypoint", entities:[5706, 5539], x:480.6507263183594, z:236.88986206054688, data:{command:"walk"}, queued:false}) } of size 172 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 909, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 910, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 911, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 914, m_Data: ({type:"set-rallypoint", entities:[5706, 5539], x:536.7703857421875, z:196.73910522460938, data:{command:"repair", target:5744}, queued:false}) } of size 190 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 912, m_Data: ({type:"autoqueue-on", entities:[398]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 912, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 916, m_Data: ({type:"construct", template:"structures/ptol/house", x:722.643798828125, z:1189.169189453125, angle:2.356194490192345, actorSeed:3432, entities:[219, 220], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CFlareMessage { m_GUID: 3CE6A620F4CDF268, m_PositionX: 374.439, m_PositionY: 23, m_PositionZ: 1117.4 } of size 50 from server

Net message: ({position:{z:1117.4, y:23, x:374.439}, guid:"3CE6A620F4CDF268", type:"flare"})

CSkeletonAnimManager::GetAnimation(art/animation/other/flare_target_marker_idle.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 913, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 914, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 917, m_Data: ({type:"walk", entities:[191], x:1090.705810546875, z:691.3278198242188, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 915, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 916, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 917, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 918, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 919, m_Data: ({type:"stop-production", entity:398, id:22}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 919, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 920, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 923, m_Data: ({type:"walk", entities:[191], x:947.5612182617188, z:666.7811279296875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 921, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 924, m_Data: ({type:"walk", entities:[253, 254], x:481.1886291503906, z:1061.261962890625, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 924, m_Data: ({type:"walk", entities:[191], x:910.6673583984375, z:672.7835083007812, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 922, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 925, m_Data: ({type:"construct", template:"structures/rome/field", x:505.3478698730469, z:172.10067749023438, angle:2.356194490192345, actorSeed:63803, entities:[5758], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 265 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 925, m_Data: ({type:"walk", entities:[191], x:874.5306396484375, z:696.4735107421875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 923, m_TurnLength: 200 } of size 9 from server

Net client: Received message CRejoinedMessage { m_GUID: EF333D992CAD0C4C } of size 23 from server

Net message: ({guid:"EF333D992CAD0C4C", type:"rejoined"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 926, m_Data: ({type:"walk", entities:[191], x:849.6063842773438, z:737.9857788085938, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 926, m_Data: ({type:"walk", entities:[191], x:840.4629516601562, z:788.6703491210938, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 924, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 927, m_Data: ({type:"walk", entities:[191], x:840.386474609375, z:819.4307250976562, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 925, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 928, m_Data: ({type:"walk", entities:[191], x:840.710205078125, z:826.922119140625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 926, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 929, m_Data: ({type:"repair", entities:[5822, 5823, 5824], target:5701, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 927, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 931, m_Data: ({type:"set-rallypoint", entities:[366], x:505.3478698730469, z:172.10067749023438, data:{command:"repair", target:5827}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 928, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 929, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 932, m_Data: ({type:"set-rallypoint", entities:[310], x:240.4196014404297, z:398.73118591308594, data:{command:"repair", target:5723}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 930, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 931, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 935, m_Data: ({type:"walk", entities:[251, 252, 253, 254], x:460.3295593261719, z:1039.752685546875, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 932, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 933, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 935, m_Data: ({type:"research", entity:5430, template:"gather_lumbering_ironaxes", pushFront:false}) } of size 119 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 937, m_Data: ({type:"walk", entities:[251, 252, 253, 254], x:460.3295593261719, z:1039.752685546875, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 937, m_Data: ({type:"train", entities:[366], template:"units/rome/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 934, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 935, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 936, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 937, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 938, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 939, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 940, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 944, m_Data: ({type:"set-rallypoint", entities:[5797, 5706, 5539], x:505.3478698730469, z:172.10067749023438, data:{command:"repair", target:5827}, queued:false}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 941, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 942, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 943, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 946, m_Data: ({type:"returnresource", entities:[251, 252, 253, 254, 5822, 5823, 5824], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 236 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 944, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 947, m_Data: ({type:"attack", entities:[287, 5634, 5672], target:5768, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 945, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 946, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 949, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:422.5296325683594, z:1159.91357421875, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 947, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 950, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:422.5296325683594, z:1159.91357421875, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 948, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 951, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:422.5296325683594, z:1159.91357421875, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 949, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 952, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:422.5296325683594, z:1159.91357421875, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 950, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 953, m_Data: ({type:"garrison", entities:[251, 252, 253, 254, 5822, 5823, 5824], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 230 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 953, m_Data: ({type:"construct", template:"structures/iber/field", x:222.745412657967, z:447.5947768709643, angle:2.356201171875, actorSeed:26606, entities:[5825], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 953, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:423.2386779785156, z:1159.455810546875, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 951, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 955, m_Data: ({type:"attack", entities:[223, 5408], target:5634, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 952, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 953, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 956, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:435.7102966308594, z:1173.9207763671875, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 954, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 957, m_Data: ({type:"returnresource", entities:[5544, 5675, 5676, 5677], target:5573, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 958, m_Data: ({type:"walk", entities:[5822, 5823, 5824], x:456.54217529296875, z:1059.681396484375, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 955, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 956, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 960, m_Data: ({type:"set-rallypoint", entities:[310], x:222.7454071044922, z:447.5947723388672, data:{command:"repair", target:5841}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 957, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 961, m_Data: ({type:"walk", entities:[5822, 5823, 5824], x:462.238037109375, z:1060.2060546875, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 958, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 959, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 960, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 963, m_Data: ({type:"set-rallypoint", entities:[310], x:240.4196014404297, z:398.73118591308594, data:{command:"repair", target:5723}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 961, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 962, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 964, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:525.382080078125, z:1154.7440185546875, queued:true, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 966, m_Data: ({type:"construct", template:"structures/gaul/field", x:1068.9581298828125, z:543.5045776367188, angle:2.356194490192345, actorSeed:24236, entities:[5465, 5468, 5537, 5623, 5625], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 963, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 966, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:590.6341552734375, z:1085.9798583984375, queued:true, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 964, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 967, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:610.5055541992188, z:1052.1046142578125, queued:true, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 965, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 968, m_Data: ({type:"garrison", entities:[5822, 5823, 5824], target:5707, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 186 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 969, m_Data: ({type:"walk", entities:[375], x:537.8489990234375, z:365.4692687988281, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 966, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 967, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 970, m_Data: ({type:"walk", entities:[223, 5408], x:612.7528686523438, z:1166.1937255859375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 970, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 971, m_Data: ({type:"walk", entities:[375], x:557.766357421875, z:380.6099548339844, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 968, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 972, m_Data: ({type:"walk", entities:[5544, 5675, 5676, 5677], x:1021.896728515625, z:819.2264404296875, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 969, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 970, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 974, m_Data: ({type:"repair", entities:[5822, 5823, 5824], target:5701, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 971, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 972, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 975, m_Data: ({type:"walk", entities:[375], x:659.7681884765625, z:382.84967041015625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 973, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 974, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 977, m_Data: ({type:"walk", entities:[5544, 5675, 5676, 5677], x:1039.522705078125, z:812.7371826171875, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 975, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 976, m_Data: ({type:"construct", template:"structures/gaul/farmstead", x:985.8366088867188, z:241.4774169921875, angle:2.356194490192345, actorSeed:18924, entities:[5571], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 979, m_Data: ({type:"set-rallypoint", entities:[246], x:442.1270751953125, z:1099.3411865234375, data:{command:"repair", target:5701}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 976, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 977, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 981, m_Data: ({type:"set-rallypoint", entities:[5849], x:574, z:298, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1899}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 978, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 979, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 983, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:4, garrisonHolders:[246]}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 980, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 984, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[246]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 981, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 984, m_Data: ({type:"train", template:"units/rome/infantry_javelineer_b", count:1, entities:[5849], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 982, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 983, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 984, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 985, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 989, m_Data: ({type:"construct", template:"structures/iber/house", x:383.82016465613054, z:495.7072683730221, angle:2.356201171875, actorSeed:21937, entities:[5527, 5547], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 989, m_Data: ({type:"train", template:"units/ptol/infantry_pikeman_b", count:1, entities:[5831], pushFront:false}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 986, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 987, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 990, m_Data: ({type:"train", entities:[278], template:"units/sele/support_female_citizen", count:10, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 991, m_Data: ({type:"construct", template:"structures/pers/field", x:1020.506591796875, z:819.7744140625, angle:2.356194490192345, actorSeed:42001, entities:[5544, 5675, 5676, 5677], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 988, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 989, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 990, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 993, m_Data: ({type:"set-rallypoint", entities:[278], x:199.2574462890625, z:804.7320556640625, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 991, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 992, m_Data: ({type:"repair", entities:[5716], target:5859, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 992, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 993, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 997, m_Data: ({type:"set-rallypoint", entities:[5831], x:670, z:1122, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1023}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 994, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 997, m_Data: ({type:"set-rallypoint", entities:[246], x:395.8375244140625, z:1032.8946533203125, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/fruit/berry_01", target:264}, queued:false}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 995, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 998, m_Data: ({type:"repair", entities:[5543], target:5776, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 996, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1000, m_Data: ({type:"unload-template", all:true, template:"template_unit_support_female_citizen", owner:4, garrisonHolders:[246]}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 997, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1000, m_Data: ({type:"returnresource", entities:[5543], target:182, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 998, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1002, m_Data: ({type:"repair", entities:[5543], target:5892, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 999, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1000, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1001, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1004, m_Data: ({type:"walk", entities:[218, 219, 220, 221, 5607, 5608, 5660, 5661, 5710, 5711, 5769, 5770, 5829, 5830], x:644.763671875, z:1202.43701171875, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1002, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1006, m_Data: ({type:"construct", template:"structures/gaul/house", x:1084.5561635106828, z:551.3185357454328, angle:2.356201171875, actorSeed:14359, entities:[5465, 5468, 5537, 5623, 5625], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1003, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1004, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1007, m_Data: ({type:"set-rallypoint", entities:[366], x:505.3478698730469, z:172.10067749023438, data:{command:"repair", target:5827}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1008, m_Data: ({type:"repair", entities:[5465, 5468, 5537, 5623, 5625], target:5848, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1005, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1006, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1007, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1009, m_Data: ({type:"construct", template:"structures/sele/field", x:172.47854614257812, z:768.8534545898438, angle:2.356194490192345, actorSeed:44241, entities:[280], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1008, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1009, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1010, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1011, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1012, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1013, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1014, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1018, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:3, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1015, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1016, m_Data: ({type:"construct", template:"structures/gaul/house", x:925.346923828125, z:345.5912780761719, angle:2.356194490192345, actorSeed:13847, entities:[5749, 5781], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 276 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1016, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1017, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1018, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1019, m_Data: ({type:"gather", entities:[5749, 5781], target:2349, queued:true, pushFront:false, formation:(void 0)}) } of size 145 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1021, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1019, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1023, m_Data: ({type:"gather", entities:[251, 252, 253, 254, 5822, 5823, 5824], target:259, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1020, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1021, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1022, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1023, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1024, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1027, m_Data: ({type:"walk", entities:[375], x:257.78662109375, z:199.82339477539062, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1025, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1028, m_Data: ({type:"gather", entities:[251, 252, 253, 254, 5822, 5823, 5824], target:1228, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1026, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1030, m_Data: ({type:"construct", template:"structures/ptol/barracks", x:657.49462890625, z:1189.5462646484375, angle:2.356194490192345, actorSeed:64592, entities:[218, 219, 220, 221, 5607, 5608, 5660, 5661, 5710, 5711, 5769, 5770, 5829, 5830], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 443 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1027, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1030, m_Data: ({type:"gather", entities:[375], target:5165, queued:true, pushFront:false, formation:(void 0)}) } of size 134 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1028, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1029, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1030, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1033, m_Data: ({type:"gather", entities:[5445, 5449], target:864, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1031, m_TurnLength: 200 } of size 9 from server

Net client: Received message CFlareMessage { m_GUID: 3CE6A620F4CDF268, m_PositionX: 588.394, m_PositionY: 23, m_PositionZ: 1108.2 } of size 50 from server

Net message: ({position:{z:1108.2, y:23, x:588.394}, guid:"3CE6A620F4CDF268", type:"flare"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 1032, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1033, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:8, garrisonHolders:[398]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1035, m_Data: ({type:"attack-walk", entities:[223, 5408], x:573.0775756835938, z:1107.78564453125, targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 272 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1033, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1034, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1037, m_Data: ({type:"attack-walk", entities:[223, 5408], x:569.600341796875, z:1103.8487548828125, targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 272 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1037, m_Data: ({type:"construct", template:"structures/sele/field", x:189.65731811523438, z:788.960693359375, angle:2.356194490192345, actorSeed:7123, entities:[279, 281, 282, 5517, 5518, 5519, 5566, 5567], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 370 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1035, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1038, m_Data: ({type:"attack-walk", entities:[223, 5408], x:571.0478515625, z:1100.0137939453125, targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 272 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1036, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1039, m_Data: ({type:"attack-walk", entities:[223, 5408], x:574.8033447265625, z:1091.725341796875, targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 272 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1037, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1040, m_Data: ({type:"attack-walk", entities:[223, 5408], x:574.8033447265625, z:1091.725341796875, targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 272 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1041, m_Data: ({type:"returnresource", entities:[5534, 5624, 5703, 5860, 5861], target:5434, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1038, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1039, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1040, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1043, m_Data: ({type:"returnresource", entities:[315, 318, 5412, 5453], target:5435, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1041, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1042, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1043, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1044, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1047, m_Data: ({type:"construct", template:"structures/rome/field", x:488.7899169921875, z:187.38287353515625, angle:2.356194490192345, actorSeed:58891, entities:[5833], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 265 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1048, m_Data: ({type:"construct", template:"structures/gaul/field", x:1082.9783520644878, z:526.3342640885669, angle:2.356201171875, actorSeed:58387, entities:[5534, 5624, 5703, 5860, 5861], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1045, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1048, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:542.5498657226562, z:980.091796875, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1046, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1047, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1051, m_Data: ({type:"walk", entities:[5445, 5449], x:983.2625122070312, z:792.060791015625, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1048, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1051, m_Data: ({type:"alert-end", entities:[246]}) } of size 77 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1049, m_Data: ({type:"construct", template:"structures/gaul/house", x:900.6188354492188, z:214.6221923828125, angle:2.356194490192345, actorSeed:52286, entities:[401, 405, 5916], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1049, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1053, m_Data: ({type:"alert-end", entities:[246]}) } of size 77 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1050, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1051, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1052, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1055, m_Data: ({type:"train", template:"units/ptol/infantry_pikeman_b", count:1, entities:[5831], pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1054, m_Data: ({type:"set-rallypoint", entities:[5854, 5706, 5539], x:488.7899169921875, z:187.38287353515625, data:{command:"repair", target:5951}, queued:false}) } of size 201 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1055, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1053, m_Data: ({type:"gather", entities:[401, 405, 5916], target:2156, queued:true, pushFront:false, formation:(void 0)}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1053, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1054, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1057, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1055, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1058, m_Data: ({type:"autoqueue-on", entities:[5831]}) } of size 80 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1057, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1058, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1058, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1058, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1058, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1058, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1058, m_Data: ({type:"construct", template:"structures/iber/barracks", x:334.1707763671875, z:406.2632141113281, angle:2.356194490192345, actorSeed:31069, entities:[315, 318, 5412, 5453], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 329 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1058, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1056, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1059, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1059, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1059, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1059, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1059, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1059, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1059, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1057, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1060, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1060, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1060, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1058, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1059, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1060, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1063, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:525.7176513671875, z:864.928955078125, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1063, m_Data: ({type:"gather", entities:[315, 318, 5412, 5453], target:1782, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1063, m_Data: ({type:"walk", entities:[5713, 5714, 5715], x:466.1378479003906, z:1081.7415771484375, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1064, m_Data: ({type:"set-rallypoint", entities:[5831], x:642, z:1110, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1019}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1061, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1062, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1063, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1066, m_Data: ({type:"walk", entities:[5713, 5714, 5715], x:421.8891906738281, z:1121.38671875, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1067, m_Data: ({type:"walk", entities:[159, 5383], x:981.1193237304688, z:580.7625732421875, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1064, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1065, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1068, m_Data: ({type:"set-rallypoint", entities:[5849], x:573.7967376708984, z:294.9886169433594, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1066, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1069, m_Data: ({type:"gather", entities:[5713, 5714, 5715], target:258, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1067, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1068, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1071, m_Data: ({type:"walk", entities:[223, 5408], x:635.7880859375, z:1071.9437255859375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1069, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1070, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1073, m_Data: ({type:"construct", template:"structures/pers/barracks", x:1020.1420288085938, z:791.4039306640625, angle:2.356201171875, actorSeed:32524, entities:[5445, 5449], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 307 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1074, m_Data: ({type:"set-rallypoint", entities:[5849], x:574, z:298, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1899}, queued:false}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1074, m_Data: ({type:"gather", entities:[5456, 5457, 5513], target:1252, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1071, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1072, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1073, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1077, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6006], pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1077, m_Data: ({type:"train", template:"units/rome/infantry_javelineer_b", count:1, entities:[5849], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1074, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1078, m_Data: ({type:"gather", entities:[5456, 5457, 5513], target:1252, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1075, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1078, m_Data: ({type:"gather", entities:[5445, 5449], target:864, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1076, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1079, m_Data: ({type:"repair", entities:[5519, 5566, 5567], target:5910, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1077, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1078, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1082, m_Data: ({type:"set-rallypoint", entities:[6006], x:1102, z:614, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:505}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1079, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1080, m_Data: ({type:"research", entity:5460, template:"gather_farming_plows", pushFront:false}) } of size 114 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1080, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1083, m_Data: ({type:"set-rallypoint", entities:[182], x:1045.7733154296875, z:813.2142944335938, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1081, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1082, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1086, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[5911], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1083, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1087, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1084, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1085, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1086, m_Data: ({type:"walk", entities:[407], x:951.24169921875, z:278.2016296386719, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1086, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1087, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1091, m_Data: ({type:"set-rallypoint", entities:[5911], x:362, z:1118, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1256}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1088, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1091, m_Data: ({type:"walk", entities:[6016, 6017], x:776.2076416015625, z:1123.0638427734375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1092, m_Data: ({type:"returnresource", entities:[5702, 5704, 5742, 5743, 5795], target:5434, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1089, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1090, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1091, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1092, m_Data: ({type:"gather", entities:[407], target:5173, queued:false, pushFront:false, formation:(void 0)}) } of size 134 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1094, m_Data: ({type:"construct", template:"structures/sele/field", x:207.58505249023438, z:808.09521484375, angle:2.356194490192345, actorSeed:50013, entities:[5519], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1092, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1093, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1096, m_Data: ({type:"construct", template:"structures/rome/field", x:541.732421875, z:224.06793212890625, angle:2.356194490192345, actorSeed:59880, entities:[369, 5649, 5650, 5651], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 298 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1096, m_Data: ({type:"train", entities:[182], template:"units/pers/support_female_citizen", count:6, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1094, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1097, m_Data: ({type:"construct", template:"structures/ptol/house", x:762.6143188476562, z:1127.7591552734375, angle:2.356194490192345, actorSeed:49902, entities:[6016, 6017], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1095, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1099, m_Data: ({type:"set-rallypoint", entities:[310], x:222.7454071044922, z:447.5947723388672, data:{command:"repair", target:5841}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1096, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1097, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1101, m_Data: ({type:"construct", template:"structures/gaul/field", x:1101.3121093979212, z:508.0006923828236, angle:2.356201171875, actorSeed:18217, entities:[5702, 5704, 5742, 5743, 5795], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1098, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1101, m_Data: ({type:"walk", entities:[6024, 6025, 6026, 6027, 6028, 6029, 6030], x:1056.143798828125, z:794.8807983398438, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1099, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1100, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1103, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1101, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1104, m_Data: ({type:"walk", entities:[5559], x:426.3349304199219, z:1054.0875244140625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1102, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1104, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:423.807373046875, z:911.8642578125, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1105, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1105, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1103, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1106, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1106, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1106, m_Data: ({type:"construct", template:"structures/pers/field", x:1036.105351441659, z:804.1831298818984, angle:2.356201171875, actorSeed:43537, entities:[6024, 6025, 6026, 6027, 6028, 6029, 6030], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 359 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1106, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1106, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1106, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1107, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1104, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1105, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1106, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1109, m_Data: ({type:"walk", entities:[6024, 6025, 6026, 6027, 6028, 6029, 6030], x:1040.856689453125, z:800.1085205078125, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1110, m_Data: ({type:"gather", entities:[5597, 5598], target:376, queued:false, pushFront:false, formation:(void 0)}) } of size 145 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1107, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1110, m_Data: ({type:"garrison", entities:[5559], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1108, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1111, m_Data: ({type:"repair", entities:[6024, 6025, 6026, 6027, 6028, 6029, 6030], target:6044, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1109, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1112, m_Data: ({type:"train", template:"units/gaul/support_female_citizen", count:1, entities:[150], pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1113, m_Data: ({type:"gather", entities:[5597, 5598], target:377, queued:true, pushFront:false, formation:(void 0)}) } of size 145 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1110, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1111, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1115, m_Data: ({type:"gather", entities:[5597, 5598], target:380, queued:true, pushFront:false, formation:(void 0)}) } of size 145 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1112, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1113, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1116, m_Data: ({type:"construct", template:"structures/ptol/house", x:680.482177734375, z:1207.1099853515625, angle:2.356194490192345, actorSeed:27664, entities:[219, 5829, 5830], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1116, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1116, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1114, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1115, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1119, m_Data: ({type:"gather", entities:[5597, 5598], target:1897, queued:true, pushFront:false, formation:(void 0)}) } of size 145 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1118, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1116, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1119, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1119, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1119, m_Data: ({type:"construct", template:"structures/pers/field", x:1045.5112327539061, z:825.967309010361, angle:2.356201171875, actorSeed:5467, entities:[6024, 6025, 6026, 6027, 6028, 6029, 6030], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 359 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1119, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1120, m_Data: ({type:"repair", entities:[219, 5829, 5830], target:5920, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1117, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1118, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1119, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1122, m_Data: ({type:"repair", entities:[6024], target:6044, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1123, m_Data: ({type:"repair", entities:[6025], target:6044, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1120, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1123, m_Data: ({type:"set-rallypoint", entities:[5854, 5706, 5539], x:541.732421875, z:224.06793212890625, data:{command:"repair", target:6035}, queued:false}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1121, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1122, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1123, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1126, m_Data: ({type:"repair", entities:[6026, 6027, 6028, 6029, 6030], target:6055, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1124, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1125, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1128, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:279.18212890625, z:922.4041137695312, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1126, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1130, m_Data: ({type:"train", entities:[246], template:"units/gaul/support_female_citizen", count:3, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1127, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1128, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1131, m_Data: ({type:"walk", entities:[191], x:978.1724853515625, z:831.3261108398438, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1129, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1132, m_Data: ({type:"set-rallypoint", entities:[246], x:404.07659912109375, z:1049.9500732421875, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1130, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1131, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1132, m_Data: ({type:"train", entities:[6023], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1132, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1135, m_Data: ({type:"walk", entities:[191], x:736.9041748046875, z:795.5221557617188, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1136, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6006], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1133, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1136, m_Data: ({type:"walk", entities:[191], x:781.565185546875, z:672.7045288085938, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1134, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1137, m_Data: ({type:"walk", entities:[191], x:831.8087768554688, z:516.3912963867188, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1135, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1138, m_Data: ({type:"construct", template:"structures/rome/field", x:523.2208251953125, z:241.52001953125, angle:2.356194490192345, actorSeed:33718, entities:[368, 5420, 5421], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1138, m_Data: ({type:"walk", entities:[191], x:753.6521606445312, z:466.148193359375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1136, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1139, m_Data: ({type:"walk", entities:[191], x:524.7653198242188, z:566.6353149414062, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1137, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1138, m_Data: ({type:"construct", template:"structures/gaul/house", x:945.8636474609375, z:221.07815551757812, angle:2.356194490192345, actorSeed:14466, entities:[5602, 5396], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 276 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1140, m_Data: ({type:"walk", entities:[191], x:429.8607177734375, z:756.4436645507812, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1140, m_Data: ({type:"walk", entities:[191], x:642, z:711.7830810546875, queued:true, pushFront:false, formation:(void 0)}) } of size 142 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1141, m_Data: ({type:"construct", template:"structures/iber/field", x:238.3398738766611, z:463.1903716849236, angle:2.356201171875, actorSeed:43178, entities:[6056], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1138, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1141, m_Data: ({type:"walk", entities:[191], x:686.6610717773438, z:622.4613647460938, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1139, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1143, m_Data: ({type:"walk", entities:[218, 220, 221, 5607, 5608, 5660, 5661, 5710, 5711, 5769, 5770, 5901, 5902], x:612.8275146484375, z:1188.8936767578125, queued:false, pushFront:false, formation:(void 0)}) } of size 281 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1140, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1141, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1144, m_Data: ({type:"set-rallypoint", entities:[366], x:488.7899169921875, z:187.38287353515625, data:{command:"repair", target:5951}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1142, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1143, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1144, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1145, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1146, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1147, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1151, m_Data: ({type:"train", entities:[366], template:"units/rome/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1148, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1149, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1150, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1153, m_Data: ({type:"construct", template:"structures/ptol/farmstead", x:616.3615112304688, z:1195.4757080078125, angle:2.356194490192345, actorSeed:44539, entities:[218, 220, 221, 5607, 5608, 5660, 5661, 5710, 5711, 5769, 5770, 5901, 5902], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 432 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1151, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1154, m_Data: ({type:"construct", template:"structures/sele/field", x:235.0887451171875, z:791.858154296875, angle:2.356194490192345, actorSeed:152, entities:[281], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1154, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1152, m_Data: ({type:"gather", entities:[5602, 5396], target:2160, queued:true, pushFront:false, formation:(void 0)}) } of size 145 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1152, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1153, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1156, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1156, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1157, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1157, m_Data: ({type:"construct", template:"structures/pers/house", x:1055.0962291284761, z:810.0188245678033, angle:2.356201171875, actorSeed:61845, entities:[6024, 6025], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1154, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1157, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1157, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1157, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1155, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1159, m_Data: ({type:"repair", entities:[6024, 6025], target:6044, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1156, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1159, m_Data: ({type:"set-rallypoint", entities:[5849], x:574, z:298, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1899}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1157, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1158, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1161, m_Data: ({type:"set-rallypoint", entities:[278], x:235.0887451171875, z:791.858154296875, data:{command:"repair", target:6079}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1159, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1160, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1161, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1162, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1163, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1166, m_Data: ({type:"research", entity:5405, template:"gather_farming_plows", pushFront:false}) } of size 114 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1166, m_Data: ({type:"walk", entities:[5527, 5547], x:413.4331970214844, z:484.9148864746094, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1164, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1167, m_Data: ({type:"train", entities:[5849], template:"units/rome/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1165, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1166, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1167, m_Data: ({type:"set-rallypoint", entities:[398], x:926, z:170, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:2182}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1167, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1170, m_Data: ({type:"construct", template:"structures/gaul/field", x:417.5889892578125, z:1059.0843505859375, angle:2.356194490192345, actorSeed:45429, entities:[247, 248, 249, 250, 5588, 5589, 5640, 5642], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 370 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1170, m_Data: ({type:"repair", entities:[6016, 6017, 6067, 6068], target:6036, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1168, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1171, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1171, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1169, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1170, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1173, m_Data: ({type:"construct", template:"structures/iber/house", x:399.45058170935226, z:495.7076195303358, angle:2.356201171875, actorSeed:16815, entities:[5527, 5547], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1173, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1173, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1174, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1174, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1171, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1174, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1174, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1174, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1174, m_Data: ({type:"construct", template:"structures/pers/field", x:1054.5316754173462, z:872.3307119491878, angle:2.356201171875, actorSeed:30262, entities:[185, 186, 5450, 5505, 5506, 5507], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 348 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1174, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1174, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1172, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1173, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1176, m_Data: ({type:"returnresource", entities:[5713, 5714, 5715], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1174, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1175, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1179, m_Data: ({type:"repair", entities:[5713, 5714, 5715], target:6085, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1176, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1177, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1181, m_Data: ({type:"train", template:"units/ptol/infantry_pikeman_b", count:1, entities:[5831, 6065], pushFront:false}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1178, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1182, m_Data: ({type:"train", template:"units/gaul/support_female_citizen", count:1, entities:[150], pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1179, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1182, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1182, m_Data: ({type:"set-rallypoint", entities:[182], x:1064.703369140625, z:840.7406616210938, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1180, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1181, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1182, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1183, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1186, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:332.65142822265625, z:1019.0414428710938, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1187, m_Data: ({type:"walk", entities:[159, 5383], x:983.9396362304688, z:538.0765991210938, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1184, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1185, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1186, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1189, m_Data: ({type:"set-rallypoint", entities:[5831, 6065], x:638, z:1114, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1054}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1187, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1188, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1189, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1190, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1193, m_Data: ({type:"walk", entities:[319], x:24.606170654296875, z:662.520263671875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1191, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1192, m_Data: ({type:"construct", template:"structures/gaul/barracks", x:884.228271484375, z:327.08367919921875, angle:2.356194490192345, actorSeed:26307, entities:[403, 404, 406, 5663, 5674, 5724, 5749, 5781], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 345 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1192, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1193, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1196, m_Data: ({type:"research", entity:5496, template:"gather_farming_plows", pushFront:false}) } of size 114 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1194, m_Data: ({type:"gather", entities:[403, 404, 406, 5663, 5674, 5724, 5749, 5781], target:2363, queued:true, pushFront:false, formation:(void 0)}) } of size 211 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1194, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1197, m_Data: ({type:"construct", template:"structures/rome/farmstead", x:464.90380859375, z:180.77395629882812, angle:2.356194490192345, actorSeed:2405, entities:[5758, 5832, 5833, 5834, 5862], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 313 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1195, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1199, m_Data: ({type:"gather", entities:[159, 5383], target:5174, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1196, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1199, m_Data: ({type:"repair", entities:[5758, 5832, 5833, 5834, 5862], target:5951, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 197 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1197, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1201, m_Data: ({type:"walk", entities:[319], x:82.64512634277344, z:467.6331481933594, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1198, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1202, m_Data: ({type:"construct", template:"structures/gaul/field", x:402.8309020996094, z:1031.59619140625, angle:2.356194490192345, actorSeed:944, entities:[247, 5640, 5642], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1199, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1202, m_Data: ({type:"gather", entities:[5445, 5449], target:863, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1200, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1201, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1202, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1203, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1204, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1205, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1206, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1207, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1211, m_Data: ({type:"walk", entities:[367, 370, 5418], x:464.65447998046875, z:204.50448608398438, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1208, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1211, m_Data: ({type:"walk", entities:[319], x:446.7741394042969, z:823.61279296875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1211, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:359.4192199707031, z:1028.78173828125, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1212, m_Data: ({type:"set-rallypoint", entities:[246], x:402.8309020996094, z:1031.59619140625, data:{command:"repair", target:6102}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1209, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1210, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1211, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1214, m_Data: ({type:"walk", entities:[319], x:767.7421875, z:788.428955078125, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1215, m_Data: ({type:"construct", template:"structures/ptol/house", x:651.5900268554688, z:1219.687744140625, angle:2.356194490192345, actorSeed:7684, entities:[219, 5829, 5830], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1212, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1216, m_Data: ({type:"unload-template", all:false, template:"template_unit_support_female_citizen", owner:4, garrisonHolders:[246]}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1213, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1217, m_Data: ({type:"walk", entities:[319], x:746.5911865234375, z:551.187255859375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1217, m_Data: ({type:"unload-template", all:false, template:"template_unit_support_female_citizen", owner:4, garrisonHolders:[246]}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1214, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1217, m_Data: ({type:"repair", entities:[367, 370, 5418], target:5951, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1215, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1219, m_Data: ({type:"walk", entities:[319], x:481.5509338378906, z:697.9723510742188, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1216, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1217, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1218, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1221, m_Data: ({type:"walk", entities:[319], x:383.70904541015625, z:537.5614013671875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1219, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1223, m_Data: ({type:"train", template:"units/gaul/support_female_citizen", count:1, entities:[150], pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1220, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1221, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1223, m_Data: ({type:"attack", entities:[287, 5634, 5672], target:5746, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1224, m_Data: ({type:"set-rallypoint", entities:[366], x:523.2208251953125, z:241.52001953125, data:{command:"repair", target:6070}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1222, m_Data: ({type:"gather", entities:[6090], target:2159, queued:false, pushFront:false, formation:(void 0)}) } of size 134 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1222, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1223, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1227, m_Data: ({type:"repair", entities:[5641, 5746, 5747, 5748, 5913, 5914, 5915], target:6102, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1224, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1225, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1226, m_Data: ({type:"walk", entities:[6106], x:878.7222290039062, z:216.08856201171875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1229, m_Data: ({type:"walk", entities:[6016, 6017, 6067, 6068, 6103, 6104], x:784.487060546875, z:1096.191162109375, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1226, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1227, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1230, m_Data: ({type:"train", entities:[366], template:"units/rome/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1228, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1229, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1232, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1230, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1233, m_Data: ({type:"gather", entities:[6016, 6017, 6067, 6068, 6103, 6104], target:226, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 217 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1233, m_Data: ({type:"garrison", entities:[5641, 5746, 5747, 5748, 5913, 5914, 5915], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 230 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1231, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1232, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1233, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1234, m_Data: ({type:"construct", template:"structures/gaul/field", x:865.720755162396, z:228.4088609472609, angle:2.356201171875, actorSeed:49128, entities:[6106], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 265 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1234, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1237, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:276.4693298339844, z:981.2529296875, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1235, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1236, m_Data: ({type:"construct", template:"structures/gaul/field", x:865.7205188590956, z:259.59206748875033, angle:2.356201171875, actorSeed:16994, entities:[6106], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 265 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1238, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:276.5791931152344, z:981.9144897460938, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1236, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1239, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:276.4826965332031, z:981.7377319335938, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1239, m_Data: ({type:"walk", entities:[287, 5634, 5672], x:276.4826965332031, z:981.7377319335938, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1237, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1238, m_Data: ({type:"construct", template:"structures/gaul/field", x:885.786865234375, z:242.39242553710938, angle:2.356194490192345, actorSeed:52305, entities:[6106], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 265 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1240, m_Data: ({type:"walk", entities:[287, 5634], x:276.4826965332031, z:981.7377319335938, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1238, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1241, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1241, m_Data: ({type:"walk", entities:[287, 5634], x:276.4826965332031, z:981.7377319335938, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1242, m_Data: ({type:"walk", entities:[251, 252, 253, 254, 6066], x:366.7113952636719, z:1042.5018310546875, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1239, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1242, m_Data: ({type:"walk", entities:[287, 5634], x:276.4826965332031, z:981.7377319335938, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1240, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1243, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1243, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1243, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1243, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1241, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1244, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1244, m_Data: ({type:"construct", template:"structures/pers/field", x:1025.038827183223, z:868.5830016931205, angle:2.356201171875, actorSeed:2790, entities:[184], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1244, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1244, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1244, m_Data: ({type:"attack", entities:[251, 252, 253, 254, 6066], target:5634, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1244, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1242, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1243, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1244, m_Data: ({type:"set-rallypoint", entities:[398], x:865.7207489013672, z:228.4088592529297, data:{command:"repair", target:6120}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1244, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1245, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1248, m_Data: ({type:"gather", entities:[184], target:5819, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1246, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1247, m_Data: ({type:"train", template:"units/gaul/support_female_citizen", count:1, entities:[398], pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1247, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1250, m_Data: ({type:"returnresource", entities:[5420, 5421, 5597, 5598], target:366, queued:false, pushFront:false, formation:(void 0)}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1248, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1251, m_Data: ({type:"set-rallypoint", entities:[182], x:1025.038833618164, z:868.5830078125, data:{command:"repair", target:6129}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1252, m_Data: ({type:"attack", entities:[159, 5383], target:5863, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1249, m_Data: ({type:"autoqueue-on", entities:[398]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1249, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1250, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1254, m_Data: ({type:"returnresource", entities:[251, 252, 253, 254, 6066], target:5415, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1251, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1252, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1256, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6006], pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1256, m_Data: ({type:"train", entities:[214], template:"units/ptol/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1253, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1257, m_Data: ({type:"walk", entities:[251, 252, 253, 254, 6066], x:370.5422668457031, z:1059.367919921875, queued:true, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1257, m_Data: ({type:"construct", template:"structures/iber/field", x:259.5957299970608, z:410.74583060204264, angle:2.356201171875, actorSeed:37328, entities:[311, 312, 313, 314], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1254, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1255, m_Data: ({type:"set-rallypoint", entities:[398], x:885.786865234375, z:242.39242553710938, data:{command:"repair", target:6123}, queued:true}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1255, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1257, m_Data: ({type:"garrison", entities:[287, 5634], target:278, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 175 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1256, m_Data: ({type:"set-rallypoint", entities:[398], x:865.7205200195312, z:259.5920715332031, data:{command:"repair", target:6121}, queued:true}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1256, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1259, m_Data: ({type:"set-rallypoint", entities:[214], x:747.1677856445312, z:1108.6834106445312, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:226}, queued:false}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1257, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1261, m_Data: ({type:"train", template:"units/gaul/support_female_citizen", count:1, entities:[150], pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1258, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1259, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1260, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1261, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1262, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1263, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1264, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1265, m_Data: ({type:"construct", template:"structures/gaul/house", x:966.8848266601562, z:217.84320068359375, angle:2.356194490192345, actorSeed:8946, entities:[5716, 5571], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 276 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1265, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1266, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1270, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:377.9714050292969, z:1068.5635986328125, angle:2.4781591889146455, actorSeed:6060, entities:[251, 252, 253, 254, 6066], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 342 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1270, m_Data: ({type:"construct", template:"structures/rome/field", x:498.6378173828125, z:252.75, angle:2.356194490192345, actorSeed:3534, entities:[5420, 5421, 5597, 5598], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 298 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1267, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1268, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1269, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1270, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1271, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1272, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1276, m_Data: ({type:"walk", entities:[223, 5408], x:631.896240234375, z:775.442138671875, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1276, m_Data: ({type:"set-rallypoint", entities:[5849], x:566, z:314, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1938}, queued:false}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1273, m_Data: ({type:"returnresource", entities:[5716, 5571], target:5487, queued:true, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1273, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1274, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1277, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[5911], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1275, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1278, m_Data: ({type:"train", entities:[182], template:"units/pers/support_female_citizen", count:5, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1279, m_Data: ({type:"returnresource", entities:[5466, 5467, 5627, 6051, 6052], target:5434, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1276, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1279, m_Data: ({type:"gather", entities:[223, 5408], target:5186, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1279, m_Data: ({type:"train", template:"units/rome/infantry_javelineer_b", count:1, entities:[5849], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1277, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1280, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1278, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1279, m_Data: ({type:"returnresource", entities:[407], target:6071, queued:false, pushFront:false, formation:(void 0)}) } of size 142 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1279, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1280, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1281, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1284, m_Data: ({type:"set-rallypoint", entities:[5911], x:374, z:1138, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1275}, queued:false}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1282, m_Data: ({type:"walk", entities:[407], x:1015.2793579101562, z:266.5446472167969, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1282, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1283, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1286, m_Data: ({type:"set-rallypoint", entities:[366], x:488.7899169921875, z:187.38287353515625, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/rome/field", target:6157}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1284, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1285, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1289, m_Data: ({type:"construct", template:"structures/gaul/field", x:1085.7176405403295, z:492.40494746002713, angle:2.356201171875, actorSeed:16631, entities:[5466, 5467, 5627, 6051, 6052], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1286, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1290, m_Data: ({type:"set-rallypoint", entities:[246], x:402.8309020996094, z:1031.59619140625, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/gaul/field", target:6165}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1287, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1290, m_Data: ({type:"construct", template:"structures/sele/field", x:254.76931762695312, z:771.8720092773438, angle:2.356194490192345, actorSeed:48620, entities:[6133], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1288, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1289, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1292, m_Data: ({type:"unload-template", all:true, template:"template_unit_support_female_citizen", owner:4, garrisonHolders:[246]}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1290, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1291, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1294, m_Data: ({type:"returnresource", entities:[6016, 6017, 6067, 6068, 6103, 6104], target:214, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1292, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1293, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1297, m_Data: ({type:"construct", template:"structures/gaul/house", x:1109.1261221958982, z:492.40222207699924, angle:2.356201171875, actorSeed:65468, entities:[5466, 5467, 5627, 6051, 6052], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1296, m_Data: ({type:"construct", template:"structures/pers/house", x:1022.65869140625, z:900.53173828125, angle:2.356194490192345, actorSeed:45373, entities:[183, 5507], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1294, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1297, m_Data: ({type:"gather", entities:[183, 5507], target:5819, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1295, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1298, m_Data: ({type:"construct", template:"structures/iber/house", x:407.26763587520276, z:487.89427145727825, angle:2.356201171875, actorSeed:45833, entities:[5527, 5547], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1299, m_Data: ({type:"repair", entities:[5466, 5467, 5627, 6051, 6052], target:6167, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1296, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1300, m_Data: ({type:"construct", template:"structures/rome/field", x:482.7588806152344, z:236.20223999023438, angle:2.356194490192345, actorSeed:654, entities:[5862], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 265 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1297, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1298, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1299, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1300, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1301, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1304, m_Data: ({type:"construct", template:"structures/ptol/field", x:774.8288236525765, z:1108.3868246985326, angle:2.356201171875, actorSeed:239, entities:[6016, 6017, 6067, 6068, 6103, 6104], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 348 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1302, m_Data: ({type:"attack", entities:[406, 5674, 5724], target:5383, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1302, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1306, m_Data: ({type:"set-rallypoint", entities:[366], x:482.7588806152344, z:236.20223999023438, data:{command:"repair", target:6175}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1303, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1306, m_Data: ({type:"construct", template:"structures/sele/field", x:233.42822265625, z:753.8548583984375, angle:2.356194490192345, actorSeed:42837, entities:[6132], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1304, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 1305, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1308, m_Data: ({type:"construct", template:"structures/ptol/field", x:794.0665530514719, z:1089.1499326554006, angle:2.356201171875, actorSeed:8333, entities:[6016, 6017, 6067, 6068, 6103, 6104], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 348 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1309, m_Data: ({type:"train", template:"units/rome/support_female_citizen", count:1, entities:[366], pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1306, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1309, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1309, m_Data: ({type:"construct", template:"structures/gaul/field", x:419.42694091796875, z:1011.6591796875, angle:2.356194490192345, actorSeed:26200, entities:[5559, 5641, 5746, 5747, 5748, 5913, 5914, 5915, 6115, 6116, 6117], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 404 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1307, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1308, m_Data: ({type:"attack", entities:[407], target:159, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1308, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1309, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1312, m_Data: ({type:"walk", entities:[6150], x:1057.5533447265625, z:846.4005126953125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1313, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6006], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1310, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1311, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1315, m_Data: ({type:"set-rallypoint", entities:[5854, 5706, 5539], x:482.7588806152344, z:236.20223999023438, data:{command:"repair", target:6175}, queued:false}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1312, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1313, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1314, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1317, m_Data: ({type:"train", entities:[278], template:"units/sele/support_female_citizen", count:3, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1315, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1316, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1317, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1320, m_Data: ({type:"set-rallypoint", entities:[278], x:233.42822265625, z:753.8548583984375, data:{command:"repair", target:6178}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1320, m_Data: ({type:"construct", template:"structures/ptol/house", x:824.80126953125, z:1084.830810546875, angle:2.356194490192345, actorSeed:11409, entities:[5377, 5461, 5462, 5583, 5584], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1318, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1319, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1323, m_Data: ({type:"stop", entities:[159, 5383], queued:false}) } of size 96 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1320, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1323, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1321, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1324, m_Data: ({type:"walk", entities:[5713, 5714, 5715], x:446.3038330078125, z:1051.618896484375, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1322, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1325, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1323, m_Data: ({type:"attack", entities:[403], target:159, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1323, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1325, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1325, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1326, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1326, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1326, m_Data: ({type:"construct", template:"structures/pers/field", x:1061.1059601482941, z:841.5624235984748, angle:2.356201171875, actorSeed:16815, entities:[6150], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1326, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1326, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1326, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1324, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1325, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1326, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1327, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1331, m_Data: ({type:"construct", template:"structures/gaul/field", x:452.7682189941406, z:1052.456787109375, angle:2.356194490192345, actorSeed:25852, entities:[5713, 5714, 5715], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1328, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1329, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1332, m_Data: ({type:"set-rallypoint", entities:[182], x:1061.10595703125, z:841.5624237060547, data:{command:"repair", target:6196}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1330, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1331, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1332, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1335, m_Data: ({type:"returnresource", entities:[280, 5566, 5567, 6139], target:278, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1333, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1334, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1335, m_Data: ({type:"walk", entities:[407], x:1018.1885375976562, z:279.11529541015625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1335, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1336, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1340, m_Data: ({type:"train", entities:[246], template:"units/gaul/support_female_citizen", count:3, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1337, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1338, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1341, m_Data: ({type:"walk", entities:[6181, 6182], x:264.40771484375, z:479.0623779296875, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1342, m_Data: ({type:"set-rallypoint", entities:[246], x:452.7682189941406, z:1052.456787109375, data:{command:"repair", target:6199}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1339, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1340, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1341, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1345, m_Data: ({type:"walk", entities:[159, 5383], x:1085.6763916015625, z:410.2208251953125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1342, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1344, m_Data: ({type:"construct", template:"structures/sele/barracks", x:151.77865600585938, z:744.4943237304688, angle:2.356194490192345, actorSeed:52926, entities:[280, 5566, 5567, 6139], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1343, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1345, m_Data: ({type:"returnresource", entities:[5544], target:182, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 170 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1347, m_Data: ({type:"walk", entities:[159, 5383], x:1110.181884765625, z:425.20648193359375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1344, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1347, m_Data: ({type:"gather", entities:[280, 5566, 5567, 6139], target:6031, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1348, m_Data: ({type:"train", template:"units/ptol/infantry_pikeman_b", count:1, entities:[5831, 6065], pushFront:false}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1345, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1346, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1347, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1350, m_Data: ({type:"gather", entities:[5544], target:863, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1348, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1349, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1350, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1353, m_Data: ({type:"set-rallypoint", entities:[5831, 6065], x:634, z:1110, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1036}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1351, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1354, m_Data: ({type:"gather", entities:[6181, 6182], target:1805, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1355, m_Data: ({type:"research", entity:6169, template:"gather_farming_plows", pushFront:false}) } of size 114 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1352, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1353, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1354, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1355, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1359, m_Data: ({type:"autoqueue-on", entities:[5831, 6065]}) } of size 91 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1356, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1359, m_Data: ({type:"walk", entities:[156, 5536, 5621, 5626], x:1059.4813232421875, z:622.2593383789062, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1357, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1360, m_Data: ({type:"set-rallypoint", entities:[366], x:482.7588806152344, z:236.20223999023438, data:{command:"repair", target:6175}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1358, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1362, m_Data: ({type:"set-rallypoint", entities:[310], x:374, z:430, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1814}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1359, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1362, m_Data: ({type:"walk", entities:[191], x:675.4955444335938, z:622.4613647460938, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1360, m_Data: ({type:"walk", entities:[407], x:1000.3040161132812, z:302.34326171875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1362, m_Data: ({type:"set-rallypoint", entities:[278], x:233.42822265625, z:753.8548583984375, data:{command:"repair", target:6178}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1360, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1363, m_Data: ({type:"train", template:"units/rome/support_female_citizen", count:1, entities:[366], pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1361, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1364, m_Data: ({type:"construct", template:"structures/gaul/house", x:1059.5106666665745, z:606.5900472451035, angle:2.356201171875, actorSeed:34072, entities:[156, 5536, 5621, 5626], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 1362, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1365, m_Data: ({type:"walk", entities:[191], x:563.8433837890625, z:633.62646484375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1363, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1366, m_Data: ({type:"walk", entities:[191], x:614.0869750976562, z:360.0789489746094, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1367, m_Data: ({type:"walk", entities:[191], x:580.5913696289062, z:309.8349609375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1367, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1364, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1367, m_Data: ({type:"walk", entities:[191], x:401.9476623535156, z:415.905029296875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1365, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1368, m_Data: ({type:"walk", entities:[191], x:351.70452880859375, z:544.3048095703125, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1366, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1369, m_Data: ({type:"gather", entities:[156, 5536, 5621, 5626], target:550, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1369, m_Data: ({type:"walk", entities:[191], x:385.2001037597656, z:695.0350341796875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1370, m_Data: ({type:"set-rallypoint", entities:[5849], x:574, z:298, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1899}, queued:false}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1370, m_Data: ({type:"walk", entities:[251, 252], x:372.40618896484375, z:1094.0523681640625, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1369, m_Data: ({type:"walk", entities:[191], x:457.77374267578125, z:773.191650390625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1367, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1370, m_Data: ({type:"walk", entities:[191], x:513.5997924804688, z:633.62646484375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1368, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1372, m_Data: ({type:"walk", entities:[251, 252], x:375.6095886230469, z:1075.16796875, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1369, m_Data: ({type:"walk", entities:[406, 5674, 5724], x:1041.1729736328125, z:315.4618835449219, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1369, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1370, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1371, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1374, m_Data: ({type:"stance", entities:[191], name:"passive"}) } of size 96 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1375, m_Data: ({type:"train", entities:[6230], template:"units/iber/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1372, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1373, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1374, m_Data: ({type:"walk", entities:[406, 5674, 5724], x:1038.0118408203125, z:310.5795593261719, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1374, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1378, m_Data: ({type:"construct", template:"structures/ptol/house", x:628.1903076171875, z:1218.251953125, angle:2.356194490192345, actorSeed:63596, entities:[219, 5829, 5830], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1375, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1376, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1377, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1378, m_Data: ({type:"walk", entities:[403, 406, 407, 5674, 5724], x:1014.6407470703125, z:312.6195373535156, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1378, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1381, m_Data: ({type:"walk", entities:[159, 5383], x:1106.8685302734375, z:429.83831787109375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1381, m_Data: ({type:"construct", template:"structures/gaul/house", x:361.80682373046875, z:1059.462646484375, angle:2.356194490192345, actorSeed:41214, entities:[251, 252], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1379, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1382, m_Data: ({type:"walk", entities:[6181, 6182], x:314.8583679199219, z:349.6254577636719, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1380, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1381, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1382, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1383, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1384, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1388, m_Data: ({type:"construct", template:"structures/iber/house", x:332.7874755859375, z:349.86083984375, angle:2.356194490192345, actorSeed:10201, entities:[6181, 6182], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1388, m_Data: ({type:"construct", template:"structures/rome/field", x:469.6398010253906, z:206.15933227539062, angle:2.356194490192345, actorSeed:18049, entities:[5833], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 265 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1385, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1386, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1387, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1388, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1389, m_Data: ({type:"construct", template:"structures/gaul/barracks", x:965.0357666015625, z:308.2894592285156, angle:2.356194490192345, actorSeed:13701, entities:[406, 407, 5674, 5724, 403], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 312 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1389, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1390, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1393, m_Data: ({type:"set-rallypoint", entities:[366], x:469.6398010253906, z:206.15933227539062, data:{command:"repair", target:6264}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1394, m_Data: ({type:"construct", template:"structures/gaul/house", x:1101.3113196868703, z:484.58658986986006, angle:2.356201171875, actorSeed:56608, entities:[5466, 5467, 5627, 6051, 6052], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1391, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1394, m_Data: ({type:"construct", template:"structures/iber/house", x:340.60454634455994, z:342.04747387382804, angle:2.356201171875, actorSeed:6991, entities:[6181, 6182], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1392, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1395, m_Data: ({type:"train", template:"units/rome/support_female_citizen", count:1, entities:[366], pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1393, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1394, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1397, m_Data: ({type:"train", entities:[214], template:"units/ptol/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1395, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1396, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1397, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6239], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1397, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1400, m_Data: ({type:"set-rallypoint", entities:[214], x:794.0665588378906, z:1089.1499328613281, data:{command:"repair", target:6179}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1400, m_Data: ({type:"set-rallypoint", entities:[246], x:452.7682189941406, z:1052.456787109375, data:{command:"repair", target:6199}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1398, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1399, m_Data: ({type:"autoqueue-on", entities:[6239]}) } of size 80 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1401, m_Data: ({type:"set-rallypoint", entities:[214], x:774.8288269042969, z:1108.3868255615234, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/ptol/field", target:6266}, queued:true}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1399, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1400, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1401, m_Data: ({type:"set-rallypoint", entities:[6239], x:906, z:346, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:2366}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1401, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1404, m_Data: ({type:"set-rallypoint", entities:[214], x:747.1677856445312, z:1108.6834106445312, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:226}, queued:false}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1402, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1403, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1404, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1405, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1406, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1407, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1411, m_Data: ({type:"returnresource", entities:[368, 5420, 5421, 5597, 5598], target:366, queued:false, pushFront:false, formation:(void 0)}) } of size 186 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1411, m_Data: ({type:"alert-end", entities:[246]}) } of size 77 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1408, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1409, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1413, m_Data: ({type:"walk", entities:[368, 5420, 5421, 5597, 5598], x:473.64642333984375, z:255.07467651367188, queued:true, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1410, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1411, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1414, m_Data: ({type:"construct", template:"structures/iber/house", x:415.0813352019534, z:480.07754048643153, angle:2.356201171875, actorSeed:39630, entities:[5527, 5547], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1412, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1413, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1414, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1415, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1416, m_Data: ({type:"construct", template:"structures/gaul/house", x:905.88134765625, z:179.54083251953125, angle:2.356194490192345, actorSeed:40784, entities:[5716, 5571], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 276 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1416, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1420, m_Data: ({type:"construct", template:"structures/gaul/field", x:450.49041748046875, z:1016.5787353515625, angle:2.356194490192345, actorSeed:47459, entities:[5914, 5915, 6116, 6117], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1417, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1418, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1419, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1420, m_Data: ({type:"gather", entities:[5716, 5571], target:2207, queued:true, pushFront:false, formation:(void 0)}) } of size 145 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1423, m_Data: ({type:"construct", template:"structures/ptol/house", x:816.2805366021089, z:1093.3550838429353, angle:2.356201171875, actorSeed:60684, entities:[5377, 5461, 5462, 5583, 5584], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1420, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1423, m_Data: ({type:"train", entities:[182], template:"units/pers/support_female_citizen", count:7, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1421, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1422, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1425, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1423, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1426, m_Data: ({type:"construct", template:"structures/rome/house", x:472.7843933105469, z:261.131591796875, angle:2.356194490192345, actorSeed:64387, entities:[368, 5420, 5421, 5597, 5598], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 309 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1424, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1428, m_Data: ({type:"repair", entities:[368, 5420, 5421, 5597, 5598], target:6175, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 197 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1428, m_Data: ({type:"construct", template:"structures/gaul/house", x:459.84222412109375, z:994.7550048828125, angle:2.356194490192345, actorSeed:1112, entities:[5914, 5915, 6116, 6117], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1425, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1426, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1427, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1430, m_Data: ({type:"walk", entities:[5736, 5737], x:1008.2948608398438, z:920.5951538085938, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1428, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1431, m_Data: ({type:"set-rallypoint", entities:[366], x:469.6398010253906, z:206.15933227539062, data:{command:"repair", target:6264}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1429, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1430, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1433, m_Data: ({type:"train", template:"units/rome/support_female_citizen", count:1, entities:[366], pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1433, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1431, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1432, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1436, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1433, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1436, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1436, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1436, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1436, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1436, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1436, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1437, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1434, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1437, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1437, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1437, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1437, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1437, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1437, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1437, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1438, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1435, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1438, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1438, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1438, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1439, m_Data: ({type:"train", template:"units/ptol/infantry_pikeman_b", count:1, entities:[6065], pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1438, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1436, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1438, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1439, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1439, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1439, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1439, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1439, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1439, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1440, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1437, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1440, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1440, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1440, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1440, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1440, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1440, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1438, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1441, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1441, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1441, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1441, m_Data: ({type:"autoqueue-on", entities:[6065]}) } of size 80 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1441, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1441, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1441, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1439, m_Data: ({type:"returnresource", entities:[6130, 6131, 6132, 6133], target:278, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1441, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1442, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1442, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1439, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1442, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1442, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1442, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1442, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1442, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1442, m_Data: ({type:"construct", template:"structures/pers/house", x:1013.4270324964589, z:891.3039888564766, angle:2.356201171875, actorSeed:43208, entities:[5736, 5737], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1443, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1443, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1443, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1440, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1443, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1443, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1441, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1444, m_Data: ({type:"repair", entities:[5467, 5627, 6051, 6052], target:6267, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1442, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1445, m_Data: ({type:"set-rallypoint", entities:[5849], x:558, z:314, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1936}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1443, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1446, m_Data: ({type:"set-rallypoint", entities:[6065], x:630, z:1110, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1035}, queued:false}) } of size 284 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1446, m_Data: ({type:"gather", entities:[5736, 5737], target:5819, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1447, m_Data: ({type:"repair", entities:[5467, 5627, 6051, 6052], target:6167, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1444, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1448, m_Data: ({type:"train", template:"units/rome/infantry_javelineer_b", count:1, entities:[5849], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1445, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1446, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1447, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1448, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1449, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1453, m_Data: ({type:"train", entities:[6006], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1450, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1451, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1452, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1454, m_Data: ({type:"construct", template:"structures/sele/house", x:256.5650634765625, z:803.1572265625, angle:2.356194490192345, actorSeed:41448, entities:[6130, 6131, 6132, 6133], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1453, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1454, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1456, m_Data: ({type:"gather", entities:[6130, 6131, 6132, 6133], target:6124, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1455, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1456, m_Data: ({type:"garrison", entities:[407], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1456, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1457, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1460, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1458, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1461, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:4, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1459, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1463, m_Data: ({type:"gather", entities:[251, 252], target:261, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1460, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1461, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1462, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1464, m_Data: ({type:"gather", entities:[6194, 6195], target:996, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1463, m_Data: ({type:"set-rallypoint", entities:[398], x:865.7207489013672, z:228.4088592529297, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/gaul/field", target:6240}, queued:false}) } of size 295 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1465, m_Data: ({type:"walk", entities:[151, 152, 153, 154, 5535], x:1036.54052734375, z:535.37451171875, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1463, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 1464, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1465, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1466, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1467, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1468, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1471, m_Data: ({type:"construct", template:"structures/gaul/field", x:1050.2790952088353, z:523.5915562943608, angle:2.356201171875, actorSeed:57516, entities:[151, 152, 153, 154, 5535], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1469, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1470, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1471, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1475, m_Data: ({type:"gather", entities:[6194, 6195], target:1050, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1472, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1473, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1476, m_Data: ({type:"stop-production", entity:366, id:14}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1474, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1475, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1478, m_Data: ({type:"train", entities:[6346], template:"units/pers/infantry_spearman_b", count:2, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1476, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1479, m_Data: ({type:"set-rallypoint", entities:[366], x:469.6398010253906, z:206.15933227539062, data:{command:"repair", target:6264}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1477, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1478, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1482, m_Data: ({type:"train", entities:[246], template:"units/gaul/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1479, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1480, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1481, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1484, m_Data: ({type:"set-rallypoint", entities:[6346], x:962, z:778, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:843}, queued:false}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1484, m_Data: ({type:"set-rallypoint", entities:[246], x:450.49041748046875, z:1016.5787353515625, data:{command:"repair", target:6283}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1482, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1483, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1484, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1485, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1486, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1487, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1488, m_Data: ({type:"returnresource", entities:[399, 400, 402], target:5460, queued:false, pushFront:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1488, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1490, m_Data: ({type:"construct", template:"structures/sele/field", x:149.58303833007812, z:786.0392456054688, angle:2.356194490192345, actorSeed:40476, entities:[5517], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1492, m_Data: ({type:"returnresource", entities:[6347, 6348], target:214, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1489, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1490, m_Data: ({type:"gather", entities:[399, 400, 402], target:419, queued:true, pushFront:false, formation:(void 0)}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1493, m_Data: ({type:"train", entities:[5911], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1493, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[5911], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1490, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1491, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1492, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1495, m_Data: ({type:"gather", entities:[6357, 6358, 6359], target:1804, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1493, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1494, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1497, m_Data: ({type:"construct", template:"structures/ptol/field", x:759.2340006532377, z:1092.791298811276, angle:2.356201171875, actorSeed:20657, entities:[6347, 6348], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1498, m_Data: ({type:"set-rallypoint", entities:[5911], x:362, z:1130, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1277}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1495, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1496, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1498, m_Data: ({type:"construct", template:"structures/gaul/field", x:850.126152145942, z:212.81340209633456, angle:2.356201171875, actorSeed:35886, entities:[6106, 6166, 6197], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1497, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1498, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1499, m_Data: ({type:"construct", template:"structures/gaul/field", x:830.2796827479841, z:228.4079694035636, angle:2.356201171875, actorSeed:21179, entities:[6106, 6166, 6197], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1499, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1503, m_Data: ({type:"returnresource", entities:[5622, 5705, 6082, 6113, 6147], target:5434, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1503, m_Data: ({type:"set-rallypoint", entities:[214], x:759.2339935302734, z:1092.7913055419922, data:{command:"repair", target:6367}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1500, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1503, m_Data: ({type:"train", entities:[6230], template:"units/iber/infantry_javelineer_b", count:4, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1503, m_Data: ({type:"train", entities:[5849], template:"units/rome/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1501, m_Data: ({type:"construct", template:"structures/gaul/field", x:830.2789672912902, z:259.5915236061567, angle:2.356201171875, actorSeed:65354, entities:[6106, 6166, 6197], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1501, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1502, m_Data: ({type:"construct", template:"structures/gaul/field", x:814.687616351487, z:243.99939696076368, angle:2.356201171875, actorSeed:48282, entities:[6106, 6166, 6197], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1502, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1503, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1504, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1507, m_Data: ({type:"train", entities:[214], template:"units/ptol/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1507, m_Data: ({type:"set-rallypoint", entities:[6230], x:362, z:430, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1805}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1505, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1506, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1510, m_Data: ({type:"construct", template:"structures/gaul/house", x:468.16656494140625, z:1002.9060668945312, angle:2.356194490192345, actorSeed:57528, entities:[5914, 5915, 6116, 6117], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1507, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1508, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1509, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1510, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1514, m_Data: ({type:"set-rallypoint", entities:[182], x:966, z:762, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:875}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1511, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1512, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1513, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1514, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1517, m_Data: ({type:"train", entities:[366], template:"units/rome/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1515, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1518, m_Data: ({type:"set-rallypoint", entities:[6346], x:966, z:762, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:875}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1516, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1520, m_Data: ({type:"construct", template:"structures/ptol/house", x:806.9616248532465, z:1101.081125357291, angle:2.356201171875, actorSeed:8343, entities:[5377, 5461, 5462, 5583, 5584], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1517, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1518, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1519, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1520, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1521, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1523, m_Data: ({type:"train", entities:[278], template:"units/sele/support_female_citizen", count:8, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1522, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1523, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1524, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1528, m_Data: ({type:"construct", template:"structures/iber/storehouse", x:359.544677734375, z:439.0428161621094, angle:2.356194490192345, actorSeed:31848, entities:[316, 317, 5381, 5382, 5452, 5485, 5486, 5526, 5577, 5578, 5605], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 409 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1525, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1526, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1530, m_Data: ({type:"construct", template:"structures/rome/field", x:478.6526184082031, z:164.48892211914062, angle:2.356194490192345, actorSeed:11434, entities:[5758, 5832, 5834], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1527, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1528, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1529, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1530, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1531, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1532, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1533, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1534, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1535, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 19, m_Player: -1, m_Turn: 1539, m_Data: ({type:"back-to-work", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1536, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1537, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1540, m_Data: ({type:"gather", entities:[219, 5829, 5830], target:1073, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1538, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1541, m_Data: ({type:"construct", template:"structures/iber/house", x:422.89502417916174, z:472.2608141393913, angle:2.356201171875, actorSeed:14218, entities:[5527, 5547], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1539, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1540, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1543, m_Data: ({type:"walk", entities:[191], x:615.1713256835938, z:307.06817626953125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1541, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1544, m_Data: ({type:"walk", entities:[191], x:659.3781127929688, z:308.03167724609375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1543, m_Data: ({type:"set-rallypoint", entities:[278], x:86, z:826, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1506}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1542, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1544, m_Data: ({type:"walk", entities:[191], x:660.6626586914062, z:308.88018798828125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1543, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1546, m_Data: ({type:"garrison", entities:[254], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1544, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1545, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1548, m_Data: ({type:"attack-walk", entities:[5919, 6058, 6162, 6163, 6164, 6185], x:588.460693359375, z:316.99981689453125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 267 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1546, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1547, m_Data: ({type:"returnresource", entities:[401], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 142 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1549, m_Data: ({type:"attack-walk", entities:[5919, 6058, 6162, 6163, 6164, 6185], x:590.2481079101562, z:316.9982604980469, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 267 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1547, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1550, m_Data: ({type:"attack-walk", entities:[5919, 6058, 6162, 6163, 6164, 6185], x:593.0646362304688, z:320.3764343261719, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 267 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1550, m_Data: ({type:"construct", template:"structures/gaul/field", x:1052.2980931980383, z:490.38914936489954, angle:2.356201171875, actorSeed:47943, entities:[5622, 5705, 6082, 6113, 6147], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1548, m_Data: ({type:"returnresource", entities:[5394], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 142 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1548, m_Data: ({type:"returnresource", entities:[5395], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 142 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1548, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1552, m_Data: ({type:"train", template:"units/ptol/infantry_pikeman_b", count:1, entities:[5831], pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1549, m_Data: ({type:"returnresource", entities:[5438], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 142 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1551, m_Data: ({type:"walk", entities:[191], x:826.2262573242188, z:276.3398132324219, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1549, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1550, m_Data: ({type:"returnresource", entities:[5439], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 142 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1550, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1553, m_Data: ({type:"walk", entities:[191], x:826.2262573242188, z:343.3309631347656, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1551, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1554, m_Data: ({type:"walk", entities:[191], x:826.2262573242188, z:365.6610412597656, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1555, m_Data: ({type:"autoqueue-on", entities:[5831]}) } of size 80 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1552, m_Data: ({type:"returnresource", entities:[5440], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 142 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1552, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1553, m_Data: ({type:"returnresource", entities:[5464], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 142 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1553, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1554, m_Data: ({type:"returnresource", entities:[5396], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 142 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1554, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1555, m_Data: ({type:"returnresource", entities:[5484], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 142 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1558, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1555, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1558, m_Data: ({type:"walk", entities:[191], x:502.4347839355469, z:538.7222290039062, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1556, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1559, m_Data: ({type:"walk", entities:[191], x:424.2781677246094, z:789.9396362304688, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1557, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1560, m_Data: ({type:"set-rallypoint", entities:[5911], x:362, z:1130, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1277}, queued:false}) } of size 284 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1558, m_Data: ({type:"returnresource", entities:[5504], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 142 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1560, m_Data: ({type:"walk", entities:[191], x:318.2085266113281, z:722.9480590820312, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1558, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1561, m_Data: ({type:"walk", entities:[191], x:273.54791259765625, z:505.22625732421875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1559, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1562, m_Data: ({type:"walk", entities:[191], x:334.9565124511719, z:438.235107421875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1560, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1564, m_Data: ({type:"train", entities:[6006], template:"units/gaul/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1561, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1564, m_Data: ({type:"gather", entities:[5919, 6058, 6162, 6163, 6164, 6185], target:1939, queued:false, pushFront:false, formation:(void 0)}) } of size 189 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1562, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1563, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1564, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1565, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1567, m_Data: ({type:"construct", template:"structures/sele/barracks", x:129.46273803710938, z:753.6716918945312, angle:2.356194490192345, actorSeed:20778, entities:[283, 284], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 307 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1566, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1567, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1570, m_Data: ({type:"set-rallypoint", entities:[5849], x:570, z:310, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1939}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1568, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1572, m_Data: ({type:"train", entities:[5911], template:"units/gaul/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1569, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1570, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1571, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1572, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1573, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1574, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1575, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1576, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1577, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1578, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1579, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1580, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1584, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:3, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1581, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1584, m_Data: ({type:"train", entities:[366], template:"units/rome/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1584, m_Data: ({type:"construct", template:"structures/ptol/field", x:743.6392721357258, z:1077.1961058465279, angle:2.356201171875, actorSeed:53645, entities:[6347], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1582, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1585, m_Data: ({type:"train", entities:[6346], template:"units/pers/infantry_spearman_b", count:6, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1583, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1587, m_Data: ({type:"construct", template:"structures/iber/house", x:324.97411043009157, z:342.0437693463009, angle:2.356201171875, actorSeed:6452, entities:[6181, 6182], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1584, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1585, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1589, m_Data: ({type:"train", entities:[246], template:"units/gaul/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1586, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1587, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1588, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1591, m_Data: ({type:"set-rallypoint", entities:[246], x:419.42694091796875, z:1011.6591796875, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/gaul/field", target:6233}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1589, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1591, m_Data: ({type:"train", entities:[214], template:"units/ptol/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1590, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1591, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1592, m_Data: ({type:"construct", template:"structures/sele/field", x:179.0615234375, z:817.73828125, angle:2.356194490192345, actorSeed:46216, entities:[282], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1592, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1596, m_Data: ({type:"construct", template:"structures/gaul/house", x:1093.496238685192, z:476.77124251781146, angle:2.356201171875, actorSeed:10473, entities:[5466, 5467, 5627, 6051, 6052], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1593, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1594, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1595, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1598, m_Data: ({type:"gather", entities:[5466, 5467, 5627, 6051, 6052], target:6383, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1596, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1597, m_Data: ({type:"autoqueue-on", entities:[214]}) } of size 80 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1600, m_Data: ({type:"construct", template:"structures/rome/field", x:445.5879821777344, z:194.32589721679688, angle:2.356194490192345, actorSeed:9312, entities:[5758, 5832, 5833, 5834, 6109, 6110], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 320 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1597, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1598, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1599, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1603, m_Data: ({type:"autoqueue-on", entities:[246]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1600, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1602, m_Data: ({type:"set-rallypoint", entities:[214], x:759.2339935302734, z:1092.7913055419922, data:{command:"repair", target:6367}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1601, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1602, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1602, m_Data: ({type:"unload-all", garrisonHolders:[278]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1605, m_Data: ({type:"walk", entities:[159, 5383], x:1090.15673828125, z:381.74688720703125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1602, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1603, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1604, m_Data: ({type:"set-rallypoint", entities:[214], x:743.6392669677734, z:1077.1961059570312, data:{command:"repair", target:6496}, queued:true}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1604, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1607, m_Data: ({type:"walk", entities:[191], x:755.9166259765625, z:394.4913330078125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1605, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1606, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1610, m_Data: ({type:"walk", entities:[159, 5383], x:1039.8206787109375, z:314.91070556640625, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1607, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1608, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1611, m_Data: ({type:"construct", template:"structures/rome/house", x:424.8096008300781, z:203.8638916015625, angle:2.356194490192345, actorSeed:28522, entities:[5758, 5832, 5833, 5834, 6109, 6110], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 320 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1609, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1613, m_Data: ({type:"repair", entities:[5758, 5832, 5833, 5834, 6109, 6110], target:6513, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 208 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1610, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1613, m_Data: ({type:"walk", entities:[191], x:496.8522644042969, z:583.3828735351562, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1611, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1614, m_Data: ({type:"walk", entities:[191], x:351.70452880859375, z:644.7914428710938, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1612, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1615, m_Data: ({type:"walk", entities:[191], x:407.53057861328125, z:851.3482055664062, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1613, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1616, m_Data: ({type:"walk", entities:[191], x:401.9476623535156, z:935.0873413085938, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1614, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1617, m_Data: ({type:"set-rallypoint", entities:[366], x:478.6526184082031, z:164.48892211914062, data:{command:"repair", target:6388}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1615, m_Data: ({type:"autoqueue-on", entities:[278]}) } of size 80 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1617, m_Data: ({type:"walk", entities:[191], x:334.9565124511719, z:918.33935546875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1615, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1616, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1617, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1620, m_Data: ({type:"train", template:"units/rome/support_female_citizen", count:1, entities:[366], pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1618, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1619, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1623, m_Data: ({type:"attack", entities:[159, 5383], target:5863, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1620, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1621, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1624, m_Data: ({type:"set-rallypoint", entities:[310], x:269.53485107421875, z:446.2928466796875, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1622, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1623, m_Data: ({type:"gather", entities:[218, 5710, 5769, 5902], target:6266, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1623, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1624, m_Data: ({type:"repair", entities:[218, 5710, 5769, 5902], target:6367, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1624, m_Data: ({type:"walk", entities:[287, 5634], x:326.3832092285156, z:1033.51513671875, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1627, m_Data: ({type:"set-rallypoint", entities:[5854, 6522, 5706, 5539, 6385], x:482.7588806152344, z:236.20223999023438, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/rome/field", target:6362}, queued:false}) } of size 339 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1624, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1627, m_Data: ({type:"gather", entities:[6523], target:6111, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1625, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1628, m_Data: ({type:"returnresource", entities:[253, 6066], target:6231, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1628, m_Data: ({type:"gather", entities:[6524], target:6111, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1626, m_Data: ({type:"repair", entities:[5394, 5438, 5439, 5440, 5464, 5504, 401], target:6372, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 219 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1626, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1627, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1628, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1629, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1632, m_Data: ({type:"gather", entities:[253, 6066], target:262, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1630, m_Data: ({type:"repair", entities:[5394], target:6374, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1633, m_Data: ({type:"set-rallypoint", entities:[5849], x:558, z:314, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1936}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1630, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1631, m_Data: ({type:"repair", entities:[5438], target:6373, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1631, m_TurnLength: 200 } of size 9 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 01AC0CD633B15A3B, m_Name: leopard, m_PlayerID: 8, m_Status: 2 }, { m_GUID: 2622485D55CE98BD, m_Name: jeb0815 (1422), m_PlayerID: 6, m_Status: 2 }, { m_GUID: 34D27C897FB54A36, m_Name: erictommy01 (1316), m_PlayerID: 1, m_Status: 2 }, { m_GUID: 3CE6A620F4CDF268, m_Name: ycswyw (1525), m_PlayerID: 4, m_Status: 2 }, { m_GUID: 79A57AF85C57E86C, m_Name: bumpy (1675), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 83BF8A95DAAFA421, m_Name: guerringuerrin (1368), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 895D558AE66E0E2B, m_Name: pandrav, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 95C069C4AC2E1A3C, m_Name: Havran (1922), m_PlayerID: 7, m_Status: 2 }, { m_GUID: 9BCA1967D221E791, m_Name: fernando154822 (1494), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B2FBE11B9BB2F7E4, m_Name: Wolf12 (1796), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B5CBF0BEEC1E4665, m_Name: SaidRdz (1910), m_PlayerID: 2, m_Status: 2 }, { m_GUID: E82832DD678BF6D4, m_Name: BLACK.justice (1378), m_PlayerID: 5, m_Status: 2 } } } of size 637 from server

Net message: ({newAssignments:{'01AC0CD633B15A3B':{status:2, player:8, name:"leopard"}, '2622485D55CE98BD':{status:2, player:6, name:"jeb0815 (1422)"}, '34D27C897FB54A36':{status:2, player:1, name:"erictommy01 (1316)"}, '3CE6A620F4CDF268':{status:2, player:4, name:"ycswyw (1525)"}, '79A57AF85C57E86C':{status:0, player:-1, name:"bumpy (1675)"}, '83BF8A95DAAFA421':{status:0, player:-1, name:"guerringuerrin (1368)"}, '895D558AE66E0E2B':{status:2, player:3, name:"pandrav"}, '95C069C4AC2E1A3C':{status:2, player:7, name:"Havran (1922)"}, '9BCA1967D221E791':{status:0, player:-1, name:"fernando154822 (1494)"}, B2FBE11B9BB2F7E4:{status:0, player:-1, name:"Wolf12 (1796)"}, B5CBF0BEEC1E4665:{status:2, player:2, name:"SaidRdz (1910)"}, E82832DD678BF6D4:{status:2, player:5, name:"BLACK.justice (1378)"}}, type:"players"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 1632, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1633, m_Data: ({type:"repair", entities:[5377, 5461, 5462, 5583, 5584, 6016, 6067, 6104], target:6367, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1633, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1635, m_Data: ({type:"repair", entities:[5377, 5461, 5462, 5583, 5584, 6016, 6067, 6104], target:6496, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1634, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1638, m_Data: ({type:"set-rallypoint", entities:[246], x:402, z:1074, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:262}, queued:false}) } of size 294 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1635, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1636, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1639, m_Data: ({type:"train", entities:[182], template:"units/pers/support_female_citizen", count:6, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1640, m_Data: ({type:"unload-template", all:false, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[246]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1637, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1640, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1638, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1641, m_Data: ({type:"train", template:"units/rome/infantry_javelineer_b", count:1, entities:[5849], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1639, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1640, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1643, m_Data: ({type:"walk", entities:[6525, 6526, 6527, 6528, 6529], x:968.5396118164062, z:843.1461791992188, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1641, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1642, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1643, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1646, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1644, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1645, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1648, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1648, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1646, m_Data: ({type:"construct", template:"structures/gaul/field", x:862.7442978481055, z:178.02886368652125, angle:2.356201171875, actorSeed:50581, entities:[5439], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 265 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1648, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1649, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1646, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1649, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1649, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1649, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1649, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1649, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1650, m_Data: ({type:"train", entities:[6230], template:"units/iber/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1647, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1650, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1650, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1650, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1650, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1650, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1648, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1650, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1650, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1651, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1651, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1651, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1651, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1652, m_Data: ({type:"construct", template:"structures/gaul/house", x:478.6793212890625, z:1011.9361572265625, angle:2.356194490192345, actorSeed:64119, entities:[5914, 5915, 6116, 6117], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1651, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1651, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1650, m_Data: ({type:"construct", template:"structures/sele/house", x:266.92572021484375, z:791.3680419921875, angle:2.356194490192345, actorSeed:297, entities:[6132], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1649, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1651, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1652, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1652, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1652, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1653, m_Data: ({type:"walk", entities:[159, 5383], x:1133.468994140625, z:435.3895568847656, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1652, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1652, m_Data: ({type:"construct", template:"structures/pers/field", x:1071.1067281986293, z:886.9453951228652, angle:2.356201171875, actorSeed:42301, entities:[6525, 6526, 6527, 6528, 6529], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1652, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1652, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1652, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1650, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1651, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1652, m_Data: ({type:"gather", entities:[6132], target:6232, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1652, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1653, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1654, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1655, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1657, m_Data: ({type:"construct", template:"structures/ptol/house", x:798.4390467878242, z:1109.6035630956803, angle:2.356201171875, actorSeed:64092, entities:[6016, 6017, 6068], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1656, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1657, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1658, m_Data: ({type:"attack", entities:[403, 406, 5674, 5724], target:5383, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 186 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1658, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1659, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1660, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1664, m_Data: ({type:"walk", entities:[159, 5383], x:1135.173583984375, z:503.0679931640625, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1663, m_Data: ({type:"walk", entities:[6029, 6030, 6304], x:1081.6514892578125, z:780.47119140625, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1661, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1662, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1663, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1664, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1668, m_Data: ({type:"construct", template:"structures/iber/field", x:259.5943336932483, z:453.254944806445, angle:2.356201171875, actorSeed:25736, entities:[6563, 6564], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1665, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1666, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1666, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1667, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1668, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1669, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1670, m_Data: ({type:"construct", template:"structures/gaul/sentry_tower", x:1010.68408203125, z:306.17913818359375, angle:2.356194490192345, actorSeed:61351, entities:[403, 406, 5674, 5724], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1670, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1671, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1674, m_Data: ({type:"set-rallypoint", entities:[310], x:259.5943298339844, z:453.25494384765625, data:{command:"repair", target:6580}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1672, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1673, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1676, m_Data: ({type:"train", template:"units/sele/infantry_javelineer_b", count:1, entities:[6558], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1674, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1678, m_Data: ({type:"construct", template:"structures/rome/field", x:436.1267395019531, z:171.71310424804688, angle:2.356194490192345, actorSeed:59915, entities:[6569, 6570], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 276 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1675, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1676, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1679, m_Data: ({type:"autoqueue-on", entities:[6558]}) } of size 80 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1680, m_Data: ({type:"construct", template:"structures/ptol/field", x:809.6617278467627, z:1073.5552709498193, angle:2.356201171875, actorSeed:48271, entities:[5711], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1677, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1680, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1678, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1679, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1682, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1682, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1683, m_Data: ({type:"set-rallypoint", entities:[366], x:445.5879821777344, z:194.32589721679688, data:{command:"repair", target:6513}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1680, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1682, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1683, m_Data: ({type:"construct", template:"structures/pers/house", x:1065.03139746342, z:800.0801402747982, angle:2.356201171875, actorSeed:44563, entities:[6029, 6030, 6304], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1683, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1683, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1683, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1681, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1684, m_Data: ({type:"gather", entities:[6029, 6030, 6304], target:6276, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1682, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1684, m_Data: ({type:"set-rallypoint", entities:[6558], x:86, z:814, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1504}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1683, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1684, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1687, m_Data: ({type:"set-rallypoint", entities:[366], x:478.6526184082031, z:164.48892211914062, data:{command:"repair", target:6388}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1685, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1686, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1687, m_Data: ({type:"gather", entities:[5395, 5396, 5484], target:6366, queued:false, pushFront:false, formation:(void 0)}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1687, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1688, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1692, m_Data: ({type:"construct", template:"structures/gaul/house", x:1116.942846269828, z:500.21591692077675, angle:2.356201171875, actorSeed:36234, entities:[5627, 6051, 6052], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1691, m_Data: ({type:"gather", entities:[5737], target:6351, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1689, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1690, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1693, m_Data: ({type:"construct", template:"structures/iber/house", x:415.0782911788543, z:464.44712537883674, angle:2.356201171875, actorSeed:259, entities:[5527, 5547], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1694, m_Data: ({type:"gather", entities:[5627, 6051, 6052], target:6383, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1691, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1692, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1693, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1694, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1697, m_Data: ({type:"train", entities:[366], template:"units/rome/support_female_citizen", count:4, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1695, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1698, m_Data: ({type:"walk", entities:[287, 5634], x:358.587646484375, z:1009.7259521484375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1696, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1697, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1698, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1699, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1702, m_Data: ({type:"set-rallypoint", entities:[182], x:965.8874969482422, z:765.2627716064453, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1703, m_Data: ({type:"train", entities:[6006], template:"units/gaul/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1700, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1701, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1704, m_Data: ({type:"set-rallypoint", entities:[6346], x:965.8874969482422, z:765.2627716064453, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1704, m_Data: ({type:"construct", template:"structures/gaul/field", x:466.3924560546875, z:1033.293701171875, angle:2.356194490192345, actorSeed:15987, entities:[5914, 5915, 6116, 6117], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1702, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1703, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1707, m_Data: ({type:"set-rallypoint", entities:[6346], x:962, z:774, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:863}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1704, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1705, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1706, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1707, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1710, m_Data: ({type:"construct", template:"structures/rome/storehouse", x:601.7371826171875, z:291.57098388671875, angle:2.356194490192345, actorSeed:13141, entities:[372, 5499, 5501, 5549, 5550], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 314 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1708, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1712, m_Data: ({type:"set-rallypoint", entities:[6065, 5831], x:646, z:1126, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1022}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1709, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1712, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:3, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1710, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1711, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1714, m_Data: ({type:"walk", entities:[191], x:520.7866821289062, z:480.6669921875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1712, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1715, m_Data: ({type:"set-rallypoint", entities:[5849], x:590, z:294, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1901}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1713, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1714, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1715, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1717, m_Data: ({type:"walk", entities:[287, 5634], x:370.67578125, z:987.1110229492188, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1716, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1717, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1718, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1720, m_Data: ({type:"walk", entities:[287, 5634], x:395.950927734375, z:1002.528076171875, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1719, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1722, m_Data: ({type:"walk", entities:[191], x:430.8545837402344, z:453.7532653808594, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1723, m_Data: ({type:"gather", entities:[247, 251, 252, 253, 254, 5559, 5640, 6066, 6115, 6573, 6574], target:6114, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 273 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1720, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1721, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1722, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1725, m_Data: ({type:"walk", entities:[6601, 6602, 6603, 6500, 6502], x:1073.4207763671875, z:581.38232421875, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1723, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 1724, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1725, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1728, m_Data: ({type:"garrison", entities:[247, 251, 252, 253, 254, 5559, 5640, 6066, 6115, 6573, 6574], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 275 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1726, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6545], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1726, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1727, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1731, m_Data: ({type:"construct", template:"structures/rome/house", x:459.3403625488281, z:245.20956420898438, angle:2.356194490192345, actorSeed:39503, entities:[368, 5420, 5421, 5598], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 298 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1728, m_Data: ({type:"autoqueue-on", entities:[6545]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1728, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1729, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1732, m_Data: ({type:"gather", entities:[368, 5420, 5421, 5598], target:6362, queued:true, pushFront:false, formation:(void 0)}) } of size 167 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1732, m_Data: ({type:"attack", entities:[287, 5634], target:5746, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1730, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1734, m_Data: ({type:"returnresource", entities:[5641, 5642, 5746, 5747, 5748, 5913], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1731, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1734, m_Data: ({type:"walk", entities:[191], x:413.7205505371094, z:416.8614501953125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1734, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1732, m_Data: ({type:"set-rallypoint", entities:[6545], x:994, z:326, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:588}, queued:false}) } of size 284 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1735, m_Data: ({type:"returnresource", entities:[5641, 5642, 5746, 5747, 5748, 5913], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1732, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1735, m_Data: ({type:"walk", entities:[191], x:382.188720703125, z:376.06988525390625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1733, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1734, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1735, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1736, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1740, m_Data: ({type:"construct", template:"structures/ptol/field", x:796.7916867361872, z:1055.2354448469493, angle:2.356201171875, actorSeed:39853, entities:[6103], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1737, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1738, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1741, m_Data: ({type:"garrison", entities:[5641, 5642, 5747, 5748, 5913], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 208 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1739, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1742, m_Data: ({type:"walk", entities:[287, 5634], x:347.0076599121094, z:934.4786376953125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1740, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1743, m_Data: ({type:"walk", entities:[287, 5634], x:346.51629638671875, z:933.8284912109375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1743, m_Data: ({type:"set-rallypoint", entities:[366], x:478.6526184082031, z:164.48892211914062, data:{command:"repair", target:6388}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1741, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1742, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1744, m_Data: ({type:"walk", entities:[287, 5634], x:346.5565185546875, z:933.646484375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1744, m_Data: ({type:"walk", entities:[287, 5634], x:346.3293151855469, z:933.5796508789062, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1743, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1745, m_Data: ({type:"walk", entities:[287, 5634], x:346.3293151855469, z:933.5796508789062, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1744, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:995.8368530273438, z:311.20037841796875, angle:2.356194490192345, actorSeed:55587, entities:[403, 406, 5674, 5724], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 303 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1744, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1747, m_Data: ({type:"construct", template:"structures/iber/house", x:332.7911860695483, z:334.2304172638759, angle:2.356201171875, actorSeed:11318, entities:[6181, 6182], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1745, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1746, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1747, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1750, m_Data: ({type:"set-rallypoint", entities:[6621], x:436.1267395019531, z:171.71310424804688, data:{command:"repair", target:6598}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1748, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1749, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1752, m_Data: ({type:"train", template:"units/rome/support_female_citizen_house", count:1, entities:[6621], pushFront:false}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1750, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1751, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1752, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1756, m_Data: ({type:"set-rallypoint", entities:[246], x:386, z:1050, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:261}, queued:false}) } of size 286 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1753, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1757, m_Data: ({type:"set-rallypoint", entities:[6385], x:482.7588806152344, z:236.20223999023438, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/rome/field", target:6362}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1754, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1758, m_Data: ({type:"walk", entities:[6601, 6602, 6603, 6500, 6502], x:1094.8905029296875, z:565.2794189453125, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1755, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1758, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:4, garrisonHolders:[246]}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1759, m_Data: ({type:"train", template:"units/rome/support_female_citizen_house", count:1, entities:[6385], pushFront:false}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1756, m_Data: ({type:"set-rallypoint", entities:[6545], x:995.8368530273438, z:311.20037841796875, data:{command:"repair", target:6651}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1756, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1760, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[246]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1757, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1758, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1759, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1762, m_Data: ({type:"train", entities:[6230], template:"units/iber/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1760, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1763, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1761, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1764, m_Data: ({type:"set-rallypoint", entities:[5706], x:498.6378173828125, z:252.75, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/rome/field", target:6241}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1762, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1765, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1765, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1763, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1765, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1766, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1766, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1766, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1766, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1766, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1764, m_Data: ({type:"set-rallypoint", entities:[6239], x:906, z:346, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:2366}, queued:false}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1767, m_Data: ({type:"set-rallypoint", entities:[246], x:419.42694091796875, z:1011.6591796875, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/gaul/field", target:6233}, queued:false}) } of size 295 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1766, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1766, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1767, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1767, m_Data: ({type:"construct", template:"structures/gaul/house", x:1090.796146029999, z:541.9280356795927, angle:2.356201171875, actorSeed:4091, entities:[6601, 6602, 6603, 6500, 6502], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1764, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1767, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1767, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1767, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1767, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1767, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1768, m_Data: ({type:"train", template:"units/rome/support_female_citizen_house", count:1, entities:[5706], pushFront:false}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1767, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1767, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1768, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1765, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1768, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1768, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1768, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1768, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1768, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1768, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1769, m_Data: ({type:"unload-template", all:true, template:"template_unit_support_female_citizen", owner:4, garrisonHolders:[246]}) } of size 170 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1769, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1769, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1766, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1769, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1769, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1769, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1769, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1769, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1769, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1770, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1770, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1767, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1770, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1770, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1768, m_Data: ({type:"train", template:"units/gaul/infantry_spearman_b", count:1, entities:[6239], pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1770, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1770, m_Data: ({type:"walk", entities:[287, 5634], x:480.414306640625, z:883.0643310546875, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1770, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1770, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1771, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1771, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1768, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1771, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1771, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1771, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1771, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1772, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1769, m_Data: ({type:"autoqueue-on", entities:[6239]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1769, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1772, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1772, m_Data: ({type:"construct", template:"structures/ptol/field", x:781.1973490213138, z:1039.639749587289, angle:2.356201171875, actorSeed:57189, entities:[6576], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1772, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1772, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1772, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1772, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1772, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1770, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1773, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1773, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1771, m_Data: ({type:"autoqueue-on", entities:[6239]}) } of size 80 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1773, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1773, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1773, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1773, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1774, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1771, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1774, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1774, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1774, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1774, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1774, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1772, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1775, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1775, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1775, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1775, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1775, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1775, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1776, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1773, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1776, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1776, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1776, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1776, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1776, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1776, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1776, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1774, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1777, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1777, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1777, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1777, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1777, m_Data: ({type:"patrol", entities:[315, 316, 317, 318, 6357, 6358, 6359, 6547, 6548, 6549, 6550, 6687, 6688, 6689], x:425.23736572265625, z:489.51123046875, target:6546, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 373 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1777, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1777, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1777, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1777, m_Data: ({type:"construct", template:"structures/pers/barracks", x:1051.700449623929, z:792.1233402465124, angle:2.356201171875, actorSeed:60998, entities:[6024, 6025], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 307 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1775, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1778, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1778, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1776, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1779, m_Data: ({type:"set-rallypoint", entities:[5849], x:586, z:294, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1924}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1777, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1780, m_Data: ({type:"gather", entities:[6024, 6025], target:6276, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1778, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1779, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1780, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1781, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1782, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1783, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1784, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1785, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1786, m_Data: ({type:"returnresource", entities:[5521, 5541, 5554, 5571, 5585, 5602, 5610, 5638, 5835, 5872, 5916, 6064, 6087], target:5487, queued:false, pushFront:false, formation:(void 0)}) } of size 277 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1786, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1790, m_Data: ({type:"construct", template:"structures/ptol/house", x:833.3258579364016, z:1076.310500678202, angle:2.356201171875, actorSeed:43263, entities:[6016, 6017, 6068], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1787, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1788, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1791, m_Data: ({type:"back-to-work", entities:[315, 316, 317, 318, 6357, 6358, 6359, 6547, 6548, 6549, 6550, 6687, 6688, 6689]}) } of size 227 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1791, m_Data: ({type:"returnresource", entities:[6130, 6131, 6133], target:278, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1789, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1790, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1794, m_Data: ({type:"set-rallypoint", entities:[246], x:378.8520202636719, z:1036.561767578125, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1791, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1794, m_Data: ({type:"repair", entities:[6130, 6131, 6133], target:6565, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1795, m_Data: ({type:"set-rallypoint", entities:[246], x:375.7947998046875, z:1037.90087890625, data:{command:"gather", resourceType:{generic:"food", specific:"fruit"}, resourceTemplate:"gaia/fruit/berry_01", target:267}, queued:false}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1792, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1793, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1796, m_Data: ({type:"gather", entities:[6130, 6131, 6133], target:6232, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1794, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1795, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1799, m_Data: ({type:"train", entities:[5849], template:"units/rome/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1796, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1797, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1801, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1798, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1798, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1799, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1802, m_Data: ({type:"train", entities:[6346], template:"units/pers/infantry_spearman_b", count:3, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1800, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1801, m_Data: ({type:"construct", template:"structures/gaul/field", x:842.6378107809081, z:189.1122185610464, angle:2.356201171875, actorSeed:35565, entities:[5521, 5541, 5554, 5571, 5585, 5602, 5610, 5638, 5835, 5872, 5916, 6064, 6087], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 400 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1801, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1802, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1804, m_Data: ({type:"construct", template:"structures/sele/house", x:242.94992065429688, z:732.5640869140625, angle:2.356194490192345, actorSeed:14861, entities:[6281], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1803, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1807, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:4, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1807, m_Data: ({type:"train", entities:[6230], template:"units/iber/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1807, m_Data: ({type:"gather", entities:[6281], target:6261, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1804, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1808, m_Data: ({type:"train", entities:[5911], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1805, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1806, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1807, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1808, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1809, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1813, m_Data: ({type:"set-rallypoint", entities:[5911], x:370, z:1158, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1305}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1810, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1811, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1815, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6006], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1812, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1815, m_Data: ({type:"train", entities:[182], template:"units/pers/support_female_citizen", count:7, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1813, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1814, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1815, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1818, m_Data: ({type:"train", entities:[278], template:"units/sele/support_female_citizen", count:4, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1819, m_Data: ({type:"autoqueue-on", entities:[5911]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1816, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1817, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1820, m_Data: ({type:"autoqueue-on", entities:[278]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1818, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1821, m_Data: ({type:"construct", template:"structures/rome/field", x:456.3499755859375, z:153.938232421875, angle:2.356194490192345, actorSeed:11060, entities:[6569, 6570], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 276 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1822, m_Data: ({type:"construct", template:"structures/iber/house", x:348.41824259676105, z:334.23074502858765, angle:2.356201171875, actorSeed:32351, entities:[6181, 6182], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1819, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1823, m_Data: ({type:"gather", entities:[222, 5942, 6194, 6195, 6838, 6857], target:1020, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 217 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1820, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1821, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1824, m_Data: ({type:"gather", entities:[6024, 6025, 6029, 6030, 6304], target:6276, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1825, m_Data: ({type:"walk", entities:[6053, 6094, 6173, 6326, 6334, 6397, 6499, 6501], x:1128.4439697265625, z:581.004638671875, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1822, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1824, m_Data: ({type:"set-rallypoint", entities:[278], x:149.58303833007812, z:786.0392456054688, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/sele/field", target:6451}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1823, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1824, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1825, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1826, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1827, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1828, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1832, m_Data: ({type:"construct", template:"structures/gaul/barracks", x:1153.6007080078125, z:587.4747924804688, angle:2.356194490192345, actorSeed:14581, entities:[6053, 6094, 6173, 6326, 6334, 6397, 6499, 6501], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 373 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1829, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1830, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1831, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1832, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1835, m_Data: ({type:"construct", template:"structures/rome/barracks", x:492.83404541015625, z:146.97201538085938, angle:2.356194490192345, actorSeed:9947, entities:[5758, 5832, 5834, 6569, 6570], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 312 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1833, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1836, m_Data: ({type:"walk", entities:[287, 5634], x:532.6407470703125, z:993.7708740234375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1834, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1838, m_Data: ({type:"repair", entities:[5758, 5832, 5834, 6569, 6570], target:6898, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 197 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1835, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1836, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1837, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1840, m_Data: ({type:"set-rallypoint", entities:[214], x:794.0665588378906, z:1089.1499328613281, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/ptol/field", target:6356}, queued:false}) } of size 295 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1841, m_Data: ({type:"gather", entities:[6094, 6334, 6397], target:562, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1840, m_Data: ({type:"walk", entities:[6529], x:1082.24462890625, z:935.3424072265625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1838, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1839, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1842, m_Data: ({type:"set-rallypoint", entities:[214], x:809.6617279052734, z:1073.5552673339844, data:{command:"repair", target:6599}, queued:true}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1840, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6023], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1840, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1843, m_Data: ({type:"set-rallypoint", entities:[366], x:478.6526184082031, z:164.48892211914062, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/rome/field", target:6837}, queued:false}) } of size 295 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1843, m_Data: ({type:"set-rallypoint", entities:[214], x:796.7916870117188, z:1055.2354431152344, data:{command:"repair", target:6649}, queued:true}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1841, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1842, m_Data: ({type:"autoqueue-on", entities:[6023]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1842, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1845, m_Data: ({type:"set-rallypoint", entities:[366], x:436.1267395019531, z:171.71310424804688, data:{command:"repair", target:6598}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1843, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1844, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1845, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1848, m_Data: ({type:"construct", template:"structures/pers/house", x:1072.8358154296875, z:927.3799438476562, angle:2.356194490192345, actorSeed:31839, entities:[6529], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1846, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1847, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1848, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1851, m_Data: ({type:"gather", entities:[6529], target:6861, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1849, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1850, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1853, m_Data: ({type:"gather", entities:[319], target:5183, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1853, m_Data: ({type:"returnresource", entities:[6631, 6632], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1854, m_Data: ({type:"returnresource", entities:[215, 216, 217, 5493, 5531, 6043, 6648, 6838], target:5563, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1851, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1854, m_Data: ({type:"walk", entities:[319], x:445.2032165527344, z:581.6832885742188, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1855, m_Data: ({type:"gather", entities:[6631, 6632], target:6114, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1852, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1855, m_Data: ({type:"repair", entities:[6525], target:6925, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1856, m_Data: ({type:"walk", entities:[215, 216, 217, 5493, 5531, 6043, 6648, 6838], x:695.150634765625, z:1072.6182861328125, queued:true, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1853, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1856, m_Data: ({type:"repair", entities:[6526], target:6925, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1857, m_Data: ({type:"walk", entities:[319], x:444.3248291015625, z:586.6923217773438, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1854, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1857, m_Data: ({type:"train", entities:[366], template:"units/rome/support_female_citizen", count:3, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1858, m_Data: ({type:"construct", template:"structures/gaul/house", x:1098.6116521015665, z:534.1131269604209, angle:2.356201171875, actorSeed:24469, entities:[6500, 6502, 6601, 6602, 6603], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1855, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1856, m_Data: ({type:"construct", template:"structures/gaul/house", x:861.8263549804688, z:152.20123291015625, angle:2.356194490192345, actorSeed:14118, entities:[400, 402, 399], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1856, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1859, m_Data: ({type:"walk", entities:[319], x:443.41064453125, z:584.7550659179688, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1859, m_Data: ({type:"gather", entities:[6525, 6526, 6527, 6528], target:6861, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1857, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1861, m_Data: ({type:"gather", entities:[6631, 6632], target:257, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1858, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1861, m_Data: ({type:"gather", entities:[6529], target:6861, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1859, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1862, m_Data: ({type:"walk", entities:[319], x:450.11273193359375, z:594.5511474609375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1860, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1861, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1864, m_Data: ({type:"set-rallypoint", entities:[5849], x:586, z:294, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1924}, queued:false}) } of size 284 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1864, m_Data: ({type:"construct", template:"structures/ptol/barracks", x:704.5010986328125, z:1071.3052978515625, angle:2.356194490192345, actorSeed:59819, entities:[215, 216, 217, 5493, 5531, 6043, 6648, 6838], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 373 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1864, m_Data: ({type:"set-rallypoint", entities:[5911], x:443.679931640625, z:1075.3232421875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:257}, queued:false}) } of size 292 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1864, m_Data: ({type:"walk", entities:[319], x:444.0516052246094, z:585.4234619140625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1862, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1863, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1865, m_Data: ({type:"construct", template:"structures/sele/barracks", x:160.48989868164062, z:718.1515502929688, angle:2.356194490192345, actorSeed:25108, entities:[285, 286, 6626, 6698], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1864, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1867, m_Data: ({type:"walk", entities:[319], x:451.27557373046875, z:591.8814697265625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1865, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1869, m_Data: ({type:"gather", entities:[215, 216, 217, 5493, 5531, 6043, 6648, 6838], target:995, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1866, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1869, m_Data: ({type:"gather", entities:[319], target:5182, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1870, m_Data: ({type:"train", template:"units/rome/infantry_javelineer_b", count:1, entities:[5849], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1867, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1868, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1869, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1870, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1871, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1872, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1875, m_Data: ({type:"gather", entities:[187, 188, 190, 5445, 5446, 5449, 5544, 5592, 5593, 5594, 5678, 5679, 6462, 6463, 6846, 6847, 6848, 6849, 6850, 6851, 6863, 6864, 6865, 6866, 6867, 6868], target:843, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 453 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1873, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1874, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1876, m_Data: ({type:"walk", entities:[287, 5634], x:499.80999755859375, z:1030.228271484375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1875, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1878, m_Data: ({type:"set-rallypoint", entities:[182], x:962, z:778, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:843}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1876, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1879, m_Data: ({type:"walk", entities:[287, 5634], x:493.72808837890625, z:1025.2918701171875, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1877, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1880, m_Data: ({type:"walk", entities:[159, 5383], x:1068.6279296875, z:449.2427673339844, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1878, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1879, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1880, m_Data: ({type:"construct", template:"structures/gaul/farmstead", x:851.7888636240187, z:161.3296621573032, angle:2.356201171875, actorSeed:28733, entities:[400, 402, 399], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 291 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1880, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1881, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1884, m_Data: ({type:"construct", template:"structures/iber/house", x:331.7616882324219, z:475.0609436035156, angle:2.356201171875, actorSeed:33043, entities:[5527, 5547], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1884, m_Data: ({type:"set-rallypoint", entities:[6346], x:966, z:754, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:897}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1882, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1884, m_Data: ({type:"attack", entities:[287, 5634], target:6623, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1885, m_Data: ({type:"repair", entities:[6016, 6017, 6068, 5711], target:6843, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1883, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1887, m_Data: ({type:"construct", template:"structures/iber/house", x:328.57370951482216, z:477.2328964636229, angle:2.7007312655409397, actorSeed:54712, entities:[5527, 5547], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1884, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1885, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1888, m_Data: ({type:"train", entities:[6006], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1886, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1887, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1888, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1892, m_Data: ({type:"gather", entities:[5914, 5915, 6116, 6117], target:6321, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1889, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1892, m_Data: ({type:"construct", template:"structures/ptol/house", x:841.8506210508424, z:1067.7901561675599, angle:2.356201171875, actorSeed:48048, entities:[6016, 6017, 6068, 5711], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1892, m_Data: ({type:"walk", entities:[287, 5634], x:490.60430908203125, z:1026.8714599609375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1890, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1893, m_Data: ({type:"returnresource", entities:[5914, 5915, 6116, 6117], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1891, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1892, m_Data: ({type:"construct", template:"structures/gaul/field", x:861.8268766568796, z:128.79263797666079, angle:2.356201171875, actorSeed:45126, entities:[400, 402, 399], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1892, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1893, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1896, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1894, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1895, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1896, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1897, m_Data: ({type:"construct", template:"structures/gaul/field", x:832.7359619140625, z:147.041259765625, angle:2.356194490192345, actorSeed:42859, entities:[400, 402, 399], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1897, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1901, m_Data: ({type:"garrison", entities:[5914, 5915, 6116, 6117], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 197 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1898, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1899, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1902, m_Data: ({type:"attack", entities:[287, 5634], target:6517, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1900, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1901, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1902, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1904, m_Data: ({type:"construct", template:"structures/rome/barracks", x:587.1553344726562, z:195.72756958007812, angle:2.356194490192345, actorSeed:8542, entities:[373, 374, 5596, 5599, 5719, 5782], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 323 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1905, m_Data: ({type:"gather", entities:[251, 252, 253, 254, 6066], target:6114, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1903, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1904, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1905, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1909, m_Data: ({type:"returnresource", entities:[373, 374, 5596, 5599, 5719, 5782], target:5552, queued:false, pushFront:false, formation:(void 0)}) } of size 197 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1906, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1907, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1911, m_Data: ({type:"repair", entities:[373, 374, 5596, 5599, 5719, 5782], target:6985, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 208 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1908, m_Data: ({type:"repair", entities:[400], target:6965, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1908, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1912, m_Data: ({type:"garrison", entities:[251, 252, 253, 254, 6066], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 208 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1912, m_Data: ({type:"gather", entities:[221], target:1022, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1911, m_Data: ({type:"walk", entities:[287, 5634], x:524.7535400390625, z:1010.569580078125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1909, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1910, m_Data: ({type:"repair", entities:[402], target:6980, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1910, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1911, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1914, m_Data: ({type:"construct", template:"structures/gaul/house", x:1034.6804792939597, z:531.4046743266174, angle:2.356201171875, actorSeed:52517, entities:[152, 153, 154], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1912, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1913, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1917, m_Data: ({type:"set-rallypoint", entities:[5849], x:578, z:290, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1900}, queued:false}) } of size 284 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1917, m_Data: ({type:"gather", entities:[152, 153, 154], target:6408, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1914, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1915, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1916, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1917, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1918, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1921, m_Data: ({type:"walk", entities:[183, 184, 5738], x:972.2030639648438, z:915.8447875976562, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1919, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1920, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1921, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1924, m_Data: ({type:"gather", entities:[220, 221, 5607, 5608, 5660, 5661, 5770, 5901], target:1022, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1924, m_Data: ({type:"construct", template:"structures/iber/field", x:292.16845703125, z:388.89373779296875, angle:2.356194490192345, actorSeed:57570, entities:[312], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1922, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1923, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1926, m_Data: ({type:"train", entities:[5849], template:"units/rome/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1925, m_Data: ({type:"walk", entities:[287, 5634], x:561.24609375, z:1065.5714111328125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1924, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1925, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1926, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1927, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1930, m_Data: ({type:"set-rallypoint", entities:[310], x:292.16845703125, z:388.89373779296875, data:{command:"repair", target:6996}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1928, m_Data: ({type:"construct", template:"structures/gaul/house", x:937.3073120117188, z:239.73590087890625, angle:2.356194490192345, actorSeed:28845, entities:[6967], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 265 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1928, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1931, m_Data: ({type:"construct", template:"structures/pers/barracks", x:976.8681030273438, z:894.96630859375, angle:2.356194490192345, actorSeed:5696, entities:[183, 184, 5738], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 318 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1929, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1930, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1931, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1934, m_Data: ({type:"walk", entities:[287, 5634], x:544.50732421875, z:1062.7373046875, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1934, m_Data: ({type:"gather", entities:[183, 184, 5738], target:6212, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1932, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1933, m_Data: ({type:"set-rallypoint", entities:[6023], x:938, z:182, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:2184}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1933, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1937, m_Data: ({type:"set-rallypoint", entities:[246], x:402, z:1074, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:262}, queued:false}) } of size 294 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1937, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:4, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1936, m_Data: ({type:"walk", entities:[287, 5634], x:498.071044921875, z:1102.2340087890625, queued:true, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1934, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1937, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1935, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1936, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1940, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:4, garrisonHolders:[246]}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1940, m_Data: ({type:"set-rallypoint", entities:[214], x:794.0665588378906, z:1089.1499328613281, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/ptol/field", target:6356}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1937, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1938, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1942, m_Data: ({type:"set-rallypoint", entities:[214], x:809.6617279052734, z:1073.5552673339844, data:{command:"repair", target:6599}, queued:true}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1939, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1940, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1941, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1944, m_Data: ({type:"set-rallypoint", entities:[246], x:386, z:1050, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:261}, queued:false}) } of size 286 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1942, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1944, m_Data: ({type:"set-rallypoint", entities:[214], x:796.7916870117188, z:1055.2354431152344, data:{command:"repair", target:6649}, queued:true}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1943, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1946, m_Data: ({type:"set-rallypoint", entities:[214], x:781.1973419189453, z:1039.6397552490234, data:{command:"repair", target:6703}, queued:true}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1947, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[246]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1944, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1947, m_Data: ({type:"train", entities:[6230], template:"units/iber/infantry_javelineer_b", count:4, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1945, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1946, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1947, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1950, m_Data: ({type:"construct", template:"structures/rome/house", x:452.986083984375, z:218.23345947265625, angle:2.356194490192345, actorSeed:890, entities:[5862, 6275, 6407, 6504], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 298 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1951, m_Data: ({type:"walk", entities:[6500, 6502, 6601, 6602, 6603], x:1141.3912353515625, z:543.417236328125, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1948, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1951, m_Data: ({type:"gather", entities:[5862, 6275, 6407, 6504], target:6417, queued:true, pushFront:false, formation:(void 0)}) } of size 167 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1949, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1950, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1954, m_Data: ({type:"set-rallypoint", entities:[246], x:452.7682189941406, z:1052.456787109375, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/gaul/field", target:6321}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1951, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1952, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1953, m_Data: ({type:"construct", template:"structures/gaul/house", x:952.7064208984375, z:244.08245849609375, angle:2.356194490192345, actorSeed:19720, entities:[7005], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 265 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1953, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1956, m_Data: ({type:"unload-template", all:true, template:"template_unit_support_female_citizen", owner:4, garrisonHolders:[246]}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1954, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1957, m_Data: ({type:"train", entities:[6346], template:"units/pers/infantry_spearman_b", count:4, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1957, m_Data: ({type:"walk", entities:[287, 5634], x:463.0017395019531, z:1075.4825439453125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1955, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1959, m_Data: ({type:"set-rallypoint", entities:[366], x:456.3499755859375, z:153.938232421875, data:{command:"repair", target:6898}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1956, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1957, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1958, m_Data: ({type:"repair", entities:[7005], target:7000, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1961, m_Data: ({type:"repair", entities:[7018, 7019], target:6599, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1958, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1959, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1960, m_Data: ({type:"repair", entities:[7005], target:7000, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1960, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1963, m_Data: ({type:"repair", entities:[7018, 7019], target:6649, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1961, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1961, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1964, m_Data: ({type:"repair", entities:[7018, 7019], target:6703, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1962, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1965, m_Data: ({type:"returnresource", entities:[6632, 6981, 6982], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1963, m_Data: ({type:"repair", entities:[7005], target:7031, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1963, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1964, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1967, m_Data: ({type:"walk", entities:[287, 5634], x:498.3620300292969, z:1054.08642578125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1968, m_Data: ({type:"construct", template:"structures/gaul/farmstead", x:1153.2478536428857, z:561.5884865723506, angle:2.356201171875, actorSeed:38891, entities:[6500, 6502, 6601, 6602, 6603], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 341 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1965, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1966, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1969, m_Data: ({type:"walk", entities:[5713, 5714, 5715, 5915, 6116, 6327, 6328, 6329, 6631, 6632], x:426.0508728027344, z:1024.5010986328125, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1969, m_Data: ({type:"train", entities:[182], template:"units/pers/support_female_citizen", count:6, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1967, m_Data: ({type:"set-rallypoint", entities:[6023], x:938, z:182, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:2184}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1967, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1971, m_Data: ({type:"train", entities:[366], template:"units/rome/support_female_citizen", count:4, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 1971, m_Data: ({type:"construct", template:"structures/iber/house", x:356.23530697586455, z:326.41738191076035, angle:2.356201171875, actorSeed:52235, entities:[6181, 6182], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1968, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1969, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1970, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1971, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1972, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1975, m_Data: ({type:"garrison", entities:[5713, 5714, 5715, 5915, 6116, 6327, 6328, 6329, 6631, 6632], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 263 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1973, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1974, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1977, m_Data: ({type:"stop-production", entity:182, id:13}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1975, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1976, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1977, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 1980, m_Data: ({type:"construct", template:"structures/ptol/field", x:833.0383878513214, z:1048.1499761992884, angle:2.356201171875, actorSeed:43514, entities:[6949], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1978, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1979, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1981, m_Data: ({type:"walk", entities:[287, 5634], x:527.9288330078125, z:1042.661376953125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 1982, m_Data: ({type:"set-rallypoint", entities:[5849], x:582, z:294, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1923}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1980, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1983, m_Data: ({type:"construct", template:"structures/gaul/field", x:1125.9484093342942, z:561.2338547938359, angle:2.356201171875, actorSeed:34755, entities:[6500, 6502, 6601, 6602, 6603], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1983, m_Data: ({type:"walk", entities:[287, 5634], x:531.1771240234375, z:1041.944091796875, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1981, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1983, m_Data: ({type:"walk", entities:[287, 5634], x:531.865478515625, z:1041.874267578125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1982, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1984, m_Data: ({type:"walk", entities:[6981, 6982], x:437.18096923828125, z:1065.5091552734375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1984, m_Data: ({type:"walk", entities:[287, 5634], x:532.5258178710938, z:1042.1947021484375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1985, m_Data: ({type:"walk", entities:[6981, 6982], x:435.3520812988281, z:1058.7156982421875, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1983, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1984, m_Data: ({type:"walk", entities:[287, 5634], x:532.5258178710938, z:1042.1947021484375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1986, m_Data: ({type:"walk", entities:[6300, 6301, 6302, 6303], x:1092.7958984375, z:811.7285766601562, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1985, m_Data: ({type:"walk", entities:[287, 5634], x:532.5258178710938, z:1042.1947021484375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1984, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1986, m_Data: ({type:"walk", entities:[287, 5634], x:532.5258178710938, z:1042.1947021484375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1985, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1986, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1987, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 1991, m_Data: ({type:"train", entities:[6006], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1988, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1989, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1990, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6545], pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1993, m_Data: ({type:"garrison", entities:[6981, 6982], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1990, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1991, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1994, m_Data: ({type:"construct", template:"structures/pers/house", x:1082.524658203125, z:815.5150146484375, angle:2.356194490192345, actorSeed:12766, entities:[6300, 6301, 6302, 6303], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1992, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1993, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1994, m_Data: ({type:"set-rallypoint", entities:[6545], x:994, z:326, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:588}, queued:false}) } of size 284 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 1997, m_Data: ({type:"set-rallypoint", entities:[246], x:452.7682189941406, z:1052.456787109375, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/gaul/field", target:6321}, queued:false}) } of size 295 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 1997, m_Data: ({type:"gather", entities:[6300, 6301, 6302, 6303], target:6351, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1994, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1996, m_Data: ({type:"walk", entities:[287, 5634], x:500.15460205078125, z:889.3633422851562, queued:true, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1995, m_Data: ({type:"autoqueue-on", entities:[6545]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1995, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1996, m_Data: ({type:"autoqueue-on", entities:[6545]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1996, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2000, m_Data: ({type:"unload-template", all:true, template:"template_unit_support_female_citizen", owner:4, garrisonHolders:[246]}) } of size 170 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 1998, m_Data: ({type:"walk", entities:[287, 5634], x:357.6628723144531, z:832.6557006835938, queued:true, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2000, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1997, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1998, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 1999, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 1999, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2000, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2001, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2002, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2004, m_Data: ({type:"construct", template:"structures/ptol/field", x:798.6073393442214, z:1025.8596605548712, angle:2.356201171875, actorSeed:29846, entities:[7018], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2003, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2004, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2005, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2006, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2007, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2008, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2009, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2011, m_Data: ({type:"set-rallypoint", entities:[246], x:443.679931640625, z:1075.3232421875, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:257}, queued:false}) } of size 292 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2011, m_Data: ({type:"train", entities:[182], template:"units/pers/support_female_citizen", count:10, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2010, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2011, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2012, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2013, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2014, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2015, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2016, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2019, m_Data: ({type:"construct", template:"structures/ptol/field", x:814.2029124247891, z:1010.2646774628579, angle:2.356201171875, actorSeed:6265, entities:[6948], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2017, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2018, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2019, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2022, m_Data: ({type:"returnresource", entities:[317, 6358, 6359, 6688, 7050], target:5435, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2022, m_Data: ({type:"construct", template:"structures/rome/storehouse", x:473.8585205078125, z:119.18865966796875, angle:2.356194490192345, actorSeed:51885, entities:[6569], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 270 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2021, m_Data: ({type:"construct", template:"structures/sele/house", x:277.39581298828125, z:779.1190795898438, angle:2.356194490192345, actorSeed:64925, entities:[6130, 6131, 6132, 6133], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2023, m_Data: ({type:"walk", entities:[6053, 6173, 6326, 6499, 6501], x:1145.837890625, z:539.66943359375, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2020, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2021, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2023, m_Data: ({type:"gather", entities:[6130, 6131, 6132, 6133], target:6232, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2022, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2023, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2024, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2025, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2028, m_Data: ({type:"set-rallypoint", entities:[6910], x:473.8585205078125, z:119.18865966796875, data:{command:"repair", target:7097}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2026, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2027, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2029, m_Data: ({type:"walk", entities:[7075, 7076, 7077, 7078, 7079, 7080, 7081], x:1100.79443359375, z:861.3564453125, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2030, m_Data: ({type:"construct", template:"structures/ptol/house", x:848.5602631300281, z:1057.45465777599, angle:2.356201171875, actorSeed:16436, entities:[5711, 6016, 6017, 6068], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2028, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2029, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2030, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2031, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6239], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2031, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2032, m_Data: ({type:"autoqueue-on", entities:[6239]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2032, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2033, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2034, m_Data: ({type:"autoqueue-on", entities:[6239]}) } of size 80 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2036, m_Data: ({type:"gather", entities:[7075], target:891, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2034, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2034, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2037, m_Data: ({type:"construct", template:"structures/gaul/field", x:1152.8944401787699, z:534.289111587255, angle:2.356201171875, actorSeed:33541, entities:[6053, 6173, 6326, 6499, 6501], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2037, m_Data: ({type:"gather", entities:[7076], target:891, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2035, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2036, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2037, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2040, m_Data: ({type:"set-rallypoint", entities:[278], x:179.0615234375, z:817.73828125, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/sele/field", target:6571}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2038, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2041, m_Data: ({type:"construct", template:"structures/iber/storehouse", x:302.3913269042969, z:463.9889831542969, angle:1.9107729514413556, actorSeed:4041, entities:[317, 6358, 6359, 6688, 7050], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 342 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2039, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2040, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2043, m_Data: ({type:"gather", entities:[317, 6358, 6359, 6688, 7050], target:349, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2041, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2043, m_Data: ({type:"train", entities:[214], template:"units/ptol/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2044, m_Data: ({type:"construct", template:"structures/gaul/house", x:1152.8949729377007, z:510.87700287511666, angle:2.356201171875, actorSeed:37765, entities:[6053, 6173, 6326, 6499, 6501], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2042, m_Data: ({type:"set-rallypoint", entities:[6239], x:906, z:346, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:2366}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2042, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2043, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2045, m_Data: ({type:"returnresource", entities:[247, 5559, 5642, 5747, 5748, 6115], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2045, m_Data: ({type:"set-rallypoint", entities:[214], x:794.0665588378906, z:1089.1499328613281, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/ptol/field", target:6356}, queued:false}) } of size 295 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2046, m_Data: ({type:"construct", template:"structures/rome/storehouse", x:593.0601806640625, z:152.4798583984375, angle:2.356194490192345, actorSeed:6390, entities:[373, 374, 5596, 5599, 5719, 5782], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 325 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2044, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2047, m_Data: ({type:"set-rallypoint", entities:[214], x:809.6617279052734, z:1073.5552673339844, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/ptol/field", target:7056}, queued:true}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2045, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2049, m_Data: ({type:"repair", entities:[6053, 6173, 6326, 6499, 6501], target:7114, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2048, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2048, m_Data: ({type:"set-rallypoint", entities:[214], x:781.1973419189453, z:1039.6397552490234, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/ptol/field", target:7109}, queued:true}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2046, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2047, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2050, m_Data: ({type:"set-rallypoint", entities:[214], x:798.6073455810547, z:1025.8596649169922, data:{command:"repair", target:7074}, queued:true}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2048, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2050, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2050, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2051, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2051, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2051, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2051, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2051, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2052, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2049, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2051, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2052, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2052, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2052, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2052, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2052, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2052, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2053, m_Data: ({type:"returnresource", entities:[254, 6852, 6853, 6944, 6945], target:6231, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2053, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2050, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2053, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2053, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2053, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2053, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2053, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2053, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2054, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2051, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2054, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2054, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2054, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2054, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2052, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2054, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2055, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2055, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2054, m_Data: ({type:"repair", entities:[373, 374, 5596, 5599, 5719, 5782], target:6985, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 208 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2055, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2055, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2055, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2055, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2055, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2056, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2053, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2056, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2056, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2056, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2054, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2057, m_Data: ({type:"repair", entities:[373, 374, 5596, 5599, 5719, 5782], target:7140, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 208 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2055, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2056, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2057, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2060, m_Data: ({type:"construct", template:"structures/gaul/house", x:360.0091857910156, z:1088.8934326171875, angle:2.356194490192345, actorSeed:42857, entities:[254, 6852, 6853, 6944, 6945], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2058, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2060, m_Data: ({type:"construct", template:"structures/sele/field", x:152.3995361328125, z:824.83740234375, angle:2.356194490192345, actorSeed:8080, entities:[7046], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2061, m_Data: ({type:"walk", entities:[215, 216, 217, 5493, 5531], x:764.2088623046875, z:1067.986328125, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2059, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2061, m_Data: ({type:"set-rallypoint", entities:[6985], x:582, z:142, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:2060}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2060, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2061, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2063, m_Data: ({type:"gather", entities:[215, 216, 217, 5493, 5531], target:7109, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2062, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2064, m_Data: ({type:"gather", entities:[215, 216, 217, 5493, 5531], target:7056, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2063, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2067, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:6, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2066, m_Data: ({type:"repair", entities:[215, 216, 217, 5493, 5531], target:7094, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2064, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2068, m_Data: ({type:"gather", entities:[247, 5559, 5640, 5642, 5747, 5748, 6115, 6574], target:6233, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2065, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2066, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2067, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2070, m_Data: ({type:"construct", template:"structures/iber/field", x:275.19397638726707, z:426.337912499191, angle:2.356201171875, actorSeed:29232, entities:[7036], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2068, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2069, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2072, m_Data: ({type:"train", template:"units/gaul/infantry_spearman_b", count:1, entities:[6006, 7082], pushFront:false}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2072, m_Data: ({type:"train", entities:[5849], template:"units/rome/infantry_javelineer_b", count:4, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2070, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2071, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2072, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2073, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2074, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2075, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2076, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2079, m_Data: ({type:"set-rallypoint", entities:[6006, 7082], x:1098, z:634, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:567}, queued:false}) } of size 291 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2077, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2078, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2082, m_Data: ({type:"set-rallypoint", entities:[310], x:275.1939697265625, z:426.33790588378906, data:{command:"repair", target:7165}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2079, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2080, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2081, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2084, m_Data: ({type:"train", entities:[366], template:"units/rome/support_female_citizen", count:3, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2082, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2084, m_Data: ({type:"construct", template:"structures/pers/field", x:1088.0205078125, z:847.1010131835938, angle:2.356201171875, actorSeed:63486, entities:[7077, 7078, 7079, 7080, 7081], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2084, m_Data: ({type:"garrison", entities:[287, 5634], target:278, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2083, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2084, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2085, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2086, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2087, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2088, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2090, m_Data: ({type:"train", template:"units/sele/infantry_javelineer_b", count:1, entities:[7162], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2089, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2090, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2090, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2093, m_Data: ({type:"returnresource", entities:[5607, 5660, 5661, 5770, 5901, 6194, 6195], target:5563, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 236 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2093, m_Data: ({type:"train", entities:[6230], template:"units/iber/infantry_javelineer_b", count:4, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2091, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2093, m_Data: ({type:"autoqueue-on", entities:[7162]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2092, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2093, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2097, m_Data: ({type:"walk", entities:[7157, 7158, 7159, 7160, 155], x:1084.73388671875, z:585.8941650390625, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2096, m_Data: ({type:"gather", entities:[5607, 5660, 5661, 5770, 5901, 6194, 6195], target:6612, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2094, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2095, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2098, m_Data: ({type:"gather", entities:[5607, 5660, 5661, 5770, 5901, 6194, 6195], target:7109, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2096, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2099, m_Data: ({type:"set-rallypoint", entities:[7162], x:78, z:798, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1445}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2097, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2100, m_Data: ({type:"gather", entities:[5607, 5660, 5661, 5770, 5901, 6194, 6195], target:7070, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2101, m_Data: ({type:"gather", entities:[7157, 7158, 7159, 7160, 155], target:562, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2098, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2101, m_Data: ({type:"gather", entities:[5607, 5660, 5661, 5770, 5901, 6194, 6195], target:7056, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2099, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2100, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2101, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2102, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2103, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2107, m_Data: ({type:"set-rallypoint", entities:[6230], x:370, z:434, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1819}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2104, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2107, m_Data: ({type:"construct", template:"structures/rome/house", x:529.781982421875, z:272.6119689941406, angle:2.356194490192345, actorSeed:41733, entities:[5421, 5598, 6994], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2105, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2106, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2109, m_Data: ({type:"gather", entities:[5421, 5598, 6994], target:6241, queued:true, pushFront:false, formation:(void 0)}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2109, m_Data: ({type:"returnresource", entities:[7008, 7157, 7158, 7159, 7160], target:5434, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2107, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2108, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2109, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2110, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2111, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2114, m_Data: ({type:"construct", template:"structures/ptol/house", x:857.0848916002332, z:1048.9342110406824, angle:2.356201171875, actorSeed:64685, entities:[5711, 6016, 6017, 6068], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2112, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2113, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2114, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2117, m_Data: ({type:"repair", entities:[369, 5649, 5650, 5651, 6158], target:7194, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 197 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2115, m_Data: ({type:"construct", template:"structures/gaul/house", x:822.1055908203125, z:279.1622314453125, angle:2.356194490192345, actorSeed:47494, entities:[5394, 5438, 6106, 6166, 6197], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 309 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2115, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2116, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2119, m_Data: ({type:"gather", entities:[369, 5649, 5650, 5651, 6158], target:6148, queued:true, pushFront:false, formation:(void 0)}) } of size 178 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2117, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2118, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2120, m_Data: ({type:"train", entities:[6346], template:"units/pers/infantry_spearman_b", count:6, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2122, m_Data: ({type:"construct", template:"structures/gaul/house", x:330.56427001953125, z:1077.4080810546875, angle:2.356194490192345, actorSeed:64544, entities:[254, 6852, 6853, 6944, 6945], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2119, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2120, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2124, m_Data: ({type:"construct", template:"structures/gaul/field", x:1068.9573697767541, z:574.6949419135784, angle:2.356201171875, actorSeed:20442, entities:[7008, 7157, 7158, 7159, 7160], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2123, m_Data: ({type:"train", template:"units/ptol/infantry_pikeman_b", count:1, entities:[7107], pushFront:false}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2121, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2122, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2125, m_Data: ({type:"construct", template:"structures/iber/house", x:364.0523725835267, z:318.60402689293335, angle:2.356201171875, actorSeed:8114, entities:[6181, 6182], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2123, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2126, m_Data: ({type:"construct", template:"structures/gaul/house", x:318.67926025390625, z:1070.2972412109375, angle:2.356194490192345, actorSeed:6001, entities:[254, 6852, 6853, 6944, 6945], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2126, m_Data: ({type:"returnresource", entities:[281, 5519, 6134, 6135, 6136, 6137, 6138], target:278, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 236 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2124, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2126, m_Data: ({type:"set-rallypoint", entities:[7107], x:766, z:1022, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:229}, queued:false}) } of size 286 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2125, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2126, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2127, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2128, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2130, m_Data: ({type:"autoqueue-on", entities:[7107]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2129, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2130, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2134, m_Data: ({type:"construct", template:"structures/gaul/house", x:1076.7408455152083, z:559.1336423144581, angle:2.356201171875, actorSeed:21687, entities:[7008, 7157, 7158, 7159, 7160], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2131, m_Data: ({type:"construct", template:"structures/gaul/house", x:812.6380004882812, z:271.66064453125, angle:2.356194490192345, actorSeed:32624, entities:[5394], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 265 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2131, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2134, m_Data: ({type:"train", entities:[7215], template:"units/rome/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2133, m_Data: ({type:"construct", template:"structures/sele/house", x:219.8443603515625, z:821.156005859375, angle:2.356194490192345, actorSeed:6509, entities:[281, 5519, 6134, 6135, 6136, 6137, 6138], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 359 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2132, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2133, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2135, m_Data: ({type:"gather", entities:[281, 5519, 6134, 6135, 6136, 6137, 6138], target:6088, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2137, m_Data: ({type:"repair", entities:[7008, 7157, 7158, 7159, 7160], target:7221, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2134, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2135, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2136, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2139, m_Data: ({type:"set-rallypoint", entities:[5831, 6065], x:766, z:1022, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:229}, queued:false}) } of size 297 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2137, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2138, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2138, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2139, m_Data: ({type:"construct", template:"structures/gaul/house", x:801.5655517578125, z:263.6104736328125, angle:2.356194490192345, actorSeed:8979, entities:[5438], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 265 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2139, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2140, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2143, m_Data: ({type:"set-rallypoint", entities:[246], x:402.8309020996094, z:1031.59619140625, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/gaul/field", target:6165}, queued:false}) } of size 295 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2144, m_Data: ({type:"train", template:"units/gaul/infantry_spearman_b", count:1, entities:[6006, 7082], pushFront:false}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2141, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2142, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2145, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2145, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2146, m_Data: ({type:"set-rallypoint", entities:[366], x:456.3499755859375, z:153.938232421875, data:{command:"repair", target:6898}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2143, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2144, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2147, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2147, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2147, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2147, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2147, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2147, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2148, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2145, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2148, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2148, m_Data: ({type:"walk", entities:[5527, 5547], x:337.1235656738281, z:492.0224609375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2148, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2148, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2148, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2148, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2148, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2148, m_Data: ({type:"construct", template:"structures/pers/field", x:1086.698162192795, z:902.5440845181192, angle:2.356201171875, actorSeed:45440, entities:[5450, 5505, 5506, 6527], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2148, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2146, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2149, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2149, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2149, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2149, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2149, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2149, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2149, m_Data: ({type:"set-rallypoint", entities:[278], x:152.3995361328125, z:824.83740234375, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/sele/field", target:7250}, queued:false}) } of size 295 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2150, m_Data: ({type:"set-rallypoint", entities:[246], x:402, z:1074, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:262}, queued:false}) } of size 294 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2147, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2150, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2150, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2150, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2150, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2150, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2150, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2150, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2148, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2151, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2151, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2151, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2151, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2151, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2151, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2149, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2151, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2152, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2152, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2152, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2152, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2152, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2150, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2153, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2153, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2153, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[246]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2153, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2153, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2153, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2153, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2153, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2154, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2154, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2151, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2154, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2154, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2154, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2154, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2154, m_Data: ({type:"construct", template:"structures/iber/house", x:339.6481183665555, z:482.8049413030518, angle:2.356201171875, actorSeed:54146, entities:[5527, 5547], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2154, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2155, m_Data: ({type:"construct", template:"structures/pers/field", x:1102.611363218445, z:887.2673989993275, angle:2.356201171875, actorSeed:46892, entities:[5450, 5505, 5506, 6527], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2155, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2155, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2152, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2155, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2155, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2153, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2157, m_Data: ({type:"walk", entities:[5527, 5547], x:337.2678527832031, z:481.4952087402344, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2154, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2157, m_Data: ({type:"repair", entities:[5450], target:7251, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2155, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2158, m_Data: ({type:"repair", entities:[5505], target:7251, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2156, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2157, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2161, m_Data: ({type:"walk", entities:[159], x:973.5020751953125, z:515.537353515625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2158, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2159, m_Data: ({type:"construct", template:"structures/gaul/house", x:911.7183227539062, z:239.85687255859375, angle:2.356194490192345, actorSeed:61696, entities:[7005, 6967], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 276 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2159, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2163, m_Data: ({type:"returnresource", entities:[7016, 7017], target:6231, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2160, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2163, m_Data: ({type:"repair", entities:[5506, 6527], target:7256, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2161, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2164, m_Data: ({type:"construct", template:"structures/iber/house", x:347.4648455453204, z:490.618642815333, angle:2.356201171875, actorSeed:49230, entities:[5527, 5547], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2162, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2163, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2165, m_Data: ({type:"set-rallypoint", entities:[182], x:1054.5316772460938, z:872.3307189941406, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/pers/field", target:6171}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2164, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2167, m_Data: ({type:"construct", template:"structures/ptol/house", x:838.6757027623651, z:1010.6188141734823, angle:2.356201171875, actorSeed:31531, entities:[5711, 6016, 6017, 6068], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2165, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2166, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2167, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2168, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2169, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2172, m_Data: ({type:"construct", template:"structures/gaul/house", x:435.9615173339844, z:1117.9390869140625, angle:2.356194490192345, actorSeed:27800, entities:[7016, 7017], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2170, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2171, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2173, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2172, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2175, m_Data: ({type:"construct", template:"structures/rome/house", x:614.1839599609375, z:274.0384826660156, angle:2.356194490192345, actorSeed:25099, entities:[372, 5499, 5501, 5549, 5550, 6959, 6960, 7111], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 342 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2173, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2174, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2175, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2178, m_Data: ({type:"gather", entities:[372, 5499, 5501, 5549, 5550, 6959, 6960, 7111], target:1903, queued:true, pushFront:false, formation:(void 0)}) } of size 211 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2176, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2179, m_Data: ({type:"stop-production", entity:310, id:33}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2177, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2181, m_Data: ({type:"research", entity:310, template:"phase_town_generic", pushFront:false}) } of size 112 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2178, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2182, m_Data: ({type:"construct", template:"structures/gaul/house", x:1160.710085400679, z:518.6923204892648, angle:2.356201171875, actorSeed:47398, entities:[6053, 6173, 6326, 6499, 6501], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2179, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2180, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2181, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2182, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2185, m_Data: ({type:"set-rallypoint", entities:[5849], x:582, z:294, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1923}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2183, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2186, m_Data: ({type:"set-rallypoint", entities:[246], x:419.42694091796875, z:1011.6591796875, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/gaul/field", target:6233}, queued:false}) } of size 295 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2184, m_Data: ({type:"unload-template", all:true, template:"units/gaul/cavalry_javelineer_b", owner:8, garrisonHolders:[398]}) } of size 165 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2184, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2185, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2188, m_Data: ({type:"gather", entities:[6053, 6173, 6326, 6499, 6501, 7268], target:7268, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 217 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2185, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2186, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2189, m_Data: ({type:"train", entities:[7264], template:"units/pers/infantry_spearman_b", count:6, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2187, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2188, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2189, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2190, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2191, m_Data: ({type:"train", template:"units/gaul/support_female_citizen", count:1, entities:[398], pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2192, m_Data: ({type:"delete-entities", entities:[7263]}) } of size 83 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2191, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2192, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2193, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2194, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2195, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2198, m_Data: ({type:"train", entities:[6006, 7082], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2198, m_Data: ({type:"set-rallypoint", entities:[7006, 7264, 6346], x:950, z:750, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:900}, queued:false}) } of size 306 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2196, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2197, m_Data: ({type:"stop-production", entity:398, id:38}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2197, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2198, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2201, m_Data: ({type:"train", entities:[7276], template:"units/rome/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2199, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2200, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2201, m_Data: ({type:"walk", entities:[407], x:960.23681640625, z:222.95477294921875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2201, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2203, m_Data: ({type:"construct", template:"structures/ptol/house", x:829.4479733179586, z:1001.3905932460397, angle:2.356201171875, actorSeed:20684, entities:[5711, 6016, 6017, 6068], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2202, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2203, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2207, m_Data: ({type:"research", entity:5407, template:"gather_farming_plows", pushFront:false}) } of size 114 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2204, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2205, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2206, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2210, m_Data: ({type:"train", entities:[5849], template:"units/rome/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2207, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2208, m_Data: ({type:"gather", entities:[407], target:6077, queued:false, pushFront:false, formation:(void 0)}) } of size 134 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2210, m_Data: ({type:"construct", template:"structures/sele/storehouse", x:194.38580322265625, z:714.19091796875, angle:2.356194490192345, actorSeed:65452, entities:[283, 284, 285, 286, 6626, 6698], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 353 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2208, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2212, m_Data: ({type:"returnresource", entities:[5381, 5577], target:6489, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2209, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2210, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2211, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2214, m_Data: ({type:"gather", entities:[283, 284, 285, 286, 6626, 6698], target:293, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 217 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2212, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2213, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2214, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2215, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2219, m_Data: ({type:"construct", template:"structures/iber/stable", x:354.8169860839844, z:371.00506591796875, angle:2.356194490192345, actorSeed:54851, entities:[5381, 5577], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2216, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2217, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2221, m_Data: ({type:"returnresource", entities:[5592, 6863, 6865, 6867, 6868], target:5573, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2218, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2219, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2223, m_Data: ({type:"set-rallypoint", entities:[5849], x:558, z:210, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:381}, queued:false}) } of size 286 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2220, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2221, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2224, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2224, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2225, m_Data: ({type:"train", entities:[246], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2222, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2223, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2226, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2227, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2227, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2227, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2227, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2227, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2224, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2227, m_Data: ({type:"train", template:"units/sele/infantry_javelineer_b", count:1, entities:[7274], pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2227, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2227, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2227, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2228, m_Data: ({type:"set-rallypoint", entities:[366], x:530, z:170, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:382}, queued:false}) } of size 294 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2227, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2227, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2228, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2228, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2225, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2228, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2228, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2228, m_Data: ({type:"set-rallypoint", entities:[5911], x:402, z:1074, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:262}, queued:false}) } of size 294 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2228, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2228, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2228, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2226, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2229, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2229, m_Data: ({type:"construct", template:"structures/ptol/storehouse", x:656.7935791015625, z:1062.5450439453125, angle:2.356194490192345, actorSeed:51883, entities:[220, 221, 222, 6648, 6838, 6927, 6970, 6983, 7015, 7063, 7073, 7115, 7153, 7177, 7188, 7247], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 469 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2229, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2229, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2229, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2229, m_Data: ({type:"autoqueue-on", entities:[7274]}) } of size 80 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2229, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2229, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2230, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2230, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2227, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2230, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2230, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2230, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2230, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2230, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2231, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2231, m_Data: ({type:"returnresource", entities:[5411, 5412], target:5435, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2228, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2231, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2231, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2231, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2231, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2231, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2231, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2231, m_Data: ({type:"gather", entities:[220, 221, 222, 6648, 6838, 6927, 6970, 6983, 7015, 7063, 7073, 7115, 7153, 7177, 7188, 7247], target:4103, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 333 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2232, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2229, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2232, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2232, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2232, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2232, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2232, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2232, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2230, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2233, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2233, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2233, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2233, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2233, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2233, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2234, m_Data: ({type:"train", entities:[366], template:"units/rome/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2234, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2231, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2234, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2234, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2234, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2234, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2234, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2235, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2232, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2235, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2235, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2233, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2235, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2235, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2235, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2235, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2236, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2233, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2236, m_Data: ({type:"returnresource", entities:[5411, 5412], target:5435, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2236, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2236, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2236, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2236, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2236, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2236, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2236, m_Data: ({type:"set-rallypoint", entities:[7274], x:106, z:826, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1488}, queued:false}) } of size 284 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2237, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2234, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2237, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2237, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2237, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2237, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2237, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2238, m_Data: ({type:"repair", entities:[5411, 5412], target:7325, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2238, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2238, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2238, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2235, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2238, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2238, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2238, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2238, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2238, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2238, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2239, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2236, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2239, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2239, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2239, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2239, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2240, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2240, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2237, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2240, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2240, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2240, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2240, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2240, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2240, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2241, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2238, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2241, m_Data: ({type:"construct", template:"structures/pers/field", x:1106.4235111118858, z:859.8887284950964, angle:2.356201171875, actorSeed:30621, entities:[5592, 6863, 6865, 6867, 6868], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2241, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2241, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2241, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2241, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2241, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2242, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2239, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2240, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2241, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2244, m_Data: ({type:"repair", entities:[5711, 6016, 6017, 6068], target:7300, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2242, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2243, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2244, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2248, m_Data: ({type:"train", entities:[6230], template:"units/iber/infantry_javelineer_b", count:4, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2245, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2246, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2247, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2250, m_Data: ({type:"set-rallypoint", entities:[7335], x:982, z:942, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:696}, queued:false}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2251, m_Data: ({type:"construct", template:"structures/ptol/house", x:820.2183627865411, z:992.1608384832492, angle:2.356201171875, actorSeed:25581, entities:[5711, 6016, 6017, 6068], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2248, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2249, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2250, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2251, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2252, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2254, m_Data: ({type:"set-rallypoint", entities:[278], x:152.3995361328125, z:824.83740234375, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/sele/field", target:7250}, queued:false}) } of size 295 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2256, m_Data: ({type:"set-rallypoint", entities:[6230], x:374, z:454, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1816}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2253, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2254, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2255, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2258, m_Data: ({type:"train", entities:[7335], template:"units/pers/infantry_spearman_b", count:4, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2256, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2257, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2258, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2262, m_Data: ({type:"set-rallypoint", entities:[7215], x:462, z:122, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1987}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2259, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2260, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2263, m_Data: ({type:"walk", entities:[254, 6852, 6853, 6944, 6945], x:292.5616149902344, z:1081.5859375, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2261, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2264, m_Data: ({type:"train", template:"units/rome/infantry_javelineer_b", count:1, entities:[7215], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2262, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2265, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2263, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2266, m_Data: ({type:"walk", entities:[7077, 7079, 7080, 7081], x:1100.4937744140625, z:814.0347900390625, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2267, m_Data: ({type:"train", entities:[214], template:"units/ptol/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2264, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2265, m_Data: ({type:"gather", entities:[5438, 6106, 6166, 6197, 6967, 7005, 5394], target:6701, queued:false, pushFront:false, formation:(void 0)}) } of size 200 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2268, m_Data: ({type:"train", entities:[6006, 7082], template:"units/gaul/infantry_spearman_b", count:3, pushFront:false}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2265, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2266, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2270, m_Data: ({type:"autoqueue-on", entities:[214]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2267, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2271, m_Data: ({type:"train", template:"units/rome/infantry_javelineer_b", count:1, entities:[7276], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2268, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2272, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2269, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2270, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2273, m_Data: ({type:"construct", template:"structures/gaul/house", x:309.848876953125, z:1058.6070556640625, angle:2.356194490192345, actorSeed:1000, entities:[254, 6852, 6853, 6944, 6945], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2271, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2274, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2274, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2274, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2274, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2274, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2275, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2272, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2275, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2275, m_Data: ({type:"construct", template:"structures/pers/house", x:1091.4763400913412, z:825.0228738410864, angle:2.356201171875, actorSeed:46646, entities:[7077, 7079, 7080, 7081], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2275, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2275, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2275, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2275, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2275, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2276, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2276, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2273, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2276, m_Data: ({type:"train", template:"units/rome/infantry_javelineer_b", count:1, entities:[5849], pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2276, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2276, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2276, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2276, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2276, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2276, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2274, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2277, m_Data: ({type:"gather", entities:[7077, 7079, 7080, 7081], target:7267, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2275, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2276, m_Data: ({type:"construct", template:"structures/gaul/house", x:903.3250732421875, z:253.80282592773438, angle:2.356194490192345, actorSeed:60703, entities:[6967, 7005], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 276 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2276, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2277, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2278, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2282, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:6, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2279, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2282, m_Data: ({type:"train", template:"units/rome/infantry_javelineer_b", count:1, entities:[366], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2280, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2281, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2282, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2283, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2283, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2287, m_Data: ({type:"set-rallypoint", entities:[310], x:275.1939697265625, z:426.33790588378906, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/iber/field", target:7287}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2284, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2288, m_Data: ({type:"stop-production", entity:150, id:22}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2285, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2288, m_Data: ({type:"train", template:"units/ptol/infantry_pikeman_b", count:1, entities:[6065], pushFront:false}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2286, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2287, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2291, m_Data: ({type:"autoqueue-on", entities:[6065]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2288, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2289, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2293, m_Data: ({type:"autoqueue-on", entities:[6065]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2290, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2291, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2292, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2293, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2297, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:5, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2294, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2295, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2297, m_Data: ({type:"construct", template:"structures/sele/storehouse", x:89.339599609375, z:794.1029052734375, angle:2.356194490192345, actorSeed:45396, entities:[5472, 5473, 5474, 5476, 5477, 5763, 5764, 6978, 7246, 7273, 7358, 7378], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 421 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2296, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2300, m_Data: ({type:"walk", entities:[6181, 6182], x:374.49090576171875, z:323.69488525390625, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2297, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2300, m_Data: ({type:"gather", entities:[7370, 7371, 7372, 7373, 7374], target:6861, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2298, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2299, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2300, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2301, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2304, m_Data: ({type:"construct", template:"structures/gaul/house", x:1168.5250771139679, z:526.5077569434848, angle:2.356201171875, actorSeed:44345, entities:[6053, 6173, 6326, 6499, 6501], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2302, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2303, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2307, m_Data: ({type:"gather", entities:[6053, 6173, 6326, 6499, 6501], target:7268, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2307, m_Data: ({type:"construct", template:"structures/iber/house", x:371.8660621142993, z:310.78731727212283, angle:2.356201171875, actorSeed:25354, entities:[6181, 6182], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2304, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2305, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2306, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2307, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2310, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2308, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2309, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2313, m_Data: ({type:"construct", template:"structures/ptol/house", x:798.2512223792896, z:1001.3901340859504, angle:2.356201171875, actorSeed:45084, entities:[6194, 7018, 7207, 7208], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2310, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2313, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2313, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2313, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2313, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2313, m_Data: ({type:"construct", template:"structures/pers/house", x:1077.4540029246104, z:862.0678619657573, angle:2.356201171875, actorSeed:33481, entities:[185, 186, 7368], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2313, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2314, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2314, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2314, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2311, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2315, m_Data: ({type:"gather", entities:[6194, 7018, 7207, 7208], target:7299, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2312, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2316, m_Data: ({type:"gather", entities:[6194, 7018, 7207, 7208], target:7396, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2313, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2316, m_Data: ({type:"gather", entities:[185, 186, 7368], target:6171, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2314, m_Data: ({type:"construct", template:"structures/gaul/barracks", x:918.2936401367188, z:266.1459655761719, angle:2.356194490192345, actorSeed:13146, entities:[6967, 7005], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 279 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2314, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2315, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2316, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2317, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2318, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2319, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2320, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2321, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2323, m_Data: ({type:"train", template:"units/sele/support_female_citizen", count:1, entities:[278], pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2321, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2322, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2326, m_Data: ({type:"construct", template:"structures/gaul/house", x:1042.4955431421972, z:539.2200340066265, angle:2.356201171875, actorSeed:16560, entities:[152, 153, 154], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2323, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2326, m_Data: ({type:"autoqueue-on", entities:[278]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2324, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2328, m_Data: ({type:"gather", entities:[152, 153, 154], target:6408, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2325, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2326, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2329, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2327, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2330, m_Data: ({type:"set-rallypoint", entities:[5911], x:402, z:1074, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:262}, queued:false}) } of size 294 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2328, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2331, m_Data: ({type:"construct", template:"structures/ptol/house", x:789.9162121769248, z:1118.125988582563, angle:2.356201171875, actorSeed:6425, entities:[218, 5769, 5902, 6067, 6104, 6645], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 348 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2329, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2332, m_Data: ({type:"set-rallypoint", entities:[278], x:172.47854614257812, z:768.8534545898438, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/sele/field", target:6031}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2330, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2333, m_Data: ({type:"gather", entities:[218, 5769, 5902, 6067, 6104, 6645], target:6266, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 217 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2331, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2334, m_Data: ({type:"gather", entities:[218, 5769, 5902, 6067, 6104, 6645], target:7056, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 217 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2332, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2333, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2334, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2335, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2336, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2340, m_Data: ({type:"stop-production", entity:246, id:22}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2337, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2338, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2342, m_Data: ({type:"train", entities:[182], template:"units/pers/support_female_citizen", count:5, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2339, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2342, m_Data: ({type:"gather", entities:[5660], target:7056, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2340, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6545], pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2340, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2341, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2342, m_Data: ({type:"autoqueue-on", entities:[6545]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2342, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2343, m_Data: ({type:"autoqueue-on", entities:[6545]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2343, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2345, m_Data: ({type:"set-rallypoint", entities:[246], x:386, z:1050, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:261}, queued:false}) } of size 286 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2344, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2345, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2348, m_Data: ({type:"set-rallypoint", entities:[182], x:982, z:934, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:689}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2346, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2350, m_Data: ({type:"gather", entities:[254, 6852, 6853, 6944, 6945], target:5274, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2347, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2348, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2349, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2350, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2351, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2352, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2356, m_Data: ({type:"construct", template:"structures/ptol/field", x:837.2052001953125, z:1020.5287475585938, angle:2.356201171875, actorSeed:59495, entities:[5660], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2353, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2354, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2355, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2357, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 7274], x:102, z:822, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1459}, queued:false}) } of size 302 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2356, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2360, m_Data: ({type:"construct", template:"structures/gaul/house", x:1085.6828706788701, z:468.9541790575104, angle:2.356201171875, actorSeed:29766, entities:[5466, 5467, 6051], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2360, m_Data: ({type:"train", entities:[7215, 7276, 5849], template:"units/rome/infantry_javelineer_b", count:3, pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2357, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2361, m_Data: ({type:"construct", template:"structures/iber/stable", x:369.0009463445396, z:356.8278705913669, angle:2.356201171875, actorSeed:56769, entities:[5381, 5411, 5412, 5577], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 327 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2358, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2359, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2360, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2361, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2364, m_Data: ({type:"construct", template:"structures/gaul/barracks", x:424.7908020019531, z:1142.129150390625, angle:2.356194490192345, actorSeed:13214, entities:[254, 6852, 6853, 6944, 6945], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 340 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2362, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2363, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2366, m_Data: ({type:"gather", entities:[5466, 5467, 6051, 6383], target:6383, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2364, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2365, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2366, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2367, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2370, m_Data: ({type:"returnresource", entities:[5402, 5458], target:5415, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2367, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2368, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2369, m_Data: ({type:"train", template:"units/gaul/support_female_citizen", count:1, entities:[398], pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2369, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2373, m_Data: ({type:"repair", entities:[5402, 5458], target:7491, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2370, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2373, m_Data: ({type:"train", entities:[6346], template:"units/pers/infantry_spearman_b", count:5, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2371, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2372, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2373, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2374, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2375, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2376, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2377, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2378, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2379, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2383, m_Data: ({type:"walk", entities:[158, 5621, 6094, 6398, 7289, 7338, 7355], x:1045.8709716796875, z:616.9473266601562, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2382, m_Data: ({type:"walk", entities:[367, 370, 5418, 5862, 6275, 6407, 6504], x:433.23297119140625, z:241.64544677734375, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2380, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2383, m_Data: ({type:"repair", entities:[5592, 6863, 6865, 6867, 6868], target:7425, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2381, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2382, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2385, m_Data: ({type:"repair", entities:[5592, 6863, 6865, 6867, 6868], target:7342, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2383, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2384, m_Data: ({type:"stop-production", entity:398, id:43}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2384, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2385, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2386, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2389, m_Data: ({type:"construct", template:"structures/rome/house", x:441.2081604003906, z:226.83059692382812, angle:2.356194490192345, actorSeed:20263, entities:[367, 370, 5418, 5862, 6275, 6407, 6504], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 331 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2387, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2390, m_Data: ({type:"construct", template:"structures/gaul/barracks", x:1042.2691650390625, z:622.7330932617188, angle:2.356194490192345, actorSeed:10256, entities:[158, 5621, 6094, 6398, 7289, 7338, 7355], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 362 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2388, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2389, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2390, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2391, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2394, m_Data: ({type:"repair", entities:[5711, 6016, 6017, 6068], target:7356, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2392, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2393, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2397, m_Data: ({type:"returnresource", entities:[317, 6358, 6359, 6688, 7050], target:7255, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2397, m_Data: ({type:"gather", entities:[158, 5621, 6094, 6398, 7289, 7338, 7355], target:566, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2394, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2395, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2396, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2399, m_Data: ({type:"gather", entities:[317, 6358, 6359, 6688, 7050], target:349, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2399, m_Data: ({type:"construct", template:"structures/rome/house", x:423.9202575683594, z:243.60452270507812, angle:2.356194490192345, actorSeed:20462, entities:[367, 370, 5418, 5862, 6275, 6407, 6504], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 331 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2397, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2398, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2399, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2400, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2401, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2404, m_Data: ({type:"repair", entities:[367, 370, 5418, 5862, 6275, 6407, 6504], target:7510, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 219 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2404, m_Data: ({type:"research", entity:5416, template:"gather_farming_training", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2402, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2403, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2406, m_Data: ({type:"repair", entities:[367, 370, 5418, 5862, 6275, 6407, 6504], target:7531, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 219 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2404, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2405, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2409, m_Data: ({type:"gather", entities:[367, 370, 5418, 5862, 6275, 6407, 6504], target:6362, queued:true, pushFront:false, formation:(void 0)}) } of size 200 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2406, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2407, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2408, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2409, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2410, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2413, m_Data: ({type:"train", entities:[6006, 7082], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2410, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2411, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2412, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2413, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2414, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2415, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2418, m_Data: ({type:"train", entities:[366], template:"units/rome/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2418, m_Data: ({type:"train", entities:[7264], template:"units/pers/infantry_spearman_b", count:3, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2416, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2418, m_Data: ({type:"construct", template:"structures/ptol/house", x:805.5780029296875, z:986.472900390625, angle:2.356201171875, actorSeed:4760, entities:[5711, 6016, 6017, 6068], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2417, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2418, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2419, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2420, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2423, m_Data: ({type:"construct", template:"structures/ptol/house", x:789.7283580316578, z:1009.9123464713114, angle:2.356201171875, actorSeed:13925, entities:[5711, 6016, 6017, 6068], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2421, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2422, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2423, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2424, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2425, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2426, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2427, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2430, m_Data: ({type:"train", entities:[6230], template:"units/iber/infantry_javelineer_b", count:4, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2428, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2431, m_Data: ({type:"train", entities:[7335], template:"units/pers/infantry_spearman_b", count:3, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2429, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2430, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2433, m_Data: ({type:"set-rallypoint", entities:[6230], x:378, z:450, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1801}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2431, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2432, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2433, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2437, m_Data: ({type:"construct", template:"structures/rome/storehouse", x:552.114501953125, z:182.18997192382812, angle:2.356194490192345, actorSeed:61661, entities:[7459], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 270 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2434, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2435, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2439, m_Data: ({type:"gather", entities:[7459], target:381, queued:true, pushFront:false, formation:(void 0)}) } of size 134 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2436, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2437, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2438, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2439, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2442, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:4, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2440, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2441, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2444, m_Data: ({type:"repair", entities:[7427, 7428, 7484], target:7579, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2442, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2445, m_Data: ({type:"gather", entities:[7427, 7428, 7484], target:382, queued:true, pushFront:false, formation:(void 0)}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2443, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2444, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2448, m_Data: ({type:"research", entity:5768, template:"unlock_females_house", pushFront:false}) } of size 114 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2445, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2446, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2447, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2448, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2449, m_Data: ({type:"returnresource", entities:[6130, 6131, 6132, 6133], target:278, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2450, m_Data: ({type:"returnresource", entities:[5564, 5565, 5608, 5730, 5830], target:5563, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2448, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2449, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2453, m_Data: ({type:"walk", entities:[5506, 6525, 6526, 6527], x:1087.5535888671875, z:939.9403686523438, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2450, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2453, m_Data: ({type:"gather", entities:[5564, 5565, 5608, 5730, 5830], target:6266, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2451, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2454, m_Data: ({type:"train", template:"units/rome/infantry_javelineer_b", count:1, entities:[7215, 7276, 5849], pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2452, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2455, m_Data: ({type:"gather", entities:[5564, 5565, 5608, 5730, 5830], target:7056, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2453, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2454, m_Data: ({type:"train", template:"units/gaul/infantry_spearman_b", count:1, entities:[6545], pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2454, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2456, m_Data: ({type:"gather", entities:[5564, 5565, 5608, 5730, 5830], target:7070, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2455, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2458, m_Data: ({type:"gather", entities:[5564, 5565, 5608, 5730, 5830], target:7311, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2456, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2457, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2460, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2458, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2459, m_Data: ({type:"construct", template:"structures/sele/house", x:287.9136047363281, z:768.254150390625, angle:2.356194490192345, actorSeed:1291, entities:[6130, 6131, 6132, 6133], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2459, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2462, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2462, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2462, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2462, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2463, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2460, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2463, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2463, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2463, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2463, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2463, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2463, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2462, m_Data: ({type:"gather", entities:[6130, 6131, 6132, 6133], target:6232, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2461, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2464, m_Data: ({type:"construct", template:"structures/iber/house", x:355.2815744903313, z:498.432319520355, angle:2.356201171875, actorSeed:20801, entities:[5527, 5547], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2464, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2464, m_Data: ({type:"construct", template:"structures/pers/house", x:1082.0674859458245, z:936.6076431659483, angle:2.356201171875, actorSeed:21043, entities:[5506, 6525, 6526, 6527], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2464, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2464, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2464, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2464, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2464, m_Data: ({type:"set-rallypoint", entities:[246], x:458.16009521484375, z:1082.0601196289062, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:260}, queued:false}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2462, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2463, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2466, m_Data: ({type:"construct", template:"structures/iber/house", x:368.18941426419633, z:511.3373494922541, angle:2.356201171875, actorSeed:53577, entities:[5527, 5547], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2467, m_Data: ({type:"gather", entities:[5506, 6525, 6526, 6527], target:7444, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2464, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2465, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2469, m_Data: ({type:"walk", entities:[5383], x:1062.405517578125, z:433.2346496582031, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2466, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2469, m_Data: ({type:"gather", entities:[7061, 7323], target:258, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2467, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2471, m_Data: ({type:"construct", template:"structures/ptol/house", x:781.393582315408, z:1126.6482174113578, angle:2.356201171875, actorSeed:33329, entities:[5564, 5565, 5608, 5730, 5830], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2468, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2469, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2470, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2471, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2473, m_Data: ({type:"returnresource", entities:[7421, 7423], target:5496, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2472, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2473, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2474, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2475, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2476, m_Data: ({type:"set-rallypoint", entities:[398], x:861.8268737792969, z:128.79263305664062, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/gaul/field", target:7375}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2476, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2480, m_Data: ({type:"construct", template:"structures/ptol/house", x:773.2667323868832, z:1135.5663923001994, angle:2.356201171875, actorSeed:36147, entities:[5564, 5565, 5608, 5730, 5830], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2477, m_Data: ({type:"set-rallypoint", entities:[398], x:832.7359619140625, z:147.041259765625, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/gaul/field", target:7252}, queued:true}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2477, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2480, m_Data: ({type:"construct", template:"structures/sele/house", x:190.783447265625, z:836.9146728515625, angle:2.356194490192345, actorSeed:45361, entities:[7421, 7423], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2478, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2479, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2482, m_Data: ({type:"gather", entities:[7421, 7423], target:6571, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2483, m_Data: ({type:"delete-entities", entities:[7608]}) } of size 83 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2480, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2481, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2482, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2483, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2487, m_Data: ({type:"construct", template:"structures/rome/house", x:578.31982421875, z:164.74435424804688, angle:2.356194490192345, actorSeed:36802, entities:[373, 374, 5596, 5599, 5719, 5782, 7417, 7418, 7419, 7479, 7618, 7619], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 388 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2484, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2487, m_Data: ({type:"repair", entities:[5527, 5547], target:7607, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2485, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2486, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2489, m_Data: ({type:"construct", template:"structures/gaul/house", x:454.8293151855469, z:1123.04736328125, angle:2.356194490192345, actorSeed:38451, entities:[254, 5402, 5458, 6852, 6853, 6944, 6945], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 359 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2487, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2491, m_Data: ({type:"returnresource", entities:[155, 157, 6334, 6607, 6902, 6958, 7218, 7219, 7290, 7354, 7514, 7517, 7519], target:5434, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 305 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2491, m_Data: ({type:"gather", entities:[373, 374, 5596, 5599, 5719, 5782, 7417, 7418, 7419, 7479, 7618, 7619], target:2060, queued:true, pushFront:false, formation:(void 0)}) } of size 257 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2488, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2489, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2492, m_Data: ({type:"construct", template:"structures/pers/storehouse", x:986.8141479492188, z:957.950439453125, angle:-1.5006722503895673, actorSeed:1992, entities:[7551, 7552, 7553, 7554], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 331 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2490, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2493, m_Data: ({type:"research", entity:5522, template:"gather_farming_training_ptol", pushFront:false}) } of size 122 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2491, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2492, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2495, m_Data: ({type:"construct", template:"structures/sele/outpost", x:187.96456909179688, z:885.831298828125, angle:2.356194490192345, actorSeed:39516, entities:[7278], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 295 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2496, m_Data: ({type:"walk", entities:[254], x:372.7899169921875, z:1130.9764404296875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2496, m_Data: ({type:"set-rallypoint", entities:[182], x:986.8141479492188, z:957.950439453125, data:{command:"repair", target:7641}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2493, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2494, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2497, m_Data: ({type:"gather", entities:[7278], target:7250, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2498, m_Data: ({type:"gather", entities:[254], target:1246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2495, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2496, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2499, m_Data: ({type:"construct", template:"structures/iber/house", x:363.09829282232477, z:506.2460134013803, angle:2.356201171875, actorSeed:59389, entities:[5527, 5547], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2497, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2498, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2499, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2501, m_Data: ({type:"set-rallypoint", entities:[7335], x:994, z:954, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:706}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2499, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2502, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:1024.7369384765625, z:452.24090576171875, angle:2.356194490192345, actorSeed:7959, entities:[155, 157, 6334, 6607, 6902, 6958, 7218, 7219, 7290, 7354, 7514, 7517, 7519], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 433 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2503, m_Data: ({type:"construct", template:"structures/iber/house", x:376.0031089121138, z:503.52399036963874, angle:2.356201171875, actorSeed:8036, entities:[5527, 5547], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2500, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2501, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2502, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2503, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2504, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2505, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2508, m_Data: ({type:"train", template:"units/rome/support_female_citizen_house", count:1, entities:[5854, 7295, 7625, 7353, 7161, 6621, 5706, 5539, 6385, 6932], pushFront:false}) } of size 261 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2509, m_Data: ({type:"gather", entities:[155, 157, 6334, 6607, 6902, 6958, 7218, 7219, 7290, 7354, 7514, 7517, 7519], target:165, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 297 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2506, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2507, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2509, m_Data: ({type:"construct", template:"structures/sele/outpost", x:256.5659484863281, z:856.2904663085938, angle:2.356194490192345, actorSeed:62487, entities:[279], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 295 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2510, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:380.7191162109375, z:1144.4144287109375, angle:2.356194490192345, actorSeed:15292, entities:[254], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 298 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2508, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2509, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2512, m_Data: ({type:"gather", entities:[279], target:6088, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2510, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2511, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2514, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2512, m_Data: ({type:"construct", template:"structures/gaul/farmstead", x:838.1314697265625, z:123.21612548828125, angle:2.356201171875, actorSeed:35490, entities:[399, 402], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2515, m_Data: ({type:"set-rallypoint", entities:[5854, 7295, 7625, 7637, 7353, 7531, 7161, 6621, 5706, 5539, 6385, 6932], x:469.6398010253906, z:206.15933227539062, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/rome/field", target:6417}, queued:false}) } of size 418 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2512, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2513, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2514, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2515, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2518, m_Data: ({type:"repair", entities:[5403, 5456, 5457, 5824], target:7657, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2516, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2520, m_Data: ({type:"train", entities:[6006, 7082], template:"units/gaul/infantry_javelineer_b", count:3, pushFront:false}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2517, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2518, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2522, m_Data: ({type:"research", entity:7424, template:"gather_mining_servants", pushFront:false}) } of size 116 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2519, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2520, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2523, m_Data: ({type:"train", template:"units/pers/infantry_spearman_b", count:1, entities:[6346, 7264, 7335], pushFront:false}) } of size 175 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2523, m_Data: ({type:"gather", entities:[5403, 5456, 5457, 5824], target:1306, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2521, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2522, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2525, m_Data: ({type:"train", entities:[6230], template:"units/iber/infantry_javelineer_b", count:4, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2523, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2524, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2527, m_Data: ({type:"repair", entities:[5403, 5456, 5457, 5824], target:7657, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2525, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2526, m_Data: ({type:"construct", template:"structures/gaul/field", x:813.9030263571618, z:134.68342170937694, angle:2.356201171875, actorSeed:57692, entities:[399, 402], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 276 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2526, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2529, m_Data: ({type:"repair", entities:[6645], target:7480, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2527, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2530, m_Data: ({type:"gather", entities:[5403, 5456, 5457, 5824], target:1271, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2528, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2529, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2531, m_Data: ({type:"returnresource", entities:[6710, 6711, 6712, 6713, 6714, 6715, 6717], target:5430, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 236 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2530, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2531, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2532, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2535, m_Data: ({type:"set-rallypoint", entities:[6230], x:282, z:466, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:349}, queued:false}) } of size 286 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2533, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2534, m_Data: ({type:"set-rallypoint", entities:[398], x:838.1314697265625, z:123.21612548828125, data:{command:"repair", target:7659}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2534, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2535, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2536, m_Data: ({type:"set-rallypoint", entities:[398], x:813.9030303955078, z:134.6834259033203, data:{command:"repair", target:7678}, queued:true}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2536, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2537, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2537, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2538, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2539, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2543, m_Data: ({type:"train", entities:[7679], template:"units/gaul/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2540, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2541, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2544, m_Data: ({type:"repair", entities:[5711, 6016, 6017, 6068], target:7559, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2542, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2543, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2546, m_Data: ({type:"set-rallypoint", entities:[7679], x:1090, z:638, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:565}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2544, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2545, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2546, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2547, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2551, m_Data: ({type:"construct", template:"structures/ptol/house", x:791.6210508643718, z:989.5607071254052, angle:2.356201171875, actorSeed:54720, entities:[5711, 6016, 6017, 6068], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2548, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2549, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2550, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2551, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2552, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2555, m_Data: ({type:"construct", template:"structures/sele/field", x:92.04548645019531, z:748.3095703125, angle:2.356194490192345, actorSeed:51072, entities:[6710, 6711, 6712, 6713, 6714, 6715, 6717], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 359 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2553, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2554, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2555, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2556, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2557, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2558, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2559, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2560, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2561, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2562, m_Data: ({type:"construct", template:"structures/gaul/sentry_tower", x:794.1992797851562, z:245.30819702148438, angle:2.356194490192345, actorSeed:46122, entities:[6106], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 272 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2562, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2564, m_Data: ({type:"construct", template:"structures/sele/farmstead", x:116.49847412109375, z:738.0281372070312, angle:2.356194490192345, actorSeed:15620, entities:[6710, 6711, 6712, 6713, 6714, 6715, 6717], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 363 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2563, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2567, m_Data: ({type:"construct", template:"structures/iber/field", x:257.0423889160156, z:483.189208984375, angle:2.356194490192345, actorSeed:7925, entities:[7601], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2564, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2565, m_Data: ({type:"gather", entities:[6106], target:6613, queued:true, pushFront:false, formation:(void 0)}) } of size 134 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2565, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2566, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2567, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2571, m_Data: ({type:"construct", template:"structures/gaul/house", x:1176.3418031628485, z:534.3214529063976, angle:2.356201171875, actorSeed:3423, entities:[6053, 6173, 6326, 6499, 6501], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2568, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2569, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2570, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2573, m_Data: ({type:"set-rallypoint", entities:[310], x:257.0423889160156, z:483.189208984375, data:{command:"repair", target:7727}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2573, m_Data: ({type:"gather", entities:[6053, 6173, 6326, 6499, 6501], target:7268, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2573, m_Data: ({type:"train", entities:[7696], template:"units/gaul/infantry_spearman_b", count:2, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2571, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2572, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2575, m_Data: ({type:"train", entities:[7215, 7276, 5849], template:"units/rome/infantry_javelineer_b", count:2, pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2572, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2575, m_Data: ({type:"construct", template:"structures/sele/field", x:100.47540283203125, z:715.4877319335938, angle:2.356194490192345, actorSeed:56476, entities:[6710, 6711, 6712, 6713, 6714, 6715, 6717], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 359 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2573, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2574, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2578, m_Data: ({type:"set-rallypoint", entities:[7696], x:390, z:1150, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1229}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2575, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2576, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2579, m_Data: ({type:"train", entities:[310], template:"units/iber/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2577, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2579, m_Data: ({type:"construct", template:"structures/sele/field", x:135.95819091796875, z:724.3480224609375, angle:2.356194490192345, actorSeed:30682, entities:[6710, 6711, 6712, 6713, 6714, 6715, 6717], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 359 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2578, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2579, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2580, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2581, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2582, m_Data: ({type:"construct", template:"structures/gaul/sentry_tower", x:880.2814331054688, z:212.94174194335938, angle:2.356194490192345, actorSeed:4895, entities:[400, 5872, 5916, 6087], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2582, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2583, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2586, m_Data: ({type:"research", entity:182, template:"phase_town_pers", pushFront:false}) } of size 109 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2584, m_Data: ({type:"gather", entities:[400, 5872, 5916, 6087], target:6551, queued:true, pushFront:false, formation:(void 0)}) } of size 167 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2586, m_Data: ({type:"construct", template:"structures/ptol/storehouse", x:741.3145751953125, z:1020.6056518554688, angle:2.356194490192345, actorSeed:773, entities:[7503, 7504, 7509, 7603, 7604, 7605, 7660], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 364 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2587, m_Data: ({type:"construct", template:"structures/rome/house", x:563.03564453125, z:148.63970947265625, angle:2.356194490192345, actorSeed:12815, entities:[373, 374, 5599, 5719, 5782, 7419, 7617], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 331 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2584, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2585, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2589, m_Data: ({type:"gather", entities:[7503, 7504, 7509, 7603, 7604, 7605, 7660], target:229, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2586, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2587, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2590, m_Data: ({type:"gather", entities:[373, 374, 5599, 5719, 5782, 7419, 7617], target:2060, queued:true, pushFront:false, formation:(void 0)}) } of size 200 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2588, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2591, m_Data: ({type:"train", entities:[6230], template:"units/iber/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2589, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2590, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2591, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2592, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2596, m_Data: ({type:"walk", entities:[155, 7218, 7219, 7514, 7519], x:1059.3377685546875, z:446.44866943359375, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2593, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2594, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2598, m_Data: ({type:"construct", template:"structures/rome/house", x:542.5478515625, z:131.52920532226562, angle:2.356194490192345, actorSeed:28541, entities:[373, 374, 7419, 7617], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 298 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2595, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2598, m_Data: ({type:"stop-production", entity:7162, id:9}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2596, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2597, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2600, m_Data: ({type:"stop-production", entity:6558, id:16}) } of size 78 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2601, m_Data: ({type:"stop-production", entity:214, id:32}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2598, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2601, m_Data: ({type:"stop-production", entity:6558, id:16}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2599, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2600, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2601, m_Data: ({type:"construct", template:"structures/gaul/house", x:889.2028198242188, z:265.9725341796875, angle:2.356194490192345, actorSeed:14927, entities:[5395, 5396, 5484, 7237, 7443], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 309 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2601, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2604, m_Data: ({type:"construct", template:"structures/iber/house", x:379.68312655069496, z:302.9739544179055, angle:2.356201171875, actorSeed:19136, entities:[6181, 6182], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2602, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2606, m_Data: ({type:"construct", template:"structures/gaul/house", x:1085.6832206550096, z:453.3237544956851, angle:2.356201171875, actorSeed:1540, entities:[155, 7218, 7219, 7514, 7519], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2603, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2604, m_Data: ({type:"gather", entities:[5395, 5396, 5484, 7237, 7443], target:6366, queued:true, pushFront:false, formation:(void 0)}) } of size 178 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2604, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2605, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2609, m_Data: ({type:"research", entity:7556, template:"pop_house_01", pushFront:false}) } of size 106 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2609, m_Data: ({type:"gather", entities:[7768], target:197, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2606, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2609, m_Data: ({type:"construct", template:"structures/gaul/house", x:478.695068359375, z:1053.5887451171875, angle:2.356194490192345, actorSeed:13814, entities:[5402, 5458, 6852, 6853, 6944, 6945], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 348 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2607, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2611, m_Data: ({type:"gather", entities:[7768], target:198, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2608, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2612, m_Data: ({type:"construct", template:"structures/gaul/house", x:1077.8664919276137, z:445.5100595855374, angle:2.356201171875, actorSeed:57780, entities:[155, 7218, 7219, 7514, 7519], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2609, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2610, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2611, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2615, m_Data: ({type:"stop-production", entity:7556, id:1}) } of size 78 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2615, m_Data: ({type:"gather", entities:[7773], target:198, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2612, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2613, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2616, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335], x:994, z:874, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:198}, queued:false}) } of size 316 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2614, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2615, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2619, m_Data: ({type:"train", entities:[366], template:"units/rome/infantry_javelineer_b", count:4, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2616, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2619, m_Data: ({type:"train", entities:[6558, 7162, 7274], template:"units/sele/infantry_javelineer_b", count:2, pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2617, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2618, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2620, m_Data: ({type:"gather", entities:[7768, 7776], target:198, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2621, m_Data: ({type:"construct", template:"structures/gaul/house", x:1093.4982727103052, z:461.13914784145504, angle:2.356201171875, actorSeed:34421, entities:[155, 7218, 7219, 7514, 7519], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2619, m_Data: ({type:"construct", template:"structures/gaul/house", x:828.5673828125, z:204.04058837890625, angle:2.356194490192345, actorSeed:61307, entities:[401, 5440, 5504, 7597, 7777], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 309 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2619, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2622, m_Data: ({type:"autoqueue-on", entities:[7274]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2620, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2621, m_Data: ({type:"gather", entities:[401, 5440, 5504, 7597, 7777], target:6613, queued:true, pushFront:false, formation:(void 0)}) } of size 178 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2621, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2622, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2624, m_Data: ({type:"set-rallypoint", entities:[6230], x:294, z:442, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:350}, queued:false}) } of size 294 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2623, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2626, m_Data: ({type:"construct", template:"structures/gaul/house", x:481.3548889160156, z:1082.7115478515625, angle:2.356194490192345, actorSeed:21173, entities:[5402, 5458, 6852, 6853, 6944, 6945], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 348 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2624, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2626, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 7274], x:78, z:778, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1421}, queued:false}) } of size 302 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2625, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2626, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2627, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2628, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2629, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2632, m_Data: ({type:"set-rallypoint", entities:[5849], x:558, z:210, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:381}, queued:false}) } of size 286 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2630, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2631, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2632, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2633, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2636, m_Data: ({type:"train", entities:[6346, 7264, 7335], template:"units/pers/infantry_spearman_b", count:2, pushFront:false}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2634, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2635, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2638, m_Data: ({type:"set-rallypoint", entities:[7276], x:558, z:210, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:381}, queued:false}) } of size 286 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2636, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2637, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2638, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2639, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2642, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:1098.7779541015625, z:625.2879028320312, angle:2.356194490192345, actorSeed:45726, entities:[156, 158, 5626, 6094, 6177, 6398, 6606, 6903, 7054, 7289, 7336, 7337, 7338, 7340, 7341, 7355, 7515, 7516, 7518, 7588, 7589, 7590, 7592, 7650, 7651, 7652, 7653, 7723, 7724, 7725, 7726], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 649 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2643, m_Data: ({type:"set-rallypoint", entities:[366], x:530, z:170, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:382}, queued:false}) } of size 294 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2640, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2642, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 7274], x:106, z:826, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1488}, queued:false}) } of size 306 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2641, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2642, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2643, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2646, m_Data: ({type:"set-rallypoint", entities:[7215], x:530, z:170, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:382}, queued:false}) } of size 294 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2647, m_Data: ({type:"autoqueue-on", entities:[7696]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2644, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2645, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2647, m_Data: ({type:"returnresource", entities:[5492, 5530, 5729, 5829], target:5563, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2646, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2647, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2648, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2650, m_Data: ({type:"gather", entities:[5492, 5530, 5729, 5829], target:6266, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2649, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2651, m_Data: ({type:"gather", entities:[5492, 5530, 5729, 5829], target:6356, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2650, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2652, m_Data: ({type:"gather", entities:[5492, 5530, 5729, 5829], target:7056, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2651, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2654, m_Data: ({type:"set-rallypoint", entities:[7696], x:390, z:1150, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1229}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2652, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2653, m_Data: ({type:"gather", entities:[5492, 5530, 5729, 5829], target:7070, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2653, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2655, m_Data: ({type:"gather", entities:[5492, 5530, 5729, 5829], target:7299, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2657, m_Data: ({type:"train", entities:[7215], template:"units/rome/infantry_swordsman_b", count:3, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2654, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2656, m_Data: ({type:"walk", entities:[5492, 5530, 5729, 5829], x:818.8486328125, z:1023.3045654296875, queued:true, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2655, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2656, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2658, m_Data: ({type:"repair", entities:[5492, 5530, 5729, 5829], target:7480, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2657, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2658, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2659, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2660, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2661, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2664, m_Data: ({type:"construct", template:"structures/pers/storehouse", x:1002.6217041015625, z:850.9697875976562, angle:2.356194490192345, actorSeed:51908, entities:[7773], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 298 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2662, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2665, m_Data: ({type:"gather", entities:[7773], target:198, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2663, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2666, m_Data: ({type:"construct", template:"structures/sele/house", x:275.5189514160156, z:760.4310302734375, angle:2.356194490192345, actorSeed:62334, entities:[6130, 6131, 6132, 6133], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2664, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2667, m_Data: ({type:"train", entities:[310], template:"units/iber/cavalry_javelineer_b", count:2, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2665, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2666, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2669, m_Data: ({type:"train", entities:[7276], template:"units/rome/infantry_swordsman_b", count:2, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2669, m_Data: ({type:"gather", entities:[6130, 6131, 6132, 6133], target:6232, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2667, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2670, m_Data: ({type:"set-rallypoint", entities:[246], x:390, z:1150, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1229}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2668, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2669, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2670, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2671, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2672, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2673, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2674, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2677, m_Data: ({type:"construct", template:"structures/pers/storehouse", x:981.6779174804688, z:849.2105102539062, angle:2.356194490192345, actorSeed:6790, entities:[7768, 7776], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 309 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2675, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2679, m_Data: ({type:"research", entity:5434, template:"gather_mining_wedgemallet", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2676, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2678, m_Data: ({type:"construct", template:"structures/ptol/house", x:754.0936152146534, z:1136.2833419348085, angle:2.356201171875, actorSeed:59383, entities:[5564, 5565, 5608, 5730, 5830], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2679, m_Data: ({type:"gather", entities:[7768, 7776], target:198, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2680, m_Data: ({type:"research", entity:7736, template:"gather_capacity_basket", pushFront:false}) } of size 116 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2677, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2678, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2679, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2682, m_Data: ({type:"set-rallypoint", entities:[278], x:100.47540283203125, z:715.4877319335938, data:{command:"repair", target:7735}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2683, m_Data: ({type:"train", entities:[5849], template:"units/rome/infantry_swordsman_b", count:2, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2680, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2684, m_Data: ({type:"research", entity:7859, template:"gather_mining_servants", pushFront:false}) } of size 116 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2681, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2682, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2683, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2684, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2685, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2688, m_Data: ({type:"construct", template:"structures/ptol/house", x:745.5728482140627, z:1144.8078300860143, angle:2.356201171875, actorSeed:60938, entities:[5564, 5565, 5608, 5730, 5830], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2686, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2687, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2689, m_Data: ({type:"repair", entities:[5473], target:7740, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2688, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2689, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2692, m_Data: ({type:"gather", entities:[186, 5450, 5505, 6527, 6529], target:7444, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2690, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2693, m_Data: ({type:"train", entities:[7812, 7624], template:"units/iber/cavalry_javelineer_b", count:2, pushFront:false}) } of size 165 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2691, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2692, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2695, m_Data: ({type:"autoqueue-on", entities:[7812, 7624]}) } of size 91 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2695, m_Data: ({type:"construct", template:"structures/rome/storehouse", x:568.1557006835938, z:309.05859375, angle:2.356194490192345, actorSeed:45075, entities:[371, 5500, 5502, 5551, 5618, 5775, 6162, 6164, 6418, 6577, 6578, 6579, 6617], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 405 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2693, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2694, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2695, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2696, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2700, m_Data: ({type:"train", entities:[150], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2697, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2698, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2701, m_Data: ({type:"construct", template:"structures/gaul/house", x:485.17041015625, z:1021.2430419921875, angle:2.356194490192345, actorSeed:20154, entities:[5402, 6945], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2701, m_Data: ({type:"construct", template:"structures/pers/house", x:1100.108642578125, z:921.593505859375, angle:2.356194490192345, actorSeed:48462, entities:[186, 5450, 5505, 6527, 6529], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2699, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2702, m_Data: ({type:"gather", entities:[186, 5450, 5505, 6527, 6529], target:7444, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2700, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2703, m_Data: ({type:"set-rallypoint", entities:[7812, 7624], x:287.74664306640625, z:572.873046875, data:{command:"walk"}, queued:false}) } of size 172 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2703, m_Data: ({type:"construct", template:"structures/sele/house", x:110.56951904296875, z:761.0140380859375, angle:2.356194490192345, actorSeed:32399, entities:[5473], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2701, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 412 } } } of size 27 from server

Net message: ({meanRTT:412, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 2702, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2703, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2705, m_Data: ({type:"research", entity:214, template:"phase_town_generic", pushFront:false}) } of size 112 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2705, m_Data: ({type:"gather", entities:[5473], target:7788, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2704, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2705, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 415 } } } of size 27 from server

Net message: ({meanRTT:415, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 2706, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2707, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2710, m_Data: ({type:"construct", template:"structures/rome/house", x:488.34271240234375, z:105.10345458984375, angle:2.356194490192345, actorSeed:31912, entities:[6569, 7343, 7344, 7345, 7416, 7614, 7615, 7616, 7663], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 353 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2708, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2711, m_Data: ({type:"set-rallypoint", entities:[310], x:298.8103332519531, z:575.9456787109375, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2709, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2712, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 419 } } } of size 27 from server

Net message: ({meanRTT:419, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 2710, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2711, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2714, m_Data: ({type:"train", entities:[6006, 7082, 7679], template:"units/gaul/infantry_spearman_b", count:2, pushFront:false}) } of size 175 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2714, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2712, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2715, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2715, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2715, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2715, m_Data: ({type:"gather", entities:[6569, 7343, 7344, 7345, 7416, 7614, 7615, 7616, 7663], target:2034, queued:true, pushFront:false, formation:(void 0)}) } of size 222 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2715, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2715, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2715, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2713, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2716, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2716, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2716, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2716, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2716, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2716, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2716, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2717, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2717, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 407 } } } of size 27 from server

Net message: ({meanRTT:407, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 2714, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2717, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2717, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2717, m_Data: ({type:"walk", entities:[7016, 7017, 7296, 7297, 7376, 7377], x:377.88995361328125, z:1039.505615234375, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2717, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2717, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2717, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2717, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2718, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2718, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2715, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2718, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2718, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2718, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2718, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2718, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2719, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2719, m_Data: ({type:"construct", template:"structures/pers/house", x:1106.5472685154234, z:908.1577990211288, angle:2.356201171875, actorSeed:3438, entities:[186, 6525, 7368, 7373], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2716, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2719, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2719, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2719, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2719, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2719, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2719, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2719, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2720, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2720, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2720, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2717, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2720, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2720, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2720, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2720, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2720, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 412 } } } of size 27 from server

Net message: ({meanRTT:412, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2720, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2721, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2718, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2719, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2722, m_Data: ({type:"gather", entities:[186, 6525, 7368, 7373], target:7454, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2720, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2721, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2724, m_Data: ({type:"train", entities:[6230], template:"units/iber/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 413 } } } of size 27 from server

Net message: ({meanRTT:413, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2724, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 7274], x:106, z:834, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1486}, queued:false}) } of size 306 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2722, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2723, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2724, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 408 } } } of size 27 from server

Net message: ({meanRTT:408, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2728, m_Data: ({type:"returnresource", entities:[6606, 7650, 7652, 7653, 7818], target:7859, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2725, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2726, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2727, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2728, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2732, m_Data: ({type:"train", entities:[5831, 6065, 7107], template:"units/ptol/infantry_slinger_b", count:1, pushFront:false}) } of size 174 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2729, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2733, m_Data: ({type:"train", entities:[366], template:"units/rome/infantry_swordsman_b", count:5, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2730, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2731, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2735, m_Data: ({type:"returnresource", entities:[6606, 7650, 7652, 7653, 7818, 7125, 6879], target:7859, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 236 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2732, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2733, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2736, m_Data: ({type:"train", entities:[6346, 7264, 7335], template:"units/pers/infantry_spearman_b", count:2, pushFront:false}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2734, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2737, m_Data: ({type:"gather", entities:[7016, 7017, 7296, 7297, 7376, 7377], target:1271, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 217 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2735, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2739, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107], x:626, z:1122, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:989}, queued:false}) } of size 302 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2736, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2739, m_Data: ({type:"construct", template:"structures/iber/stable", x:391.2394104003906, z:342.06732177734375, angle:2.356194490192345, actorSeed:57290, entities:[5381, 5411, 5412, 5577, 6181, 6182], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 349 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2737, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2741, m_Data: ({type:"gather", entities:[7184, 7891], target:2009, queued:false, pushFront:false, formation:(void 0)}) } of size 145 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2738, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2739, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2743, m_Data: ({type:"gather", entities:[6606, 7650, 7652, 7653, 7818, 7125, 6879], target:166, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2740, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2743, m_Data: ({type:"stop-production", entity:6346, id:9}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2741, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2744, m_Data: ({type:"train", template:"units/pers/infantry_spearman_b", count:1, entities:[6346], pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2742, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2743, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2747, m_Data: ({type:"construct", template:"structures/iber/house", x:387.50018791610034, z:295.16058492352556, angle:2.356201171875, actorSeed:24377, entities:[5381], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2747, m_Data: ({type:"set-rallypoint", entities:[278], x:135.95819091796875, z:724.3480224609375, data:{command:"repair", target:7740}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2744, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2748, m_Data: ({type:"autoqueue-on", entities:[5831, 6065, 7107]}) } of size 102 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2745, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2746, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2750, m_Data: ({type:"gather", entities:[6879], target:520, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2747, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2748, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2749, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2753, m_Data: ({type:"repair", entities:[5411], target:7965, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2750, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2753, m_Data: ({type:"set-rallypoint", entities:[5849], x:558, z:210, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:381}, queued:false}) } of size 286 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2751, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2752, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2753, m_Data: ({type:"research", entity:5728, template:"gather_mining_servants", pushFront:false}) } of size 116 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2753, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2754, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2755, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2759, m_Data: ({type:"set-rallypoint", entities:[366], x:558, z:210, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:381}, queued:false}) } of size 286 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2759, m_Data: ({type:"train", template:"units/gaul/support_female_citizen_house", count:1, entities:[7775, 5768, 5542, 5498], pushFront:false}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2756, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2760, m_Data: ({type:"train", entities:[150], template:"units/gaul/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2757, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2761, m_Data: ({type:"gather", entities:[7605, 7660], target:230, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2758, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2759, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2760, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2761, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2762, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2763, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2766, m_Data: ({type:"set-rallypoint", entities:[7215], x:530, z:170, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:382}, queued:false}) } of size 294 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2766, m_Data: ({type:"set-rallypoint", entities:[7775, 5768, 5542, 5498], x:394, z:1166, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1308}, queued:false}) } of size 313 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2764, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2765, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2766, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2767, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2770, m_Data: ({type:"gather", entities:[5507], target:714, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2771, m_Data: ({type:"set-rallypoint", entities:[7775, 5768, 5542, 5498], x:372.59100341796875, z:1037.3427734375, data:{command:"walk"}, queued:false}) } of size 194 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2771, m_Data: ({type:"returnresource", entities:[7503, 7504, 7603, 7604, 7605, 7719, 7786], target:7860, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 236 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2768, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2771, m_Data: ({type:"set-rallypoint", entities:[7276], x:590, z:138, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:2061}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2769, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2770, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:862.083740234375, z:308.900146484375, angle:2.356194490192345, actorSeed:7060, entities:[6967, 7005], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 281 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2773, m_Data: ({type:"gather", entities:[7503, 7504, 7603, 7604, 7605, 7719, 7786], target:230, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2770, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2771, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2772, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2773, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2774, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2778, m_Data: ({type:"walk", entities:[155, 5383, 7218, 7219, 7514, 7519], x:1055.3560791015625, z:446.3231506347656, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2777, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 7274], x:182, z:738, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:294}, queued:false}) } of size 316 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2775, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2778, m_Data: ({type:"construct", template:"structures/pers/market", x:1035.2808837890625, z:928.8831176757812, angle:2.356194490192345, actorSeed:26604, entities:[5507], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 294 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2776, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2779, m_Data: ({type:"gather", entities:[5507], target:5819, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2777, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2778, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2779, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2782, m_Data: ({type:"construct", template:"structures/gaul/field", x:371.3604431152344, z:1033.417724609375, angle:2.356194490192345, actorSeed:43373, entities:[6573], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2780, m_Data: ({type:"construct", template:"structures/gaul/house", x:903.8416137695312, z:282.853515625, angle:2.356194490192345, actorSeed:41303, entities:[7005, 6967], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 276 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2780, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2783, m_Data: ({type:"repair", entities:[183], target:7999, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2781, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2784, m_Data: ({type:"repair", entities:[184], target:7999, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2782, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2783, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2784, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2785, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2789, m_Data: ({type:"train", entities:[7215, 7276, 5849], template:"units/rome/infantry_javelineer_b", count:2, pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2786, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2789, m_Data: ({type:"set-rallypoint", entities:[5768, 6468, 7775, 7437, 7442, 6345, 7282, 7352, 5707, 7238, 7867, 6623, 5498, 5542, 5576, 7969, 8030, 6364], x:371.3604431152344, z:1033.417724609375, data:{command:"repair", target:8026}, queued:false}) } of size 374 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2787, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2791, m_Data: ({type:"walk", entities:[155, 5383, 7218, 7219, 7514, 7519], x:1043.5029296875, z:429.25909423828125, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2788, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2789, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2790, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2791, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2792, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2793, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2796, m_Data: ({type:"walk", entities:[155, 7218, 7219, 7514, 7519], x:1012.216064453125, z:432.156982421875, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2794, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2795, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2796, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2797, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2798, m_Data: ({type:"construct", template:"structures/gaul/house", x:785.136962890625, z:267.3199157714844, angle:2.356194490192345, actorSeed:5020, entities:[6106], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 265 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2798, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2799, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2802, m_Data: ({type:"construct", template:"structures/pers/forge", x:1059.2579345703125, z:944.77392578125, angle:2.356194490192345, actorSeed:40589, entities:[5736, 5738, 6151, 6153, 6154, 6155, 7365, 7367], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 370 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2800, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2803, m_Data: ({type:"construct", template:"structures/iber/farmstead", x:276.5198974609375, z:487.32025146484375, angle:2.356194490192345, actorSeed:65321, entities:[7601, 7750, 7751, 7833, 7834], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 341 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2802, m_Data: ({type:"set-rallypoint", entities:[278], x:92.04548645019531, z:748.3095703125, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/sele/field", target:7788}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2801, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2805, m_Data: ({type:"construct", template:"structures/gaul/house", x:1026.8637520224281, z:523.5909814689329, angle:2.356201171875, actorSeed:50152, entities:[155, 7218, 7219, 7514, 7519], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2804, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2804, m_Data: ({type:"gather", entities:[7601, 7750, 7751, 7833, 7834], target:7882, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2802, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2803, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2806, m_Data: ({type:"construct", template:"structures/gaul/house", x:489.1624450683594, z:1044.5850830078125, angle:2.356194490192345, actorSeed:42229, entities:[5402, 5458, 6852, 6853, 6944, 6945], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 348 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2806, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2806, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2806, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2807, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2807, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2804, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2807, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2807, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2807, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2807, m_Data: ({type:"construct", template:"structures/ptol/house", x:852.2885131835938, z:1002.77197265625, angle:2.356201171875, actorSeed:58234, entities:[5711, 6016, 6017, 6068], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2808, m_Data: ({type:"construct", template:"structures/rome/stable", x:508.3628845214844, z:123.36276245117188, angle:2.356194490192345, actorSeed:14883, entities:[373, 374, 7419, 7617], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 299 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2807, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2807, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2808, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2805, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2808, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2808, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2808, m_Data: ({type:"construct", template:"structures/pers/forge", x:1047.201542823355, z:956.8347792789617, angle:2.356201171875, actorSeed:7941, entities:[5736, 5738, 6151, 6153, 6154, 6155, 7365, 7367], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 370 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2808, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2808, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2808, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2806, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2807, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2811, m_Data: ({type:"repair", entities:[5736], target:8043, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2808, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2811, m_Data: ({type:"repair", entities:[5738], target:8043, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2809, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2810, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2814, m_Data: ({type:"repair", entities:[6151], target:8053, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2811, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2814, m_Data: ({type:"construct", template:"structures/ptol/house", x:861.5198272098494, z:1011.9999760668212, angle:2.356201171875, actorSeed:5074, entities:[5711, 6016, 6017, 6068], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2814, m_Data: ({type:"repair", entities:[6153], target:8053, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2812, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2813, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2814, m_Data: ({type:"construct", template:"structures/gaul/house", x:782.6979370117188, z:240.17654418945312, angle:2.356194490192345, actorSeed:46679, entities:[5394, 7777], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 276 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2814, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2817, m_Data: ({type:"construct", template:"structures/gaul/house", x:1184.1585342104831, z:542.1351628248921, angle:2.356201171875, actorSeed:41835, entities:[6053, 6173, 6326, 6499, 6501], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2817, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 7274], x:214, z:726, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:293}, queued:false}) } of size 308 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2815, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2816, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2817, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2820, m_Data: ({type:"returnresource", entities:[5382, 5452, 5485, 5526, 5578, 5605, 6260, 6333, 6377, 6497, 6498], target:5435, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 281 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2818, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2821, m_Data: ({type:"gather", entities:[5736, 5738, 6150, 6151, 6152, 6153, 6154, 6155, 6528, 7365, 7366, 7367], target:6171, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 285 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2819, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2823, m_Data: ({type:"construct", template:"structures/gaul/house", x:1191.971894397584, z:549.9522226483438, angle:2.356201171875, actorSeed:47077, entities:[6053, 6173, 6326, 6499, 6501], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2820, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2821, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2822, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2826, m_Data: ({type:"gather", entities:[6053, 6173, 6326, 6499, 6501], target:7268, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2823, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2825, m_Data: ({type:"train", template:"units/gaul/support_female_citizen_house", count:1, entities:[6364, 6468, 6623], pushFront:false}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2824, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2827, m_Data: ({type:"construct", template:"structures/iber/forge", x:387.2634582519531, z:382.24871826171875, angle:2.356194490192345, actorSeed:20351, entities:[5382, 5452, 5485, 5526, 5578, 5605, 6260, 6333, 6377, 6497, 6498], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 404 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2825, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2826, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2829, m_Data: ({type:"set-rallypoint", entities:[6364, 6468, 6623], x:394.2977294921875, z:999.0172119140625, data:{command:"walk"}, queued:false}) } of size 183 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2827, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2828, m_Data: ({type:"construct", template:"structures/gaul/house", x:785.7849731445312, z:226.14700317382812, angle:2.356194490192345, actorSeed:62759, entities:[5394, 7777], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 276 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2828, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2829, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2831, m_Data: ({type:"construct", template:"structures/sele/storehouse", x:229.8414306640625, z:713.0359497070312, angle:2.356194490192345, actorSeed:60088, entities:[6698], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 298 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2832, m_Data: ({type:"train", entities:[6346, 7264, 7335], template:"units/pers/infantry_javelineer_b", count:2, pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2830, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2831, m_Data: ({type:"construct", template:"structures/gaul/house", x:790.0314331054688, z:213.44149780273438, angle:2.356194490192345, actorSeed:1970, entities:[5394, 7777], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 276 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2831, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2834, m_Data: ({type:"gather", entities:[6698], target:293, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2835, m_Data: ({type:"train", entities:[6006, 7082, 7679], template:"units/gaul/infantry_javelineer_b", count:3, pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2832, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2836, m_Data: ({type:"research", entity:7860, template:"gather_mining_wedgemallet", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2833, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2837, m_Data: ({type:"gather", entities:[5382], target:1738, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2834, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2837, m_Data: ({type:"gather", entities:[5452], target:1738, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2838, m_Data: ({type:"train", entities:[7215, 7276, 5849], template:"units/rome/infantry_swordsman_b", count:2, pushFront:false}) } of size 176 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2835, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2838, m_Data: ({type:"gather", entities:[5485], target:1738, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2836, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2839, m_Data: ({type:"gather", entities:[5526], target:1738, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2839, m_Data: ({type:"set-rallypoint", entities:[182], x:998, z:826, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:197}, queued:false}) } of size 286 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2837, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2840, m_Data: ({type:"gather", entities:[5578], target:1738, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2838, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2839, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2843, m_Data: ({type:"gather", entities:[5605], target:1738, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2840, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2841, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2844, m_Data: ({type:"construct", template:"structures/gaul/field", x:402.5804138183594, z:996.3728637695312, angle:2.356194490192345, actorSeed:47432, entities:[6574], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2842, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2843, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2847, m_Data: ({type:"train", entities:[182], template:"units/pers/infantry_spearman_b", count:2, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2844, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2845, m_Data: ({type:"construct", template:"structures/gaul/house", x:814.071044921875, z:157.933349609375, angle:2.356194490192345, actorSeed:16919, entities:[7692, 7734], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 276 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2845, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2846, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2849, m_Data: ({type:"construct", template:"structures/sele/house", x:170.19161987304688, z:838.1879272460938, angle:2.356194490192345, actorSeed:50013, entities:[7278], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2847, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2848, m_Data: ({type:"gather", entities:[7692, 7734], target:8101, queued:true, pushFront:false, formation:(void 0)}) } of size 145 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2848, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2851, m_Data: ({type:"gather", entities:[7278], target:7250, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2849, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2852, m_Data: ({type:"set-rallypoint", entities:[6468], x:402.5804138183594, z:996.3728637695312, data:{command:"repair", target:8104}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2853, m_Data: ({type:"repair", entities:[6260, 6333, 6377, 6497, 6498], target:8085, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2850, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2851, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2852, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2856, m_Data: ({type:"set-rallypoint", entities:[6364], x:402.5804138183594, z:996.3728637695312, data:{command:"repair", target:8104}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2853, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2854, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2855, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2856, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2857, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2860, m_Data: ({type:"walk", entities:[5402, 5458, 6852, 6853, 6944, 6945], x:502.7005615234375, z:1033.787841796875, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2858, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2859, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2862, m_Data: ({type:"walk", entities:[5402, 5458, 6852, 6853, 6944, 6945], x:442.7861633300781, z:999.2404174804688, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2860, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2861, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2862, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2863, m_Data: ({type:"returnresource", entities:[5395, 5396, 5484, 7071, 7113, 7237, 7271, 7382, 7443, 7481, 7545], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 253 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2863, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2866, m_Data: ({type:"gather", entities:[5402, 5458, 6852, 6853, 6944, 6945], target:6321, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 217 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2864, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2865, m_Data: ({type:"gather", entities:[5395, 5396, 5484, 7071, 7113, 7237, 7271, 7382, 7443, 7481, 7545], target:6366, queued:true, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2866, m_Data: ({type:"construct", template:"structures/sele/house", x:210.9573974609375, z:837.9961547851562, angle:2.356194490192345, actorSeed:50971, entities:[5518], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2865, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2866, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2870, m_Data: ({type:"construct", template:"structures/rome/storehouse", x:497.12139892578125, z:80.50276184082031, angle:2.356194490192345, actorSeed:38235, entities:[7343, 7344, 7345, 7416, 7614, 7615, 7616, 7663], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 347 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2867, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2870, m_Data: ({type:"construct", template:"structures/iber/field", x:207.1463936246983, z:463.1861497812613, angle:2.356201171875, actorSeed:58039, entities:[6260, 6333, 6377, 6497, 6498], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2869, m_Data: ({type:"gather", entities:[5518], target:6571, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2868, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2868, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2872, m_Data: ({type:"gather", entities:[7343, 7344, 7345, 7416, 7614, 7615, 7616, 7663], target:4074, queued:true, pushFront:false, formation:(void 0)}) } of size 211 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2869, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2872, m_Data: ({type:"construct", template:"structures/pers/storehouse", x:973.634765625, z:755.460205078125, angle:0.4901664756894747, actorSeed:22099, entities:[5445, 5446, 5447, 5449, 5544, 5595, 5678, 6846, 6847, 6849, 6866, 6998, 6999, 7203, 7204, 7206, 7525, 7527, 7529, 7693, 7695, 7712, 7713], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 553 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2870, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2871, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2872, m_Data: ({type:"returnresource", entities:[401, 5440, 5464, 5504, 6087, 7329], target:398, queued:false, pushFront:false, formation:(void 0)}) } of size 197 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2872, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2873, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2874, m_Data: ({type:"gather", entities:[401, 5440, 5464, 5504, 6087, 7329], target:6551, queued:true, pushFront:false, formation:(void 0)}) } of size 189 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2877, m_Data: ({type:"set-rallypoint", entities:[7215], x:458, z:118, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:2009}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2874, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2875, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2876, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2879, m_Data: ({type:"research", entity:7424, template:"gather_mining_serfs", pushFront:false}) } of size 113 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2880, m_Data: ({type:"train", entities:[150], template:"units/gaul/infantry_spearman_b", count:5, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2877, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2878, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2879, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2882, m_Data: ({type:"set-rallypoint", entities:[366], x:530, z:170, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:382}, queued:false}) } of size 294 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2880, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2881, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2882, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2886, m_Data: ({type:"stop-production", entity:150, id:27}) } of size 78 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2885, m_Data: ({type:"repair", entities:[5402, 5458, 6852, 6853, 6944, 6945], target:8104, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 236 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2883, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2887, m_Data: ({type:"train", entities:[6230], template:"units/iber/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2884, m_Data: ({type:"stop-production", entity:398, id:49}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2884, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2885, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2888, m_Data: ({type:"set-rallypoint", entities:[5849], x:558, z:210, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:381}, queued:false}) } of size 286 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2886, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2887, m_Data: ({type:"research", entity:398, template:"phase_town_generic", pushFront:false}) } of size 112 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2887, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2888, m_Data: ({type:"research", entity:398, template:"phase_town_generic", pushFront:false}) } of size 112 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2888, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2888, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2889, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2890, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2893, m_Data: ({type:"research", entity:8144, template:"gather_mining_servants", pushFront:false}) } of size 116 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2893, m_Data: ({type:"set-rallypoint", entities:[7276], x:602, z:142, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:2082}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2891, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2892, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2893, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2896, m_Data: ({type:"gather", entities:[5564, 5565, 5608, 5730, 5830], target:1023, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2894, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2895, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2896, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2897, m_Data: ({type:"stop-production", entity:398, id:51}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2897, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2901, m_Data: ({type:"gather", entities:[5564, 5565, 5608, 5730, 5830], target:1059, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2898, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2901, m_Data: ({type:"construct", template:"structures/gaul/field", x:436.2841796875, z:996.3728637695312, angle:2.356194490192345, actorSeed:5159, entities:[5402, 5458], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2899, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2903, m_Data: ({type:"train", entities:[310], template:"units/iber/cavalry_javelineer_b", count:3, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2900, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2901, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2904, m_Data: ({type:"construct", template:"structures/rome/storehouse", x:525.2911987304688, z:144.13198852539062, angle:2.356194490192345, actorSeed:5895, entities:[8131, 8132], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 281 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2902, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2903, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2906, m_Data: ({type:"autoqueue-on", entities:[310]}) } of size 80 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2906, m_Data: ({type:"gather", entities:[8131, 8132], target:382, queued:true, pushFront:false, formation:(void 0)}) } of size 145 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2904, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2907, m_Data: ({type:"set-rallypoint", entities:[182], x:998, z:826, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:197}, queued:false}) } of size 286 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2905, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2909, m_Data: ({type:"research", entity:150, template:"phase_town_generic", pushFront:false}) } of size 112 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2906, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2907, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2908, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2909, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2912, m_Data: ({type:"returnresource", entities:[6130, 6131, 6132, 6133], target:278, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2910, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2911, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2914, m_Data: ({type:"construct", template:"structures/rome/storehouse", x:574.8294067382812, z:225.007568359375, angle:2.356194490192345, actorSeed:6685, entities:[7620, 7622, 7665, 7838, 7839], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 314 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2912, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2916, m_Data: ({type:"gather", entities:[7620, 7622, 7665, 7838, 7839], target:381, queued:true, pushFront:false, formation:(void 0)}) } of size 178 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2915, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335], x:994, z:874, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:198}, queued:false}) } of size 316 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2913, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2914, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2915, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2916, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2917, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2919, m_Data: ({type:"construct", template:"structures/sele/house", x:265.65118408203125, z:750.9532470703125, angle:2.356194490192345, actorSeed:21652, entities:[6130, 6131, 6132, 6133], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2918, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2922, m_Data: ({type:"walk", entities:[6852, 6945], x:447.2950134277344, z:981.1940307617188, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2919, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2921, m_Data: ({type:"gather", entities:[6130, 6131, 6132, 6133], target:6232, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2920, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2921, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2925, m_Data: ({type:"returnresource", entities:[6059, 6397, 7289, 7355, 7515, 7516, 7966, 8099], target:7859, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2924, m_Data: ({type:"construct", template:"structures/iber/stable", x:409.7054138183594, z:366.7507629394531, angle:2.356194490192345, actorSeed:3977, entities:[5381, 5411, 5412, 5577, 6181, 6182], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 349 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2922, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2923, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2924, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2925, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2928, m_Data: ({type:"construct", template:"structures/gaul/house", x:454.2233581542969, z:984.488037109375, angle:2.356194490192345, actorSeed:52292, entities:[6852, 6945], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2926, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2929, m_Data: ({type:"train", entities:[6346, 7264, 7335], template:"units/pers/infantry_javelineer_b", count:3, pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2927, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2928, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2929, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2930, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2934, m_Data: ({type:"train", entities:[7215, 7276, 5849], template:"units/rome/infantry_javelineer_b", count:4, pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2931, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2932, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2933, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2937, m_Data: ({type:"gather", entities:[6059, 6397, 7289, 7355, 7515, 7516, 7966, 8099], target:165, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2934, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2935, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2936, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2937, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2940, m_Data: ({type:"train", entities:[182], template:"units/pers/infantry_spearman_b", count:3, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2938, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2942, m_Data: ({type:"set-rallypoint", entities:[6065, 5831, 7107], x:647.9948120117188, z:1127.736587524414, data:{command:"walk"}, queued:false}) } of size 183 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2939, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2940, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2941, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2944, m_Data: ({type:"walk", entities:[6059, 6397, 7966], x:1028.802490234375, z:464.7593994140625, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2944, m_Data: ({type:"set-rallypoint", entities:[6065, 5831, 7107], x:650, z:1130, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1057}, queued:false}) } of size 302 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2944, m_Data: ({type:"research", entity:6489, template:"gather_lumbering_strongeraxes", pushFront:false}) } of size 123 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2942, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2943, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2947, m_Data: ({type:"gather", entities:[6059, 6397, 7966], target:166, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2944, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2945, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2946, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2947, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2948, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2951, m_Data: ({type:"walk", entities:[155, 7218, 7219, 7514, 7519], x:1021.8219604492188, z:527.8758544921875, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2949, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2952, m_Data: ({type:"construct", template:"structures/rome/house", x:553.3672485351562, z:330.027099609375, angle:2.356194490192345, actorSeed:61799, entities:[371, 5500, 5502, 5551, 5618, 5775, 6162, 6164, 6418, 6577, 6578, 6579], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 388 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2950, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2951, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2952, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2955, m_Data: ({type:"gather", entities:[371, 5500, 5502, 5551, 5618, 5775, 6162, 6164, 6418, 6577, 6578, 6579], target:1919, queued:true, pushFront:false, formation:(void 0)}) } of size 257 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2953, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2954, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2957, m_Data: ({type:"construct", template:"structures/pers/house", x:1114.70703125, z:834.8716430664062, angle:2.356194490192345, actorSeed:57236, entities:[185, 5592, 6863, 6865, 6867, 6868], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 348 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2955, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2956, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2957, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2960, m_Data: ({type:"construct", template:"structures/iber/house", x:379.68682524963657, z:287.3435162508, angle:2.356201171875, actorSeed:32504, entities:[5381], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2958, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2961, m_Data: ({type:"construct", template:"structures/gaul/house", x:1019.0466904179104, z:531.4043531662305, angle:2.356201171875, actorSeed:61293, entities:[155, 7218, 7219, 7514, 7519], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2959, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2960, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2963, m_Data: ({type:"gather", entities:[185, 5592, 6863, 6865, 6867, 6868], target:7267, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 217 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2961, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2962, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2964, m_Data: ({type:"autoqueue-off", entities:[278]}) } of size 81 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2963, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2967, m_Data: ({type:"construct", template:"structures/iber/house", x:371.8697678292962, z:295.1568809526548, angle:2.356201171875, actorSeed:51900, entities:[5411], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2964, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2965, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 2968, m_Data: ({type:"construct", template:"structures/gaul/house", x:484.7532958984375, z:1111.2803955078125, angle:2.356194490192345, actorSeed:55316, entities:[7322, 7690, 7691, 7804, 7805], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2969, m_Data: ({type:"returnresource", entities:[5596, 5782, 7619, 8034, 8035, 8133, 8134, 8208, 8209], target:7387, queued:false, pushFront:false, formation:(void 0)}) } of size 230 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2966, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2970, m_Data: ({type:"walk", entities:[5596, 5782, 7619, 8034, 8035, 8133, 8134, 8208, 8209], x:622.8334350585938, z:168.0135498046875, queued:true, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2967, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2968, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2971, m_Data: ({type:"gather", entities:[5711, 6016, 6017, 6068], target:7997, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2969, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 2973, m_Data: ({type:"gather", entities:[5711, 6016, 6017, 6068], target:7997, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2970, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2971, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 2975, m_Data: ({type:"train", entities:[6006, 7679, 7082], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2972, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2973, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2976, m_Data: ({type:"construct", template:"structures/rome/house", x:617.1317138671875, z:161.13934326171875, angle:2.356194490192345, actorSeed:24419, entities:[5596, 5782, 7619, 8034, 8035, 8133, 8134, 8208, 8209], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 353 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2976, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335], x:998, z:826, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:197}, queued:false}) } of size 308 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2974, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2975, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 2979, m_Data: ({type:"gather", entities:[5596, 5782, 7619, 8034, 8035, 8133, 8134, 8208, 8209], target:2082, queued:true, pushFront:false, formation:(void 0)}) } of size 222 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2976, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2979, m_Data: ({type:"train", entities:[8232], template:"units/iber/cavalry_javelineer_b", count:4, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2977, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2980, m_Data: ({type:"set-rallypoint", entities:[7335], x:994, z:874, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:198}, queued:false}) } of size 294 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2978, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2979, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2982, m_Data: ({type:"autoqueue-on", entities:[8232]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2980, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2981, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2982, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2983, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2986, m_Data: ({type:"walk", entities:[7079, 7080, 7081], x:1141.6199951171875, z:827.7078247070312, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2984, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2985, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2986, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2989, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 2987, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 7274], x:182, z:738, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:294}, queued:false}) } of size 316 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2987, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2988, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2991, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2991, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2991, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2991, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2991, m_Data: ({type:"construct", template:"structures/pers/house", x:1123.9386924270075, z:844.0994293296909, angle:2.356201171875, actorSeed:28032, entities:[7079, 7080, 7081], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2991, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2992, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2989, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2992, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2990, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2991, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 2994, m_Data: ({type:"gather", entities:[7079, 7080, 7081], target:7599, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2992, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2993, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 2996, m_Data: ({type:"set-rallypoint", entities:[8232, 8186, 7812, 7624], x:320.1817321777344, z:573.6878662109375, data:{command:"walk"}, queued:false}) } of size 194 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2994, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2995, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2996, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 2997, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:940.3689575195312, z:178.87982177734375, angle:2.356194490192345, actorSeed:13726, entities:[405, 6090, 7049, 7095, 7163, 7197, 7254, 7298, 7346, 7393, 7453, 7501, 7560, 7613, 7662, 7715, 7772, 7909, 8036, 8212], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 489 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2997, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 406 } } } of size 27 from server

Net message: ({meanRTT:406, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 2998, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3001, m_Data: ({type:"train", entities:[366], template:"units/rome/infantry_swordsman_b", count:5, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 2999, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3000, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3003, m_Data: ({type:"construct", template:"structures/ptol/house", x:736.3414300198432, z:1135.5796693817558, angle:2.356201171875, actorSeed:49346, entities:[218, 5769, 7543, 7544], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3001, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3002, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3005, m_Data: ({type:"set-rallypoint", entities:[310], x:307.5094909667969, z:551.979736328125, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3003, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3005, m_Data: ({type:"construct", template:"structures/gaul/house", x:444.99566650390625, z:976.578369140625, angle:2.356194490192345, actorSeed:29168, entities:[6852, 6945], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3004, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3005, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3008, m_Data: ({type:"research", entity:8045, template:"gather_mining_wedgemallet", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3006, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3007, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3008, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3010, m_Data: ({type:"repair", entities:[6852, 6945], target:8187, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3009, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3013, m_Data: ({type:"construct", template:"structures/gaul/house", x:1011.2296278544396, z:539.2177138445267, angle:2.356201171875, actorSeed:1045, entities:[155, 7218, 7219, 7514, 7519], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3010, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3011, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3012, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3013, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3017, m_Data: ({type:"construct", template:"structures/ptol/house", x:721.7445424643083, z:1131.7169451990383, angle:2.356201171875, actorSeed:10230, entities:[218, 5769, 7543, 7544], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3014, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3015, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3017, m_Data: ({type:"repair", entities:[8286, 8287], target:8294, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3016, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3017, m_Data: ({type:"construct", template:"structures/gaul/house", x:860.4658813476562, z:332.73016357421875, angle:2.356194490192345, actorSeed:1450, entities:[7005, 6967], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 276 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3017, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3020, m_Data: ({type:"train", entities:[6230], template:"units/iber/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3018, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3021, m_Data: ({type:"autoqueue-on", entities:[6230]}) } of size 80 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3020, m_Data: ({type:"construct", template:"structures/sele/storehouse", x:91.78657531738281, z:818.3143920898438, angle:2.356194490192345, actorSeed:37886, entities:[6716, 7380, 7398, 7431, 7472, 7485, 7512, 7542, 7596, 7904, 7906, 7908], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 421 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3019, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3020, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3021, m_Data: ({type:"gather", entities:[7005, 6967], target:2333, queued:true, pushFront:false, formation:(void 0)}) } of size 145 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3021, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3022, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 402 } } } of size 27 from server

Net message: ({meanRTT:402, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3025, m_Data: ({type:"train", template:"units/ptol/infantry_pikeman_b", count:1, entities:[214], pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3024, m_Data: ({type:"repair", entities:[8286, 8287], target:8166, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3023, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3026, m_Data: ({type:"set-rallypoint", entities:[6230], x:294, z:442, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:350}, queued:false}) } of size 294 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3024, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3025, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 406 } } } of size 27 from server

Net message: ({meanRTT:406, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 3026, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3027, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3028, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3032, m_Data: ({type:"set-rallypoint", entities:[214], x:734, z:1042, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:230}, queued:false}) } of size 294 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3029, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 405 } } } of size 27 from server

Net message: ({meanRTT:405, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 3030, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3033, m_Data: ({type:"train", entities:[6346, 7264, 7335], template:"units/pers/infantry_javelineer_b", count:3, pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3031, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3032, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3035, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 7274], x:106, z:838, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1455}, queued:false}) } of size 302 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3033, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3036, m_Data: ({type:"construct", template:"structures/gaul/house", x:435.15826416015625, z:967.912841796875, angle:2.356194490192345, actorSeed:60046, entities:[6852, 6945, 8286, 8287], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3034, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3037, m_Data: ({type:"train", template:"units/pers/infantry_spearman_b", count:1, entities:[182], pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3038, m_Data: ({type:"set-rallypoint", entities:[6065, 5831, 7107], x:734, z:1042, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:230}, queued:false}) } of size 316 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3035, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3036, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3039, m_Data: ({type:"construct", template:"structures/rome/house", x:469.04193115234375, z:138.95266723632812, angle:2.356194490192345, actorSeed:17090, entities:[5758, 5832, 5834, 6570, 7889], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 309 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3037, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3040, m_Data: ({type:"gather", entities:[5758, 5832, 5834, 6570, 7889], target:7272, queued:true, pushFront:false, formation:(void 0)}) } of size 178 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3038, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3039, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3040, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:4, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3043, m_Data: ({type:"construct", template:"structures/gaul/house", x:1199.788616702492, z:557.7659124243535, angle:2.356201171875, actorSeed:41504, entities:[6053, 6173, 6326, 6499, 6501], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3040, m_Data: ({type:"construct", template:"structures/gaul/house", x:796.9578857421875, z:204.50149536132812, angle:2.356201171875, actorSeed:55025, entities:[5394, 6106, 7777], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3040, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 401 } } } of size 27 from server

Net message: ({meanRTT:401, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 3041, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3042, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3045, m_Data: ({type:"gather", entities:[6053, 6173, 6326, 6499, 6501], target:7268, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3043, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3046, m_Data: ({type:"gather", entities:[7322, 7690, 7691, 7804, 7805], target:260, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3047, m_Data: ({type:"research", entity:6844, template:"gather_mining_wedgemallet", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3044, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3045, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3046, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3049, m_Data: ({type:"research", entity:5561, template:"pop_house_01", pushFront:false}) } of size 106 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3049, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3047, m_Data: ({type:"construct", template:"structures/gaul/house", x:796.9582102873082, z:188.87107627426957, angle:2.356201171875, actorSeed:26094, entities:[5394, 6106, 7777], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3047, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3048, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 411 } } } of size 27 from server

Net message: ({meanRTT:411, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3051, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3051, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3052, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3052, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3049, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3052, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3052, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3052, m_Data: ({type:"construct", template:"structures/pers/house", x:1116.0078919109437, z:875.130492722208, angle:2.356201171875, actorSeed:29468, entities:[186, 5505, 6525, 6526], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3052, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3052, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3050, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3053, m_Data: ({type:"research", entity:5563, template:"gather_lumbering_strongeraxes", pushFront:false}) } of size 123 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3051, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3054, m_Data: ({type:"gather", entities:[186, 5505, 6525, 6526], target:7454, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3052, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3053, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3056, m_Data: ({type:"research", entity:278, template:"phase_town_generic", pushFront:false}) } of size 112 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3054, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3058, m_Data: ({type:"research", entity:7387, template:"gather_mining_servants", pushFront:false}) } of size 116 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3055, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3056, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3060, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:372.4632873535156, z:959.3855590820312, angle:2.356194490192345, actorSeed:55685, entities:[7322, 7690, 7691, 7804, 7805], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 342 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3057, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3061, m_Data: ({type:"research", entity:7860, template:"gather_mining_shaftmining", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3058, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3059, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3060, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3061, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3063, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3062, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3063, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3065, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3065, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3065, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3067, m_Data: ({type:"returnresource", entities:[6878, 7339, 7340, 7725, 7726], target:7859, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3065, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3065, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3066, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3066, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3066, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3067, m_Data: ({type:"walk", entities:[319, 8041, 8042, 8086, 8087, 8088, 8089, 8244, 8245, 8246, 8247], x:440.8359375, z:666.7387084960938, queued:false, pushFront:false, formation:(void 0)}) } of size 257 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3066, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3066, m_Data: ({type:"construct", template:"structures/pers/house", x:1125.945053623039, z:865.194003525152, angle:2.356201171875, actorSeed:40752, entities:[185, 5592, 6865], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3066, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3066, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3064, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3067, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3067, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3065, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3068, m_Data: ({type:"gather", entities:[185, 5592, 6865], target:7599, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3066, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3069, m_Data: ({type:"gather", entities:[319, 8041, 8042, 8086, 8087, 8088, 8089, 8244, 8245, 8246, 8247], target:5181, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 273 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3067, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3068, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3069, m_Data: ({type:"construct", template:"structures/gaul/defense_tower", x:833.3409423828125, z:169.115478515625, angle:2.356194490192345, actorSeed:20067, entities:[5439, 5521, 5541, 5554, 5571, 5835], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 328 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3069, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3070, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3071, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3072, m_Data: ({type:"gather", entities:[5439, 5521, 5541, 5554, 5571, 5835], target:6968, queued:true, pushFront:false, formation:(void 0)}) } of size 189 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3072, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3076, m_Data: ({type:"construct", template:"structures/gaul/field", x:1176.3363960616152, z:557.7316246757435, angle:2.356201171875, actorSeed:53978, entities:[6878, 7339, 7340, 7725, 7726], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3073, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3074, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3075, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3076, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3080, m_Data: ({type:"returnresource", entities:[7265, 7281, 7326, 7381, 7384, 7509, 7661, 7787, 7848], target:7860, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3077, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3078, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3079, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3082, m_Data: ({type:"gather", entities:[7265, 7281, 7326, 7381, 7384, 7509, 7661, 7787, 7848], target:230, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 250 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3080, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3081, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3082, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3083, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3086, m_Data: ({type:"train", entities:[6006, 7679, 7082], template:"units/gaul/infantry_spearman_b", count:3, pushFront:false}) } of size 175 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3086, m_Data: ({type:"train", entities:[246], template:"units/gaul/infantry_spearman_b", count:2, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3084, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3085, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3089, m_Data: ({type:"set-rallypoint", entities:[246], x:386, z:1050, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:261}, queued:false}) } of size 286 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3086, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3087, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3090, m_Data: ({type:"construct", template:"structures/iber/house", x:391.63519286753944, z:503.5226561474913, angle:2.356201171875, actorSeed:62449, entities:[5527, 5547], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3090, m_Data: ({type:"set-rallypoint", entities:[182], x:994, z:874, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:198}, queued:false}) } of size 294 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3088, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3089, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3090, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3091, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3094, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335], x:998, z:826, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:197}, queued:false}) } of size 308 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3092, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3093, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3094, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3098, m_Data: ({type:"autoqueue-on", entities:[246]}) } of size 80 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3098, m_Data: ({type:"train", entities:[150], template:"units/gaul/infantry_spearman_b", count:4, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3095, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3096, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3097, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3100, m_Data: ({type:"construct", template:"structures/iber/house", x:383.8214963859077, z:511.3393803039926, angle:2.356201171875, actorSeed:64006, entities:[5527, 5547], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3098, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3101, m_Data: ({type:"research", entity:8144, template:"gather_mining_serfs", pushFront:false}) } of size 113 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3099, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3100, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3101, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3102, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3105, m_Data: ({type:"train", entities:[7215, 7276, 5849], template:"units/rome/infantry_swordsman_b", count:2, pushFront:false}) } of size 176 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3106, m_Data: ({type:"research", entity:246, template:"phase_town_generic", pushFront:false}) } of size 112 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3106, m_Data: ({type:"walk", entities:[155, 7218, 7219, 7514, 7519], x:999.8338012695312, z:542.2388305664062, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3103, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3104, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3105, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3106, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3107, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3110, m_Data: ({type:"gather", entities:[188, 189, 190, 5594, 5679, 6462, 6463, 6848, 6850, 6851, 6864, 7075, 7076, 7449, 7711], target:899, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 321 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3111, m_Data: ({type:"walk", entities:[155, 7218, 7219, 7514, 7519], x:1003.166015625, z:565.0576171875, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3108, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3109, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:844.8419189453125, z:321.83294677734375, angle:2.356194490192345, actorSeed:42078, entities:[6967, 7005], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 281 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3111, m_Data: ({type:"construct", template:"structures/ptol/storehouse", x:716.2043028495051, z:1057.4755183159225, angle:2.356201171875, actorSeed:33762, entities:[7509, 7661], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 309 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3109, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3110, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3113, m_Data: ({type:"gather", entities:[7509, 7661], target:230, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3111, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3112, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3113, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3114, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3115, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3119, m_Data: ({type:"gather", entities:[155, 7218, 7219, 7514, 7519], target:570, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3116, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3120, m_Data: ({type:"set-rallypoint", entities:[7215], x:508.03814697265625, z:64.6229248046875, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:4074}, queued:false}) } of size 294 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3117, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3118, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3119, m_Data: ({type:"repair", entities:[6967, 7005], target:8427, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3119, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3120, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3121, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3122, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3123, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3126, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:1086.2476806640625, z:648.8818359375, angle:2.356194490192345, actorSeed:49381, entities:[156, 158, 5536, 5626, 5796, 6094, 6177, 6398, 6608, 6879, 6901, 6903, 7007, 7054, 7341, 7518, 7588, 7589, 7591, 7592, 7651, 7724, 7820, 7821, 7974, 8047, 8234, 8235, 8236, 8237, 8238, 8239, 8366, 8367], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 685 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3126, m_Data: ({type:"set-rallypoint", entities:[366], x:530, z:170, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:382}, queued:false}) } of size 294 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3127, m_Data: ({type:"stop-production", entity:246, id:28}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3124, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3127, m_Data: ({type:"construct", template:"structures/ptol/storehouse", x:632.7601318359375, z:1005.3491821289062, angle:2.356194490192345, actorSeed:40964, entities:[7509, 7661], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 309 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3125, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3126, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3127, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3128, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3129, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3132, m_Data: ({type:"gather", entities:[7509, 7661], target:4104, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3133, m_Data: ({type:"set-rallypoint", entities:[5849], x:558, z:210, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:381}, queued:false}) } of size 286 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3130, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3131, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3132, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3133, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3134, m_Data: ({type:"set-rallypoint", entities:[6545, 6239, 7957, 6023], x:878, z:286, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:414}, queued:false}) } of size 327 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3134, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3137, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 7274], x:182, z:738, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:294}, queued:false}) } of size 316 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3135, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3136, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3139, m_Data: ({type:"set-rallypoint", entities:[7276], x:610, z:146, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:2062}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3137, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3140, m_Data: ({type:"train", entities:[182], template:"units/pers/infantry_spearman_b", count:7, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3138, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3142, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[7696, 5911], pushFront:false}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3139, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3140, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3141, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3142, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3143, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3146, m_Data: ({type:"set-rallypoint", entities:[7696, 5911], x:370, z:1166, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1292}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3144, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3145, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3148, m_Data: ({type:"returnresource", entities:[5377, 5461, 5462, 5583, 5584, 5710, 6347, 6348, 6490, 6491, 6575, 6646, 6854, 6855], target:214, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3146, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3147, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3150, m_Data: ({type:"autoqueue-on", entities:[7696, 5911]}) } of size 91 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3148, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3149, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3150, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3153, m_Data: ({type:"gather", entities:[373, 374, 7419, 7617], target:4074, queued:false, pushFront:false, formation:(void 0)}) } of size 167 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3151, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3152, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3153, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3156, m_Data: ({type:"walk", entities:[6852, 6945, 8286, 8287], x:388.5724182128906, z:986.4725952148438, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3156, m_Data: ({type:"gather", entities:[5377, 5461, 5462, 5583, 5584, 5710, 6347, 6348, 6490, 6491, 6575, 6646, 6854, 6855], target:1050, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 309 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3156, m_Data: ({type:"walk", entities:[8402, 8403, 8404], x:455.45599365234375, z:588.837158203125, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3154, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3155, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3159, m_Data: ({type:"returnresource", entities:[7819, 7823, 7968, 8154, 8155, 8156, 8272, 8273, 8274, 8364, 8365, 8396], target:7859, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3156, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3159, m_Data: ({type:"walk", entities:[8402, 8403, 8404], x:444.3236999511719, z:579.7344360351562, queued:true, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3157, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3158, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3161, m_Data: ({type:"walk", entities:[8402, 8403, 8404], x:452.462646484375, z:585.897705078125, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3159, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3160, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3161, m_Data: ({type:"construct", template:"structures/gaul/barracks", x:968.4555053710938, z:151.736083984375, angle:2.356194490192345, actorSeed:45232, entities:[405, 7049, 7197, 7298, 7560], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 312 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3161, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3164, m_Data: ({type:"construct", template:"structures/gaul/house", x:399.3028259277344, z:972.7660522460938, angle:2.356194490192345, actorSeed:30694, entities:[6852, 6945, 8286, 8287], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3164, m_Data: ({type:"gather", entities:[8402, 8403, 8404], target:5180, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3162, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3163, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:5, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3163, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3167, m_Data: ({type:"gather", entities:[7819, 7823, 7968, 8154, 8155, 8156, 8272, 8273, 8274, 8364, 8365, 8396], target:165, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 285 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3164, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3165, m_Data: ({type:"gather", entities:[405, 7049, 7197, 7298, 7560], target:2229, queued:true, pushFront:false, formation:(void 0)}) } of size 178 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3165, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3166, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3168, m_Data: ({type:"construct", template:"structures/sele/house", x:159.9622802734375, z:848.580810546875, angle:2.356194490192345, actorSeed:1457, entities:[7277], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3170, m_Data: ({type:"gather", entities:[7819, 7823, 7968, 8154, 8155, 8156, 8272, 8273, 8274, 8364, 8365, 8396], target:166, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 285 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3167, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3168, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3170, m_Data: ({type:"gather", entities:[7277], target:7250, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3171, m_Data: ({type:"construct", template:"structures/ptol/forge", x:873.2225147112118, z:1003.1220406705446, angle:2.356201171875, actorSeed:65226, entities:[5902, 6194, 6948, 7018, 7207, 7208, 7631], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 359 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3169, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3172, m_Data: ({type:"gather", entities:[5902, 6194, 6948, 7018, 7207, 7208, 7631], target:7997, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3170, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3171, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3172, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3173, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3174, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3175, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3179, m_Data: ({type:"research", entity:7859, template:"gather_lumbering_strongeraxes", pushFront:false}) } of size 123 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3176, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3177, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3180, m_Data: ({type:"train", entities:[7215, 7276, 5849], template:"units/rome/infantry_swordsman_b", count:3, pushFront:false}) } of size 176 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3178, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3179, m_Data: ({type:"research", entity:6071, template:"gather_farming_harvester", pushFront:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3179, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3180, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3181, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3182, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3185, m_Data: ({type:"train", entities:[6346, 7264, 7335], template:"units/pers/infantry_javelineer_b", count:2, pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3183, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3187, m_Data: ({type:"research", entity:8469, template:"gather_mining_shaftmining", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3184, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3187, m_Data: ({type:"construct", template:"structures/ptol/forge", x:779.9162780131468, z:998.436547468534, angle:2.356201171875, actorSeed:35440, entities:[5493, 5531, 5607, 5901, 7019], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3185, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3186, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3188, m_Data: ({type:"gather", entities:[5493, 5531, 5607, 5901, 7019], target:7109, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3187, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3188, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3189, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3190, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3191, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3192, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3193, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3196, m_Data: ({type:"construct", template:"structures/iber/house", x:395.3138753075691, z:287.34385678758895, angle:2.356201171875, actorSeed:39214, entities:[5381, 5411], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3194, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3197, m_Data: ({type:"walk", entities:[5450, 5506, 6529, 7373], x:1089.990478515625, z:962.0108032226562, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3195, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3198, m_Data: ({type:"construct", template:"structures/iber/house", x:387.5038965906639, z:279.5301606898134, angle:2.356201171875, actorSeed:55681, entities:[5381, 5411], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3196, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3199, m_Data: ({type:"train", template:"units/gaul/infantry_spearman_b", count:1, entities:[6006, 7082, 7679], pushFront:false}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3197, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3198, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3199, m_Data: ({type:"construct", template:"structures/gaul/barracks", x:825.515625, z:340.47796630859375, angle:2.356194490192345, actorSeed:15972, entities:[404, 6881, 7262, 7399, 7901, 8091], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 323 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3201, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3199, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3200, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3203, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3203, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3201, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3204, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3204, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3204, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3204, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3202, m_Data: ({type:"gather", entities:[404, 6881, 7262, 7399, 7901, 8091], target:2369, queued:true, pushFront:false, formation:(void 0)}) } of size 189 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3204, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3204, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3202, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3205, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3205, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3205, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3205, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3205, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3205, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3206, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3203, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3206, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3206, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3206, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3206, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3206, m_Data: ({type:"construct", template:"structures/pers/forge", x:1018.2675992492351, z:940.9389906006492, angle:2.356201171875, actorSeed:11161, entities:[5450, 5506, 6529, 7373], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3206, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3204, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3205, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3208, m_Data: ({type:"construct", template:"structures/ptol/house", x:848.2833577450361, z:1039.2759969549284, angle:2.356201171875, actorSeed:64339, entities:[5492, 6017, 6068], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3209, m_Data: ({type:"gather", entities:[5450, 5506, 6529, 7373], target:6861, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3206, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3207, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3210, m_Data: ({type:"gather", entities:[5450], target:6861, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3208, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3211, m_Data: ({type:"gather", entities:[5506], target:6861, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3212, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679], x:1026, z:486, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:166}, queued:false}) } of size 316 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3209, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3210, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3211, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3212, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3213, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3214, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3218, m_Data: ({type:"set-rallypoint", entities:[150], x:1026, z:486, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:166}, queued:false}) } of size 294 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3215, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3216, m_Data: ({type:"construct", template:"structures/gaul/barracks", x:919.788330078125, z:301.55230712890625, angle:2.356194490192345, actorSeed:22684, entities:[5663, 6939, 7217, 7359, 7732, 8031, 8406], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 334 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3216, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3219, m_Data: ({type:"gather", entities:[8407, 8408, 8409, 8410], target:8538, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3219, m_Data: ({type:"gather", entities:[183, 184, 6151, 6153], target:7444, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3220, m_Data: ({type:"train", entities:[366], template:"units/rome/infantry_swordsman_b", count:4, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3217, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3218, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3221, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 7274], x:214, z:726, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:293}, queued:false}) } of size 308 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3219, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3220, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3221, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3222, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3224, m_Data: ({type:"gather", entities:[6852, 6945, 8286, 8287], target:1330, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3224, m_Data: ({type:"gather", entities:[8407, 8408, 8409, 8410], target:8538, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3223, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3224, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3225, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3226, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:900.278076171875, z:349.14666748046875, angle:2.356194490192345, actorSeed:12445, entities:[5663, 6939, 7217, 7359, 7732, 8031, 8406], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 336 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3229, m_Data: ({type:"gather", entities:[6852, 6945, 8286, 8287], target:8269, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3226, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3227, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3228, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3229, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3230, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3233, m_Data: ({type:"research", entity:5405, template:"gather_farming_training", pushFront:false}) } of size 117 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3234, m_Data: ({type:"set-rallypoint", entities:[6065, 5831, 7107], x:632.7601318359375, z:1005.3491821289062, data:{command:"repair", target:8449}, queued:false}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3231, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3232, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3233, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3236, m_Data: ({type:"research", entity:5503, template:"gather_farming_training", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3234, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3238, m_Data: ({type:"set-rallypoint", entities:[6065, 5831, 7107], x:630.58642578125, z:986.99560546875, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_small", target:4104}, queued:true}) } of size 321 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3235, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3236, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3239, m_Data: ({type:"research", entity:8575, template:"cavalry_health", pushFront:false}) } of size 108 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3239, m_Data: ({type:"construct", template:"structures/sele/house", x:73.25523376464844, z:758.83837890625, angle:2.356194490192345, actorSeed:32783, entities:[5473], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3237, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3241, m_Data: ({type:"research", entity:8575, template:"cavalry_movement_speed", pushFront:false}) } of size 116 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3238, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3241, m_Data: ({type:"gather", entities:[5473], target:7788, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3239, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3240, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3241, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3242, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3244, m_Data: ({type:"returnresource", entities:[5513, 5558, 5560, 5823, 6198, 6618, 6619, 6620], target:5415, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3243, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3244, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3245, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3246, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3247, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3248, m_Data: ({type:"construct", template:"structures/gaul/forge", x:985.7395629882812, z:175.01260375976562, angle:2.356194490192345, actorSeed:21181, entities:[7095, 7254, 7346, 7393, 7613, 7662, 7715, 7772, 7909, 7963, 8212, 8267, 8319, 8390], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 412 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3248, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3249, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3251, m_Data: ({type:"construct", template:"structures/sele/house", x:80.66673278808594, z:727.0096435546875, angle:2.356194490192345, actorSeed:59471, entities:[7914], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3250, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3251, m_Data: ({type:"gather", entities:[7095, 7254, 7346, 7393, 7613, 7662, 7715, 7772, 7909, 7963, 8212, 8267, 8319, 8390], target:2168, queued:true, pushFront:false, formation:(void 0)}) } of size 281 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3253, m_Data: ({type:"gather", entities:[7914], target:7933, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3251, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3252, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3253, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3254, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3255, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3258, m_Data: ({type:"construct", template:"structures/gaul/house", x:354.2195739746094, z:1045.4566650390625, angle:2.356194490192345, actorSeed:3040, entities:[5513, 5558, 5560, 5823, 6198, 6618, 6619, 6620], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 370 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3256, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3257, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3261, m_Data: ({type:"train", template:"units/gaul/infantry_spearman_b", count:1, entities:[6006, 7082, 7679], pushFront:false}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3258, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3259, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3260, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3261, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3264, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335], x:1192.1703491210938, z:883.4999389648438, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:4069}, queued:false}) } of size 316 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3265, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[150], pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3264, m_Data: ({type:"gather", entities:[5412, 5577, 6181, 6182], target:1757, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3262, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3263, m_Data: ({type:"construct", template:"structures/gaul/market", x:788.0363159179688, z:124.97439575195312, angle:2.356194490192345, actorSeed:59813, entities:[7692, 7734, 8495, 8496, 8497, 8498], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 321 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3264, m_Data: ({type:"research", entity:8322, template:"gather_lumbering_strongeraxes", pushFront:false}) } of size 123 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3263, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3264, m_Data: ({type:"gather", entities:[7692, 7734, 8495, 8496, 8497, 8498], target:8101, queued:true, pushFront:false, formation:(void 0)}) } of size 189 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3264, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3265, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3266, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3269, m_Data: ({type:"set-rallypoint", entities:[7335], x:998, z:826, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:197}, queued:false}) } of size 286 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3267, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3271, m_Data: ({type:"construct", template:"structures/ptol/house", x:730.2672614319241, z:1123.1945429027069, angle:2.356201171875, actorSeed:50922, entities:[218, 5769, 7543, 7544], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3268, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3271, m_Data: ({type:"returnresource", entities:[6198, 6618, 6619, 6620], target:6231, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3269, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3270, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3271, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3272, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3273, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3276, m_Data: ({type:"repair", entities:[6198, 6618, 6619, 6620], target:8626, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3274, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3277, m_Data: ({type:"construct", template:"structures/iber/storehouse", x:313.3094177246094, z:351.3016662597656, angle:2.356194490192345, actorSeed:45661, entities:[5412, 5577, 6181, 6182], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 331 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3275, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3276, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3279, m_Data: ({type:"research", entity:8045, template:"gather_mining_shaftmining", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3277, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3278, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3279, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3280, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3281, m_Data: ({type:"construct", template:"structures/gaul/house", x:798.978271484375, z:171.83657836914062, angle:2.356194490192345, actorSeed:22899, entities:[5394, 6106, 7777], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3281, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3282, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3285, m_Data: ({type:"construct", template:"structures/rome/storehouse", x:523.7196655273438, z:82.98541259765625, angle:2.356194490192345, actorSeed:9668, entities:[8206, 8207, 8382, 8383, 8384, 8385], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 325 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3283, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3284, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3287, m_Data: ({type:"gather", entities:[8206, 8207, 8382, 8383, 8384, 8385], target:4074, queued:true, pushFront:false, formation:(void 0)}) } of size 189 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3288, m_Data: ({type:"construct", template:"structures/gaul/house", x:1084.5553608486491, z:582.5088533503755, angle:2.356201171875, actorSeed:47878, entities:[7008, 7157, 7158, 7159, 7160, 8630], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 348 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3285, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3288, m_Data: ({type:"train", entities:[6346, 7264, 7335], template:"units/pers/infantry_javelineer_b", count:1, pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3286, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3290, m_Data: ({type:"gather", entities:[7008, 7157, 7158, 7159, 7160, 8630], target:7364, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 217 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3287, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3289, m_Data: ({type:"train", entities:[278], template:"units/sele/infantry_spearman_b", count:2, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3290, m_Data: ({type:"walk", entities:[7281, 7384, 7503, 7504, 7603, 7604, 7605, 7719, 7786, 7787, 8393, 8394, 8461, 8529], x:686.2846069335938, z:1015.8704833984375, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3288, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3291, m_Data: ({type:"autoqueue-on", entities:[278]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3289, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3290, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3291, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3292, m_Data: ({type:"returnresource", entities:[254, 7376, 7852, 7853, 7930, 7931, 7980, 8055, 8056, 8199, 8200, 8425, 8426], target:7736, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3292, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3295, m_Data: ({type:"set-rallypoint", entities:[278], x:214, z:726, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:293}, queued:false}) } of size 286 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3293, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3297, m_Data: ({type:"gather", entities:[7008, 7157, 7158, 7159, 7160], target:7364, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3294, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3295, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3296, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3297, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3300, m_Data: ({type:"construct", template:"structures/ptol/market", x:686.7090454101562, z:1013.11376953125, angle:2.356194490192345, actorSeed:53779, entities:[7281, 7384, 7503, 7504, 7603, 7604, 7605, 7719, 7786, 7787, 8393, 8394, 8461, 8529], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 441 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3298, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3299, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3302, m_Data: ({type:"train", template:"units/rome/infantry_swordsman_b", count:1, entities:[7215, 7276, 5849], pushFront:false}) } of size 176 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3303, m_Data: ({type:"gather", entities:[7281, 7384, 7503, 7504, 7603, 7604, 7605, 7719, 7786, 7787, 8393, 8394, 8461, 8529], target:230, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 309 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3300, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3303, m_Data: ({type:"research", entity:8369, template:"soldier_attack_ranged_01", pushFront:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3301, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3302, m_Data: ({type:"construct", template:"structures/gaul/market", x:467.7984924316406, z:1146.796142578125, angle:2.356194490192345, actorSeed:30747, entities:[254, 7376, 7852, 7853, 7930, 7931, 7980, 8055, 8056, 8199, 8200, 8425, 8426], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 429 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3302, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3305, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3303, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3307, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3307, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3307, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3307, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3304, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3307, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3307, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3307, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3307, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3307, m_Data: ({type:"construct", template:"structures/pers/house", x:1101.4156327051276, z:815.0879642779523, angle:2.356201171875, actorSeed:61378, entities:[6150, 6301, 6302, 6303, 7077], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3307, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3307, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3307, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3305, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3308, m_Data: ({type:"delete-entities", entities:[5434]}) } of size 83 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3308, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3308, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3308, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3308, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3308, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3308, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3308, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3306, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3309, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3309, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3307, m_Data: ({type:"construct", template:"structures/gaul/house", x:799.1655883789062, z:157.28225708007812, angle:-3.6746978759765625, actorSeed:46547, entities:[5394, 6106, 7777], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3309, m_Data: ({type:"construct", template:"structures/pers/house", x:1092.4639038584817, z:805.5800750456995, angle:2.356201171875, actorSeed:32111, entities:[6150, 6301, 6302, 6303, 7077], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3309, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3309, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3309, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3309, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3310, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3307, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3308, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:5, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3310, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3308, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3309, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3310, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3313, m_Data: ({type:"repair", entities:[6150], target:8705, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3311, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3314, m_Data: ({type:"repair", entities:[6301], target:8705, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3312, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3313, m_Data: ({type:"walk", entities:[254, 7930, 7931, 8055, 8056], x:367.32958984375, z:1121.1673583984375, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3313, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3316, m_Data: ({type:"repair", entities:[6302], target:8707, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3317, m_Data: ({type:"repair", entities:[6303], target:8707, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3314, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3315, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3318, m_Data: ({type:"construct", template:"structures/gaul/house", x:1191.9362118740648, z:565.5439341335968, angle:2.356201171875, actorSeed:25560, entities:[6878, 7339, 7340, 7725, 7726], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3317, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:4, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3316, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3317, m_Data: ({type:"gather", entities:[254, 7930, 7931, 8055, 8056], target:1279, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3317, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3318, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3319, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3322, m_Data: ({type:"gather", entities:[5737, 6150, 6300, 6301, 6302, 6303, 7077, 7078, 7365, 7366, 7367, 7369, 7370, 7372], target:6351, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 309 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3320, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3321, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3322, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3325, m_Data: ({type:"construct", template:"structures/gaul/house", x:1184.1225236255561, z:573.3606520471008, angle:2.356201171875, actorSeed:60180, entities:[6878, 7339, 7340, 7725, 7726], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3323, m_Data: ({type:"gather", entities:[254, 7930, 7931, 8055, 8056], target:1279, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3323, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3324, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3327, m_Data: ({type:"gather", entities:[6878, 7339, 7340, 7725, 7726], target:8559, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3325, m_Data: ({type:"construct", template:"structures/gaul/forge", x:819.2838745117188, z:302.0263366699219, angle:2.356194490192345, actorSeed:31546, entities:[5438, 6166, 6197, 7597], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 298 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3325, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3326, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3327, m_Data: ({type:"returnresource", entities:[7322, 7690, 7691, 7804, 7805], target:8540, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3327, m_Data: ({type:"gather", entities:[5438, 6166, 6197, 7597], target:6701, queued:true, pushFront:false, formation:(void 0)}) } of size 167 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3327, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3329, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 7274], x:214, z:726, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:293}, queued:false}) } of size 308 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3328, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3331, m_Data: ({type:"walk", entities:[8086, 8567, 8568, 8569, 8570, 8608, 8609, 8610, 8611, 8649, 8650], x:445.70623779296875, z:532.1441650390625, queued:false, pushFront:false, formation:(void 0)}) } of size 257 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3329, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3330, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3333, m_Data: ({type:"gather", entities:[8086, 8567, 8568, 8569, 8570, 8608, 8609, 8610, 8611, 8649, 8650], target:5185, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 273 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3331, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3332, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3333, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3336, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335], x:1192.1703491210938, z:883.4999389648438, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:4069}, queued:false}) } of size 316 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3334, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3338, m_Data: ({type:"walk", entities:[6877, 7009, 7010, 7723, 8576, 8584], x:1122.0313720703125, z:648.5736694335938, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3336, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 7274], x:182, z:738, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:294}, queued:false}) } of size 316 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3336, m_Data: ({type:"construct", template:"structures/gaul/house", x:363.4212646484375, z:983.8095703125, angle:2.356194490192345, actorSeed:55071, entities:[7322, 7690, 7691, 7804, 7805], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3335, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3336, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3337, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3338, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3339, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3340, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3341, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3343, m_Data: ({type:"research", entity:6345, template:"pop_house_01", pushFront:false}) } of size 106 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3344, m_Data: ({type:"train", entities:[6346, 7264, 7335], template:"units/pers/infantry_javelineer_b", count:2, pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3342, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3343, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3346, m_Data: ({type:"construct", template:"structures/gaul/forge", x:1139.9354248046875, z:651.5194702148438, angle:2.356194490192345, actorSeed:13200, entities:[6877, 7009, 7010, 7723, 8576, 8584], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 348 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3344, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:859.0568237304688, z:282.65936279296875, angle:2.356194490192345, actorSeed:17945, entities:[8463, 8501, 8526, 8587, 8600, 8646, 8717], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 336 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3344, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3345, m_Data: ({type:"train", entities:[278], template:"units/sele/infantry_spearman_b", count:3, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3345, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3346, m_Data: ({type:"gather", entities:[8463, 8501, 8526, 8587, 8600, 8646, 8717], target:414, queued:true, pushFront:false, formation:(void 0)}) } of size 200 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3346, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3347, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3348, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3352, m_Data: ({type:"walk", entities:[7336, 7338, 7590, 8046, 8395, 8577, 8583], x:1110.7615966796875, z:651.4195556640625, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3349, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3351, m_Data: ({type:"set-rallypoint", entities:[278], x:339.5811767578125, z:798.9716796875, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:4072}, queued:false}) } of size 294 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3350, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3351, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3352, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3353, m_Data: ({type:"repair", entities:[6330, 7312, 7473, 7513, 7572, 7629, 8227, 8288], target:8601, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 230 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3356, m_Data: ({type:"returnresource", entities:[6569, 7184, 7891], target:7334, queued:false, pushFront:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3353, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3354, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3357, m_Data: ({type:"gather", entities:[5527, 5547], target:1789, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3355, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3358, m_Data: ({type:"construct", template:"structures/gaul/forge", x:1187.0430908203125, z:619.3377685546875, angle:2.356194490192345, actorSeed:60021, entities:[7336, 7338, 7590, 8046, 8395, 8577, 8583], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 359 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3356, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3360, m_Data: ({type:"gather", entities:[6569, 7184, 7891], target:7038, queued:true, pushFront:false, formation:(void 0)}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3357, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3360, m_Data: ({type:"gather", entities:[7322, 7690, 7691, 7804, 7805], target:1336, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3358, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3359, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3362, m_Data: ({type:"construct", template:"structures/pers/storehouse", x:1193.8187255859375, z:856.4103393554688, angle:1.7017078133923358, actorSeed:31780, entities:[8652, 8653, 8654, 8655], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 331 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3360, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3361, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3364, m_Data: ({type:"research", entity:366, template:"phase_town_generic", pushFront:false}) } of size 112 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3365, m_Data: ({type:"train", entities:[6006, 7082, 7679], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 177 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3364, m_Data: ({type:"gather", entities:[8652, 8653, 8654, 8655], target:4069, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3362, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3363, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3364, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3365, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3366, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3367, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3370, m_Data: ({type:"construct", template:"structures/iber/storehouse", x:379.5960388183594, z:448.4940490722656, angle:2.356194490192345, actorSeed:55522, entities:[5382, 5452, 5485, 5578, 5605, 5606, 6259, 6687, 7201], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 386 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3368, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3369, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3370, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3373, m_Data: ({type:"gather", entities:[8734], target:2010, queued:false, pushFront:false, formation:(void 0)}) } of size 134 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3374, m_Data: ({type:"train", template:"units/gaul/infantry_spearman_b", count:1, entities:[150], pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3371, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3372, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3374, m_Data: ({type:"construct", template:"structures/gaul/house", x:496.07586669921875, z:1102.215087890625, angle:2.356194490192345, actorSeed:55149, entities:[7061, 7062, 7323], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3373, m_Data: ({type:"research", entity:5523, template:"pop_house_01", pushFront:false}) } of size 106 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3373, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3374, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3375, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3378, m_Data: ({type:"construct", template:"structures/iber/storehouse", x:372.1725158691406, z:408.21044921875, angle:2.356194490192345, actorSeed:55855, entities:[315, 316, 318, 5486, 5526, 6332, 6357, 6547, 6549, 6689, 7052, 7202, 7350], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 433 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3376, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3377, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3378, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3379, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3380, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3381, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3382, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3383, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3385, m_Data: ({type:"set-rallypoint", entities:[6065, 5831, 7107], x:632.7601318359375, z:1005.3491821289062, data:{command:"repair", target:8449}, queued:false}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3384, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3385, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3388, m_Data: ({type:"set-rallypoint", entities:[6065, 5831, 7107], x:630.58642578125, z:986.99560546875, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_small", target:4104}, queued:true}) } of size 321 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3386, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3388, m_Data: ({type:"walk", entities:[5513, 5558, 5560, 5823, 6198, 6618, 6619, 6620], x:333.9468078613281, z:1060.690673828125, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3387, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3388, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3389, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3390, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3393, m_Data: ({type:"research", entity:7463, template:"gather_mining_servants", pushFront:false}) } of size 116 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3394, m_Data: ({type:"gather", entities:[8210], target:2039, queued:false, pushFront:false, formation:(void 0)}) } of size 134 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3391, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3394, m_Data: ({type:"returnresource", entities:[319, 8041, 8042, 8086, 8087, 8088, 8089, 8244, 8245, 8246, 8247, 8402, 8403, 8404, 8407, 8408, 8409, 8410, 8567, 8568, 8569, 8570, 8608, 8609, 8610, 8611, 8648, 8649, 8650, 8773, 8774, 8775, 8776], target:8161, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 545 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3395, m_Data: ({type:"construct", template:"structures/pers/storehouse", x:946.00244140625, z:742.05908203125, angle:0.10621003843635894, actorSeed:57147, entities:[187, 190, 5448, 5593, 5679, 6462, 6848, 6850, 6864, 7075, 7076, 7203, 7205, 7446, 7447, 7448, 7450, 7451, 7526, 7530, 7711, 7714], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 541 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3392, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3393, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3394, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3395, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3396, m_Data: ({type:"construct", template:"structures/gaul/forge", x:336.0101318359375, z:1059.545166015625, angle:2.356194490192345, actorSeed:51983, entities:[5513, 5558, 5560, 5823, 6198, 6618, 6619, 6620], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 370 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3396, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3397, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3400, m_Data: ({type:"gather", entities:[218, 5492, 5769, 6017, 6068, 7543, 7544], target:7997, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3398, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3400, m_Data: ({type:"research", entity:5430, template:"gather_mining_wedgemallet", pushFront:false}) } of size 119 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3402, m_Data: ({type:"walk", entities:[319, 8041, 8042, 8086, 8087, 8088, 8089, 8244, 8245, 8246, 8247, 8402, 8403, 8404, 8407, 8408, 8409, 8410, 8567, 8568, 8569, 8570, 8608, 8609, 8610, 8611, 8648, 8649, 8650, 8773, 8774, 8775, 8776], x:199.47061157226562, z:924.619384765625, queued:true, pushFront:false, formation:(void 0)}) } of size 521 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3399, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3402, m_Data: ({type:"gather", entities:[218, 5492, 5769, 6017, 6068, 7543, 7544], target:7070, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3400, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3403, m_Data: ({type:"gather", entities:[218, 5492, 5769, 6017, 6068, 7543, 7544], target:7070, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3401, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3402, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3403, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3404, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3405, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3406, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3407, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:1004.0232543945312, z:332.23211669921875, angle:2.356194490192345, actorSeed:13123, entities:[403, 406, 5674, 5724, 6702, 7108, 7502, 7562, 7626, 7670, 7721, 7783, 7910, 7964, 8037, 8164, 8213, 8268, 8320, 8391], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 489 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3407, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3408, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3409, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3410, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3412, m_Data: ({type:"research", entity:5496, template:"gather_farming_training", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3411, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3412, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3413, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3416, m_Data: ({type:"construct", template:"structures/rome/stable", x:607.9563598632812, z:213.30715942382812, angle:2.356194490192345, actorSeed:52863, entities:[5596, 5599, 5719, 5782], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 299 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3417, m_Data: ({type:"research", entity:5522, template:"gather_farming_fertilizer_ptol", pushFront:false}) } of size 124 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3414, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3415, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3416, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3417, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3418, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3419, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3420, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3421, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3422, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3423, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3424, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3425, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3426, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3427, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3431, m_Data: ({type:"construct", template:"structures/rome/stable", x:592.2908325195312, z:239.29547119140625, angle:2.356194490192345, actorSeed:30873, entities:[5596, 5599, 5719, 5782], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 299 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3428, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3429, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3432, m_Data: ({type:"repair", entities:[5596, 5599, 5719, 5782], target:8872, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 186 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3433, m_Data: ({type:"stop-production", entity:214, id:42}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3430, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3431, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6545, 7957, 8767, 8844, 8846], pushFront:false}) } of size 199 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3431, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3432, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3435, m_Data: ({type:"gather", entities:[315, 316, 318, 5382, 5453, 5486, 5526, 5605, 5606, 6332, 6357, 6547, 6548, 6549, 6550, 6689, 7052, 7202, 7350], target:1850, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 369 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3433, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3434, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3436, m_Data: ({type:"construct", template:"structures/gaul/forge", x:442.31500244140625, z:1160.5135498046875, angle:2.356194490192345, actorSeed:36639, entities:[7061, 7062, 7323], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3435, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3436, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3439, m_Data: ({type:"train", entities:[6346, 7264, 7335], template:"units/pers/infantry_javelineer_b", count:2, pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3437, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3440, m_Data: ({type:"research", entity:8772, template:"soldier_resistance_pierce_01", pushFront:false}) } of size 122 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3438, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3439, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3440, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:2, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3440, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3441, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3444, m_Data: ({type:"returnresource", entities:[5499, 5500, 5501, 5502, 5549, 5550, 5551, 5618, 5775], target:6844, queued:false, pushFront:false, formation:(void 0)}) } of size 230 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3442, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3446, m_Data: ({type:"construct", template:"structures/gaul/market", x:1203.9437255859375, z:585.1099853515625, angle:2.356194490192345, actorSeed:53799, entities:[6053, 6173, 6326, 6499, 6501, 6878, 7339, 7340, 7725, 7726], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 393 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3443, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3444, m_Data: ({type:"autoqueue-off", entities:[6558, 7162, 7274]}) } of size 103 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3444, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3447, m_Data: ({type:"repair", entities:[5499, 5500, 5501, 5502, 5549, 5550, 5551, 5618, 5775], target:8881, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3445, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3446, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3447, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3450, m_Data: ({type:"research", entity:8864, template:"soldier_resistance_hack_01", pushFront:false}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3448, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3452, m_Data: ({type:"train", entities:[6006, 7082, 7679], template:"units/gaul/infantry_spearman_b", count:3, pushFront:false}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3449, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3452, m_Data: ({type:"research", entity:8540, template:"gather_mining_servants", pushFront:false}) } of size 116 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3450, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3451, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3453, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 7274], x:214, z:726, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:293}, queued:false}) } of size 308 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3452, m_Data: ({type:"construct", template:"structures/gaul/house", x:871.7032470703125, z:114.47962951660156, angle:2.356194490192345, actorSeed:33466, entities:[399, 402, 7632], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3452, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3453, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3454, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3455, m_Data: ({type:"gather", entities:[399, 402, 7632], target:7375, queued:true, pushFront:false, formation:(void 0)}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3455, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3459, m_Data: ({type:"construct", template:"structures/rome/stable", x:623.255126953125, z:226.80831909179688, angle:2.356194490192345, actorSeed:59529, entities:[5499, 5500, 5501, 5502, 5549, 5550, 5551, 5618, 5775], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 354 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3456, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3457, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 3458, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3459, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3460, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3463, m_Data: ({type:"set-rallypoint", entities:[8575, 8232, 7812, 7624], x:291.7485656738281, z:560.3629760742188, data:{command:"walk"}, queued:false}) } of size 194 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3461, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3462, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3463, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3464, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3468, m_Data: ({type:"train", entities:[150], template:"units/gaul/infantry_javelineer_b", count:5, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3465, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3466, m_Data: ({type:"train", entities:[6558, 7162, 7274], template:"units/sele/infantry_spearman_b", count:2, pushFront:false}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3466, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3469, m_Data: ({type:"research", entity:6231, template:"gather_mining_wedgemallet", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3467, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3470, m_Data: ({type:"construct", template:"structures/rome/stable", x:606.90869140625, z:254.70904541015625, angle:2.356194490192345, actorSeed:14186, entities:[5499, 5500, 5501, 5502, 5549, 5550, 5551, 5618, 5775], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 354 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3468, m_Data: ({type:"gather", entities:[5394, 6106, 7777], target:8101, queued:false, pushFront:false, formation:(void 0)}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3469, m_Data: ({type:"autoqueue-on", entities:[6558, 7162, 7274]}) } of size 102 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3468, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3471, m_Data: ({type:"returnresource", entities:[7942, 8174, 8353, 8803, 8804, 8805, 8807], target:7741, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 236 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3469, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3470, m_Data: ({type:"gather", entities:[5394, 6106, 7777], target:7252, queued:true, pushFront:false, formation:(void 0)}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3470, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3471, m_Data: ({type:"gather", entities:[5394, 6106, 7777], target:7252, queued:true, pushFront:false, formation:(void 0)}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3473, m_Data: ({type:"gather", entities:[7942, 8174, 8353, 8803, 8804, 8805, 8807], target:730, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3471, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3472, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3474, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 7274], x:339.5811767578125, z:798.9716796875, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:4072}, queued:false}) } of size 316 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3473, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3474, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3475, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3476, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3480, m_Data: ({type:"research", entity:5407, template:"gather_farming_training", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3477, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3481, m_Data: ({type:"construct", template:"structures/ptol/house", x:707.5286122011739, z:1104.8303449593002, angle:2.356201171875, actorSeed:6299, entities:[5583, 6043, 6347, 6490, 6491, 6575, 6646, 6674, 5461], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 381 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3478, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3479, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3480, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3481, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3482, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3483, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3484, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3488, m_Data: ({type:"construct", template:"structures/ptol/house", x:678.8675634704477, z:1097.9047899469363, angle:2.356201171875, actorSeed:47930, entities:[5583, 6043, 6347, 6490, 6491, 6575, 6646, 6674, 5461], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 381 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3485, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3486, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3487, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3490, m_Data: ({type:"repair", entities:[5583, 6043, 6347, 6490, 6491, 6575, 6646, 6674, 5461], target:8961, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3488, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3489, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3492, m_Data: ({type:"gather", entities:[7891, 7841], target:2037, queued:false, pushFront:false, formation:(void 0)}) } of size 145 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3490, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3491, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3492, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3493, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3494, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3495, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3499, m_Data: ({type:"delete-entities", entities:[7891]}) } of size 83 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3496, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3497, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3498, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3499, m_Data: ({type:"construct", template:"structures/gaul/house", x:835.7814331054688, z:367.5890808105469, angle:2.356194490192345, actorSeed:19838, entities:[6881, 6967, 7005, 7399], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 298 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3499, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3502, m_Data: ({type:"research", entity:214, template:"phase_city_generic", pushFront:false}) } of size 112 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3503, m_Data: ({type:"returnresource", entities:[7739, 8140, 8141, 8242, 8243, 8424], target:6231, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3500, m_Data: ({type:"gather", entities:[6881, 6967, 7005, 7399], target:2344, queued:true, pushFront:false, formation:(void 0)}) } of size 167 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3500, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3503, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3501, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3502, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3504, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3503, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3506, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3505, m_Data: ({type:"gather", entities:[7739, 8140, 8141, 8242, 8243, 8424], target:261, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 217 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3504, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3505, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3508, m_Data: ({type:"walk", entities:[5381, 5411], x:295.75244140625, z:338.39801025390625, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3509, m_Data: ({type:"walk", entities:[7671, 7672, 7673, 7674, 7675, 8174, 8353], x:1103.76220703125, z:993.3292236328125, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3506, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3507, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3508, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3509, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3512, m_Data: ({type:"research", entity:7387, template:"gather_capacity_basket", pushFront:false}) } of size 116 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3510, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3511, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3512, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3513, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3515, m_Data: ({type:"construct", template:"structures/sele/storehouse", x:324.103759765625, z:808.5940551757812, angle:2.356194490192345, actorSeed:27424, entities:[8921, 8922, 8923], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 320 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3514, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3517, m_Data: ({type:"construct", template:"structures/pers/stable", x:1089.1136474609375, z:986.6534423828125, angle:2.356194490192345, actorSeed:9152, entities:[7671, 7672, 7673, 7674, 7675, 8174, 8353], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 360 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3515, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3516, m_Data: ({type:"gather", entities:[8921, 8922, 8923], target:4072, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3516, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3519, m_Data: ({type:"walk", entities:[319, 8041, 8042, 8086, 8087, 8088, 8089, 8244, 8245, 8246, 8247, 8402, 8403, 8404, 8407, 8408, 8409, 8410, 8567, 8568, 8569, 8570, 8608, 8609, 8610, 8611, 8648, 8649, 8650, 8773, 8774, 8775, 8776, 8892, 8893, 8894, 8895, 8928, 8929, 8930, 8973, 8974, 8975, 8976], x:190.64859008789062, z:912.4017333984375, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3519, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3519, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3517, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3518, m_Data: ({type:"construct", template:"structures/gaul/house", x:966.4661254882812, z:250.82467651367188, angle:2.356194490192345, actorSeed:35991, entities:[8959, 8960, 8958], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3518, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3522, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3522, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3519, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3522, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3522, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3522, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3522, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3522, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3522, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3520, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3523, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3523, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3523, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3523, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3523, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3523, m_Data: ({type:"construct", template:"structures/pers/stable", x:1077.7646695130093, z:998.0073383666764, angle:2.356201171875, actorSeed:279, entities:[7671, 7672, 7673, 7674, 7675, 8174, 8353], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 360 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3523, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3523, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3521, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3524, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3525, m_Data: ({type:"train", entities:[7679, 6006, 7082], template:"units/gaul/infantry_javelineer_b", count:3, pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3522, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3523, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3524, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:463.1098937988281, z:1189.0386962890625, angle:2.356194490192345, actorSeed:11888, entities:[7061, 7062, 7323, 7376, 7852, 7853, 7980, 8199, 8200, 8425, 8426], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 409 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3526, m_Data: ({type:"research", entity:8802, template:"gather_lumbering_strongeraxes", pushFront:false}) } of size 123 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3524, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3525, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3528, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3526, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:1012.9519653320312, z:260.04693603515625, angle:2.356194490192345, actorSeed:60414, entities:[8959, 8960, 8958], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3526, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3529, m_Data: ({type:"set-rallypoint", entities:[7107], x:766, z:1022, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:229}, queued:false}) } of size 286 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3527, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3530, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3530, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3530, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3530, m_Data: ({type:"construct", template:"structures/pers/stable", x:1045.124755859375, z:997.8428955078125, angle:2.356194490192345, actorSeed:41639, entities:[7671, 7672, 7673, 7674, 7675, 8174, 8353], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 360 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3530, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3528, m_Data: ({type:"gather", entities:[8959, 8960, 8958], target:4088, queued:true, pushFront:false, formation:(void 0)}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3530, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3530, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3531, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3531, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3531, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3531, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3528, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3531, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3531, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3531, m_Data: ({type:"research", entity:8205, template:"gather_mining_shaftmining", pushFront:false}) } of size 119 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3531, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3531, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3531, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3529, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3532, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3532, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3532, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3532, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3532, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3532, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3532, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3530, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3533, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3533, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3533, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3533, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3533, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3533, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3533, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3531, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3534, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3534, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3534, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3534, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3534, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3534, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3534, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3535, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3535, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3535, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3532, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3535, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3535, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3535, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3535, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3535, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3536, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3536, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3536, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3533, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3536, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3534, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 7274], x:339.5811767578125, z:798.9716796875, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:4072}, queued:false}) } of size 316 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3536, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3536, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3536, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3534, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:4, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3536, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3536, m_Data: ({type:"construct", template:"structures/pers/stable", x:1033.7756593355339, z:1009.1968311779715, angle:2.356201171875, actorSeed:18810, entities:[7671, 7672, 7673, 7674, 7675, 8174, 8353], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 360 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3536, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3537, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107], x:766, z:1022, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:229}, queued:false}) } of size 308 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3534, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3535, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3539, m_Data: ({type:"repair", entities:[7671, 7672, 7673, 7674, 7675, 8174, 8353], target:9006, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3536, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3537, m_Data: ({type:"set-rallypoint", entities:[6023, 6239, 6545, 7957], x:846, z:294, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:413}, queued:false}) } of size 319 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3537, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3541, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679], x:1078, z:666, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:553}, queued:false}) } of size 302 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3538, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3541, m_Data: ({type:"repair", entities:[7671], target:9018, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3539, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3542, m_Data: ({type:"research", entity:6844, template:"gather_mining_serfs", pushFront:false}) } of size 113 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3542, m_Data: ({type:"repair", entities:[7672], target:9018, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3540, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3543, m_Data: ({type:"repair", entities:[7673], target:8987, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3541, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3544, m_Data: ({type:"repair", entities:[7674], target:8987, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3544, m_Data: ({type:"research", entity:8369, template:"soldier_attack_ranged_02", pushFront:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3542, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3543, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3545, m_Data: ({type:"repair", entities:[7675], target:8983, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3544, m_Data: ({type:"train", template:"units/gaul/infantry_slinger_b", count:1, entities:[6545, 7957], pushFront:false}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3544, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3548, m_Data: ({type:"returnresource", entities:[7326, 7381, 7603, 7660, 7848, 8446, 8599, 8651, 8799], target:7860, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3545, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3546, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3547, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3548, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3549, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3552, m_Data: ({type:"gather", entities:[7326, 7381, 7603, 7660, 7848, 8446, 8599, 8651, 8799], target:229, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 250 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3550, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3551, m_Data: ({type:"construct", template:"structures/sele/house", x:66.50431823730469, z:742.1189575195312, angle:2.356194490192345, actorSeed:45386, entities:[5473], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3551, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3552, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3553, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3554, m_Data: ({type:"gather", entities:[5473], target:7788, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3554, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3555, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3556, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3559, m_Data: ({type:"gather", entities:[7265, 8392, 8460, 8878], target:230, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3557, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3558, m_Data: ({type:"construct", template:"structures/gaul/house", x:885.7914428710938, z:128.6015625, angle:2.356194490192345, actorSeed:12777, entities:[402, 8901, 399], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3561, m_Data: ({type:"construct", template:"structures/rome/market", x:463.32769775390625, z:75.09548950195312, angle:2.356194490192345, actorSeed:35741, entities:[374, 7343, 7344, 7345, 7419, 7614, 7615, 7616, 7617, 8382, 8383, 8530, 8531, 8683, 8684], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3558, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3561, m_Data: ({type:"walk", entities:[319, 8041, 8042, 8086, 8087, 8088, 8089, 8244, 8245, 8246, 8247, 8402, 8403, 8404, 8407, 8408, 8409, 8410, 8567, 8568, 8569, 8570, 8608, 8609, 8610, 8611, 8648, 8649, 8650, 8773, 8774, 8775, 8776, 8892, 8893, 8894, 8895, 8928, 8929, 8930, 8973, 8974, 8975, 8976], x:201.53668212890625, z:905.137939453125, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3562, m_Data: ({type:"gather", entities:[7265, 8392, 8460, 8878], target:229, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3559, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3560, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3563, m_Data: ({type:"train", entities:[6346, 7264, 7335], template:"units/pers/infantry_javelineer_b", count:6, pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3561, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3564, m_Data: ({type:"gather", entities:[374, 7343, 7344, 7345, 7419, 7614, 7615, 7616, 7617, 8382, 8383, 8530, 8531, 8683, 8684], target:4074, queued:true, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3562, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3565, m_Data: ({type:"research", entity:182, template:"phase_city_pers", pushFront:false}) } of size 109 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3563, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3564, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3565, m_Data: ({type:"construct", template:"structures/gaul/house", x:878.7955322265625, z:139.13955688476562, angle:2.356194490192345, actorSeed:45823, entities:[402, 8901, 399], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3565, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3566, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3567, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3568, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3571, m_Data: ({type:"set-rallypoint", entities:[6065, 5831, 7107], x:734, z:1042, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:230}, queued:false}) } of size 316 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3570, m_Data: ({type:"research", entity:7392, template:"gather_capacity_basket", pushFront:false}) } of size 116 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3569, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3570, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3571, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3572, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3573, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3575, m_Data: ({type:"train", entities:[7696, 5911], template:"units/gaul/infantry_spearman_b", count:2, pushFront:false}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3574, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3575, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3576, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3580, m_Data: ({type:"construct", template:"structures/rome/forge", x:632.07080078125, z:149.11361694335938, angle:2.356194490192345, actorSeed:49429, entities:[7417, 7418, 7479, 7618, 7619, 7664, 8034, 8035, 8133, 8134, 8208, 8209, 8386, 8387, 8388, 8389, 8532, 8533, 8685, 8686, 8687, 8746], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 508 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3577, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3578, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3579, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3583, m_Data: ({type:"research", entity:150, template:"phase_city_generic", pushFront:false}) } of size 112 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3580, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3581, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3584, m_Data: ({type:"gather", entities:[7417, 7418, 7479, 7618, 7619, 7664, 8034, 8035, 8133, 8134, 8208, 8209, 8386, 8387, 8388, 8389, 8532, 8533, 8685, 8686, 8687, 8746], target:2124, queued:true, pushFront:false, formation:(void 0)}) } of size 377 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3584, m_Data: ({type:"set-rallypoint", entities:[8575, 8232, 7812, 7624], x:307.95928955078125, z:544.34423828125, data:{command:"walk"}, queued:false}) } of size 194 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3582, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3583, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3586, m_Data: ({type:"stop-production", entity:150, id:32}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3584, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3585, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3586, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3590, m_Data: ({type:"research", entity:8969, template:"soldier_attack_melee_01", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3587, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3591, m_Data: ({type:"research", entity:8969, template:"soldier_attack_ranged_01", pushFront:false}) } of size 118 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3591, m_Data: ({type:"construct", template:"structures/ptol/storehouse", x:737.2883911132812, z:1212.539794921875, angle:2.356194490192345, actorSeed:27173, entities:[5942], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 298 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3588, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3589, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3590, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3591, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3592, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3593, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3595, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3595, m_Data: ({type:"unload-all", garrisonHolders:[278]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3594, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3595, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3595, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3596, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3597, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3601, m_Data: ({type:"research", entity:8998, template:"soldier_resistance_hack_01", pushFront:false}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3598, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3601, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107], x:737.2883911132812, z:1212.539794921875, data:{command:"repair", target:9082}, queued:false}) } of size 201 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3599, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3599, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3600, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3603, m_Data: ({type:"research", entity:8998, template:"soldier_resistance_pierce_01", pushFront:false}) } of size 122 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3600, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3601, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3603, m_Data: ({type:"construct", template:"structures/rome/forge", x:567.3763427734375, z:348.15447998046875, angle:2.356194490192345, actorSeed:57777, entities:[371, 6162, 6164, 6418, 6577, 6578, 6579], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 331 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3601, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3603, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107], x:716.310546875, z:1228.4664306640625, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:4133}, queued:true}) } of size 324 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3602, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3603, m_Data: ({type:"research", entity:8742, template:"soldier_resistance_pierce_01", pushFront:false}) } of size 122 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3603, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3603, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3605, m_Data: ({type:"gather", entities:[371, 6162, 6164, 6418, 6577, 6578, 6579], target:1968, queued:true, pushFront:false, formation:(void 0)}) } of size 200 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3604, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3604, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3605, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3607, m_Data: ({type:"walk", entities:[287, 5634], x:461.88494873046875, z:914.3053588867188, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3608, m_Data: ({type:"walk", entities:[319, 8041, 8042, 8086, 8087, 8088, 8089, 8244, 8245, 8246, 8247, 8402, 8403, 8404, 8407, 8408, 8409, 8410, 8567, 8568, 8569, 8570, 8608, 8609, 8610, 8611, 8648, 8649, 8650, 8773, 8774, 8775, 8776, 8892, 8893, 8894, 8895, 8928, 8929, 8930], x:331.6225280761719, z:986.57177734375, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3605, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3606, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3607, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3610, m_Data: ({type:"research", entity:8772, template:"soldier_attack_ranged_01", pushFront:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3608, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3609, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3610, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3612, m_Data: ({type:"research", entity:5460, template:"gather_farming_training", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3611, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3615, m_Data: ({type:"walk", entities:[6053, 6173, 6499, 6501, 6878, 7339, 7340, 7725, 7726, 7590], x:1164.6080322265625, z:549.4671020507812, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3612, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3615, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335], x:1002, z:958, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:708}, queued:false}) } of size 306 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3614, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3613, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3614, m_Data: ({type:"research", entity:246, template:"phase_city_generic", pushFront:false}) } of size 112 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3614, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3614, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3615, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3616, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3617, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3621, m_Data: ({type:"gather", entities:[6053, 6173, 6499, 6501, 6878, 7339, 7340, 7725, 7726, 7590], target:7268, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 261 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3618, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3619, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3620, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3621, m_Data: ({type:"research", entity:9019, template:"soldier_resistance_hack_01", pushFront:false}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3621, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3622, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3623, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3624, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3625, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3626, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3627, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3631, m_Data: ({type:"walk", entities:[319, 8041, 8042, 8086, 8087, 8088, 8089, 8244, 8245, 8246, 8247, 8402, 8403, 8404, 8407, 8408, 8409, 8410, 8567, 8568, 8569, 8570, 8608, 8609, 8610, 8611, 8648, 8649, 8650, 8773, 8774, 8775, 8776, 8892, 8893, 8894, 8895, 8928, 8929, 8930], x:407.15277099609375, z:985.919677734375, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3628, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3632, m_Data: ({type:"returnresource", entities:[6326, 6877, 7009, 7010, 7336, 7338, 7723, 8046, 8395, 8576, 8577, 8583, 8584], target:7859, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 305 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3632, m_Data: ({type:"construct", template:"structures/ptol/forge", x:627.7811279296875, z:1063.9423828125, angle:2.356194490192345, actorSeed:53183, entities:[6272, 6273, 6335, 6368, 6515, 6544, 6605, 6614, 6857, 8024, 8149, 8150, 8189], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 428 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3630, m_Data: ({type:"returnresource", entities:[6710, 6711, 6712, 6713, 6714, 6715, 6717, 7962], target:7883, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3629, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3630, m_Data: ({type:"walk", entities:[5513, 5558, 5560, 5823, 6198, 6618, 6619, 6620], x:361.44195556640625, z:1097.2899169921875, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3632, m_Data: ({type:"research", entity:8045, template:"gather_lumbering_strongeraxes", pushFront:false}) } of size 123 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3630, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3631, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3635, m_Data: ({type:"gather", entities:[6272, 6273, 6335, 6368, 6515, 6544, 6605, 6614, 6857, 8024, 8149, 8150, 8189], target:1040, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 297 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3632, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3633, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3634, m_Data: ({type:"gather", entities:[5513, 5558, 5560, 5823, 6198, 6618, 6619, 6620], target:1291, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3634, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3635, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3639, m_Data: ({type:"research", entity:8557, template:"soldier_attack_ranged_01", pushFront:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3636, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3637, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3640, m_Data: ({type:"construct", template:"structures/gaul/forge", x:1152.4329833984375, z:675.4027099609375, angle:2.356194490192345, actorSeed:44235, entities:[6326, 6877, 7009, 7010, 7336, 7338, 7723, 8046, 8395, 8576, 8577, 8583, 8584], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 428 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3638, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3639, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3640, m_Data: ({type:"construct", template:"structures/sele/forge", x:147.96975708007812, z:696.8323974609375, angle:2.356194490192345, actorSeed:52016, entities:[6710, 6711, 6712, 6713, 6714, 6715, 6717, 7962], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 370 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3640, m_Data: ({type:"research", entity:8986, template:"soldier_attack_melee_01", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3640, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3643, m_Data: ({type:"research", entity:8864, template:"soldier_attack_melee_01", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3641, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3644, m_Data: ({type:"gather", entities:[6326, 6877, 7009, 7010, 7336, 7338, 7723, 8046, 8395, 8576, 8577, 8583, 8584], target:540, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 297 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3644, m_Data: ({type:"research", entity:8604, template:"soldier_resistance_pierce_01", pushFront:false}) } of size 122 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3642, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3643, m_Data: ({type:"gather", entities:[6710, 6711, 6712, 6713, 6714, 6715, 6717, 7962], target:7975, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3643, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3644, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3645, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3646, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3650, m_Data: ({type:"construct", template:"structures/rome/stable", x:538.3604125976562, z:72.5557861328125, angle:2.356194490192345, actorSeed:12459, entities:[373, 7416, 7663, 8206, 8207, 8384, 8385, 8682, 8745], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 354 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3647, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3648, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3649, m_Data: ({type:"gather", entities:[7322, 7690, 7691, 7804, 7805], target:8269, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3649, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3652, m_Data: ({type:"gather", entities:[373, 7416, 7663, 8206, 8207, 8384, 8385, 8682, 8745], target:4074, queued:true, pushFront:false, formation:(void 0)}) } of size 222 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3650, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3651, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3652, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3653, m_Data: ({type:"construct", template:"structures/gaul/forge", x:868.2223510742188, z:92.49234008789062, angle:2.356194490192345, actorSeed:57396, entities:[7734, 8712, 8980, 6106], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 298 from server

Net client: Received message CFlareMessage { m_GUID: 3CE6A620F4CDF268, m_PositionX: 343.339, m_PositionY: 23, m_PositionZ: 955.818 } of size 51 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3653, m_TurnLength: 200 } of size 9 from server

Net message: ({position:{z:955.818, y:23, x:343.339}, guid:"3CE6A620F4CDF268", type:"flare"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 3654, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3655, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3656, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3657, m_Data: ({type:"gather", entities:[7322, 7690, 7691, 7804, 7805], target:6165, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3658, m_Data: ({type:"returnresource", entities:[5518, 7046, 7277, 7279, 7420], target:5496, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3657, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3658, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3661, m_Data: ({type:"walk", entities:[319, 8041, 8042, 8086, 8087, 8088, 8089, 8244, 8245, 8246, 8247, 8402, 8403, 8404, 8407, 8408, 8409, 8410, 8567, 8568, 8569, 8570, 8608, 8609, 8610, 8611, 8648, 8649, 8650, 8773, 8774, 8775, 8776, 8892, 8893, 8894, 8895, 8928, 8929, 8930], x:512.4796142578125, z:1096.058837890625, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3662, m_Data: ({type:"repair", entities:[220, 6043, 6648, 6674, 6983, 7073, 7115, 7153, 7177, 7188], target:9081, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3659, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3660, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3663, m_Data: ({type:"research", entity:9104, template:"soldier_attack_melee_01", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3661, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3664, m_Data: ({type:"walk", entities:[220, 6043, 6648, 6674, 6983, 7073, 7115, 7153, 7177, 7188], x:728.558837890625, z:1189.5477294921875, queued:true, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3662, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3663, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3664, m_Data: ({type:"construct", template:"structures/gaul/field", x:837.7785214762149, z:95.91666314340438, angle:2.356201171875, actorSeed:23445, entities:[7734, 8712, 8980, 6106], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 298 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3664, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3665, m_Data: ({type:"construct", template:"structures/sele/forge", x:140.198974609375, z:852.6112060546875, angle:2.356194490192345, actorSeed:63988, entities:[5518, 7046, 7277, 7279, 7420], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3665, m_Data: ({type:"alert-raise", entities:[246]}) } of size 79 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3665, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3668, m_Data: ({type:"construct", template:"structures/rome/storehouse", x:595.8321533203125, z:304.9424743652344, angle:2.356194490192345, actorSeed:16829, entities:[372, 5919, 6163, 6185, 6995, 7110, 7111, 7112, 7314, 7315, 7316], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 381 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3666, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3667, m_Data: ({type:"gather", entities:[5518, 7046, 7277, 7279, 7420], target:7250, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3670, m_Data: ({type:"construct", template:"structures/gaul/house", x:1113.9219970703125, z:523.4984130859375, angle:2.356201171875, actorSeed:33284, entities:[5627, 5702, 5742, 5743, 6052], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3667, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3668, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3672, m_Data: ({type:"gather", entities:[5627, 5702, 5742, 5743, 6052], target:6112, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3669, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3670, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3671, m_Data: ({type:"returnresource", entities:[251, 252, 253, 6066, 6981, 6982, 7410, 7411, 7482, 7523, 7524, 7594, 7595, 7638, 7639, 7738, 7884, 7885, 8027, 8028, 8140, 8242, 8243, 8423, 8424], target:6231, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 449 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3671, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3672, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3673, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3674, m_Data: ({type:"attack", entities:[251, 252, 253, 6066, 6981, 6982, 7410, 7411, 7482, 7523, 7524, 7594, 7595, 7638, 7639, 7738, 7884, 7885, 8027, 8028, 8140, 8242, 8243, 8423, 8424], target:8569, queued:true, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 460 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3674, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3675, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3676, m_Data: ({type:"attack", entities:[251, 252, 253, 6066, 6981, 6982, 7410, 7411, 7482, 7523, 7524, 7594, 7595, 7638, 7639, 7738, 7884, 7885, 8027, 8028, 8140, 8242, 8243, 8423, 8424], target:8569, queued:true, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 460 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3676, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3677, m_Data: ({type:"train", entities:[398], template:"units/gaul/support_female_citizen", count:5, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3677, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3681, m_Data: ({type:"construct", template:"structures/gaul/house", x:1084.5575700949566, z:566.9473370804214, angle:2.356201171875, actorSeed:23386, entities:[7008, 7157, 7158, 7159, 7160, 8630], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 348 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3678, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3679, m_Data: ({type:"attack", entities:[251, 252, 253, 6066, 6981, 6982, 7410, 7411, 7482, 7523, 7524, 7594, 7595, 7638, 7639, 7738, 7884, 7885, 8027, 8028, 8140, 8242, 8243, 8423, 8424], target:8650, queued:true, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 460 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3679, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3680, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3681, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3684, m_Data: ({type:"patrol", entities:[319, 8041, 8042, 8086, 8087, 8088, 8089, 8244, 8245, 8246, 8247, 8402, 8403, 8404, 8407, 8408, 8409, 8410, 8567, 8568, 8569, 8570, 8608, 8609, 8610, 8611, 8648, 8649, 8650, 8773, 8774, 8775, 8776, 8892, 8893, 8894, 8895, 8928, 8929, 8930], x:498.0357360839844, z:1161.579345703125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 681 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3682, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3684, m_Data: ({type:"returnresource", entities:[7914, 8072, 8124, 8167, 8295], target:7883, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3685, m_Data: ({type:"patrol", entities:[319, 8041, 8042, 8086, 8087, 8088, 8089, 8244, 8245, 8246, 8247, 8402, 8403, 8404, 8407, 8408, 8409, 8410, 8567, 8568, 8569, 8570, 8608, 8609, 8610, 8611, 8648, 8649, 8650, 8773, 8774, 8775, 8776, 8892, 8893, 8894, 8895, 8928, 8929, 8930], x:498.1076965332031, z:1159.45947265625, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 681 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3683, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3687, m_Data: ({type:"gather", entities:[7008, 7157, 7158, 7159, 7160, 8630, 7364], target:7364, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3684, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3685, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3686, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3689, m_Data: ({type:"walk", entities:[5461, 5583, 6347, 6490, 6491, 6575, 6646], x:679.9326171875, z:1034.0986328125, queued:true, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3690, m_Data: ({type:"construct", template:"structures/rome/forge", x:478.8478698730469, z:48.55262756347656, angle:2.356194490192345, actorSeed:12518, entities:[374, 7343, 7344, 7345, 7419, 7614, 7615, 7616, 7617, 8382, 8383, 8530, 8531, 8683, 8684], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 424 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3687, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3690, m_Data: ({type:"construct", template:"structures/sele/forge", x:68.16390991210938, z:791.8809814453125, angle:2.356194490192345, actorSeed:42763, entities:[7914, 8072, 8124, 8167, 8295], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3688, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3689, m_Data: ({type:"walk", entities:[254, 6198, 6399, 6505, 6618, 6620, 7930, 7931, 7981, 8055, 8056, 8102, 8103, 8542, 8543, 8617, 8618, 8676, 8677, 8739, 8740, 8835, 8836, 8898, 8899, 8967, 8968, 9024, 9025, 9083, 9084, 9177, 9178], x:398.65704345703125, z:1109.233642578125, queued:false, pushFront:false, formation:(void 0)}) } of size 521 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3689, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3692, m_Data: ({type:"gather", entities:[7914, 8072, 8124, 8167, 8295], target:7788, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3690, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3693, m_Data: ({type:"walk", entities:[6177, 6879, 7820, 8048, 8578], x:1125.072998046875, z:640.8427734375, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3691, m_Data: ({type:"returnresource", entities:[254, 6198, 6399, 6505, 6618, 6620, 7930, 7931, 7981, 8055, 8056, 8102, 8103, 8542, 8543, 8617, 8618, 8676, 8677, 8739, 8740, 8835, 8836, 8898, 8899, 8967, 8968, 9024, 9025, 9083, 9084, 9177, 9178], target:5415, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 545 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3692, m_Data: ({type:"research", entity:8742, template:"soldier_attack_ranged_01", pushFront:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3691, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3692, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3695, m_Data: ({type:"repair", entities:[374, 7343, 7344, 7345, 7419, 7614, 7615, 7616, 7617, 8382, 8383, 8530, 8531, 8683, 8684], target:9053, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 312 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3695, m_Data: ({type:"walk", entities:[8652, 8653, 8654, 8655, 8729, 8730, 8731, 8885, 8886, 8887, 8888, 8889, 8890, 8999, 9000, 9001, 9002, 9003, 9004], x:1206.02734375, z:870.9144897460938, queued:false, pushFront:false, formation:(void 0)}) } of size 353 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3693, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3695, m_Data: ({type:"train", template:"units/gaul/infantry_slinger_b", count:1, entities:[6545, 7957, 8767, 8844, 8846], pushFront:false}) } of size 196 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3694, m_Data: ({type:"attack", entities:[254, 6198, 6399, 6505, 6618, 6620, 7930, 7931, 7981, 8055, 8056, 8102, 8103, 8542, 8543, 8617, 8618, 8676, 8677, 8739, 8740, 8835, 8836, 8898, 8899, 8967, 8968, 9024, 9025, 9083, 9084, 9177, 9178], target:8247, queued:true, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 556 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3694, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3695, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3698, m_Data: ({type:"repair", entities:[374, 7343, 7344, 7345, 7419, 7614, 7615, 7616, 7617, 8382, 8383, 8530, 8531, 8683, 8684], target:9187, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 312 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3698, m_Data: ({type:"construct", template:"structures/ptol/barracks", x:767.8549048851564, z:984.2586846051627, angle:2.356201171875, actorSeed:14064, entities:[5461, 5583, 6347, 6490, 6491, 6575, 6646], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 362 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3696, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3699, m_Data: ({type:"gather", entities:[374, 7343, 7344, 7345, 7419, 7614, 7615, 7616, 7617, 8382, 8383, 8530, 8531, 8683, 8684], target:4074, queued:true, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3697, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3700, m_Data: ({type:"gather", entities:[8652, 8653, 8654, 8655, 8729, 8730, 8731, 8885, 8886, 8887, 8888, 8889, 8890, 8999, 9000, 9001, 9002, 9003, 9004], target:4069, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 369 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3698, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3701, m_Data: ({type:"gather", entities:[5381, 5411], target:1846, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3699, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3703, m_Data: ({type:"construct", template:"structures/gaul/barracks", x:1133.114013671875, z:685.0579223632812, angle:2.356194490192345, actorSeed:51509, entities:[6177, 6879, 7820, 8048, 8578], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 340 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3700, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3701, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3702, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3704, m_Data: ({type:"attack", entities:[287, 5634], target:8312, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3703, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3704, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3705, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3708, m_Data: ({type:"construct", template:"structures/ptol/barracks", x:739.4939069724473, z:984.2579378677207, angle:2.356201171875, actorSeed:56297, entities:[5461, 5583, 6347, 6490, 6491, 6575, 6646], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 362 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3708, m_Data: ({type:"attack", entities:[287, 5634], target:7322, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3706, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3710, m_Data: ({type:"walk", entities:[6901, 7007, 7053, 7588, 7967, 8100, 8236, 8238], x:1020.8726196289062, z:612.4931030273438, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3707, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3708, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3709, m_Data: ({type:"gather", entities:[251, 253, 6066, 6981, 6982, 7410, 7411, 7482, 7483, 7523, 7524, 7594, 7595, 7638, 7639, 7738, 7739, 7884, 7885, 8027, 8028, 8140, 8141, 8243, 8423], target:1240, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 441 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3709, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3710, m_Data: ({type:"walk", entities:[251, 253, 6066, 6981, 6982, 7410, 7411, 7482, 7483, 7523, 7524, 7594, 7595, 7638, 7639, 7738, 7739, 7884, 7885, 8027, 8028, 8140, 8141, 8243, 8423], x:333.7901611328125, z:1116.905517578125, queued:false, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3710, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3713, m_Data: ({type:"research", entity:8557, template:"soldier_resistance_hack_01", pushFront:false}) } of size 120 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3713, m_Data: ({type:"research", entity:9163, template:"soldier_attack_melee_01", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3711, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3714, m_Data: ({type:"construct", template:"structures/gaul/barracks", x:1022.8969116210938, z:597.5753784179688, angle:2.356194490192345, actorSeed:31869, entities:[6901, 7007, 7053, 7588, 7967, 8100, 8236, 8238], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 373 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3712, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3715, m_Data: ({type:"research", entity:8369, template:"soldier_resistance_pierce_01", pushFront:false}) } of size 122 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3713, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3714, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3717, m_Data: ({type:"walk", entities:[287, 5634], x:419.8496398925781, z:975.0673217773438, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3715, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3716, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3717, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3718, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3721, m_Data: ({type:"research", entity:8772, template:"soldier_attack_ranged_02", pushFront:false}) } of size 118 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3722, m_Data: ({type:"walk", entities:[5796, 7518, 7592, 8049, 8366, 8581], x:1085.2021484375, z:626.2237548828125, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3719, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3720, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3721, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3724, m_Data: ({type:"walk", entities:[5796, 7518, 7592, 8049, 8366, 8581], x:1091.93408203125, z:603.2464599609375, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3722, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3723, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3727, m_Data: ({type:"walk", entities:[5796, 7518, 7592, 8049, 8366, 8581], x:1098.1297607421875, z:605.6900024414062, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3727, m_Data: ({type:"patrol", entities:[319, 8041, 8042, 8086, 8087, 8088, 8089, 8244, 8245, 8246, 8402, 8403, 8404, 8407, 8408, 8409, 8410, 8567, 8568, 8608, 8609, 8610, 8611, 8648, 8649, 8773, 8774, 8775, 8776, 8892, 8894, 8895, 8928, 8930, 8973, 8974, 8975, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161], x:347.3468017578125, z:1207.37890625, target:1249, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 793 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3724, m_Data: ({type:"walk", entities:[254, 5822, 6198, 6399, 6618, 6620, 7930, 7931, 7981, 8055, 8056, 8102, 8103, 8542, 8543, 8617, 8618, 8676, 8677, 8739, 8740, 8835, 8836, 8898, 8899, 8967, 8968, 9024, 9025, 9083, 9084, 9177, 9178], x:384.9511413574219, z:1091.900146484375, queued:false, pushFront:false, formation:(void 0)}) } of size 521 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3727, m_Data: ({type:"train", entities:[6346, 7264, 7335], template:"units/pers/infantry_javelineer_b", count:2, pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3724, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3727, m_Data: ({type:"walk", entities:[287, 5634], x:542.7689208984375, z:1014.4896240234375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3725, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3726, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3727, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3728, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3729, m_Data: ({type:"attack", entities:[254, 5822, 6198, 6399, 6618, 6620, 7930, 7931, 7981, 8055, 8056, 8102, 8103, 8542, 8543, 8617, 8618, 8676, 8677, 8739, 8740, 8835, 8836, 8898, 8899, 8967, 8968, 9024, 9025, 9083, 9084, 9177, 9178], target:8773, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 556 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3729, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3730, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3734, m_Data: ({type:"stop-production", entity:7335, id:14}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3731, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3732, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3733, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3734, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3735, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3736, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3738, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3738, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3738, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3737, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3738, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3741, m_Data: ({type:"patrol", entities:[319, 8041, 8042, 8086, 8087, 8088, 8089, 8244, 8245, 8246, 8402, 8403, 8404, 8407, 8408, 8409, 8410, 8567, 8568, 8608, 8609, 8610, 8611, 8648, 8649, 8773, 8774, 8775, 8776, 8892, 8895, 8928, 8930, 8973, 8974, 8975, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161], x:337.0683288574219, z:1266.3262939453125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 777 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3739, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3740, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3743, m_Data: ({type:"patrol", entities:[319, 8041, 8042, 8086, 8087, 8088, 8089, 8244, 8245, 8246, 8402, 8403, 8404, 8407, 8408, 8409, 8410, 8567, 8568, 8608, 8609, 8610, 8611, 8648, 8649, 8773, 8774, 8775, 8776, 8892, 8895, 8928, 8930, 8973, 8974, 8975, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161], x:337.0683288574219, z:1266.3262939453125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 777 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3743, m_Data: ({type:"research", entity:8604, template:"soldier_attack_ranged_02", pushFront:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3741, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3744, m_Data: ({type:"construct", template:"structures/gaul/barracks", x:1199.279296875, z:645.2587280273438, angle:2.356194490192345, actorSeed:39579, entities:[5796, 7518, 7592, 8049, 8366, 8581], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 351 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3742, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3743, m_Data: ({type:"stop", entities:[251, 253, 254, 5822, 6066, 6198, 6399, 6505, 6618, 6620, 6981, 6982, 7410, 7411, 7482, 7523, 7524, 7594, 7595, 7638, 7639, 7738, 7739, 7884, 7885, 7930, 7931, 7981, 8027, 8028, 8055, 8056, 8102, 8103, 8141, 8423, 8542, 8543, 8617, 8618, 8676, 8677, 8739, 8740, 8835, 8836, 8898, 8899, 8967, 8968, 9024, 9025, 9083, 9084, 9177, 9178], queued:false}) } of size 736 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3743, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3744, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3745, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3747, m_Data: ({type:"train", entities:[8844], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3747, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3746, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3747, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3748, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3749, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3750, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3754, m_Data: ({type:"research", entity:8864, template:"soldier_resistance_pierce_02", pushFront:false}) } of size 122 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3751, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3753, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3752, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3754, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3753, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3754, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3757, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3755, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3758, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3756, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3758, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3757, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3759, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3758, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3759, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3760, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3760, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3760, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3761, m_Data: ({type:"research", entity:5487, template:"gather_lumbering_strongeraxes", pushFront:false}) } of size 123 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3761, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3761, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3762, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3762, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3763, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3763, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3766, m_Data: ({type:"research", entity:9297, template:"cavalry_movement_speed", pushFront:false}) } of size 116 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3764, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3764, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3764, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3766, m_Data: ({type:"returnresource", entities:[280, 282, 5517, 7045, 7047, 7048, 7278, 7280, 7421, 7422, 7423, 8029], target:5496, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3764, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3765, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3765, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3766, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3766, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3767, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3771, m_Data: ({type:"research", entity:9099, template:"cavalry_health", pushFront:false}) } of size 108 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3771, m_Data: ({type:"research", entity:9104, template:"soldier_resistance_pierce_02", pushFront:false}) } of size 122 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3768, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3769, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3770, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3773, m_Data: ({type:"construct", template:"structures/sele/market", x:218.57366943359375, z:863.0262451171875, angle:2.356194490192345, actorSeed:49463, entities:[280, 282, 5517, 7045, 7047, 7048, 7278, 7280, 7421, 7422, 7423, 8029], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 417 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3771, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3772, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3775, m_Data: ({type:"gather", entities:[280, 282, 5517, 7045, 7047, 7048, 7278, 7280, 7421, 7422, 7423, 8029], target:6571, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 285 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3773, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3774, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3778, m_Data: ({type:"barter", sell:"stone", buy:"metal", amount:500}) } of size 96 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3775, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3778, m_Data: ({type:"patrol", entities:[319, 8041, 8042, 8087, 8244, 8245, 8246, 8402, 8403, 8407, 8409, 8568, 8610, 8649, 8773, 8774, 8775, 8776, 8892, 8895, 8928, 8930, 8973, 8974, 8975, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161], x:383.17742919921875, z:1193.798828125, target:9120, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 649 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3776, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3777, m_Data: ({type:"repair", entities:[9168, 9169, 9170, 9276, 9277, 9278, 9167], target:9154, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 219 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3777, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3778, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3778, m_Data: ({type:"set-rallypoint", entities:[7696, 5911], x:390.3227233886719, z:1061.7107238769531, data:{command:"attack", target:8930}, queued:false}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3778, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3782, m_Data: ({type:"train", entities:[6006, 7679, 7082], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3779, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3780, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3783, m_Data: ({type:"research", entity:366, template:"phase_city_generic", pushFront:false}) } of size 112 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3781, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3782, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3783, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[7696, 5911], pushFront:false}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3783, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3785, m_Data: ({type:"walk", entities:[287, 5634], x:543.7490844726562, z:1136.22705078125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3784, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3787, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3787, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3787, m_Data: ({type:"walk", entities:[287, 5634], x:543.7861328125, z:1136.2923583984375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3785, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3786, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3787, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3789, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3789, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3789, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3789, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3787, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3790, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3790, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3790, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3790, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3790, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3788, m_Data: ({type:"gather", entities:[9277, 9278, 9276], target:4088, queued:false, pushFront:false, formation:(void 0)}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3790, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3790, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3791, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3788, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3791, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3791, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3791, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3791, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3791, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3791, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3791, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3789, m_Data: ({type:"train", entities:[246], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3792, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3792, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3789, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3792, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3792, m_Data: ({type:"construct", template:"structures/pers/stable", x:1153.423095703125, z:968.6345825195312, angle:2.356194490192345, actorSeed:5372, entities:[7671, 7672, 7673, 7674, 7675, 8174, 8353], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 360 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3792, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3792, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3792, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3793, m_Data: ({type:"research", entity:9163, template:"soldier_attack_ranged_01", pushFront:false}) } of size 118 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3792, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3793, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3793, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3790, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3793, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3793, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3793, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3793, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3793, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3793, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3794, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3794, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3791, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3794, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3794, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3794, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3794, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3792, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3794, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3795, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3795, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3795, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3795, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3795, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3795, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3793, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3796, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3796, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3794, m_Data: ({type:"set-rallypoint", entities:[6023, 6239, 6545, 7957, 8767, 8844, 8846], x:1005.6910400390625, z:282.611328125, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:4088}, queued:false}) } of size 360 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3796, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3796, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3796, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3796, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3797, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3797, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3794, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3797, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3797, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3797, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3797, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3797, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3797, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3798, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3798, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3798, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3795, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3798, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3798, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3798, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3798, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3798, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3798, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3798, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3799, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3799, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3796, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3799, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3799, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3799, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3799, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3799, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3799, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3799, m_Data: ({type:"construct", template:"structures/pers/stable", x:1164.7721754405568, z:957.2805610755246, angle:2.356201171875, actorSeed:7535, entities:[7671, 7672, 7673, 7674, 7675, 8174, 8353], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 360 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3797, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3800, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3800, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3800, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3800, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3800, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3798, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3800, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3801, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3801, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3801, m_Data: ({type:"construct", template:"structures/gaul/barracks", x:1161.3304443359375, z:709.5161743164062, angle:2.356194490192345, actorSeed:54510, entities:[6326, 7010, 7336, 7338, 8395, 8576, 8584, 9067, 9070], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 384 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3801, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3801, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3801, m_Data: ({type:"construct", template:"structures/pers/stable", x:1140.6596566278076, z:955.8657162174958, angle:2.356201171875, actorSeed:63376, entities:[7671, 7672, 7673, 7674, 7675, 8174, 8353], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 360 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3801, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3801, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3801, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3801, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3799, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3802, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3802, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3802, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3802, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3803, m_Data: ({type:"research", entity:9315, template:"soldier_resistance_pierce_01", pushFront:false}) } of size 122 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3802, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3800, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3803, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3803, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3803, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3803, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3803, m_Data: ({type:"construct", template:"structures/pers/stable", x:1152.0038816081653, z:944.5165853004964, angle:2.356201171875, actorSeed:10868, entities:[7671, 7672, 7673, 7674, 7675, 8174, 8353], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 360 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3803, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3803, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3801, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3804, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3802, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3803, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3806, m_Data: ({type:"construct-wall", autorepair:true, autocontinue:true, queued:false, entities:[6067], wallSet:{templates:{tower:"structures/palisades_tower", gate:"structures/palisades_gate", fort:"structures/palisades_fort", long:"structures/palisades_long", medium:"structures/palisades_medium", short:"structures/palisades_short", end:"structures/palisades_end", curves:["structures/palisades_curve"]}, maxTowerOverlap:0.85, minTowerOverlap:0.05}, pieces:[{template:"structures/palisades_tower", x:871.2847900390625, z:1019.4056396484375, angle:-2.2374849888626853}, {template:"structures/palisades_long", x:867.2130543469813, z:1024.580181429592, angle:-2.2374849888626853}, {template:"structures/palisades_tower", x:863.1413186548999, z:1029.754723210746, angle:-2.2374849888626853}, {template:"structures/palisades_medium", x:860.6155506848719, z:1032.9645808436544, angle:-2.2374849888626853}, {template:"structures/palisades_tower", x:858.0897827148438, z:1036.1744384765625, angle:-2.2374849888626853}], startSnappedEntity:(void 0), endSnappedEntity:(void 0), formation:"special/formations/null"}) } of size 1203 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3805, m_Data: ({type:"gather", entities:[9349, 9363, 9364], target:4088, queued:false, pushFront:false, formation:(void 0)}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3804, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3805, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3806, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3807, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3810, m_Data: ({type:"walk", entities:[287, 5634], x:522.8526000976562, z:1170.0513916015625, queued:true, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3811, m_Data: ({type:"research", entity:9381, template:"soldier_attack_melee_02", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3808, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3811, m_Data: ({type:"walk-custom", entities:[287, 5634], targetPositions:[{x:"448.22", y:"1244.03"}, {x:"398.02", y:"1275.62"}], targetClasses:{attack:["Unit", "Structure"]}, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 367 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3809, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3812, m_Data: ({type:"walk", entities:[287, 5634], x:385.89141845703125, z:1280, queued:true, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3810, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3812, m_Data: ({type:"research", entity:8742, template:"soldier_resistance_pierce_02", pushFront:false}) } of size 122 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3813, m_Data: ({type:"walk", entities:[287, 5634], x:382.7996826171875, z:1280, queued:true, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3811, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3815, m_Data: ({type:"walk", entities:[8244, 8246, 8403, 8649, 9393, 8930, 8973, 8974, 8975, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161, 9324, 9325, 9326, 9327, 9373], x:355.8434753417969, z:558.4244384765625, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3812, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3815, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3815, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3813, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3814, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3818, m_Data: ({type:"research", entity:7807, template:"gather_capacity_basket", pushFront:false}) } of size 116 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3817, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3817, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3818, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3818, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3815, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3818, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3818, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3818, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3818, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3818, m_Data: ({type:"construct", template:"structures/pers/ice_house", x:1145.5482177734375, z:824.259033203125, angle:2.356194490192345, actorSeed:62942, entities:[183, 185, 186, 5505, 5592, 6525, 6526, 6863, 6867, 6868, 7079, 7080, 7081, 7368, 7374], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 456 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3818, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3819, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3816, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3819, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3819, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3819, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3819, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3819, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3817, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3820, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3820, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3820, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3820, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3820, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3820, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3820, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3818, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3821, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3821, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3821, m_Data: ({type:"walk", entities:[8403, 8649, 8973, 8974, 8975, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161, 9324, 9325, 9326, 9327, 9373, 9393], x:368.6461486816406, z:581.4906005859375, queued:false, pushFront:false, formation:(void 0)}) } of size 401 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3821, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3821, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3821, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3821, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3819, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3821, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3822, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3822, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3822, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3822, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3820, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3822, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3821, m_Data: ({type:"research", entity:9019, template:"soldier_attack_melee_01", pushFront:false}) } of size 117 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3823, m_Data: ({type:"research", entity:9163, template:"soldier_resistance_hack_01", pushFront:false}) } of size 120 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3823, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3823, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3823, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3823, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3823, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3823, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3821, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3822, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3824, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3824, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3824, m_Data: ({type:"construct", template:"structures/pers/ice_house", x:1156.897545040356, z:812.9054976780221, angle:2.356201171875, actorSeed:1848, entities:[183, 185, 186, 5505, 5592, 6525, 6526, 6863, 6867, 6868, 7079, 7080, 7081, 7368, 7374], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 456 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3824, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3824, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3824, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3824, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3825, m_Data: ({type:"research", entity:5405, template:"gather_farming_harvester", pushFront:false}) } of size 118 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3824, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3824, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3825, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3825, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3825, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3823, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3825, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3825, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3825, m_Data: ({type:"construct", template:"structures/pers/ice_house", x:1134.1945751511423, z:812.9096645407408, angle:2.356201171875, actorSeed:60070, entities:[183, 185, 186, 5505, 5592, 6525, 6526, 6863, 6867, 6868, 7079, 7080, 7081, 7368, 7374], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 456 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3825, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3826, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3826, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3826, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3826, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3826, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3826, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3827, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3827, m_Data: ({type:"construct", template:"structures/pers/ice_house", x:1145.548732045009, z:801.555962185577, angle:2.356201171875, actorSeed:64514, entities:[183, 185, 186, 5505, 5592, 6525, 6526, 6863, 6867, 6868, 7079, 7080, 7081, 7368, 7374], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 456 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3827, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3824, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3827, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3827, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3827, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3827, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3827, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3827, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3827, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3825, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3828, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3828, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3828, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3828, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3828, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3829, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3829, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3829, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3826, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3829, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3829, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3829, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3829, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3829, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3829, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3830, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3827, m_Data: ({type:"construct", template:"structures/gaul/defense_tower", x:970.9569091796875, z:360.03179931640625, angle:2.356194490192345, actorSeed:8578, entities:[7562, 8320], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 284 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3830, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3827, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3830, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3830, m_Data: ({type:"construct", template:"structures/pers/ice_house", x:1168.2464592529702, z:824.2596682871749, angle:2.356201171875, actorSeed:13491, entities:[183, 185, 186, 5505, 5592, 6525, 6526, 6863, 6867, 6868, 7079, 7080, 7081, 7368, 7374], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 456 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3830, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3830, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3830, m_Data: ({type:"walk", entities:[287, 5634], x:502.6268005371094, z:1280, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3830, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3828, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3829, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3832, m_Data: ({type:"construct", template:"structures/ptol/storehouse", x:646.7108764648438, z:1122.8255615234375, angle:2.356194490192345, actorSeed:28824, entities:[5462, 5564, 5608, 5730, 5830, 6119, 6272, 6273, 6335, 6515, 6614, 6855, 6857, 7030, 8024, 8096, 8149, 8150, 8188, 8189, 8260, 8315, 8317], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 553 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3832, m_Data: ({type:"walk", entities:[287, 5634], x:525.4384765625, z:1280, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3830, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3834, m_Data: ({type:"repair", entities:[183], target:9436, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3831, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3832, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3835, m_Data: ({type:"research", entity:8969, template:"soldier_attack_melee_02", pushFront:false}) } of size 117 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3835, m_Data: ({type:"repair", entities:[185], target:9411, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3833, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3836, m_Data: ({type:"research", entity:8969, template:"soldier_attack_ranged_02", pushFront:false}) } of size 118 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3836, m_Data: ({type:"repair", entities:[186], target:9438, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3834, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3837, m_Data: ({type:"repair", entities:[5505], target:9435, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3835, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3836, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3839, m_Data: ({type:"repair", entities:[5592], target:9445, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3837, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3838, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3839, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3840, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3844, m_Data: ({type:"research", entity:9306, template:"soldier_resistance_hack_02", pushFront:false}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3841, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3842, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3844, m_Data: ({type:"research", entity:8369, template:"soldier_resistance_pierce_02", pushFront:false}) } of size 122 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3843, m_Data: ({type:"research", entity:9403, template:"soldier_attack_ranged_02", pushFront:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3843, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3845, m_Data: ({type:"gather", entities:[183, 185, 186, 5450, 5505, 5506, 5592, 5736, 6525, 6526, 6527, 6528, 6863, 6865, 6867, 6868, 7078, 7079, 7080, 7081, 7368, 7369, 7371, 7372, 7374], target:7599, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 441 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3844, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3845, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3846, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3847, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3848, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3852, m_Data: ({type:"research", entity:9459, template:"cavalry_movement_speed", pushFront:false}) } of size 116 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3849, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3850, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3851, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3854, m_Data: ({type:"research", entity:9380, template:"soldier_attack_ranged_01", pushFront:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3852, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3856, m_Data: ({type:"walk", entities:[7281, 7503, 7504, 7509, 7604, 7605, 7661, 7787, 8516, 8527, 8605, 8606, 9077, 9078], x:699.3262329101562, z:976.0657348632812, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3853, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3856, m_Data: ({type:"research", entity:9489, template:"cavalry_health", pushFront:false}) } of size 108 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3857, m_Data: ({type:"construct", template:"structures/rome/stable", x:644.2838134765625, z:206.16891479492188, angle:2.356194490192345, actorSeed:9886, entities:[5499, 5500, 5501, 5502, 5549, 5550, 5551, 5618, 5775], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 354 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3854, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3855, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3856, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3857, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3858, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3861, m_Data: ({type:"returnresource", entities:[7916, 7917, 7919, 8057, 8059, 8248, 8249, 9059], target:7255, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3859, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3863, m_Data: ({type:"repair", entities:[8174, 8353], target:9378, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3860, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3861, m_Data: ({type:"construct-wall", autorepair:true, autocontinue:true, queued:false, entities:[5674], wallSet:{templates:{tower:"structures/palisades_tower", gate:"structures/palisades_gate", fort:"structures/palisades_fort", long:"structures/palisades_long", medium:"structures/palisades_medium", short:"structures/palisades_short", end:"structures/palisades_end", curves:["structures/palisades_curve"]}, maxTowerOverlap:0.85, minTowerOverlap:0.05}, pieces:[{template:"structures/palisades_tower", x:941.7717895507812, z:383.1588134765625, angle:0.41098018568777417}, {template:"structures/palisades_long", x:947.5477600097656, z:380.64166259765625, angle:0.41098018568777417}], startSnappedEntity:(void 0), endSnappedEntity:(void 0), formation:(void 0)}) } of size 859 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3861, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3865, m_Data: ({type:"research", entity:8998, template:"soldier_resistance_pierce_01", pushFront:false}) } of size 122 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3862, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3864, m_Data: ({type:"gather", entities:[7916, 7917, 7919, 8057, 8059, 8248, 8249, 9059], target:349, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3865, m_Data: ({type:"construct", template:"structures/rome/stable", x:630.739501953125, z:190.70098876953125, angle:2.356194490192345, actorSeed:40397, entities:[5499, 5500, 5501, 5502, 5549, 5550, 5551, 5618, 5775], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 354 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3863, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3866, m_Data: ({type:"construct", template:"structures/ptol/temple_2", x:698.1256103515625, z:977.0408935546875, angle:2.356194490192345, actorSeed:64578, entities:[7281, 7503, 7504, 7509, 7604, 7605, 7661, 7787, 8516, 8527, 8605, 8606, 9077, 9078], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 443 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3867, m_Data: ({type:"repair", entities:[5499, 5500, 5501, 5502, 5549, 5550, 5551, 5618, 5775], target:9502, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3864, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3867, m_Data: ({type:"repair", entities:[7671, 7672], target:9383, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3865, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3869, m_Data: ({type:"gather", entities:[7281, 7503, 7504, 7509, 7604, 7605, 7661, 7787, 8516, 8527, 8605, 8606, 9077, 9078], target:230, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 309 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3866, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3867, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3868, m_Data: ({type:"construct", template:"structures/gaul/temple", x:343.5395202636719, z:1000.662841796875, angle:2.356194490192345, actorSeed:56670, entities:[6198, 6620, 7523, 7639, 7738, 7739, 7930, 7981, 8028, 8055, 8423, 8617, 8618, 8676, 8677, 8740, 8835, 8836, 8898, 8967, 9024, 9084, 9351, 9357, 9362, 9382, 9402, 9404, 9405, 9406, 9425, 9426, 9427, 9428, 9429, 9437], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 705 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3868, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3871, m_Data: ({type:"returnresource", entities:[8614, 8749, 9060, 9171, 9172, 9173, 9394, 9395, 9396], target:7255, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3869, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3872, m_Data: ({type:"repair", entities:[7673, 7674], target:9369, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3870, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3871, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3872, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3873, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3876, m_Data: ({type:"walk", entities:[222, 6838, 6927, 6970, 7015, 7063, 7247, 8661, 8724, 8812, 8964, 9008], x:590.6485595703125, z:1055.14208984375, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3877, m_Data: ({type:"repair", entities:[7675], target:8983, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3874, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3875, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3878, m_Data: ({type:"repair", entities:[7675], target:9375, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3876, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3877, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3878, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3881, m_Data: ({type:"construct", template:"structures/ptol/arsenal", x:596.7449951171875, z:1041.5162353515625, angle:2.356194490192345, actorSeed:45122, entities:[222, 6838, 6927, 6970, 7015, 7063, 7247, 8661, 8724, 8812, 8964, 9008], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 418 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3879, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3880, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3883, m_Data: ({type:"gather", entities:[6198, 6620, 7523, 7639, 7738, 7739, 7930, 7981, 8028, 8055, 8423, 8617, 8618, 8676, 8677, 8740, 8835, 8836, 8898, 8967, 9024, 9084, 9351, 9357, 9362, 9382, 9402, 9404, 9405, 9406, 9425, 9426, 9427, 9428, 9429, 9437], target:1329, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 573 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 01AC0CD633B15A3B, m_Name: leopard, m_PlayerID: 8, m_Status: 2 }, { m_GUID: 2622485D55CE98BD, m_Name: jeb0815 (1422), m_PlayerID: 6, m_Status: 2 }, { m_GUID: 34D27C897FB54A36, m_Name: erictommy01 (1316), m_PlayerID: 1, m_Status: 2 }, { m_GUID: 3CE6A620F4CDF268, m_Name: ycswyw (1525), m_PlayerID: 4, m_Status: 2 }, { m_GUID: 79A57AF85C57E86C, m_Name: bumpy (1675), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 81C16823C0C296B0, m_Name: bartok3 (1281), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 83BF8A95DAAFA421, m_Name: guerringuerrin (1368), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 895D558AE66E0E2B, m_Name: pandrav, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 95C069C4AC2E1A3C, m_Name: Havran (1922), m_PlayerID: 7, m_Status: 2 }, { m_GUID: 9BCA1967D221E791, m_Name: fernando154822 (1494), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B2FBE11B9BB2F7E4, m_Name: Wolf12 (1796), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B5CBF0BEEC1E4665, m_Name: SaidRdz (1910), m_PlayerID: 2, m_Status: 2 }, { m_GUID: E82832DD678BF6D4, m_Name: BLACK.justice (1378), m_PlayerID: 5, m_Status: 2 } } } of size 689 from server

Net message: ({newAssignments:{'01AC0CD633B15A3B':{status:2, player:8, name:"leopard"}, '2622485D55CE98BD':{status:2, player:6, name:"jeb0815 (1422)"}, '34D27C897FB54A36':{status:2, player:1, name:"erictommy01 (1316)"}, '3CE6A620F4CDF268':{status:2, player:4, name:"ycswyw (1525)"}, '79A57AF85C57E86C':{status:0, player:-1, name:"bumpy (1675)"}, '81C16823C0C296B0':{status:0, player:-1, name:"bartok3 (1281)"}, '83BF8A95DAAFA421':{status:0, player:-1, name:"guerringuerrin (1368)"}, '895D558AE66E0E2B':{status:2, player:3, name:"pandrav"}, '95C069C4AC2E1A3C':{status:2, player:7, name:"Havran (1922)"}, '9BCA1967D221E791':{status:0, player:-1, name:"fernando154822 (1494)"}, B2FBE11B9BB2F7E4:{status:0, player:-1, name:"Wolf12 (1796)"}, B5CBF0BEEC1E4665:{status:2, player:2, name:"SaidRdz (1910)"}, E82832DD678BF6D4:{status:2, player:5, name:"BLACK.justice (1378)"}}, type:"players"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 3881, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3882, m_Data: ({type:"research", entity:5487, template:"gather_lumbering_strongeraxes", pushFront:false}) } of size 123 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3884, m_Data: ({type:"gather", entities:[222, 6838, 6927, 6970, 7015, 7063, 7247, 8661, 8724, 8812, 8964, 9008], target:4101, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 285 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3882, m_Data: ({type:"construct-wall", autorepair:true, autocontinue:true, queued:false, entities:[6702], wallSet:{templates:{tower:"structures/palisades_tower", gate:"structures/palisades_gate", fort:"structures/palisades_fort", long:"structures/palisades_long", medium:"structures/palisades_medium", short:"structures/palisades_short", end:"structures/palisades_end", curves:["structures/palisades_curve"]}, maxTowerOverlap:0.85, minTowerOverlap:0.05}, pieces:[{template:"structures/palisades_tower", x:979.6693115234375, z:365.9122314453125, angle:0.620438020323968}, {template:"structures/palisades_long", x:984.8505869706406, z:362.20984497254517, angle:0.620438020323968}, {template:"structures/palisades_tower", x:990.0318624178439, z:358.50745849977784, angle:0.620438020323968}, {template:"structures/palisades_medium", x:993.1790781815781, z:356.25855102723267, angle:0.620438020323968}, {template:"structures/palisades_tower", x:996.3262939453125, z:354.0096435546875, angle:0.620438020323968}], startSnappedEntity:(void 0), endSnappedEntity:(void 0), formation:(void 0)}) } of size 1175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3882, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3883, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3887, m_Data: ({type:"research", entity:7741, template:"gather_lumbering_sharpaxes", pushFront:false}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3884, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3887, m_Data: ({type:"construct", template:"structures/iber/market", x:331.25555419921875, z:379.5531005859375, angle:2.356194490192345, actorSeed:28970, entities:[8614, 8749, 9060, 9171, 9172, 9173, 9394, 9395, 9396], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 382 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3885, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3886, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3888, m_Data: ({type:"construct", template:"structures/sele/storehouse", x:312.50640869140625, z:756.5491333007812, angle:2.356194490192345, actorSeed:29738, entities:[8921, 8922, 8923, 9026, 9027, 9030, 9055, 9056, 9106, 9107, 9109, 9110, 9215, 9353, 9354, 9355, 9356], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 481 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3887, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3891, m_Data: ({type:"gather", entities:[5596, 5599, 5719, 5782], target:1963, queued:false, pushFront:false, formation:(void 0)}) } of size 167 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3888, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3889, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3890, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3891, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3892, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3893, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3894, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3897, m_Data: ({type:"construct", template:"structures/iber/forge", x:422.27874755859375, z:343.4671630859375, angle:2.356194490192345, actorSeed:29773, entities:[8614, 8749, 9060, 9171, 9172, 9173, 9394, 9395, 9396], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 381 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3895, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3898, m_Data: ({type:"construct", template:"structures/ptol/library", x:582.0633544921875, z:1084.1885986328125, angle:2.356194490192345, actorSeed:26946, entities:[219, 6080, 6156, 6361, 6395, 6506, 6566, 6912, 8023, 8025, 8097, 8098, 8151], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 430 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3899, m_Data: ({type:"research", entity:9315, template:"soldier_attack_ranged_02", pushFront:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3896, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3897, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3899, m_Data: ({type:"set-rallypoint", entities:[7696, 5911], x:402, z:1074, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:262}, queued:false}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3898, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3902, m_Data: ({type:"gather", entities:[219, 6080, 6156, 6361, 6395, 6506, 6566, 6912, 8023, 8025, 8097, 8098, 8151], target:1033, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 297 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3899, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3900, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3901, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3902, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3905, m_Data: ({type:"research", entity:9163, template:"soldier_resistance_pierce_02", pushFront:false}) } of size 122 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3903, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3904, m_Data: ({type:"set-rallypoint", entities:[278], x:314, z:742, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1526}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3904, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3906, m_Data: ({type:"set-rallypoint", entities:[7696, 5911], x:386, z:1050, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:261}, queued:false}) } of size 297 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3905, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3906, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3907, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3908, m_Data: ({type:"autoqueue-off", entities:[278]}) } of size 81 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3908, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3911, m_Data: ({type:"construct", template:"structures/pers/storehouse", x:848.203125, z:778.01953125, angle:1.6613387799340595, actorSeed:41752, entities:[187, 188, 6462, 6463, 6846, 6847, 6848, 6849, 6850, 6851, 6997, 6998, 6999, 7203, 7204, 7205, 7206, 7446, 7447, 7448, 7449, 7450, 7451, 7525, 7526, 7527, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 721 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3909, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3910, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3911, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3914, m_Data: ({type:"set-rallypoint", entities:[246], x:402, z:1074, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:262}, queued:false}) } of size 294 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3912, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3913, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3916, m_Data: ({type:"alert-end", entities:[246]}) } of size 77 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3917, m_Data: ({type:"construct", template:"structures/ptol/arsenal", x:605.2227783203125, z:1152.67236328125, angle:2.356194490192345, actorSeed:52504, entities:[6272, 6335, 6368, 6515, 6605, 8024, 8149, 8150, 8188, 8189, 8190, 8259, 8315, 8317], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 442 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3914, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3915, m_Data: ({type:"construct-wall", autorepair:true, autocontinue:true, queued:false, entities:[7721], wallSet:{templates:{tower:"structures/palisades_tower", gate:"structures/palisades_gate", fort:"structures/palisades_fort", long:"structures/palisades_long", medium:"structures/palisades_medium", short:"structures/palisades_short", end:"structures/palisades_end", curves:["structures/palisades_curve"]}, maxTowerOverlap:0.85, minTowerOverlap:0.05}, pieces:[{template:"structures/palisades_tower", x:976.0307006835938, z:347.3804016113281, angle:0.6688626714383924}, {template:"structures/palisades_long", x:981.5726087427513, z:343.0000517190226, angle:0.6688626714383924}, {template:"structures/palisades_tower", x:987.114516801909, z:338.6197018267172, angle:0.6688626714383924}], startSnappedEntity:(void 0), endSnappedEntity:(void 0), formation:(void 0)}) } of size 964 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3915, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3918, m_Data: ({type:"research", entity:5503, template:"gather_farming_fertilizer", pushFront:false}) } of size 119 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3919, m_Data: ({type:"gather", entities:[6272, 6335, 6368, 6515, 6605, 8024, 8149, 8150, 8188, 8189, 8190, 8259, 8315, 8317], target:1030, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 309 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3916, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3919, m_Data: ({type:"research", entity:9535, template:"soldier_resistance_pierce_01", pushFront:false}) } of size 122 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3919, m_Data: ({type:"construct", template:"structures/iber/storehouse", x:293.0755615234375, z:569.3980712890625, angle:2.356194490192345, actorSeed:15260, entities:[8614, 8749, 9060, 9171, 9172, 9173, 9394, 9395, 9396], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 386 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3917, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3918, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3921, m_Data: ({type:"gather", entities:[8614, 8749, 9060, 9171, 9172, 9173, 9394, 9395, 9396], target:4073, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 250 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3919, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3920, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3921, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3922, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3923, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3926, m_Data: ({type:"research", entity:9560, template:"soldier_attack_melee_01", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3924, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 401 } } } of size 27 from server

Net message: ({meanRTT:401, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 3925, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3926, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3927, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3931, m_Data: ({type:"delete-entities", entities:[8719]}) } of size 83 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3928, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3931, m_Data: ({type:"walk", entities:[8403, 8649, 8973, 8974, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161, 9324, 9325, 9326, 9327, 9373, 9393, 9520, 9521, 9522, 9549, 9550, 9551, 9552], x:492.6254577636719, z:734.5480346679688, queued:false, pushFront:false, formation:(void 0)}) } of size 473 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3929, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3930, m_Data: ({type:"construct", template:"structures/gaul/temple", x:951.2218017578125, z:280.51446533203125, angle:2.356194490192345, actorSeed:49574, entities:[9277, 9278, 9363, 9371, 9376, 9446], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 321 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3930, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3933, m_Data: ({type:"research", entity:278, template:"phase_city_generic", pushFront:false}) } of size 112 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3931, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3935, m_Data: ({type:"construct", template:"structures/gaul/fortress", x:1006.2114868164062, z:506.8717041015625, angle:2.356194490192345, actorSeed:37525, entities:[151, 152, 153, 154, 5465, 5466, 5467, 5534, 5535, 5537, 5622, 5623, 5624, 5627, 5702, 5703, 5704, 5705, 5742, 5743, 5795, 5860, 5861, 6051, 6052, 6082, 6113, 6147, 7652, 7653, 8622, 8624, 8629, 8713, 8714, 8715, 8716, 8869, 8871, 6059, 6397, 6606, 7125, 7650, 7818, 7966, 8273, 8623, 8631, 8870, 8877], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 887 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 402 } } } of size 27 from server

Net message: ({meanRTT:402, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 3932, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3933, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3934, m_Data: ({type:"gather", entities:[9277, 9278, 9363, 9371, 9376, 9446], target:4088, queued:true, pushFront:false, formation:(void 0)}) } of size 189 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3934, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3935, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 405 } } } of size 27 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3936, m_TurnLength: 200 } of size 9 from server

Net message: ({meanRTT:405, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3940, m_Data: ({type:"research", entity:9532, template:"gather_lumbering_sharpaxes", pushFront:false}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3937, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3938, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3939, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3940, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3941, m_Data: ({type:"research", entity:9019, template:"soldier_resistance_hack_02", pushFront:false}) } of size 120 from server

Net client: Received message CRejoinedMessage { m_GUID: 81C16823C0C296B0 } of size 23 from server

Net message: ({guid:"81C16823C0C296B0", type:"rejoined"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 3941, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3942, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3943, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3946, m_Data: ({type:"returnresource", entities:[8653, 8729, 8730, 8731, 8888, 8890, 9000, 9002, 9003, 9004], target:8918, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3944, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3948, m_Data: ({type:"research", entity:8904, template:"gather_mining_silvermining", pushFront:false}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3945, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3946, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3950, m_Data: ({type:"gather", entities:[151, 152, 153, 154, 5465, 5466, 5467, 5534, 5535, 5537, 5622, 5623, 5624, 5627, 5702, 5703, 5704, 5705, 5742, 5743, 5795, 5860, 5861, 6051, 6052, 6082, 6113, 6147], target:6112, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 477 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3947, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3950, m_Data: ({type:"train", entities:[8575], template:"units/iber/cavalry_javelineer_b", count:2, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3948, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3952, m_Data: ({type:"construct", template:"structures/pers/tachara", x:1200.75146484375, z:812.7282104492188, angle:2.356194490192345, actorSeed:26582, entities:[8653, 8729, 8730, 8731, 8888, 8890, 9000, 9002, 9003, 9004], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 394 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3949, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 3952, m_Data: ({type:"autoqueue-on", entities:[8575]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3950, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3951, m_Data: ({type:"construct", template:"structures/gaul/temple", x:1022.7489624023438, z:296.63568115234375, angle:2.356201171875, actorSeed:47531, entities:[403, 406, 5724, 6702, 7108, 7502, 7626, 7964, 8037, 8391, 8445], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 377 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3954, m_Data: ({type:"gather", entities:[8653, 8729, 8730, 8731, 8888, 8890, 9000, 9002, 9003, 9004], target:4069, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 261 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3951, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3952, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3953, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3954, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3955, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3956, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3957, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3958, m_Data: ({type:"repair", entities:[403, 406, 5724, 6702, 7108, 7502, 7626, 7670, 7783, 7910, 7964, 8037, 8164, 8213, 8268, 8391, 8445], target:9582, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 336 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3958, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3959, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3960, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3961, m_Data: ({type:"gather", entities:[403, 406, 5724, 6702, 7108, 7502, 7626, 7670, 7783, 7910, 7964, 8037, 8164, 8213, 8268, 8391, 8445], target:599, queued:true, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3961, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 404 } } } of size 27 from server

Net message: ({meanRTT:404, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 3962, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3966, m_Data: ({type:"walk", entities:[156, 5621, 6094, 6877, 7218, 7337, 7341, 7514, 7519, 8047, 8234, 8235, 8239, 8367, 8577, 8579, 8580, 8582, 9068, 9071, 9140, 9224, 9494, 9495], x:1000.3285522460938, z:595.3309326171875, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3965, m_Data: ({type:"train", template:"units/gaul/support_healer_b", count:1, entities:[9584], pushFront:false}) } of size 150 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3963, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3967, m_Data: ({type:"gather", entities:[220, 6043, 6648, 6674, 6983, 7073, 7115, 7153, 7177, 7188], target:4101, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 261 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 411 } } } of size 27 from server

Net message: ({meanRTT:411, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 3964, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3965, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3969, m_Data: ({type:"gather", entities:[220, 6043, 6648, 6674, 6983, 7073, 7115, 7153, 7177, 7188], target:230, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 261 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3966, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3967, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 405 } } } of size 27 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3971, m_Data: ({type:"gather", entities:[156, 5621, 6094, 6877, 7218, 7337, 7341, 7514, 7519, 8047, 8234, 8235, 8239, 8367, 8577, 8579, 8580, 8582, 9068, 9071, 9140, 9224, 9494, 9495], target:494, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 429 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3968, m_TurnLength: 200 } of size 9 from server

Net message: ({meanRTT:405, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 3969, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3970, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3971, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3972, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3973, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3974, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3975, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3976, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3979, m_Data: ({type:"research", entity:5407, template:"gather_farming_harvester", pushFront:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3977, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3978, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 3982, m_Data: ({type:"construct", template:"structures/gaul/assembly", x:1198.53125, z:691.2337646484375, angle:2.356194490192345, actorSeed:51514, entities:[6177, 6326, 6879, 7010, 7336, 7338, 7820, 8048, 8395, 8576, 8578, 8584, 9067, 9070], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 443 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3979, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3982, m_Data: ({type:"construct", template:"structures/pers/barracks", x:986.3167724609375, z:793.8909912109375, angle:2.356194490192345, actorSeed:12177, entities:[5675, 5677, 6024, 6025, 6026, 6027, 6028, 6029, 6030, 6304, 6523, 6524], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 419 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 3982, m_Data: ({type:"gather", entities:[8531], target:1965, queued:false, pushFront:false, formation:(void 0)}) } of size 134 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3980, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3981, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3984, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3982, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3983, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3985, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3985, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3985, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3986, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3986, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3986, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3986, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3986, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3986, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3987, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3987, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3987, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3984, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3987, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3987, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3987, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3987, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3987, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3988, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3988, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3988, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3985, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3988, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3988, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3988, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3987, m_Data: ({type:"construct", template:"structures/sele/forge", x:276.7680358886719, z:819.4073486328125, angle:2.356194490192345, actorSeed:64303, entities:[9542, 9543, 9544, 9545], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 326 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3988, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3988, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3988, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3988, m_Data: ({type:"construct", template:"structures/pers/barracks", x:974.2553883909961, z:805.9468452826111, angle:2.356201171875, actorSeed:21887, entities:[5675, 5677, 6024, 6025, 6026, 6027, 6028, 6029, 6030, 6304, 6523, 6524], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 419 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3989, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3989, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3986, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 3989, m_Data: ({type:"gather", entities:[5641, 5914, 5915, 6116, 6117], target:6165, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3987, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 3988, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:898.3892211914062, z:146.61822509765625, angle:2.356194490192345, actorSeed:26072, entities:[402, 8901, 8903, 8979, 9169, 9170, 9431, 9432, 9433, 9434, 399], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 381 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3988, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3991, m_Data: ({type:"repair", entities:[5675], target:9625, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3989, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3992, m_Data: ({type:"repair", entities:[5677], target:9625, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 3992, m_Data: ({type:"research", entity:8772, template:"soldier_attack_melee_02", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3990, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3991, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3994, m_Data: ({type:"repair", entities:[6024], target:9627, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 3994, m_Data: ({type:"repair", entities:[6025], target:9627, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3992, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3993, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 3995, m_Data: ({type:"construct", template:"structures/sele/barracks", x:296.2778625488281, z:796.9712524414062, angle:2.356194490192345, actorSeed:58359, entities:[9542, 9543, 9544, 9545], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3994, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3995, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3996, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3997, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3998, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4001, m_Data: ({type:"gather", entities:[5543, 5675, 5676, 5677, 5737, 6024, 6025, 6026, 6027, 6028, 6029, 6030, 6300, 6302, 6303, 6304, 6523, 6524, 7372], target:6276, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 369 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 3999, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4000, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4001, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4002, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4004, m_Data: ({type:"construct", template:"structures/gaul/field", x:372.9783020019531, z:1003.7119140625, angle:2.356194490192345, actorSeed:36508, entities:[5641, 5914, 5915, 6116, 6117], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4003, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4006, m_Data: ({type:"walk", entities:[8403, 8649, 8973, 8974, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161, 9324, 9325, 9326, 9327, 9373, 9393, 9520, 9521, 9522, 9549, 9550, 9551, 9552, 9620, 9621, 9622, 9623], x:566.7149658203125, z:905.3367919921875, queued:false, pushFront:false, formation:(void 0)}) } of size 521 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4007, m_Data: ({type:"barter", sell:"stone", buy:"wood", amount:500}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4004, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4005, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4006, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4007, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4010, m_Data: ({type:"walk", entities:[8403, 8649, 8973, 8974, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161, 9324, 9325, 9326, 9327, 9373, 9393, 9520, 9521, 9522, 9549, 9550, 9551, 9552, 9620, 9621, 9622, 9623], x:546.2879638671875, z:885.1128540039062, queued:false, pushFront:false, formation:(void 0)}) } of size 521 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4008, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4009, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4010, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4013, m_Data: ({type:"construct", template:"structures/rome/storehouse", x:595.0521240234375, z:130.06875610351562, angle:2.356194490192345, actorSeed:61421, entities:[7417, 7418, 7479, 7618, 7619, 7664, 8034, 8035, 8133, 8134, 8208, 8209, 8386, 8387, 8388, 8389, 8532, 8533, 8685, 8686, 8687, 8746], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 513 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4011, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4014, m_Data: ({type:"train", template:"units/pers/cavalry_javelineer_b", count:1, entities:[9459, 9489, 9513], pushFront:false}) } of size 176 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4012, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4013, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4016, m_Data: ({type:"autoqueue-on", entities:[9459, 9489, 9513]}) } of size 102 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4014, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4015, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4016, m_Data: ({type:"stop-production", entity:7162, id:25}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4016, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4019, m_Data: ({type:"set-rallypoint", entities:[9513], x:1077.764663696289, z:998.0073394775391, data:{command:"garrison", target:9513}, queued:false}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4017, m_Data: ({type:"stop-production", entity:6558, id:33}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4017, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4018, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4019, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4022, m_Data: ({type:"set-rallypoint", entities:[9459], x:1045.124755859375, z:997.8428955078125, data:{command:"garrison", target:9459}, queued:false}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4023, m_Data: ({type:"walk", entities:[7265, 7384, 7719, 7786, 8372, 8392, 8393, 8394, 8459, 8460, 8461, 8528, 8529, 8607, 8720, 8878], x:707.4894409179688, z:1038.5733642578125, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4020, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4021, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4024, m_Data: ({type:"set-rallypoint", entities:[9489], x:1033.7756652832031, z:1009.1968383789062, data:{command:"garrison", target:9489}, queued:false}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4022, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4023, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4024, m_Data: ({type:"research", entity:8322, template:"gather_mining_shaftmining", pushFront:false}) } of size 119 from server

Net client: Received message CChatMessage { m_SenderGUID: 81C16823C0C296B0, m_Message: /observers holaaa guerringuerrin (1368), m_Receivers: } } of size 103 from server

Net message: ({text:"/observers holaaa guerringuerrin (1368)", guid:"81C16823C0C296B0", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4024, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4025, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4026, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4027, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4028, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4032, m_Data: ({type:"construct", template:"structures/ptol/fortress", x:698.6180419921875, z:1041.4864501953125, angle:2.356194490192345, actorSeed:16616, entities:[7265, 7384, 7719, 7786, 8372, 8392, 8393, 8394, 8459, 8460, 8461, 8528, 8529, 8607, 8720, 8878], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 467 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4032, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:500}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4029, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4030, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4031, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4034, m_Data: ({type:"gather", entities:[7265, 7384, 7719, 7786, 8372, 8392, 8393, 8394, 8459, 8460, 8461, 8528, 8529, 8607, 8720, 8878], target:230, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 333 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4032, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4036, m_Data: ({type:"barter", sell:"wood", buy:"food", amount:500}) } of size 94 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4033, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4036, m_Data: ({type:"delete-entities", entities:[5448, 5593, 5594, 5679, 6864, 7075, 7076]}) } of size 149 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4034, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4035, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4036, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4038, m_Data: ({type:"research", entity:5430, template:"gather_mining_serfs", pushFront:false}) } of size 113 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4037, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4041, m_Data: ({type:"walk", entities:[8403, 8649, 8973, 8974, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161, 9324, 9325, 9326, 9327, 9373, 9393, 9520, 9521, 9522, 9549, 9550, 9551, 9552, 9620, 9621, 9622, 9623], x:526.2561645507812, z:891.9990234375, queued:false, pushFront:false, formation:(void 0)}) } of size 521 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4038, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4041, m_Data: ({type:"research", entity:9306, template:"soldier_attack_melee_03", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4039, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4040, m_Data: ({type:"construct", template:"structures/gaul/temple", x:946.7781372070312, z:353.7906494140625, angle:2.356194490192345, actorSeed:2120, entities:[5663, 6360, 7312, 7473, 7513, 7572, 7629, 7732, 7961, 8165, 8227, 8288, 8406], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 401 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4040, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4041, m_Data: ({type:"research", entity:8742, template:"soldier_attack_melee_02", pushFront:false}) } of size 117 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4043, m_Data: ({type:"research", entity:8557, template:"soldier_attack_ranged_03", pushFront:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4041, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4042, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4043, m_Data: ({type:"gather", entities:[5663, 6360, 7312, 7473, 7513, 7572, 7629, 7732, 7961, 8165, 8227, 8288, 8406], target:2386, queued:true, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4043, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4045, m_Data: ({type:"repair", entities:[7381, 7658, 7716, 7784, 7848, 8446, 9009], target:9652, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4044, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4045, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4046, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4047, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4048, m_Data: ({type:"repair", entities:[5663, 6360, 7312, 7473, 7513, 7572, 7629, 7732, 7961, 8165, 8227, 8288, 8406], target:9656, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 288 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4048, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4049, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4050, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4051, m_Data: ({type:"gather", entities:[5663, 6360, 7312, 7473, 7513, 7572, 7629, 7732, 7961, 8165, 8227, 8288, 8406], target:2367, queued:true, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4051, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4052, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4055, m_Data: ({type:"repair", entities:[9612, 9613, 9614, 9615], target:9633, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4053, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4054, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4055, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4056, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4057, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4060, m_Data: ({type:"set-rallypoint", entities:[9663], x:1089.1136474609375, z:986.6534423828125, data:{command:"garrison", target:9663}, queued:false}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4058, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4059, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4060, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4063, m_Data: ({type:"train", template:"units/pers/cavalry_javelineer_b", count:1, entities:[9663], pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4061, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4063, m_Data: ({type:"construct", template:"structures/sele/barracks", x:287.6195068359375, z:740.8032836914062, angle:2.356194490192345, actorSeed:42895, entities:[9612, 9613, 9614, 9615], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4062, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4064, m_Data: ({type:"repair", entities:[7381, 7658, 7716, 7784, 7848, 8446, 9009], target:9652, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4063, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4065, m_Data: ({type:"autoqueue-on", entities:[9663]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4064, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4065, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4068, m_Data: ({type:"repair", entities:[220, 221, 6043, 6648, 6674, 6983, 7073, 7115, 7153, 7177, 7188], target:9652, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4066, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4069, m_Data: ({type:"stop-production", entity:6230, id:23}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4067, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4070, m_Data: ({type:"walk", entities:[220, 221, 6043, 6648, 6674, 6983, 7073, 7115, 7153, 7177, 7188], x:657.3171997070312, z:1044.1754150390625, queued:true, pushFront:false, formation:(void 0)}) } of size 257 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4069, m_Data: ({type:"construct", template:"structures/sele/barracks", x:264.3900451660156, z:715.6699829101562, angle:2.356194490192345, actorSeed:9847, entities:[9612, 9613, 9614, 9615], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 329 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4071, m_Data: ({type:"train", template:"units/iber/infantry_spearman_b", count:1, entities:[6230], pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4068, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 404 } } } of size 27 from server

Net message: ({meanRTT:404, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4069, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4070, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4074, m_Data: ({type:"walk", entities:[220, 221, 6043, 6648, 6674, 6983, 7073, 7115, 7153, 7177, 7188], x:657.5903930664062, z:1042.31591796875, queued:true, pushFront:false, formation:(void 0)}) } of size 257 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4071, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4072, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 411 } } } of size 27 from server

Net message: ({meanRTT:411, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4076, m_Data: ({type:"autoqueue-on", entities:[8585]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4073, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4074, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4078, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:500}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4077, m_Data: ({type:"construct", template:"structures/sele/barracks", x:236.34725952148438, z:693.8279418945312, angle:2.356194490192345, actorSeed:4885, entities:[9612, 9613, 9614, 9615], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4075, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4076, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 412 } } } of size 27 from server

Net message: ({meanRTT:412, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4077, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4078, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4079, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4080, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4081, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 409 } } } of size 27 from server

Net message: ({meanRTT:409, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4082, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4083, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4084, m_Data: ({type:"barter", sell:"stone", buy:"metal", amount:500}) } of size 96 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4084, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 412 } } } of size 27 from server

Net message: ({meanRTT:412, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4085, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4087, m_Data: ({type:"barter", sell:"stone", buy:"wood", amount:500}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4088, m_Data: ({type:"delete-entities", entities:[8447]}) } of size 83 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4086, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4087, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4088, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4091, m_Data: ({type:"walk", entities:[8403, 8649, 8973, 8974, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161, 9324, 9325, 9326, 9327, 9373, 9393, 9520, 9521, 9522, 9549, 9550, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666], x:502.9574890136719, z:1060.343017578125, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4089, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4090, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CChatMessage { m_SenderGUID: 83BF8A95DAAFA421, m_Message: /observers holaa bartok3 (1281)!, m_Receivers: } } of size 89 from server

Net message: ({text:"/observers holaa bartok3 (1281)!", guid:"83BF8A95DAAFA421", type:"chat"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4090, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4091, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4091, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4091, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4092, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4092, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4093, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4093, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4093, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4094, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4094, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4095, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4095, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4095, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4095, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4096, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4096, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4099, m_Data: ({type:"walk", entities:[6901, 7007, 7053, 7588, 7967, 8100, 8236, 8238], x:1005.7540283203125, z:588.6473388671875, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4097, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4097, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4100, m_Data: ({type:"delete-entities", entities:[5445, 5544, 5678, 6866]}) } of size 116 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4098, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4098, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4099, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4100, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4103, m_Data: ({type:"walk", entities:[8403, 8649, 8973, 8974, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161, 9324, 9325, 9326, 9327, 9373, 9393, 9520, 9521, 9522, 9549, 9550, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666], x:573.5406494140625, z:997.8489379882812, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4101, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4102, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4104, m_Data: ({type:"construct", template:"structures/gaul/fortress", x:424.1168212890625, z:969.4232788085938, angle:2.356194490192345, actorSeed:26484, entities:[5402, 5458, 5559, 5642, 5747, 6115, 6405, 8286, 8287], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 384 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4103, m_Data: ({type:"barter", sell:"food", buy:"stone", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4103, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4107, m_Data: ({type:"construct", template:"structures/gaul/barracks", x:988.4761962890625, z:599.795654296875, angle:2.356194490192345, actorSeed:14757, entities:[6901, 7007, 7053, 7588, 7967, 8100, 8236, 8238], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 373 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 403 } } } of size 27 from server

Net message: ({meanRTT:403, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4104, m_Data: ({type:"barter", sell:"food", buy:"stone", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4104, m_Data: ({type:"barter", sell:"food", buy:"stone", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4104, m_Data: ({type:"barter", sell:"food", buy:"stone", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4104, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4107, m_Data: ({type:"walk", entities:[8403, 8649, 8973, 8974, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161, 9324, 9325, 9326, 9327, 9373, 9393, 9520, 9521, 9522, 9549, 9550, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688], x:582.1993408203125, z:1008.4749145507812, queued:false, pushFront:false, formation:(void 0)}) } of size 629 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4105, m_Data: ({type:"barter", sell:"food", buy:"stone", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4105, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4106, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 405 } } } of size 27 from server

Net message: ({meanRTT:405, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4109, m_Data: ({type:"research", entity:182, template:"architecture_pers", pushFront:false}) } of size 111 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4107, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4108, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4109, m_Data: ({type:"research", entity:398, template:"phase_city_generic", pushFront:false}) } of size 112 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4109, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4110, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4111, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4112, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4115, m_Data: ({type:"delete-entities", entities:[5849]}) } of size 83 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4113, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4114, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4115, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4116, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4119, m_Data: ({type:"research", entity:8864, template:"soldier_attack_ranged_03", pushFront:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4117, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4120, m_Data: ({type:"research", entity:8604, template:"soldier_resistance_pierce_03", pushFront:false}) } of size 122 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4118, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4122, m_Data: ({type:"walk", entities:[8403, 8649, 8973, 8974, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161, 9324, 9325, 9326, 9327, 9373, 9393, 9520, 9521, 9522, 9549, 9550, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688], x:576.707763671875, z:933.77978515625, queued:false, pushFront:false, formation:(void 0)}) } of size 629 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4119, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4120, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4121, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4122, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4124, m_Data: ({type:"walk", entities:[8403, 8649, 8973, 8974, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161, 9324, 9325, 9326, 9327, 9373, 9393, 9520, 9521, 9522, 9549, 9550, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688], x:578.3060302734375, z:924.0220947265625, queued:false, pushFront:false, formation:(void 0)}) } of size 629 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4124, m_Data: ({type:"research", entity:5407, template:"gather_farming_fertilizer", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4123, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4127, m_Data: ({type:"research", entity:9283, template:"soldier_resistance_pierce_03", pushFront:false}) } of size 122 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4127, m_Data: ({type:"construct", template:"structures/rome/fortress", x:549.7726440429688, z:250.7947998046875, angle:2.356194490192345, actorSeed:14401, entities:[5499, 5500, 5501, 5502, 5549, 5550, 5551, 5618, 5775], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 356 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4124, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4125, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4126, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4127, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4130, m_Data: ({type:"repair", entities:[5499, 5500, 5501, 5502, 5549, 5550, 5551, 5618, 5775], target:9514, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 241 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4131, m_Data: ({type:"walk", entities:[8403, 8649, 8973, 8974, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161, 9324, 9325, 9326, 9327, 9373, 9393, 9520, 9521, 9522, 9549, 9550, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688], x:607.5601196289062, z:960.7003784179688, queued:false, pushFront:false, formation:(void 0)}) } of size 629 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4128, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4129, m_Data: ({type:"research", entity:8897, template:"gather_mining_wedgemallet", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4129, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4132, m_Data: ({type:"repair", entities:[5499, 5500, 5501, 5502, 5549, 5550, 5551, 5618, 5775], target:9720, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 241 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4133, m_Data: ({type:"delete-entities", entities:[6326, 6879, 7010, 7336, 7338]}) } of size 127 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4130, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4133, m_Data: ({type:"research", entity:9074, template:"soldier_attack_ranged_01", pushFront:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4131, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4132, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/attack_ranged.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_sling_attack.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 4133, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4134, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4135, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4136, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4140, m_Data: ({type:"walk-custom", entities:[6927, 8660, 8662, 8726, 8810, 8811, 8882, 8883, 8962, 8963, 9007], targetPositions:[{x:"663.02", y:"1036.15"}, {x:"664.70", y:"1036.59"}, {x:"666.38", y:"1037.03"}, {x:"668.06", y:"1037.48"}, {x:"669.74", y:"1037.92"}, {x:"671.42", y:"1038.37"}, {x:"673.10", y:"1038.81"}, {x:"674.78", y:"1039.25"}, {x:"676.48", y:"1039.62"}, {x:"678.18", y:"1039.98"}, {x:"679.88", y:"1040.35"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 900 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4137, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4138, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4142, m_Data: ({type:"repair", entities:[7394, 7459, 7620, 7621, 7622, 7665, 7838, 7839, 7840, 8032, 8033, 8135, 8136, 8211, 8478, 8479, 8480, 8481, 8602, 8603, 8732, 8733, 8817], target:9720, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 408 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4139, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4143, m_Data: ({type:"walk", entities:[8403, 8649, 8973, 8974, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161, 9324, 9325, 9326, 9327, 9373, 9520, 9521, 9522, 9549, 9550, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688], x:634.0317993164062, z:993.3486938476562, queued:false, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4140, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4141, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4144, m_Data: ({type:"gather", entities:[7394, 7459, 7620, 7621, 7622, 7665, 7838, 7839, 7840, 8032, 8033, 8135, 8136, 8211, 8478, 8479, 8480, 8481, 8602, 8603, 8732, 8733, 8817], target:381, queued:true, pushFront:false, formation:(void 0)}) } of size 389 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4144, m_Data: ({type:"repair", entities:[6927, 8660, 8662, 8726, 8810, 8811, 8882, 8883, 8962, 8963, 9007], target:9652, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4142, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4143, m_Data: ({type:"research", entity:7463, template:"gather_capacity_wheelbarrow", pushFront:false}) } of size 121 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4143, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4146, m_Data: ({type:"gather", entities:[6059, 6397, 6606, 7125, 7650, 7652, 7653, 7818, 7966, 8273, 8622, 8623, 8624, 8629, 8631, 8713, 8714, 8715, 8716, 8869, 8870, 8871, 8877], target:166, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 417 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4146, m_Data: ({type:"train", template:"units/gaul/support_healer_b", count:1, entities:[9584], pushFront:false}) } of size 150 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4144, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4145, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4148, m_Data: ({type:"walk", entities:[8403, 8649, 8973, 8974, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161, 9324, 9325, 9326, 9327, 9373, 9520, 9521, 9522, 9549, 9550, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688], x:646.0778198242188, z:1002.2427978515625, queued:false, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4148, m_Data: ({type:"repair", entities:[7427, 7428, 7747, 7749, 7836, 7837, 7982, 7983, 7984, 7991, 7992, 8181, 8182, 8183, 8184, 8517, 8520, 8761, 8762, 8763, 8764], target:9720, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 384 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4146, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4147, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4148, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4151, m_Data: ({type:"gather", entities:[7427, 7428, 7747, 7749, 7836, 7837, 7982, 7983, 7984, 7991, 7992, 8181, 8182, 8183, 8184, 8517, 8520, 8761, 8762, 8763, 8764], target:382, queued:true, pushFront:false, formation:(void 0)}) } of size 365 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4152, m_Data: ({type:"research", entity:7807, template:"gather_lumbering_sharpaxes", pushFront:false}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4149, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4150, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4154, m_Data: ({type:"garrison", entities:[7281, 7503, 7504, 7509, 7604, 7605, 7661, 7787, 8516, 8527, 8605, 8606, 9077, 9078], target:9730, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 311 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4154, m_Data: ({type:"patrol", entities:[8403, 8649, 8973, 8974, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161, 9324, 9325, 9326, 9327, 9373, 9520, 9521, 9522, 9549, 9550, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688], x:656.9970092773438, z:1002.8917846679688, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 693 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4154, m_Data: ({type:"garrison", entities:[7281, 7503, 7504, 7509, 7604, 7605, 7661, 7787, 8516, 8527, 8605, 8606, 9077, 9078], target:9730, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 311 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4151, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 407 } } } of size 27 from server

Net message: ({meanRTT:407, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4154, m_Data: ({type:"research", entity:7689, template:"gather_lumbering_sharpaxes", pushFront:false}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4152, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4155, m_Data: ({type:"patrol", entities:[8403, 8649, 8973, 8974, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161, 9324, 9325, 9326, 9327, 9373, 9520, 9521, 9522, 9549, 9550, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688], x:656.9970092773438, z:1002.8917846679688, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 693 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4153, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4154, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4155, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4156, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4157, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4158, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4162, m_Data: ({type:"research", entity:6169, template:"gather_farming_training", pushFront:false}) } of size 117 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4162, m_Data: ({type:"formation", entities:[222, 6838, 6927, 6970, 7015, 7063, 7247, 8660, 8661, 8662, 8724, 8725, 8726, 8810, 8811, 8812, 8882, 8883, 8884, 8962, 8963, 8964, 9007, 9008], formation:"special/formations/box"}) } of size 386 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4162, m_Data: ({type:"train", template:"units/gaul/infantry_slinger_b", count:1, entities:[7696, 5911], pushFront:false}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4159, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4160, m_Data: ({type:"attack", entities:[406, 7670, 7783, 7964], target:5863, allowCapture:true, queued:false, pushFront:false, formation:(void 0)}) } of size 186 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4160, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4164, m_Data: ({type:"research", entity:5405, template:"gather_farming_fertilizer", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4161, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4162, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4163, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4166, m_Data: ({type:"set-rallypoint", entities:[7696, 5911], x:402, z:1074, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:262}, queued:false}) } of size 305 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4167, m_Data: ({type:"research", entity:9372, template:"unlock_champion_cavalry", pushFront:false}) } of size 117 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4167, m_Data: ({type:"set-rallypoint", entities:[9730], x:627.1705780029297, z:984.8289794921875, data:{command:"attack", target:9324}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4165, m_Data: ({type:"construct", template:"structures/sele/storehouse", x:107.29524230957031, z:860.9822998046875, angle:2.356194490192345, actorSeed:4243, entities:[7472, 7488, 7512, 7541, 7571, 7903, 7905, 7907, 8332, 8333, 8334, 8336, 8337, 8455], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 445 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4167, m_Data: ({type:"research", entity:9104, template:"soldier_resistance_hack_02", pushFront:false}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4164, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4165, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4166, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4169, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4169, m_Data: ({type:"unload-all", garrisonHolders:[9730]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4170, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4170, m_Data: ({type:"unload-all", garrisonHolders:[9730]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4167, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4171, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4171, m_Data: ({type:"unload-all", garrisonHolders:[9730]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4168, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4171, m_Data: ({type:"patrol", entities:[8403, 8649, 8973, 8974, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161, 9324, 9325, 9326, 9327, 9373, 9520, 9521, 9522, 9549, 9550, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688], x:698.1746826171875, z:1102.9931640625, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 693 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4169, m_Data: ({type:"research", entity:9535, template:"soldier_attack_ranged_02", pushFront:false}) } of size 118 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4171, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4171, m_Data: ({type:"unload-all", garrisonHolders:[9730]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4172, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4172, m_Data: ({type:"unload-all", garrisonHolders:[9730]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4172, m_Data: ({type:"patrol", entities:[8403, 8649, 8973, 8974, 8976, 9125, 9126, 9127, 9128, 9131, 9132, 9133, 9158, 9159, 9160, 9161, 9324, 9325, 9326, 9327, 9373, 9520, 9521, 9522, 9549, 9550, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688], x:698.1746826171875, z:1102.9931640625, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 693 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4169, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4173, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4173, m_Data: ({type:"unload-all", garrisonHolders:[9730]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4173, m_Data: ({type:"autoqueue-on", entities:[7696, 5911]}) } of size 91 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4170, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4174, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4174, m_Data: ({type:"unload-all", garrisonHolders:[9730]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4174, m_Data: ({type:"train", template:"units/gaul/infantry_spearman_b", count:1, entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580], pushFront:false}) } of size 219 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4171, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4174, m_Data: ({type:"delete-entities", entities:[5446, 5447, 5449, 5595]}) } of size 116 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4175, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4175, m_Data: ({type:"unload-all", garrisonHolders:[9730]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4172, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4176, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4176, m_Data: ({type:"unload-all", garrisonHolders:[9730]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4173, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4176, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4176, m_Data: ({type:"unload-all", garrisonHolders:[9730]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4174, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4177, m_Data: ({type:"research", entity:9381, template:"soldier_attack_ranged_03", pushFront:false}) } of size 118 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4175, m_Data: ({type:"research", entity:9560, template:"soldier_attack_melee_02", pushFront:false}) } of size 117 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4177, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4177, m_Data: ({type:"unload-all", garrisonHolders:[9730]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4178, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4178, m_Data: ({type:"unload-all", garrisonHolders:[9730]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4175, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4176, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4179, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4179, m_Data: ({type:"unload-all", garrisonHolders:[9730]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4177, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4180, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4180, m_Data: ({type:"unload-all", garrisonHolders:[9730]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4181, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4181, m_Data: ({type:"unload-all", garrisonHolders:[9730]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4178, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4182, m_Data: ({type:"train", entities:[7696, 5911], template:"units/gaul/infantry_slinger_b", count:2, pushFront:false}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4179, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4180, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4181, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4184, m_Data: ({type:"research", entity:9163, template:"soldier_attack_melee_03", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4182, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4183, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4187, m_Data: ({type:"attack-walk", entities:[222, 6970, 7015, 7063, 7247, 7281, 7503, 7504, 7509, 7604, 7605, 7661, 7787, 8516, 8527, 8605, 8606, 8660, 8661, 8662, 8724, 8725, 8726, 8810, 8811, 8882, 8883, 8884, 8962, 8963, 8964, 9007, 9008, 9077, 9078], x:631.3603515625, z:993.8602905273438, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 639 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4184, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4187, m_Data: ({type:"walk", entities:[8976, 9133, 9158, 9159, 9324, 9325, 9327, 9373, 9520, 9522, 9551, 9552], x:609.1484375, z:976.6637573242188, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4187, m_Data: ({type:"research", entity:9380, template:"soldier_resistance_pierce_02", pushFront:false}) } of size 122 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4185, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4189, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:1223.3994140625, z:570.9819946289062, angle:2.356194490192345, actorSeed:51216, entities:[5796, 6177, 7518, 7592, 7820, 8048, 8049, 8366, 8395, 8576, 8578, 8581, 8584, 9067, 9070], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 457 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4186, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4189, m_Data: ({type:"research", entity:9315, template:"soldier_resistance_hack_02", pushFront:false}) } of size 120 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4189, m_Data: ({type:"set-rallypoint", entities:[9768], x:1140.659652709961, z:955.86572265625, data:{command:"garrison", target:9768}, queued:false}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4187, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4188, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4189, m_Data: ({type:"research", entity:9749, template:"tower_range", pushFront:false}) } of size 105 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4189, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4190, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4194, m_Data: ({type:"gather", entities:[5796, 6177, 7518, 7592, 7820, 8048, 8049, 8366, 8395, 8576, 8578, 8581, 8584, 9067, 9070], target:3089, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 321 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4191, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4194, m_Data: ({type:"returnresource", entities:[5914, 5915, 6117, 6574, 6852, 6853, 6944, 8285], target:5407, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4192, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4195, m_Data: ({type:"repair", entities:[5461, 5583, 6347, 6490, 6491, 6575, 6646], target:9652, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4193, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4194, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4197, m_Data: ({type:"train", template:"units/pers/cavalry_javelineer_b", count:1, entities:[9768], pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4195, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4197, m_Data: ({type:"repair", entities:[5914, 5915, 6117, 6574, 6852, 6853, 6944, 8285], target:9703, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4196, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4197, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4198, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4199, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4200, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4201, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4202, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4205, m_Data: ({type:"attack-walk", entities:[222, 7063, 7247, 7281, 7503, 7504, 7604, 7605, 7661, 7787, 8516, 8660, 8661, 8662, 8724, 8725, 8726, 8810, 8811, 8882, 8883, 8884, 8962, 8963, 8964, 9007, 9008], x:618.5828247070312, z:987.6736450195312, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 543 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4203, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4204, m_Data: ({type:"walk", entities:[5674, 7562, 7721, 8320], x:965.2491455078125, z:348.58734130859375, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4207, m_Data: ({type:"attack-walk", entities:[222, 7063, 7247, 7281, 7503, 7504, 7604, 7605, 7661, 8516, 8660, 8661, 8662, 8724, 8725, 8726, 8810, 8811, 8882, 8883, 8884, 8962, 8963, 8964, 9007, 9008], x:619.428955078125, z:988.2135009765625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 531 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4204, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4207, m_Data: ({type:"walk", entities:[8403, 8973, 8974, 9125, 9126, 9127, 9128, 9131, 9132, 9160, 9161, 9521, 9549, 9781], x:584.08203125, z:984.5655517578125, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4205, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4208, m_Data: ({type:"autoqueue-on", entities:[9768]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4206, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4207, m_Data: ({type:"garrison", entities:[5674, 7562, 7721, 8320], target:9749, queued:false, pushFront:false, formation:(void 0)}) } of size 169 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4207, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4208, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4209, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4210, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4214, m_Data: ({type:"research", entity:8998, template:"soldier_resistance_pierce_02", pushFront:false}) } of size 122 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4214, m_Data: ({type:"walk", entities:[8976, 9159, 9325, 9373, 9520, 9522, 9551, 9552], x:583.2651977539062, z:963.6633911132812, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4211, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4212, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4213, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4217, m_Data: ({type:"attack-walk", entities:[222, 7063, 7247, 7281, 7504, 7604, 7605, 7661, 8516, 8527, 8605, 8606, 8660, 8661, 8662, 8724, 8725, 8726, 8810, 8811, 8882, 8883, 8884, 8962, 8963, 8964, 9007, 9008, 9077, 9078], x:612.9857177734375, z:984.3060913085938, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 579 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4217, m_Data: ({type:"set-rallypoint", entities:[9799], x:1152.0038757324219, z:944.5165863037109, data:{command:"garrison", target:9799}, queued:false}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4214, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4215, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4218, m_Data: ({type:"train", template:"units/pers/cavalry_javelineer_b", count:1, entities:[9799], pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4216, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4217, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4218, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4221, m_Data: ({type:"set-rallypoint", entities:[9805], x:1153.423095703125, z:968.6345825195312, data:{command:"garrison", target:9805}, queued:false}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4219, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4222, m_Data: ({type:"walk", entities:[8403, 8973, 8974, 8976, 9127, 9128, 9131, 9159, 9160, 9161, 9325, 9373, 9520, 9521, 9522, 9549, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688, 9764, 9765, 9781, 9782, 9783, 9795, 9796, 9797, 9798], x:575.8419189453125, z:943.514892578125, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4220, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4223, m_Data: ({type:"train", template:"units/pers/cavalry_javelineer_b", count:1, entities:[9805], pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4221, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4224, m_Data: ({type:"research", entity:8772, template:"soldier_resistance_hack_02", pushFront:false}) } of size 120 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4224, m_Data: ({type:"walk", entities:[8403, 8973, 8974, 8976, 9127, 9128, 9131, 9159, 9160, 9161, 9325, 9373, 9520, 9521, 9522, 9549, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688, 9764, 9765, 9781, 9782, 9783, 9795, 9796, 9797, 9798], x:579.3983154296875, z:930.7429809570312, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4222, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4223, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4225, m_Data: ({type:"construct", template:"structures/gaul/arsenal", x:469.1687316894531, z:969.8695068359375, angle:2.356194490192345, actorSeed:51003, entities:[6632], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4224, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4225, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4226, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4227, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4230, m_Data: ({type:"attack-walk", entities:[222, 7063, 7247, 7281, 7504, 7604, 7605, 7661, 8516, 8527, 8605, 8606, 8660, 8661, 8662, 8724, 8725, 8726, 8810, 8811, 8882, 8883, 8884, 8962, 8963, 8964, 9007, 9008, 9077, 9078], x:582.2125244140625, z:980.6935424804688, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 579 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4231, m_Data: ({type:"walk", entities:[8403, 8973, 8974, 8976, 9127, 9128, 9131, 9159, 9160, 9161, 9325, 9373, 9520, 9521, 9522, 9549, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688, 9764, 9765, 9781, 9782, 9783, 9795, 9796, 9797, 9798], x:583.643798828125, z:907.6946411132812, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4228, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4229, m_Data: ({type:"upgrade", entities:[6665], template:"structures/gaul/defense_tower", queued:false}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4229, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4230, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4231, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4232, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4233, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4234, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4238, m_Data: ({type:"patrol", entities:[8403, 8973, 8974, 8976, 9127, 9128, 9131, 9159, 9160, 9161, 9325, 9373, 9520, 9521, 9522, 9549, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688, 9764, 9765, 9781, 9782, 9783, 9795, 9796, 9797, 9798], x:605.1463012695312, z:942.4691772460938, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 681 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4235, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4236, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4237, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4238, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4239, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4240, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4244, m_Data: ({type:"delete-entities", entities:[5863]}) } of size 83 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4241, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4242, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4244, m_Data: ({type:"train", entities:[9670, 9678], template:"units/ptol/siege_lithobolos_packed", count:2, pushFront:false}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4243, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4244, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4247, m_Data: ({type:"gather", entities:[8653, 8729, 8730, 8731, 8888, 8890, 9000, 9002, 9003, 9004], target:4069, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 261 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4245, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4246, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4250, m_Data: ({type:"walk", entities:[8403, 8973, 8974, 9127, 9128, 9161], x:562.2439575195312, z:938.2076416015625, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4247, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4248, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4249, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4253, m_Data: ({type:"walk", entities:[5383], x:1059.0509033203125, z:453.23388671875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4250, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4251, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4252, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4255, m_Data: ({type:"attack-walk", entities:[222, 7063, 7247, 7281, 7504, 7661, 8516, 8527, 8605, 8606, 8660, 8661, 8662, 8724, 8725, 8726, 8810, 8811, 8882, 8883, 8884, 8962, 8963, 8964, 9007, 9008, 9077, 9078], x:579.2866821289062, z:954.10498046875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 555 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4253, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4254, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4258, m_Data: ({type:"research", entity:9163, template:"soldier_resistance_pierce_03", pushFront:false}) } of size 122 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4255, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4259, m_Data: ({type:"garrison", entities:[5383], target:150, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4256, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4257, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4258, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4259, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4260, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4261, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4262, m_Data: ({type:"construct", template:"structures/gaul/defense_tower", x:973.8206176757812, z:258.8215026855469, angle:2.356194490192345, actorSeed:15371, entities:[9278, 9363, 9446], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4262, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4264, m_Data: ({type:"research", entity:9800, template:"gather_lumbering_sharpaxes", pushFront:false}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4263, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4264, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4265, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4266, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4269, m_Data: ({type:"walk", entities:[9160, 9521], x:571.3805541992188, z:928.4639892578125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4267, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4270, m_Data: ({type:"research", entity:5496, template:"gather_farming_fertilizer", pushFront:false}) } of size 119 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4271, m_Data: ({type:"garrison", entities:[221, 5461, 5583, 6347, 6490, 6491, 6575, 6646, 6983, 7381, 7658, 7716, 7784, 7848, 8446, 9009], target:9730, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 335 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4268, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4272, m_Data: ({type:"garrison", entities:[221, 5461, 5583, 6347, 6490, 6491, 6575, 6646, 6983, 7381, 7658, 7716, 7784, 7848, 8446, 9009], target:9730, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 335 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4269, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4270, m_Data: ({type:"walk", entities:[406, 7670, 7783, 7964], x:1041.8192138671875, z:314.8905029296875, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4270, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4271, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4272, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4273, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4274, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4275, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4277, m_Data: ({type:"walk-custom", entities:[222, 8516, 8527, 8605, 8606, 8660, 8661, 8662, 8724, 8725, 8726, 8810, 8811, 8882, 8883, 8884, 8962, 8963, 8964, 9007, 9008, 9077, 9078], targetPositions:[{x:"677.87", y:"1035.90"}, {x:"678.54", y:"1035.31"}, {x:"679.20", y:"1034.72"}, {x:"679.86", y:"1034.13"}, {x:"680.52", y:"1033.54"}, {x:"681.19", y:"1032.95"}, {x:"681.85", y:"1032.36"}, {x:"682.51", y:"1031.77"}, {x:"683.17", y:"1031.18"}, {x:"683.84", y:"1030.59"}, {x:"684.50", y:"1030.00"}, {x:"685.16", y:"1029.41"}, {x:"685.82", y:"1028.82"}, {x:"686.49", y:"1028.23"}, {x:"687.15", y:"1027.64"}, {x:"687.81", y:"1027.05"}, {x:"688.47", y:"1026.46"}, {x:"689.14", y:"1025.87"}, {x:"689.80", y:"1025.28"}, {x:"690.46", y:"1024.69"}, {x:"691.12", y:"1024.10"}, {x:"691.79", y:"1023.51"}, {x:"692.45", y:"1022.92"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1632 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4276, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4280, m_Data: ({type:"research", entity:8969, template:"soldier_attack_ranged_03", pushFront:false}) } of size 118 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4279, m_Data: ({type:"train", template:"units/sele/hero_seleucus_i", count:1, entities:[278], pushFront:false}) } of size 149 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4277, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4278, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4281, m_Data: ({type:"returnresource", entities:[6620, 7981, 8028, 8055, 8617, 8618, 8676, 8740, 9024, 9084, 9351, 9357, 9382, 9402, 9404, 9405, 9425, 9426, 9427, 9428, 9429, 9437], target:8540, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 413 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4279, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4280, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4281, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4284, m_Data: ({type:"delete-entities", entities:[187, 189, 190, 7448, 7526]}) } of size 127 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4284, m_Data: ({type:"walk-custom", entities:[220, 221, 222, 6043, 6648, 6674, 6983, 7073, 7115, 7153, 7177, 7188, 8527, 8605, 8606, 8660, 8661, 8662, 8724, 8725, 8726, 8810, 8811, 8882, 8883, 8884, 8962, 8963, 8964, 9007, 9008, 9077, 9078], targetPositions:[{x:"678.23", y:"1017.27"}, {x:"676.60", y:"1017.93"}, {x:"674.97", y:"1018.59"}, {x:"673.40", y:"1019.40"}, {x:"671.84", y:"1020.21"}, {x:"670.27", y:"1021.02"}, {x:"668.71", y:"1021.84"}, {x:"667.14", y:"1022.65"}, {x:"665.58", y:"1023.46"}, {x:"664.01", y:"1024.27"}, {x:"662.55", y:"1025.03"}, {x:"660.81", y:"1025.25"}, {x:"659.06", y:"1025.47"}, {x:"657.31", y:"1025.70"}, {x:"655.56", y:"1025.92"}, {x:"653.81", y:"1026.14"}, {x:"652.06", y:"1026.36"}, {x:"650.31", y:"1026.58"}, {x:"648.62", y:"1026.80"}, {x:"646.87", y:"1026.56"}, {x:"645.12", y:"1026.32"}, {x:"643.38", y:"1026.08"}, {x:"641.63", y:"1025.84"}, {x:"639.90", y:"1025.61"}, {x:"638.19", y:"1025.15"}, {x:"636.49", y:"1024.70"}, {x:"634.78", y:"1024.25"}, {x:"633.14", y:"1023.60"}, {x:"631.51", y:"1022.95"}, {x:"629.87", y:"1022.30"}, {x:"628.23", y:"1021.64"}, {x:"626.59", y:"1020.99"}, {x:"624.95", y:"1020.34"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 2242 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4282, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4284, m_Data: ({type:"repair", entities:[6620, 7981, 8028, 8055, 8617, 8618, 8676, 8740, 9024, 9084, 9351, 9357, 9382, 9402, 9404, 9405, 9425, 9426, 9427, 9428, 9429, 9437], target:9703, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 424 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4283, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4284, m_Data: ({type:"set-rallypoint", entities:[278], x:432, z:1036, data:{command:"attack", target:5798}, queued:false}) } of size 171 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4284, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4288, m_Data: ({type:"patrol", entities:[8973, 8974, 9127, 9128, 9159, 9161, 9325, 9373, 9520, 9521, 9522, 9549, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688, 9764, 9765, 9781, 9782, 9783, 9795, 9796, 9797, 9798], x:599.3671264648438, z:968.4700317382812, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 633 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4285, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4286, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4287, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4288, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4289, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4290, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4291, m_Data: ({type:"construct", template:"structures/gaul/temple", x:1047.2921142578125, z:277.3411865234375, angle:2.356194490192345, actorSeed:53436, entities:[406, 7670, 7783, 7964], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 299 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4294, m_Data: ({type:"research", entity:366, template:"roman_roads", pushFront:false}) } of size 105 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4291, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4292, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4293, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4296, m_Data: ({type:"train", entities:[9584], template:"units/gaul/champion_fanatic", count:2, pushFront:false}) } of size 150 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4297, m_Data: ({type:"formation", entities:[220, 221, 222, 5583, 6043, 6347, 6648, 6674, 6983, 7073, 7115, 7153, 7177, 7188, 7381, 8446, 8527, 8605, 8606, 8660, 8661, 8662, 8724, 8725, 8726, 8810, 8811, 8882, 8883, 8884, 8962, 8963, 8964, 9007, 9008, 9077, 9078], formation:"special/formations/box"}) } of size 542 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4294, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4295, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4296, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4299, m_Data: ({type:"upgrade", entities:[9947], template:"structures/pers/tachara_metal", queued:false}) } of size 136 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4299, m_Data: ({type:"research", entity:9850, template:"soldier_resistance_hack_01", pushFront:false}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4297, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4301, m_Data: ({type:"set-rallypoint", entities:[9730], x:648.5219116210938, z:997.0039672851562, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4298, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4299, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4300, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4303, m_Data: ({type:"set-rallypoint", entities:[9584], x:432, z:1036, data:{command:"garrison", target:246}, queued:false}) } of size 173 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4303, m_Data: ({type:"unload-template", all:true, template:"units/ptol/infantry_slinger_b", owner:3, garrisonHolders:[9730]}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4301, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4304, m_Data: ({type:"unload-template", all:true, template:"units/ptol/infantry_pikeman_b", owner:3, garrisonHolders:[9730]}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4304, m_Data: ({type:"patrol", entities:[8973, 8974, 9127, 9128, 9159, 9161, 9325, 9373, 9520, 9521, 9522, 9549, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688, 9764, 9765, 9781, 9782, 9783, 9795, 9796, 9797, 9798], x:600.5183715820312, z:1012.841064453125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 633 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4302, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4303, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4305, m_Data: ({type:"autoqueue-on", entities:[9584]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4304, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4305, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4308, m_Data: ({type:"research", entity:8557, template:"soldier_attack_melee_02", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4306, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4307, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4308, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4311, m_Data: ({type:"walk", entities:[8973, 8974, 9127, 9128, 9159, 9161, 9325, 9373, 9520, 9521, 9522, 9549, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688, 9764, 9765, 9781, 9782, 9783, 9795, 9796, 9797, 9798], x:578.8583984375, z:920.6941528320312, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4309, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4312, m_Data: ({type:"attack-walk", entities:[220, 221, 222, 6043, 6648, 6674, 6983, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8446, 8527, 8605, 9988, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8883, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9077, 9078], x:610.52783203125, z:977.6632080078125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 687 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4312, m_Data: ({type:"walk", entities:[8973, 8974, 9127, 9128, 9159, 9161, 9325, 9373, 9520, 9521, 9522, 9549, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688, 9764, 9765, 9781, 9782, 9783, 9795, 9796, 9797, 9798], x:578.8583984375, z:920.6941528320312, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4312, m_Data: ({type:"attack-walk", entities:[220, 221, 222, 6043, 6648, 6674, 6983, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8446, 8527, 8605, 9988, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8883, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9077, 9078], x:612.6358032226562, z:977.0740966796875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 687 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4310, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4311, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4312, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4313, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4314, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4317, m_Data: ({type:"construct", template:"structures/gaul/house", x:1118.135156964037, z:545.6352200409516, angle:2.356201171875, actorSeed:26865, entities:[6500, 6502, 6601, 6602, 6603], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4318, m_Data: ({type:"walk", entities:[9127, 9128, 9159, 9161, 9325, 9373, 9520, 9521, 9522, 9549, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688, 9764, 9765, 9782, 9783, 9795, 9796, 9797, 9798, 9994, 9995], x:539.3641967773438, z:850.302978515625, queued:false, pushFront:false, formation:(void 0)}) } of size 545 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4315, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4318, m_Data: ({type:"set-rallypoint", entities:[9947], x:1200.75146484375, z:812.7282104492188, data:{command:"garrison", target:9947}, queued:false}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4319, m_Data: ({type:"attack-walk", entities:[220, 221, 222, 6043, 6648, 6674, 6983, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8883, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9988], x:625.1463623046875, z:983.492431640625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 675 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4316, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4317, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4320, m_Data: ({type:"walk", entities:[9127, 9128, 9161, 9325, 9373, 9520, 9521, 9522, 9549, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688, 9764, 9765, 9782, 9783, 9795, 9796, 9797, 9798, 9994, 9995], x:539.3641967773438, z:850.302978515625, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4318, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4319, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4323, m_Data: ({type:"construct", template:"structures/gaul/house", x:1110.3197839230686, z:553.4502794730528, angle:2.356201171875, actorSeed:39202, entities:[6500, 6502, 6601, 6602, 6603], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4320, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4321, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4324, m_Data: ({type:"set-rallypoint", entities:[9730], x:636.6641998291016, z:991.0145416259766, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4325, m_Data: ({type:"gather", entities:[6500, 6502, 6601, 6602, 6603], target:7196, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4322, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4323, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4326, m_Data: ({type:"unload-template", all:true, template:"template_unit_support_female_citizen", owner:3, garrisonHolders:[9730]}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4324, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4327, m_Data: ({type:"unload-template", all:true, template:"template_unit_support_female_citizen", owner:3, garrisonHolders:[9730]}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4325, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4328, m_Data: ({type:"research", entity:7274, template:"reformed_army_sele", pushFront:false}) } of size 112 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4326, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4330, m_Data: ({type:"walk", entities:[5401, 5403, 5456, 5457, 5511, 5512, 5513, 5558, 5560, 5822, 5823, 5824, 7016, 7017, 7296, 7297, 7377], x:379.94256591796875, z:1157.109619140625, queued:false, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4327, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4330, m_Data: ({type:"research", entity:310, template:"phase_city_generic", pushFront:false}) } of size 112 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4328, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4329, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4332, m_Data: ({type:"gather", entities:[5401, 5403, 5456, 5457, 5511, 5512, 5513, 5558, 5560, 5822, 5823, 5824, 7016, 7017, 7296, 7297, 7377], target:6114, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 345 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4330, m_Data: ({type:"construct-wall", autorepair:true, autocontinue:true, queued:false, entities:[5439], wallSet:{templates:{tower:"structures/gaul/wall_tower", gate:"structures/gaul/wall_gate", fort:"structures/gaul/fortress", long:"structures/gaul/wall_long", medium:"structures/gaul/wall_medium", short:"structures/gaul/wall_short"}, maxTowerOverlap:0.8, minTowerOverlap:0.05}, pieces:[{template:"structures/gaul/wall_tower", x:808.2293090820312, z:294.40234375, angle:2.412582459606516}, {template:"structures/gaul/wall_medium", x:798.4200744628906, z:285.641357421875, angle:2.412582459606516}], startSnappedEntity:(void 0), endSnappedEntity:(void 0), formation:(void 0)}) } of size 764 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4330, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4331, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4332, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4333, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4334, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4335, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4336, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4337, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4338, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4341, m_Data: ({type:"delete-entities", entities:[5461, 5583, 6347, 6490, 6491, 6575, 6646]}) } of size 149 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4339, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4340, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4343, m_Data: ({type:"construct", template:"structures/gaul/field", x:435.4862365722656, z:1074.942626953125, angle:2.356194490192345, actorSeed:7288, entities:[5401, 5403, 5456, 5457, 5511, 5512, 5513, 5558, 5560, 5822, 5823, 5824, 7016, 7017, 7296, 7297, 7377], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 476 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4341, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4344, m_Data: ({type:"train", template:"units/pers/hero_cyrus_ii", count:1, entities:[10016], pushFront:false}) } of size 147 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4342, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4343, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4347, m_Data: ({type:"set-rallypoint", entities:[10006], x:1164.7721710205078, z:957.2805633544922, data:{command:"garrison", target:10006}, queued:false}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4344, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4347, m_Data: ({type:"returnresource", entities:[6359, 6688, 7918, 8058, 8152, 8153, 8456, 8457, 8458, 8615, 8616, 8748, 8750, 8936, 8937, 8938, 9058, 9562, 9563, 9564, 9649, 9650, 9651, 9715, 9750, 9788, 9916, 9979], target:7255, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 485 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4345, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4349, m_Data: ({type:"gather", entities:[5499, 5500, 5501, 5502, 5549, 5550, 5551, 5618, 5775], target:1954, queued:false, pushFront:false, formation:(void 0)}) } of size 222 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4349, m_Data: ({type:"construct-wall", autorepair:true, autocontinue:true, queued:false, entities:[6334, 7517, 8272], wallSet:{templates:{tower:"structures/palisades_tower", gate:"structures/palisades_gate", fort:"structures/palisades_fort", long:"structures/palisades_long", medium:"structures/palisades_medium", short:"structures/palisades_short", end:"structures/palisades_end", curves:["structures/palisades_curve"]}, maxTowerOverlap:0.85, minTowerOverlap:0.05}, pieces:[{template:"structures/palisades_tower", x:1034.541259765625, z:446.59039306640625, angle:0.1366598267687148}, {template:"structures/palisades_long", x:1041.1182884174818, z:445.68593995297255, angle:0.1366598267687148}, {template:"structures/palisades_tower", x:1047.6953170693387, z:444.7814868395388, angle:0.1366598267687148}, {template:"structures/palisades_long", x:1054.2723457211955, z:443.8770337261051, angle:0.1366598267687148}, {template:"structures/palisades_tower", x:1060.8493743730523, z:442.9725806126713, angle:0.1366598267687148}, {template:"structures/palisades_medium", x:1064.9497116005887, z:442.4087146227419, angle:0.1366598267687148}, {template:"structures/palisades_tower", x:1069.050048828125, z:441.8448486328125, angle:0.1366598267687148}], startSnappedEntity:(void 0), endSnappedEntity:(void 0), formation:"special/formations/null"}) } of size 1434 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4349, m_Data: ({type:"train", template:"units/pers/cavalry_javelineer_b", count:1, entities:[10006], pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4346, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4347, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4351, m_Data: ({type:"construct", template:"structures/ptol/storehouse", x:658.84716796875, z:950.8843994140625, angle:2.356194490192345, actorSeed:682, entities:[220, 221, 222, 6043, 6648, 6674, 6983, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9988, 10009], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 733 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 403 } } } of size 27 from server

Net message: ({meanRTT:403, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4348, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4352, m_Data: ({type:"delete-entities", entities:[7671, 7672, 7673, 7674, 7675, 8174, 8353]}) } of size 149 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4349, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4353, m_Data: ({type:"gather", entities:[220, 221, 222, 6043, 6648, 6674, 6983, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9988, 10009], target:3795, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 597 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4353, m_Data: ({type:"repair", entities:[6359, 6688, 7918, 8058, 8152, 8153, 8456, 8457, 8458, 8615, 8616, 8748, 8750, 8936, 8937, 8938, 9058, 9562, 9563, 9564, 9649, 9650, 9651, 9715, 9750, 9788, 9916, 9979], target:9630, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 496 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4350, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4351, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4355, m_Data: ({type:"walk", entities:[6059, 7125, 7818, 8623, 8631, 8870], x:1008.8226928710938, z:465.35528564453125, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4352, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_2h.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_ready_2h.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_2h.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4355, m_Data: ({type:"gather", entities:[6359, 6688, 7918, 8058, 8152, 8153, 8456, 8457, 8458, 8615, 8616, 8748, 8750, 8936, 8937, 8938, 9058, 9562, 9563, 9564, 9649, 9650, 9651, 9715, 9750, 9788, 9916, 9979], target:4073, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 477 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4353, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4354, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4355, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4356, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4357, m_Data: ({type:"construct-wall", autorepair:true, autocontinue:true, queued:false, entities:[6087], wallSet:{templates:{tower:"structures/palisades_tower", gate:"structures/palisades_gate", fort:"structures/palisades_fort", long:"structures/palisades_long", medium:"structures/palisades_medium", short:"structures/palisades_short", end:"structures/palisades_end", curves:["structures/palisades_curve"]}, maxTowerOverlap:0.85, minTowerOverlap:0.05}, pieces:[{template:"structures/palisades_tower", x:792.3565063476562, z:237.08901977539062, angle:1.1355585279498883}, {template:"structures/palisades_long", x:795.2206420898438, z:230.92926788330078, angle:1.1355585279498883}, {template:"structures/palisades_tower", x:798.0847778320312, z:224.76951599121094, angle:1.1355585279498883}, {template:"structures/palisades_long", x:800.9489135742188, z:218.6097640991211, angle:1.1355585279498883}, {template:"structures/palisades_tower", x:803.8130493164062, z:212.45001220703125, angle:1.1355585279498883}], startSnappedEntity:(void 0), endSnappedEntity:(void 0), formation:(void 0)}) } of size 1173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4357, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4358, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4360, m_Data: ({type:"research", entity:5430, template:"gather_mining_silvermining", pushFront:false}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4359, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4362, m_Data: ({type:"autoqueue-on", entities:[9799, 9805, 10006]}) } of size 102 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4360, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4363, m_Data: ({type:"construct", template:"structures/iber/storehouse", x:357.2685546875, z:557.2940063476562, angle:2.356194490192345, actorSeed:33071, entities:[6359], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 298 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4361, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4362, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4364, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:500}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4363, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4364, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4368, m_Data: ({type:"train", template:"units/rome/hero_marcellus", count:1, entities:[10004], pushFront:false}) } of size 148 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4368, m_Data: ({type:"train", template:"units/pers/cavalry_javelineer_b", count:1, entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], pushFront:false}) } of size 231 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4365, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4368, m_Data: ({type:"repair", entities:[6688], target:10051, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4366, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4369, m_Data: ({type:"repair", entities:[7918], target:10051, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4369, m_Data: ({type:"barter", sell:"food", buy:"wood", amount:500}) } of size 94 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4370, m_Data: ({type:"construct-wall", autorepair:true, autocontinue:true, queued:false, entities:[6059, 7125, 7818, 8623, 8631, 8870], wallSet:{templates:{tower:"structures/palisades_tower", gate:"structures/palisades_gate", fort:"structures/palisades_fort", long:"structures/palisades_long", medium:"structures/palisades_medium", short:"structures/palisades_short", end:"structures/palisades_end", curves:["structures/palisades_curve"]}, maxTowerOverlap:0.85, minTowerOverlap:0.05}, pieces:[{template:"structures/palisades_tower", x:1014.8366088867188, z:458.1302490234375, angle:-2.14963426018725}, {template:"structures/palisades_long", x:1011.1041137695313, z:463.8417175292969, angle:-2.14963426018725}, {template:"structures/palisades_tower", x:1007.3716186523437, z:469.5531860351563, angle:-2.14963426018725}, {template:"structures/palisades_long", x:1003.6391235351563, z:475.2646545410156, angle:-2.14963426018725}, {template:"structures/palisades_tower", x:999.9066284179687, z:480.976123046875, angle:-2.14963426018725}, {template:"structures/palisades_long", x:996.1741333007812, z:486.6875915527344, angle:-2.14963426018725}, {template:"structures/palisades_tower", x:992.4416381835938, z:492.39906005859376, angle:-2.14963426018725}, {template:"structures/palisades_long", x:988.7091430664062, z:498.11052856445315, angle:-2.14963426018725}, {template:"structures/palisades_tower", x:984.9766479492188, z:503.8219970703125, angle:-2.14963426018725}, {template:"structures/palisades_long", x:981.2441528320312, z:509.53346557617186, angle:-2.14963426018725}, {template:"structures/palisades_tower", x:977.5116577148438, z:515.2449340820312, angle:-2.14963426018725}], startSnappedEntity:(void 0), endSnappedEntity:(void 0), formation:"special/formations/null"}) } of size 1884 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4369, m_Data: ({type:"repair", entities:[8058], target:10051, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4367, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4370, m_Data: ({type:"set-rallypoint", entities:[10004], x:591.5271606445312, z:270.6871337890625, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4370, m_Data: ({type:"repair", entities:[8152], target:10051, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4371, m_Data: ({type:"repair", entities:[8153], target:10051, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4368, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4369, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4372, m_Data: ({type:"repair", entities:[8456], target:10051, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4370, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4371, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4372, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4375, m_Data: ({type:"stop-production", entity:10006, id:2}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4373, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4376, m_Data: ({type:"stop-production", entity:9768, id:4}) } of size 78 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4376, m_Data: ({type:"barter", sell:"food", buy:"stone", amount:500}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4374, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4377, m_Data: ({type:"stop-production", entity:9513, id:6}) } of size 78 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4378, m_Data: ({type:"stop-production", entity:9489, id:7}) } of size 78 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4378, m_Data: ({type:"gather", entities:[5402, 5458, 5559, 5642, 5747, 5914, 5915, 6115, 6116, 6117, 6405, 6574, 6852, 6853, 6944, 8285, 8286, 8287], target:8312, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 357 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4375, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4376, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4378, m_Data: ({type:"stop-production", entity:9459, id:7}) } of size 78 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4379, m_Data: ({type:"stop-production", entity:9459, id:7}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4377, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4378, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4379, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4380, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4381, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4382, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 401 } } } of size 27 from server

Net message: ({meanRTT:401, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4383, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4386, m_Data: ({type:"research", entity:9315, template:"soldier_resistance_hack_03", pushFront:false}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4384, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4387, m_Data: ({type:"stop-production", entity:9663, id:6}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4385, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4386, m_Data: ({type:"construct-wall", autorepair:true, autocontinue:true, queued:true, entities:[5554], wallSet:{templates:{tower:"structures/palisades_tower", gate:"structures/palisades_gate", fort:"structures/palisades_fort", long:"structures/palisades_long", medium:"structures/palisades_medium", short:"structures/palisades_short", end:"structures/palisades_end", curves:["structures/palisades_curve"]}, maxTowerOverlap:0.85, minTowerOverlap:0.05}, pieces:[{template:"structures/palisades_long", x:806.2453918457031, z:206.1156997680664, angle:1.2041632877410857}, {template:"structures/palisades_tower", x:808.677734375, z:199.78138732910156, angle:1.2041632877410857}, {template:"structures/palisades_long", x:811.1100769042969, z:193.44707489013672, angle:1.2041632877410857}, {template:"structures/palisades_tower", x:813.5424194335938, z:187.11276245117188, angle:1.2041632877410857}, {template:"structures/palisades_long", x:815.9747619628906, z:180.77845001220703, angle:1.2041632877410857}, {template:"structures/palisades_tower", x:818.4071044921875, z:174.4441375732422, angle:1.2041632877410857}, {template:"structures/palisades_long", x:820.8394470214844, z:168.10982513427734, angle:1.2041632877410857}, {template:"structures/palisades_tower", x:823.2717895507812, z:161.7755126953125, angle:1.2041632877410857}], startSnappedEntity:10043, endSnappedEntity:(void 0), formation:(void 0)}) } of size 1490 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4386, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4387, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4388, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4389, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4390, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4393, m_Data: ({type:"walk", entities:[9127, 9128, 9161, 9373, 9520, 9521, 9549, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688, 9764, 9765, 9782, 9783, 9795, 9796, 9797, 9798, 9994, 9995, 10002, 10003, 10010, 10011, 10014, 10015], x:470.13494873046875, z:984.6812744140625, queued:false, pushFront:false, formation:(void 0)}) } of size 581 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4391, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4392, m_Data: ({type:"repair", entities:[5554], target:10077, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4392, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4393, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4394, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4395, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4396, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4399, m_Data: ({type:"tribute", player:4, amounts:{food:1000}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4397, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4398, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4399, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4400, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4401, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4402, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4405, m_Data: ({type:"delete-entities", entities:[5536, 5621, 5626, 6877, 7009, 7341, 7589, 7591, 7723, 7724]}) } of size 182 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4403, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4406, m_Data: ({type:"delete-entities", entities:[9329, 9330, 9331, 9333, 9345, 9503]}) } of size 138 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4404, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4405, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4406, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_d.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_e.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_g.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m_aggresive.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_07.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shieldarm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shieldarm_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shieldarm_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_ready_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/axe/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/axe/attack_melee_shieldarm_01.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 4407, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4408, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4409, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4410, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4412, m_Data: ({type:"research", entity:8772, template:"soldier_attack_melee_03", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4411, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4414, m_Data: ({type:"research", entity:9940, template:"soldier_resistance_hack_01", pushFront:false}) } of size 120 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4412, m_Data: ({type:"research", entity:5460, template:"gather_farming_fertilizer", pushFront:false}) } of size 119 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4415, m_Data: ({type:"train", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], template:"units/gaul/infantry_spearman_b", count:2, pushFront:false}) } of size 230 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4412, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4416, m_Data: ({type:"research", entity:6169, template:"gather_farming_fertilizer", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4413, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4414, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4415, m_Data: ({type:"research", entity:5460, template:"gather_farming_fertilizer", pushFront:false}) } of size 119 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4418, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:1230, z:598, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:3100}, queued:false}) } of size 357 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4415, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4416, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4419, m_Data: ({type:"research", entity:8604, template:"soldier_resistance_hack_03", pushFront:false}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4417, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4419, m_Data: ({type:"walk", entities:[6620, 7981, 8028, 8055, 8617, 8618, 8676, 8740, 9024, 9084, 9351, 9357, 9382, 9402, 9404, 9405, 9425, 9426, 9427, 9428, 9429, 9437], x:425.2210388183594, z:962.9530639648438, queued:false, pushFront:false, formation:(void 0)}) } of size 389 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4418, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4421, m_Data: ({type:"research", entity:8369, template:"soldier_attack_melee_01", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4419, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4420, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4423, m_Data: ({type:"set-rallypoint", entities:[9670, 9678], x:596.7449951171875, z:1041.5162353515625, data:{command:"garrison", targetClasses:{attack:["Unit", "Structure"]}, target:9670}, queued:false}) } of size 272 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4421, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4422, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4423, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4424, m_Data: ({type:"garrison", entities:[6620, 7981, 8028, 8055, 8617, 8618, 8676, 8740, 9024, 9084, 9351, 9357, 9382, 9402, 9404, 9405, 9425, 9426, 9427, 9428, 9429, 9437], target:10068, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 407 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4424, m_Data: ({type:"research", entity:5487, template:"gather_lumbering_sharpaxes", pushFront:false}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4424, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4425, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4426, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4427, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4428, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4429, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4432, m_Data: ({type:"research", entity:6489, template:"gather_mining_wedgemallet", pushFront:false}) } of size 119 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4430, m_Data: ({type:"walk", entities:[7981, 8617, 8740, 9084, 9351, 9357, 9425, 9426, 9428, 9437], x:402.1876525878906, z:944.7149658203125, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4430, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4431, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4434, m_Data: ({type:"research", entity:8864, template:"soldier_resistance_hack_03", pushFront:false}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4432, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4433, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4434, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4438, m_Data: ({type:"train", entities:[150], template:"units/gaul/infantry_javelineer_b", count:5, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4435, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4436, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4440, m_Data: ({type:"research", entity:10004, template:"roman_reforms", pushFront:false}) } of size 107 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4437, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4441, m_Data: ({type:"attack", entities:[9127, 9128, 9161, 9373, 9520, 9521, 9549, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9664, 9665, 9666, 9687, 9688, 9764, 9765, 9782, 9783, 9795, 9796, 9797, 9798, 9994, 9995, 10002, 10003, 10010, 10011, 10014, 10015, 10132, 10133, 10134], target:9842, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 652 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4438, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4442, m_Data: ({type:"construct", template:"structures/pers/storehouse", x:1001.3323364257812, z:970.2205810546875, angle:-0.07931792825506974, actorSeed:43602, entities:[7552, 7553, 7554, 7702, 7942, 8803, 8804, 8805, 8807, 9328, 9332, 9334, 9335, 9336, 9337, 9338, 9339, 9340, 9341, 9342, 9343, 9344, 9504], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 553 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4439, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4442, m_Data: ({type:"set-rallypoint", entities:[150], x:1234, z:590, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:3101}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4440, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4441, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4442, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4443, m_Data: ({type:"research", entity:9749, template:"tower_murderholes", pushFront:false}) } of size 111 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4443, m_Data: ({type:"returnresource", entities:[9028, 9029, 9031, 9054, 9105, 9108, 9164, 9165, 9166, 9210, 9211, 9212, 9213, 9214, 9352], target:9101, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4443, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4444, m_Data: ({type:"alert-raise", entities:[246]}) } of size 79 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4444, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4445, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4446, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4449, m_Data: ({type:"delete-entities", entities:[9332, 9334, 9336, 9342, 9504]}) } of size 127 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4447, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4450, m_Data: ({type:"delete-entities", entities:[9332, 9334, 9336, 9342, 9504]}) } of size 127 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4448, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4450, m_Data: ({type:"construct", template:"structures/sele/arsenal", x:344.92596435546875, z:829.607421875, angle:2.356194490192345, actorSeed:40639, entities:[9028, 9029, 9031, 9054, 9105, 9108, 9164, 9165, 9166, 9210, 9211, 9212, 9213, 9214, 9352], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 454 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4449, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_2h.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_2h.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/jog_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle_celt.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk_celt.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 4450, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4451, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4452, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4456, m_Data: ({type:"set-rallypoint", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], x:579.1096801757812, z:270.93505859375, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4453, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4454, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4457, m_Data: ({type:"patrol", entities:[9127, 9128, 9161, 9520, 9521, 9549, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9666, 9687, 9688, 9764, 9765, 9782, 9783, 9795, 9796, 9797, 9798, 9994, 9995, 10002, 10003, 10010, 10011, 10014, 10015, 10132, 10133, 10134], x:375.2172546386719, z:1100.9185791015625, target:5851, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 661 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4458, m_Data: ({type:"patrol", entities:[9127, 9128, 9161, 9520, 9521, 9549, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9666, 9687, 9688, 9764, 9765, 9782, 9783, 9795, 9796, 9797, 9798, 9994, 9995, 10002, 10003, 10010, 10011, 10014, 10015, 10132, 10133, 10134], x:375.2172546386719, z:1100.9185791015625, target:5851, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 661 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4455, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4456, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4460, m_Data: ({type:"train", template:"units/gaul/hero_vercingetorix", count:1, entities:[9729], pushFront:false}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4457, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4458, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4460, m_Data: ({type:"construct", template:"structures/sele/fortress", x:320.305419921875, z:850.841064453125, angle:2.356194490192345, actorSeed:51013, entities:[9028, 9029, 9031, 9054, 9105, 9108, 9164, 9165, 9166, 9210, 9211, 9212, 9213, 9214, 9352], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 455 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4459, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4460, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4461, m_Data: ({type:"research", entity:7847, template:"tower_watch", pushFront:false}) } of size 105 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4461, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4465, m_Data: ({type:"set-rallypoint", entities:[9729], x:1031.3082275390625, z:549.641357421875, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4462, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4463, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4467, m_Data: ({type:"research", entity:9825, template:"subterranean_aqueducts", pushFront:false}) } of size 116 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4464, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4465, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4468, m_Data: ({type:"research", entity:9825, template:"subterranean_aqueducts", pushFront:false}) } of size 116 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4466, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4467, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4468, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4471, m_Data: ({type:"barter", sell:"stone", buy:"metal", amount:500}) } of size 96 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4469, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4470, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4473, m_Data: ({type:"walk", entities:[6901, 7007, 7053, 7588, 7967, 8100, 8236, 8238], x:1031.7034912109375, z:577.1507568359375, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4471, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4475, m_Data: ({type:"patrol", entities:[9127, 9128, 9161, 9520, 9521, 9549, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9666, 9687, 9688, 9764, 9765, 9782, 9783, 9795, 9796, 9797, 9798, 9994, 9995, 10002, 10003, 10010, 10011, 10014, 10015, 10132, 10133, 10134], x:358.6658630371094, z:988.2869262695312, target:9408, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 661 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4472, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4473, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4474, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4475, m_Data: ({type:"returnresource", entities:[5456, 5511, 7377, 9524, 9525, 9568, 9569, 9635, 9636, 9639, 9640, 9641, 9642, 9668, 9669, 9698, 9699, 9704, 9705, 9766, 9767, 9806, 9807, 9938, 9939, 9980, 9981, 9982, 9983, 10035, 10036, 10044, 10045, 10156, 10157, 10158, 10159, 10164, 10165], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 617 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4475, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4476, m_Data: ({type:"returnresource", entities:[5456, 5511, 7377, 9524, 9525, 9568, 9569, 9635, 9636, 9639, 9640, 9641, 9642, 9668, 9669, 9698, 9699, 9704, 9705, 9766, 9767, 9806, 9807, 9938, 9939, 9980, 9981, 9982, 9983, 10035, 10036, 10044, 10045, 10156, 10157, 10158, 10159, 10164, 10165], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 617 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4476, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4477, m_Data: ({type:"upgrade", entities:[7956], template:"structures/gaul/defense_tower", queued:false}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4477, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4480, m_Data: ({type:"gather", entities:[6901, 7007, 7053, 7588, 7967, 8100, 8236, 8238], target:3085, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4478, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4479, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4480, m_Data: ({type:"attack", entities:[5456, 5511, 7377, 9524, 9525, 9568, 9569, 9635, 9636, 9639, 9640, 9641, 9642, 9668, 9669, 9698, 9699, 9704, 9705, 9766, 9767, 9806, 9807, 9938, 9939, 9980, 9981, 9982, 9983, 10035, 10036, 10044, 10045, 10156, 10157, 10158, 10159, 10164, 10165], target:9659, queued:true, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 628 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4480, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4481, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4482, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4485, m_Data: ({type:"returnresource", entities:[7427, 7428, 7484, 7747, 7748, 7749, 7836, 7837, 7982, 7983, 7984, 7991, 7992, 7993, 8181, 8182, 8183, 8184, 8185, 8518, 8519, 8520, 8521, 8761, 8762, 8763, 8764], target:7689, queued:false, pushFront:false, formation:(void 0)}) } of size 445 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4483, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4484, m_Data: ({type:"research", entity:8322, template:"gather_capacity_carts", pushFront:false}) } of size 115 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4484, m_Data: ({type:"walk", entities:[10136, 10137], x:444.10260009765625, z:1100.67578125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4484, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4485, m_Data: ({type:"walk", entities:[10136, 10137], x:444.10260009765625, z:1100.67578125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4485, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4486, m_Data: ({type:"walk", entities:[10136, 10137], x:443.371337890625, z:1100.67578125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4486, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4487, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4488, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4489, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4492, m_Data: ({type:"research", entity:9535, template:"soldier_attack_ranged_03", pushFront:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4490, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4491, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4495, m_Data: ({type:"delete-entities", entities:[5796, 7592]}) } of size 94 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4492, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4493, m_Data: ({type:"set-rallypoint", entities:[246], x:402.8309020996094, z:1031.59619140625, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/gaul/field", target:6165}, queued:false}) } of size 295 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4495, m_Data: ({type:"returnresource", entities:[8652, 8653, 8654, 8655, 8729, 8730, 8731, 8885, 8886, 8887, 8888, 8889, 8890, 8999, 9000, 9001, 9002, 9003, 9004], target:8918, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 377 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4493, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4496, m_Data: ({type:"walk", entities:[8392, 8393, 8394, 8459, 8460, 8461, 8528, 8529, 8607], x:914.3790283203125, z:1047.7529296875, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4494, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4496, m_Data: ({type:"construct", template:"structures/gaul/house", x:806.9431762695312, z:117.27496337890625, angle:2.356194490192345, actorSeed:55075, entities:[9168], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 265 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4497, m_Data: ({type:"walk", entities:[8652, 8653, 8654, 8655, 8729, 8730, 8731, 8885, 8886, 8887, 8888, 8889, 8890, 8999, 9000, 9001, 9002, 9003, 9004], x:1179.31103515625, z:862.6323852539062, queued:true, pushFront:false, formation:(void 0)}) } of size 353 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4495, m_Data: ({type:"unload-template", all:false, template:"template_unit_support_female_citizen", owner:4, garrisonHolders:[246]}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4495, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4496, m_Data: ({type:"unload-template", all:false, template:"template_unit_support_female_citizen", owner:4, garrisonHolders:[246]}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4496, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4499, m_Data: ({type:"construct", template:"structures/rome/temple", x:664.9417724609375, z:347.94927978515625, angle:2.356194490192345, actorSeed:5101, entities:[7427, 7428, 7484, 7747, 7748, 7749, 7836, 7837, 7982, 7983, 7984, 7991, 7992, 7993, 8181, 8182, 8183, 8184, 8185, 8518, 8519, 8520, 8521, 8761, 8762, 8763, 8764], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4498, m_Data: ({type:"research", entity:9560, template:"soldier_resistance_pierce_03", pushFront:false}) } of size 122 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4497, m_Data: ({type:"unload-template", all:false, template:"template_unit_support_female_citizen", owner:4, garrisonHolders:[246]}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4497, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4498, m_Data: ({type:"unload-template", all:false, template:"template_unit_support_female_citizen", owner:4, garrisonHolders:[246]}) } of size 170 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4498, m_Data: ({type:"unload-template", all:false, template:"template_unit_support_female_citizen", owner:4, garrisonHolders:[246]}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4498, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4499, m_Data: ({type:"gather", entities:[9168], target:8101, queued:true, pushFront:false, formation:(void 0)}) } of size 134 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4501, m_Data: ({type:"gather", entities:[8652, 8653, 8654, 8655, 8729, 8730, 8731, 8885, 8886, 8887, 8888, 8889, 8890, 8999, 9000, 9001, 9002, 9003, 9004], target:776, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 369 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4499, m_Data: ({type:"unload-template", all:false, template:"template_unit_support_female_citizen", owner:4, garrisonHolders:[246]}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4499, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4500, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4501, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4502, m_Data: ({type:"walk", entities:[10136, 10137], x:419.0282897949219, z:1050.357666015625, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4502, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4504, m_Data: ({type:"construct", template:"structures/ptol/storehouse", x:896.9852905273438, z:1030.501220703125, angle:2.356194490192345, actorSeed:54182, entities:[8392, 8393, 8394, 8459, 8460, 8461, 8528, 8529, 8607], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 386 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4503, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4506, m_Data: ({type:"walk", entities:[9127, 9128, 9161, 9521, 9549, 9551, 9552, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9666, 9687, 9764, 9765, 9782, 9783, 9795, 9796, 9797, 9798, 9994, 9995, 10002, 10003, 10010, 10011, 10014, 10015, 10132, 10133, 10134], x:504.0986022949219, z:1016.0169677734375, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4506, m_Data: ({type:"gather", entities:[8392, 8393, 8394, 8459, 8460, 8461, 8528, 8529, 8607], target:4070, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 250 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4506, m_Data: ({type:"repair", entities:[7427, 7428, 7484, 7747, 7748, 7749, 7836, 7837, 7982, 7983, 7984, 7991, 7992, 7993, 8181, 8182, 8183, 8184, 8185, 8518, 8519, 8520, 8521, 8761, 8762, 8763, 8764], target:10191, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 456 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4504, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4508, m_Data: ({type:"research", entity:8742, template:"soldier_resistance_pierce_03", pushFront:false}) } of size 122 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4508, m_Data: ({type:"walk", entities:[9127, 9128, 9161, 9521, 9549, 9551, 9620, 9621, 9622, 9623, 9657, 9658, 9659, 9660, 9666, 9687, 9764, 9765, 9782, 9783, 9795, 9796, 9797, 9798, 9994, 9995, 10002, 10003, 10010, 10011, 10014, 10015, 10132, 10133, 10134], x:514.5523071289062, z:1027.509033203125, queued:false, pushFront:false, formation:(void 0)}) } of size 545 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4505, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4506, m_Data: ({type:"garrison", entities:[10136, 10137], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4506, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4509, m_Data: ({type:"delete-entities", entities:[8653, 8654, 8730, 8731, 9000, 9002, 9003]}) } of size 149 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4507, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4510, m_Data: ({type:"delete-entities", entities:[8653, 8654, 8730, 8731, 9000, 9002, 9003]}) } of size 149 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4511, m_Data: ({type:"upgrade", entities:[9599], template:"structures/palisades_gate", queued:false}) } of size 132 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4508, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4509, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_ready_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/jog_ready_shield.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 4510, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4511, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4515, m_Data: ({type:"train", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], template:"units/rome/champion_cavalry", count:1, pushFront:false}) } of size 227 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4512, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4513, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4516, m_Data: ({type:"construct", template:"structures/gaul/arsenal", x:1048.329345703125, z:316.79705810546875, angle:2.356194490192345, actorSeed:21168, entities:[403, 5724, 6702, 7108, 7626, 7910, 8037, 8164, 8268, 8445], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 366 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4514, m_Data: ({type:"walk", entities:[6198, 7523, 7639, 7738, 7739, 7930, 8423, 8677, 8835, 8836, 8898, 8967, 9362, 9406, 9653, 9830], x:364.0360107421875, z:986.4537963867188, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4517, m_Data: ({type:"attack", entities:[9127, 9128, 9161, 9521, 9549, 9551, 9620, 9621, 9622, 9623, 9657, 9658, 9660, 9666, 9687, 9764, 9765, 9782, 9783, 9795, 9796, 9797, 9798, 9994, 9995, 10002, 10003, 10010, 10011, 10014, 10015, 10132, 10133, 10134], target:9425, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 568 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4514, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4517, m_Data: ({type:"returnresource", entities:[6978, 7104, 7170, 7216, 7246, 7261, 7273, 7310, 7328, 7380, 7398, 7430, 7431, 7472, 7485, 7488, 7512, 7541, 7542, 7571, 7596, 7903, 7904, 7905, 7906, 7907, 7908, 8332, 8333, 8335, 8336, 8337, 8450, 8451, 8452, 8453, 8454, 8455], target:9800, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 605 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4515, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4516, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4517, m_Data: ({type:"returnresource", entities:[6198, 7523, 7639, 7738, 7739, 7930, 8423, 8677, 8835, 8836, 8898, 8967, 9362, 9406, 9653, 9830], target:8540, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 341 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4517, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4518, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4519, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4520, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4521, m_Data: ({type:"attack", entities:[6198, 7523, 7639, 7738, 7739, 7930, 8423, 8677, 8835, 8836, 8898, 8967, 9362, 9406, 9653, 9830], target:10003, queued:true, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 352 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4521, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4523, m_Data: ({type:"repair", entities:[6978, 7104, 7170, 7216, 7246, 7261, 7273, 7310, 7328, 7380, 7398, 7430, 7431, 7472, 7485, 7488, 7512, 7541, 7542, 7571, 7596, 7903, 7904, 7905, 7906, 7907, 7908, 8332, 8333, 8335, 8336, 8337, 8450, 8451, 8452, 8453, 8454, 8455], target:10175, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 616 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4524, m_Data: ({type:"walk", entities:[9127, 9128, 9161, 9521, 9623, 9658, 9666, 9764, 9765, 9783, 9795, 9797, 9798, 9994, 9995], x:510.7768249511719, z:1004.5387573242188, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4522, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4523, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4524, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4528, m_Data: ({type:"research", entity:8998, template:"soldier_resistance_pierce_03", pushFront:false}) } of size 122 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4525, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4526, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4527, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4530, m_Data: ({type:"train", template:"units/ptol/hero_cleopatra_vii", count:1, entities:[9730], pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4531, m_Data: ({type:"walk", entities:[9127, 9128, 9161, 9521, 9549, 9551, 9621, 9622, 9623, 9657, 9658, 9660, 9666, 9687, 9764, 9765, 9782, 9783, 9795, 9796, 9797, 9798, 9994, 9995, 10002, 10010, 10011, 10014, 10015, 10132, 10133, 10134], x:558.09326171875, z:955.1245727539062, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4528, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_04.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 4529, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4530, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4534, m_Data: ({type:"gather", entities:[7985, 8131], target:381, queued:false, pushFront:false, formation:(void 0)}) } of size 145 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4531, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4535, m_Data: ({type:"set-rallypoint", entities:[9730], x:652.0299072265625, z:1007.246337890625, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:5284}, queued:false}) } of size 288 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4532, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4533, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/palisade_rocks_gate_closed.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/palisade_rocks_gate_closing.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/palisade_rocks_gate_open.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/palisade_rocks_gate_opening.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4536, m_Data: ({type:"walk", entities:[9127, 9128, 9161, 9521, 9551, 9621, 9622, 9623, 9657, 9658, 9660, 9666, 9687, 9764, 9765, 9782, 9783, 9795, 9796, 9797, 9798, 9994, 9995, 10002, 10010, 10011, 10014, 10015, 10132, 10133, 10134, 10231], x:510.32928466796875, z:867.1604614257812, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4534, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4538, m_Data: ({type:"gather", entities:[7985, 8131], target:1935, queued:false, pushFront:false, formation:(void 0)}) } of size 145 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4535, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4536, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4538, m_Data: ({type:"walk", entities:[407], x:1028.1298828125, z:226.27743530273438, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4537, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4538, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4539, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4542, m_Data: ({type:"research", entity:8557, template:"soldier_attack_melee_03", pushFront:false}) } of size 117 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4542, m_Data: ({type:"walk", entities:[407], x:1052.1690673828125, z:173.62030029296875, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4543, m_Data: ({type:"walk", entities:[9127, 9128, 9161, 9521, 9551, 9621, 9622, 9623, 9657, 9658, 9660, 9666, 9687, 9764, 9765, 9782, 9783, 9795, 9796, 9797, 9798, 9994, 9995, 10002, 10010, 10011, 10014, 10015, 10132, 10133, 10134, 10231], x:542.5745239257812, z:862.8246459960938, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4540, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4543, m_Data: ({type:"walk", entities:[407], x:1061.6651611328125, z:179.70675659179688, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4541, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4542, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4543, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4547, m_Data: ({type:"upgrade", entities:[10176], template:"structures/palisades_gate", queued:false}) } of size 132 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4547, m_Data: ({type:"returnresource", entities:[5499, 5500, 5502, 5549, 5550, 5551, 5596, 5599, 5618, 5719, 5775, 5782], target:9237, queued:false, pushFront:false, formation:(void 0)}) } of size 265 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4544, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4545, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4546, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4547, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4548, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4549, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4551, m_Data: ({type:"walk", entities:[407], x:1105.81494140625, z:268.02630615234375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4550, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4552, m_Data: ({type:"walk", entities:[407], x:1109.0958251953125, z:277.71636962890625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4551, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4555, m_Data: ({type:"gather", entities:[9171, 9172, 9173, 9394, 9395, 9396], target:2459, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 217 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4552, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4553, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4554, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4555, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4556, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4559, m_Data: ({type:"gather", entities:[8132, 8517], target:1935, queued:false, pushFront:false, formation:(void 0)}) } of size 145 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4558, m_Data: ({type:"walk", entities:[407], x:1148.879150390625, z:326.5201416015625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4557, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4559, m_Data: ({type:"walk", entities:[407], x:1148.879150390625, z:326.5201416015625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4558, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4559, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4560, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4561, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4564, m_Data: ({type:"delete-entities", entities:[8652, 8655, 8886, 8887, 8999, 9001]}) } of size 138 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4562, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4564, m_Data: ({type:"returnresource", entities:[8921, 8922, 8923, 9026, 9027, 9030, 9055, 9056, 9106, 9107, 9109, 9110, 9215, 9353, 9354, 9355, 9356, 9565, 9566, 9567], target:9581, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 389 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4563, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4567, m_Data: ({type:"delete-entities", entities:[5499, 5551, 5596, 5599, 5618, 5775, 5782]}) } of size 149 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4564, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/jog_relax.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4567, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:547.0958251953125, z:884.8438720703125, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4567, m_Data: ({type:"repair", entities:[8921, 8922, 8923, 9026, 9027, 9030, 9055, 9056, 9106, 9107, 9109, 9110, 9215, 9353, 9354, 9355, 9356, 9565, 9566, 9567], target:10175, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 400 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4568, m_Data: ({type:"unload-all", garrisonHolders:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006]}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4565, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4566, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4567, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:489.62445068359375, z:962.7896118164062, angle:2.356194490192345, actorSeed:13686, entities:[6198, 7523, 7639, 7738, 7739, 7930, 8423, 8677, 8835, 8898, 8967, 9362, 9406, 9653, 9830, 10232, 5511, 7377, 9524, 9525, 9568, 9569, 9635, 9636, 9639, 9640, 9641, 9642, 9668, 9669, 9698, 9699, 9704, 9705, 9766, 9767, 9806, 9807, 9938, 9939, 9980, 9981, 9982, 9983, 10035, 10036, 10044, 10045, 10156, 10157, 10158, 10159, 10164, 10165], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 925 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4567, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4568, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4569, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4570, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4571, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4575, m_Data: ({type:"delete-entities", entities:[5502, 5549, 5550, 5719]}) } of size 116 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4572, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4573, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4576, m_Data: ({type:"construct", template:"structures/gaul/stable", x:1003.3197631835938, z:220.20236206054688, angle:2.356194490192345, actorSeed:43154, entities:[9363, 9446, 9278], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 288 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4574, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4575, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4576, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4577, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4578, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4579, m_Data: ({type:"gather", entities:[9639, 9640, 9641, 9642], target:6517, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4579, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4580, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4583, m_Data: ({type:"construct", template:"structures/gaul/stable", x:989.1423208868179, z:206.0184495804491, angle:2.356201171875, actorSeed:19982, entities:[9363, 9446, 9278], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 288 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4581, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4582, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4584, m_Data: ({type:"walk", entities:[9127, 9128, 9161, 9521, 9551, 9621, 9622, 9623, 9657, 9658, 9660, 9666, 9687, 9764, 9765, 9782, 9783, 9795, 9796, 9797, 9798, 9994, 9995, 10010, 10011, 10014, 10015, 10132, 10133, 10134, 10231, 10253, 10254, 10255, 10256], x:497.7457275390625, z:903.410888671875, queued:false, pushFront:false, formation:(void 0)}) } of size 545 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4584, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10210, 10211, 10213, 10214, 10223, 10224, 10268, 10295], x:429.8607177734375, z:879.2612915039062, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4583, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4584, m_Data: ({type:"construct", template:"structures/gaul/stable", x:1017.4971323488804, z:234.38618482794658, angle:2.356201171875, actorSeed:4101, entities:[9363, 9446, 9278], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 288 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4584, m_Data: ({type:"alert-end", entities:[246]}) } of size 77 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4586, m_Data: ({type:"returnresource", entities:[283, 284, 285, 286, 6626, 6698, 8000, 8001, 8002, 8003, 8004, 8005, 8114, 8115, 8116, 8117, 8118, 8119, 8201, 8202, 8203, 8204, 8561, 8562, 8563, 8564, 8565, 8566, 8670, 8671, 8672, 8673, 8674, 8675, 8781, 8782, 8783, 8784, 8785, 8786, 8906, 8907, 8908, 8909, 8910, 8911], target:8322, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 701 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4584, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4588, m_Data: ({type:"train", template:"units/rome/champion_cavalry", count:1, entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], pushFront:false}) } of size 227 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4585, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4586, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4587, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4588, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4590, m_Data: ({type:"repair", entities:[283, 284, 285, 286, 6626, 6698, 8000, 8001, 8002, 8003, 8004, 8005, 8114, 8115, 8116, 8117, 8118, 8119, 8201, 8202, 8203, 8204, 8561, 8562, 8563, 8564, 8565, 8566, 8670, 8671, 8672, 8673, 8674, 8675, 8781, 8782, 8783, 8784, 8785, 8786, 8906, 8907, 8908, 8909, 8910, 8911], target:10175, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 712 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4589, m_Data: ({type:"construct", template:"structures/gaul/stable", x:1016.239990234375, z:167.02496337890625, angle:2.356194490192345, actorSeed:26501, entities:[9363, 9446, 9278], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 288 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4589, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4592, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10210, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311], x:568.6174926757812, z:832.9502563476562, queued:false, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4590, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4591, m_Data: ({type:"construct", template:"structures/gaul/stable", x:1029.907470703125, z:183.27359008789062, angle:2.356194490192345, actorSeed:50817, entities:[9363, 9446, 9278], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 288 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4591, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4595, m_Data: ({type:"delete-entities", entities:[5500]}) } of size 83 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4592, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4593, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4596, m_Data: ({type:"research", entity:9670, template:"siege_pack_unpack", pushFront:false}) } of size 111 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 4594, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4595, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4596, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4597, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4598, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4600, m_Data: ({type:"gather", entities:[5566, 5567, 6139, 7490, 7540, 7593, 7801, 7851], target:294, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4599, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4600, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4603, m_Data: ({type:"returnresource", entities:[5452, 5485, 5527, 5547, 5578, 6259, 6376], target:8876, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 236 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4601, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4602, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4605, m_Data: ({type:"walk", entities:[5452, 5485, 5527, 5547, 5578, 6259, 6376], x:361.9468994140625, z:462.30792236328125, queued:true, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4603, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4604, m_Data: ({type:"construct", template:"structures/gaul/stable", x:993.2708740234375, z:134.98477172851562, angle:2.356194490192345, actorSeed:43619, entities:[9446, 9278, 9363], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 288 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4606, m_Data: ({type:"returnresource", entities:[283, 284, 285, 286, 6626, 6698, 8000, 8001, 8002, 8003, 8004, 8005, 8114, 8115, 8116, 8117, 8118, 8119, 8201, 8202, 8203, 8204, 8561, 8562, 8563, 8564, 8565, 8566, 8670, 8671, 8672, 8673, 8674, 8675, 8781, 8782, 8783, 8784, 8785, 8786, 8906, 8907, 8908, 8909, 8910, 8911], target:8322, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 701 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4604, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4607, m_Data: ({type:"construct", template:"structures/gaul/arsenal", x:938.1918334960938, z:529.5176391601562, angle:2.356201171875, actorSeed:45805, entities:[159, 6059, 7125, 7818, 8623, 8631, 8870], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 361 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4608, m_Data: ({type:"delete-entities", entities:[8386, 8387, 8388, 8389]}) } of size 116 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4605, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4608, m_Data: ({type:"repair", entities:[283, 284, 285, 286, 6626, 6698, 8000, 8001, 8002, 8003, 8004, 8005, 8114, 8115, 8116, 8117, 8118, 8119, 8201, 8202, 8203, 8204, 8561, 8562, 8563, 8564, 8565, 8566, 8670, 8671, 8672, 8673, 8674, 8675, 8781, 8782, 8783, 8784, 8785, 8786, 8906, 8907, 8908, 8909, 8910, 8911], target:9679, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 712 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4606, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4607, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4610, m_Data: ({type:"stop", entities:[6198, 7523, 7639, 7738, 7739, 7930, 8423, 8677, 8835, 8898, 8967, 9362, 9406, 9524, 9525, 9568, 9569, 9635, 9636, 9653, 9668, 9669, 9698, 9699, 9704, 9705, 9766, 9767, 9806, 9807, 9938, 9939, 9980, 9981, 9982, 9983, 10035, 10036, 10044, 10045, 10156, 10157, 10158, 10159, 10164, 10165, 10232], queued:false}) } of size 628 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4610, m_Data: ({type:"repair", entities:[283, 284, 285, 286, 6626, 6698, 8000, 8001, 8002, 8003, 8004, 8005, 8114, 8115, 8116, 8117, 8118, 8119, 8201, 8202, 8203, 8204, 8561, 8562, 8563, 8564, 8565, 8566, 8670, 8671, 8672, 8673, 8674, 8675, 8781, 8782, 8783, 8784, 8785, 8786, 8906, 8907, 8908, 8909, 8910, 8911], target:9673, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 712 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4608, m_Data: ({type:"research", entity:9019, template:"soldier_resistance_hack_03", pushFront:false}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4608, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4609, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4610, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4613, m_Data: ({type:"repair", entities:[283, 284, 285, 286, 6626, 6698, 8000, 8001, 8002, 8003, 8004, 8005, 8114, 8115, 8116, 8117, 8118, 8119, 8201, 8202, 8203, 8204, 8561, 8562, 8563, 8564, 8565, 8566, 8670, 8671, 8672, 8673, 8674, 8675, 8781, 8782, 8783, 8784, 8785, 8786, 8906, 8907, 8908, 8909, 8910, 8911], target:10175, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 712 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4611, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4612, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4615, m_Data: ({type:"stop", entities:[6198, 7523, 7639, 7738, 7739, 7930, 8423, 8677, 8835, 8898, 8967, 9362, 9406, 9524, 9525, 9568, 9569, 9635, 9636, 9653, 9668, 9669, 9698, 9699, 9704, 9705, 9766, 9767, 9806, 9807, 9938, 9939, 9980, 9981, 9982, 9983, 10035, 10036, 10044, 10045, 10156, 10157, 10158, 10159, 10164, 10165, 10232], queued:false}) } of size 628 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4613, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4617, m_Data: ({type:"walk", entities:[6334, 7517, 8272], x:1081.2347412109375, z:475.08758544921875, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4614, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4617, m_Data: ({type:"delete-entities", entities:[5452, 5485, 5527, 5547, 5578, 6259, 6376]}) } of size 149 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4615, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4616, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4617, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_shield_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_03.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4620, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10210, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10319, 10320], x:582.8226318359375, z:869.7698974609375, queued:false, pushFront:false, formation:(void 0)}) } of size 641 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4618, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4619, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4622, m_Data: ({type:"walk", entities:[10230], x:286.83502197265625, z:926.9282836914062, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4620, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4621, m_Data: ({type:"construct", template:"structures/gaul/stable", x:966.863037109375, z:121.45687866210938, angle:2.356194490192345, actorSeed:5049, entities:[9278, 9363, 9446], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 288 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4621, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4622, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4626, m_Data: ({type:"walk", entities:[6334, 7517, 8272], x:1055.2308349609375, z:470.11395263671875, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4623, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4624, m_Data: ({type:"walk", entities:[10230], x:293.0332336425781, z:978.3584594726562, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4624, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4625, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4626, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4629, m_Data: ({type:"call-to-arms", entities:[220, 221, 222, 6043, 6648, 6674, 6983, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9988, 10009], position:{x:568.5343017578125, y:23, z:923.728759765625}, targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 745 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4627, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4628, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4629, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:930.392822265625, z:151.03073120117188, angle:2.356194490192345, actorSeed:18712, entities:[399, 7095, 7163, 7197, 7298, 7346, 7393, 7501, 7715, 7909, 8163, 8267, 8390], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 405 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4629, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4630, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4631, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4632, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4635, m_Data: ({type:"call-to-arms", entities:[220, 221, 222, 6043, 6648, 6674, 6983, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9988, 10009], position:{x:537.90283203125, y:23.000015258789062, z:961.7735595703125}, targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 749 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4633, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4634, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4638, m_Data: ({type:"construct", template:"structures/iber/sentry_tower", x:400.5616760253906, z:447.18865966796875, angle:2.356194490192345, actorSeed:38988, entities:[6687, 6950, 6951, 6952, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 7508], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 459 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4635, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4636, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4640, m_Data: ({type:"construct", template:"structures/gaul/defense_tower", x:1080.3427105387193, z:461.138845916532, angle:2.356201171875, actorSeed:48804, entities:[6334, 7517, 8272], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 323 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4637, m_Data: ({type:"walk", entities:[9830], x:420.5103759765625, z:970.68896484375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4637, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4638, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4639, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/pace_shield_ready.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 4640, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4641, m_Data: ({type:"walk", entities:[9830], x:477.0735168457031, z:957.7864990234375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4641, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4644, m_Data: ({type:"delete-entities", entities:[8729, 8885, 8888, 8889, 8890, 9004]}) } of size 138 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4642, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4644, m_Data: ({type:"delete-entities", entities:[8729, 8885, 8888, 8889, 8890, 9004]}) } of size 138 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4643, m_Data: ({type:"walk", entities:[9830], x:479.4343566894531, z:976.1573486328125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4643, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4644, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_ready_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_ready.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 4645, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4646, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4649, m_Data: ({type:"returnresource", entities:[8921, 8922, 8923, 9026, 9027, 9030, 9055, 9056, 9106, 9107, 9109, 9110, 9215, 9353, 9354, 9355, 9356, 9565, 9566, 9567], target:9581, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 389 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4647, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4648, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4649, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4652, m_Data: ({type:"repair", entities:[8921, 8922, 8923, 9026, 9027, 9030, 9055, 9056, 9106, 9107, 9109, 9110, 9215, 9353, 9354, 9355, 9356, 9565, 9566, 9567], target:10175, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 400 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4650, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4651, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4652, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4655, m_Data: ({type:"returnresource", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714], target:9667, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 497 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4653, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4656, m_Data: ({type:"call-to-arms", entities:[219, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6395, 6506, 6515, 6544, 6566, 6605, 6614, 6857, 6912, 7030, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317], position:{x:514.4421997070312, y:23.000015258789062, z:942.195068359375}, targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 737 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4654, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4658, m_Data: ({type:"walk", entities:[159, 6059, 7125, 7818, 8623, 8631, 8870], x:986.8161010742188, z:545.723388671875, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4655, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4656, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4657, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4658, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4661, m_Data: ({type:"attack", entities:[10230], target:9584, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4659, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4662, m_Data: ({type:"construct", template:"structures/iber/sentry_tower", x:325.3922424316406, z:492.5118408203125, angle:2.356194490192345, actorSeed:5512, entities:[6687, 6950, 6951, 6952, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 7508], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 459 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4660, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4661, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4662, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4665, m_Data: ({type:"construct", template:"structures/pers/fortress", x:951.9134521484375, z:837.9263916015625, angle:2.356194490192345, actorSeed:16738, entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 623 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4663, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4665, m_Data: ({type:"gather", entities:[6687, 6950, 6951, 6952, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 7508], target:2486, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 321 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4667, m_Data: ({type:"construct", template:"structures/gaul/defense_tower", x:1010.917716916319, z:484.5057299855805, angle:2.826529177027293, actorSeed:25721, entities:[159, 6059, 7125, 7818, 8623, 8631, 8870], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 367 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4664, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4665, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4666, m_Data: ({type:"research", entity:8851, template:"gather_mining_shaftmining", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4666, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4667, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4668, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4669, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 401 } } } of size 27 from server

Net message: ({meanRTT:401, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4670, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4673, m_Data: ({type:"construct", template:"structures/ptol/barracks", x:624.442138671875, z:1100.6162109375, angle:2.356194490192345, actorSeed:51896, entities:[5462, 5564, 5565, 5584, 5608, 5710, 5730, 5830, 6348, 6854, 6855], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 407 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4671, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4674, m_Data: ({type:"returnresource", entities:[7768, 7773, 7776, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8175, 8176, 8177, 8178, 8179, 8197, 8198, 8347, 8348, 8349, 8350, 8351, 8352, 8354, 8355, 8361, 8362, 8363, 8432, 8507, 8508, 8509, 8510, 8511, 8512, 8513, 8514, 8515, 8656, 8657, 8806, 8808, 8809], target:8045, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 701 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4672, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4675, m_Data: ({type:"walk", entities:[9687, 9795, 9797, 10015, 10133, 10253, 10254, 10255, 10256, 10307, 10308, 10347, 10348, 10389, 10390, 10397, 10405], x:511.226318359375, z:871.715576171875, queued:false, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4673, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4676, m_Data: ({type:"gather", entities:[7768, 7773, 7776, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8175, 8176, 8177, 8178, 8179, 8197, 8198, 8347, 8348, 8349, 8350, 8351, 8352, 8354, 8355, 8361, 8362, 8363, 8432, 8507, 8508, 8509, 8510, 8511, 8512, 8513, 8514, 8515, 8656, 8657, 8806, 8808, 8809], target:712, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 693 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4674, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 408 } } } of size 27 from server

Net message: ({meanRTT:408, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4675, m_Data: ({type:"research", entity:9671, template:"gather_mining_serfs", pushFront:false}) } of size 113 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4675, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4676, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4677, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4680, m_Data: ({type:"construct", template:"structures/ptol/barracks", x:660.46337890625, z:987.4087524414062, angle:2.356194490192345, actorSeed:62757, entities:[5462, 5564, 5565, 5584, 5608, 5710, 5730, 5830, 6348, 6854, 6855], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 407 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4678, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4682, m_Data: ({type:"walk", entities:[9687, 9797, 10015, 10133, 10253, 10254, 10255, 10256, 10307, 10308, 10347, 10348, 10389, 10390, 10405], x:490.4711608886719, z:753.297119140625, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4679, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4683, m_Data: ({type:"construct", template:"structures/ptol/barracks", x:615.6211547851562, z:969.1460571289062, angle:2.356194490192345, actorSeed:56548, entities:[5462, 5564, 5565, 5584, 5608, 5710, 5730, 5830, 6348, 6854, 6855], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 407 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4680, m_TurnLength: 200 } of size 9 from server

Net client: Received message CFlareMessage { m_GUID: 3CE6A620F4CDF268, m_PositionX: 295.261, m_PositionY: 24.8582, m_PositionZ: 1032.7 } of size 55 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4683, m_Data: ({type:"research", entity:9850, template:"soldier_resistance_hack_02", pushFront:false}) } of size 120 from server

Net message: ({position:{z:1032.7, y:24.8582, x:295.261}, guid:"3CE6A620F4CDF268", type:"flare"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4681, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4684, m_Data: ({type:"delete-entities", entities:[8175, 8176, 8177, 8178, 8179, 8355]}) } of size 138 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4682, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4685, m_Data: ({type:"walk", entities:[9687, 9797, 10133, 10253, 10254, 10255, 10256, 10307, 10308, 10347, 10348, 10389, 10390, 10405], x:484.9877014160156, z:745.13037109375, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4683, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4684, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4685, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4687, m_Data: ({type:"delete-entities", entities:[8844]}) } of size 83 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4686, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4687, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4691, m_Data: ({type:"set-rallypoint", entities:[9670], x:538, z:994, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1163}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4688, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4691, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10210, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410], x:547.5833129882812, z:864.7723388671875, queued:false, pushFront:false, formation:(void 0)}) } of size 737 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4689, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4690, m_Data: ({type:"set-rallypoint", entities:[7696, 5911], x:319.76556396484375, z:996.9244537353516, data:{command:"attack", target:10230}, queued:false}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4690, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4693, m_Data: ({type:"construct", template:"structures/gaul/defense_tower", x:1049.6938677364594, z:545.177279519426, angle:2.356201171875, actorSeed:18669, entities:[7008, 7157, 7158, 7159, 7160, 8630], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 356 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4691, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4692, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4693, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4694, m_Data: ({type:"gather", entities:[5401, 7377, 8967, 9362, 9525, 9568, 9569, 9639, 9640, 9641, 9642, 9699, 9704, 9767, 9806, 9807, 9830, 9938, 9939, 9980, 9981, 9982, 9983, 10035, 10036, 10044, 10156, 10157, 10158, 10159, 10364, 10412], target:6517, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 525 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4694, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4697, m_Data: ({type:"set-rallypoint", entities:[9670], x:343.5395202636719, z:1000.662841796875, data:{command:"garrison", target:9584}, queued:false}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4695, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 402 } } } of size 27 from server

Net message: ({meanRTT:402, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4697, m_Data: ({type:"delete-entities", entities:[8113]}) } of size 83 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4699, m_Data: ({type:"gather", entities:[7008, 7157, 7158, 7159, 7160, 8630, 7364], target:7364, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4696, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4697, m_Data: ({type:"attack", entities:[5401, 7377, 8967, 9362, 9525, 9568, 9569, 9639, 9640, 9641, 9642, 9699, 9704, 9767, 9806, 9807, 9830, 9938, 9939, 9980, 9981, 9982, 9983, 10035, 10036, 10044, 10156, 10157, 10158, 10159, 10364, 10412], target:10230, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 544 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4697, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4700, m_Data: ({type:"unload-template", all:false, template:"units/pers/hero_cyrus_ii", owner:2, garrisonHolders:[10016]}) } of size 158 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4698, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4701, m_Data: ({type:"unload-template", all:true, template:"units/ptol/siege_lithobolos_packed", owner:3, garrisonHolders:[9670]}) } of size 168 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4701, m_Data: ({type:"research", entity:9380, template:"soldier_attack_melee_03", pushFront:false}) } of size 117 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 404 } } } of size 27 from server

Net message: ({meanRTT:404, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4699, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4700, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4703, m_Data: ({type:"construct", template:"structures/iber/stable", x:331.9798583984375, z:543.4681396484375, angle:2.356194490192345, actorSeed:13474, entities:[6359, 6688, 7918, 8058, 8152, 8153, 8456, 9171, 9172, 9173, 9394, 9395, 9396], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 429 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4701, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4704, m_Data: ({type:"walk", entities:[6608, 7054, 7821, 7822, 8577, 9069, 9494, 9496, 9578, 9835, 9837], x:1086.1058349609375, z:618.0736083984375, queued:false, pushFront:false, formation:(void 0)}) } of size 257 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4704, m_Data: ({type:"construct", template:"structures/rome/storehouse", x:667.5331420898438, z:166.35342407226562, angle:2.356194490192345, actorSeed:49940, entities:[7417, 7418, 7479, 7618, 7619, 7664, 8034, 8035, 8133, 8134, 8208, 8209, 8532, 8533, 8685, 8686, 8687, 8746], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 465 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4702, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 404 } } } of size 27 from server

Net message: ({meanRTT:404, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4705, m_Data: ({type:"gather", entities:[7417, 7418, 7479, 7618, 7619, 7664, 8034, 8035, 8133, 8134, 8208, 8209, 8532, 8533, 8685, 8686, 8687, 8746], target:4155, queued:true, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4704, m_Data: ({type:"walk", entities:[5439, 403, 406, 407, 5724, 6702, 7108, 7626, 7670, 7783, 7910, 7964, 8037, 8164, 8268, 8445], x:902.9558715820312, z:289.71893310546875, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4703, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4706, m_Data: ({type:"gather", entities:[6359, 6688, 7918, 8058, 8152, 8153, 8456, 9171, 9172, 9173, 9394, 9395, 9396], target:2518, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 297 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4707, m_Data: ({type:"walk-custom", entities:[220, 221, 222, 6043, 6648, 6674, 6983, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9988, 10009], targetPositions:[{x:"413.17", y:"958.65"}, {x:"412.13", y:"959.77"}, {x:"411.09", y:"960.90"}, {x:"410.05", y:"962.02"}, {x:"409.01", y:"963.14"}, {x:"407.97", y:"964.26"}, {x:"406.93", y:"965.39"}, {x:"405.90", y:"966.51"}, {x:"404.86", y:"967.63"}, {x:"403.79", y:"968.73"}, {x:"402.73", y:"969.82"}, {x:"401.66", y:"970.92"}, {x:"400.59", y:"972.02"}, {x:"399.53", y:"973.11"}, {x:"398.46", y:"974.21"}, {x:"397.75", y:"975.54"}, {x:"397.03", y:"976.89"}, {x:"396.31", y:"978.24"}, {x:"395.75", y:"979.65"}, {x:"395.18", y:"981.07"}, {x:"395.17", y:"982.52"}, {x:"395.15", y:"984.05"}, {x:"395.14", y:"985.58"}, {x:"395.12", y:"987.11"}, {x:"395.11", y:"988.64"}, {x:"395.09", y:"990.17"}, {x:"395.08", y:"991.70"}, {x:"395.06", y:"993.23"}, {x:"395.05", y:"994.76"}, {x:"395.04", y:"996.29"}, {x:"395.02", y:"997.82"}, {x:"395.01", y:"999.35"}, {x:"394.99", y:"1000.88"}, {x:"394.98", y:"1002.40"}, {x:"394.96", y:"1003.93"}, {x:"394.95", y:"1005.46"}, {x:"395.70", y:"1006.41"}, {x:"396.66", y:"1007.61"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 2515 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4704, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 409 } } } of size 27 from server

Net message: ({meanRTT:409, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4705, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4706, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4707, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4710, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10210, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410], x:499.356201171875, z:762.5892333984375, queued:false, pushFront:false, formation:(void 0)}) } of size 749 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 410 } } } of size 27 from server

Net message: ({meanRTT:410, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4708, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4709, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4711, m_Data: ({type:"barter", sell:"food", buy:"stone", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4710, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4712, m_Data: ({type:"barter", sell:"food", buy:"stone", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4711, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4713, m_Data: ({type:"barter", sell:"food", buy:"stone", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4713, m_Data: ({type:"barter", sell:"food", buy:"stone", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4712, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4714, m_Data: ({type:"barter", sell:"food", buy:"stone", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4715, m_Data: ({type:"call-to-arms", entities:[221, 222, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8392, 8393, 8394, 8459, 8460, 8461, 8527, 8528, 8529, 8605, 8607, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9093, 9115, 9116, 9142, 9175, 9176, 9203, 9265, 9266, 9290, 9789, 9843, 9844, 9917, 9948, 9949, 9988, 9989, 10007, 10008, 10009, 10048, 10069, 10070, 10098, 10130, 10131], position:{x:365.98846435546875, y:23, z:997.2991943359375}, targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 1177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4713, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4714, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4718, m_Data: ({type:"stance", entities:[10318], name:"standground"}) } of size 100 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4715, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4717, m_Data: ({type:"set-rallypoint", entities:[7696, 5911], x:319.76556396484375, z:996.9244537353516, data:{command:"attack", target:10230}, queued:false}) } of size 190 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4719, m_Data: ({type:"construct", template:"structures/gaul/defense_tower", x:1122.281321044416, z:508.0329209915282, angle:2.356201171875, actorSeed:32455, entities:[6608, 7054, 7821, 7822, 8577, 9069, 9494, 9496, 9578, 9835, 9837], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 412 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4716, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4717, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4718, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4721, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10210, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410], x:524.089111328125, z:709.269287109375, queued:false, pushFront:false, formation:(void 0)}) } of size 749 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 409 } } } of size 27 from server

Net message: ({meanRTT:409, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4719, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4720, m_Data: ({type:"research", entity:9403, template:"soldier_attack_ranged_03", pushFront:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4720, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4723, m_Data: ({type:"research", entity:8863, template:"gather_mining_shaftmining", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4721, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4722, m_Data: ({type:"repair", entities:[5513, 5641, 5914, 6115, 6116, 6117, 6573, 6944, 8191, 8192, 8193, 8194, 8285, 8286, 8287, 10446, 10447], target:9584, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 364 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4722, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 407 } } } of size 27 from server

Net message: ({meanRTT:407, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4723, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4724, m_Data: ({type:"repair", entities:[5513, 5641, 5914, 6115, 6116, 6117, 6573, 6944, 8191, 8192, 8193, 8194, 8285, 8286, 8287, 10446, 10447], target:9584, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 364 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4724, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4725, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 408 } } } of size 27 from server

Net message: ({meanRTT:408, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4726, m_Data: ({type:"attack", entities:[10446, 10447], target:10230, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4726, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4729, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10210, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466], x:647.3648071289062, z:666.9226684570312, queued:false, pushFront:false, formation:(void 0)}) } of size 773 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4727, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4728, m_Data: ({type:"attack", entities:[10446, 10447], target:10230, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4728, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4729, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 408 } } } of size 27 from server

Net message: ({meanRTT:408, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4730, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4731, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4732, m_Data: ({type:"construct", template:"structures/gaul/fortress", x:904.915771484375, z:288.83355712890625, angle:2.356194490192345, actorSeed:46330, entities:[5749, 7312, 7473, 7513, 7572, 7629, 7732, 7789, 8227, 8288, 8406], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 379 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4732, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4735, m_Data: ({type:"research", entity:9940, template:"soldier_attack_ranged_03", pushFront:false}) } of size 118 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 404 } } } of size 27 from server

Net message: ({meanRTT:404, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4733, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4734, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4737, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10210, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469], x:620.6749877929688, z:650.3550415039062, queued:false, pushFront:false, formation:(void 0)}) } of size 797 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4738, m_Data: ({type:"walk", entities:[7427, 7428, 7484, 7747, 7748, 7749, 7836, 7837, 7982, 7983, 7984, 7991, 7992, 7993, 8181, 8182, 8183, 8184, 8185, 8518, 8519, 8520, 8521, 8761, 8762, 8763, 8764], x:740.732177734375, z:367.9345703125, queued:false, pushFront:false, formation:(void 0)}) } of size 449 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4735, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4736, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4738, m_Data: ({type:"set-rallypoint", entities:[246], x:319.76556396484375, z:996.9244537353516, data:{command:"attack", target:10230}, queued:false}) } of size 179 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 411 } } } of size 27 from server

Net message: ({meanRTT:411, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4737, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4738, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4739, m_Data: ({type:"walk", entities:[283, 284, 285, 286, 287, 5634, 6626, 6698, 6978, 7020, 7059, 7104, 7170, 7216, 7246, 7261, 7273, 7310, 7328, 7358, 7378, 7380, 7398, 7430, 7431, 7472, 7485, 7488, 7512, 7541, 7542, 7571, 7596, 7903, 7904, 7905, 7906, 7907, 7908, 8000, 8001, 8002, 8003, 8004, 8005, 8114, 8115, 8116, 8117, 8118, 8119, 8201, 8202, 8203, 8204, 8332, 8333, 8334, 8335, 8336, 8337, 8450, 8451, 8452, 8453, 8454, 8455, 8561, 8562, 8563, 8564, 8565, 8566, 8670, 8671, 8672, 8673, 8674, 8675, 8781, 8782, 8783, 8784, 8785, 8786, 8906, 8907, 8908, 8909, 8910, 8911, 8921, 8922, 8923, 9026, 9027, 9028, 9029, 9030, 9031, 9054, 9055, 9056, 9105, 9106, 9107, 9108, 9109, 9110, 9164, 9165, 9166, 9210, 9211, 9212, 9213, 9214, 9215, 9352, 9353, 9354, 9355, 9356, 9542, 9543, 9544, 9545, 9565, 9566, 9567, 9612, 9613, 9614, 9615, 10230], x:311.7432861328125, z:967.2439575195312, queued:false, pushFront:false, formation:(void 0)}) } of size 1780 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4740, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[246]}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4742, m_Data: ({type:"lock-gate", entities:[10289], lock:true}) } of size 88 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4739, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4740, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4741, m_Data: ({type:"repair", entities:[403, 5724, 6702, 7108, 7626, 7910, 8037, 8164, 8268, 8445], target:10470, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 252 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4743, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10210, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472], x:515.1376342773438, z:709.5681762695312, queued:false, pushFront:false, formation:(void 0)}) } of size 821 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4741, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4742, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4743, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4747, m_Data: ({type:"stop", entities:[9712, 9714, 9769, 9772, 9922, 9924, 10037, 10046, 10047, 10135, 10147, 10148, 10210, 10213, 10214, 10301], queued:false}) } of size 256 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4744, m_Data: ({type:"repair", entities:[6978, 7104, 7170, 7216, 7246, 7261, 7273, 7310, 7328, 7380, 7398, 7430, 7431, 7472, 7485, 7488, 7512, 7541, 7542, 7571, 7596, 7903, 7904, 7905, 7906, 7907, 7908, 8332, 8333, 8335, 8336, 8337, 8450, 8451, 8452, 8453, 8454, 8455, 9029, 9030, 9054, 9055, 9105, 9108, 9109, 9164, 9165, 9166, 9210, 9211, 9214, 9352, 9356], target:10175, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 796 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4744, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4746, m_Data: ({type:"repair", entities:[403, 5724, 6702, 7108, 7626, 7910, 8037, 8164, 8268, 8445], target:10470, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 252 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4748, m_Data: ({type:"research", entity:8369, template:"soldier_resistance_pierce_03", pushFront:false}) } of size 122 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4745, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4749, m_Data: ({type:"walk", entities:[6397, 7650, 7966, 8273, 8622, 8877], x:1006.9102172851562, z:433.3238220214844, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4746, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4747, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4748, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4749, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4752, m_Data: ({type:"walk", entities:[9713, 9731, 9770, 9812, 9923, 9945, 9958, 9960, 9970, 10038, 10049, 10129, 10142, 10153, 10161, 10177, 10190, 10211, 10223, 10224, 10268, 10295, 10306, 10310, 10311, 10319], x:565.8885498046875, z:754.78076171875, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4750, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4751, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4752, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4755, m_Data: ({type:"research", entity:5416, template:"gather_farming_fertilizer", pushFront:false}) } of size 119 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4753, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4757, m_Data: ({type:"gather", entities:[7427, 7428, 7484, 7747, 7748, 7749, 7836, 7837, 7982, 7983, 7984, 7991, 7992, 7993, 8181, 8182, 8183, 8184, 8185, 8518, 8519, 8520, 8521, 8761, 8762, 8763, 8764], target:4079, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4754, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4755, m_TurnLength: 200 } of size 9 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 01AC0CD633B15A3B, m_Name: leopard, m_PlayerID: 8, m_Status: 2 }, { m_GUID: 2622485D55CE98BD, m_Name: jeb0815 (1422), m_PlayerID: 6, m_Status: 2 }, { m_GUID: 34D27C897FB54A36, m_Name: erictommy01 (1316), m_PlayerID: 1, m_Status: 2 }, { m_GUID: 3CE6A620F4CDF268, m_Name: ycswyw (1525), m_PlayerID: 4, m_Status: 2 }, { m_GUID: 6E9D42E084124ACE, m_Name: Nevme, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 79A57AF85C57E86C, m_Name: bumpy (1675), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 81C16823C0C296B0, m_Name: bartok3 (1281), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 83BF8A95DAAFA421, m_Name: guerringuerrin (1368), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 895D558AE66E0E2B, m_Name: pandrav, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 95C069C4AC2E1A3C, m_Name: Havran (1922), m_PlayerID: 7, m_Status: 2 }, { m_GUID: 9BCA1967D221E791, m_Name: fernando154822 (1494), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B2FBE11B9BB2F7E4, m_Name: Wolf12 (1796), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B5CBF0BEEC1E4665, m_Name: SaidRdz (1910), m_PlayerID: 2, m_Status: 2 }, { m_GUID: E82832DD678BF6D4, m_Name: BLACK.justice (1378), m_PlayerID: 5, m_Status: 2 } } } of size 723 from server

Net message: ({newAssignments:{'01AC0CD633B15A3B':{status:2, player:8, name:"leopard"}, '2622485D55CE98BD':{status:2, player:6, name:"jeb0815 (1422)"}, '34D27C897FB54A36':{status:2, player:1, name:"erictommy01 (1316)"}, '3CE6A620F4CDF268':{status:2, player:4, name:"ycswyw (1525)"}, '6E9D42E084124ACE':{status:0, player:-1, name:"Nevme"}, '79A57AF85C57E86C':{status:0, player:-1, name:"bumpy (1675)"}, '81C16823C0C296B0':{status:0, player:-1, name:"bartok3 (1281)"}, '83BF8A95DAAFA421':{status:0, player:-1, name:"guerringuerrin (1368)"}, '895D558AE66E0E2B':{status:2, player:3, name:"pandrav"}, '95C069C4AC2E1A3C':{status:2, player:7, name:"Havran (1922)"}, '9BCA1967D221E791':{status:0, player:-1, name:"fernando154822 (1494)"}, B2FBE11B9BB2F7E4:{status:0, player:-1, name:"Wolf12 (1796)"}, B5CBF0BEEC1E4665:{status:2, player:2, name:"SaidRdz (1910)"}, E82832DD678BF6D4:{status:2, player:5, name:"BLACK.justice (1378)"}}, type:"players"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4756, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4757, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4758, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4759, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4760, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4763, m_Data: ({type:"walk", entities:[9687, 9797, 10253, 10254, 10255, 10256, 10307, 10308, 10347, 10348, 10389, 10390, 10405, 10490, 10491, 10492, 10493], x:444.70587158203125, z:687.8765258789062, queued:false, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4761, m_Data: ({type:"garrison", entities:[10446, 10447], target:9584, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4761, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4762, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4763, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4767, m_Data: ({type:"delete-entities", entities:[9328, 9335, 9337, 9338, 9339, 9340, 9341, 9343, 9344]}) } of size 171 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4767, m_Data: ({type:"upgrade", entities:[10119], template:"structures/palisades_gate", queued:false}) } of size 132 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4764, m_Data: ({type:"repair", entities:[9612, 9613, 9614, 9615], target:10175, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4764, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4765, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4766, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4767, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_ready_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_ready_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_ready.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4768, m_Data: ({type:"walk", entities:[10230], x:288.7230529785156, z:925.9143676757812, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4768, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 404 } } } of size 27 from server

Net message: ({meanRTT:404, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4771, m_Data: ({type:"walk", entities:[9687, 9797, 10253, 10255, 10256, 10307, 10308, 10347, 10348, 10389, 10390, 10405, 10490, 10491, 10492, 10493], x:300.1261901855469, z:672.8937377929688, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4769, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4770, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4774, m_Data: ({type:"construct", template:"structures/rome/arsenal", x:669.01171875, z:278.63427734375, angle:2.356194490192345, actorSeed:24962, entities:[7427, 7428, 7484, 7747, 7748, 7749, 7836, 7837, 7982, 7983, 7984, 7991, 7992, 7993, 8181, 8182, 8183, 8184, 8185, 8518, 8519, 8520, 8521, 8761, 8762, 8763, 8764], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 570 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4774, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499], x:496.427001953125, z:683.4775390625, queued:false, pushFront:false, formation:(void 0)}) } of size 833 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4771, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4772, m_Data: ({type:"garrison", entities:[10136, 10137, 10282, 10283], target:9584, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 197 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4772, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 407 } } } of size 27 from server

Net message: ({meanRTT:407, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4773, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4776, m_Data: ({type:"walk", entities:[9687, 9797, 10253, 10255, 10256, 10307, 10308, 10347, 10348, 10389, 10390, 10405, 10490, 10491, 10492, 10493], x:271.5565490722656, z:696.8241577148438, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4774, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4775, m_Data: ({type:"research", entity:10396, template:"siege_cost_time", pushFront:false}) } of size 109 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4775, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4776, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 417 } } } of size 27 from server

Net message: ({meanRTT:417, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4777, m_Data: ({type:"set-rallypoint", entities:[9584], x:311.56361389160156, z:971.2408752441406, data:{command:"attack", target:10230}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4777, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4780, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499], x:615.7744140625, z:588.5388793945312, queued:false, pushFront:false, formation:(void 0)}) } of size 833 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4778, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4779, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4783, m_Data: ({type:"walk", entities:[155, 156, 158, 6094, 6398, 6903, 7218, 7219, 7337, 7514, 7519, 7974, 8046, 8047, 8234, 8235, 8237, 8239, 8367, 8579, 8580, 9068, 9071, 9072, 9138, 9139, 9140, 9224, 9225, 9226, 9526, 9527, 9529, 9579, 9836], x:1090.3515625, z:601.7572631835938, queued:false, pushFront:false, formation:(void 0)}) } of size 545 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 419 } } } of size 27 from server

Net message: ({meanRTT:419, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4780, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4781, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4782, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4783, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 419 } } } of size 27 from server

Net message: ({meanRTT:419, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4784, m_Data: ({type:"research", entity:6558, template:"barracks_batch_training", pushFront:false}) } of size 117 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4785, m_Data: ({type:"walk", entities:[9687, 9797, 10253, 10255, 10256, 10307, 10308, 10347, 10348, 10389, 10390, 10405, 10490, 10491, 10492, 10493], x:303.3951721191406, z:549.3370361328125, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4784, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4785, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 415 } } } of size 27 from server

Net message: ({meanRTT:415, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4786, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4787, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4790, m_Data: ({type:"returnresource", entities:[8197, 8198, 8347, 8348, 8349, 8350, 8351, 8352, 8361, 8362, 8363, 8507, 8508, 8509, 8510, 8511, 8512, 8513, 8514, 8515, 8656, 8657], target:8045, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 413 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4788, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 413 } } } of size 27 from server

Net message: ({meanRTT:413, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4792, m_Data: ({type:"walk", entities:[9687, 9797, 10253, 10255, 10256, 10307, 10308, 10347, 10348, 10389, 10390, 10405, 10490, 10491, 10492, 10493], x:351.10528564453125, z:638.6276245117188, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4789, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4790, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4793, m_Data: ({type:"barter", sell:"wood", buy:"stone", amount:500}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4791, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4792, m_Data: ({type:"repair", entities:[7393], target:10350, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4794, m_Data: ({type:"walk", entities:[10230], x:288.1524963378906, z:888.2222900390625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 404 } } } of size 27 from server

Net message: ({meanRTT:404, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4792, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4795, m_Data: ({type:"gather", entities:[8197, 8198, 8347, 8348, 8349, 8350, 8351, 8352, 8361, 8362, 8363, 8507, 8508, 8509, 8510, 8511, 8512, 8513, 8514, 8515, 8656, 8657], target:3753, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 405 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4793, m_Data: ({type:"repair", entities:[7453], target:10321, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4793, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4794, m_Data: ({type:"set-rallypoint", entities:[10068], x:389.64581298828125, z:965.3751220703125, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4794, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4795, m_Data: ({type:"repair", entities:[7715], target:10315, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4795, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 415 } } } of size 27 from server

Net message: ({meanRTT:415, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4798, m_Data: ({type:"walk", entities:[9027, 9028, 9031, 9110, 9212, 9213, 9353, 9354], x:295.59698486328125, z:890.000244140625, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4796, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[10068]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4796, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4797, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[10068]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4800, m_Data: ({type:"research", entity:10004, template:"attack_soldiers_will", pushFront:false}) } of size 114 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4797, m_Data: ({type:"repair", entities:[7909], target:10317, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4797, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4798, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[10068]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4798, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4802, m_Data: ({type:"delete-entities", entities:[8348, 8351, 8509, 8510, 8511, 8512, 8513, 8656, 8657]}) } of size 171 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 415 } } } of size 27 from server

Net message: ({meanRTT:415, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4799, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4800, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4801, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4802, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4803, m_Data: ({type:"stop", entities:[5401, 7377, 8967, 9362, 9525, 9568, 9569, 9639, 9640, 9641, 9642, 9699, 9704, 9767, 9806, 9807, 9830, 9938, 9939, 9980, 9981, 9982, 9983, 10035, 10036, 10044, 10156, 10157, 10158, 10159, 10364, 10412], queued:false}) } of size 448 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shieldarm.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shieldarm.dae): Loaded successfully

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 411 } } } of size 27 from server

Net message: ({meanRTT:411, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4803, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4804, m_Data: ({type:"repair", entities:[7049], target:10309, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4804, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 418 } } } of size 27 from server

Net message: ({meanRTT:418, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4805, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4806, m_Data: ({type:"repair", entities:[7095], target:10313, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4806, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4809, m_Data: ({type:"set-rallypoint", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], x:576.7768859863281, z:273.569580078125, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4807, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4811, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528], x:650.9786376953125, z:469.362548828125, queued:false, pushFront:false, formation:(void 0)}) } of size 869 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4808, m_Data: ({type:"walk", entities:[5401, 7377, 8967, 9362, 9525, 9568, 9569, 9639, 9640, 9641, 9642, 9699, 9704, 9767, 9806, 9807, 9830, 9938, 9939, 9980, 9981, 9982, 9983, 10035, 10036, 10044, 10156, 10157, 10158, 10159, 10364, 10412], x:298.8188171386719, z:964.4603271484375, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4808, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 414 } } } of size 27 from server

Net message: ({meanRTT:414, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4809, m_Data: ({type:"walk", entities:[5401, 7377, 8967, 9362, 9525, 9568, 9569, 9639, 9640, 9641, 9642, 9699, 9704, 9767, 9806, 9807, 9830, 9938, 9939, 9980, 9981, 9982, 9983, 10035, 10036, 10044, 10156, 10157, 10158, 10159, 10364, 10412], x:308.42376708984375, z:1002.2780151367188, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4809, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4812, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:640.4492797851562, z:493.77349853515625, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4810, m_Data: ({type:"walk", entities:[5401, 7377, 8967, 9362, 9525, 9568, 9569, 9639, 9640, 9641, 9642, 9699, 9704, 9767, 9806, 9807, 9830, 9938, 9939, 9980, 9981, 9982, 9983, 10035, 10036, 10044, 10156, 10157, 10158, 10159, 10364, 10412], x:308.4075622558594, z:1003.0585327148438, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4812, m_Data: ({type:"walk", entities:[6698, 6978, 7020, 7104, 7170, 7273, 7310, 7358, 7378, 7398, 7431, 7472, 7488, 7541, 7596, 7903, 7904, 7905, 7906, 7907, 7908, 8000, 8002, 8004, 8116, 8118, 8203, 8332, 8333, 8334, 8335, 8336, 8450, 8451, 8453, 8454, 8455, 8670, 8671, 8672, 8673, 8675, 8783, 8784, 8785, 8921, 8922, 8923, 9027, 9028, 9029, 9030, 9031, 9055, 9106, 9107, 9109, 9110, 9166, 9212, 9213, 9353, 9354, 9355, 9565, 9566, 9567, 10230], x:286.2002258300781, z:887.6201782226562, queued:false, pushFront:false, formation:(void 0)}) } of size 941 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4810, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4811, m_Data: ({type:"walk", entities:[5401, 7377, 8967, 9362, 9525, 9568, 9569, 9639, 9640, 9641, 9642, 9699, 9704, 9767, 9806, 9807, 9830, 9938, 9939, 9980, 9981, 9982, 9983, 10035, 10036, 10044, 10156, 10157, 10158, 10159, 10364, 10412], x:308.4075622558594, z:1003.0585327148438, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4811, m_Data: ({type:"walk", entities:[5401, 7377, 8967, 9362, 9525, 9568, 9569, 9639, 9640, 9641, 9642, 9699, 9704, 9767, 9806, 9807, 9830, 9938, 9939, 9980, 9981, 9982, 9983, 10035, 10036, 10044, 10156, 10157, 10158, 10159, 10364, 10412], x:308.5978088378906, z:1003.0585327148438, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4811, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 415 } } } of size 27 from server

Net message: ({meanRTT:415, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4812, m_Data: ({type:"walk", entities:[5401, 7377, 8967, 9362, 9525, 9568, 9569, 9639, 9640, 9641, 9642, 9699, 9704, 9767, 9806, 9807, 9830, 9938, 9939, 9980, 9981, 9982, 9983, 10035, 10036, 10044, 10156, 10157, 10158, 10159, 10364, 10412], x:308.5978088378906, z:1003.0585327148438, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4812, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4813, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4814, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 411 } } } of size 27 from server

Net message: ({meanRTT:411, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4815, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4816, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4817, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4818, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 410 } } } of size 27 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4819, m_TurnLength: 200 } of size 9 from server

Net message: ({meanRTT:410, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4822, m_Data: ({type:"construct", template:"structures/rome/storehouse", x:533.2907104492188, z:401.56427001953125, angle:2.356194490192345, actorSeed:17317, entities:[371, 372, 5501, 5919, 6162, 6163, 6185, 6418, 6577, 6578, 6579, 6617, 6959, 6960, 6995, 7110, 7111, 7112, 7313, 7314, 7315, 7316, 7985, 8131, 8132, 8517], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 561 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4820, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4821, m_Data: ({type:"set-rallypoint", entities:[9584], x:432, z:1036, data:{command:"garrison", target:246}, queued:false}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4821, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4822, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 410 } } } of size 27 from server

Net message: ({meanRTT:410, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4823, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4824, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4826, m_Data: ({type:"repair", entities:[7783], target:10470, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4828, m_Data: ({type:"delete-entities", entities:[5501]}) } of size 83 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 412 } } } of size 27 from server

Net message: ({meanRTT:412, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4825, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4828, m_Data: ({type:"walk", entities:[283, 284, 285, 286, 6626, 6698, 6978, 7020, 7059, 7104, 7170, 7216, 7246, 7261, 7273, 7310, 7328, 7358, 7378, 7380, 7398, 7430, 7431, 7472, 7485, 7488, 7512, 7541, 7542, 7571, 7596, 7903, 7904, 7905, 7906, 7907, 7908, 8000, 8001, 8002, 8003, 8004, 8005, 8114, 8115, 8116, 8117, 8118, 8119, 8201, 8202, 8203, 8204, 8332, 8333, 8334, 8335, 8336, 8337, 8450, 8451, 8452, 8453, 8454, 8455, 8561, 8562, 8563, 8564, 8565, 8566, 8670, 8671, 8672, 8673, 8674, 8675, 8781, 8782, 8783, 8784, 8785, 8786, 8906, 8907, 8908, 8909, 8910, 8911, 8921, 8922, 8923, 9026, 9027, 9028, 9029, 9030, 9031, 9054, 9055, 9056, 9105, 9106, 9107, 9108, 9109, 9110, 9164, 9165, 9166, 9210, 9211, 9212, 9213, 9214, 9215, 9352, 9353, 9354, 9355, 9356, 9542, 9543, 9544, 9545, 9565, 9566, 9567, 9612, 10230], x:269.1332092285156, z:916.9100341796875, queued:false, pushFront:false, formation:(void 0)}) } of size 1715 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4826, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4830, m_Data: ({type:"walk-custom", entities:[220, 221, 222, 6043, 6648, 6674, 6983, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9988, 10009, 10172, 10173, 10257, 10258], targetPositions:[{x:"466.39", y:"947.14"}, {x:"466.78", y:"947.74"}, {x:"467.17", y:"948.34"}, {x:"467.56", y:"948.94"}, {x:"467.95", y:"949.54"}, {x:"468.34", y:"950.14"}, {x:"468.73", y:"950.74"}, {x:"469.12", y:"951.34"}, {x:"469.51", y:"951.94"}, {x:"469.90", y:"952.54"}, {x:"470.29", y:"953.14"}, {x:"470.55", y:"953.80"}, {x:"470.82", y:"954.46"}, {x:"471.08", y:"955.13"}, {x:"471.35", y:"955.79"}, {x:"471.61", y:"956.45"}, {x:"471.88", y:"957.12"}, {x:"472.14", y:"957.78"}, {x:"472.41", y:"958.45"}, {x:"472.67", y:"959.11"}, {x:"472.94", y:"959.78"}, {x:"473.20", y:"960.44"}, {x:"473.47", y:"961.10"}, {x:"473.73", y:"961.77"}, {x:"474.00", y:"962.43"}, {x:"474.27", y:"963.10"}, {x:"474.53", y:"963.76"}, {x:"474.80", y:"964.42"}, {x:"475.06", y:"965.09"}, {x:"475.33", y:"965.75"}, {x:"475.59", y:"966.42"}, {x:"475.85", y:"967.08"}, {x:"476.10", y:"967.75"}, {x:"476.35", y:"968.42"}, {x:"476.60", y:"969.09"}, {x:"476.86", y:"969.76"}, {x:"477.11", y:"970.43"}, {x:"477.36", y:"971.10"}, {x:"477.62", y:"971.77"}, {x:"477.87", y:"972.44"}, {x:"478.12", y:"973.10"}, {x:"478.37", y:"973.78"}, {x:"478.61", y:"974.45"}, {x:"478.85", y:"975.12"}, {x:"479.09", y:"975.79"}, {x:"479.34", y:"976.47"}, {x:"479.58", y:"977.14"}, {x:"479.82", y:"977.81"}, {x:"480.07", y:"978.49"}, {x:"480.31", y:"979.16"}, {x:"480.55", y:"979.83"}, {x:"480.79", y:"980.50"}, {x:"481.04", y:"981.18"}, {x:"481.26", y:"981.85"}, {x:"481.49", y:"982.53"}, {x:"481.71", y:"983.21"}, {x:"481.94", y:"983.89"}, {x:"482.16", y:"984.57"}, {x:"482.39", y:"985.25"}, {x:"482.61", y:"985.93"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 3829 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4827, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4828, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 418 } } } of size 27 from server

Net message: ({meanRTT:418, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4829, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4832, m_Data: ({type:"set-rallypoint", entities:[6230], x:374, z:570, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:2487}, queued:false}) } of size 284 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4830, m_Data: ({type:"returnresource", entities:[5401, 7377, 8967, 9362, 9525, 9568, 9569, 9639, 9640, 9641, 9642, 9699, 9704, 9767, 9806, 9807, 9830, 9938, 9939, 9980, 9981, 9982, 9983, 10035, 10036, 10044, 10156, 10157, 10158, 10159, 10364, 10412, 10462, 10463, 10464, 10465], target:8540, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 581 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4830, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4831, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4832, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 418 } } } of size 27 from server

Net message: ({meanRTT:418, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4833, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4834, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4835, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4838, m_Data: ({type:"walk", entities:[287, 5634], x:498.1392822265625, z:1280, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 416 } } } of size 27 from server

Net message: ({meanRTT:416, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4836, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4837, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4841, m_Data: ({type:"walk-custom", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6395, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9988, 10009, 10172, 10173, 10257, 10258], targetPositions:[{x:"426.42", y:"927.07"}, {x:"426.46", y:"927.22"}, {x:"426.51", y:"927.37"}, {x:"426.56", y:"927.52"}, {x:"426.60", y:"927.67"}, {x:"426.65", y:"927.82"}, {x:"426.70", y:"927.97"}, {x:"426.74", y:"928.12"}, {x:"426.79", y:"928.27"}, {x:"426.84", y:"928.42"}, {x:"426.88", y:"928.57"}, {x:"426.93", y:"928.72"}, {x:"426.98", y:"928.87"}, {x:"427.02", y:"929.01"}, {x:"427.01", y:"929.17"}, {x:"427.00", y:"929.32"}, {x:"426.99", y:"929.48"}, {x:"426.98", y:"929.64"}, {x:"426.97", y:"929.79"}, {x:"426.96", y:"929.95"}, {x:"426.95", y:"930.10"}, {x:"426.94", y:"930.26"}, {x:"426.93", y:"930.42"}, {x:"426.92", y:"930.57"}, {x:"426.91", y:"930.73"}, {x:"426.90", y:"930.88"}, {x:"426.88", y:"931.04"}, {x:"426.87", y:"931.20"}, {x:"426.86", y:"931.35"}, {x:"426.85", y:"931.51"}, {x:"426.84", y:"931.67"}, {x:"426.83", y:"931.82"}, {x:"426.82", y:"931.98"}, {x:"426.81", y:"932.13"}, {x:"426.80", y:"932.29"}, {x:"426.79", y:"932.45"}, {x:"426.78", y:"932.60"}, {x:"426.77", y:"932.76"}, {x:"426.76", y:"932.91"}, {x:"426.74", y:"933.07"}, {x:"426.73", y:"933.23"}, {x:"426.72", y:"933.38"}, {x:"426.71", y:"933.54"}, {x:"426.70", y:"933.69"}, {x:"426.69", y:"933.85"}, {x:"426.68", y:"934.01"}, {x:"426.67", y:"934.16"}, {x:"426.66", y:"934.32"}, {x:"426.65", y:"934.47"}, {x:"426.64", y:"934.63"}, {x:"426.63", y:"934.79"}, {x:"426.62", y:"934.94"}, {x:"426.61", y:"935.10"}, {x:"426.57", y:"935.25"}, {x:"426.53", y:"935.40"}, {x:"426.50", y:"935.55"}, {x:"426.46", y:"935.71"}, {x:"426.43", y:"935.86"}, {x:"426.39", y:"936.01"}, {x:"426.35", y:"936.16"}, {x:"426.32", y:"936.32"}, {x:"426.28", y:"936.47"}, {x:"426.25", y:"936.62"}, {x:"426.21", y:"936.77"}, {x:"426.17", y:"936.92"}, {x:"426.14", y:"937.08"}, {x:"426.10", y:"937.23"}, {x:"426.07", y:"937.38"}, {x:"426.03", y:"937.53"}, {x:"426.00", y:"937.69"}, {x:"425.96", y:"937.84"}, {x:"425.92", y:"937.99"}, {x:"425.89", y:"938.14"}, {x:"425.85", y:"938.30"}, {x:"425.82", y:"938.45"}, {x:"425.78", y:"938.60"}, {x:"425.74", y:"938.75"}, {x:"425.71", y:"938.90"}, {x:"425.67", y:"939.06"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 4969 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4841, m_Data: ({type:"repair", entities:[7394, 7395, 7459, 7620, 7621, 7622, 7665, 7838, 7839, 8032, 8135, 8136, 8211, 8478, 8479, 8481, 8602, 8603, 8732, 8733, 8817], target:10567, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 384 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4838, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4839, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 411 } } } of size 27 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4841, m_Data: ({type:"research", entity:8742, template:"soldier_attack_melee_03", pushFront:false}) } of size 117 from server

Net message: ({meanRTT:411, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4840, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4843, m_Data: ({type:"train", template:"units/iber/cavalry_javelineer_b", count:1, entities:[10566], pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4841, m_Data: ({type:"walk", entities:[6620, 8028, 8055, 8617, 8618, 8676, 8740, 8967, 9024, 9351, 9357, 9362, 9382, 9402, 9404, 9405, 9429, 9437, 9525, 9568, 9569, 9639, 9640, 9641, 9642, 9699, 9704, 9767, 9806, 9807, 9830, 9938, 9939, 9980, 9981, 9982, 9983, 10035, 10036, 10044, 10156, 10157, 10158, 10159, 10364, 10369, 10370, 10412, 10458, 10459, 10462, 10463, 10464, 10465, 10534, 10535], x:343.19598388671875, z:982.966552734375, queued:false, pushFront:false, formation:(void 0)}) } of size 797 from server

Net client: Received message CRejoinedMessage { m_GUID: 6E9D42E084124ACE } of size 23 from server

Net message: ({guid:"6E9D42E084124ACE", type:"rejoined"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4841, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4842, m_Data: ({type:"walk", entities:[6620, 8028, 8055, 8617, 8618, 8676, 8740, 8967, 9024, 9351, 9357, 9362, 9382, 9402, 9404, 9405, 9429, 9437, 9525, 9568, 9569, 9639, 9640, 9641, 9642, 9699, 9704, 9767, 9806, 9807, 9830, 9938, 9939, 9980, 9981, 9982, 9983, 10035, 10036, 10044, 10156, 10157, 10158, 10159, 10364, 10369, 10370, 10412, 10458, 10459, 10462, 10463, 10464, 10465, 10534, 10535], x:345.0584411621094, z:999.5775756835938, queued:false, pushFront:false, formation:(void 0)}) } of size 797 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4842, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4845, m_Data: ({type:"autoqueue-on", entities:[10566]}) } of size 80 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 409 } } } of size 27 from server

Net message: ({meanRTT:409, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4846, m_Data: ({type:"returnresource", entities:[7417, 7418, 7479, 7618, 7619, 7664, 8034, 8035, 8133, 8134, 8208, 8209, 8532, 8533, 8685, 8686, 8687, 8746], target:10510, queued:false, pushFront:false, formation:(void 0)}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4843, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4844, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4846, m_Data: ({type:"walk", entities:[407], x:870.18603515625, z:388.6788330078125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4847, m_Data: ({type:"walk", entities:[283, 284, 285, 286, 6626, 6698, 6978, 7020, 7059, 7104, 7170, 7216, 7246, 7261, 7273, 7310, 7328, 7358, 7378, 7380, 7398, 7430, 7431, 7472, 7485, 7488, 7512, 7541, 7542, 7571, 7596, 7903, 7904, 7905, 7906, 7907, 7908, 8000, 8001, 8002, 8003, 8004, 8005, 8114, 8115, 8116, 8117, 8118, 8119, 8201, 8202, 8203, 8204, 8332, 8333, 8334, 8335, 8336, 8337, 8450, 8451, 8452, 8453, 8454, 8455, 8561, 8562, 8563, 8564, 8565, 8566, 8670, 8671, 8672, 8673, 8674, 8675, 8781, 8782, 8783, 8784, 8785, 8786, 8906, 8907, 8908, 8909, 8910, 8911, 8921, 8922, 8923, 9026, 9027, 9028, 9029, 9030, 9031, 9054, 9055, 9056, 9105, 9106, 9107, 9108, 9109, 9110, 9164, 9165, 9166, 9210, 9211, 9212, 9213, 9214, 9215, 9352, 9353, 9354, 9355, 9356, 9542, 9543, 9544, 9545, 9565, 9566, 9567, 9612, 9613, 9614, 9615, 10230], x:373.9598083496094, z:702.3436279296875, queued:false, pushFront:false, formation:(void 0)}) } of size 1754 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 404 } } } of size 27 from server

Net message: ({meanRTT:404, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4845, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4848, m_Data: ({type:"gather", entities:[7417, 7418, 7479, 7618, 7619, 7664, 8034, 8035, 8133, 8134, 8208, 8209, 8532, 8533, 8685, 8686, 8687, 8746], target:3599, queued:true, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4846, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4847, m_Data: ({type:"gather", entities:[5513, 5641, 5914, 6115, 6116, 6117, 6573, 6944, 8191, 8192, 8193, 8194, 8285, 8286, 8287], target:9701, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 321 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4847, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4848, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4851, m_Data: ({type:"walk", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6395, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9115, 9116, 9175, 9176, 9265, 9266, 9290, 9843, 9844, 9917, 9949, 9988, 10007, 10008, 10009, 10048, 10070, 10098, 10130, 10131, 10172, 10173, 10257, 10258], x:407.176025390625, z:918.0494384765625, queued:false, pushFront:false, formation:(void 0)}) } of size 1289 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 406 } } } of size 27 from server

Net message: ({meanRTT:406, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4849, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4850, m_Data: ({type:"gather", entities:[5513, 5641, 5914, 6115, 6116, 6117, 6573, 6944, 8191, 8192, 8193, 8194, 8285, 8286, 8287], target:9701, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 321 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4852, m_Data: ({type:"gather", entities:[283, 284, 285, 286, 6626, 6698, 6978, 7020, 7059, 7104, 7170, 7216, 7246, 7261, 7273, 7310, 7328, 7358, 7378, 7380, 7398, 7430, 7431, 7472, 7485, 7488, 7512, 7541, 7542, 7571, 7596, 7903, 7904, 7905, 7906, 7907, 7908, 8000, 8001, 8002, 8003, 8004, 8005, 8114, 8115, 8116, 8117, 8118, 8119, 8201, 8202, 8203, 8204, 8332, 8333, 8334, 8335, 8336, 8337, 8450, 8451, 8452, 8453, 8454, 8455, 8561, 8562, 8563, 8564, 8565, 8566, 8670, 8671, 8672, 8673, 8674, 8675, 8781, 8782, 8783, 8784, 8785, 8786, 8906, 8907, 8908, 8909, 8910, 8911, 8921, 8922, 8923, 9026, 9027, 9028, 9029, 9030, 9031, 9054, 9055, 9056, 9105, 9106, 9107, 9108, 9109, 9110, 9164, 9165, 9166, 9210, 9211, 9212, 9213, 9214, 9215, 9352, 9353, 9354, 9355, 9356, 9542, 9543, 9544, 9545, 9565, 9566, 9567, 9612, 9613, 9614, 9615, 10230], target:4072, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1770 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4850, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4851, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4852, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 406 } } } of size 27 from server

Net message: ({meanRTT:406, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4853, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4856, m_Data: ({type:"walk", entities:[6397, 7289, 7515, 7650, 7966, 8273, 8622, 8877], x:1014.7229614257812, z:442.35150146484375, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4856, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581], x:623.03466796875, z:432.5610656738281, queued:false, pushFront:false, formation:(void 0)}) } of size 929 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4854, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4857, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581], x:628.1311645507812, z:398.65850830078125, queued:true, pushFront:false, formation:(void 0)}) } of size 929 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4855, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 411 } } } of size 27 from server

Net message: ({meanRTT:411, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4859, m_Data: ({type:"walk", entities:[10512], x:366.049560546875, z:922.035888671875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4856, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4858, m_Data: ({type:"garrison", entities:[407], target:9778, queued:false, pushFront:false, formation:(void 0)}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4857, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4861, m_Data: ({type:"construct", template:"structures/iber/fortress", x:368.04736328125, z:529.3297119140625, angle:2.356194490192345, actorSeed:13916, entities:[6359, 6687, 6688, 6950, 6951, 6952, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 7508, 7918, 8058, 8152, 8153, 8456, 9171, 9172, 9173, 9394, 9395, 9396], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 611 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4858, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4859, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 411 } } } of size 27 from server

Net message: ({meanRTT:411, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4860, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4863, m_Data: ({type:"garrison", entities:[5663, 6360, 6939, 7171, 7399, 7961, 8091, 8165], target:9778, queued:false, pushFront:false, formation:(void 0)}) } of size 213 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4861, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4864, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545], x:771.573974609375, z:627.810791015625, queued:false, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4864, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545], x:771.573974609375, z:627.810791015625, queued:false, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4862, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4864, m_Data: ({type:"gather", entities:[6359, 6687, 6688, 6950, 6951, 6952, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 7508, 7918, 8058, 8152, 8153, 8456, 9171, 9172, 9173, 9394, 9395, 9396], target:2524, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 477 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4865, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545], x:771.573974609375, z:627.810791015625, queued:false, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4865, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545], x:771.573974609375, z:627.810791015625, queued:false, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4863, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 406 } } } of size 27 from server

Net message: ({meanRTT:406, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4866, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545], x:771.573974609375, z:627.810791015625, queued:false, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4864, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4865, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 407 } } } of size 27 from server

Net message: ({meanRTT:407, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4866, m_Data: ({type:"construct", template:"structures/sele/storehouse", x:332.5083312988281, z:780.4485473632812, angle:2.356194490192345, actorSeed:7804, entities:[286, 6626, 6698, 6978, 7020, 7059, 7104, 7170, 7273, 7310, 7358, 7378, 7398, 7431, 7472, 7488, 7541, 7596, 7903, 7904, 7905, 7906, 7907, 7908, 8000, 8001, 8002, 8003, 8004, 8114, 8115, 8116, 8118, 8119, 8201, 8202, 8203, 8204, 8332, 8333, 8334, 8335, 8336, 8450, 8451, 8453, 8454, 8455, 8561, 8563, 8564, 8566, 8670, 8671, 8672, 8673, 8674, 8675, 8781, 8782, 8783, 8784, 8785, 8786, 8906, 8907, 8909, 8910, 8911, 8921, 8922, 8923, 9026, 9027, 9028, 9029, 9030, 9031, 9055, 9056, 9106, 9107, 9109, 9110, 9166, 9212, 9213, 9353, 9354, 9355, 9565, 9566, 9567, 10230], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1405 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4866, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4869, m_Data: ({type:"walk", entities:[9687, 9797, 10253, 10255, 10256, 10307, 10308, 10347, 10348, 10389, 10390, 10405, 10490, 10491, 10492, 10493, 10521, 10522, 10586, 10587, 10588, 10589], x:269.21881103515625, z:952.91796875, queued:false, pushFront:false, formation:(void 0)}) } of size 389 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4870, m_Data: ({type:"walk", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6395, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9093, 9115, 9116, 9142, 9175, 9176, 9203, 9265, 9266, 9290, 9789, 9843, 9844, 9917, 9948, 9949, 9988, 9989, 10007, 10008, 10009, 10048, 10069, 10070, 10098, 10130, 10131, 10172, 10173, 10257, 10258], x:392.93609619140625, z:897.2435913085938, queued:false, pushFront:false, formation:(void 0)}) } of size 1377 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4867, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4868, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 411 } } } of size 27 from server

Net message: ({meanRTT:411, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4869, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:913.0342407226562, z:363.2257995605469, angle:2.356194490192345, actorSeed:6536, entities:[5663, 6360, 6939, 7171, 7399, 7961, 8091, 8165], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 347 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4869, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4870, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4871, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 413 } } } of size 27 from server

Net message: ({meanRTT:413, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4872, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4873, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4874, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4878, m_Data: ({type:"set-rallypoint", entities:[366], x:549.7726440429688, z:250.7947998046875, data:{command:"garrison", target:10004}, queued:false}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4875, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4878, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606], x:456.877197265625, z:513.6204833984375, queued:false, pushFront:false, formation:(void 0)}) } of size 941 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 413 } } } of size 27 from server

Net message: ({meanRTT:413, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4876, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4877, m_Data: ({type:"gather", entities:[5403, 5456, 5457, 5822, 5823, 5824, 6619, 7017, 7296, 9179, 9180, 9267, 9268], target:1299, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 297 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4877, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4880, m_Data: ({type:"walk", entities:[220, 6043, 6648, 6674, 7115, 7177, 7381, 7658, 7716], x:412.43878173828125, z:923.500732421875, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4881, m_Data: ({type:"train", template:"units/rome/cavalry_spearman_b", count:1, entities:[366], pushFront:false}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4878, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4879, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4882, m_Data: ({type:"autoqueue-on", entities:[366]}) } of size 80 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4882, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608], x:452.25836181640625, z:508.158935546875, queued:false, pushFront:false, formation:(void 0)}) } of size 953 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 408 } } } of size 27 from server

Net message: ({meanRTT:408, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4880, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4881, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4882, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4883, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 410 } } } of size 27 from server

Net message: ({meanRTT:410, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4884, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4886, m_Data: ({type:"barter", sell:"wood", buy:"stone", amount:500}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4885, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4886, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 410 } } } of size 27 from server

Net message: ({meanRTT:410, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4887, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4890, m_Data: ({type:"delete-entities", entities:[8347, 8349, 8350, 8352, 8354, 8507, 8508, 8514, 8515, 9505, 9506]}) } of size 194 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4888, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4891, m_Data: ({type:"delete-entities", entities:[8347, 8349, 8350, 8352, 8354, 8507, 8508, 8514, 8515, 9505, 9506]}) } of size 194 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4889, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:371.79217529296875, z:1166.000244140625, angle:2.356194490192345, actorSeed:8517, entities:[6619, 9267, 9268], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 320 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4889, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 406 } } } of size 27 from server

Net message: ({meanRTT:406, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4893, m_Data: ({type:"train", template:"units/rome/cavalry_spearman_b", count:1, entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], pushFront:false}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4890, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4894, m_Data: ({type:"attack-walk", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6395, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9093, 9115, 9116, 9142, 9175, 9176, 9203, 9265, 9266, 9290, 9789, 9843, 9844, 9917, 9948, 9949, 9988, 9989, 10007, 10008, 10009, 10048, 10069, 10070, 10098, 10130, 10131, 10172, 10173, 10257, 10258], x:286.1111755371094, z:860.1365356445312, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1471 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4891, m_Data: ({type:"stop", entities:[6619, 9267, 9268], queued:false}) } of size 107 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4891, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4895, m_Data: ({type:"walk", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6395, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9093, 9115, 9116, 9142, 9175, 9176, 9203, 9265, 9266, 9290, 9789, 9843, 9844, 9917, 9948, 9949, 9988, 9989, 10007, 10008, 10009, 10048, 10069, 10070, 10098, 10130, 10131, 10172, 10173, 10257, 10258], x:439.51568603515625, z:938.398193359375, queued:false, pushFront:false, formation:(void 0)}) } of size 1377 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4892, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 402 } } } of size 27 from server

Net message: ({meanRTT:402, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4896, m_Data: ({type:"construct", template:"structures/iber/storehouse", x:296.7001953125, z:329.8102111816406, angle:2.356194490192345, actorSeed:38234, entities:[315, 316, 318, 5381, 5382, 5411, 5412, 5453, 5486, 5526, 5577, 5605, 5606, 6181, 6182, 6332, 6357, 6547, 6549, 6550, 6689, 7052, 7202, 7350], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 565 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4893, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4894, m_Data: ({type:"attack", entities:[7061, 7062, 7323, 7376, 7852, 7853, 7980, 8199, 8200, 8425, 8426, 10594], target:287, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4894, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4895, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 401 } } } of size 27 from server

Net message: ({meanRTT:401, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4896, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4897, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4901, m_Data: ({type:"construct-wall", autorepair:true, autocontinue:true, queued:false, entities:[6397, 7289, 7515, 7966, 8273, 8622, 8877], wallSet:{templates:{tower:"structures/palisades_tower", gate:"structures/palisades_gate", fort:"structures/palisades_fort", long:"structures/palisades_long", medium:"structures/palisades_medium", short:"structures/palisades_short", end:"structures/palisades_end", curves:["structures/palisades_curve"]}, maxTowerOverlap:0.85, minTowerOverlap:0.05}, pieces:[{template:"structures/palisades_tower", x:1001.726318359375, z:439.6011657714844, angle:0.09939907687017918}, {template:"structures/palisades_long", x:1008.2984212239584, z:438.94574483235675, angle:0.09939907687017918}, {template:"structures/palisades_tower", x:1014.8705240885416, z:438.2903238932292, angle:0.09939907687017918}, {template:"structures/palisades_long", x:1021.442626953125, z:437.63490295410156, angle:0.09939907687017918}, {template:"structures/palisades_tower", x:1028.0147298177083, z:436.97948201497394, angle:0.09939907687017918}, {template:"structures/palisades_long", x:1034.5868326822917, z:436.3240610758464, angle:0.09939907687017918}, {template:"structures/palisades_tower", x:1041.158935546875, z:435.66864013671875, angle:0.09939907687017918}], startSnappedEntity:(void 0), endSnappedEntity:(void 0), formation:"special/formations/null"}) } of size 1476 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4898, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4901, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614], x:671.9351806640625, z:558.9601440429688, queued:false, pushFront:false, formation:(void 0)}) } of size 977 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4899, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4902, m_Data: ({type:"attack", entities:[10172, 10173, 10257, 10258], target:10525, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4900, m_Data: ({type:"construct-wall", autorepair:true, autocontinue:true, queued:false, entities:[7502, 8213, 8391], wallSet:{templates:{tower:"structures/palisades_tower", gate:"structures/palisades_gate", fort:"structures/palisades_fort", long:"structures/palisades_long", medium:"structures/palisades_medium", short:"structures/palisades_short", end:"structures/palisades_end", curves:["structures/palisades_curve"]}, maxTowerOverlap:0.85, minTowerOverlap:0.05}, pieces:[{template:"structures/palisades_tower", x:1075.485595703125, z:313.4947509765625, angle:1.6571188276659388}, {template:"structures/palisades_long", x:1074.8555297851562, z:306.2139129638672, angle:1.6571188276659388}, {template:"structures/palisades_tower", x:1074.2254638671875, z:298.9330749511719, angle:1.6571188276659388}, {template:"structures/palisades_long", x:1073.5953979492188, z:291.65223693847656, angle:1.6571188276659388}, {template:"structures/palisades_tower", x:1072.96533203125, z:284.37139892578125, angle:1.6571188276659388}, {template:"structures/palisades_long", x:1072.3352661132812, z:277.09056091308594, angle:1.6571188276659388}, {template:"structures/palisades_tower", x:1071.7052001953125, z:269.8097229003906, angle:1.6571188276659388}, {template:"structures/palisades_long", x:1071.0751342773438, z:262.5288848876953, angle:1.6571188276659388}, {template:"structures/palisades_tower", x:1070.445068359375, z:255.248046875, angle:1.6571188276659388}], startSnappedEntity:(void 0), endSnappedEntity:(void 0), formation:(void 0)}) } of size 1613 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4900, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4901, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4902, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4903, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4906, m_Data: ({type:"walk", entities:[7840, 8033, 8480], x:550.0352172851562, z:423.6591491699219, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4904, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4905, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4908, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650], x:654.2861328125, z:493.4977111816406, queued:false, pushFront:false, formation:(void 0)}) } of size 989 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4908, m_Data: ({type:"research", entity:9670, template:"siege_attack", pushFront:false}) } of size 106 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4909, m_Data: ({type:"walk", entities:[155, 156, 158, 6094, 6398, 6903, 7218, 7219, 7337, 7514, 7519, 7651, 7974, 8046, 8047, 8234, 8235, 8237, 8239, 8367, 8579, 8580, 8582, 8583, 9068, 9071, 9072, 9138, 9139, 9140, 9224, 9225, 9226, 9495, 9526, 9527, 9528, 9529, 9579, 9836, 10209], x:1093.166259765625, z:579.2060546875, queued:false, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4906, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4907, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4910, m_Data: ({type:"research", entity:9670, template:"siege_health", pushFront:false}) } of size 106 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4908, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 401 } } } of size 27 from server

Net message: ({meanRTT:401, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4911, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545], x:725.5374755859375, z:405.46209716796875, queued:false, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4911, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650], x:654.8680419921875, z:489.3332824707031, queued:false, pushFront:false, formation:(void 0)}) } of size 989 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4909, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4910, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4911, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4915, m_Data: ({type:"walk-custom", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545], targetPositions:[{x:"666.64", y:"375.26"}, {x:"667.38", y:"375.52"}, {x:"668.13", y:"375.78"}, {x:"668.87", y:"376.04"}, {x:"669.62", y:"376.30"}, {x:"670.36", y:"376.57"}, {x:"671.11", y:"376.83"}, {x:"671.85", y:"377.09"}, {x:"672.60", y:"377.35"}, {x:"673.34", y:"377.62"}, {x:"674.08", y:"377.88"}, {x:"674.83", y:"378.14"}, {x:"675.57", y:"378.40"}, {x:"676.32", y:"378.66"}, {x:"677.06", y:"378.93"}, {x:"677.81", y:"379.19"}, {x:"678.55", y:"379.45"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4912, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_long_rome_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_long_rome_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4915, m_Data: ({type:"walk", entities:[6626, 6698, 6978, 7059, 7104, 7273, 7310, 7398, 7472, 7488, 7541, 7596, 7903, 7905, 7906, 7907, 7908, 8001, 8002, 8005, 8114, 8115, 8117, 8119, 8201, 8204, 8333, 8334, 8335, 8336, 8450, 8453, 8561, 8562, 8563, 8564, 8565, 8566, 8674, 8781, 8782, 8783, 8784, 8786, 8906, 8909, 8910, 8911, 9026, 9055, 9109, 9166, 9215, 9355, 9542], x:295.98077392578125, z:887.4984130859375, queued:false, pushFront:false, formation:(void 0)}) } of size 785 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4916, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650], x:661.73095703125, z:530.4603271484375, queued:false, pushFront:false, formation:(void 0)}) } of size 989 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4916, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545], x:613.4138793945312, z:355.6814880371094, queued:false, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4916, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545], name:"standground"}) } of size 283 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4916, m_Data: ({type:"walk", entities:[6901, 7518, 7588, 7820, 8048, 8049, 8238, 8366, 8576, 8581, 9067, 9070, 10197, 10201, 10205, 10206], x:1224.2861328125, z:525.648193359375, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4913, m_Data: ({type:"walk", entities:[9807, 9980, 9981], x:283.1553649902344, z:990.8519287109375, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4913, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 401 } } } of size 27 from server

Net message: ({meanRTT:401, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4917, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545], x:640.25830078125, z:332.30401611328125, queued:false, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4914, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4917, m_Data: ({type:"walk", entities:[9687, 9797, 10253, 10255, 10256, 10307, 10308, 10347, 10348, 10389, 10390, 10405, 10490, 10491, 10492, 10493, 10521, 10522, 10586, 10587, 10588, 10589, 10620, 10621, 10624, 10625], x:360.5391540527344, z:754.8822021484375, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4915, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4919, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545], name:"standground"}) } of size 283 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4919, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650], x:838.3775024414062, z:461.2821044921875, queued:false, pushFront:false, formation:(void 0)}) } of size 989 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 417 } } } of size 27 from server

Net message: ({meanRTT:417, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4919, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545], x:639.121337890625, z:327.6978454589844, queued:false, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4919, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:1222.7911376953125, z:523.4596557617188, angle:2.356194490192345, actorSeed:53490, entities:[6901, 7518, 7588, 7820, 8048, 8049, 8238, 8366, 8576, 8581, 9067, 9070, 10197, 10201, 10205, 10206], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 469 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4919, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545], x:624.7183227539062, z:373.7680969238281, queued:true, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4919, m_Data: ({type:"construct", template:"structures/sele/storehouse", x:305.0640563964844, z:885.10400390625, angle:2.356194490192345, actorSeed:10858, entities:[6626, 6698, 6978, 7059, 7104, 7273, 7310, 7398, 7472, 7488, 7541, 7596, 7903, 7905, 7906, 7907, 7908, 8001, 8002, 8005, 8114, 8115, 8117, 8119, 8201, 8204, 8333, 8334, 8335, 8336, 8450, 8453, 8561, 8562, 8563, 8564, 8565, 8566, 8674, 8781, 8782, 8783, 8784, 8786, 8906, 8909, 8910, 8911, 9026, 9055, 9109, 9166, 9215, 9355, 9542], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 937 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4916, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4919, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802], x:834.528076171875, z:465.5762634277344, queued:false, pushFront:false, formation:(void 0)}) } of size 1001 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4917, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 412 } } } of size 27 from server

Net message: ({meanRTT:412, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4918, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4922, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:823.131591796875, z:490.200439453125, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4922, m_Data: ({type:"attack", entities:[10172, 10173, 10257, 10258], target:10325, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4919, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4920, m_Data: ({type:"garrison", entities:[9980], target:9584, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4920, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 417 } } } of size 27 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4921, m_TurnLength: 200 } of size 9 from server

Net message: ({meanRTT:417, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4924, m_Data: ({type:"attack", entities:[10172, 10173, 10257, 10258], target:10525, queued:true, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4922, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4924, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808], x:752.8680419921875, z:421.48687744140625, queued:false, pushFront:false, formation:(void 0)}) } of size 1025 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4923, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4927, m_Data: ({type:"gather", entities:[6901, 7518, 7588, 7820, 8048, 8049, 8238, 8366, 8576, 8581, 9067, 9070, 10197, 10201, 10205, 10206], target:4068, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 333 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 414 } } } of size 27 from server

Net message: ({meanRTT:414, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4924, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4928, m_Data: ({type:"walk", entities:[10710, 10711, 10713, 10714, 10716, 10717, 10722, 10723, 10728, 10730, 10731, 10732, 10733, 10734, 10739, 10740, 10741, 10743, 10744, 10745, 10748, 10749, 10752, 10753, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10776, 10777, 10778, 10779, 10782, 10783, 10789, 10790, 10791, 10796, 10797, 10798, 10799, 10800], x:629.7688598632812, z:487.01031494140625, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4925, m_Data: ({type:"walk", entities:[5513, 6116, 6620, 7377, 8028, 8055, 8617, 8618, 8676, 8740, 8967, 9024, 9351, 9357, 9362, 9382, 9402, 9404, 9405, 9429, 9437, 9525, 9568, 9569, 9639, 9640, 9641, 9642, 9699, 9704, 9767, 9806, 9830, 9938, 9939, 9982, 9983, 10035, 10036, 10044, 10156, 10157, 10158, 10159, 10364, 10369, 10370, 10412, 10458, 10459, 10462, 10463, 10464, 10465, 10534, 10535], x:401.61346435546875, z:986.570068359375, queued:false, pushFront:false, formation:(void 0)}) } of size 797 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4925, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4926, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4928, m_Data: ({type:"walk", entities:[287, 5634], x:693.99365234375, z:1280, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4929, m_Data: ({type:"walk", entities:[10710, 10711, 10713, 10714, 10716, 10717, 10722, 10723, 10728, 10730, 10731, 10732, 10733, 10734, 10739, 10740, 10741, 10743, 10744, 10745, 10748, 10749, 10752, 10753, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10776, 10777, 10778, 10779, 10782, 10783, 10789, 10790, 10791, 10796, 10797, 10798, 10799, 10800], x:636.7860717773438, z:489.4735107421875, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 405 } } } of size 27 from server

Net message: ({meanRTT:405, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4927, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4928, m_Data: ({type:"research", entity:6880, template:"gather_mining_silvermining", pushFront:false}) } of size 120 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4930, m_Data: ({type:"walk", entities:[287, 5634], x:733.4927978515625, z:1280, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4928, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4932, m_Data: ({type:"walk", entities:[10710, 10711, 10713, 10714, 10716, 10717, 10722, 10723, 10728, 10730, 10731, 10732, 10733, 10734, 10739, 10740, 10741, 10743, 10744, 10745, 10748, 10749, 10752, 10753, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10776, 10777, 10778, 10779, 10782, 10783, 10789, 10790, 10791, 10796, 10797, 10798, 10799, 10800], x:836.2614135742188, z:501.46728515625, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4932, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808], x:729.4319458007812, z:393.5348815917969, queued:false, pushFront:false, formation:(void 0)}) } of size 1025 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4929, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4932, m_Data: ({type:"walk", entities:[10710, 10711, 10713, 10714, 10716, 10717, 10722, 10723, 10728, 10730, 10731, 10732, 10733, 10734, 10739, 10740, 10741, 10743, 10744, 10745, 10748, 10749, 10752, 10753, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10776, 10777, 10778, 10779, 10782, 10783, 10789, 10790, 10791, 10796, 10797, 10798, 10799, 10800], x:836.2614135742188, z:501.46728515625, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4933, m_Data: ({type:"gather", entities:[155, 156, 158, 6094, 6398, 6903, 7218, 7219, 7337, 7514, 7519, 7651, 7974, 8046, 8047, 8234, 8235, 8237, 8239, 8367, 8579, 8580, 8582, 8583, 9068, 9071, 9072, 9138, 9139, 9140, 9224, 9225, 9226, 9495, 9526, 9527, 9528, 9529, 9579, 9836, 10209], target:3133, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 633 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4933, m_Data: ({type:"walk", entities:[10710, 10711, 10713, 10714, 10716, 10717, 10722, 10723, 10728, 10730, 10731, 10732, 10733, 10734, 10739, 10740, 10741, 10743, 10744, 10745, 10748, 10749, 10752, 10753, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10776, 10777, 10778, 10779, 10782, 10783, 10789, 10790, 10791, 10796, 10797, 10798, 10799, 10800], x:836.2614135742188, z:501.46728515625, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4930, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 406 } } } of size 27 from server

Net message: ({meanRTT:406, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4933, m_Data: ({type:"gather", entities:[7265, 7269, 7326, 7327, 7384, 7660, 7719, 7786, 7849, 7850, 8372, 8720, 8799, 8878], target:230, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 309 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4934, m_Data: ({type:"walk", entities:[10710, 10711, 10713, 10714, 10716, 10717, 10722, 10723, 10728, 10730, 10731, 10732, 10733, 10734, 10739, 10740, 10741, 10743, 10744, 10745, 10748, 10749, 10752, 10753, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10776, 10777, 10778, 10779, 10782, 10783, 10789, 10790, 10791, 10796, 10797, 10798, 10799, 10800], x:836.2614135742188, z:501.46728515625, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4931, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4932, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4933, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 404 } } } of size 27 from server

Net message: ({meanRTT:404, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4934, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4935, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4936, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 402 } } } of size 27 from server

Net message: ({meanRTT:402, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4937, m_Data: ({type:"gather", entities:[5513, 6116, 6620, 7377, 8028, 8055, 8617, 8618, 8676, 8740, 8967, 9024, 9351, 9357, 9362, 9382, 9402, 9404, 9405, 9429, 9437, 9525, 9568, 9569, 9639, 9640, 9641, 9642, 9699, 9704, 9767, 9806, 9830, 9938, 9939, 9982, 9983, 10035, 10036, 10044, 10156, 10157, 10158, 10159, 10364, 10369, 10370, 10412, 10458, 10459, 10462, 10463, 10464, 10465, 10534, 10535], target:1170, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 813 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4937, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4938, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4942, m_Data: ({type:"walk", entities:[7265, 7269, 7326, 7327, 7384, 7660, 7719, 7786, 7849, 7850, 8372, 8720, 8799, 8878], x:471.4451904296875, z:978.76904296875, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4939, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4940, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 403 } } } of size 27 from server

Net message: ({meanRTT:403, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4941, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4944, m_Data: ({type:"walk", entities:[9687, 9797, 10253, 10255, 10256, 10307, 10308, 10347, 10348, 10389, 10390, 10405, 10490, 10491, 10492, 10493, 10521, 10522, 10586, 10587, 10588, 10589, 10620, 10621, 10624, 10625, 10665, 10666, 10667, 10809, 10842, 10843], x:378.65155029296875, z:878.4969482421875, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4942, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4943, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4947, m_Data: ({type:"walk", entities:[7265, 7269, 7326, 7327, 7384, 7660, 7719, 7786, 7849, 7850, 8372, 8720, 8799, 8878], x:441.6805114746094, z:941.8453369140625, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4944, m_Data: ({type:"gather", entities:[5513, 6116, 7377], target:9701, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4947, m_Data: ({type:"garrison", entities:[10451], target:150, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4944, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4945, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/polybolos_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/lithobolos_med_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_03.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4948, m_Data: ({type:"barter", sell:"metal", buy:"stone", amount:100}) } of size 96 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4946, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4949, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10710, 10711, 10716, 10722, 10723, 10752, 10782], x:607.9816284179688, z:373.1915283203125, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 401 } } } of size 27 from server

Net message: ({meanRTT:401, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4947, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4949, m_Data: ({type:"gather", entities:[5554, 6087, 406, 7670, 7964, 5439], target:2333, queued:false, pushFront:false, formation:(void 0)}) } of size 189 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4948, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4952, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10710, 10711, 10716, 10722, 10723, 10752, 10782], x:730.2418823242188, z:417.7618408203125, queued:true, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4949, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 405 } } } of size 27 from server

Net message: ({meanRTT:405, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4950, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4951, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4954, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857], x:693.4468994140625, z:347.3482666015625, queued:false, pushFront:false, formation:(void 0)}) } of size 1049 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4952, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4953, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4956, m_Data: ({type:"walk", entities:[7265, 7269, 7326, 7327, 7384, 7660, 7719, 7786, 7849, 7850, 8372, 8720, 8799, 8878], x:881.6064453125, z:1056.720947265625, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4954, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4957, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857], x:689.0661010742188, z:332.2303771972656, queued:false, pushFront:false, formation:(void 0)}) } of size 1049 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4955, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4958, m_Data: ({type:"gather", entities:[7265, 7269, 7326, 7327, 7384, 7660, 7719, 7786, 7849, 7850, 8372, 8720, 8799, 8878], target:10502, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 309 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4956, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4959, m_Data: ({type:"returnresource", entities:[10684, 10687, 10737, 10773], target:5552, queued:false, pushFront:false, formation:(void 0)}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4957, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4958, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 401 } } } of size 27 from server

Net message: ({meanRTT:401, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4959, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4962, m_Data: ({type:"gather", entities:[10684, 10687, 10737, 10773], target:3599, queued:true, pushFront:false, formation:(void 0)}) } of size 167 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4960, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4961, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4962, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 405 } } } of size 27 from server

Net message: ({meanRTT:405, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4964, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862], x:817.6489868164062, z:499.43798828125, queued:false, pushFront:false, formation:(void 0)}) } of size 1073 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4963, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4965, m_Data: ({type:"research", entity:9940, template:"soldier_resistance_hack_02", pushFront:false}) } of size 120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4964, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4967, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10710, 10711, 10716, 10722, 10723, 10752, 10782], x:656.99609375, z:420.7340393066406, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4965, m_Data: ({type:"gather", entities:[8452, 8908, 8922, 9027, 9054, 9212, 9213, 9353, 9543, 9544, 9545, 9612], target:1367, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 285 from server

Net client: Received message CChatMessage { m_SenderGUID: 83BF8A95DAAFA421, m_Message: /observers weho is jeb0815 (1422)?, m_Receivers: } } of size 93 from server

Net message: ({text:"/observers weho is jeb0815 (1422)?", guid:"83BF8A95DAAFA421", type:"chat"})

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 401 } } } of size 27 from server

Net message: ({meanRTT:401, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4965, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4966, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4969, m_Data: ({type:"attack", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10710, 10711, 10716, 10722, 10723, 10752, 10782], target:10147, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 420 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4967, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4970, m_Data: ({type:"research", entity:8369, template:"soldier_attack_melee_02", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4968, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 405 } } } of size 27 from server

Net message: ({meanRTT:405, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4969, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4970, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4973, m_Data: ({type:"walk", entities:[157, 6334, 6397, 6607, 6608, 6902, 6958, 7054, 7289, 7290, 7354, 7515, 7517, 7821, 7822, 8099, 8272, 8577, 8622, 8877, 9069, 9494, 9496, 9578, 9835, 9837], x:1057.661865234375, z:463.318115234375, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4971, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4972, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4973, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4974, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4975, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4978, m_Data: ({type:"walk", entities:[10713, 10714, 10717, 10728, 10730, 10731, 10732, 10733, 10734, 10739, 10740, 10741, 10743, 10744, 10745, 10748, 10749, 10753, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10776, 10777, 10778, 10779, 10783, 10789, 10790, 10796, 10797, 10798, 10799, 10800], x:718.637451171875, z:417.2928771972656, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 402 } } } of size 27 from server

Net message: ({meanRTT:402, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 4978, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862], x:927.7146606445312, z:580.5534057617188, queued:false, pushFront:false, formation:(void 0)}) } of size 1073 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 4976, m_Data: ({type:"walk", entities:[10230], x:271.6955261230469, z:910.178466796875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 18, m_Player: -1, m_Turn: 4978, m_Data: ({type:"stop", entities:[], queued:false}) } of size 74 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4976, m_Data: ({type:"walk", entities:[6620, 8028, 8055, 8617, 8618, 8676, 8740, 8967, 9024, 9351, 9357, 9362, 9382, 9402, 9404, 9405, 9429, 9437, 9525, 9568, 9569, 9639, 9640, 9641, 9642, 9699, 9704, 9767, 9806, 9830, 9938, 9939, 9982, 9983, 10035, 10036, 10044, 10156, 10157, 10158, 10159, 10364, 10369, 10412, 10458, 10459, 10462, 10463, 10464, 10465, 10534, 10535], x:402.49578857421875, z:940.6655883789062, queued:false, pushFront:false, formation:(void 0)}) } of size 749 from server

Net client: Received message CSimulationMessage { m_Client: 18, m_Player: -1, m_Turn: 4979, m_Data: ({type:"stop", entities:[], queued:false}) } of size 74 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4976, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4980, m_Data: ({type:"barter", sell:"wood", buy:"food", amount:500}) } of size 94 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4980, m_Data: ({type:"attack-walk", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6395, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9093, 9115, 9116, 9142, 9175, 9176, 9203, 9265, 9266, 9290, 9789, 9843, 9844, 9917, 9948, 9949, 9988, 9989, 10007, 10008, 10009, 10048, 10069, 10070, 10098, 10130, 10131, 10512], x:372.619384765625, z:864.570556640625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1432 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4977, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4981, m_Data: ({type:"attack-walk", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6395, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9093, 9115, 9116, 9142, 9175, 9176, 9203, 9265, 9266, 9290, 9789, 9843, 9844, 9917, 9948, 9949, 9988, 9989, 10007, 10008, 10009, 10048, 10069, 10070, 10098, 10130, 10131, 10512], x:372.6673278808594, z:868.4237670898438, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1432 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4978, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4979, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4980, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4981, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4985, m_Data: ({type:"walk", entities:[157, 6334, 6397, 6607, 6608, 6902, 6958, 7054, 7289, 7290, 7354, 7515, 7517, 7821, 7822, 8099, 8272, 8577, 8622, 8877, 9069, 9494, 9496, 9578, 9835, 9837], x:1137.2772216796875, z:500.0089111328125, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4982, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 401 } } } of size 27 from server

Net message: ({meanRTT:401, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4983, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4987, m_Data: ({type:"patrol", entities:[9687, 9797, 10253, 10255, 10256, 10307, 10308, 10347, 10348, 10389, 10390, 10405, 10490, 10491, 10492, 10493, 10521, 10522, 10586, 10587, 10588, 10589, 10620, 10621, 10624, 10625, 10665, 10666, 10667, 10809, 10842, 10843], x:391.0331726074219, z:894.276611328125, target:10253, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 589 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4984, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 401 } } } of size 27 from server

Net message: ({meanRTT:401, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4985, m_TurnLength: 200 } of size 9 from server

Net client: Received message CChatMessage { m_SenderGUID: 83BF8A95DAAFA421, m_Message: who is*, m_Receivers: } } of size 39 from server

Net message: ({text:"who is*", guid:"83BF8A95DAAFA421", type:"chat"})

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4988, m_Data: ({type:"walk", entities:[9687, 9797, 10253, 10255, 10256, 10307, 10308, 10347, 10348, 10389, 10390, 10405, 10490, 10491, 10492, 10493, 10521, 10522, 10586, 10587, 10588, 10589, 10620, 10621, 10624, 10625, 10665, 10666, 10667, 10809, 10842, 10843], x:364.3740234375, z:851.7631225585938, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4986, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4987, m_Data: ({type:"repair", entities:[5403, 5456, 5457, 5512, 5822, 5823, 5824, 6619, 7016, 7017, 7296, 7297, 9179, 9180, 9267, 9268, 10507, 10508, 10596, 10676], target:10623, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 400 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4987, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 406 } } } of size 27 from server

Net message: ({meanRTT:406, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 4991, m_Data: ({type:"gather", entities:[157, 6334, 6397, 6607, 6608, 6902, 6958, 7054, 7289, 7290, 7354, 7515, 7517, 7821, 7822, 8099, 8272, 8577, 8622, 8877, 9069, 9494, 9496, 9578, 9835, 9837], target:166, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 453 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4988, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4992, m_Data: ({type:"walk", entities:[7379, 7603, 7718, 7923, 7926, 7927, 8599, 8651], x:448.0441589355469, z:939.0159912109375, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4989, m_Data: ({type:"gather", entities:[5403, 5456, 5457, 5512, 5822, 5823, 5824, 6619, 7016, 7017, 7296, 7297, 9179, 9180, 9267, 9268, 10507, 10508, 10596, 10676], target:1259, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 381 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4989, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4993, m_Data: ({type:"delete-entities", entities:[6610, 6904, 6905, 6906, 7185, 7186, 7187]}) } of size 149 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4993, m_Data: ({type:"walk", entities:[9687, 9797, 10253, 10255, 10256, 10307, 10308, 10347, 10348, 10389, 10390, 10405, 10490, 10491, 10492, 10493, 10521, 10522, 10586, 10587, 10588, 10589, 10620, 10621, 10624, 10625, 10665, 10666, 10667, 10809, 10842, 10843], x:349.3143310546875, z:782.18310546875, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4990, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4991, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4992, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4993, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4994, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 4997, m_Data: ({type:"walk", entities:[8392, 8393, 8394, 8459, 8460, 8461, 8528, 8529, 8607], x:437.1475524902344, z:942.2542114257812, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 4997, m_Data: ({type:"walk", entities:[9687, 9797, 10255, 10256, 10307, 10308, 10347, 10348, 10389, 10390, 10405, 10490, 10491, 10492, 10493, 10521, 10522, 10586, 10587, 10588, 10589, 10620, 10621, 10624, 10625, 10665, 10666, 10667, 10809, 10842, 10843], x:352.01983642578125, z:776.8487548828125, queued:false, pushFront:false, formation:(void 0)}) } of size 497 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4995, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 4997, m_Data: ({type:"call-to-arms", entities:[403, 404, 405, 406, 5716, 5724, 5749, 5781, 6090, 6330, 6360, 6702, 6881, 6939, 6967, 7005, 7049, 7095, 7108, 7163, 7171, 7197, 7217, 7254, 7262, 7298, 7312, 7346, 7359, 7393, 7399, 7453, 7473, 7501, 7502, 7513, 7560, 7572, 7613, 7626, 7629, 7662, 7670, 7676, 7715, 7732, 7772, 7783, 7789, 7901, 7909, 7910, 7961, 7963, 7964, 8031, 8036, 8037, 8091, 8163, 8164, 8212, 8213, 8227, 8267, 8268, 8288, 8319, 8329, 8390, 8391, 8406, 8444, 8445, 8463, 8500, 8501, 8526, 8586, 8587, 8600, 8627, 8628, 8646, 8703, 8717, 8747, 8765, 8841, 8856, 8896, 8917, 8956, 8957, 8958, 8959, 8960, 9065, 9066, 9079, 9080, 9100, 9103, 9153, 9155, 9209, 9232, 9274, 9275, 9276, 9277, 9278, 9285, 9291, 9347, 9348, 9349, 9363, 9364, 9371, 9376, 9420, 9446], position:{x:950.5148315429688, y:23, z:457.4200439453125}, targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 1760 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4998, m_Data: ({type:"returnresource", entities:[10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10715, 10724, 10725, 10726, 10729, 10735, 10736, 10737, 10742, 10746, 10747, 10750, 10751, 10754, 10755, 10766, 10771, 10772, 10773, 10774, 10775, 10784, 10785, 10792, 10793, 10801], target:10622, queued:false, pushFront:false, formation:(void 0)}) } of size 733 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4996, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 4999, m_Data: ({type:"walk", entities:[10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10715, 10724, 10725, 10726, 10729, 10735, 10736, 10737, 10742, 10746, 10747, 10750, 10751, 10754, 10755, 10766, 10771, 10772, 10773, 10774, 10775, 10784, 10785, 10792, 10793, 10801], x:857.75927734375, z:585.6808471679688, queued:true, pushFront:false, formation:(void 0)}) } of size 737 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 4997, m_Data: ({type:"stop", entities:[5560, 6620, 8028, 8055, 8617, 8618, 8676, 8740, 8967, 9024, 9351, 9357, 9362, 9382, 9402, 9404, 9405, 9429, 9437, 9525, 9568, 9569, 9639, 9640, 9641, 9642, 9699, 9704, 9767, 9806, 9830, 9938, 9939, 9982, 9983, 10035, 10036, 10044, 10156, 10157, 10158, 10159, 10364, 10369, 10412, 10458, 10459, 10462, 10463, 10464, 10465, 10534, 10535], queued:false}) } of size 700 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4997, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 4998, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5001, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914], x:835.1123046875, z:509.0635986328125, queued:false, pushFront:false, formation:(void 0)}) } of size 1121 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 401 } } } of size 27 from server

Net message: ({meanRTT:401, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4999, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5000, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 408 } } } of size 27 from server

Net message: ({meanRTT:408, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5001, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5004, m_Data: ({type:"formation", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10528], formation:"special/formations/box"}) } of size 818 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5005, m_Data: ({type:"walk", entities:[9687, 9797, 10255, 10256, 10307, 10308, 10347, 10348, 10389, 10390, 10405, 10490, 10491, 10492, 10493, 10521, 10522, 10586, 10587, 10588, 10589, 10620, 10621, 10624, 10625, 10665, 10666, 10667, 10809, 10842, 10843, 10915], x:361.5367736816406, z:775.2227783203125, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5002, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5005, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10528], x:820.94287109375, z:516.9071044921875, queued:true, pushFront:false, formation:(void 0)}) } of size 845 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5005, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10710, 10711, 10713, 10714, 10716, 10717, 10722, 10723, 10728, 10730, 10731, 10732, 10733, 10734, 10739, 10740, 10741, 10743, 10744, 10745, 10748, 10749, 10752, 10753, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10776, 10777, 10778, 10779, 10782, 10783, 10789, 10790, 10791, 10796, 10797, 10798, 10799, 10800], x:751.7388916015625, z:420.8077392578125, queued:false, pushFront:false, formation:(void 0)}) } of size 869 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5006, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10528], x:828.567626953125, z:519.7095947265625, queued:true, pushFront:false, formation:(void 0)}) } of size 845 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5003, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5007, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10710, 10711, 10713, 10714, 10716, 10717, 10722, 10723, 10728, 10730, 10731, 10732, 10733, 10734, 10739, 10740, 10741, 10743, 10744, 10745, 10748, 10749, 10752, 10753, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10776, 10777, 10778, 10779, 10782, 10783, 10789, 10790, 10791, 10796, 10797, 10798, 10799, 10800], x:961.3919677734375, z:530.8241577148438, queued:true, pushFront:false, formation:(void 0)}) } of size 869 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5007, m_Data: ({type:"walk", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6395, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9093, 9115, 9116, 9142, 9175, 9176, 9203, 9265, 9266, 9290, 9789, 9843, 9844, 9917, 9948, 9949, 9988, 9989, 10007, 10008, 10009, 10048, 10069, 10070, 10098, 10130, 10131, 10512], x:434.3851318359375, z:926.2738037109375, queued:false, pushFront:false, formation:(void 0)}) } of size 1338 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5004, m_Data: ({type:"walk", entities:[5560, 6620, 8028, 8055, 8617, 8618, 8676, 8740, 8967, 9024, 9351, 9357, 9362, 9382, 9402, 9404, 9405, 9429, 9437, 9525, 9568, 9569, 9639, 9640, 9641, 9642, 9699, 9704, 9767, 9806, 9830, 9938, 9939, 9982, 9983, 10035, 10922, 10044, 10156, 10157, 10158, 10159, 10364, 10369, 10412, 10458, 10459, 10462, 10463, 10464, 10465, 10534, 10535], x:403.4751892089844, z:944.0780029296875, queued:false, pushFront:false, formation:(void 0)}) } of size 761 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5004, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5008, m_Data: ({type:"walk", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6395, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9093, 9115, 9116, 9142, 9175, 9176, 9203, 9265, 9266, 9290, 9789, 9843, 9844, 9917, 9948, 9949, 9988, 9989, 10007, 10008, 10009, 10048, 10069, 10070, 10098, 10130, 10131, 10512], x:440.0676574707031, z:934.529296875, queued:false, pushFront:false, formation:(void 0)}) } of size 1338 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5008, m_Data: ({type:"research", entity:10619, template:"tower_watch", pushFront:false}) } of size 105 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5005, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5008, m_Data: ({type:"walk", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6395, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9093, 9115, 9116, 9142, 9175, 9176, 9203, 9265, 9266, 9290, 9789, 9843, 9844, 9917, 9948, 9949, 9988, 9989, 10007, 10008, 10009, 10048, 10069, 10070, 10098, 10130, 10131, 10512], x:439.65643310546875, z:939.7224731445312, queued:false, pushFront:false, formation:(void 0)}) } of size 1338 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5008, m_Data: ({type:"gather", entities:[8463, 8501, 8526, 8586, 8587, 8600, 8628, 8646, 8765, 8856], target:414, queued:false, pushFront:false, formation:(void 0)}) } of size 233 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5006, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5010, m_Data: ({type:"walk", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6395, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9093, 9115, 9116, 9142, 9175, 9176, 9203, 9265, 9266, 9290, 9789, 9843, 9844, 9917, 9948, 9949, 9988, 9989, 10007, 10008, 10009, 10048, 10069, 10070, 10098, 10130, 10131, 10512], x:439.61572265625, z:939.838134765625, queued:false, pushFront:false, formation:(void 0)}) } of size 1338 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5007, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5008, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5012, m_Data: ({type:"walk", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6395, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9093, 9115, 9116, 9142, 9175, 9176, 9203, 9265, 9266, 9290, 9789, 9843, 9844, 9917, 9948, 9949, 9988, 9989, 10007, 10008, 10009, 10048, 10069, 10070, 10098, 10130, 10131, 10512], x:439.841552734375, z:940.3366088867188, queued:false, pushFront:false, formation:(void 0)}) } of size 1338 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5009, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5010, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 405 } } } of size 27 from server

Net message: ({meanRTT:405, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5014, m_Data: ({type:"formation", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10526, 10528], formation:"special/formations/null"}) } of size 831 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5011, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5014, m_Data: ({type:"returnresource", entities:[283, 284, 285, 286, 5634, 6626, 6698, 6978, 7020, 7059, 7104, 7170, 7216, 7246, 7261, 7273, 7310, 7328, 7358, 7378, 7380, 7398, 7430, 7431, 7472, 7485, 7488, 7512, 7541, 7542, 7571, 7596, 7903, 7904, 7905, 7906, 7907, 7908, 8000, 8001, 8002, 8003, 8004, 8005, 8114, 8115, 8116, 8117, 8118, 8119, 8201, 8202, 8203, 8204, 8332, 8333, 8334, 8335, 8336, 8337, 8450, 8451, 8452, 8453, 8454, 8455, 8561, 8562, 8563, 8564, 8565, 8566, 8670, 8671, 8672, 8673, 8674, 8675, 8781, 8782, 8783, 8784, 8785, 8786, 8906, 8907, 8908, 8909, 8910, 8911, 8921, 8922, 8923, 9026, 9027, 9028, 9029, 9030, 9031, 9054, 9055, 9056, 9105, 9106, 9107, 9108, 9109, 9110, 9164, 9165, 9166, 9210, 9211, 9212, 9213, 9214, 9215, 9352, 9353, 9354, 9355, 9356, 9542, 9543, 9544, 9545, 9565, 9566, 9567, 9612, 9613, 9614, 9615, 10230], target:10900, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1791 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5015, m_Data: ({type:"research", entity:10837, template:"tower_range", pushFront:false}) } of size 105 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5014, m_Data: ({type:"returnresource", entities:[8457, 8458, 8614, 8615, 8616, 8748, 8749, 8750, 8936, 8937, 8938, 9058, 9060, 9562, 9563, 9564, 9649, 9650, 9651, 9715, 9750, 9788, 9916, 9979], target:10162, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5012, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5014, m_Data: ({type:"gather", entities:[9066, 9103, 9155, 9232, 9291], target:413, queued:false, pushFront:false, formation:(void 0)}) } of size 178 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5015, m_Data: ({type:"stop", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10526, 10528], queued:false}) } of size 796 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5013, m_Data: ({type:"stop", entities:[5560, 6620, 8028, 8055, 8617, 8618, 8676, 8740, 8967, 9024, 9351, 9357, 9362, 9382, 9402, 9404, 9405, 9429, 9437, 9525, 9568, 9569, 9639, 9640, 9641, 9642, 9699, 9704, 9767, 9806, 9830, 9938, 9939, 9982, 9983, 10035, 10044, 10156, 10157, 10158, 10159, 10364, 10369, 10412, 10458, 10459, 10462, 10463, 10464, 10465, 10534, 10535, 10922], queued:false}) } of size 700 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5013, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 415 } } } of size 27 from server

Net message: ({meanRTT:415, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5014, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5015, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5018, m_Data: ({type:"patrol", entities:[8457, 8458, 8614, 8615, 8616, 8748, 8749, 8750, 8936, 8937, 8938, 9058, 9060, 9562, 9563, 9564, 9649, 9650, 9651, 9715, 9750, 9788, 9916, 9979], x:368.433349609375, z:729.3909912109375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:true, allowCapture:false, formation:(void 0)}) } of size 489 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5019, m_Data: ({type:"walk", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6395, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8446, 8527, 8605, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9093, 9115, 9116, 9142, 9175, 9176, 9203, 9265, 9266, 9290, 9789, 9843, 9844, 9917, 9948, 9949, 9988, 9989, 10007, 10008, 10009, 10048, 10069, 10070, 10098, 10130, 10131, 10512], x:432.2582092285156, z:935.2350463867188, queued:false, pushFront:false, formation:(void 0)}) } of size 1338 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5016, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5019, m_Data: ({type:"walk", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714], x:922.0687866210938, z:502.6163024902344, queued:false, pushFront:false, formation:(void 0)}) } of size 473 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5020, m_Data: ({type:"gather", entities:[10680, 10681, 10704, 10705, 10706, 10709, 10712, 10718, 10719, 10720, 10721, 10727, 10761, 10762, 10767, 10768, 10769, 10770, 10780, 10786, 10787, 10788, 10795], target:2147, queued:false, pushFront:false, formation:(void 0)}) } of size 389 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 403 } } } of size 27 from server

Net message: ({meanRTT:403, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5017, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5018, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5022, m_Data: ({type:"research", entity:10630, template:"tower_murderholes", pushFront:false}) } of size 111 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5019, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5022, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937], x:923.8414306640625, z:487.3739013671875, queued:false, pushFront:false, formation:(void 0)}) } of size 1133 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5020, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5021, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5022, m_Data: ({type:"barter", sell:"food", buy:"wood", amount:500}) } of size 94 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5024, m_Data: ({type:"repair", entities:[6359], target:10592, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5024, m_Data: ({type:"repair", entities:[6687], target:10592, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5022, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5025, m_Data: ({type:"walk", entities:[10680, 10681, 10704, 10705, 10706, 10709, 10712, 10718, 10719, 10720, 10721, 10727, 10767, 10768, 10769, 10770], x:830.9525146484375, z:482.7568054199219, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5023, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5026, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937], x:977.4188232421875, z:542.0640869140625, queued:false, pushFront:false, formation:(void 0)}) } of size 1133 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5027, m_Data: ({type:"returnresource", entities:[6688, 6950, 6951, 6952, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 7508, 7918, 8058, 8152, 8153, 8456, 9171, 9172, 9173, 9394, 9395, 9396, 10590, 10652], target:10183, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 485 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5024, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5027, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10710, 10711, 10713, 10714, 10716, 10717, 10722, 10723, 10728, 10730, 10731, 10732, 10733, 10734, 10739, 10740, 10741, 10743, 10744, 10745, 10748, 10749, 10752, 10753, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10776, 10777, 10778, 10779, 10782, 10783, 10789, 10790, 10791, 10796, 10797, 10798, 10799, 10800], x:736.6900024414062, z:307.02008056640625, queued:false, pushFront:false, formation:(void 0)}) } of size 869 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5028, m_Data: ({type:"research", entity:9681, template:"tower_garrison", pushFront:false}) } of size 108 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 410 } } } of size 27 from server

Net message: ({meanRTT:410, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5025, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5029, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10710, 10711, 10713, 10714, 10716, 10717, 10722, 10723, 10728, 10730, 10731, 10732, 10733, 10734, 10739, 10740, 10741, 10743, 10744, 10745, 10748, 10749, 10752, 10753, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10776, 10777, 10778, 10779, 10782, 10783, 10789, 10790, 10791, 10796, 10797, 10798, 10799, 10800], x:827.026123046875, z:387.28350830078125, queued:true, pushFront:false, formation:(void 0)}) } of size 869 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5029, m_Data: ({type:"walk", entities:[6688, 6950, 6951, 6952, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 7508, 7918, 8058, 8152, 8153, 8456, 9171, 9172, 9173, 9394, 9395, 9396, 10590, 10652], x:377.55108642578125, z:754.3397827148438, queued:true, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5026, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5027, m_Data: ({type:"gather", entities:[5558, 6631, 7061, 7323, 7376, 7852, 7853, 7980, 8199, 8200, 8425, 8426, 10593, 10594, 10595], target:4071, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 321 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5027, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5028, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 408 } } } of size 27 from server

Net message: ({meanRTT:408, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5029, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5032, m_Data: ({type:"repair", entities:[9431, 9432], target:10350, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5030, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5031, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5035, m_Data: ({type:"walk", entities:[10881, 10882], x:736.5357666015625, z:361.42169189453125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5032, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 409 } } } of size 27 from server

Net message: ({meanRTT:409, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5033, m_Data: ({type:"repair", entities:[9431, 9432], target:10321, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5033, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5036, m_Data: ({type:"walk", entities:[6698, 7059, 7273, 7310, 7398, 7472, 7488, 7541, 7596, 7903, 7905, 7906, 7907, 8002, 8114, 8115, 8117, 8119, 8201, 8204, 8333, 8334, 8335, 8336, 8450, 8453, 8562, 8564, 8565, 8566, 8674, 8781, 8782, 8783, 8784, 8786, 8906, 8909, 8910, 9026, 9055, 9109, 9166, 9355, 9542, 9545], x:303.65582275390625, z:893.3485107421875, queued:false, pushFront:false, formation:(void 0)}) } of size 677 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5034, m_Data: ({type:"repair", entities:[9431, 9432], target:10315, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5034, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5037, m_Data: ({type:"barter", sell:"metal", buy:"food", amount:500}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5035, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5038, m_Data: ({type:"walk", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6395, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8392, 8393, 8394, 8446, 8459, 8460, 8461, 8527, 8528, 8529, 8605, 8607, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9093, 9115, 9116, 9142, 9175, 9176, 9203, 9265, 9266, 9290, 9789, 9843, 9844, 9917, 9948, 9949, 9988, 9989, 10007, 10008, 10009, 10048, 10069, 10070, 10098, 10130, 10131, 10512], x:392.2673034667969, z:887.0222778320312, queued:false, pushFront:false, formation:(void 0)}) } of size 1455 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5036, m_Data: ({type:"repair", entities:[9431, 9432], target:10317, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5038, m_Data: ({type:"walk", entities:[9687, 9797, 10255, 10256, 10307, 10308, 10347, 10348, 10389, 10390, 10405, 10490, 10491, 10492, 10493, 10521, 10522, 10586, 10587, 10588, 10589, 10620, 10621, 10624, 10625, 10665, 10666, 10667, 10809, 10842, 10843, 10915, 10940, 10941, 10944, 10945], x:373.7796936035156, z:836.797119140625, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5039, m_Data: ({type:"set-rallypoint", entities:[10004], x:761.4791259765625, z:344.84747314453125, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_small", target:4079}, queued:false}) } of size 297 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5036, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5037, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5038, m_Data: ({type:"repair", entities:[9431, 9432], target:10313, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5038, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5041, m_Data: ({type:"attack-walk", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6395, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8392, 8393, 8394, 8446, 8459, 8460, 8461, 8527, 8528, 8529, 8605, 8607, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9093, 9115, 9116, 9142, 9175, 9176, 9203, 9265, 9266, 9290, 9789, 9843, 9844, 9917, 9948, 9949, 9988, 9989, 10007, 10008, 10009, 10048, 10069, 10070, 10098, 10130, 10131, 10512], x:350.9046630859375, z:899.321533203125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1549 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5039, m_Data: ({type:"construct", template:"structures/gaul/house", x:504.8714599609375, z:1169.745361328125, angle:2.356194490192345, actorSeed:7792, entities:[5558, 6631, 7376], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5042, m_Data: ({type:"unload-all", garrisonHolders:[10004]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5039, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5042, m_Data: ({type:"attack-walk", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6395, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8392, 8393, 8394, 8446, 8459, 8460, 8461, 8527, 8528, 8529, 8605, 8607, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9093, 9115, 9116, 9142, 9175, 9176, 9203, 9265, 9266, 9290, 9789, 9843, 9844, 9917, 9948, 9949, 9988, 9989, 10007, 10008, 10009, 10048, 10069, 10070, 10098, 10130, 10131, 10512], x:352.48406982421875, z:902.329833984375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1549 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5040, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5041, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5044, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947], x:812.2073974609375, z:510.05572509765625, queued:false, pushFront:false, formation:(void 0)}) } of size 1169 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5042, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5043, m_Data: ({type:"stop", entities:[5558, 6631, 7376], queued:false}) } of size 107 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5043, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5044, m_Data: ({type:"repair", entities:[7453], target:10309, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5045, m_Data: ({type:"walk", entities:[7453], x:1009.1122436523438, z:223.15109252929688, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5047, m_Data: ({type:"train", template:"units/rome/champion_cavalry", count:1, entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], pushFront:false}) } of size 227 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5046, m_Data: ({type:"repair", entities:[7453], target:10313, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5044, m_Data: ({type:"walk", entities:[8618, 9402, 9404, 9568, 9569, 9767, 9938, 10534, 10953], x:392.31597900390625, z:905.4949951171875, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5044, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5045, m_Data: ({type:"walk", entities:[8618, 9402, 9404, 9568, 9569, 9767, 10956, 10534, 10953], x:399.45782470703125, z:916.8858032226562, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5045, m_Data: ({type:"walk", entities:[8618, 9402, 9404, 9568, 9569, 9767, 10956, 10534, 10953], x:399.45782470703125, z:916.8858032226562, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5045, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5049, m_Data: ({type:"set-rallypoint", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], x:582.2821044921875, z:272.0212097167969, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5046, m_Data: ({type:"walk", entities:[8618, 9402, 9404, 9568, 9569, 9767, 10956, 10534, 10953], x:403.89111328125, z:919.6016235351562, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5046, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5047, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 406 } } } of size 27 from server

Net message: ({meanRTT:406, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5048, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5051, m_Data: ({type:"attack-walk", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6395, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8392, 8393, 8394, 8446, 8459, 8460, 8461, 8527, 8528, 8529, 8605, 8607, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9093, 9115, 9116, 9142, 9175, 9176, 9203, 9265, 9266, 9290, 9789, 9843, 9844, 9917, 9948, 9949, 9988, 9989, 10007, 10008, 10009, 10048, 10069, 10070, 10098, 10130, 10131, 10512], x:351.5546875, z:905.3848266601562, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1549 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5052, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947], x:820.5493774414062, z:471.94683837890625, queued:false, pushFront:false, formation:(void 0)}) } of size 1169 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5049, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5053, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:500}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5053, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:500}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5053, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:500}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5051, m_Data: ({type:"walk", entities:[8618, 9402, 9404, 9569, 9767, 10956, 10534, 10953, 5401, 6620, 7377, 8028, 8055, 8617, 8676, 8740, 9024, 9351, 9357, 9362, 9382, 9405, 9429, 9437, 9525, 9639, 9640, 9641, 9642, 9699, 9704, 9806, 9830, 9982, 9983, 10035, 10044, 10156, 10157, 10158, 10159, 10364, 10369, 10412, 10458, 10459, 10462, 10463, 10464, 10465, 10535, 10632, 10633, 10922], x:395.0725402832031, z:953.8115844726562, queued:false, pushFront:false, formation:(void 0)}) } of size 773 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5052, m_Data: ({type:"walk", entities:[7676], x:937.1767578125, z:427.4727783203125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5053, m_Data: ({type:"gather", entities:[7676], target:2341, queued:false, pushFront:false, formation:(void 0)}) } of size 134 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5053, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947], x:946.2313232421875, z:588.852783203125, queued:false, pushFront:false, formation:(void 0)}) } of size 1169 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5053, m_Data: ({type:"attack-walk", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6395, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 7848, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8392, 8393, 8394, 8446, 8459, 8460, 8461, 8527, 8528, 8529, 8605, 8607, 8660, 8661, 8662, 8724, 8725, 8726, 8811, 8882, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9078, 9093, 9115, 9116, 9142, 9175, 9176, 9203, 9265, 9266, 9290, 9789, 9843, 9844, 9917, 9948, 9949, 9988, 9989, 10007, 10008, 10009, 10048, 10069, 10070, 10098, 10130, 10131, 10512], x:351.1230163574219, z:904.0435791015625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1549 from server

Net client: Received message CClientTimeoutMessage { m_GUID: E82832DD678BF6D4, m_LastReceivedTime: 2297 } of size 27 from server

Net message: ({lastReceivedTime:2297, guid:"E82832DD678BF6D4", warntype:"client-timeout", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5053, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:500}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5053, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:500}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5053, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:500}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5053, m_Data: ({type:"construct", template:"structures/gaul/defense_tower", x:392.3785705566406, z:948.700439453125, angle:2.356194490192345, actorSeed:6688, entities:[8618, 9402, 9404, 9569, 9767, 10956, 10534, 10953, 5401, 6620, 7377, 8028, 8055, 8617, 8676, 8740, 9024, 9351, 9357, 9362, 9382, 9405, 9429, 9437, 9525, 9639, 9640, 9641, 9642, 9699, 9704, 9806, 9830, 9982, 9983, 10035, 10044, 10156, 10157, 10158, 10159, 10364, 10369, 10412, 10458, 10459, 10462, 10463, 10464, 10465, 10535, 10632, 10633, 10922], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 928 from server

Net client: Received message CClientTimeoutMessage { m_GUID: E82832DD678BF6D4, m_LastReceivedTime: 3312 } of size 27 from server

Net message: ({lastReceivedTime:3312, guid:"E82832DD678BF6D4", warntype:"client-timeout", type:"netwarn"})

Net client: Received message CClientTimeoutMessage { m_GUID: E82832DD678BF6D4, m_LastReceivedTime: 4321 } of size 27 from server

Net message: ({lastReceivedTime:4321, guid:"E82832DD678BF6D4", warntype:"client-timeout", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5053, m_Data: ({type:"attack", entities:[403, 404, 406, 5439, 5663, 5724, 5749, 5781, 6330, 6360, 6702, 6881, 6939, 6967, 7005, 7108, 7171, 7217, 7262, 7312, 7359, 7399, 7473, 7513, 7572, 7626, 7629, 7670, 7732, 7783, 7789, 7901, 7910, 7961, 7964, 8031, 8037, 8091, 8164, 8227, 8268, 8288, 8329, 8406, 8445, 8500, 8627, 8717, 8917, 8958, 8959, 8960, 9065, 9079, 9080, 9100, 9153, 9209, 9274, 9275, 9276, 9277, 9285, 9347, 9348, 9349, 9364, 9371, 9376, 9420], target:10526, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 972 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5053, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882], name:"violent"}) } of size 1483 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5053, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882], x:809.6505126953125, z:512.7554931640625, queued:false, pushFront:false, formation:(void 0)}) } of size 1533 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5053, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882], x:1029.9017333984375, z:659.794921875, queued:true, pushFront:false, formation:(void 0)}) } of size 1533 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5050, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5051, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5052, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5053, m_Data: ({type:"stop", entities:[6698, 7059, 7104, 7273, 7310, 7398, 7472, 7488, 7541, 7596, 7903, 7905, 7906, 7907, 7908, 8001, 8002, 8005, 8114, 8115, 8117, 8119, 8201, 8204, 8333, 8334, 8335, 8336, 8450, 8452, 8453, 8562, 8563, 8564, 8565, 8566, 8674, 8781, 8782, 8783, 8784, 8786, 8906, 8908, 8909, 8910, 8911, 8922, 9026, 9027, 9054, 9055, 9109, 9166, 9212, 9213, 9215, 9353, 9355, 9542, 9543, 9544, 9545, 9612, 9613, 9615], queued:false}) } of size 856 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5053, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:500}) } of size 95 from server

Net client: Received message CClientPausedMessage { m_GUID: B5CBF0BEEC1E4665, m_Pause: 1 } of size 24 from server

Net message: ({guid:"B5CBF0BEEC1E4665", pause:true, type:"paused"})

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5054, m_Data: ({type:"research", entity:10845, template:"gather_lumbering_sharpaxes", pushFront:false}) } of size 120 from server

Net client: Received message CClientPausedMessage { m_GUID: B5CBF0BEEC1E4665, m_Pause: 0 } of size 24 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5053, m_TurnLength: 200 } of size 9 from server

Net message: ({guid:"B5CBF0BEEC1E4665", pause:false, type:"paused"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5054, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5055, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5057, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947], x:867.9747314453125, z:543.077880859375, queued:false, pushFront:false, formation:(void 0)}) } of size 1169 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5056, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5060, m_Data: ({type:"garrison", entities:[6608, 6958, 7054, 7290, 7354, 7515, 7822, 8272, 9069, 9494, 9578, 9835, 9837], target:10844, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 299 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5057, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5058, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5059, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5062, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968], x:926.7537841796875, z:570.99365234375, queued:false, pushFront:false, formation:(void 0)}) } of size 1181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5060, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5061, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5062, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5065, m_Data: ({type:"upgrade", entities:[328], template:"structures/iber/wall_gate", queued:false}) } of size 132 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5063, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5067, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968], x:949.820556640625, z:498.31658935546875, queued:false, pushFront:false, formation:(void 0)}) } of size 1181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5064, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5068, m_Data: ({type:"lock-gate", entities:[10523], lock:true}) } of size 88 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5068, m_Data: ({type:"repair", entities:[5462, 5564, 5565, 5584, 5608, 5710, 5730, 5830, 6348, 6854, 6855], target:10417, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5065, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5066, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5067, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5068, m_Data: ({type:"gather", entities:[8618, 9404, 10534, 10956], target:1357, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5068, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5071, m_Data: ({type:"stop", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808], queued:false}) } of size 964 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5069, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5070, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5071, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5072, m_Data: ({type:"garrison", entities:[8618, 9404, 10534, 10956], target:9584, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 197 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5075, m_Data: ({type:"construct", template:"structures/ptol/barracks", x:639.0611572265625, z:1038.45166015625, angle:2.356194490192345, actorSeed:21395, entities:[5462, 5564, 5565, 5584, 5608, 5710, 5730, 5830, 6348, 6854, 6855], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 407 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5072, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5073, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5076, m_Data: ({type:"returnresource", entities:[10022, 10081, 10185, 10267, 10316, 10415, 10467, 10506], target:7255, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5074, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5075, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5076, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5079, m_Data: ({type:"tribute", player:4, amounts:{wood:500}}) } of size 89 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5079, m_Data: ({type:"gather", entities:[10022, 10081, 10185, 10267, 10316, 10415, 10467, 10506], target:2478, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5080, m_Data: ({type:"construct", template:"structures/ptol/barracks", x:608.0694580078125, z:1007.0798950195312, angle:2.356194490192345, actorSeed:61379, entities:[5462, 5564, 5565, 5584, 5608, 5710, 5730, 5830, 6348, 6854, 6855], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 407 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5077, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5080, m_Data: ({type:"tribute", player:4, amounts:{wood:500}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5078, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5079, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5083, m_Data: ({type:"stop", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10526, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855], queued:false}) } of size 976 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5080, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5081, m_Data: ({type:"stop", entities:[5401, 7377, 8028, 8055, 8617, 8740, 9024, 9351, 9357, 9382, 9405, 9429, 9569, 9639, 9640, 9641, 9642, 9699, 9704, 9767, 9806, 9830, 9982, 9983, 10035, 10044, 10156, 10157, 10158, 10159, 10364, 10369, 10412, 10458, 10459, 10462, 10463, 10464, 10465, 10535, 10632, 10633, 10922, 10953], queued:false}) } of size 592 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5081, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5084, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10761, 10763, 10764, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], name:"violent"}) } of size 1782 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5082, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5085, m_Data: ({type:"walk", entities:[9687, 9797, 10255, 10256, 10307, 10347, 10348, 10389, 10390, 10405, 10490, 10491, 10492, 10493, 10521, 10522, 10586, 10587, 10588, 10589, 10620, 10621, 10624, 10625, 10665, 10666, 10667, 10809, 10842, 10843, 10915, 10940, 10941, 10944, 10945, 11038, 11039, 11040, 11041], x:349.729248046875, z:841.4143676757812, queued:false, pushFront:false, formation:(void 0)}) } of size 593 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5084, m_Data: ({type:"research", entity:10525, template:"attack_soldiers_will", pushFront:false}) } of size 114 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5083, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5087, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10761, 10763, 10764, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:840.30859375, z:500.39263916015625, queued:false, pushFront:false, formation:(void 0)}) } of size 1832 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5087, m_Data: ({type:"walk", entities:[9924, 10177, 10223, 10301, 10318, 10368], x:902.4161376953125, z:535.4639892578125, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5084, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5087, m_Data: ({type:"patrol", entities:[9797, 10255, 10256, 10307, 10348, 10389, 10390, 10405, 10490, 10491, 10492, 10493, 10521, 10522, 10586, 10587, 10588, 10589, 10620, 10621, 10624, 10625, 10665, 10666, 10667, 10809, 10842, 10843, 10915, 10940, 10941, 10944, 10945, 11038, 11039, 11040, 11041], x:362.5206604003906, z:856.062255859375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 645 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5088, m_Data: ({type:"attack", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10761, 10763, 10764, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], target:10318, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 1839 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5087, m_Data: ({type:"formation", entities:[403, 404, 406, 5439, 5663, 5724, 5749, 5781, 6330, 6360, 6702, 6881, 6939, 6967, 7005, 7108, 7171, 7217, 7262, 7312, 7359, 7473, 7513, 7572, 7626, 7629, 7670, 7676, 7732, 7783, 7789, 7901, 7910, 7961, 7964, 8031, 8037, 8164, 8227, 8268, 8288, 8329, 8406, 8445, 8500, 8627, 8703, 8717, 8747, 8841, 8896, 8917, 8956, 8957, 8958, 8959, 8960, 9065, 9079, 9080, 9100, 9153, 9209, 9274, 9275, 9276, 9277, 9285, 9347, 9348, 9349, 9364, 9371, 9376, 9420], formation:"special/formations/line_closed"}) } of size 1006 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5085, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5088, m_Data: ({type:"patrol", entities:[9797, 10255, 10256, 10307, 10348, 10389, 10390, 10405, 10491, 10492, 10493, 10521, 10522, 10586, 10587, 10588, 10589, 10620, 10621, 10624, 10625, 10665, 10666, 10667, 10809, 10842, 10843, 10915, 10940, 10941, 10944, 10945, 11038, 11039, 11040, 11041], x:362.5206604003906, z:856.062255859375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 633 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5088, m_Data: ({type:"train", entities:[398], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5088, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5088, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5086, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5087, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5090, m_Data: ({type:"research", entity:10921, template:"attack_soldiers_will", pushFront:false}) } of size 114 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5088, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5091, m_Data: ({type:"stop", entities:[283, 284, 285, 6698, 7059, 7216, 7246, 7261, 7273, 7310, 7378, 7380, 7398, 7430, 7472, 7485, 7488, 7512, 7541, 7542, 7571, 7596, 7903, 7905, 7906, 7907, 7908, 8000, 8001, 8002, 8005, 8114, 8115, 8117, 8119, 8201, 8204, 8333, 8334, 8335, 8336, 8337, 8450, 8452, 8453, 8562, 8563, 8564, 8565, 8566, 8674, 8781, 8782, 8783, 8784, 8786, 8906, 8908, 8909, 8910, 8911, 8922, 9026, 9027, 9054, 9055, 9109, 9166, 9212, 9213, 9215, 9353, 9355, 9544, 9545, 9613, 9614, 9615], queued:false}) } of size 1000 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5089, m_Data: ({type:"repair", entities:[5513, 6116, 8193, 8285, 8286, 8287], target:10967, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 236 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5089, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5093, m_Data: ({type:"attack-walk", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8392, 8393, 8394, 8446, 8459, 8460, 8461, 8528, 8529, 8605, 8607, 8660, 8661, 8662, 8724, 8725, 8726, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9093, 9115, 9116, 9142, 9175, 9176, 9203, 9265, 9266, 9290, 9789, 9843, 9844, 9917, 9948, 9949, 9988, 9989, 10007, 10008, 10009, 10048, 10069, 10070, 10098, 10130, 10131, 10512, 10970, 11010, 11011, 11012], x:371.14129638671875, z:894.9439697265625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1523 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5090, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5094, m_Data: ({type:"attack-walk", entities:[219, 220, 221, 222, 6043, 6080, 6119, 6156, 6272, 6273, 6335, 6361, 6368, 6506, 6515, 6544, 6566, 6605, 6614, 6648, 6674, 6857, 6912, 6983, 7030, 7073, 7115, 7153, 7177, 7188, 7381, 7658, 7716, 7784, 8023, 8024, 8025, 8096, 8097, 8098, 8149, 8150, 8151, 8188, 8189, 8190, 8259, 8260, 8261, 8315, 8316, 8317, 8392, 8393, 8394, 8446, 8459, 8460, 8461, 8528, 8529, 8605, 8607, 8660, 8661, 8662, 8724, 8725, 8726, 8884, 8962, 8963, 8964, 9007, 9008, 9009, 9093, 9115, 9116, 9142, 9175, 9176, 9203, 9265, 9266, 9290, 9789, 9843, 9844, 9917, 9948, 9949, 9988, 9989, 10007, 10008, 10009, 10048, 10069, 10070, 10098, 10130, 10131, 10512, 10970, 11010, 11011, 11012], x:362.759521484375, z:901.5599975585938, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1523 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5091, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5092, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5093, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5094, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5097, m_Data: ({type:"garrison", entities:[157, 7289, 7823, 8154, 8155, 8364, 8396, 9496], target:10837, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 241 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5097, m_Data: ({type:"walk", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714, 10860, 10891, 10903, 10913, 10914], x:928.6065673828125, z:585.064453125, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5097, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_slinger_b", count:3, pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5097, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_slinger_b", count:3, pushFront:false}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5095, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5096, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5097, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5100, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125], x:933.8741455078125, z:595.2799072265625, queued:false, pushFront:false, formation:(void 0)}) } of size 1217 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5101, m_Data: ({type:"train", entities:[9571, 9702, 10565, 10938], template:"units/ptol/infantry_pikeman_b", count:1, pushFront:false}) } of size 185 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5098, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5099, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5101, m_Data: ({type:"research", entity:6023, template:"barracks_batch_training", pushFront:false}) } of size 117 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5102, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125], x:935.9153442382812, z:614.6620483398438, queued:false, pushFront:false, formation:(void 0)}) } of size 1217 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5103, m_Data: ({type:"attack", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10761, 10763, 10764, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], target:10395, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 1839 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5100, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5101, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5104, m_Data: ({type:"set-rallypoint", entities:[9571, 9702, 10565, 10938], x:373.7130126953125, z:902.0830688476562, data:{command:"attack", targetClasses:{attack:["Unit"]}, target:9613}, queued:false}) } of size 271 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5102, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5104, m_Data: ({type:"walk", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714, 10891], x:934.3930053710938, z:577.4312744140625, queued:false, pushFront:false, formation:(void 0)}) } of size 485 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5105, m_Data: ({type:"attack", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10761, 10763, 10764, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], target:9960, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 1839 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5103, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5104, m_Data: ({type:"attack", entities:[7020, 7358, 7431, 8003, 8116, 8118, 8202, 8203, 8332, 8451, 8454, 8455, 8670, 8671, 8672, 8673, 8675, 8785, 8907, 8921, 8923, 9028, 9029, 9030, 9031, 9056, 9105, 9106, 9107, 9110, 9164, 9165, 9210, 9211, 9214, 9352, 9354, 9356, 9565, 9566, 9567, 10230], target:9429, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 664 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5107, m_Data: ({type:"research", entity:9571, template:"barracks_batch_training", pushFront:false}) } of size 117 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5107, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10469, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132], x:931.7908935546875, z:596.200927734375, queued:false, pushFront:false, formation:(void 0)}) } of size 1229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5104, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5105, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5107, m_Data: ({type:"walk", entities:[405, 5716, 6090, 7049, 7095, 7163, 7197, 7254, 7298, 7346, 7393, 7501, 7560, 7613, 7662, 7715, 7772, 7909, 7963, 8036, 8163, 8212, 8213, 8267, 8319, 8390, 8391, 8444, 9278, 9363, 9446], x:955.4420776367188, z:360.8580322265625, queued:false, pushFront:false, formation:(void 0)}) } of size 497 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5106, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5107, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5108, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5109, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5111, m_Data: ({type:"walk", entities:[405, 5716, 6090, 7049, 7095, 7163, 7197, 7254, 7298, 7346, 7393, 7501, 7560, 7613, 7662, 7715, 7772, 7909, 7963, 8036, 8163, 8212, 8213, 8267, 8319, 8390, 8391, 8444, 9278, 9363, 9446], x:877.2578125, z:431.686279296875, queued:false, pushFront:false, formation:(void 0)}) } of size 497 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5110, m_Data: ({type:"train", entities:[7696, 5911], template:"units/gaul/infantry_spearman_b", count:3, pushFront:false}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5110, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5114, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10761, 10763, 10764, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:851.866455078125, z:492.68731689453125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1898 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5111, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5114, m_Data: ({type:"attack", entities:[10856, 11126, 11127, 11140], target:10525, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5114, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10761, 10763, 10764, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:851.866455078125, z:492.68731689453125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1898 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5115, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10761, 10763, 10764, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:852.27490234375, z:493.4144592285156, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1898 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5115, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10761, 10763, 10764, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:852.6555786132812, z:493.05206298828125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1898 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5112, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5113, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5117, m_Data: ({type:"research", entity:9681, template:"attack_soldiers_will", pushFront:false}) } of size 114 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5114, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5115, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5116, m_Data: ({type:"set-rallypoint", entities:[7696, 5911], x:380.27601623535156, z:903.4762268066406, data:{command:"attack", target:8922}, queued:false}) } of size 190 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5118, m_Data: ({type:"train", template:"units/sele/infantry_javelineer_b", count:1, entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], pushFront:false}) } of size 221 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5116, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5119, m_Data: ({type:"train", template:"units/sele/infantry_spearman_b", count:1, entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], pushFront:false}) } of size 219 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5117, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5118, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5121, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132], x:958.0325927734375, z:626.0722045898438, queued:false, pushFront:false, formation:(void 0)}) } of size 1217 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5121, m_Data: ({type:"autoqueue-on", entities:[10460, 9996, 7274, 10448, 10217]}) } of size 124 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5119, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5120, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5123, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], x:322, z:722, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1541}, queued:false}) } of size 346 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5121, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5122, m_Data: ({type:"train", entities:[246], template:"units/gaul/infantry_spearman_b", count:2, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5122, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5125, m_Data: ({type:"set-rallypoint", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], x:821.539306640625, z:727.8189086914062, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5126, m_Data: ({type:"returnresource", entities:[155, 156, 158, 6094, 6177, 6398, 6903, 7007, 7053, 7218, 7219, 7337, 7514, 7519, 7651, 7967, 7974, 8046, 8047, 8100, 8234, 8235, 8237, 8239, 8367, 8395, 8578, 8579, 8580, 8582, 8583, 8584, 9068, 9071, 9072, 9138, 9139, 9140, 9224, 9225, 9226, 9495, 9526, 9527, 9528, 9529, 9579, 9836, 10194, 10195, 10196, 10198, 10199, 10200, 10202, 10203, 10204, 10207, 10208, 10209, 10355, 10356, 10357, 10358, 10359], target:9946, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 929 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5123, m_Data: ({type:"set-rallypoint", entities:[246], x:387.50892639160156, z:910.7858734130859, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5123, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5126, m_Data: ({type:"walk", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714], x:946.1810302734375, z:638.0126342773438, queued:false, pushFront:false, formation:(void 0)}) } of size 473 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5127, m_Data: ({type:"train", entities:[214], template:"units/ptol/infantry_pikeman_b", count:2, pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5126, m_Data: ({type:"construct", template:"structures/gaul/defense_tower", x:884.0404052734375, z:430.5592041015625, angle:2.356194490192345, actorSeed:34003, entities:[405, 5716, 6090, 7049, 7095, 7163, 7197, 7254, 7298, 7346, 7393, 7501, 7560, 7613, 7662, 7715, 7772, 7909, 7963, 8036, 8163, 8212, 8213, 8267, 8319, 8390, 8444, 9278, 9363, 9446], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 612 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5127, m_Data: ({type:"train", template:"units/rome/cavalry_javelineer_auxiliary_b", count:1, entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], pushFront:false}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5124, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5127, m_Data: ({type:"walk", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10049, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132], x:957.607177734375, z:665.2583618164062, queued:false, pushFront:false, formation:(void 0)}) } of size 1217 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5125, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5129, m_Data: ({type:"set-rallypoint", entities:[214], x:352.5215606689453, z:908.8698883056641, data:{command:"attack", targetClasses:{attack:["Unit"]}, target:8674}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5126, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5128, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:957.0122680664062, z:658.3043823242188, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_small", target:4125}, queued:false}) } of size 376 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5127, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5128, m_Data: ({type:"set-rallypoint", entities:[9584], x:358, z:918, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1380}, queued:false}) } of size 284 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5130, m_Data: ({type:"patrol", entities:[10307, 10348, 10389, 10390, 10405, 10491, 10522, 10586, 10587, 10588, 10620, 10621, 10624, 10625, 10665, 10666, 10667, 10809, 10842, 10843, 10915, 10940, 10941, 10944, 10945, 11038, 11039, 11040, 11041], x:399.97503662109375, z:902.9210205078125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 549 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5131, m_Data: ({type:"walk", entities:[155, 156, 158, 6094, 6177, 6398, 6903, 7007, 7053, 7218, 7219, 7337, 7514, 7519, 7651, 7967, 7974, 8046, 8047, 8100, 8234, 8235, 8237, 8239, 8367, 8395, 8578, 8579, 8580, 8582, 8583, 8584, 9068, 9071, 9072, 9138, 9139, 9140, 9224, 9225, 9226, 9495, 9526, 9527, 9528, 9529, 9579, 9836, 10194, 10195, 10196, 10198, 10199, 10200, 10202, 10203, 10204, 10207, 10208, 10209, 10355, 10356, 10357, 10358, 10359], x:987.2076416015625, z:555.7002563476562, queued:true, pushFront:false, formation:(void 0)}) } of size 905 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5128, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5129, m_Data: ({type:"set-rallypoint", entities:[9584], x:361.95623779296875, z:928.3849792480469, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5129, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5132, m_Data: ({type:"patrol", entities:[10307, 10348, 10389, 10390, 10405, 10491, 10522, 10586, 10587, 10588, 10620, 10621, 10624, 10625, 10665, 10666, 10667, 10809, 10842, 10843, 10915, 10940, 10941, 10944, 10945, 11038, 11039, 11040, 11041], x:399.7271728515625, z:902.5628051757812, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 549 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5130, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5131, m_Data: ({type:"train", entities:[398], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5131, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[9584]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5131, m_Data: ({type:"attack", entities:[403, 404, 406, 5439, 5663, 5724, 5749, 5781, 6330, 6702, 6881, 6939, 7108, 7262, 7312, 7473, 7513, 7572, 7626, 7629, 7670, 7676, 7732, 7783, 7789, 7901, 7910, 7964, 8031, 8037, 8164, 8227, 8268, 8288, 8406, 8445, 8500, 8627, 8703, 8717, 8747, 8841, 8896, 8917, 8956, 8957, 8958, 8959, 8960, 9065, 9079, 9080, 9100, 9153, 9209, 9274, 9275, 9276, 9277, 9285, 9347, 9348, 9349, 9364, 9371, 9376, 9420], target:8623, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 936 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5131, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5132, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[9584]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5132, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5133, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5134, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5135, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5136, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5137, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5141, m_Data: ({type:"stop", entities:[9712, 9713, 9714, 9731, 9769, 9770, 9772, 9812, 9922, 9923, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10135, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808], queued:false}) } of size 928 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5140, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5138, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5139, m_Data: ({type:"stop", entities:[8618, 9404, 10965, 10966], queued:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5139, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5142, m_Data: ({type:"walk", entities:[10307, 10491], x:344.3393859863281, z:886.8251953125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5140, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5142, m_Data: ({type:"attack", entities:[403, 404, 406, 5439, 5663, 5724, 5749, 5781, 6330, 6702, 6881, 6939, 7108, 7262, 7312, 7473, 7513, 7572, 7626, 7629, 7670, 7676, 7732, 7783, 7789, 7901, 7910, 7964, 8031, 8037, 8164, 8227, 8268, 8288, 8406, 8445, 8500, 8627, 8703, 8717, 8747, 8841, 8896, 8917, 8956, 8957, 8958, 8959, 8960, 9065, 9079, 9080, 9100, 9153, 9209, 9274, 9275, 9276, 9277, 9285, 9347, 9348, 9349, 9364, 9371, 9376, 9420], target:8631, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 936 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5141, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5142, m_Data: ({type:"walk", entities:[8618, 9404, 10965, 10966], x:366.0289306640625, z:930.712890625, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5142, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5144, m_Data: ({type:"walk", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714, 9924, 10572, 10579, 10807, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946], x:931.5733642578125, z:598.821533203125, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5143, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5146, m_Data: ({type:"returnresource", entities:[6901, 7518, 7588, 7820, 8048, 8049, 8238, 8366, 8576, 8581, 9067, 9070, 10197, 10201, 10205, 10206], target:10885, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 341 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5144, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5147, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], name:"violent"}) } of size 1574 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5148, m_Data: ({type:"gather", entities:[6901, 7518, 7588, 7820, 8048, 8049, 8238, 8366, 8576, 8581, 9067, 9070, 10197, 10201, 10205, 10206], target:3133, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 333 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5145, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5148, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:857.9014892578125, z:530.2584838867188, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1690 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5147, m_Data: ({type:"stop", entities:[283, 284, 286, 6698, 7020, 7170, 7273, 7310, 7328, 7358, 7398, 7431, 7472, 7488, 7596, 7903, 7907, 8002, 8003, 8004, 11257, 11250, 8118, 8119, 8202, 8203, 8204, 8332, 8452, 8453, 8454, 8455, 8562, 8563, 8670, 8671, 8672, 8673, 8674, 8675, 8781, 8782, 8785, 8786, 8906, 8907, 8911, 8921, 8923, 9028, 9029, 9030, 9056, 9106, 9108, 9109, 9110, 9164, 9165, 9211, 9354, 9355, 9356, 9565, 9566, 9567, 9614], queued:false}) } of size 868 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5146, m_Data: ({type:"set-rallypoint", entities:[246], x:383.3794403076172, z:937.4144134521484, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5146, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5149, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:866.9503173828125, z:543.2444458007812, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1690 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5147, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5150, m_Data: ({type:"walk", entities:[10318], x:927.0281982421875, z:582.45751953125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5148, m_Data: ({type:"set-rallypoint", entities:[246], x:389.52935791015625, z:941.6104888916016, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5148, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5149, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5152, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10881, 10882], x:803.5859375, z:571.2420043945312, queued:false, pushFront:false, formation:(void 0)}) } of size 353 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5152, m_Data: ({type:"train", entities:[9678], template:"units/ptol/siege_polybolos_packed", count:1, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5150, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5154, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10881, 10882], name:"standground"}) } of size 307 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5154, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:1232.76904296875, z:597.7332763671875, angle:2.356194490192345, actorSeed:46392, entities:[6901, 7518, 7588, 7820, 8048, 8049, 8238, 8366, 8576, 8581, 9067, 9070, 10197, 10201, 10205, 10206], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 469 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5154, m_Data: ({type:"walk", entities:[188, 6462, 6463, 6848, 6849, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7710, 7711, 7712, 7713, 7714, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10968, 10999, 11018], x:927.32958984375, z:585.255859375, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5151, m_Data: ({type:"autoqueue-on", entities:[246]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5151, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5155, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10881, 10882], x:760.6340942382812, z:450.0120849609375, queued:false, pushFront:false, formation:(void 0)}) } of size 353 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5155, m_Data: ({type:"set-rallypoint", entities:[9678], x:354, z:894, data:{command:"gather", targetClasses:{attack:["Unit"]}, resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1343}, queued:false}) } of size 343 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5154, m_Data: ({type:"walk", entities:[403, 404, 406, 5439, 5663, 5724, 5749, 5781, 6330, 6702, 6881, 6939, 7108, 7262, 7312, 7473, 7513, 7572, 7626, 7629, 7670, 7676, 7732, 7783, 7789, 7901, 7910, 7964, 8031, 8037, 8164, 8227, 8268, 8288, 8406, 8445, 8500, 8627, 8703, 8717, 8747, 8841, 8896, 8917, 8956, 8957, 8958, 8959, 8960, 9065, 9079, 9080, 9100, 9153, 9209, 9274, 9275, 9276, 9277, 9285, 9347, 9348, 9349, 9364, 9371, 9376, 9420], x:878.6053466796875, z:475.20941162109375, queued:false, pushFront:false, formation:(void 0)}) } of size 929 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5152, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5154, m_Data: ({type:"walk", entities:[403, 404, 406, 5439, 5663, 5724, 5749, 5781, 6330, 6702, 6881, 6939, 7108, 7262, 7312, 7473, 7513, 7572, 7626, 7629, 7670, 7676, 7732, 7783, 7789, 7901, 7910, 7964, 8031, 8037, 8164, 8227, 8268, 8288, 8406, 8445, 8500, 8627, 8703, 8717, 8747, 8841, 8896, 8917, 8956, 8957, 8958, 8959, 8960, 9065, 9079, 9080, 9100, 9153, 9209, 9274, 9275, 9276, 9277, 9285, 9347, 9348, 9349, 9364, 9371, 9376, 9420], x:875.739013671875, z:473.1761474609375, queued:false, pushFront:false, formation:(void 0)}) } of size 929 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5156, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10881, 10882], name:"standground"}) } of size 307 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5156, m_Data: ({type:"gather", entities:[6901, 7518, 7588, 7820, 8048, 8049, 8238, 8366, 8576, 8581, 9067, 9070, 10197, 10201, 10205, 10206], target:3133, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 333 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5153, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 403 } } } of size 27 from server

Net message: ({meanRTT:403, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5157, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10881, 10882], x:762.8245849609375, z:493.2095947265625, queued:false, pushFront:false, formation:(void 0)}) } of size 353 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5154, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5155, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5156, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5159, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10881, 10882], x:781.4171752929688, z:478.85931396484375, queued:false, pushFront:false, formation:(void 0)}) } of size 353 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5159, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:933.3346099853516, z:600.2860107421875, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 404 } } } of size 27 from server

Net message: ({meanRTT:404, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5160, m_Data: ({type:"walk-custom", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10881, 10882], targetPositions:[{x:"702.84", y:"589.58"}, {x:"703.30", y:"588.42"}, {x:"703.75", y:"587.26"}, {x:"704.20", y:"586.10"}, {x:"704.66", y:"584.94"}, {x:"705.11", y:"583.78"}, {x:"705.57", y:"582.62"}, {x:"706.02", y:"581.46"}, {x:"706.48", y:"580.30"}, {x:"706.93", y:"579.14"}, {x:"707.38", y:"577.98"}, {x:"707.83", y:"576.84"}, {x:"708.48", y:"575.77"}, {x:"709.13", y:"574.71"}, {x:"709.78", y:"573.64"}, {x:"710.43", y:"572.58"}, {x:"711.06", y:"571.54"}, {x:"711.95", y:"570.66"}, {x:"712.83", y:"569.78"}], targetClasses:{attack:["Unit", "Structure"]}, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 1369 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5157, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5161, m_Data: ({type:"walk-custom", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10881, 10882], targetPositions:[{x:"684.69", y:"704.80"}, {x:"684.28", y:"703.57"}, {x:"683.87", y:"702.34"}, {x:"683.46", y:"701.11"}, {x:"683.06", y:"699.88"}, {x:"682.65", y:"698.64"}, {x:"682.24", y:"697.41"}, {x:"681.83", y:"696.18"}, {x:"681.42", y:"694.95"}, {x:"681.01", y:"693.72"}, {x:"680.60", y:"692.49"}, {x:"680.20", y:"691.26"}, {x:"679.79", y:"690.03"}, {x:"679.38", y:"688.80"}, {x:"678.97", y:"687.57"}, {x:"678.56", y:"686.34"}, {x:"678.15", y:"685.11"}, {x:"677.74", y:"683.87"}, {x:"677.34", y:"682.64"}], targetClasses:{attack:["Unit", "Structure"]}, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 1369 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5161, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10881, 10882], x:736.78857421875, z:791.72900390625, queued:true, pushFront:false, formation:(void 0)}) } of size 353 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5158, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5159, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5162, m_Data: ({type:"patrol", entities:[10348, 10405, 10522, 10586, 10588, 10620, 10621, 10625, 10809, 10842, 10843, 10915, 10940, 10941, 10944, 10945, 11038, 11039, 11040, 11041], x:423.68194580078125, z:926.97412109375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 441 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5160, m_Data: ({type:"returnresource", entities:[7061, 7323, 7852, 7853, 7980, 8199, 8200, 8425, 8426, 10593, 10594, 10595], target:9123, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5160, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5161, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5162, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5164, m_Data: ({type:"formation", entities:[403, 404, 406, 5439, 5663, 5724, 5749, 5781, 6330, 6702, 6881, 6939, 7108, 7262, 7312, 7473, 7513, 7572, 7626, 7629, 7670, 7676, 7732, 7783, 7789, 7901, 7910, 7964, 8031, 8037, 8164, 8227, 8268, 8288, 8406, 8445, 8500, 8627, 8703, 8717, 8747, 8841, 8896, 8917, 8956, 8957, 8958, 8959, 8960, 9065, 9079, 9080, 9100, 9153, 9209, 9274, 9275, 9276, 9277, 9285, 9347, 9348, 9349, 9364, 9371, 9376, 9420], formation:"special/formations/null"}) } of size 903 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5165, m_Data: ({type:"walk", entities:[6688, 6950, 6951, 6952, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 7508, 7918, 8058, 8152, 8153, 8456, 9171, 9172, 9173, 9394, 9395, 9396, 10590, 10652], x:390.3086853027344, z:859.4378662109375, queued:false, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5163, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5167, m_Data: ({type:"stop", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714, 9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 11262], queued:false}) } of size 1381 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5164, m_Data: ({type:"repair", entities:[7061, 7323, 7852, 7853, 7980, 8199, 8200, 8425, 8426, 10593, 10594, 10595], target:10954, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5164, m_Data: ({type:"gather", entities:[7061, 7323, 7852, 7853, 7980, 8199, 8200, 8425, 8426, 10593, 10594, 10595], target:3482, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 285 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5167, m_Data: ({type:"patrol", entities:[6688, 6950, 6951, 6952, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 7508, 7918, 8058, 8152, 8153, 8456, 9171, 9172, 9173, 9394, 9395, 9396, 10590, 10652], x:386.77288818359375, z:902.2120361328125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 537 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5164, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5165, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5168, m_Data: ({type:"stop", entities:[283, 284, 285, 286, 6698, 7020, 7059, 7170, 7216, 7246, 7261, 7273, 7328, 7358, 7378, 7380, 7398, 7430, 7431, 7472, 7485, 7488, 7512, 7541, 7542, 7571, 7596, 7903, 7904, 7905, 7906, 7907, 7908, 8000, 8001, 8003, 8004, 8114, 8115, 8117, 8118, 8119, 8202, 8203, 8204, 8332, 8333, 8334, 8335, 8336, 8337, 8450, 8451, 8452, 8453, 8454, 8455, 8563, 8565, 8566, 8671, 8672, 8673, 8674, 8675, 8782, 8783, 8784, 8785, 8786, 8906, 8907, 8908, 8909, 8910, 8911, 8921, 8923, 9028, 9029, 9030, 9031, 9056, 9106, 9107, 9108, 9109, 9110, 9164, 9165, 9214, 9354, 9355, 9565, 9566, 9567, 9614, 10230, 11250, 11257, 11274], queued:false}) } of size 1277 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5166, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5167, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5168, m_Data: ({type:"repair", entities:[5558, 6631, 7376], target:10954, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5168, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5171, m_Data: ({type:"walk", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714, 9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10161, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 11262], x:906.3679809570312, z:682.4371948242188, queued:false, pushFront:false, formation:(void 0)}) } of size 1429 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5169, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5170, m_Data: ({type:"gather", entities:[5558, 6631, 7376], target:3513, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5170, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5171, m_Data: ({type:"attack", entities:[403, 404, 406, 5439, 5663, 5724, 5749, 5781, 6330, 6702, 6881, 6939, 7108, 7262, 7312, 7473, 7513, 7572, 7626, 7629, 7670, 7676, 7732, 7783, 7789, 7901, 7910, 7964, 8031, 8037, 8164, 8227, 8268, 8288, 8406, 8445, 8500, 8627, 8703, 8717, 8747, 8841, 8896, 8917, 8956, 8957, 8958, 8959, 8960, 9065, 9079, 9080, 9100, 9153, 9209, 9274, 9275, 9276, 9277, 9285, 9347, 9348, 9349, 9364, 9371, 9376, 9420], target:10213, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 936 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5171, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5174, m_Data: ({type:"walk", entities:[159, 6334, 6397, 6606, 6607, 6902, 7289, 7517, 7652, 7653, 7819, 7968, 8099, 8156, 8274, 8364, 8365, 8577, 8622, 8624, 8625, 8629, 8713, 8714, 8716, 8869, 8871, 8877, 9496], x:973.0444946289062, z:562.217041015625, queued:false, pushFront:false, formation:(void 0)}) } of size 473 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5175, m_Data: ({type:"walk", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714, 9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11262], x:950.4873046875, z:704.2899169921875, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5172, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5173, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5176, m_Data: ({type:"train", entities:[9702, 10565, 10938, 11289], template:"units/ptol/infantry_pikeman_b", count:2, pushFront:false}) } of size 185 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5176, m_Data: ({type:"walk", entities:[8457, 8458, 8614, 8615, 8616, 8748, 8749, 8750, 8936, 8937, 8938, 9058, 9060, 9562, 9563, 9564, 9649, 9650, 9651, 9715, 9750, 9788, 9916, 9979], x:361.9474792480469, z:681.6990966796875, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5174, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5175, m_Data: ({type:"stop", entities:[5401, 5402, 5513, 6116, 6620, 7377, 8028, 8055, 8193, 8285, 8286, 8287, 8676, 8740, 9351, 9362, 9405, 9437, 9525, 9569, 9806, 9830, 9982, 9983, 10035, 10044, 10157, 10158, 10159, 10364, 10458, 10462, 10463, 10464, 10465, 10535, 10633, 10922, 10953, 11143, 11144, 11155, 11170, 11275, 11294], queued:false}) } of size 604 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5175, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5179, m_Data: ({type:"set-rallypoint", entities:[9702, 10565, 10938, 11289], x:370.2713317871094, z:891.0640716552734, data:{command:"attack", targetClasses:{attack:["Unit"]}, target:9567}, queued:false}) } of size 271 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5176, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5177, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5178, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5181, m_Data: ({type:"attack", entities:[403], target:8870, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5179, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5182, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882, 11019, 11020, 11021, 11022, 11023, 11024], name:"violent"}) } of size 1561 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5180, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5182, m_Data: ({type:"attack", entities:[404], target:7818, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5181, m_Data: ({type:"set-rallypoint", entities:[9584], x:374.1612243652344, z:941.0494995117188, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5181, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5183, m_Data: ({type:"patrol", entities:[8457, 8458, 8614, 8615, 8616, 8748, 8749, 8750, 8936, 8937, 8938, 9058, 9060, 9562, 9563, 9564, 9649, 9650, 9651, 9715, 9750, 9788, 9916, 9979], x:400.064697265625, z:910.470458984375, target:11296, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 493 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5182, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5184, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882, 11019, 11020, 11021, 11022, 11023, 11024], x:948.1881713867188, z:626.5663452148438, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1677 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5183, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5185, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882, 11019, 11020, 11021, 11022, 11023, 11024], x:952.5540771484375, z:632.2382202148438, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1677 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5185, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882, 11019, 11020, 11021, 11022, 11023, 11024], x:955.373779296875, z:636.5393676757812, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1677 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5186, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10861, 10881, 10882, 11019, 11020, 11021, 11022, 11023, 11024], x:960.4210205078125, z:635.0350952148438, queued:false, pushFront:false, formation:(void 0)}) } of size 1611 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5184, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5185, m_Data: ({type:"set-rallypoint", entities:[9584], x:373.08856201171875, z:925.067626953125, data:{command:"attack", target:9355}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5187, m_Data: ({type:"train", entities:[278], template:"units/sele/infantry_spearman_b", count:3, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5185, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5188, m_Data: ({type:"walk", entities:[7355, 7516, 7818, 8870], x:991.8978881835938, z:539.63232421875, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5186, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[9584]}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5186, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5188, m_Data: ({type:"autoqueue-on", entities:[278]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5187, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5190, m_Data: ({type:"walk", entities:[7355, 7516, 7818, 8870], x:998.7852172851562, z:538.773193359375, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5188, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5191, m_Data: ({type:"stop", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714, 9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11262], queued:false}) } of size 1420 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5189, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5192, m_Data: ({type:"walk", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714, 9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11262], x:899.78369140625, z:737.57861328125, queued:true, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5191, m_Data: ({type:"set-rallypoint", entities:[278], x:339.5811767578125, z:798.9716796875, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:4072}, queued:false}) } of size 294 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5190, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5191, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5194, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:1011.6644287109375, z:569.1535034179688, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5192, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5193, m_Data: ({type:"gather", entities:[5401, 5513, 6116, 7377, 8193, 8285, 8286, 8287], target:8269, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5196, m_Data: ({type:"attack-walk", entities:[7379, 7603, 7718, 7923, 7926, 7927, 8599, 8651], x:356.3537902832031, z:887.2175903320312, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5193, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5197, m_Data: ({type:"set-rallypoint", entities:[8575, 8232, 7812, 7624, 10566], x:325.6026611328125, z:596.841552734375, data:{command:"walk"}, queued:false}) } of size 205 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5194, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5195, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5197, m_Data: ({type:"attack", entities:[406], target:10324, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5196, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5199, m_Data: ({type:"research", entity:6006, template:"barracks_batch_training", pushFront:false}) } of size 117 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5197, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5198, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5199, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5200, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5203, m_Data: ({type:"walk", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714, 9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11262], x:941.3997192382812, z:704.046142578125, queued:false, pushFront:false, formation:(void 0)}) } of size 1507 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5201, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5205, m_Data: ({type:"formation", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714, 9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11262], formation:"special/formations/box"}) } of size 1480 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5202, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5204, m_Data: ({type:"attack", entities:[5439, 5663], target:10324, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5206, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:914.8369750976562, z:621.177978515625, queued:false, pushFront:false, formation:(void 0)}) } of size 1611 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5206, m_Data: ({type:"walk", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714, 9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11262], x:943.6788940429688, z:606.5142822265625, queued:true, pushFront:false, formation:(void 0)}) } of size 1507 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5203, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5206, m_Data: ({type:"walk", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714, 9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11262], x:946.53369140625, z:608.4578247070312, queued:true, pushFront:false, formation:(void 0)}) } of size 1507 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5207, m_Data: ({type:"attack", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], target:9922, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 1618 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5204, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5205, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5208, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], name:"violent"}) } of size 1561 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5208, m_Data: ({type:"patrol", entities:[10348, 10405, 10586, 10588, 10809, 10842, 10843, 10915, 10940, 10941, 10944, 10945, 11038, 11039, 11040, 11041, 11281], x:441.78155517578125, z:908.776611328125, target:4105, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 409 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5206, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5209, m_Data: ({type:"walk", entities:[159, 6334, 6397, 6606, 6607, 6902, 7289, 7355, 7516, 7517, 7652, 7653, 7818, 7819, 7821, 7968, 8099, 8156, 8274, 8364, 8365, 8577, 8622, 8624, 8625, 8629, 8713, 8714, 8715, 8716, 8869, 8870, 8871, 8877, 9496], x:1019.898681640625, z:566.4278564453125, queued:false, pushFront:false, formation:(void 0)}) } of size 545 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5207, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5211, m_Data: ({type:"attack", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], target:7204, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 1618 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5208, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5209, m_Data: ({type:"attack", entities:[11355, 9351, 9362, 9437, 9525, 9806, 9830, 9982, 10035, 10157, 11359, 10159, 10458, 10462, 10463, 10464, 10465, 10922, 10953, 11143, 11144, 11155, 11327, 11330, 11331, 11346], target:8202, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 472 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5209, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5212, m_Data: ({type:"formation", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714, 9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11262], formation:"special/formations/null"}) } of size 1481 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5210, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5211, m_Data: ({type:"gather", entities:[11355, 9351, 9362, 9437, 9525, 9806, 9830, 11380, 10035, 10157, 11359, 10159, 10458, 10462, 10463, 10464, 10465, 10922, 10953, 11143, 11144, 11155, 11327, 11331, 11346], target:1397, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 441 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5214, m_Data: ({type:"walk", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714, 9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11262], x:940.029296875, z:695.1688232421875, queued:false, pushFront:false, formation:(void 0)}) } of size 1507 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5211, m_Data: ({type:"gather", entities:[11355, 9351, 9362, 9437, 9525, 9806, 9830, 11380, 10035, 10157, 11359, 10159, 10458, 10462, 10463, 10464, 10465, 10922, 10953, 11143, 11144, 11155, 11327, 11331, 11346], target:1397, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 441 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5211, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5212, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5213, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5214, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5217, m_Data: ({type:"attack", entities:[286, 7020, 11393, 7398, 7488, 8119, 11381, 8455, 8672, 8785, 8906, 11250, 11274, 11336, 11340, 11350, 11351, 11361], target:10446, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 376 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5215, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5216, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5217, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5218, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5219, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5222, m_Data: ({type:"walk", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7451, 7528, 7529, 7530, 7693, 7694, 7695, 7710, 7711, 7712, 7713, 7714, 9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10213, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11262], x:917.96728515625, z:795.8992919921875, queued:false, pushFront:false, formation:(void 0)}) } of size 1507 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5223, m_Data: ({type:"walk", entities:[159, 6334, 6397, 6606, 6607, 6902, 7289, 7355, 7516, 7517, 7652, 7653, 7818, 7819, 7821, 7968, 8099, 8156, 8274, 8364, 8365, 8577, 8622, 8624, 8625, 8629, 8713, 8714, 8716, 8869, 8870, 8871, 8877, 9496], x:974.6710205078125, z:555.4747314453125, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5220, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5224, m_Data: ({type:"walk", entities:[159, 6334, 6397, 6606, 6607, 6902, 7289, 7355, 7516, 7517, 7652, 7653, 7818, 7819, 7821, 7968, 8099, 8156, 8274, 8364, 8365, 8577, 8622, 8624, 8625, 8629, 8713, 8714, 8716, 8869, 8870, 8871, 8877, 9496], x:982.188232421875, z:564.49755859375, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5221, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5224, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:926.3468627929688, z:681.0125122070312, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1677 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5224, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:922.3998413085938, z:684.1651611328125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1677 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5224, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:922.3998413085938, z:684.1651611328125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1677 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5224, m_Data: ({type:"patrol", entities:[6688, 6950, 6951, 6952, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 7508, 7918, 8058, 8152, 8153, 8456, 9171, 9172, 9173, 9394, 9395, 9396, 10348, 10405, 10588, 10590, 10652, 10842, 10843, 10915, 10940, 10941, 10944], x:444.906494140625, z:932.6485595703125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 645 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5222, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5225, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:922.3998413085938, z:684.1651611328125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1677 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5225, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:922.3998413085938, z:684.1651611328125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1677 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5224, m_Data: ({type:"attack", entities:[286, 7020, 7398, 8003, 8202, 8672, 8785, 11404, 11250, 11274, 11336, 11340], target:10447, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5223, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5224, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5228, m_Data: ({type:"walk", entities:[159, 6334, 6397, 6606, 6607, 6902, 7289, 7355, 7516, 7517, 7652, 7653, 7818, 7819, 7821, 7968, 8099, 8156, 8274, 8364, 8365, 8577, 8622, 8624, 8625, 8629, 8713, 8714, 8716, 8869, 8870, 8871, 8877, 9496], x:979.7373046875, z:568.0603637695312, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5225, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5226, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5229, m_Data: ({type:"returnresource", entities:[7551, 7552, 7553, 7554, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809], target:7741, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 497 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5227, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5230, m_Data: ({type:"walk", entities:[7551, 7552, 7553, 7554, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809], x:915.7865600585938, z:786.3977661132812, queued:true, pushFront:false, formation:(void 0)}) } of size 473 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5228, m_Data: ({type:"repair", entities:[5401, 5513, 6116, 8193, 8285, 8286, 8287], target:10967, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5228, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5232, m_Data: ({type:"set-rallypoint", entities:[214, 9702, 10565, 10938, 11289], x:385.6830749511719, z:884.3589477539062, data:{command:"attack", targetClasses:{attack:["Unit"]}, target:10842}, queued:false}) } of size 282 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5229, m_Data: ({type:"repair", entities:[5401, 5513, 6116, 8193, 8285, 8286, 8287], target:10967, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5232, m_Data: ({type:"walk", entities:[159, 6334, 6397, 6606, 6607, 6902, 7289, 7355, 7516, 7517, 7652, 7653, 7818, 7819, 7821, 7968, 8099, 8156, 8274, 8364, 8365, 8577, 8622, 8624, 8625, 8629, 8713, 8714, 8716, 8869, 8870, 8871, 8877, 9496], x:970.1471557617188, z:570.111572265625, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5229, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5230, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5233, m_Data: ({type:"attack", entities:[7170, 7216, 7358, 7512, 7541, 8114, 8119, 8786, 8909, 11422, 11429], target:11400, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5231, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5232, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5233, m_Data: ({type:"stop", entities:[9437, 9806, 9830, 10035, 10136, 10157, 10159, 10282, 10462, 10463, 10464, 10465, 10922, 10953, 11143, 11144, 11327, 11331, 11346, 11359, 11380], queued:false}) } of size 316 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5233, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5234, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5235, m_TurnLength: 200 } of size 9 from server

Net client: Received message CFlareMessage { m_GUID: 95C069C4AC2E1A3C, m_PositionX: 872.409, m_PositionY: 0, m_PositionZ: 419.7 } of size 48 from server

Net message: ({position:{z:419.7, y:0, x:872.409}, guid:"95C069C4AC2E1A3C", type:"flare"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5236, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5240, m_Data: ({type:"walk", entities:[159, 6334, 6397, 6606, 6607, 6902, 7289, 7355, 7516, 7517, 7652, 7653, 7818, 7819, 7821, 7968, 8099, 8156, 8274, 8364, 8365, 8577, 8622, 8624, 8625, 8629, 8713, 8714, 8716, 8869, 8870, 8871, 8877, 9496], x:1002.25390625, z:559.9578857421875, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5239, m_Data: ({type:"attack", entities:[7216, 7541, 8000, 8335, 8337, 8783, 11379, 11409, 11429], target:11358, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 269 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5239, m_Data: ({type:"walk", entities:[405, 5716, 6090, 7049, 7095, 7163, 7197, 7254, 7298, 7346, 7393, 7501, 7560, 7613, 7662, 7715, 7772, 7909, 7963, 8036, 8163, 8212, 8267, 8319, 8390, 8444, 9278, 9363, 9446], x:984.1653442382812, z:574.8495483398438, queued:true, pushFront:false, formation:(void 0)}) } of size 473 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5237, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5238, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5241, m_Data: ({type:"walk", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7528, 7529, 7530, 7693, 7695, 7710, 7711, 7712, 7713, 7714, 9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262], x:968.2218627929688, z:786.3177490234375, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5239, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5242, m_Data: ({type:"walk", entities:[159, 6334, 6397, 6606, 6607, 6902, 7289, 7355, 7516, 7517, 7652, 7653, 7818, 7819, 7821, 7968, 8099, 8156, 8274, 8364, 8365, 8577, 8622, 8624, 8625, 8629, 8713, 8714, 8716, 8869, 8870, 8871, 8877, 9496], x:1008.8271484375, z:561.5153198242188, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5240, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5243, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335, 10072, 10083], x:973.634765625, z:755.460205078125, data:{command:"walk"}, queued:false}) } of size 205 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5241, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5242, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5244, m_Data: ({type:"walk", entities:[5724, 5749, 5781, 6330, 6702, 6881, 6939, 7108, 7262, 7312, 7473, 7513, 7572, 7626, 7629, 7670, 7676, 7732, 7783, 7789, 7901, 7910, 7964, 8031, 8037, 8164, 8227, 8268, 8288, 8406, 8445, 8500, 8627, 8703, 8717, 8747, 8841, 8896, 8917, 8956, 8957, 8958, 8959, 8960, 9065, 9079, 9080, 9100, 9153, 9209, 9274, 9275, 9276, 9277, 9285, 9347, 9348, 9349, 9364, 9371, 9376, 9420], x:970.50244140625, z:578.4705810546875, queued:false, pushFront:false, formation:(void 0)}) } of size 869 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5243, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5246, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:995.4923858642578, z:563.700439453125, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5245, m_Data: ({type:"attack-walk", entities:[5724, 5749, 5781, 6330, 6702, 6881, 6939, 7108, 7262, 7312, 7473, 7513, 7572, 7626, 7629, 7670, 7676, 7732, 7783, 7789, 7901, 7910, 7964, 8031, 8037, 8164, 8227, 8268, 8288, 8406, 8445, 8500, 8627, 8703, 8717, 8747, 8841, 8896, 8917, 8956, 8957, 8958, 8959, 8960, 9065, 9079, 9080, 9100, 9153, 9209, 9274, 9275, 9276, 9277, 9285, 9347, 9348, 9349, 9364, 9371, 9376, 9420], x:971.0223388671875, z:574.6749267578125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 935 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5244, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5247, m_Data: ({type:"attack", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], target:10295, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 1618 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5245, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5248, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:1009.689453125, z:573.2998657226562, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5248, m_Data: ({type:"walk", entities:[188, 6462, 6463, 6847, 6848, 6849, 6850, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7528, 7529, 7530, 7693, 7710, 7711, 7712, 7713, 7714, 8362, 8363, 9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326], x:999.30908203125, z:769.7317504882812, queued:false, pushFront:false, formation:(void 0)}) } of size 1507 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5246, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5247, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5249, m_Data: ({type:"attack", entities:[7358, 7488, 11470, 11381, 11393, 11449], target:10922, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 236 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5251, m_Data: ({type:"set-rallypoint", entities:[214, 9702, 10565, 10938, 11289], x:383.4536895751953, z:887.5299072265625, data:{command:"attack", targetClasses:{attack:["Unit"]}, target:10915}, queued:false}) } of size 282 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5248, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5249, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5250, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5252, m_Data: ({type:"gather", entities:[405, 5716, 6090, 7049, 7095, 7163, 7197, 7254, 7298, 7346, 7393, 7501, 7560, 7613, 7662, 7715, 7772, 7909, 7963, 8036, 8163, 8212, 8267, 8319, 8390, 8444, 9278, 9363, 9446], target:2856, queued:false, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5253, m_Data: ({type:"gather", entities:[405, 5716, 6090, 7049, 7095, 7163, 7197, 7254, 7298, 7346, 7393, 7501, 7560, 7613, 7662, 7715, 7772, 7909, 7963, 8036, 8163, 8212, 8267, 8319, 8390, 8444, 9278, 9363, 9446], target:2856, queued:false, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5251, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_two_wheel_empty_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_two_wheel_empty_move.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5254, m_Data: ({type:"walk", entities:[188, 6462, 6463, 6846, 6847, 6848, 6849, 6851, 6997, 6998, 6999, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7525, 7527, 7528, 7529, 7530, 7551, 7552, 7553, 7554, 7693, 7702, 7703, 7704, 7711, 7712, 7713, 7714, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8197, 8198, 8361, 8362, 8363, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464], x:1004.6723022460938, z:773.9890747070312, queued:false, pushFront:false, formation:(void 0)}) } of size 2040 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5252, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5255, m_Data: ({type:"research", entity:8369, template:"soldier_resistance_hack_03", pushFront:false}) } of size 120 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5253, m_Data: ({type:"set-rallypoint", entities:[246], x:355.20021057128906, z:916.44775390625, data:{command:"attack", target:11470}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5253, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5254, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[246]}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5254, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5255, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5256, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5257, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5260, m_Data: ({type:"stop", entities:[155, 158, 159, 6177, 6334, 6397, 6606, 6607, 6902, 7007, 7289, 7337, 7355, 7516, 7517, 7652, 7653, 7818, 7819, 7821, 7968, 8099, 8156, 8234, 8274, 8364, 8365, 8395, 8577, 8622, 8624, 8625, 8629, 8630, 8713, 8714, 8715, 8716, 8869, 8870, 8871, 8877, 9068, 9139, 9140, 9226, 9496, 9528, 9529, 9579, 10359], queued:false}) } of size 676 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5258, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5259, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5260, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5261, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5263, m_Data: ({type:"attack", entities:[10230], target:8261, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5262, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5263, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5264, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5268, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], name:"violent"}) } of size 1769 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5265, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5268, m_Data: ({type:"walk", entities:[6881, 7670, 7783, 7964, 8164, 8268, 8841, 9276, 9349, 9364, 9420], x:944.9447021484375, z:585.0465087890625, queued:false, pushFront:false, formation:(void 0)}) } of size 257 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5266, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5269, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:928.1823120117188, z:725.8428955078125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1885 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5270, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:933.0501098632812, z:729.55810546875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1885 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5267, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5269, m_Data: ({type:"walk", entities:[6881, 7670, 7783, 7964, 8164, 8268, 9276, 9349, 9364, 9420], x:937.8161010742188, z:590.9151611328125, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5269, m_Data: ({type:"walk", entities:[6881, 7670, 7783, 7964, 8164, 8268, 9276, 9349, 9364, 9420], x:933.4154663085938, z:592.9183959960938, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5269, m_Data: ({type:"train", entities:[398], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5271, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:935.3583984375, z:731.868896484375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1885 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5270, m_Data: ({type:"walk", entities:[6881, 7670, 7783, 7964, 8164, 8268, 9276, 9349, 9364, 9420], x:932.3033447265625, z:594.4366455078125, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5268, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5271, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10419, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10779, 10782, 10783, 10784, 10785, 10789, 10790, 10791, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:935.0023193359375, z:732.1801147460938, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1885 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5269, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5272, m_Data: ({type:"walk", entities:[6881, 7670, 7783, 7964, 8164, 8268, 9276, 9349, 9364, 9420], x:927.4951171875, z:633.5912475585938, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5270, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5271, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5274, m_Data: ({type:"patrol", entities:[6688, 6950, 6951, 6952, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 7508, 8058, 8152, 8153, 8456, 8457, 8458, 8614, 8615, 8616, 8748, 8749, 8750, 8936, 8937, 8938, 9058, 9060, 9171, 9394, 9395, 9396, 9562, 9563, 9564, 9649, 9650, 9651, 9715, 9750, 9788, 9916, 9979, 10590, 10652, 10842, 10843, 10941, 10944, 11038, 11039, 11040, 11041, 11410], x:429.019287109375, z:940.552734375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 897 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5275, m_Data: ({type:"walk", entities:[10856, 11126, 11127, 11339], x:327.987060546875, z:853.52392578125, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5272, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5275, m_Data: ({type:"patrol", entities:[6688, 6950, 6951, 6952, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 7508, 8058, 8152, 8153, 8456, 8457, 8458, 8614, 8615, 8616, 8748, 8749, 8750, 8936, 8937, 8938, 9058, 9060, 9171, 9394, 9395, 9396, 9562, 9563, 9564, 9649, 9650, 9651, 9715, 9750, 9788, 9916, 9979, 10590, 10652, 10842, 10843, 10941, 10944, 11038, 11039, 11040, 11041, 11410], x:429.019287109375, z:940.552734375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 897 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5276, m_Data: ({type:"walk", entities:[188, 6462, 6463, 6846, 6847, 6848, 6849, 6851, 6997, 6998, 6999, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7525, 7527, 7528, 7529, 7530, 7551, 7552, 7553, 7554, 7693, 7702, 7703, 7704, 7711, 7712, 7713, 7714, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8197, 8198, 8361, 8362, 8363, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464], x:1048.7894287109375, z:779.493896484375, queued:false, pushFront:false, formation:(void 0)}) } of size 2040 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5273, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5274, m_Data: ({type:"attack", entities:[11543, 10577, 11144, 11252, 11253, 11254, 11255, 11346, 11348, 11349, 11387, 11388, 11451, 11459, 11503], target:11336, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 340 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5274, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5275, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5278, m_Data: ({type:"walk", entities:[10680, 10681, 10704, 10705, 10706, 10709, 10712, 10718, 10719, 10720, 10721, 10727, 10767, 10768, 10769, 10770], x:834.8709716796875, z:610.8675537109375, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5278, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5276, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5279, m_Data: ({type:"train", entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], template:"units/sele/champion_infantry_swordsman", count:2, pushFront:false}) } of size 227 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5280, m_Data: ({type:"attack-walk", entities:[11508], x:377.2147216796875, z:889.1192016601562, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 240 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5280, m_Data: ({type:"stance", entities:[10680, 10681, 10704, 10705, 10706, 10709, 10712, 10718, 10719, 10720, 10721, 10727, 10767, 10768, 10769, 10770], name:"standground"}) } of size 271 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5280, m_Data: ({type:"stop", entities:[9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10472, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357], queued:false}) } of size 1108 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5277, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5278, m_TurnLength: 200 } of size 9 from server

Net client: Received message CFlareMessage { m_GUID: 01AC0CD633B15A3B, m_PositionX: 1001.04, m_PositionY: 23, m_PositionZ: 592.679 } of size 51 from server

Net message: ({position:{z:592.679, y:23, x:1001.04}, guid:"01AC0CD633B15A3B", type:"flare"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5282, m_Data: ({type:"walk", entities:[10680, 10681, 10704, 10705, 10706, 10709, 10712, 10718, 10719, 10720, 10721, 10727, 10767, 10768, 10769, 10770], x:920.0079956054688, z:782.6273193359375, queued:true, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5279, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5282, m_Data: ({type:"train", entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], template:"units/sele/infantry_javelineer_b", count:3, pushFront:false}) } of size 221 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5283, m_Data: ({type:"walk", entities:[10680, 10681, 10704, 10705, 10706, 10709, 10712, 10718, 10719, 10720, 10721, 10727, 10767, 10768, 10769, 10770], x:1042.18994140625, z:934.5814208984375, queued:true, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5280, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 409 } } } of size 27 from server

Net message: ({meanRTT:409, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5281, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5284, m_Data: ({type:"walk", entities:[188, 6847, 6848, 6849, 6851, 6998, 7203, 7204, 7205, 7206, 7446, 7447, 7449, 7450, 7528, 7529, 7530, 7693, 7711, 7712, 7714], x:1007.313232421875, z:759.3175048828125, queued:false, pushFront:false, formation:(void 0)}) } of size 377 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5284, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335, 10072, 10083], x:1007.313232421875, z:759.3175048828125, data:{command:"walk"}, queued:false}) } of size 205 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5282, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5283, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5286, m_Data: ({type:"train", entities:[9702, 10565, 10938, 11289], template:"units/ptol/infantry_pikeman_b", count:2, pushFront:false}) } of size 185 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5287, m_Data: ({type:"train", entities:[6346, 7264, 7335, 10072, 10083], template:"units/pers/infantry_spearman_b", count:3, pushFront:false}) } of size 197 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5284, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5287, m_Data: ({type:"walk", entities:[5724, 5749, 5781, 6330, 6702, 6939, 7108, 7262, 7312, 7473, 7513, 7572, 7626, 7629, 7676, 7732, 7783, 7789, 7901, 7910, 8031, 8037, 8227, 8288, 8406, 8445, 8500, 8627, 8703, 8717, 8747, 8896, 8917, 8956, 8957, 8958, 8959, 8960, 9065, 9079, 9080, 9100, 9153, 9209, 9274, 9275, 9276, 9277, 9285, 9347, 9348, 9349, 9364, 9371, 9376, 9420], x:932.0448608398438, z:600.52294921875, queued:false, pushFront:false, formation:(void 0)}) } of size 797 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5288, m_Data: ({type:"set-rallypoint", entities:[9702, 10565, 10938, 11289], x:394.381591796875, z:880.8625640869141, data:{command:"attack", targetClasses:{attack:["Unit"]}, target:10843}, queued:false}) } of size 271 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5285, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5288, m_Data: ({type:"set-rallypoint", entities:[182], x:1029.514404296875, z:762.1002807617188, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5288, m_Data: ({type:"walk", entities:[5724, 5749, 5781, 6330, 6702, 6939, 7108, 7262, 7312, 7473, 7513, 7572, 7626, 7629, 7676, 7732, 7783, 7789, 7901, 7910, 8031, 8037, 8227, 8288, 8406, 8445, 8500, 8627, 8703, 8717, 8747, 8896, 8917, 8956, 8957, 8958, 8959, 8960, 9065, 9079, 9080, 9100, 9153, 9209, 9274, 9275, 9276, 9277, 9285, 9347, 9348, 9349, 9364, 9371, 9376, 9420], x:953.1858520507812, z:589.46435546875, queued:false, pushFront:false, formation:(void 0)}) } of size 797 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5286, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5289, m_Data: ({type:"attack", entities:[156, 6398, 7007, 7218, 7219, 7337, 7514, 7519, 7651, 7974, 8047, 8100, 8235, 8237, 8578, 8579, 8580, 8582, 8583, 8584, 9071, 9072, 9138, 9836, 10194, 10195, 10196, 10198, 10199, 10202, 10203, 10204, 10207, 10208, 10209, 10355, 10356], target:10737, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 604 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5289, m_Data: ({type:"walk", entities:[5724, 5749, 5781, 6330, 6702, 6939, 7108, 7262, 7312, 7473, 7513, 7572, 7626, 7629, 7676, 7732, 7783, 7789, 7901, 7910, 8031, 8037, 8227, 8288, 8406, 8445, 8500, 8627, 8703, 8717, 8747, 8896, 8917, 8956, 8957, 8958, 8959, 8960, 9065, 9079, 9080, 9100, 9153, 9209, 9274, 9275, 9276, 9277, 9285, 9347, 9348, 9349, 9364, 9371, 9376, 9420], x:955.0875244140625, z:588.6915283203125, queued:false, pushFront:false, formation:(void 0)}) } of size 797 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5287, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 408 } } } of size 27 from server

Net message: ({meanRTT:408, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5291, m_Data: ({type:"attack", entities:[156, 6398, 7007, 7218, 7219, 7337, 7514, 7519, 7651, 7974, 8047, 8100, 8235, 8237, 8578, 8579, 8580, 8582, 8583, 8584, 9071, 9072, 9138, 9836, 10194, 10195, 10196, 10198, 10199, 10202, 10203, 10204, 10207, 10208, 10209, 10355, 10356], target:10756, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 604 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5291, m_Data: ({type:"train", entities:[182], template:"units/pers/infantry_spearman_b", count:3, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5288, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5290, m_Data: ({type:"attack", entities:[5724, 5749, 5781, 6330, 6702, 6939, 7108, 7262, 7312, 7473, 7513, 7572, 7626, 7629, 7676, 7732, 7783, 7789, 7901, 7910, 8031, 8037, 8227, 8288, 8406, 8445, 8500, 8627, 8703, 8717, 8747, 8896, 8917, 8956, 8957, 8958, 8959, 8960, 9065, 9079, 9080, 9100, 9153, 9209, 9274, 9275, 9276, 9277, 9285, 9347, 9348, 9349, 9364, 9371, 9376, 9420], target:8624, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 804 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5291, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10420, 10421, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10798, 10799, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:857.535888671875, z:674.1270751953125, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5289, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5290, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5293, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10420, 10421, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10798, 10799, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], name:"standground"}) } of size 391 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5294, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10420, 10421, 10423, 10424, 10504, 10505, 10540, 10541, 10542, 10543, 10544, 10545, 10798, 10799, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:873.9903564453125, z:672.0354614257812, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5291, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5294, m_Data: ({type:"stop", entities:[188, 6851, 6998, 7203, 7205, 7206, 7446, 7447, 7450, 7528, 7529, 7693, 7711, 7714, 9714, 9812, 9922, 9945, 9958, 9970, 10038, 10148, 10153, 10190, 10223, 10224, 10295, 10306, 10388, 10393, 10394, 10409, 10410, 10468, 10471, 10524, 10528, 10579, 10581, 10606, 10608, 10942, 10968, 11326, 11357], queued:false}) } of size 604 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5292, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5295, m_Data: ({type:"attack", entities:[10230], target:11585, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5296, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10420, 10421, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10798, 10799, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:852.0858154296875, z:622.6411743164062, queued:false, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5295, m_Data: ({type:"attack", entities:[405, 406, 5439, 5663, 5716, 6090, 7049, 7095, 7163, 7197, 7254, 7298, 7346, 7393, 7501, 7560, 7613, 7662, 7715, 7772, 7909, 7963, 8036, 8163, 8212, 8267, 8319, 8390, 8444, 9278, 9363, 9446], target:7289, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 516 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5296, m_Data: ({type:"patrol", entities:[6688, 6950, 6951, 6952, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 8152, 8153, 8456, 8457, 8458, 8614, 8615, 8616, 8748, 8749, 8750, 8936, 8937, 8938, 9058, 9060, 9171, 9394, 9395, 9396, 9562, 9563, 9564, 9649, 9650, 9651, 9715, 9750, 9788, 9916, 9979, 10843, 10941, 10944, 11038, 11039, 11040, 11041, 11281, 11556, 11564], x:426.40753173828125, z:937.2290649414062, target:11268, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 865 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5293, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5296, m_Data: ({type:"attack", entities:[10230], target:11585, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5297, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10420, 10421, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10798, 10799, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], name:"standground"}) } of size 379 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5297, m_Data: ({type:"patrol", entities:[6688, 6950, 6951, 6952, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 8152, 8153, 8456, 8457, 8458, 8614, 8615, 8616, 8748, 8749, 8750, 8936, 8937, 8938, 9058, 9060, 9171, 9394, 9395, 9396, 9562, 9563, 9564, 9649, 9650, 9651, 9715, 9750, 9788, 9916, 9979, 10843, 10941, 10944, 11038, 11039, 11040, 11041, 11281, 11556, 11564], x:426.6695556640625, z:937.2288818359375, target:11268, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 865 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5294, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5297, m_Data: ({type:"attack", entities:[10230], target:11586, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5297, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5295, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5298, m_Data: ({type:"walk", entities:[10318], x:1000.0414428710938, z:764.924072265625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5298, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10420, 10421, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10798, 10799, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:861.297119140625, z:650.0509643554688, queued:false, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5299, m_Data: ({type:"delete-entities", entities:[7007, 7337]}) } of size 94 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5299, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10420, 10421, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10798, 10799, 10881, 10882, 11009, 11019, 11020, 11021, 11022, 11023, 11024], x:909.0755615234375, z:806.7608642578125, queued:true, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5296, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5297, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5298, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5302, m_Data: ({type:"stop", entities:[155, 158, 159, 6094, 6177, 6334, 6397, 6398, 6606, 6607, 6902, 6903, 7053, 7355, 7516, 7517, 7652, 7653, 7818, 7819, 7821, 7967, 7968, 8046, 8099, 8100, 8156, 8234, 8235, 8237, 8239, 8274, 8364, 8365, 8367, 8395, 8577, 8622, 8625, 8629, 8630, 8713, 8714, 8715, 8716, 8869, 8870, 8871, 8877, 9068, 9139, 9140, 9224, 9225, 9226, 9495, 9496, 9526, 9527, 9528, 9529, 9579, 10194, 10200, 10355, 10356, 10357, 10358, 10359], queued:false}) } of size 892 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5302, m_Data: ({type:"walk", entities:[188, 6851, 6998, 7203, 7205, 7206, 7446, 7447, 7450, 7528, 7693, 7711, 7714, 9714, 9922, 9945, 9958, 9970, 10038, 10190, 10388, 10393, 10394, 10409, 10410, 10471, 10524, 10528, 10606, 10807, 10857, 11357], x:994.34521484375, z:755.8599853515625, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5301, m_Data: ({type:"attack-walk", entities:[405, 406, 5716, 5724, 5749, 5781, 6090, 6330, 6702, 6881, 6939, 7049, 7095, 7108, 7163, 7197, 7254, 7262, 7298, 7312, 7346, 7393, 7453, 7473, 7501, 7513, 7560, 7572, 7613, 7626, 7629, 7662, 7670, 7676, 7715, 7732, 7772, 7783, 7789, 7901, 7909, 7910, 7963, 8031, 8036, 8037, 8163, 8164, 8212, 8227, 8267, 8288, 8319, 8390, 8406, 8444, 8445, 8463, 8500, 8501, 8526, 8586, 8587, 8600, 8627, 8628, 8646, 8703, 8717, 8747, 8765, 8856, 8896, 8917, 8956, 8957, 8958, 8959, 8960, 9065, 9066, 9079, 9080, 9100, 9103, 9153, 9155, 9209, 9232, 9274, 9275, 9276, 9277, 9278, 9285, 9291, 9347, 9348, 9349, 9363, 9364, 9371, 9376, 9420, 9446, 11175, 11176, 11192, 11193, 11194, 11297, 11325, 11365, 11366, 11367, 11368, 11369, 11370, 11522, 11587], x:960.9823608398438, z:588.5194091796875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1651 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5299, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5300, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5301, m_Data: ({type:"gather", entities:[5401, 5513, 6116, 8193, 8285, 8286, 8287], target:8269, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5301, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5302, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5305, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335, 10072, 10083], x:1013.5052490234375, z:775.387939453125, data:{command:"walk"}, queued:false}) } of size 205 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5303, m_Data: ({type:"gather", entities:[5401, 5513, 6116, 8193, 8285, 8286, 8287], target:8269, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 228 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5303, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5304, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5307, m_Data: ({type:"attack", entities:[405, 5716, 6090, 7049, 7095, 7163, 7197, 7254, 7298, 7346, 7393, 7501, 7560, 7613, 7662, 7715, 7772, 7909, 7963, 8036, 8163, 8212, 8267, 8319, 8390, 8444, 9278, 9363, 9446], target:8714, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 480 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5308, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:970.4403228759766, z:584.5180816650391, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5305, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5308, m_Data: ({type:"walk", entities:[10680, 10681, 10704, 10705, 10706, 10709, 10712, 10718, 10719, 10720, 10721, 10727, 10767, 10768, 10769, 10770], x:895.2977905273438, z:723.07080078125, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5308, m_Data: ({type:"attack", entities:[405, 5716, 6090, 7049, 7095, 7163, 7197, 7254, 7298, 7346, 7393, 7501, 7560, 7613, 7662, 7715, 7772, 7909, 7963, 8036, 8163, 8212, 8267, 8319, 8390, 8444, 9278, 9363, 9446], target:8713, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 480 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5309, m_Data: ({type:"walk", entities:[188, 6846, 6851, 6997, 6998, 6999, 7203, 7205, 7206, 7446, 7450, 7525, 7527, 7528, 7693, 7711, 7714, 8197, 8198, 8361, 8362, 8363, 9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464], x:1033.0675048828125, z:782.1416015625, queued:false, pushFront:false, formation:(void 0)}) } of size 1494 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5306, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5307, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5310, m_Data: ({type:"patrol", entities:[11394, 11395, 11401, 11402, 11411, 11412, 11450], x:368.7263488769531, z:873.3543701171875, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 288 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5308, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5311, m_Data: ({type:"walk", entities:[11583, 11584, 11585, 11586], x:459.4403381347656, z:901.0770263671875, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5312, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10783, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11022, 11023, 11024], name:"violent"}) } of size 1496 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5309, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5313, m_Data: ({type:"walk", entities:[11583, 11584, 11585, 11586], x:472.3088073730469, z:896.9461669921875, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5310, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5313, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10783, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11022, 11023, 11024], x:909.2688598632812, z:693.1648559570312, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1612 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5314, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10783, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11023, 11024], x:942.2879638671875, z:712.12255859375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1599 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5314, m_Data: ({type:"train", entities:[7082, 7679, 9530, 9531, 9573, 9580, 9849, 6006], template:"units/gaul/infantry_spearman_b", count:2, pushFront:false}) } of size 230 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5311, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5314, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10783, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11023, 11024], x:949.0260009765625, z:720.2607421875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1599 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5312, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5315, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10783, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11023, 11024], x:950.404296875, z:722.6231689453125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1599 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5315, m_Data: ({type:"walk", entities:[11583, 11584, 11585, 11586], x:472.1949768066406, z:897.2698364257812, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5315, m_Data: ({type:"gather", entities:[188, 6846, 6851, 6997, 6998, 6999, 7203, 7205, 7206, 7446, 7450, 7525, 7527, 7528, 7551, 7552, 7553, 7554, 7693, 7702, 7703, 7704, 7711, 7714, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8197, 8198, 8361, 8362, 8363, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638], target:6276, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1926 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5315, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10783, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11023, 11024], x:952.5614013671875, z:725.2315673828125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1599 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5313, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5316, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10686, 10687, 10688, 10689, 10690, 10691, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10699, 10700, 10701, 10702, 10703, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10729, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10737, 10739, 10740, 10741, 10742, 10743, 10744, 10745, 10746, 10747, 10748, 10749, 10750, 10751, 10752, 10753, 10754, 10755, 10756, 10757, 10758, 10759, 10760, 10763, 10764, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10783, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11023, 11024], x:953.429443359375, z:726.2810668945312, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1599 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5314, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5317, m_Data: ({type:"walk", entities:[188, 6846, 6851, 6997, 6998, 6999, 7203, 7205, 7206, 7446, 7450, 7525, 7527, 7528, 7551, 7552, 7553, 7554, 7693, 7702, 7703, 7704, 7711, 7714, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8197, 8198, 8361, 8362, 8363, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638], x:1038.0010986328125, z:777.9093627929688, queued:false, pushFront:false, formation:(void 0)}) } of size 1910 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5315, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5316, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 405 } } } of size 27 from server

Net message: ({meanRTT:405, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5320, m_Data: ({type:"train", entities:[150], template:"units/gaul/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5317, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5321, m_Data: ({type:"set-rallypoint", entities:[150], x:965.4581298828125, z:569.7344970703125, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 401 } } } of size 27 from server

Net message: ({meanRTT:401, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5318, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5320, m_Data: ({type:"attack", entities:[5724, 5749, 5781, 6330, 6702, 6939, 7108, 7262, 7312, 7473, 7513, 7572, 7626, 7629, 7676, 7732, 7789, 7901, 7910, 8031, 8037, 8227, 8288, 8406, 8445, 8500, 8627, 8703, 8717, 8747, 8896, 8917, 8956, 8957, 8958, 8959, 8960, 9065, 9079, 9080, 9100, 9153, 9209, 9274, 9277, 9285, 9347, 9348, 9371, 9376, 11663], target:8577, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 744 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5322, m_Data: ({type:"walk", entities:[10680, 10681, 10704, 10705, 10706, 10709, 10712, 10718, 10719, 10720, 10721, 10727, 10767, 10768, 10769, 10770], x:918.1561889648438, z:767.800537109375, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5322, m_Data: ({type:"unload-template", all:false, template:"units/gaul/hero_vercingetorix", owner:1, garrisonHolders:[150]}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5322, m_Data: ({type:"walk", entities:[10680, 10681, 10704, 10705, 10706, 10709, 10712, 10718, 10719, 10720, 10721, 10727, 10767, 10768, 10769, 10770], x:918.1561889648438, z:767.800537109375, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5322, m_Data: ({type:"walk", entities:[10680, 10681, 10704, 10705, 10706, 10709, 10712, 10718, 10719, 10720, 10721, 10727, 10767, 10768, 10769, 10770], x:918.1561889648438, z:767.800537109375, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5319, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5322, m_Data: ({type:"attack", entities:[5724, 5749, 5781, 6330, 6702, 6939, 7108, 7262, 7312, 7473, 7513, 7572, 7626, 7629, 7676, 7732, 7789, 7901, 7910, 8031, 8037, 8227, 8288, 8406, 8445, 8500, 8627, 8703, 8717, 8747, 8896, 8917, 8956, 8957, 8958, 8959, 8960, 9065, 9079, 9080, 9100, 9153, 9209, 9274, 9277, 9285, 9347, 9348, 9371, 9376, 11663], target:9495, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 744 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5320, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5323, m_Data: ({type:"patrol", entities:[6688, 6950, 6951, 6952, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 8152, 8153, 8456, 8457, 8458, 8614, 8615, 8616, 8748, 8749, 8750, 8936, 8937, 8938, 9058, 9060, 9171, 9394, 9395, 9562, 9563, 9564, 9649, 9650, 9651, 9715, 9750, 9788, 9916, 9979, 10843, 11673, 10944, 11039, 11040, 11041, 11281, 11556, 11564], x:417.6729736328125, z:929.6688232421875, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 837 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5321, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5324, m_Data: ({type:"walk", entities:[9714, 9731, 9770, 9772, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638, 11655], x:1037.4840087890625, z:848.3943481445312, queued:false, pushFront:false, formation:(void 0)}) } of size 1265 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5324, m_Data: ({type:"patrol", entities:[6688, 6950, 6951, 6952, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 8152, 8153, 8456, 8457, 8458, 8614, 8615, 8616, 8748, 8749, 8750, 8936, 8937, 8938, 9058, 9060, 9171, 9394, 9395, 9562, 9563, 9564, 9649, 9650, 9651, 9715, 9750, 9788, 9916, 9979, 10843, 11673, 10944, 11039, 11040, 11041, 11281, 11556, 11564], x:417.6729736328125, z:929.6688232421875, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 837 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5324, m_Data: ({type:"walk-custom", entities:[8150, 8259, 8261, 8317, 9844, 10512, 11267, 11268, 11329, 11345, 11352, 11353, 11400, 11430, 11435, 11436, 11439, 11445, 11446, 11456, 11457, 11458, 11468, 11509, 11510, 11526, 11528, 11529, 11530, 11545, 11547, 11557, 11576, 11580, 11631], targetPositions:[{x:"445.96", y:"986.90"}, {x:"444.04", y:"986.93"}, {x:"442.12", y:"986.96"}, {x:"440.20", y:"987.00"}, {x:"438.27", y:"987.03"}, {x:"436.35", y:"987.06"}, {x:"434.43", y:"987.10"}, {x:"432.51", y:"987.13"}, {x:"430.59", y:"987.16"}, {x:"428.66", y:"987.20"}, {x:"426.74", y:"987.23"}, {x:"424.82", y:"987.26"}, {x:"422.90", y:"987.30"}, {x:"420.98", y:"987.33"}, {x:"419.05", y:"987.36"}, {x:"417.13", y:"987.40"}, {x:"415.21", y:"987.43"}, {x:"413.29", y:"987.46"}, {x:"411.36", y:"987.50"}, {x:"409.44", y:"987.53"}, {x:"407.52", y:"987.56"}, {x:"405.60", y:"987.60"}, {x:"403.68", y:"987.63"}, {x:"401.75", y:"987.66"}, {x:"399.83", y:"987.70"}, {x:"397.91", y:"987.73"}, {x:"395.99", y:"987.76"}, {x:"394.07", y:"987.80"}, {x:"392.14", y:"987.83"}, {x:"390.22", y:"987.86"}, {x:"388.30", y:"987.90"}, {x:"386.38", y:"987.93"}, {x:"384.46", y:"987.96"}, {x:"382.53", y:"988.00"}, {x:"380.61", y:"988.03"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 2329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5322, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5323, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5326, m_Data: ({type:"patrol", entities:[6688, 6950, 6951, 6952, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 8152, 8153, 8456, 8457, 8458, 8614, 8615, 8616, 8748, 8749, 8750, 8936, 8937, 8938, 9058, 9060, 9171, 9394, 9395, 9562, 9563, 9564, 9649, 9650, 9651, 9715, 9750, 9788, 9916, 9979, 10843, 11673, 10944, 11039, 11040, 11041, 11281, 11556, 11564], x:417.6729736328125, z:929.6688232421875, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 837 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5326, m_Data: ({type:"attack", entities:[5724, 5749, 5781, 6330, 6702, 6939, 7108, 7262, 7312, 7473, 7513, 7572, 7626, 7629, 7676, 7732, 7789, 7901, 7910, 8031, 8037, 8227, 8288, 8406, 8445, 8500, 8627, 8703, 8717, 8747, 8896, 8917, 8956, 8957, 8958, 8959, 8960, 9065, 9079, 9080, 9100, 9153, 9209, 9274, 9277, 9285, 9347, 9348, 9371, 9376, 11663], target:8714, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 744 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5327, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11023, 11024], name:"violent"}) } of size 1203 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5327, m_Data: ({type:"walk-custom", entities:[8150, 8259, 8261, 8317, 9844, 10512, 11267, 11268, 11329, 11345, 11352, 11353, 11400, 11430, 11435, 11436, 11439, 11445, 11446, 11456, 11457, 11458, 11468, 11509, 11510, 11526, 11528, 11529, 11530, 11545, 11547, 11557, 11576, 11580, 11631], targetPositions:[{x:"473.63", y:"919.48"}, {x:"474.44", y:"921.14"}, {x:"475.24", y:"922.80"}, {x:"476.04", y:"924.46"}, {x:"476.58", y:"926.22"}, {x:"477.12", y:"927.98"}, {x:"477.67", y:"929.74"}, {x:"478.21", y:"931.51"}, {x:"478.75", y:"933.27"}, {x:"479.29", y:"935.03"}, {x:"479.83", y:"936.79"}, {x:"480.38", y:"938.55"}, {x:"480.92", y:"940.31"}, {x:"481.46", y:"942.08"}, {x:"482.00", y:"943.84"}, {x:"482.22", y:"945.66"}, {x:"482.44", y:"947.49"}, {x:"482.65", y:"949.32"}, {x:"482.87", y:"951.15"}, {x:"483.09", y:"952.98"}, {x:"483.30", y:"954.81"}, {x:"483.52", y:"956.64"}, {x:"483.44", y:"958.47"}, {x:"483.37", y:"960.31"}, {x:"483.29", y:"962.16"}, {x:"483.21", y:"964.00"}, {x:"483.14", y:"965.84"}, {x:"482.80", y:"967.63"}, {x:"482.46", y:"969.44"}, {x:"482.12", y:"971.26"}, {x:"481.77", y:"973.07"}, {x:"481.43", y:"974.88"}, {x:"480.87", y:"976.63"}, {x:"480.30", y:"978.38"}, {x:"478.71", y:"979.17"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 2329 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5324, m_Data: ({type:"repair", entities:[10577, 10578, 10883, 10884, 11138, 11139, 11144, 11451, 11503, 11543, 11563], target:10068, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5324, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5325, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5326, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5327, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5330, m_Data: ({type:"walk-custom", entities:[8150, 8259, 8261, 8317, 9844, 10512, 11267, 11329, 11345, 11352, 11353, 11400, 11430, 11435, 11436, 11439, 11445, 11446, 11456, 11457, 11458, 11468, 11509, 11510, 11526, 11528, 11529, 11530, 11545, 11547, 11557, 11576, 11580, 11631], targetPositions:[{x:"491.56", y:"988.37"}, {x:"491.17", y:"989.12"}, {x:"490.78", y:"989.86"}, {x:"490.39", y:"990.61"}, {x:"490.01", y:"991.36"}, {x:"489.62", y:"992.11"}, {x:"489.23", y:"992.86"}, {x:"488.73", y:"993.52"}, {x:"488.22", y:"994.20"}, {x:"487.71", y:"994.87"}, {x:"487.21", y:"995.54"}, {x:"486.70", y:"996.21"}, {x:"486.19", y:"996.89"}, {x:"485.69", y:"997.56"}, {x:"485.18", y:"998.23"}, {x:"484.67", y:"998.91"}, {x:"484.17", y:"999.58"}, {x:"483.51", y:"999.97"}, {x:"482.79", y:"1000.40"}, {x:"481.97", y:"1000.53"}, {x:"481.14", y:"1000.66"}, {x:"480.31", y:"1000.80"}, {x:"479.48", y:"1000.93"}, {x:"478.65", y:"1001.06"}, {x:"477.81", y:"1001.19"}, {x:"476.98", y:"1001.33"}, {x:"476.15", y:"1001.46"}, {x:"475.32", y:"1001.59"}, {x:"474.48", y:"1001.58"}, {x:"473.63", y:"1001.58"}, {x:"472.79", y:"1001.57"}, {x:"471.95", y:"1001.56"}, {x:"471.11", y:"1001.56"}, {x:"470.26", y:"1001.55"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 2285 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5330, m_Data: ({type:"garrison", entities:[188, 6846, 6851, 6997, 6998, 6999, 7203, 7205, 7206, 7446, 7450, 7525, 7527, 7551, 7552, 7553, 7554, 7693, 7702, 7703, 7704, 7711, 7714, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8197, 8198, 8361, 8362, 8363, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809], target:182, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 743 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5328, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5329, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5332, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], x:330, z:734, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1566}, queued:false}) } of size 350 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5330, m_Data: ({type:"garrison", entities:[10577, 10578, 10883, 10884, 11138, 11139, 11144, 11451, 11543, 11563], target:11588, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 263 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5330, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5333, m_Data: ({type:"garrison", entities:[6997, 6999, 7525, 8197, 8198, 8361, 8362, 8363], target:10072, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 241 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5334, m_Data: ({type:"walk-custom", entities:[8150, 8259, 8261, 8317, 9844, 10512, 11267, 11329, 11345, 11352, 11353, 11400, 11430, 11435, 11436, 11439, 11445, 11446, 11456, 11457, 11458, 11468, 11509, 11510, 11526, 11528, 11529, 11530, 11545, 11547, 11557, 11576, 11580, 11631], targetPositions:[{x:"518.12", y:"981.63"}, {x:"517.83", y:"982.45"}, {x:"517.54", y:"983.27"}, {x:"517.25", y:"984.09"}, {x:"516.97", y:"984.91"}, {x:"516.68", y:"985.73"}, {x:"516.39", y:"986.55"}, {x:"516.10", y:"987.37"}, {x:"515.81", y:"988.19"}, {x:"515.50", y:"989.01"}, {x:"515.19", y:"989.82"}, {x:"514.88", y:"990.63"}, {x:"514.57", y:"991.44"}, {x:"514.26", y:"992.26"}, {x:"513.95", y:"993.07"}, {x:"513.64", y:"993.88"}, {x:"513.33", y:"994.69"}, {x:"513.02", y:"995.51"}, {x:"512.70", y:"996.32"}, {x:"512.39", y:"997.13"}, {x:"512.08", y:"997.94"}, {x:"511.77", y:"998.76"}, {x:"511.46", y:"999.57"}, {x:"511.15", y:"1000.38"}, {x:"510.84", y:"1001.19"}, {x:"510.53", y:"1002.01"}, {x:"510.22", y:"1002.82"}, {x:"509.91", y:"1003.63"}, {x:"509.60", y:"1004.44"}, {x:"509.28", y:"1005.25"}, {x:"508.96", y:"1006.06"}, {x:"508.64", y:"1006.87"}, {x:"508.31", y:"1007.68"}, {x:"507.99", y:"1008.49"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 2280 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5334, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11023, 11024], x:958.9527587890625, z:770.8057861328125, queued:false, pushFront:false, formation:(void 0)}) } of size 1253 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5331, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5332, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5336, m_Data: ({type:"attack", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11023, 11024], target:6846, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 1260 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5333, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5336, m_Data: ({type:"attack", entities:[405, 406, 5439, 5663, 5716, 6090, 6881, 7049, 7095, 7163, 7197, 7254, 7298, 7346, 7393, 7501, 7560, 7613, 7662, 7715, 7772, 7909, 7963, 8036, 8163, 8212, 8267, 8319, 8390, 8444, 9278, 9363, 9446], target:9224, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 528 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5334, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5337, m_Data: ({type:"train", template:"units/sele/champion_infantry_swordsman", count:1, entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], pushFront:false}) } of size 227 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5335, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5338, m_Data: ({type:"garrison", entities:[6846, 7527], target:10072, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5336, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5337, m_Data: ({type:"garrison", entities:[10577, 10578, 10883, 10884, 11138, 11139, 11543], target:10068, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 230 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5337, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5338, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5339, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5340, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5341, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5344, m_Data: ({type:"patrol", entities:[6688, 6950, 6951, 6952, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 8152, 8153, 8456, 8457, 8458, 8614, 8615, 8616, 8748, 8749, 8750, 8936, 8937, 8938, 9058, 9060, 9171, 9394, 9395, 9562, 9563, 9564, 9649, 9650, 9651, 9715, 9750, 9788, 9916, 9979, 10843, 10944, 11039, 11041, 11281, 11556, 11564, 11673], x:434.07244873046875, z:934.3543090820312, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 825 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5342, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5345, m_Data: ({type:"garrison", entities:[188, 6851, 6998, 7203, 7205, 7206, 7446, 7450, 7693, 7711, 7714], target:6346, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 275 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5345, m_Data: ({type:"patrol", entities:[6688, 6950, 6951, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 8152, 8153, 8456, 8457, 8458, 8614, 8615, 8616, 8748, 8749, 8750, 8936, 8937, 8938, 9058, 9060, 9171, 9394, 9395, 9562, 9563, 9564, 9649, 9650, 9651, 9715, 9750, 9788, 9916, 9979, 10843, 10944, 11039, 11041, 11281, 11556, 11564, 11673], x:434.07244873046875, z:934.3543090820312, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 813 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5345, m_Data: ({type:"patrol", entities:[6688, 6950, 6951, 7051, 7199, 7200, 7201, 7348, 7349, 7351, 7505, 7506, 7507, 8152, 8153, 8456, 8457, 8458, 8614, 8615, 8616, 8748, 8749, 8750, 8936, 8937, 8938, 9058, 9060, 9171, 9394, 9395, 9562, 9563, 9564, 9649, 9650, 9651, 9715, 9750, 9788, 9916, 9979, 10843, 10944, 11039, 11041, 11281, 11556, 11564, 11673], x:434.07244873046875, z:934.3543090820312, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 813 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5343, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5346, m_Data: ({type:"train", entities:[9571, 11674], template:"units/ptol/infantry_pikeman_b", count:3, pushFront:false}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5346, m_Data: ({type:"set-rallypoint", entities:[9571, 11674], x:507.78350830078125, z:986.7640380859375, data:{command:"walk"}, queued:false}) } of size 172 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5347, m_Data: ({type:"garrison", entities:[188, 6851, 6998, 7203, 7205, 7206, 7446, 7450, 7693, 7711, 7714], target:6346, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 275 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5344, m_Data: ({type:"walk", entities:[11252, 11253, 11255, 11348, 11349, 11664], x:388.5179443359375, z:1023.3612670898438, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5347, m_Data: ({type:"gather", entities:[6053, 6173, 6499, 6501, 6878, 7339, 7340, 7590, 7725, 7726], target:3102, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 261 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5344, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5345, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5348, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11023, 11024], x:965.0633544921875, z:766.507568359375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1319 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5348, m_Data: ({type:"walk", entities:[9714, 9731, 9770, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638, 11655, 11671, 11672], x:1041.101318359375, z:799.7035522460938, queued:false, pushFront:false, formation:(void 0)}) } of size 1277 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5348, m_Data: ({type:"gather", entities:[8496], target:2215, queued:false, pushFront:false, formation:(void 0)}) } of size 134 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5349, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11023, 11024], x:967.3203125, z:766.8243408203125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1319 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5349, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11023, 11024], x:968.5912475585938, z:766.479248046875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1319 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5346, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5350, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11023, 11024], x:968.5912475585938, z:766.479248046875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1319 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5347, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5350, m_Data: ({type:"set-rallypoint", entities:[182], x:1041.0308685302734, z:802.1439819335938, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5351, m_Data: ({type:"unload-all", garrisonHolders:[182]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5348, m_Data: ({type:"garrison", entities:[11252, 11253, 11255, 11348, 11349, 11664], target:10068, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 219 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5348, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5352, m_Data: ({type:"walk", entities:[11583, 11584, 11585], x:502.746337890625, z:954.4703979492188, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5349, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5353, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11023, 11024], x:882.1759033203125, z:686.818603515625, queued:false, pushFront:false, formation:(void 0)}) } of size 1253 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5350, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5351, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5354, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11023, 11024], name:"standground"}) } of size 1207 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5352, m_Data: ({type:"repair", entities:[11636, 11637], target:10068, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5354, m_Data: ({type:"train", entities:[398], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5352, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5356, m_Data: ({type:"gather", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11023, 11024], target:5225, queued:false, pushFront:false, formation:(void 0)}) } of size 1241 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5356, m_Data: ({type:"stop", entities:[155, 156, 158, 159, 6177, 6334, 6397, 6398, 6606, 6607, 6902, 6903, 7053, 7218, 7219, 7516, 7519, 7651, 7652, 7653, 7818, 7819, 7821, 7968, 7974, 8046, 8100, 8156, 8234, 8235, 8237, 8274, 8364, 8365, 8367, 8395, 8577, 8578, 8579, 8582, 8583, 8584, 8713, 8715, 8716, 8869, 8870, 8871, 9071, 9072, 9138, 9139, 9140, 9225, 9226, 9496, 9527, 9528, 9529, 9579, 9836, 10194, 10195, 10196, 10198, 10202, 10203, 10207, 10208, 10209, 10355, 10356, 10358, 10359, 10451], queued:false}) } of size 964 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5353, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5354, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5357, m_Data: ({type:"autoqueue-on", entities:[10318]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5355, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5358, m_Data: ({type:"autoqueue-on", entities:[10318]}) } of size 80 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5358, m_Data: ({type:"autoqueue-on", entities:[10318]}) } of size 80 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5358, m_Data: ({type:"autoqueue-on", entities:[10318]}) } of size 80 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5358, m_Data: ({type:"autoqueue-on", entities:[10318]}) } of size 80 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5359, m_Data: ({type:"attack-walk", entities:[8259, 8317, 9844, 10512, 11260, 11266, 11267, 11329, 11345, 11352, 11353, 11396, 11397, 11400, 11430, 11435, 11436, 11439, 11445, 11446, 11456, 11457, 11458, 11468, 11509, 11510, 11526, 11528, 11529, 11530, 11536, 11537, 11538, 11539, 11540, 11541, 11545, 11547, 11557, 11576, 11580, 11631], x:408.5456848144531, z:909.6861572265625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 723 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5356, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5359, m_Data: ({type:"stop", entities:[7450, 7551, 7552, 7553, 7554, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9714, 9731, 9770, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638, 11672], queued:false}) } of size 1576 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5360, m_Data: ({type:"attack-walk", entities:[8259, 8317, 9844, 10512, 11260, 11266, 11267, 11329, 11345, 11352, 11353, 11396, 11397, 11400, 11430, 11435, 11436, 11439, 11445, 11446, 11456, 11457, 11458, 11468, 11509, 11510, 11526, 11528, 11529, 11530, 11536, 11537, 11538, 11539, 11540, 11541, 11545, 11547, 11557, 11576, 11580, 11631], x:397.95550537109375, z:919.8469848632812, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 723 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5357, m_Data: ({type:"garrison", entities:[11636, 11637], target:10068, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5357, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5361, m_Data: ({type:"attack-walk", entities:[8259, 8317, 9844, 10512, 11260, 11266, 11267, 11329, 11345, 11352, 11353, 11396, 11397, 11400, 11430, 11435, 11436, 11439, 11445, 11446, 11456, 11457, 11458, 11468, 11509, 11510, 11526, 11528, 11529, 11530, 11536, 11537, 11538, 11539, 11540, 11541, 11545, 11547, 11557, 11576, 11580, 11631], x:401.8128356933594, z:920.6046142578125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 723 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5358, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5361, m_Data: ({type:"attack-walk", entities:[8259, 8317, 9844, 10512, 11260, 11266, 11267, 11329, 11345, 11352, 11353, 11396, 11397, 11400, 11430, 11435, 11436, 11439, 11445, 11446, 11456, 11457, 11458, 11468, 11509, 11510, 11526, 11528, 11529, 11530, 11536, 11537, 11538, 11539, 11540, 11541, 11545, 11547, 11557, 11576, 11580, 11631], x:403.3134460449219, z:921.2886352539062, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 723 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5359, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5363, m_Data: ({type:"walk", entities:[10451], x:999.3054809570312, z:557.9583129882812, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5360, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5363, m_Data: ({type:"walk", entities:[7450, 7551, 7552, 7553, 7554, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9714, 9731, 9770, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638, 11655, 11671, 11672, 11704, 11707], x:1003.4390869140625, z:765.3211669921875, queued:false, pushFront:false, formation:(void 0)}) } of size 1689 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5363, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5363, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5363, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5361, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5364, m_Data: ({type:"walk", entities:[10451], x:1008.0843505859375, z:556.3783569335938, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5364, m_Data: ({type:"attack", entities:[10680, 10681, 10686, 10690, 10691, 10699, 10700, 10702, 10703, 10704, 10705, 10706, 10709, 10712, 10718, 10719, 10720, 10721, 10727, 10729, 10737, 10742, 10751, 10761, 10767, 10768, 10769, 10770], target:7218, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 468 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5362, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5366, m_Data: ({type:"patrol", entities:[10843, 10944, 11039, 11041, 11281, 11394, 11395, 11401, 11402, 11411, 11412, 11450, 11556, 11567, 11568, 11569, 11661, 11673, 11705, 11706, 11708, 11709, 11718, 11719], x:424.8971862792969, z:927.6259765625, target:9395, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 493 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5363, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5364, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5365, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5369, m_Data: ({type:"walk", entities:[7450, 7551, 7552, 7553, 7554, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9714, 9731, 9770, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638, 11655, 11671, 11672, 11704, 11707], x:1016.3236694335938, z:753.12109375, queued:false, pushFront:false, formation:(void 0)}) } of size 1689 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5366, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5367, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5370, m_Data: ({type:"attack", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11023, 11024], target:7219, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 1260 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5371, m_Data: ({type:"walk", entities:[10451], x:1002.9548950195312, z:549.2211303710938, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5368, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5369, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5372, m_Data: ({type:"train", entities:[10564], template:"units/gaul/cavalry_javelineer_b", count:4, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5372, m_Data: ({type:"train", entities:[11142], template:"units/gaul/cavalry_javelineer_b", count:4, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5373, m_Data: ({type:"walk", entities:[7450, 7551, 7552, 7553, 7554, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9714, 9731, 9770, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638, 11655, 11671, 11672, 11704, 11707], x:1015.2086181640625, z:745.3956298828125, queued:false, pushFront:false, formation:(void 0)}) } of size 1689 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5370, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5374, m_Data: ({type:"walk", entities:[10451], x:1005.7092895507812, z:547.8875732421875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5374, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10707, 10708, 10710, 10711, 10713, 10714, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10766, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11023, 11024], name:"violent"}) } of size 1203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5371, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5372, m_Data: ({type:"set-rallypoint", entities:[10068], x:392.3785705566406, z:948.700439453125, data:{command:"garrison", target:11588}, queued:false}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5372, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5373, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5377, m_Data: ({type:"walk", entities:[7450, 7551, 7552, 7553, 7554, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9714, 9731, 9770, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638, 11655, 11671, 11672, 11704, 11707], x:960.5665283203125, z:779.4312133789062, queued:false, pushFront:false, formation:(void 0)}) } of size 1689 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5374, m_Data: ({type:"unload-template", all:false, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[10068]}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5374, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5377, m_Data: ({type:"patrol", entities:[11567, 11568, 11569, 11661], x:395.14349365234375, z:885.953857421875, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 255 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5377, m_Data: ({type:"walk", entities:[10451], x:1024.968505859375, z:565.9683837890625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5378, m_Data: ({type:"train", entities:[9670, 9678], template:"units/ptol/siege_lithobolos_packed", count:2, pushFront:false}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5375, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5378, m_Data: ({type:"walk", entities:[7450, 7551, 7552, 7553, 7554, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9714, 9731, 9770, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638, 11655, 11671, 11672, 11704, 11707], x:904.7833862304688, z:720.2374267578125, queued:false, pushFront:false, formation:(void 0)}) } of size 1689 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5376, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5377, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5378, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5381, m_Data: ({type:"set-rallypoint", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], x:653.7409057617188, z:324.744873046875, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5379, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5382, m_Data: ({type:"walk", entities:[10451], x:1003.951171875, z:579.7578125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5381, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5381, m_Data: ({type:"train", entities:[11424], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5380, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5381, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5384, m_Data: ({type:"train", template:"units/rome/cavalry_javelineer_auxiliary_b", count:1, entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], pushFront:false}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5382, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5383, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5386, m_Data: ({type:"walk", entities:[7450, 7551, 7552, 7553, 7554, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9714, 9731, 9770, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638, 11655, 11671, 11672, 11704, 11707], x:912.1450805664062, z:729.7683715820312, queued:false, pushFront:false, formation:(void 0)}) } of size 1689 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5384, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5385, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5386, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5389, m_Data: ({type:"walk", entities:[10451], x:963.0677490234375, z:600.0995483398438, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5387, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5391, m_Data: ({type:"set-rallypoint", entities:[366], x:644.65576171875, z:315.7048645019531, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5388, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5391, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335, 10072, 10083], x:1174, z:862, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:821}, queued:false}) } of size 328 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5389, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5392, m_Data: ({type:"unload-all", garrisonHolders:[6346, 7264, 7335, 10072, 10083]}) } of size 129 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5390, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5393, m_Data: ({type:"walk", entities:[10451], x:996.2797241210938, z:578.6408081054688, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5393, m_Data: ({type:"attack", entities:[405, 406, 7163, 7197, 7254, 7346, 8036, 8163, 9278, 9363, 9446], target:8716, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 264 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5391, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5395, m_Data: ({type:"barter", sell:"wood", buy:"food", amount:500}) } of size 94 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5392, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5393, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5395, m_Data: ({type:"attack", entities:[405, 7163, 7197, 7346, 8036, 8163, 9278, 9363, 9446], target:6398, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 241 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5397, m_Data: ({type:"walk", entities:[11533, 11713], x:658.2225952148438, z:312.5587463378906, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5396, m_Data: ({type:"attack", entities:[7163, 7197, 7346, 8036, 8163, 9278, 9363, 9446], target:7968, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 230 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5397, m_Data: ({type:"stop", entities:[7206, 7446, 7450, 7551, 7553, 7554, 7693, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8083, 8092, 8093, 8432, 8803, 8805, 8806, 8809, 9714, 9731, 9770, 9812, 9922, 9924, 9945, 9958, 9960, 9970, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11671], queued:false}) } of size 1537 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5394, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5397, m_Data: ({type:"attack", entities:[7163, 7197, 7346, 8036, 9278, 9363, 9446], target:11782, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 219 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5397, m_Data: ({type:"train", entities:[398], template:"units/gaul/cavalry_javelineer_b", count:5, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5395, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5398, m_Data: ({type:"attack", entities:[7163, 7197, 7346, 8036, 9278, 9363, 9446], target:159, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 219 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5396, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5399, m_Data: ({type:"walk", entities:[158, 159, 11817, 6334, 6398, 6606, 6902, 7651, 7652, 7653, 7818, 7819, 7968, 8234, 8235, 8364, 8365, 8367, 8395, 8869, 9138, 9225, 9496, 9528, 9529, 9579, 10355, 10356, 10359, 10451, 11766, 11775, 11780, 11782, 11783, 11787, 11788, 11789, 11791, 11793, 11801, 11802, 11805, 11806], x:1017.8480834960938, z:575.523681640625, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5397, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5400, m_Data: ({type:"attack", entities:[10230], target:11585, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5400, m_Data: ({type:"attack", entities:[7163, 7197, 7346, 9278, 9363, 9446], target:6902, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 208 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5398, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5401, m_Data: ({type:"walk", entities:[158, 159, 11817, 6334, 6398, 6606, 6902, 7651, 7652, 7653, 7818, 7819, 7968, 8234, 8235, 8364, 8365, 8367, 8395, 8869, 9138, 9225, 9496, 9528, 9529, 9579, 10355, 10356, 10359, 10451, 11766, 11775, 11780, 11782, 11783, 11787, 11788, 11789, 11791, 11793, 11801, 11802, 11805, 11806], x:1034.0050048828125, z:569.7146606445312, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5401, m_Data: ({type:"attack", entities:[7163, 7197, 7346, 9278, 9363, 9446], target:9496, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 208 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5402, m_Data: ({type:"attack", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10690, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10751, 10752, 10753, 10754, 10755, 10757, 10760, 10761, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11023, 11024], target:9496, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 1501 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5399, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5402, m_Data: ({type:"attack", entities:[7163, 7197, 7346, 9278, 9363, 9446], target:9496, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 208 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5403, m_Data: ({type:"stop", entities:[158, 159, 11817, 6334, 6398, 6606, 6902, 7651, 7652, 7653, 7818, 7819, 7968, 8234, 8235, 8364, 8365, 11848, 8395, 8869, 9138, 11847, 9496, 9528, 9529, 9579, 10355, 10356, 10359, 10451, 11766, 11775, 11780, 11782, 11783, 11787, 11788, 11789, 11791, 11793, 11801, 11802, 11805, 11806], queued:false}) } of size 592 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5400, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5401, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5404, m_Data: ({type:"train", entities:[9702, 10565, 10938, 11289], template:"units/ptol/infantry_slinger_b", count:3, pushFront:false}) } of size 185 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5402, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5405, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10751, 10752, 10753, 10754, 10755, 10757, 10760, 10761, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11019, 11020, 11021, 11023, 11024], name:"violent"}) } of size 1431 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5403, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5407, m_Data: ({type:"set-rallypoint", entities:[9702, 10565, 10938, 11289], x:424.045166015625, z:925.2655029296875, data:{command:"attack", targetClasses:{attack:["Unit"]}, target:8748}, queued:false}) } of size 271 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5406, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_slinger_b", count:2, pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5406, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5406, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5404, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5405, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5409, m_Data: ({type:"patrol", entities:[6951, 7051, 7201, 7348, 7351, 7506, 8152, 8153, 8456, 8458, 8614, 8615, 8748, 8749, 8750, 8936, 8937, 8938, 9058, 9060, 9171, 9562, 9649, 9650, 9651, 9715, 9750, 9788, 9916, 9979, 11041, 11394, 11395, 11401, 11402, 11411, 11412, 11450, 11556, 11564, 11790, 11815, 11850], x:455.9396667480469, z:938.19189453125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 717 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5406, m_Data: ({type:"train", entities:[7696, 5911], template:"units/gaul/infantry_javelineer_b", count:4, pushFront:false}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5406, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5410, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:959.7156829833984, z:600.2817840576172, data:{command:"attack", target:11024}, queued:false}) } of size 256 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5407, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5408, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5409, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5412, m_Data: ({type:"attack", entities:[5724, 6330, 6702, 7262, 7312, 7572, 7626, 7676, 7732, 7789, 8037, 8227, 8445, 8703, 8896, 8917, 8956, 8957, 8959, 8960, 9065, 9153, 9209, 11877, 9285, 11878, 9371, 9376, 11879, 11710, 11720, 11767, 11803], target:11864, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 528 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5410, m_Data: ({type:"set-rallypoint", entities:[7696, 5911], x:453.23004150390625, z:970.4834594726562, data:{command:"walk"}, queued:false}) } of size 172 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5410, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5413, m_Data: ({type:"walk", entities:[7206, 7446, 7693, 7703, 7704, 7768, 7776, 7945, 8803, 10318], x:920.6464233398438, z:719.72265625, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5414, m_Data: ({type:"train", entities:[7082, 7679, 9530, 9531, 9573, 9580, 9849, 6006], template:"units/gaul/infantry_spearman_b", count:2, pushFront:false}) } of size 230 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5411, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5412, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5415, m_Data: ({type:"attack", entities:[10230], target:11751, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5413, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5415, m_Data: ({type:"attack", entities:[5724, 6330, 6702, 7262, 7312, 7572, 7626, 7676, 7732, 7789, 8037, 8227, 8445, 8703, 8896, 8917, 8956, 8957, 8959, 8960, 9065, 9153, 9209, 11877, 9285, 11878, 9371, 9376, 11879, 11710, 11720, 11767, 11803], target:158, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 528 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5416, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335, 10072, 10083], x:928.3792724609375, z:715.2765502929688, data:{command:"walk"}, queued:false}) } of size 205 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5414, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5415, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5418, m_Data: ({type:"attack", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], target:158, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 1449 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5416, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5419, m_Data: ({type:"walk", entities:[158, 159, 6334, 6606, 11911, 7651, 7652, 11898, 7818, 7819, 7968, 8234, 8235, 8364, 8365, 8395, 8869, 9138, 9496, 9528, 9529, 9579, 10355, 10356, 10359, 10451, 11766, 11775, 11780, 11782, 11783, 11787, 11788, 11789, 11791, 11793, 11801, 11802, 11805, 11806, 11817, 11847, 11848, 11854, 11855, 11858, 11859, 11864, 11865], x:1025.3502197265625, z:578.3546752929688, queued:false, pushFront:false, formation:(void 0)}) } of size 713 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5418, m_Data: ({type:"attack", entities:[5724, 6330, 6702, 7262, 7312, 7572, 7626, 7676, 7732, 7789, 8037, 8227, 8445, 8703, 8896, 8917, 8956, 8957, 8959, 8960, 9065, 9153, 9209, 11877, 9285, 11878, 9371, 9376, 11879, 11710, 11720, 11767, 11803], target:11817, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 528 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5418, m_Data: ({type:"attack", entities:[5724, 6330, 6702, 7262, 7312, 7572, 7626, 7676, 7732, 7789, 8037, 8227, 8445, 8703, 8896, 8917, 8956, 8957, 8959, 8960, 9065, 9153, 9209, 11877, 9285, 11878, 9371, 9376, 11879, 11710, 11720, 11767, 11803], target:11817, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 528 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5417, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5420, m_Data: ({type:"walk", entities:[158, 159, 6334, 6606, 11911, 7651, 7652, 11898, 7818, 7819, 7968, 8234, 11917, 8364, 8365, 8395, 8869, 9138, 9496, 9528, 9529, 9579, 10355, 10356, 10359, 10451, 11766, 11775, 11780, 11782, 11783, 11787, 11788, 11789, 11791, 11793, 11801, 11802, 11805, 11806, 11817, 11847, 11848, 11854, 11855, 11858, 11859, 11864, 11865], x:1020.6615600585938, z:574.1615600585938, queued:false, pushFront:false, formation:(void 0)}) } of size 713 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5420, m_Data: ({type:"returnresource", entities:[215, 216, 217, 218, 5493, 5531, 5607, 5661, 5769, 5770, 5901, 6103, 6195, 6576, 7019, 7088, 7089, 7460, 7461], target:214, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 377 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5419, m_Data: ({type:"attack", entities:[5724, 6330, 6702, 7262, 7312, 7572, 7626, 7676, 7732, 7789, 8037, 8227, 8445, 8703, 8896, 8917, 8956, 8957, 8959, 8960, 9065, 9153, 9209, 11877, 9285, 11878, 9371, 9376, 11879, 11710, 11720, 11767, 11803], target:11817, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 528 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5418, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5420, m_Data: ({type:"attack", entities:[5724, 6330, 6702, 7262, 7312, 7572, 7626, 7676, 7732, 7789, 8037, 8227, 8445, 8703, 8896, 8917, 8956, 8957, 8959, 8960, 9065, 9153, 9209, 11877, 9285, 11878, 9371, 9376, 11879, 11710, 11720, 11767, 11803], target:8234, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 528 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5420, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5419, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5422, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], x:981.15234375, z:586.7012939453125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1508 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5420, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5423, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], x:981.15234375, z:586.7012939453125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1508 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5421, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/polybolos_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/polybolos_attack_ranged_01.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5424, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], x:981.15234375, z:586.7012939453125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1508 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5424, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], x:981.15234375, z:586.7012939453125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1508 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5424, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], x:981.15234375, z:586.7012939453125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1508 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5422, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5426, m_Data: ({type:"gather", entities:[215, 216, 217, 218, 5493, 5531, 5607, 5661, 5769, 5770, 5901, 6103, 6195, 6576, 7019, 7088, 7089, 7460, 7461], target:3768, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 369 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5423, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5426, m_Data: ({type:"walk", entities:[7206, 7446, 7553, 7693, 7702, 7703, 7704, 7768, 7773, 7776, 7944, 7945, 8363, 8803, 8809, 11704, 11707], x:935.20947265625, z:714.598388671875, queued:false, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5427, m_Data: ({type:"walk", entities:[159, 6606, 11911, 7651, 7652, 11898, 7818, 7819, 7968, 8234, 11917, 8364, 8365, 8395, 8869, 9138, 9496, 9528, 9529, 9579, 10355, 10356, 10359, 10451, 11766, 11775, 11780, 11782, 11783, 11787, 11788, 11789, 11791, 11793, 11801, 11802, 11805, 11806, 11817, 11847, 11848, 11854, 11855, 11858, 11859, 11864, 11865], x:1026.239501953125, z:554.0947875976562, queued:false, pushFront:false, formation:(void 0)}) } of size 689 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5426, m_Data: ({type:"attack", entities:[10230, 11639], target:11779, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5426, m_Data: ({type:"walk", entities:[8501, 8526, 8586, 8600, 8628, 8765, 8856, 11175, 11176, 11194, 11365, 11366, 11368, 11370], x:905.9097900390625, z:498.6250305175781, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5424, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5427, m_Data: ({type:"gather", entities:[8501, 8526, 8586, 8600, 8628, 8765, 8856, 11175, 11176, 11194, 11365, 11366, 11368, 11370], target:2833, queued:false, pushFront:false, formation:(void 0)}) } of size 281 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5428, m_Data: ({type:"walk", entities:[159, 6606, 11911, 7651, 7652, 11898, 7818, 7819, 7968, 8234, 11917, 8364, 8365, 8395, 8869, 9138, 9496, 9528, 9529, 9579, 10355, 10356, 10359, 10451, 11766, 11775, 11780, 11782, 11783, 11787, 11788, 11789, 11791, 11793, 11801, 11802, 11805, 11806, 11817, 11847, 11848, 11854, 11855, 11858, 11859, 11864, 11865], x:1038.21044921875, z:552.5381469726562, queued:false, pushFront:false, formation:(void 0)}) } of size 689 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5425, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5426, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5427, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5430, m_Data: ({type:"attack", entities:[8463, 8501, 8526, 8586, 8587, 8600, 8628, 8646, 8765, 8856, 9066, 9103, 9155, 9232, 9291, 11175, 11176, 11194, 11365, 11366, 11368, 11370], target:7818, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 396 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5428, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5429, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5430, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:524.997802734375, z:1174.03466796875, angle:2.356194490192345, actorSeed:56366, entities:[5558, 6631, 7061, 7323, 7376, 7852, 7853, 7980, 8199, 8200, 8425, 8426, 10593, 10594, 10595], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 457 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5430, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5431, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5432, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5433, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5437, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:989.3326110839844, z:575.19970703125, data:{command:"attack", target:10424}, queued:false}) } of size 256 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5434, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5437, m_Data: ({type:"barter", sell:"stone", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5438, m_Data: ({type:"barter", sell:"stone", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5438, m_Data: ({type:"barter", sell:"stone", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5435, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5438, m_Data: ({type:"attack", entities:[10230], target:11529, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5439, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:989.3326110839844, z:575.19970703125, data:{command:"attack", target:10424}, queued:false}) } of size 256 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5439, m_Data: ({type:"barter", sell:"stone", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5439, m_Data: ({type:"barter", sell:"stone", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5436, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5437, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5441, m_Data: ({type:"walk", entities:[7206, 7446, 7450, 7551, 7552, 7553, 7554, 7693, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8363, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9714, 9731, 9770, 9812, 9922, 9924, 9945, 9958, 9960, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638, 11655, 11671, 11672, 11704, 11707, 11741, 11749, 11918], x:919.5986938476562, z:629.4915771484375, queued:false, pushFront:false, formation:(void 0)}) } of size 1767 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5438, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5442, m_Data: ({type:"walk", entities:[159, 7651, 7652, 7818, 7819, 7968, 8234, 8364, 8365, 8395, 8869, 9138, 9496, 9528, 9529, 9579, 10355, 10356, 10359, 10451, 11766, 11775, 11780, 11782, 11783, 11787, 11788, 11789, 11791, 11793, 11801, 11802, 11805, 11806, 11817, 11847, 11848, 11854, 11855, 11858, 11859, 11898, 11917], x:1043.21044921875, z:558.363037109375, queued:false, pushFront:false, formation:(void 0)}) } of size 641 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5439, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5442, m_Data: ({type:"walk", entities:[9714, 9731, 9770, 9812, 9922, 9924, 9945, 9958, 9960, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638, 11655, 11671, 11672, 11704, 11707, 11741, 11749, 11781, 11804, 11918, 11919], x:919.5986938476562, z:629.4915771484375, queued:false, pushFront:false, formation:(void 0)}) } of size 1364 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5440, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5442, m_Data: ({type:"attack", entities:[10230], target:11940, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5441, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5444, m_Data: ({type:"attack", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10761, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], target:9138, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 1462 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5444, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:918.6784057617188, z:702.9498901367188, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5442, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/death_a.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 5443, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5447, m_Data: ({type:"returnresource", entities:[159, 7651, 7652, 7819, 7968, 8364, 8365, 8395, 8869, 9138, 9496, 9528, 9529, 9579, 10355, 10356, 10359, 10451, 11766, 11775, 11780, 11782, 11783, 11787, 11788, 11789, 11791, 11793, 11801, 11802, 11805, 11806, 11817, 11847, 11848, 11854, 11855, 11858, 11859, 11898, 11917], target:150, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 641 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5445, m_Data: ({type:"attack", entities:[5724, 6330, 6702, 7262, 7312, 7572, 7626, 7676, 7732, 7789, 8037, 8227, 8445, 8463, 8501, 8526, 8586, 8587, 8600, 8628, 8646, 8703, 8765, 8856, 8896, 8917, 8956, 8957, 8959, 8960, 9065, 9066, 9103, 9153, 9155, 9209, 9232, 9285, 9291, 9371, 9376, 11175, 11194, 11365, 11366, 11370, 11710, 11720, 11767, 11803, 11877, 11878, 11879, 11941], target:11801, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 780 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5447, m_Data: ({type:"patrol", entities:[11394, 11395, 11401, 11402, 11411, 11412, 11450, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785], x:463.94451904296875, z:957.3665771484375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 465 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5447, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10757, 10760, 10761, 10766, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], name:"violent"}) } of size 1405 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5446, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5446, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5444, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5448, m_Data: ({type:"patrol", entities:[11394, 11395, 11401, 11402, 11411, 11412, 11450, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785], x:463.94451904296875, z:957.3665771484375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 465 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5445, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5448, m_Data: ({type:"stop-production", entity:10083, id:1}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5446, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5449, m_Data: ({type:"stop-production", entity:10072, id:1}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5447, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5448, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5449, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5450, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5452, m_Data: ({type:"walk", entities:[11558, 11639], x:354.7846984863281, z:848.2598876953125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5451, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5454, m_Data: ({type:"train", entities:[11424], template:"units/gaul/cavalry_javelineer_b", count:5, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5455, m_Data: ({type:"garrison", entities:[159, 7651, 7652, 7819, 8364, 8365, 8395, 8869, 9496, 9528, 9529, 9579, 10355, 10356, 10359, 10451, 11766, 11775, 11780, 11782, 11783, 11787, 11788, 11789, 11791, 11793, 11801, 11802, 11805, 11806, 11817, 11847, 11848, 11854, 11855, 11858, 11859, 11898, 11917], target:150, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 611 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5452, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5453, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5454, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5458, m_Data: ({type:"patrol", entities:[7348, 8456, 8614, 8749, 8750, 8936, 8937, 8938, 9650, 9788, 9916, 11394, 11395, 11401, 11411, 11412, 11450, 11564, 11661, 11790, 11815, 11932, 11979], x:464.03765869140625, z:967.9871215820312, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 477 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5455, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5456, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5457, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5460, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5458, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5461, m_Data: ({type:"construct", template:"structures/sele/arsenal", x:294.9468994140625, z:852.3106689453125, angle:2.356194490192345, actorSeed:10086, entities:[11558, 11639], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 306 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5462, m_Data: ({type:"attack-walk", entities:[10512, 11345, 11436, 11446, 11458, 11526, 11529, 11534, 11535, 11545, 11547, 11652, 11653, 11739, 11740, 11750, 11751, 11760, 11761, 11762, 11763, 11764, 11765, 11769, 11772, 11777, 11778, 11779, 11800, 11820, 11821, 11851, 12000], x:418.61590576171875, z:920.8436889648438, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 615 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5459, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5460, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5461, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5463, m_Data: ({type:"research", entity:11998, template:"unlock_champion_cavalry", pushFront:false}) } of size 117 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5462, m_Data: ({type:"attack", entities:[11666, 11797], target:11395, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5462, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5463, m_Data: ({type:"repair", entities:[11666, 11797], target:10068, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5463, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5466, m_Data: ({type:"walk", entities:[10757, 10760, 10766], x:950.3822631835938, z:580.1105346679688, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5467, m_Data: ({type:"set-rallypoint", entities:[9670, 9678], x:415.45574951171875, z:918.5635375976562, data:{command:"walk"}, queued:false}) } of size 172 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5467, m_Data: ({type:"stance", entities:[10757, 10760, 10766], name:"standground"}) } of size 122 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5464, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5468, m_Data: ({type:"attack", entities:[10757, 10760, 10766], target:10892, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 175 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5468, m_Data: ({type:"walk", entities:[10757, 10760, 10766], x:983.7835693359375, z:525.15380859375, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5465, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5466, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5469, m_Data: ({type:"walk", entities:[7206, 7446, 7450, 7551, 7552, 7553, 7554, 7693, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8363, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9714, 9731, 9770, 9812, 9922, 9924, 9945, 9958, 9960, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638, 11655, 11671, 11672, 11704, 11707, 11741, 11749, 11781, 11918], x:946.82763671875, z:575.2572021484375, queued:false, pushFront:false, formation:(void 0)}) } of size 1780 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5467, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5468, m_Data: ({type:"garrison", entities:[11666], target:10068, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5468, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5469, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5473, m_Data: ({type:"garrison", entities:[11852, 11860, 11861], target:9531, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 186 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5470, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5474, m_Data: ({type:"train", entities:[9571, 11674, 11994], template:"units/ptol/infantry_pikeman_b", count:3, pushFront:false}) } of size 174 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5471, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5474, m_Data: ({type:"train", template:"units/sele/infantry_javelineer_b", count:1, entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], pushFront:false}) } of size 221 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5475, m_Data: ({type:"formation", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10761, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], formation:"special/formations/line_closed"}) } of size 1397 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5472, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5475, m_Data: ({type:"repair", entities:[399, 9169], target:10315, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5473, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5476, m_Data: ({type:"formation", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10761, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], formation:"special/formations/box"}) } of size 1389 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5477, m_Data: ({type:"set-rallypoint", entities:[9571, 11674, 11994], x:430.150390625, z:919.6256103515625, data:{command:"attack", targetClasses:{attack:["Unit"]}, target:8614}, queued:false}) } of size 260 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5476, m_Data: ({type:"repair", entities:[399, 9169], target:10317, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5474, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5476, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5477, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10761, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], name:"violent"}) } of size 1366 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5475, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5479, m_Data: ({type:"patrol", entities:[8614, 8750, 8937, 8938, 11394, 11395, 11401, 11411, 11412, 11450, 11564, 11567, 11568, 11569, 11661, 11790, 11815, 11932, 11979], x:468.45123291015625, z:963.1240234375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 429 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5476, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5479, m_Data: ({type:"walk", entities:[7206, 7446, 7450, 7551, 7552, 7553, 7554, 7693, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8363, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9714, 9731, 9770, 9812, 9922, 9924, 9945, 9958, 9960, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638, 11655, 11671, 11672, 11704, 11707, 11741, 11749, 11781, 11918], x:941.0557861328125, z:580.7582397460938, queued:false, pushFront:false, formation:(void 0)}) } of size 1780 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5477, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5480, m_Data: ({type:"set-rallypoint", entities:[278], x:214, z:726, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:293}, queued:false}) } of size 286 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5478, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5479, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5483, m_Data: ({type:"walk", entities:[5462, 5564, 5565, 5584, 5608, 5710, 5730, 5830, 6067, 6348, 6854, 6855], x:637.2212524414062, z:942.3178100585938, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5480, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5483, m_Data: ({type:"repair", entities:[399, 9169], target:10315, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5483, m_Data: ({type:"train", template:"units/sele/hero_antiochus_iii", count:1, entities:[278], pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5483, m_Data: ({type:"stop", entities:[8083, 9714, 9731, 9770, 9812, 9924, 9958, 9960, 10037, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10457, 10466, 10468, 10471, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10608, 10613, 10614, 10650, 10802, 10808, 10855, 10857, 10860, 10862, 10913, 10914, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11591, 11603, 11638, 11655, 11671, 11672, 11704, 11707, 11741, 11749, 11918], queued:false}) } of size 1120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5481, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5483, m_Data: ({type:"repair", entities:[399, 9169], target:10317, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5484, m_Data: ({type:"gather", entities:[5462, 5564, 5565, 5584, 5608, 5710, 5730, 5830, 6067, 6348, 6854, 6855], target:3828, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 285 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5484, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10761, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], x:1050.7412109375, z:551.913818359375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1482 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5484, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10761, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], x:1051.1409912109375, z:552.3465576171875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1482 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5482, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5486, m_Data: ({type:"gather", entities:[5462, 5564, 5565, 5584, 5608, 5710, 5730, 5830, 6067, 6348, 6854, 6855], target:3828, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 285 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5485, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10761, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], x:1051.1409912109375, z:552.3465576171875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1482 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5485, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10761, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], x:1051.1409912109375, z:552.3465576171875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1482 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5483, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5486, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10761, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], x:1051.5413818359375, z:552.780029296875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1482 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5486, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10761, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], x:1052.343994140625, z:553.6489868164062, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1482 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5486, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5486, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_javelineer_b", count:5, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5487, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10739, 10740, 10741, 10746, 10747, 10750, 10752, 10753, 10754, 10755, 10761, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10796, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], x:1052.746337890625, z:554.0845947265625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1482 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5487, m_Data: ({type:"walk", entities:[7206, 7446, 7552, 7553, 7554, 7693, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7944, 7945, 7946, 7947, 8039, 8082, 8093, 8363, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9945, 10301, 10306, 10410, 10581, 10807, 10903, 10937, 11781, 11804], x:943.2869873046875, z:629.4010009765625, queued:false, pushFront:false, formation:(void 0)}) } of size 593 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5484, m_Data: ({type:"attack", entities:[11866, 11867, 11869], target:11394, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5484, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5487, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335, 10072, 10083], x:941.8897247314453, z:640.5739135742188, data:{command:"walk"}, queued:false}) } of size 205 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5485, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5486, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/pace_relax.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 5487, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5489, m_Data: ({type:"returnresource", entities:[5566, 5567, 6139, 7490, 7540, 7593, 7801, 7851], target:278, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5488, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5489, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5491, m_Data: ({type:"gather", entities:[5566, 5567, 6139, 7490, 7540, 7593, 7801, 7851], target:6031, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5490, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5494, m_Data: ({type:"train", template:"units/rome/cavalry_javelineer_auxiliary_b", count:1, entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], pushFront:false}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5491, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5492, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5495, m_Data: ({type:"gather", entities:[5467, 5534, 5535, 5622, 5623, 5624, 5627, 5702, 5703, 5704, 5705, 5742, 5743, 5795, 5860, 5861, 6051, 6052, 6082, 6113, 6147], target:8559, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 393 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5496, m_Data: ({type:"set-rallypoint", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], x:652.7352752685547, z:320.66583251953125, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5493, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5494, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5497, m_Data: ({type:"walk", entities:[11395, 11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070], x:380.3438720703125, z:886.1929931640625, queued:false, pushFront:false, formation:(void 0)}) } of size 449 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5497, m_Data: ({type:"returnresource", entities:[5472, 5475, 5476, 5477, 5760, 5761, 5762, 5765, 6716], target:9800, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5495, m_Data: ({type:"garrison", entities:[11866, 11867, 11869], target:10068, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 186 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5495, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5496, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5500, m_Data: ({type:"set-rallypoint", entities:[366], x:652.4273223876953, z:323.43128967285156, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5497, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5500, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_javelineer_b", count:5, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5500, m_Data: ({type:"train", template:"units/gaul/champion_fanatic", count:1, entities:[10332, 9700, 9763, 9778], pushFront:false}) } of size 183 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5498, m_Data: ({type:"repair", entities:[12054, 12055], target:10068, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5498, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5499, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5502, m_Data: ({type:"construct", template:"structures/sele/stable", x:80.951171875, z:852.1043090820312, angle:2.356194490192345, actorSeed:61921, entities:[5472, 5475, 5476, 5477, 5760, 5761, 5762, 5765, 6716], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 382 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5502, m_Data: ({type:"autoqueue-on", entities:[10332, 9700, 9763, 9778]}) } of size 113 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5503, m_Data: ({type:"walk", entities:[7206, 7446, 7450, 7551, 7552, 7553, 7554, 7693, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8093, 8363, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 11804], x:966.177001953125, z:626.391357421875, queued:false, pushFront:false, formation:(void 0)}) } of size 521 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5500, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5501, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5504, m_Data: ({type:"stop", entities:[7450, 7551, 7552, 7553, 7554, 7702, 7773, 7942, 7943, 7946, 8039, 8083, 8092, 8806, 8808, 8809, 9714, 9731, 9770, 9812, 9922, 9924, 9945, 9958, 9960, 10037, 10038, 10046, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10223, 10224, 10268, 10295, 10301, 10306, 10310, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10471, 10498, 10499, 10524, 10528, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10802, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11132, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638, 11655, 11671, 11672, 11704, 11707, 11741, 11749, 11781, 11918], queued:false}) } of size 1485 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5502, m_Data: ({type:"garrison", entities:[12054, 12055], target:10068, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 175 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5505, m_Data: ({type:"walk", entities:[11395, 11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081], x:369.2352600097656, z:711.8526611328125, queued:false, pushFront:false, formation:(void 0)}) } of size 473 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5502, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5506, m_Data: ({type:"walk", entities:[5742, 5743, 5795, 5860, 5861, 6113], x:1085.0274658203125, z:525.181640625, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5503, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5504, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5508, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10540, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10683, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10707, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10728, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10740, 10741, 10746, 10750, 10752, 10753, 10754, 10755, 10761, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10784, 10785, 10789, 10790, 10792, 10793, 10797, 10798, 10799, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], name:"violent"}) } of size 1327 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5508, m_Data: ({type:"walk", entities:[11395, 11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081], x:370.3992614746094, z:714.62646484375, queued:false, pushFront:false, formation:(void 0)}) } of size 473 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5508, m_Data: ({type:"walk", entities:[10318], x:944.3497314453125, z:606.405029296875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5505, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5508, m_Data: ({type:"construct", template:"structures/sele/stable", x:59.55828857421875, z:824.9552612304688, angle:2.356194490192345, actorSeed:21048, entities:[5472, 5475, 5476, 5477, 5760, 5761, 5762, 5765, 6716], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 382 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5506, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5507, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5508, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5509, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5510, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5513, m_Data: ({type:"walk", entities:[7206, 7446, 7693, 7703, 7704, 7768, 7776, 7944, 7945, 7947, 8082, 8093, 8363, 8432, 8804, 8807, 11804], x:951.7884521484375, z:610.176025390625, queued:false, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5514, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335, 10072, 10083], x:943.4331512451172, z:611.4105072021484, data:{command:"walk"}, queued:false}) } of size 205 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5511, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5514, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:1061.4066925048828, z:558.2752075195312, data:{command:"attack", target:10342}, queued:false}) } of size 256 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5512, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5514, m_Data: ({type:"construct", template:"structures/sele/stable", x:47.78892517089844, z:772.5277099609375, angle:2.356194490192345, actorSeed:62996, entities:[5472, 5475, 5476, 5477, 5760, 5761, 5762, 5765, 6716], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 382 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5513, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5514, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5515, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5516, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5517, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5520, m_Data: ({type:"formation", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10542, 10543, 10544, 10545, 10678, 10679, 10680, 10681, 10684, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10698, 10701, 10704, 10705, 10706, 10708, 10709, 10710, 10711, 10712, 10713, 10714, 10715, 10716, 10717, 10718, 10719, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10730, 10731, 10732, 10733, 10734, 10735, 10736, 10740, 10741, 10746, 10750, 10752, 10753, 10754, 10755, 10761, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10790, 10792, 10793, 10797, 10798, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], formation:"special/formations/null"}) } of size 1275 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5520, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11547, 11652, 11653, 11739, 11740, 11750, 11751, 11758, 11759, 11760, 11761, 11762, 11763, 11769, 11772, 11777, 11778, 11779, 11800, 11820, 11821, 11851, 12012, 12051, 12052, 12140, 12106], x:385.0245361328125, z:871.6620483398438, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 591 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5520, m_Data: ({type:"construct", template:"structures/sele/stable", x:48.310577392578125, z:718.992431640625, angle:2.356194490192345, actorSeed:45836, entities:[5472, 5475, 5476, 5477, 5760, 5761, 5762, 5765, 6716], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 382 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5518, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5519, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5523, m_Data: ({type:"train", entities:[7082, 7679, 9530, 9531, 9573, 9580, 9849, 6006], template:"units/gaul/infantry_spearman_b", count:2, pushFront:false}) } of size 230 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5520, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5521, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_javelineer_b", count:5, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5521, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5522, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5523, m_Data: ({type:"gather", entities:[10927, 10928, 10929, 10930], target:1284, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5525, m_Data: ({type:"walk", entities:[7450, 7551, 7552, 7553, 7554, 7702, 7773, 7942, 7946, 8039, 8083, 8092, 8803, 8805, 8806, 8808, 8809, 9714, 9731, 9960, 10147, 10148, 10153, 10211, 10214, 10224, 10268, 10320, 10388, 10393, 10466, 10499, 10524, 10528, 10572, 10579, 10580, 10855, 10913, 10942, 10968, 11125, 11261, 11406, 11420, 12165], x:935.1687622070312, z:631.8997192382812, queued:false, pushFront:false, formation:(void 0)}) } of size 677 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5523, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5527, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_javelineer_b", count:5, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5524, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5528, m_Data: ({type:"walk", entities:[10689, 10693, 10695, 10696, 10698, 10711, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10730, 10731, 10733, 10734, 10735, 10736, 10740, 10746, 10750, 10752, 10753, 10754, 10755, 10769, 10772, 10773, 10774, 10793, 10798], x:1091.542236328125, z:614.968505859375, queued:false, pushFront:false, formation:(void 0)}) } of size 521 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5527, m_Data: ({type:"construct", template:"structures/sele/stable", x:43.642669677734375, z:683.085205078125, angle:2.356194490192345, actorSeed:19273, entities:[5472, 5475, 5476, 5477, 5760, 5761, 5762, 5765, 6716], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 382 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5528, m_Data: ({type:"stop", entities:[7450, 7551, 7552, 7553, 7554, 7702, 7773, 7942, 7946, 8039, 8083, 8092, 8803, 8805, 8806, 8808, 8809], queued:false}) } of size 268 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5525, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5529, m_Data: ({type:"stance", entities:[10689, 10693, 10695, 10696, 10698, 10711, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10730, 10731, 10733, 10734, 10735, 10736, 10740, 10750, 10752, 10753, 10754, 10755, 10769, 10772, 10773, 10774, 10793], name:"standground"}) } of size 451 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5526, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5527, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5531, m_Data: ({type:"walk", entities:[10689, 10693, 10695, 10696, 10698, 10711, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10730, 10731, 10733, 10734, 10735, 10736, 10740, 10750, 10752, 10753, 10754, 10755, 10769, 10772, 10773, 10774, 10793], x:1089.430908203125, z:604.75830078125, queued:false, pushFront:false, formation:(void 0)}) } of size 497 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5528, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5531, m_Data: ({type:"construct", template:"structures/sele/stable", x:60.496734619140625, z:657.417724609375, angle:2.356194490192345, actorSeed:47065, entities:[5472, 5475, 5476, 5477, 5760, 5761, 5762, 5765, 6716], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 382 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5532, m_Data: ({type:"stance", entities:[10689, 10693, 10695, 10696, 10698, 10711, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10730, 10731, 10733, 10734, 10735, 10736, 10740, 10750, 10752, 10753, 10754, 10755, 10769, 10772, 10773, 10774, 10793], name:"standground"}) } of size 451 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5529, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5532, m_Data: ({type:"train", entities:[9702, 10565, 10938, 11289], template:"units/ptol/infantry_pikeman_b", count:1, pushFront:false}) } of size 185 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5530, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5534, m_Data: ({type:"set-rallypoint", entities:[9702, 10565, 10938, 11289], x:381.3891906738281, z:890.6563110351562, data:{command:"walk"}, queued:false}) } of size 194 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5531, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5532, m_Data: ({type:"attack", entities:[9778, 11995], target:11707, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5534, m_Data: ({type:"walk", entities:[10689, 10693, 10695, 10696, 10698, 10711, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10730, 10731, 10733, 10734, 10735, 10736, 10740, 10750, 10752, 10753, 10754, 10755, 10769, 10772, 10773, 10774], x:1137.4818115234375, z:645.5645751953125, queued:false, pushFront:false, formation:(void 0)}) } of size 485 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5532, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5535, m_Data: ({type:"walk", entities:[10689, 10693, 10695, 10696, 10698, 10711, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10730, 10731, 10733, 10734, 10735, 10736, 10740, 10750, 10752, 10753, 10754, 10755, 10769, 10772, 10773, 10774], x:1278.343505859375, z:541.6968383789062, queued:true, pushFront:false, formation:(void 0)}) } of size 485 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5535, m_Data: ({type:"walk", entities:[10318], x:947.5048217773438, z:603.6009521484375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5533, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5536, m_Data: ({type:"garrison", entities:[6958, 11782, 11783, 11805, 11817, 12085, 12141], target:10619, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 230 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5534, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5535, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5538, m_Data: ({type:"stop", entities:[7206, 7446, 7450, 7551, 7552, 7553, 7554, 7693, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8363, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9731, 9770, 9812, 9945, 9958, 10037, 10038, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10306, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10499, 10524, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638, 11655, 11671, 11672, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12165, 12166, 12179, 12192, 12193], queued:false}) } of size 1654 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5536, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5537, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5538, m_Data: ({type:"walk", entities:[12138, 12139], x:360.9288024902344, z:992.5977783203125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5538, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5541, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10542, 10544, 10545, 10678, 10679, 10680, 10681, 10684, 10685, 10687, 10688, 10692, 10694, 10697, 10704, 10705, 10706, 10708, 10709, 10710, 10712, 10713, 10714, 10718, 10719, 10720, 10721, 10727, 10732, 10761, 10767, 10768, 10770, 10771, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10792, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], name:"violent"}) } of size 795 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5539, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5542, m_Data: ({type:"barter", sell:"metal", buy:"stone", amount:100}) } of size 96 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5542, m_Data: ({type:"barter", sell:"metal", buy:"stone", amount:100}) } of size 96 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5543, m_Data: ({type:"barter", sell:"metal", buy:"stone", amount:100}) } of size 96 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5540, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5543, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10542, 10544, 10545, 10678, 10679, 10680, 10681, 10684, 10685, 10687, 10688, 10692, 10694, 10697, 10704, 10705, 10706, 10708, 10709, 10710, 10712, 10713, 10714, 10718, 10719, 10720, 10721, 10727, 10732, 10761, 10767, 10768, 10770, 10771, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10792, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], x:1081.344970703125, z:527.156982421875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 911 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5543, m_Data: ({type:"barter", sell:"metal", buy:"stone", amount:100}) } of size 96 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5541, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5544, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10542, 10544, 10545, 10678, 10679, 10680, 10681, 10684, 10685, 10687, 10688, 10692, 10694, 10697, 10704, 10705, 10706, 10708, 10709, 10710, 10712, 10713, 10714, 10718, 10719, 10720, 10721, 10727, 10732, 10761, 10767, 10768, 10770, 10771, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10792, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], x:1082.151123046875, z:527.87060546875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 911 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5544, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10542, 10544, 10545, 10678, 10679, 10680, 10681, 10684, 10685, 10687, 10688, 10692, 10694, 10697, 10704, 10705, 10706, 10708, 10709, 10710, 10712, 10713, 10714, 10718, 10719, 10720, 10721, 10727, 10732, 10761, 10767, 10768, 10770, 10771, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10792, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], x:1082.151123046875, z:527.87060546875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 911 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5544, m_Data: ({type:"barter", sell:"metal", buy:"stone", amount:100}) } of size 96 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5542, m_Data: ({type:"set-rallypoint", entities:[9584], x:432, z:1036, data:{command:"garrison", target:246}, queued:false}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5542, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5543, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5547, m_Data: ({type:"walk", entities:[7206, 7446, 7693, 7703, 7704, 7768, 7944, 7947, 8082, 8093, 8363, 8432, 8804, 8807, 9731, 10142, 10147, 10148, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10318, 10320, 10388, 10393, 10466, 10499, 10524, 10572, 10579, 10580, 10613, 10855, 10891, 10903, 10913, 10942, 10968, 11125, 11261, 11406, 11420, 11672, 11781, 11919, 12165, 12192], x:984.3878173828125, z:563.7835693359375, queued:false, pushFront:false, formation:(void 0)}) } of size 737 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5544, m_Data: ({type:"walk", entities:[12138, 12139], x:401.03839111328125, z:1001.4871826171875, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5544, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5545, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5546, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5547, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5550, m_Data: ({type:"walk", entities:[7206, 7446, 7450, 7551, 7552, 7553, 7554, 7693, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8363, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9731, 9812, 9945, 9958, 10037, 10038, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10306, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10499, 10524, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638, 11655, 11671, 11672, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12165, 12166, 12179, 12192, 12193, 12195], x:1011.8843994140625, z:561.333740234375, queued:false, pushFront:false, formation:(void 0)}) } of size 1715 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5551, m_Data: ({type:"walk", entities:[10682, 11533, 11713, 11937, 12082, 12084, 12108, 12110, 12111, 12112], x:808.3060302734375, z:761.591796875, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5548, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5549, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5550, m_Data: ({type:"garrison", entities:[12138, 12139], target:10068, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5550, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5551, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5552, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5553, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5557, m_Data: ({type:"alert-raise", entities:[150]}) } of size 79 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5554, m_Data: ({type:"set-rallypoint", entities:[10068], x:486, z:942, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1173}, queued:false}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5554, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5555, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5556, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5557, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[10068]}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5557, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5561, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10542, 10544, 10545, 10678, 10679, 10680, 10681, 10684, 10685, 10687, 10688, 10692, 10694, 10697, 10704, 10705, 10706, 10708, 10709, 10710, 10712, 10713, 10714, 10718, 10719, 10720, 10721, 10727, 10732, 10761, 10767, 10768, 10770, 10771, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10792, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], name:"violent"}) } of size 795 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5561, m_Data: ({type:"walk", entities:[6359, 6687, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12202], x:388.0713806152344, z:581.3660888671875, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5558, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5561, m_Data: ({type:"walk", entities:[7206, 7446, 7450, 7551, 7552, 7553, 7554, 7693, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8363, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9731, 9812, 9945, 9958, 10037, 10038, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10306, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10499, 10524, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638, 11655, 11671, 11672, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12165, 12166, 12179, 12192, 12193, 12195], x:1013.0511474609375, z:567.9826049804688, queued:false, pushFront:false, formation:(void 0)}) } of size 1715 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5559, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5560, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5563, m_Data: ({type:"stop", entities:[7206, 7446, 7450, 7551, 7552, 7553, 7554, 7693, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8363, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9731, 9812, 9945, 9958, 10037, 10038, 10047, 10129, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10306, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10499, 10524, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10807, 10808, 10855, 10857, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638, 11655, 11671, 11672, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12165, 12166, 12179, 12192, 12193, 12195], queued:false}) } of size 1654 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5561, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5564, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10542, 10544, 10545, 10678, 10679, 10680, 10681, 10684, 10685, 10687, 10688, 10692, 10694, 10697, 10704, 10705, 10706, 10708, 10709, 10710, 10712, 10713, 10714, 10718, 10719, 10720, 10721, 10727, 10732, 10761, 10767, 10768, 10770, 10771, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10792, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], x:1082.104736328125, z:537.9937744140625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 911 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5562, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5565, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10542, 10544, 10545, 10678, 10679, 10680, 10681, 10684, 10685, 10687, 10688, 10692, 10694, 10697, 10704, 10705, 10706, 10708, 10709, 10710, 10712, 10713, 10714, 10718, 10719, 10720, 10721, 10727, 10732, 10761, 10767, 10768, 10770, 10771, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10792, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], x:1082.104736328125, z:537.9937744140625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 911 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5565, m_Data: ({type:"attack", entities:[10512, 11446, 11526, 11529, 11547, 11652, 11653, 11739, 11740, 11750, 11751, 11758, 11759, 11760, 11761, 11762, 11763, 11769, 11772, 11777, 11778, 11779, 11800, 11820, 11821, 11851, 12012, 12051, 12052, 12106, 12140], target:12002, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 532 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5563, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5566, m_Data: ({type:"attack-walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10542, 10544, 10545, 10678, 10679, 10680, 10681, 10684, 10685, 10687, 10688, 10692, 10694, 10697, 10704, 10705, 10706, 10708, 10709, 10710, 10712, 10713, 10714, 10718, 10719, 10720, 10721, 10727, 10732, 10761, 10767, 10768, 10770, 10771, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10792, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], x:1082.104736328125, z:537.9937744140625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 911 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5564, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5567, m_Data: ({type:"walk", entities:[10142, 10190, 10295, 10466, 10613, 10857, 10891, 10903, 10947, 11603, 11655, 11672, 11707, 11749, 11781, 11919, 12192], x:984.3782958984375, z:578.4576416015625, queued:false, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5565, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5568, m_Data: ({type:"train", template:"units/iber/hero_indibil", count:1, entities:[12197], pushFront:false}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5566, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5569, m_Data: ({type:"attack", entities:[10689, 10693, 10695, 10696, 10711, 10713, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10730, 10731, 10733, 10734, 10735, 10736, 10750, 10753, 10754, 10755, 10769, 10772, 10773, 10774], target:11357, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 468 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5569, m_Data: ({type:"walk", entities:[7206, 7446, 7693, 7703, 7704, 7768, 7944, 7947, 8082, 8093, 8363, 8432, 8804, 8807, 9731, 10037, 10142, 10147, 10148, 10153, 10211, 10214, 10224, 10268, 10311, 10320, 10368, 10388, 10393, 10499, 10524, 10572, 10579, 10580, 10808, 10855, 10862, 10913, 10914, 10942, 10968, 10999, 11125, 11261, 11406, 11415, 11420, 11591, 11638, 11704, 11741, 12165, 12179], x:1003.417724609375, z:561.8893432617188, queued:false, pushFront:false, formation:(void 0)}) } of size 761 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5567, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5570, m_Data: ({type:"set-rallypoint", entities:[12197], x:368.04736328125, z:529.3297119140625, data:{command:"garrison", target:12197}, queued:false}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5571, m_Data: ({type:"stance", entities:[10689, 10693, 10695, 10696, 10711, 10713, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10730, 10731, 10733, 10734, 10735, 10736, 10750, 10753, 10754, 10755, 10769, 10772, 10773, 10774], name:"violent"}) } of size 411 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5568, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5572, m_Data: ({type:"barter", sell:"metal", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5569, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5573, m_Data: ({type:"barter", sell:"metal", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5573, m_Data: ({type:"set-rallypoint", entities:[150], x:1088.0988311767578, z:522.3782958984375, data:{command:"attack", target:11020}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5570, m_Data: ({type:"research", entity:8986, template:"soldier_attack_melee_02", pushFront:false}) } of size 117 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5573, m_Data: ({type:"barter", sell:"metal", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5570, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5571, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5572, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5575, m_Data: ({type:"walk", entities:[7450, 7551, 7552, 7553, 7554, 7702, 7773, 7776, 7942, 7943, 7945, 7946, 8039, 8083, 8092, 8803, 8805, 8806, 8808, 8809], x:1014.9568481445312, z:571.359619140625, queued:false, pushFront:false, formation:(void 0)}) } of size 365 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5573, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5577, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:1, garrisonHolders:[150]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5574, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5577, m_Data: ({type:"unload-template", all:true, template:"units/gaul/hero_vercingetorix", owner:1, garrisonHolders:[150]}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5577, m_Data: ({type:"attack", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10542, 10544, 10545, 10678, 10679, 10680, 10681, 10685, 10687, 10688, 10692, 10694, 10697, 10704, 10705, 10706, 10708, 10709, 10710, 10712, 10713, 10714, 10718, 10720, 10721, 10727, 10732, 10761, 10767, 10768, 10770, 10771, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], target:12179, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 816 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5575, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5576, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5577, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5580, m_Data: ({type:"stop", entities:[7206, 7446, 7450, 7551, 7552, 7553, 7554, 7693, 7702, 7703, 7704, 7768, 7773, 7776, 7942, 7943, 7944, 7945, 7946, 7947, 8039, 8082, 8083, 8092, 8093, 8363, 8432, 8803, 8804, 8805, 8806, 8807, 8808, 8809, 9731, 9812, 9945, 9958, 10037, 10038, 10047, 10142, 10147, 10148, 10153, 10177, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10306, 10311, 10318, 10319, 10320, 10368, 10388, 10392, 10393, 10394, 10395, 10409, 10410, 10457, 10466, 10468, 10499, 10524, 10529, 10572, 10579, 10580, 10581, 10606, 10608, 10613, 10614, 10650, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10937, 10942, 10946, 10947, 10968, 10999, 11017, 11018, 11125, 11261, 11262, 11326, 11357, 11406, 11413, 11415, 11420, 11464, 11591, 11603, 11638, 11655, 11671, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12165, 12166, 12179, 12192, 12193, 12195, 12233, 12234], queued:false}) } of size 1641 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5580, m_Data: ({type:"walk", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202], x:679.5242919921875, z:854.06982421875, queued:false, pushFront:false, formation:(void 0)}) } of size 473 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5580, m_Data: ({type:"walk", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10542, 10544, 10545, 10678, 10679, 10680, 10681, 10685, 10687, 10688, 10692, 10694, 10697, 10704, 10705, 10706, 10708, 10709, 10710, 10712, 10713, 10714, 10718, 10720, 10721, 10727, 10732, 10761, 10767, 10768, 10770, 10771, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10800, 10801, 10881, 10882, 11020, 11021, 11023, 11024], x:1008.002685546875, z:550.4661254882812, queued:false, pushFront:false, formation:(void 0)}) } of size 809 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5578, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5579, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5580, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5581, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5584, m_Data: ({type:"attack", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10542, 10544, 10545, 10678, 10679, 10680, 10681, 10685, 10687, 10688, 10692, 10694, 10697, 10704, 10705, 10706, 10708, 10709, 10710, 10712, 10713, 10714, 10718, 10720, 10721, 10727, 10732, 10761, 10767, 10768, 10770, 10771, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10800, 10801, 10881, 10882, 11021, 11023, 11024], target:10999, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 804 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5584, m_Data: ({type:"walk", entities:[7944, 7947, 8082, 8363, 9731, 10037, 10142, 10147, 10148, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10311, 10320, 10368, 10388, 10393, 10466, 10499, 10524, 10572, 10579, 10580, 10613, 10855, 10862, 10891, 10903, 10913, 10914, 10942, 10947, 10968, 10999, 11125, 11261, 11406, 11415, 11420, 11591, 11603, 11638, 11704, 11741, 11749, 11919, 12165, 12192, 12234], x:971.3436279296875, z:578.2913818359375, queued:false, pushFront:false, formation:(void 0)}) } of size 761 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5582, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5583, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5586, m_Data: ({type:"stop", entities:[7944, 7947, 8082, 8363], queued:false}) } of size 118 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5584, m_Data: ({type:"walk", entities:[11558, 11600, 11601, 11602, 11639, 11870, 11871, 11872], x:310.4970703125, z:789.8547973632812, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5584, m_Data: ({type:"research", entity:9074, template:"soldier_attack_ranged_02", pushFront:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5584, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5585, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5586, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5589, m_Data: ({type:"garrison", entities:[11558, 11600, 11601, 11602, 11639, 11870, 11871, 11872], target:9996, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5587, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5590, m_Data: ({type:"stance", entities:[10342, 10380, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10542, 10544, 10545, 10678, 10679, 10680, 10681, 10685, 10687, 10688, 10689, 10692, 10693, 10694, 10695, 10696, 10697, 10704, 10705, 10706, 10708, 10709, 10710, 10711, 10712, 10714, 10715, 10716, 10717, 10718, 10720, 10721, 10722, 10723, 10724, 10725, 10726, 10727, 10730, 10731, 10732, 10733, 10735, 10736, 10750, 10753, 10755, 10761, 10767, 10768, 10769, 10770, 10771, 10772, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10800, 10801, 10881, 10882, 11021, 11023, 11024], name:"violent"}) } of size 1035 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5591, m_Data: ({type:"train", entities:[6065, 7107], template:"units/ptol/infantry_slinger_b", count:6, pushFront:false}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5588, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5589, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5593, m_Data: ({type:"set-rallypoint", entities:[6065, 7107], x:334, z:870, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1325}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5590, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5594, m_Data: ({type:"attack", entities:[10689, 10693, 10695, 10696, 10711, 10715, 10716, 10717, 10722, 10723, 10724, 10725, 10726, 10730, 10731, 10733, 10735, 10736, 10750, 10753, 10755, 10769, 10772, 10773, 10774], target:8039, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 432 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5591, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5594, m_Data: ({type:"stop", entities:[7206, 7446, 7693, 7703, 7704, 7768, 7773, 7942, 7944, 7945, 7946, 7947, 8082, 8083, 8093, 8363, 8432, 8804, 8805, 8806, 8807, 9731, 10142, 10147, 10148, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10311, 10318, 10320, 10368, 10388, 10392, 10393, 10394, 10410, 10466, 10468, 10499, 10524, 10572, 10579, 10614, 10650, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10942, 10947, 10968, 11017, 11018, 11125, 11261, 11326, 11406, 11415, 11420, 11464, 11591, 11603, 11638, 11671, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12165, 12192, 12193, 12195, 12233, 12234, 12285, 12301, 12302], queued:false}) } of size 1168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5592, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5595, m_Data: ({type:"attack-walk", entities:[6330, 7572, 7626, 7676, 8227, 8445, 8463, 8501, 8587, 8628, 8646, 8917, 8956, 8957, 8959, 8960, 9065, 9066, 9103, 9153, 9232, 9291, 9376, 11879, 12001, 12187, 12191, 12216, 12228, 12238, 12264, 12306], x:1007.89306640625, z:602.407470703125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 575 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5593, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5597, m_Data: ({type:"attack", entities:[10693, 10715, 10716, 10733, 10735, 10769, 10773, 10774], target:8469, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 230 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5594, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5595, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5598, m_Data: ({type:"stance", entities:[10693, 10715, 10716, 10733, 10735, 10769, 10773, 10774], name:"standground"}) } of size 177 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5598, m_Data: ({type:"train", entities:[6346, 7264, 7335, 10072, 10083], template:"units/pers/infantry_spearman_b", count:2, pushFront:false}) } of size 197 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5596, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5600, m_Data: ({type:"walk", entities:[10693, 10715, 10716, 10733, 10769, 10773, 10774], x:1113.042724609375, z:696.76318359375, queued:true, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5597, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5600, m_Data: ({type:"walk", entities:[10693, 10715, 10716, 10733, 10769, 10773, 10774], x:1195.4356689453125, z:619.4743041992188, queued:true, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5600, m_Data: ({type:"train", entities:[10564], template:"units/gaul/cavalry_javelineer_b", count:5, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5600, m_Data: ({type:"train", entities:[11142], template:"units/gaul/cavalry_javelineer_b", count:5, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5598, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5599, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5600, m_Data: ({type:"train", entities:[7696, 5911], template:"units/gaul/infantry_spearman_b", count:3, pushFront:false}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5600, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5603, m_Data: ({type:"walk", entities:[10318], x:973.7106323242188, z:584.1918334960938, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5601, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5604, m_Data: ({type:"attack", entities:[8869, 9579, 10355, 10356, 10359, 10451, 11766, 11780, 11787, 11788, 11789, 11793, 11802, 11847, 11848, 11917], target:10505, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 352 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5602, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5605, m_Data: ({type:"walk", entities:[10318], x:976.8342895507812, z:583.7024536132812, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5606, m_Data: ({type:"stance", entities:[10342, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10505, 10542, 10544, 10545, 10678, 10679, 10680, 10681, 10685, 10687, 10688, 10692, 10694, 10697, 10704, 10705, 10706, 10708, 10709, 10710, 10712, 10714, 10718, 10720, 10721, 10727, 10732, 10767, 10768, 10770, 10771, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10800, 10801, 10881, 10882, 11021], name:"violent"}) } of size 687 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5603, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 433 } } } of size 27 from server

Net message: ({meanRTT:433, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5604, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5605, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5608, m_Data: ({type:"construct", template:"structures/sele/storehouse", x:322.88201904296875, z:738.8154296875, angle:2.356194490192345, actorSeed:50990, entities:[11282, 11283, 11284, 11285, 11286, 11287, 11288, 11372, 11373, 11374, 11375, 11376, 11377, 11378, 11512, 11513, 11514, 11515, 11516, 11517, 11518, 11604, 11605, 11606, 11607, 11608, 11609, 11610, 11685, 11686, 11687, 11688, 11689, 11690, 11691, 12113, 12114, 12115, 12116, 12117, 12118, 12119, 12120, 12121, 12122, 12123, 12124, 12125, 12126], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 865 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5606, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 439 } } } of size 27 from server

Net message: ({meanRTT:439, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5607, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5608, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5609, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 445 } } } of size 27 from server

Net message: ({meanRTT:445, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5610, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5614, m_Data: ({type:"walk", entities:[10680, 10681, 10685, 10687, 10688, 10692, 10694, 10704, 10705, 10706, 10708, 10709, 10710, 10712, 10714, 10718, 10720, 10721, 10727, 10732, 10767, 10768, 10770, 10771], x:1123.151123046875, z:627.34375, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5611, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5614, m_Data: ({type:"train", entities:[7082, 7679, 9530, 9531, 9573, 9580, 9849, 6006], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 232 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5614, m_Data: ({type:"walk", entities:[7551, 7553, 7554, 7702, 7776, 7943, 8092, 8803, 8808, 8809], x:1046.1451416015625, z:601.0457763671875, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5612, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 443 } } } of size 27 from server

Net message: ({meanRTT:443, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5616, m_Data: ({type:"stance", entities:[10680, 10681, 10685, 10687, 10688, 10692, 10694, 10704, 10705, 10708, 10709, 10710, 10712, 10714, 10718, 10720, 10721, 10727, 10732, 10767, 10768, 10770, 10771], name:"standground"}) } of size 355 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5613, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5616, m_Data: ({type:"attack", entities:[7551, 7553, 7554, 7702, 7776, 7943, 8092, 8803, 8808, 8809], target:10717, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5616, m_Data: ({type:"attack", entities:[10512, 11446, 11526, 11529, 11547, 11652, 11653, 11739, 11740, 11750, 11751, 11758, 11759, 11760, 11761, 11762, 11763, 11769, 11772, 11777, 11778, 11779, 11800, 11818, 11819, 11820, 11821, 11851, 11988, 11989, 11990, 11991, 11992, 11993, 12012, 12051, 12052, 12066, 12067, 12106, 12140, 12143, 12144, 12145, 12146, 12147, 12148, 12149, 12150, 12151, 12152, 12153, 12154, 12284, 12288, 12289, 12298, 12299, 12300], target:9996, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 868 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5614, m_Data: ({type:"set-rallypoint", entities:[6023, 6239, 6545, 7957, 8767, 8846], x:878, z:286, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:414}, queued:false}) } of size 349 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5615, m_Data: ({type:"stop-production", entity:7696, id:43}) } of size 78 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5617, m_Data: ({type:"walk", entities:[10680, 10681, 10685, 10687, 10688, 10692, 10694, 10704, 10705, 10708, 10709, 10710, 10712, 10714, 10718, 10720, 10721, 10727, 10732, 10767, 10768, 10770, 10771], x:1088.5458984375, z:602.6017456054688, queued:true, pushFront:false, formation:(void 0)}) } of size 401 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5617, m_Data: ({type:"walk", entities:[7552, 10306, 10457, 10581, 10606], x:991.0588989257812, z:619.1716918945312, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 452 } } } of size 27 from server

Net message: ({meanRTT:452, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5617, m_Data: ({type:"attack", entities:[10680, 10681, 10685, 10687, 10688, 10692, 10694, 10704, 10705, 10708, 10709, 10710, 10712, 10714, 10718, 10720, 10721, 10727, 10732, 10767, 10768, 10770, 10771], target:5671, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 408 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5614, m_Data: ({type:"set-rallypoint", entities:[6023, 6239, 6545, 7957, 8767, 8846], x:878, z:286, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:414}, queued:false}) } of size 349 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5614, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5615, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_06.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5618, m_Data: ({type:"walk", entities:[10680, 10681, 10685, 10687, 10688, 10692, 10694, 10704, 10705, 10708, 10709, 10710, 10712, 10714, 10718, 10721, 10727, 10732, 10767, 10768, 10770, 10771], x:1090.3349609375, z:604.4610595703125, queued:false, pushFront:false, formation:(void 0)}) } of size 389 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 450 } } } of size 27 from server

Net message: ({meanRTT:450, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5619, m_Data: ({type:"walk", entities:[7552, 10306, 10457, 10581, 10606], x:1001.7391357421875, z:610.5780029296875, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5616, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5619, m_Data: ({type:"walk", entities:[10680, 10681, 10685, 10687, 10688, 10692, 10694, 10704, 10705, 10708, 10709, 10710, 10712, 10714, 10718, 10721, 10727, 10732, 10767, 10768, 10770, 10771], x:1189.753662109375, z:637.9723510742188, queued:true, pushFront:false, formation:(void 0)}) } of size 389 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5619, m_Data: ({type:"repair", entities:[11282, 11283, 11284, 11285, 11286, 11287, 11288, 11372, 11373, 11374, 11375, 11376, 11377, 11378, 11512, 11513, 11514, 11515, 11516, 11517, 11518, 11604, 11605, 11606, 11607, 11608, 11609, 11610, 11685, 11686, 11687, 11688, 11689, 11690, 11691, 12113, 12114, 12115, 12116, 12117, 12118, 12119, 12120, 12121, 12122, 12123, 12124, 12125, 12126, 12345, 12346, 12347, 12357, 12358, 12359], target:12375, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 820 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5619, m_Data: ({type:"stop", entities:[7552, 10306, 10457, 10581, 10606], queued:false}) } of size 129 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5617, m_Data: ({type:"train", entities:[12378], template:"units/gaul/cavalry_javelineer_b", count:3, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5617, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5620, m_Data: ({type:"attack", entities:[10512, 11446, 11526, 11529, 11547, 11652, 11653, 11739, 11740, 11750, 11751, 11758, 11759, 11760, 11761, 11762, 11763, 11769, 11772, 11777, 11778, 11779, 11800, 11818, 11819, 11820, 11821, 11851, 11988, 11989, 11990, 11991, 11992, 11993, 12012, 12051, 12052, 12066, 12067, 12106, 12140, 12143, 12144, 12145, 12146, 12147, 12148, 12149, 12150, 12151, 12152, 12153, 12154, 12284, 12288, 12289, 12298, 12299, 12300], target:9996, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 868 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5620, m_Data: ({type:"garrison", entities:[8869, 9579, 10355, 10356, 10451, 11766, 11780, 11787, 11788, 11789, 11793, 11802, 11847, 11848, 11917], target:150, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 323 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 449 } } } of size 27 from server

Net message: ({meanRTT:449, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5621, m_Data: ({type:"stop-production", entity:7696, id:44}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5618, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 445 } } } of size 27 from server

Net message: ({meanRTT:445, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5622, m_Data: ({type:"set-rallypoint", entities:[7696, 5911], x:494, z:950, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1170}, queued:false}) } of size 291 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5619, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5620, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5621, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5622, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332], x:1088.898193359375, z:313.9930419921875, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5624, m_Data: ({type:"garrison", entities:[7551, 7552, 7553, 7554, 7702, 7776, 8092, 8803, 8808, 8809], target:7679, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 263 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5622, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 441 } } } of size 27 from server

Net message: ({meanRTT:441, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5623, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5624, m_Data: ({type:"garrison", entities:[12113, 12114, 12115, 12116, 12117, 12118, 12119, 12120, 12121, 12122, 12123, 12124, 12125, 12126], target:9996, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 311 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5624, m_Data: ({type:"gather", entities:[11996, 11997], target:1171, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5623, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5625, m_Data: ({type:"gather", entities:[11996, 11997], target:1170, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5627, m_Data: ({type:"train", entities:[9571, 9702, 10565, 10938, 11289, 11674, 11994], template:"units/ptol/infantry_slinger_b", count:2, pushFront:false}) } of size 218 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5624, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5625, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332], x:1151.409423828125, z:383.6583251953125, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5625, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 437 } } } of size 27 from server

Net message: ({meanRTT:437, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5626, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5630, m_Data: ({type:"set-rallypoint", entities:[9571, 9702, 10565, 10938, 11289, 11674, 11994], x:296.2778625488281, z:796.9712524414062, data:{command:"attack", target:9996}, queued:false}) } of size 245 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5630, m_Data: ({type:"unload-all-by-owner", garrisonHolders:[7679]}) } of size 94 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5630, m_Data: ({type:"unload-all-by-owner", garrisonHolders:[7679]}) } of size 94 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5627, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 458 } } } of size 27 from server

Net message: ({meanRTT:458, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5631, m_Data: ({type:"unload-all-by-owner", garrisonHolders:[7679]}) } of size 94 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5628, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5631, m_Data: ({type:"unload-all-by-owner", garrisonHolders:[7679]}) } of size 94 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5632, m_Data: ({type:"unload-all-by-owner", garrisonHolders:[7679]}) } of size 94 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5629, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332], x:1164.534423828125, z:387.9996337890625, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5632, m_Data: ({type:"train", entities:[7215, 7276], template:"units/rome/infantry_spearman_conscript", count:8, pushFront:false}) } of size 172 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5632, m_Data: ({type:"unload-all-by-owner", garrisonHolders:[7679]}) } of size 94 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5632, m_Data: ({type:"unload-all-by-owner", garrisonHolders:[7679]}) } of size 94 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5632, m_Data: ({type:"gather", entities:[12274, 12275, 12276, 12277, 12278, 12279], target:1170, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 217 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 467 } } } of size 27 from server

Net message: ({meanRTT:467, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5632, m_Data: ({type:"set-rallypoint", entities:[9996], x:287.6195068359375, z:740.8032836914062, data:{command:"garrison", target:10217}, queued:false}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5629, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332], x:1175.2918701171875, z:416.509765625, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5632, m_Data: ({type:"set-rallypoint", entities:[7215, 7276], x:614.824951171875, z:126.7808837890625, data:{command:"walk"}, queued:false}) } of size 172 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5632, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:1068.5052795410156, z:541.1625823974609, data:{command:"attack", target:10342}, queued:false}) } of size 256 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5632, m_Data: ({type:"walk", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400], x:686.0101318359375, z:883.600341796875, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5629, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5632, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5632, m_Data: ({type:"unload-all", garrisonHolders:[9996]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5630, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 461 } } } of size 27 from server

Net message: ({meanRTT:461, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5631, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5632, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5635, m_Data: ({type:"set-rallypoint", entities:[7215, 7276], x:610, z:118, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:2114}, queued:false}) } of size 291 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5633, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5634, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 459 } } } of size 27 from server

Net message: ({meanRTT:459, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5635, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_javelineer_b", count:5, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5635, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5639, m_Data: ({type:"walk-custom", entities:[10512, 11446, 11526, 11529, 11547, 11652, 11653, 11739, 11740, 11750, 11751, 11758, 11759, 11760, 11761, 11762, 11763, 11769, 11772, 11777, 11778, 11779, 11800, 11818, 11819, 11820, 11821, 11851, 12012, 12051, 12052, 12106, 12140, 12152, 12153, 12154], targetPositions:[{x:"344.87", y:"864.08"}, {x:"346.24", y:"864.97"}, {x:"347.61", y:"865.87"}, {x:"348.97", y:"866.76"}, {x:"350.32", y:"867.68"}, {x:"351.67", y:"868.59"}, {x:"353.10", y:"869.38"}, {x:"354.53", y:"870.16"}, {x:"355.96", y:"870.95"}, {x:"357.39", y:"871.74"}, {x:"358.84", y:"872.48"}, {x:"360.32", y:"873.17"}, {x:"361.80", y:"873.86"}, {x:"363.28", y:"874.55"}, {x:"364.76", y:"875.24"}, {x:"366.24", y:"875.93"}, {x:"367.76", y:"876.51"}, {x:"369.29", y:"877.08"}, {x:"370.82", y:"877.66"}, {x:"372.34", y:"878.24"}, {x:"373.87", y:"878.81"}, {x:"375.40", y:"879.39"}, {x:"376.92", y:"879.97"}, {x:"378.50", y:"880.39"}, {x:"380.08", y:"880.80"}, {x:"381.65", y:"881.22"}, {x:"383.23", y:"881.64"}, {x:"384.81", y:"882.06"}, {x:"386.39", y:"882.48"}, {x:"387.97", y:"882.90"}, {x:"389.54", y:"883.32"}, {x:"391.12", y:"883.74"}, {x:"392.70", y:"884.16"}, {x:"394.28", y:"884.58"}, {x:"395.85", y:"885.00"}, {x:"397.43", y:"885.42"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 2389 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5636, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332], x:1174.42333984375, z:417.53387451171875, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5636, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5640, m_Data: ({type:"train", template:"units/rome/cavalry_javelineer_auxiliary_b", count:1, entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], pushFront:false}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5637, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 459 } } } of size 27 from server

Net message: ({meanRTT:459, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5638, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5639, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5640, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5643, m_Data: ({type:"walk", entities:[10318], x:1002.5734252929688, z:581.9049682617188, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 464 } } } of size 27 from server

Net message: ({meanRTT:464, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5641, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5644, m_Data: ({type:"walk", entities:[10512, 11446, 11526, 11529, 11547, 11652, 11653, 11739, 11740, 11750, 11751, 11758, 11759, 11760, 11761, 11762, 11763, 11769, 11772, 11777, 11778, 11779, 11800, 11818, 11819, 11820, 11821, 11851, 12012, 12051, 12052, 12106, 12140, 12149, 12150, 12151, 12152, 12153, 12154], x:382.42474365234375, z:899.9147338867188, queued:false, pushFront:false, formation:(void 0)}) } of size 593 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5642, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5644, m_Data: ({type:"gather", entities:[6359, 6687], target:2537, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5643, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 469 } } } of size 27 from server

Net message: ({meanRTT:469, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5647, m_Data: ({type:"stance", entities:[10342, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10542, 10544, 10545, 10678, 10679, 10681, 10685, 10687, 10688, 10692, 10693, 10694, 10704, 10705, 10708, 10709, 10710, 10715, 10718, 10721, 10727, 10732, 10733, 10767, 10768, 10770, 10771, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10801, 10881, 10882, 12397], name:"violent"}) } of size 651 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5647, m_Data: ({type:"stance", entities:[10342, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10542, 10544, 10545, 10678, 10679, 10681, 10685, 10687, 10688, 10692, 10693, 10694, 10704, 10705, 10708, 10709, 10710, 10715, 10718, 10721, 10727, 10732, 10733, 10767, 10768, 10770, 10771, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10801, 10881, 10882, 12397], name:"violent"}) } of size 651 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5647, m_Data: ({type:"attack-walk", entities:[10342, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10542, 10544, 10545, 10678, 10679, 10681, 10685, 10687, 10688, 10692, 10693, 10694, 10704, 10705, 10708, 10709, 10710, 10715, 10718, 10721, 10727, 10732, 10733, 10767, 10768, 10770, 10771, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10801, 10881, 10882, 12397], x:1045.4168701171875, z:576.603759765625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 767 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5647, m_Data: ({type:"train", entities:[6346, 7264, 7335, 10072, 10083], template:"units/pers/infantry_spearman_b", count:2, pushFront:false}) } of size 197 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5647, m_Data: ({type:"attack-walk", entities:[10342, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10542, 10544, 10545, 10678, 10679, 10681, 10685, 10687, 10688, 10692, 10693, 10694, 10704, 10705, 10708, 10709, 10710, 10715, 10718, 10721, 10727, 10732, 10733, 10767, 10768, 10770, 10771, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10801, 10881, 10882, 12397], x:1060.127685546875, z:587.9389038085938, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 767 from server

Net client: Received message CFlareMessage { m_GUID: 3CE6A620F4CDF268, m_PositionX: 304.076, m_PositionY: 23, m_PositionZ: 775.73 } of size 50 from server

Net message: ({position:{z:775.73, y:23, x:304.076}, guid:"3CE6A620F4CDF268", type:"flare"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5647, m_Data: ({type:"attack-walk", entities:[10342, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10542, 10544, 10545, 10678, 10679, 10681, 10685, 10687, 10688, 10692, 10693, 10694, 10704, 10705, 10708, 10709, 10710, 10715, 10718, 10721, 10727, 10732, 10733, 10767, 10768, 10770, 10771, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10801, 10881, 10882, 12397], x:1058.40673828125, z:586.8115234375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 767 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 464 } } } of size 27 from server

Net message: ({meanRTT:464, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5647, m_Data: ({type:"attack-walk", entities:[10342, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10542, 10544, 10545, 10678, 10679, 10681, 10685, 10687, 10688, 10692, 10693, 10694, 10704, 10705, 10708, 10709, 10710, 10715, 10718, 10721, 10727, 10732, 10733, 10767, 10768, 10770, 10771, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10801, 10881, 10882, 12397], x:1058.5528564453125, z:583.7933349609375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 767 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5647, m_Data: ({type:"attack-walk", entities:[10342, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10542, 10544, 10545, 10678, 10679, 10681, 10685, 10687, 10688, 10692, 10693, 10694, 10704, 10705, 10708, 10709, 10710, 10715, 10718, 10721, 10727, 10732, 10733, 10767, 10768, 10770, 10771, 10773, 10774, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10801, 10881, 10882, 12397], x:1058.085693359375, z:583.3170776367188, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 767 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5647, m_Data: ({type:"attack-walk", entities:[12140], x:298.8271179199219, z:771.0349731445312, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 240 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5647, m_Data: ({type:"construct", template:"structures/iber/storehouse", x:364.4928894042969, z:570.3226928710938, angle:2.356194490192345, actorSeed:48950, entities:[10022, 10081, 10185, 10267, 10415, 10506, 10858, 10952, 11161, 11319, 11408, 11531, 11711, 11849, 11980, 12077, 12194], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 481 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 457 } } } of size 27 from server

Net message: ({meanRTT:457, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5647, m_Data: ({type:"gather", entities:[11558, 11600, 11601, 11602, 11870, 11872], target:4072, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 217 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5647, m_Data: ({type:"set-rallypoint", entities:[150], x:1065.780532836914, z:553.1228485107422, data:{command:"attack", target:10544}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5647, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335, 10072, 10083], x:1170, z:870, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:815}, queued:false}) } of size 328 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 457 } } } of size 27 from server

Net message: ({meanRTT:457, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5647, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:1, garrisonHolders:[150]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5644, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5648, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:1, garrisonHolders:[150]}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5645, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPausedMessage { m_GUID: 01AC0CD633B15A3B, m_Pause: 1 } of size 24 from server

Net message: ({guid:"01AC0CD633B15A3B", pause:true, type:"paused"})

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5649, m_Data: ({type:"unload-template", all:true, template:"units/gaul/hero_vercingetorix", owner:1, garrisonHolders:[150]}) } of size 163 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 454 } } } of size 27 from server

Net message: ({meanRTT:454, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5649, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:1065.957275390625, z:676.0968627929688, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CClientPausedMessage { m_GUID: 01AC0CD633B15A3B, m_Pause: 0 } of size 24 from server

Net message: ({guid:"01AC0CD633B15A3B", pause:false, type:"paused"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5646, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5649, m_Data: ({type:"walk", entities:[11533, 11713, 12082, 12084, 12108, 12111, 12112], x:831.6962890625, z:891.8402099609375, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5647, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5648, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 455 } } } of size 27 from server

Net message: ({meanRTT:455, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5649, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5650, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5653, m_Data: ({type:"walk", entities:[12288, 12289, 12290, 12291], x:343.5856018066406, z:874.8870849609375, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5654, m_Data: ({type:"walk", entities:[11533, 11713, 12082, 12084, 12108, 12111, 12112], x:811.6764526367188, z:784.025390625, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5651, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 460 } } } of size 27 from server

Net message: ({meanRTT:460, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5655, m_Data: ({type:"walk", entities:[11533, 11713, 12082, 12084, 12108, 12111, 12112], x:928.720458984375, z:961.7376708984375, queued:true, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5652, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5653, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5656, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:1085.0876007080078, z:600.7767333984375, data:{command:"attack", target:10721}, queued:false}) } of size 256 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5657, m_Data: ({type:"attack", entities:[12288, 12289, 12290, 12291], target:10900, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5654, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 465 } } } of size 27 from server

Net message: ({meanRTT:465, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5658, m_Data: ({type:"walk", entities:[12260, 12280, 12286, 12304, 12305, 12322, 12323], x:1068.271728515625, z:660.40478515625, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5658, m_Data: ({type:"walk", entities:[12288, 12289, 12290, 12291], x:286.91558837890625, z:849.3822021484375, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 463 } } } of size 27 from server

Net message: ({meanRTT:463, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5655, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5656, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5659, m_Data: ({type:"stance", entities:[10342, 10381, 10420, 10421, 10422, 10423, 10424, 10504, 10542, 10544, 10678, 10679, 10681, 10685, 10687, 10688, 10692, 10693, 10694, 10704, 10705, 10708, 10709, 10710, 10715, 10718, 10721, 10727, 10732, 10767, 10768, 10770, 10771, 10773, 10775, 10776, 10777, 10778, 10782, 10785, 10789, 10801, 10881, 10882, 12397], name:"violent"}) } of size 615 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5657, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 461 } } } of size 27 from server

Net message: ({meanRTT:461, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5658, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5661, m_Data: ({type:"walk", entities:[10318], x:1013.0724487304688, z:581.6968994140625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5659, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5660, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5663, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:420.716064453125, z:1181.3096923828125, angle:2.356194490192345, actorSeed:42790, entities:[5457, 5824, 7297, 9180, 10508, 10596, 10676], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 364 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5661, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_javelineer_b", count:4, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5661, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_javelineer_b", count:4, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5661, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5664, m_Data: ({type:"train", entities:[150], template:"units/gaul/infantry_spearman_b", count:4, pushFront:false}) } of size 153 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 460 } } } of size 27 from server

Net message: ({meanRTT:460, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5662, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5663, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5667, m_Data: ({type:"set-rallypoint", entities:[150], x:1049.7370300292969, z:560.2867889404297, data:{command:"attack", target:10785}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5664, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 466 } } } of size 27 from server

Net message: ({meanRTT:466, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5665, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5666, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5667, m_Data: ({type:"train", entities:[398], template:"units/gaul/cavalry_javelineer_b", count:2, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5667, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5670, m_Data: ({type:"barter", sell:"metal", buy:"wood", amount:500}) } of size 95 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 464 } } } of size 27 from server

Net message: ({meanRTT:464, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5667, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 456 } } } of size 27 from server

Net message: ({meanRTT:456, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5671, m_Data: ({type:"walk", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12456, 12457, 12458], x:656.3583984375, z:984.692626953125, queued:false, pushFront:false, formation:(void 0)}) } of size 641 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5668, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5669, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5670, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5671, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5673, m_Data: ({type:"set-rallypoint", entities:[246], x:494, z:950, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1170}, queued:false}) } of size 280 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 464 } } } of size 27 from server

Net message: ({meanRTT:464, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5672, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5673, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5677, m_Data: ({type:"alert-end", entities:[150]}) } of size 77 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5674, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5675, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5677, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11547, 11652, 11653, 11739, 11740, 11750, 11751, 11758, 11759, 11760, 11761, 11762, 11763, 11769, 11772, 11777, 11778, 11779, 11800, 11818, 11819, 11820, 11821, 11851, 11988, 11989, 11990, 11991, 11992, 11993, 12012, 12051, 12052, 12066, 12067, 12106, 12143, 12144, 12145, 12146, 12147, 12148, 12149, 12150, 12151, 12152, 12153, 12154, 12282, 12283, 12284, 12295, 12296, 12297, 12298, 12299, 12300], x:330.7688293457031, z:759.189453125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 951 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 459 } } } of size 27 from server

Net message: ({meanRTT:459, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5679, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11547, 11652, 11653, 11739, 11740, 11750, 11751, 11758, 11759, 11760, 11761, 11762, 11763, 11769, 11772, 11777, 11778, 11779, 11800, 11818, 11819, 11820, 11821, 11851, 11988, 11989, 11990, 11991, 11992, 11993, 12012, 12051, 12052, 12066, 12067, 12106, 12143, 12144, 12145, 12146, 12147, 12148, 12149, 12150, 12151, 12152, 12153, 12154, 12282, 12283, 12284, 12295, 12296, 12297, 12298, 12299, 12300], x:327.62078857421875, z:758.9797973632812, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 951 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5676, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5677, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5678, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 460 } } } of size 27 from server

Net message: ({meanRTT:460, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5679, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5682, m_Data: ({type:"train", entities:[6346, 7264, 7335, 10072, 10083], template:"units/pers/infantry_spearman_b", count:2, pushFront:false}) } of size 197 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5680, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5681, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 452 } } } of size 27 from server

Net message: ({meanRTT:452, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5682, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5683, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5686, m_Data: ({type:"patrol", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12081], x:647.002197265625, z:1009.3323974609375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 525 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5684, m_Data: ({type:"train", entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], template:"units/sele/infantry_spearman_b", count:2, pushFront:false}) } of size 219 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5687, m_Data: ({type:"patrol", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12081], x:647.002197265625, z:1009.3323974609375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 525 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5684, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 452 } } } of size 27 from server

Net message: ({meanRTT:452, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5688, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335, 10072, 10083], x:1170, z:870, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:815}, queued:false}) } of size 328 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5685, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5686, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5690, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11547, 11652, 11653, 11739, 11740, 11750, 11751, 11758, 11759, 11760, 11761, 11762, 11763, 11769, 11772, 11777, 11778, 11779, 11800, 11818, 11819, 11820, 11821, 11851, 11988, 11989, 11990, 11991, 11992, 11993, 12012, 12051, 12052, 12066, 12067, 12106, 12143, 12144, 12145, 12146, 12147, 12148, 12149, 12150, 12151, 12152, 12153, 12154, 12282, 12283, 12284, 12295, 12296, 12297, 12298, 12299, 12300], x:314.16143798828125, z:810.4728393554688, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 951 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 459 } } } of size 27 from server

Net message: ({meanRTT:459, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5690, m_Data: ({type:"walk", entities:[11600, 12113, 12116, 12121, 12125], x:296.44647216796875, z:755.5822143554688, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5687, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5688, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/polybolos_attack_02.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 5689, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 458 } } } of size 27 from server

Net message: ({meanRTT:458, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5690, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5693, m_Data: ({type:"walk", entities:[10318], x:1006.3912963867188, z:577.7542114257812, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5691, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5693, m_Data: ({type:"garrison", entities:[11600, 12113, 12116, 12121, 12125], target:10217, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 208 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5692, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5693, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 457 } } } of size 27 from server

Net message: ({meanRTT:457, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5694, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5695, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551], x:1133.0050048828125, z:340.27783203125, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5695, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5696, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5697, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 459 } } } of size 27 from server

Net message: ({meanRTT:459, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5698, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5699, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5700, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 456 } } } of size 27 from server

Net message: ({meanRTT:456, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5701, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5702, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5703, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 450 } } } of size 27 from server

Net message: ({meanRTT:450, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5704, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551], x:1132.5142822265625, z:364.40667724609375, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5707, m_Data: ({type:"walk", entities:[11533, 11713, 11937, 12082, 12084, 12108, 12110, 12111, 12112], x:1038.412841796875, z:1041.4300537109375, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5707, m_Data: ({type:"gather", entities:[5705, 6051, 6052, 6082, 6147], target:6112, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5707, m_Data: ({type:"walk", entities:[11533, 11713, 11937, 12082, 12084, 12108, 12110, 12111, 12112], x:1142.0244140625, z:1069.1025390625, queued:true, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5707, m_Data: ({type:"patrol", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12456, 12457, 12458, 12590], x:635.8377075195312, z:998.85888671875, target:8904, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 733 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5704, m_Data: ({type:"walk", entities:[12507, 12508], x:407.55194091796875, z:947.9205322265625, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5704, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5705, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 449 } } } of size 27 from server

Net message: ({meanRTT:449, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5706, m_Data: ({type:"walk", entities:[12507, 12508], x:407.55194091796875, z:947.9205322265625, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5706, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5708, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551], x:1119.2225341796875, z:352.373291015625, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5707, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5708, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 450 } } } of size 27 from server

Net message: ({meanRTT:450, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5711, m_Data: ({type:"garrison", entities:[12113, 12116, 12121, 12125], target:10217, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 197 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5709, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5710, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5711, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 453 } } } of size 27 from server

Net message: ({meanRTT:453, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5712, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5713, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5716, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:1088.2922821044922, z:603.0474395751953, data:{command:"attack", target:10704}, queued:false}) } of size 256 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5714, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 453 } } } of size 27 from server

Net message: ({meanRTT:453, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5715, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5716, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5717, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5718, m_Data: ({type:"construct", template:"structures/gaul/barracks", x:383.67840576171875, z:980.78955078125, angle:2.356194490192345, actorSeed:36676, entities:[12507, 12508], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 307 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5718, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5721, m_Data: ({type:"train", entities:[7082, 7679, 9530, 9531, 9573, 9580, 9849, 6006], template:"units/gaul/infantry_spearman_b", count:2, pushFront:false}) } of size 230 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 457 } } } of size 27 from server

Net message: ({meanRTT:457, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5719, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5720, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5721, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5722, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 460 } } } of size 27 from server

Net message: ({meanRTT:460, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5723, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5724, m_Data: ({type:"train", entities:[11424], template:"units/gaul/cavalry_javelineer_b", count:3, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5726, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11547, 11652, 11653, 11739, 11740, 11750, 11751, 11758, 11759, 11760, 11761, 11762, 11763, 11769, 11772, 11777, 11778, 11779, 11800, 11818, 11819, 11820, 11821, 11851, 11988, 11989, 11990, 11991, 11992, 11993, 12012, 12051, 12052, 12106, 12143, 12144, 12145, 12146, 12147, 12148, 12149, 12150, 12151, 12152, 12153, 12154, 12284, 12298, 12299, 12300], x:331.0764465332031, z:761.006103515625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 867 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5724, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5727, m_Data: ({type:"garrison", entities:[12460, 12461, 12464], target:10217, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 186 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5725, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 466 } } } of size 27 from server

Net message: ({meanRTT:466, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5726, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5727, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5728, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 473 } } } of size 27 from server

Net message: ({meanRTT:473, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5729, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5732, m_Data: ({type:"tribute", player:4, amounts:{wood:500}}) } of size 89 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5730, m_Data: ({type:"set-rallypoint", entities:[10068], x:383.67840576171875, z:980.78955078125, data:{command:"repair", target:12653}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5733, m_Data: ({type:"tribute", player:4, amounts:{wood:500}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5730, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5731, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 468 } } } of size 27 from server

Net message: ({meanRTT:468, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5734, m_Data: ({type:"tribute", player:4, amounts:{wood:500}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5732, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5733, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:4, garrisonHolders:[10068]}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5736, m_Data: ({type:"tribute", player:4, amounts:{wood:500}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5733, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5734, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 462 } } } of size 27 from server

Net message: ({meanRTT:462, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5735, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5736, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5739, m_Data: ({type:"walk", entities:[10038, 10147, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10393, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10942, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12234, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12417, 12483, 12484, 12485, 12486, 12506, 12509, 12520, 12521, 12535, 12536, 12560, 12563, 12564, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12744], x:947.7946166992188, z:591.3590087890625, queued:false, pushFront:false, formation:(void 0)}) } of size 1390 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5739, m_Data: ({type:"research", entity:8369, template:"soldier_attack_melee_03_variant", pushFront:false}) } of size 125 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5739, m_Data: ({type:"returnresource", entities:[11282, 11283, 11284, 11285, 11286, 11287, 11288, 11372, 11373, 11374, 11375, 11376, 11377, 11378, 11512, 11513, 11514, 11515, 11516, 11517, 11518, 11604, 11605, 11606, 11607, 11608, 11609, 11610, 11685, 11686, 11687, 11688, 11689, 11690, 11691, 12339, 12340, 12341, 12342, 12343, 12344, 12345, 12346, 12347, 12348, 12349, 12350, 12351, 12352, 12353, 12354, 12355, 12356, 12357, 12358, 12460, 12462, 12464, 12465, 12466], target:12420, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 869 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5737, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5738, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 456 } } } of size 27 from server

Net message: ({meanRTT:456, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5739, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5742, m_Data: ({type:"walk", entities:[10038, 10147, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10393, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10942, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12234, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12417, 12483, 12484, 12485, 12486, 12506, 12509, 12520, 12521, 12535, 12536, 12560, 12563, 12564, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12744], x:161.89573669433594, z:923.921875, queued:false, pushFront:false, formation:(void 0)}) } of size 1390 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5741, m_Data: ({type:"walk", entities:[11282, 11283, 11284, 11285, 11286, 11287, 11288, 11372, 11373, 11374, 11375, 11376, 11377, 11378, 11512, 11513, 11514, 11515, 11516, 11517, 11518, 11604, 11605, 11606, 11607, 11608, 11609, 11610, 11686, 11687, 11688, 11689, 11690, 11691, 12339, 12340, 12341, 12342, 12343, 12344, 12345, 12346, 12347, 12348, 12349, 12350, 12351, 12352, 12353, 12354, 12355, 12356, 12357, 12358, 12460, 12462, 12464, 12465, 12466], x:297.6795654296875, z:710.1815185546875, queued:true, pushFront:false, formation:(void 0)}) } of size 833 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5740, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5741, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 456 } } } of size 27 from server

Net message: ({meanRTT:456, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5742, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5746, m_Data: ({type:"train", entities:[150], template:"units/gaul/infantry_javelineer_b", count:5, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5746, m_Data: ({type:"barter", sell:"wood", buy:"food", amount:500}) } of size 94 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5743, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 459 } } } of size 27 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5744, m_TurnLength: 200 } of size 9 from server

Net message: ({meanRTT:459, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5745, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5746, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5750, m_Data: ({type:"gather", entities:[188, 6851, 6997, 6998, 6999, 7203, 7205, 7525, 7527, 7702, 7711, 7714, 8092, 8197, 8198, 8361, 8362, 8808, 11888, 11889, 11890, 11891, 11892, 11893, 11894, 11895, 11896, 12528, 12538, 12585, 12591, 12592, 12596, 12599, 12600, 12619, 12620, 12631, 12632, 12648, 12651, 12652, 12661, 12662, 12747, 12748, 12749], target:831, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 705 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5747, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 462 } } } of size 27 from server

Net message: ({meanRTT:462, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5748, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5752, m_Data: ({type:"formation", entities:[10512, 11446, 11526, 11529, 11652, 11653, 11739, 11740, 12774, 11751, 11758, 11759, 11760, 11761, 11762, 11763, 11772, 11777, 11778, 11779, 11800, 11818, 11819, 11820, 11821, 11851, 11988, 11989, 11990, 11991, 11992, 11993, 12012, 12051, 12052, 12066, 12067, 12106, 12143, 12144, 12145, 12146, 12147, 12148, 12149, 12150, 12151, 12152, 12153, 12154, 12284, 12298, 12299, 12300, 12750, 12751], formation:"special/formations/box"}) } of size 770 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5752, m_Data: ({type:"walk", entities:[10451, 11787, 11847, 12583, 12584, 12593, 12594, 12598, 12601, 12602, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12659, 12660], x:989.802978515625, z:542.6578979492188, queued:false, pushFront:false, formation:(void 0)}) } of size 365 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5749, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5750, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 467 } } } of size 27 from server

Net message: ({meanRTT:467, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5751, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5752, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5755, m_Data: ({type:"repair", entities:[10451, 11787, 11847, 12583, 12584, 12593, 12594, 12598, 12601, 12602, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12659, 12660], target:10324, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 400 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5753, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5754, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5757, m_Data: ({type:"patrol", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12456, 12457, 12458, 12590], x:590.6738891601562, z:945.187744140625, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 729 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 463 } } } of size 27 from server

Net message: ({meanRTT:463, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5755, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5758, m_Data: ({type:"garrison", entities:[188, 6851, 6997, 6998, 6999, 7203, 7205, 7525, 7527, 7711, 7714, 8197, 8198, 8361, 8362, 11888, 11889, 11890, 11891, 11892, 11893, 11894, 11895, 11896, 12591, 12592, 12599, 12600, 12642, 12767], target:182, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 503 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5756, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5760, m_Data: ({type:"stop", entities:[11282, 11283, 11284, 11285, 11286, 11287, 11288, 11372, 11373, 11374, 11376, 11377, 11378, 11512, 11513, 11514, 11515, 11516, 11517, 11518, 11604, 11605, 11606, 11607, 11609, 11610, 11686, 11687, 11688, 11689, 11690, 11691, 12339, 12340, 12341, 12342, 12343, 12344, 12345, 12346, 12347, 12348, 12349, 12350, 12351, 12352, 12353, 12354, 12355, 12356, 12357, 12358, 12460, 12462, 12464, 12465, 12466, 12787, 12791], queued:false}) } of size 772 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5760, m_Data: ({type:"stance", entities:[11533, 11713, 11937, 12082, 12084, 12108, 12110, 12111, 12112], name:"violent"}) } of size 184 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 462 } } } of size 27 from server

Net message: ({meanRTT:462, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5760, m_Data: ({type:"attack-walk", entities:[11533, 11713, 11937, 12082, 12084, 12108, 12110, 12111, 12112], x:1017.73486328125, z:969.6766357421875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 300 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5760, m_Data: ({type:"attack-walk", entities:[11533, 11713, 11937, 12082, 12084, 12108, 12110, 12111, 12112], x:1042.5439453125, z:983.4406127929688, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 300 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5760, m_Data: ({type:"attack-walk", entities:[11533, 11713, 11937, 12082, 12084, 12108, 12110, 12111, 12112], x:1042.955078125, z:984.6939697265625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 300 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5757, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5760, m_Data: ({type:"attack-walk", entities:[11533, 11713, 11937, 12082, 12084, 12108, 12110, 12111, 12112], x:1042.955078125, z:984.6939697265625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 300 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 456 } } } of size 27 from server

Net message: ({meanRTT:456, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5761, m_Data: ({type:"garrison", entities:[12642, 12744, 12760, 12761, 12767, 12768, 12775, 12776], target:9663, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5758, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5759, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5760, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5763, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:1089.1136474609375, z:986.6534423828125, data:{command:"garrison", target:9663}, queued:false}) } of size 258 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5763, m_Data: ({type:"walk", entities:[11608, 12461, 12788], x:293.9560852050781, z:745.6629638671875, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5761, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 409 } } } of size 27 from server

Net message: ({meanRTT:409, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5762, m_Data: ({type:"gather", entities:[11925, 11995, 12186, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12735, 12736, 12737, 12738, 12739, 11874], target:628, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5762, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5763, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5766, m_Data: ({type:"walk", entities:[12377], x:577.3107299804688, z:917.48193359375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5764, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5767, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11652, 11653, 11739, 11740, 12774, 11751, 11758, 11759, 11760, 11761, 11762, 11763, 11772, 11777, 11778, 11779, 11800, 11818, 11819, 11820, 11821, 11851, 11988, 11989, 11990, 11991, 11992, 11993, 12012, 12051, 12052, 12066, 12067, 12106, 12143, 12144, 12145, 12146, 12147, 12148, 12149, 12150, 12151, 12152, 12153, 12154, 12284, 12298, 12299, 12300, 12750, 12751], x:296.21240234375, z:774.6273803710938, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 891 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5765, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5769, m_Data: ({type:"set-rallypoint", entities:[10004], x:646.11865234375, z:311.3771667480469, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5769, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11652, 11653, 11739, 11740, 12774, 11751, 11758, 11759, 11760, 11761, 11762, 11763, 11772, 11777, 11778, 11779, 11800, 11818, 11819, 11820, 11821, 11851, 11988, 11989, 11990, 11991, 11992, 11993, 12012, 12051, 12052, 12066, 12067, 12106, 12143, 12144, 12145, 12146, 12147, 12148, 12149, 12150, 12151, 12152, 12153, 12154, 12284, 12298, 12299, 12300, 12750, 12751], x:303.13494873046875, z:772.0272827148438, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 891 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5766, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_2h_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/pace_2h_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_02.dae): Loaded successfully

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5770, m_Data: ({type:"repair", entities:[10451, 11847, 12583, 12584, 12593, 12594, 12598, 12601, 12602, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660], target:10324, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 412 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5767, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5770, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11652, 11653, 11739, 11740, 12774, 11751, 11758, 11759, 11760, 11761, 11762, 11763, 11772, 11777, 11778, 11779, 11800, 11818, 11819, 11820, 11821, 11851, 11988, 11989, 11990, 11991, 11992, 11993, 12012, 12051, 12052, 12066, 12067, 12106, 12143, 12144, 12145, 12146, 12147, 12148, 12149, 12150, 12151, 12152, 12153, 12154, 12284, 12298, 12299, 12300, 12750, 12751], x:302.59130859375, z:771.4725952148438, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 891 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5770, m_Data: ({type:"garrison", entities:[12744], target:9663, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5770, m_Data: ({type:"tribute", player:2, amounts:{wood:1000}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5768, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5769, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5770, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5773, m_Data: ({type:"walk", entities:[10451, 11847, 12583, 12584, 12593, 12594, 12598, 12601, 12602, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660], x:978.0072631835938, z:556.2171020507812, queued:false, pushFront:false, formation:(void 0)}) } of size 377 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5771, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5772, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5773, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5777, m_Data: ({type:"repair", entities:[10451, 11847, 12583, 12584, 12593, 12594, 12598, 12601, 12602, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660], target:10324, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 412 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5774, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5775, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5776, m_Data: ({type:"stop", entities:[11282, 11283, 11284, 11285, 11286, 11287, 11288, 11372, 11373, 11374, 11376, 11377, 11378, 11512, 11513, 11514, 11515, 11516, 11517, 11518, 11604, 11605, 11606, 11607, 11608, 11609, 11610, 11686, 11687, 11688, 11689, 11690, 11691, 12339, 12340, 12341, 12342, 12343, 12344, 12345, 12346, 12347, 12348, 12349, 12350, 12351, 12352, 12353, 12354, 12355, 12356, 12357, 12358, 12460, 12461, 12462, 12464, 12465, 12466, 12787, 12788, 12791], queued:false}) } of size 808 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5776, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5777, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5780, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:976.5154418945312, z:536.5416259765625, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5778, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5779, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5782, m_Data: ({type:"train", entities:[9571, 9702, 10565], template:"units/ptol/infantry_slinger_b", count:4, pushFront:false}) } of size 174 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5780, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5781, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5784, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:955.7770385742188, z:522.1513671875, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5784, m_Data: ({type:"train", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], template:"units/rome/cavalry_spearman_auxiliary_b", count:1, pushFront:false}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5782, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5783, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5784, m_Data: ({type:"set-rallypoint", entities:[9571, 9702, 10565], x:338, z:758, data:{command:"gather", targetClasses:{attack:["Unit"]}, resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1531}, queued:false}) } of size 365 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5784, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5785, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5786, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5789, m_Data: ({type:"walk", entities:[7702, 8092, 8808, 10038, 10147, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10393, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10942, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12234, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12520, 12521, 12528, 12538, 12560, 12582, 12585, 12586, 12587, 12588, 12596, 12621, 12641, 12648, 12661, 12662], x:396.3651428222656, z:806.687255859375, queued:false, pushFront:false, formation:(void 0)}) } of size 1390 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5787, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5789, m_Data: ({type:"walk", entities:[12818], x:322.2669677734375, z:823.6310424804688, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5788, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5792, m_Data: ({type:"train", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], template:"units/gaul/infantry_javelineer_b", count:3, pushFront:false}) } of size 232 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5789, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5790, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5793, m_Data: ({type:"train", template:"units/rome/infantry_legionary", count:1, entities:[7215, 7276], pushFront:false}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5792, m_Data: ({type:"attack", entities:[12818], target:12869, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5794, m_Data: ({type:"gather", entities:[7702, 8092, 8808, 12528, 12538, 12585, 12596, 12648, 12661, 12662], target:793, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 261 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5791, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5792, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5793, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5796, m_Data: ({type:"gather", entities:[7702, 8092, 8808, 12528, 12538, 12585, 12596, 12648, 12661, 12662], target:830, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 261 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5794, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5797, m_Data: ({type:"walk", entities:[12752, 12753, 12754, 12755, 12782, 12783], x:516.0966796875, z:1038.07763671875, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5795, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5798, m_Data: ({type:"walk-custom", entities:[12248, 12249, 12533, 12534, 12637, 12638], targetPositions:[{x:"457.30", y:"1015.77"}, {x:"459.27", y:"1015.63"}, {x:"461.24", y:"1015.49"}, {x:"463.21", y:"1015.36"}, {x:"465.17", y:"1015.22"}, {x:"467.14", y:"1015.08"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 603 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5796, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5797, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5800, m_Data: ({type:"garrison", entities:[12760], target:9663, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5800, m_Data: ({type:"patrol", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12456, 12457, 12458, 12590, 12792, 12793, 12799, 12800, 12815, 12816, 12817], x:463.5462951660156, z:947.7605590820312, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 813 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5798, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5802, m_Data: ({type:"patrol", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12456, 12457, 12458, 12590, 12792, 12793, 12799, 12800, 12815, 12816, 12817], x:463.2701721191406, z:947.7606811523438, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 813 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5799, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5800, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5803, m_Data: ({type:"construct", template:"structures/gaul/barracks", x:505.0244140625, z:1060.6026611328125, angle:2.356194490192345, actorSeed:26706, entities:[12752, 12753, 12754, 12755, 12782, 12783], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 351 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5801, m_Data: ({type:"walk-custom", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739], targetPositions:[{x:"925.20", y:"355.96"}, {x:"924.98", y:"355.39"}, {x:"924.75", y:"354.81"}, {x:"924.52", y:"354.23"}, {x:"924.29", y:"353.65"}, {x:"924.06", y:"353.08"}, {x:"923.59", y:"352.68"}, {x:"923.12", y:"352.28"}, {x:"922.65", y:"351.87"}, {x:"922.05", y:"351.81"}, {x:"921.43", y:"351.75"}, {x:"920.81", y:"351.69"}, {x:"920.19", y:"351.63"}, {x:"919.58", y:"351.69"}, {x:"918.97", y:"351.74"}, {x:"918.35", y:"351.80"}, {x:"917.73", y:"351.85"}, {x:"917.11", y:"351.91"}, {x:"916.49", y:"351.97"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1369 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5803, m_Data: ({type:"garrison", entities:[12884], target:9768, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5801, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739], x:906.01806640625, z:346.0193176269531, queued:false, pushFront:false, formation:(void 0)}) } of size 353 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5801, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5802, m_TurnLength: 200 } of size 9 from server

Net client: Received message CFlareMessage { m_GUID: 895D558AE66E0E2B, m_PositionX: 539.046, m_PositionY: 23, m_PositionZ: 961.842 } of size 51 from server

Net message: ({position:{z:961.842, y:23, x:539.046}, guid:"895D558AE66E0E2B", type:"flare"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5804, m_Data: ({type:"garrison", entities:[12884], target:9768, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5803, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5804, m_Data: ({type:"stop", entities:[10370, 11252, 11253, 11255, 11348, 11349, 11866, 11867, 11996, 11997, 12274, 12275, 12276, 12277, 12278, 12279, 12756, 12757, 12758, 12759], queued:false}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5804, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5805, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5806, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907], x:765.64990234375, z:334.97467041015625, queued:false, pushFront:false, formation:(void 0)}) } of size 377 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5806, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5807, m_Data: ({type:"returnresource", entities:[10370, 11252, 11253, 11255, 11348, 11349, 11866, 11867, 11996, 11997, 12274, 12275, 12276, 12277, 12278, 12279, 12756, 12757, 12758, 12759], target:10323, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 389 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5807, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907], x:763.9802856445312, z:331.658203125, queued:false, pushFront:false, formation:(void 0)}) } of size 377 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5809, m_Data: ({type:"garrison", entities:[12886, 12887, 12892, 12893], target:11289, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 197 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5809, m_Data: ({type:"attack-walk", entities:[11533, 11713, 11937, 12082, 12084, 12108, 12110, 12111, 12112], x:1130.3740234375, z:965.9965209960938, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 300 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5809, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:1064.5494537353516, z:964.3960723876953, data:{command:"attack", target:12110}, queued:false}) } of size 256 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5807, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5810, m_Data: ({type:"attack-walk", entities:[11533, 11713, 11937, 12082, 12084, 12108, 12110, 12111, 12112], x:1130.3740234375, z:965.9965209960938, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 300 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5811, m_Data: ({type:"attack-walk", entities:[11533, 11713, 11937, 12082, 12084, 12108, 12110, 12111, 12112], x:1130.3740234375, z:965.9965209960938, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 300 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5808, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5811, m_Data: ({type:"attack-walk", entities:[11533, 11713, 11937, 12082, 12084, 12108, 12110, 12111, 12112], x:1130.3740234375, z:965.9965209960938, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 300 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5810, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914], x:760.9458618164062, z:320.7814025878906, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5809, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5810, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914], x:757.0047607421875, z:321.6597900390625, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5810, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5811, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5812, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5816, m_Data: ({type:"garrison", entities:[12533, 12534, 12829, 12830, 12831, 12832, 12833, 12834, 12887, 12893, 12915, 12916, 12941, 12942], target:11289, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 311 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5815, m_Data: ({type:"set-rallypoint", entities:[10217], x:305.5686340332031, z:776.968017578125, data:{command:"attack", target:12284}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5813, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5815, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914], x:717.39306640625, z:289.4639892578125, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5817, m_Data: ({type:"garrison", entities:[12533, 12534, 12829, 12830, 12831, 12832, 12833, 12834, 12893, 12915, 12916, 12941, 12942], target:11289, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 299 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5814, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5817, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5817, m_Data: ({type:"unload-all", garrisonHolders:[10217]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5815, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5818, m_Data: ({type:"garrison", entities:[12533, 12534, 12829, 12830, 12831, 12832, 12833, 12834, 12915, 12916, 12941, 12942], target:11994, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 287 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5816, m_Data: ({type:"walk", entities:[10370, 11252, 11253, 11255, 11348, 11349, 11866, 11867, 11996, 11997, 12274, 12275, 12276, 12277, 12278, 12279, 12756, 12757, 12758, 12759], x:449.3773498535156, z:939.7100830078125, queued:false, pushFront:false, formation:(void 0)}) } of size 365 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5816, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5820, m_Data: ({type:"attack", entities:[188, 6851, 6997, 6998, 6999, 7203, 7205, 7525, 7527, 7711, 7714, 8197, 8198, 8361, 8362, 11888, 11889, 11890, 11891, 11892, 11893, 11894, 11895, 11896, 12651, 12652, 12747, 12748, 12749, 12840, 12841], target:11713, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 532 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5817, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5820, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914], x:704.0642700195312, z:335.4231872558594, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5818, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5821, m_Data: ({type:"attack", entities:[188, 6851, 6997, 6998, 6999, 7203, 7205, 7525, 7527, 7711, 7714, 8197, 8198, 8361, 8362, 11888, 11889, 11890, 11891, 11892, 11893, 11894, 11895, 11896, 12651, 12652, 12747, 12748, 12749, 12840, 12841], target:11713, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 532 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5821, m_Data: ({type:"stance", entities:[10682], name:"violent"}) } of size 96 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5821, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914], x:704.0642700195312, z:335.4231872558594, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5822, m_Data: ({type:"attack-walk", entities:[10682], x:823.690185546875, z:703.0338134765625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5819, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5823, m_Data: ({type:"attack-walk", entities:[10682], x:825.5346069335938, z:722.6513061523438, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5823, m_Data: ({type:"attack-walk", entities:[10682], x:826.5357666015625, z:734.8623046875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5820, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5821, m_Data: ({type:"walk", entities:[10370, 11252, 11253, 11255, 11348, 11349, 11866, 11867, 11996, 11997, 12274, 12275, 12276, 12277, 12278, 12279, 12756, 12757, 12758, 12759], x:414.7944030761719, z:958.0216064453125, queued:false, pushFront:false, formation:(void 0)}) } of size 365 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5821, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5825, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:1089.3404235839844, z:921.9179382324219, data:{command:"attack", target:11713}, queued:false}) } of size 256 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5822, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5824, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914], x:712.6016845703125, z:330.94061279296875, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5824, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914], x:712.6016845703125, z:330.94061279296875, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5824, m_Data: ({type:"set-rallypoint", entities:[9996], x:334.31455993652344, z:841.8675079345703, data:{command:"attack", target:12943}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5824, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5824, m_Data: ({type:"unload-all", garrisonHolders:[9996]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5823, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5827, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:1081.0875549316406, z:955.9488220214844, data:{command:"attack", target:12112}, queued:false}) } of size 256 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5827, m_Data: ({type:"unload-all", garrisonHolders:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006]}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5827, m_Data: ({type:"tribute", player:7, amounts:{wood:1000}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5824, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5827, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914], x:704.1981201171875, z:328.1959228515625, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5825, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5826, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5829, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11739, 11740, 11751, 11758, 11762, 11772, 11777, 11778, 11779, 11800, 11820, 11821, 11851, 11988, 11991, 11992, 11993, 12012, 12051, 12052, 12066, 12067, 12106, 12143, 12144, 12145, 12146, 12147, 12148, 12149, 12150, 12151, 12152, 12153, 12154, 12283, 12284, 12295, 12296, 12297, 12299, 12750, 12751, 12774], x:301.2134704589844, z:764.9927978515625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 795 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5827, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5828, m_Data: ({type:"walk", entities:[10370, 11252, 11253, 11255, 11348, 11349, 11866, 11867, 11996, 11997, 12274, 12275, 12276, 12277, 12278, 12279, 12756, 12757, 12758, 12759], x:428.72467041015625, z:943.7108154296875, queued:false, pushFront:false, formation:(void 0)}) } of size 365 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5828, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5832, m_Data: ({type:"stop", entities:[12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884], queued:false}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5829, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5830, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5834, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5831, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5835, m_Data: ({type:"patrol", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12456, 12457, 12458, 12590, 12792, 12793, 12799, 12800, 12815, 12816, 12817], x:453.2989501953125, z:922.5707397460938, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 813 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5832, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5835, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5835, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5835, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5835, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5836, m_Data: ({type:"stop", entities:[188, 6851, 6998, 6999, 7205, 7527, 7711, 7714, 8197, 8198, 8361, 8362, 11888, 11889, 11890, 11891, 11892, 11893, 11894, 11895, 11896, 12619, 12620, 12631, 12632, 12651, 12652, 12747, 12748, 12749, 12840, 12841], queued:false}) } of size 448 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5833, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5834, m_Data: ({type:"attack", entities:[10370, 11252, 11253, 11255, 11348, 11349, 11866, 11867, 11996, 11997, 12274, 12275, 12276, 12277, 12278, 12279, 12756, 12757, 12758, 12759], target:12456, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 400 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5834, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5835, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5836, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5840, m_Data: ({type:"attack", entities:[12288, 12289, 12290, 12291], target:278, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5837, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5838, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5839, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5842, m_Data: ({type:"attack", entities:[12818], target:12996, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5840, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5841, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5842, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5843, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5847, m_Data: ({type:"barter", sell:"stone", buy:"metal", amount:500}) } of size 96 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5844, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5845, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5848, m_Data: ({type:"walk", entities:[10038, 10147, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10393, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10942, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12234, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12417, 12483, 12484, 12485, 12486, 12506, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641], x:351.70452880859375, z:611.2958984375, queued:false, pushFront:false, formation:(void 0)}) } of size 1338 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5846, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5849, m_Data: ({type:"walk", entities:[10451, 11787, 11847, 12583, 12584, 12593, 12594, 12598, 12601, 12602, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12933, 12934, 12939, 12940], x:976.6685180664062, z:535.716552734375, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5847, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5848, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5851, m_Data: ({type:"walk", entities:[12334, 12335, 12336, 12337, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458, 12590], x:579.0468139648438, z:901.7779541015625, queued:false, pushFront:false, formation:(void 0)}) } of size 281 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5852, m_Data: ({type:"train", entities:[6065, 7107, 10938, 11289, 11674, 11994], template:"units/ptol/infantry_pikeman_b", count:2, pushFront:false}) } of size 207 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5849, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5850, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5851, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5853, m_Data: ({type:"attack", entities:[12162, 12163, 12164], target:12288, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5852, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5853, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5854, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5856, m_Data: ({type:"set-rallypoint", entities:[6065, 7107, 10938, 11289, 11674, 11994], x:332.5083312988281, z:780.4485473632812, data:{command:"attack", targetClasses:{attack:["Unit"]}, target:10886}, queued:false}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5855, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5856, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5857, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5858, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5859, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5860, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5861, m_TurnLength: 200 } of size 9 from server

Net client: Received message CFlareMessage { m_GUID: 3CE6A620F4CDF268, m_PositionX: 603.531, m_PositionY: 23.9257, m_PositionZ: 978.447 } of size 56 from server

Net message: ({position:{z:978.447, y:23.9257, x:603.531}, guid:"3CE6A620F4CDF268", type:"flare"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5862, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5863, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5865, m_Data: ({type:"train", template:"units/rome/hero_scipio", count:1, entities:[10004], pushFront:false}) } of size 145 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5864, m_Data: ({type:"walk", entities:[12244, 12245, 12246, 12247, 12439, 12440, 12441, 12442, 12663, 12664, 12665, 12666, 12908, 12909, 12910], x:866.0951538085938, z:361.2943115234375, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5864, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5866, m_Data: ({type:"walk-custom", entities:[10512, 11446, 11526, 11529, 11739, 11740, 11751, 11772, 11777, 11778, 11800, 11821, 11851, 12012, 12051, 12052, 12106, 12143, 12144, 12145, 12146, 12147, 12148, 12295, 12297, 12750, 12751, 12774], targetPositions:[{x:"357.67", y:"829.10"}, {x:"358.58", y:"829.20"}, {x:"359.49", y:"829.30"}, {x:"360.39", y:"829.40"}, {x:"361.30", y:"829.50"}, {x:"362.21", y:"829.60"}, {x:"363.11", y:"829.69"}, {x:"364.02", y:"829.79"}, {x:"364.93", y:"829.89"}, {x:"365.83", y:"829.80"}, {x:"366.74", y:"829.70"}, {x:"367.65", y:"829.61"}, {x:"368.55", y:"829.51"}, {x:"369.46", y:"829.42"}, {x:"370.37", y:"829.32"}, {x:"371.28", y:"829.23"}, {x:"372.18", y:"829.13"}, {x:"373.09", y:"829.04"}, {x:"374.00", y:"828.95"}, {x:"374.91", y:"828.85"}, {x:"375.81", y:"828.76"}, {x:"376.69", y:"828.53"}, {x:"377.57", y:"828.30"}, {x:"378.46", y:"828.07"}, {x:"379.34", y:"827.85"}, {x:"380.22", y:"827.62"}, {x:"381.11", y:"827.39"}, {x:"381.99", y:"827.16"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1909 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5868, m_Data: ({type:"set-rallypoint", entities:[10004], x:645.8282775878906, z:320.6679382324219, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5868, m_Data: ({type:"walk", entities:[10451, 11787, 11847, 12583, 12584, 12593, 12594, 12598, 12601, 12602, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12939, 12940], x:953.5411987304688, z:491.69586181640625, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5865, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5866, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5869, m_Data: ({type:"attack", entities:[11283, 11284, 11286, 11288, 11512, 11516, 11871, 12113, 12341, 12342, 12348, 12349, 12350, 12354, 12355, 12901], target:11851, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 352 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5867, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5869, m_Data: ({type:"walk", entities:[12244, 12245, 12246, 12247, 12439, 12440, 12441, 12442, 12663, 12664, 12665, 12666, 12908, 12909, 12910], x:834.7437133789062, z:400.50067138671875, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5868, m_Data: ({type:"walk", entities:[10370, 11252, 11253, 11255, 11348, 11349, 11866, 11867, 11996, 11997, 12275, 12276, 12277, 12278, 12279, 12756, 12757, 12759], x:447.1123352050781, z:962.3511962890625, queued:false, pushFront:false, formation:(void 0)}) } of size 341 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5868, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5872, m_Data: ({type:"walk", entities:[10451, 11787, 11847, 12583, 12584, 12593, 12594, 12598, 12601, 12602, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12939, 12940], x:911.5180053710938, z:433.1338806152344, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5869, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5871, m_Data: ({type:"walk-custom", entities:[10512, 11446, 11526, 11529, 11739, 11740, 11751, 11772, 11777, 11778, 11800, 11821, 11851, 12051, 12052, 12106, 12144, 12145, 12146, 12147, 12148, 12295, 12297, 12750, 12751, 12774, 13049], targetPositions:[{x:"381.34", y:"920.06"}, {x:"382.22", y:"919.96"}, {x:"383.09", y:"919.86"}, {x:"383.96", y:"919.77"}, {x:"384.83", y:"919.67"}, {x:"385.70", y:"919.58"}, {x:"386.57", y:"919.48"}, {x:"387.44", y:"919.38"}, {x:"388.32", y:"919.29"}, {x:"389.17", y:"919.12"}, {x:"390.03", y:"918.94"}, {x:"390.89", y:"918.77"}, {x:"391.75", y:"918.60"}, {x:"392.61", y:"918.43"}, {x:"393.47", y:"918.26"}, {x:"394.28", y:"917.94"}, {x:"395.10", y:"917.63"}, {x:"395.92", y:"917.31"}, {x:"396.74", y:"917.00"}, {x:"397.55", y:"916.68"}, {x:"398.37", y:"916.37"}, {x:"399.19", y:"916.05"}, {x:"400.01", y:"915.74"}, {x:"400.83", y:"915.42"}, {x:"401.60", y:"915.02"}, {x:"402.38", y:"914.61"}, {x:"403.15", y:"914.21"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1849 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5873, m_Data: ({type:"set-rallypoint", entities:[182], x:1054.5316772460938, z:872.3307189941406, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/pers/field", target:6171}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5870, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5871, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5875, m_Data: ({type:"walk", entities:[12334, 12335, 12336, 12337, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458], x:605.9788818359375, z:947.8556518554688, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5872, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5873, m_Data: ({type:"gather", entities:[10370, 11252, 11253, 11255, 11348, 11349, 11866, 11867, 11996, 11997, 12275, 12276, 12277, 12278, 12279, 12756, 12757, 12759], target:1317, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 357 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5873, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5875, m_Data: ({type:"walk", entities:[10512, 11446, 11526, 11529, 11739, 11740, 11751, 11778, 11800, 11821, 11851, 12051, 12052, 12106, 13049, 12144, 12145, 12147, 12148, 12297, 12750, 12751, 12774], x:450.0895080566406, z:933.5189819335938, queued:false, pushFront:false, formation:(void 0)}) } of size 401 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5876, m_Data: ({type:"train", template:"units/rome/cavalry_spearman_auxiliary_b", count:1, entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], pushFront:false}) } of size 239 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5877, m_Data: ({type:"attack", entities:[12334, 12335, 12336, 12337, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458], target:12870, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5876, m_Data: ({type:"walk", entities:[12244, 12245, 12246, 12247, 12439, 12440, 12441, 12442, 12663, 12664, 12665, 12666, 12908, 12909, 12910], x:780.1920776367188, z:398.0526123046875, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5874, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5877, m_Data: ({type:"walk", entities:[12244, 12245, 12246, 12247, 12439, 12440, 12441, 12442, 12663, 12664, 12665, 12666, 12908, 12909, 12910], x:776.6942749023438, z:392.9232177734375, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5875, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5879, m_Data: ({type:"set-rallypoint", entities:[182], x:1166, z:870, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:830}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5876, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5879, m_Data: ({type:"unload-all", garrisonHolders:[182]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5877, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5878, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5881, m_Data: ({type:"set-rallypoint", entities:[214, 6065, 7107, 10938, 11289, 11674, 11994], x:422.5184020996094, z:932.7202758789062, data:{command:"walk"}, queued:false}) } of size 227 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5879, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5880, m_Data: ({type:"repair", entities:[7981, 9426, 9427, 11637, 12054, 12055, 12507, 12508], target:8540, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5880, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5883, m_Data: ({type:"walk", entities:[12244, 12245, 12246, 12247, 12439, 12440, 12441, 12442, 12663, 12664, 12665, 12666, 12908, 12909, 12910], x:774.5916137695312, z:368.2821044921875, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5881, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5882, m_Data: ({type:"gather", entities:[7981, 9426, 9427, 11637, 12054, 12055, 12507, 12508], target:1356, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5882, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5884, m_Data: ({type:"walk", entities:[12244, 12245, 12246, 12247, 12439, 12440, 12441, 12442, 12663, 12664, 12665, 12666, 12908, 12909, 12910], x:774.4359741210938, z:370.39892578125, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5886, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:911.5300903320312, z:454.0494384765625, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5885, m_Data: ({type:"gather", entities:[188, 6851, 6998, 6999, 7205, 7527, 7711, 7714, 8197, 8198, 8361, 8362, 8808, 11888, 11889, 11890, 11891, 11892, 11893, 11894, 11895, 11896, 12651, 12652, 12661, 12662, 12747, 12748, 12749, 12840, 12841], target:816, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 513 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5883, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5887, m_Data: ({type:"walk-custom", entities:[10512, 11446, 11526, 11529, 11739, 11751, 11778, 11800, 12051, 12144, 12281, 12282, 12290, 12291, 12750, 12751, 12774, 13026, 13036, 13049, 13050], targetPositions:[{x:"456.25", y:"934.92"}, {x:"454.13", y:"934.89"}, {x:"452.02", y:"934.85"}, {x:"449.91", y:"934.82"}, {x:"447.80", y:"934.78"}, {x:"445.69", y:"934.75"}, {x:"443.58", y:"934.71"}, {x:"441.47", y:"934.68"}, {x:"439.35", y:"934.64"}, {x:"437.24", y:"934.61"}, {x:"435.13", y:"934.57"}, {x:"433.02", y:"934.54"}, {x:"430.91", y:"934.50"}, {x:"428.80", y:"934.47"}, {x:"426.69", y:"934.43"}, {x:"424.58", y:"934.40"}, {x:"422.48", y:"934.19"}, {x:"420.38", y:"933.99"}, {x:"418.27", y:"933.78"}, {x:"416.17", y:"933.58"}, {x:"414.07", y:"933.38"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1489 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5886, m_Data: ({type:"attack", entities:[11373, 11376, 11602, 11870, 11872, 12114, 12115, 12116, 12117, 12119, 12120, 12121, 12122, 12123, 12124, 12126, 12460, 12463, 12464, 12788], target:13050, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 400 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5884, m_Data: ({type:"gather", entities:[7981, 9426, 9427, 11637, 12054, 12055, 12507, 12508], target:1356, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5884, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5885, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5888, m_Data: ({type:"walk", entities:[12244, 12245, 12246, 12247, 12439, 12440, 12441, 12442, 12663, 12664, 12665, 12666, 12908, 12909, 12910], x:766.4826049804688, z:391.62445068359375, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5886, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5889, m_Data: ({type:"walk", entities:[12244, 12245, 12246, 12247, 12439, 12440, 12441, 12442, 12663, 12664, 12665, 12666, 12908, 12909, 12910], x:763.1729125976562, z:394.1377868652344, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5890, m_Data: ({type:"stance", entities:[11533, 11713], name:"violent"}) } of size 107 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5887, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5891, m_Data: ({type:"walk", entities:[10512, 11446, 11526, 11529, 11739, 11778, 11800, 12051, 12144, 12281, 12282, 12290, 12291, 12750, 12751, 12774, 13026, 13036, 13050], x:459.98779296875, z:933.710205078125, queued:false, pushFront:false, formation:(void 0)}) } of size 353 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5891, m_Data: ({type:"attack-walk", entities:[11533, 11713], x:1093.275634765625, z:836.01904296875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5888, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5891, m_Data: ({type:"train", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], template:"units/gaul/infantry_spearman_b", count:2, pushFront:false}) } of size 230 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5892, m_Data: ({type:"attack-walk", entities:[11533, 11713], x:1094.489990234375, z:838.1375732421875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5892, m_Data: ({type:"gather", entities:[188, 6851, 6997, 6998, 6999, 7203, 7205, 7525, 7527, 7702, 7711, 7714, 8092, 8197, 8198, 8361, 8362, 8808, 11888, 11889, 11890, 11891, 11892, 11893, 11894, 11895, 11896, 12528, 12538, 12585, 12591, 12592, 12596, 12599, 12600, 12619, 12620, 12631, 12632, 12648, 12651, 12652, 12661, 12662, 12747, 12748, 12749, 12840, 12841], target:815, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 729 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5889, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5892, m_Data: ({type:"attack-walk", entities:[11533, 11713], x:1094.489990234375, z:838.1375732421875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5890, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5893, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335, 10072, 10083], x:1170, z:870, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:815}, queued:false}) } of size 328 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5893, m_Data: ({type:"attack", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12817, 12992, 12993, 12994, 12995, 13001, 13002, 13003, 13004], target:12564, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 844 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5891, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5894, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080], x:741.6544799804688, z:348.0727844238281, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5892, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5893, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5896, m_Data: ({type:"attack", entities:[11373, 11376, 11871, 11872, 12116, 12121, 12460, 12464, 12788, 13133], target:12291, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5894, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5895, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5896, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5897, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5898, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5899, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5902, m_Data: ({type:"attack", entities:[10451, 11787, 11847, 12583, 12584, 12593, 12594, 12598, 12601, 12602, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12933, 12934, 12939, 12940], target:11444, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 544 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5903, m_Data: ({type:"walk-custom", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12144, 12281, 12282, 12290, 12291, 12750, 12774, 13251, 13252, 13253], targetPositions:[{x:"444.95", y:"912.86"}, {x:"443.35", y:"913.38"}, {x:"441.77", y:"913.90"}, {x:"440.14", y:"914.32"}, {x:"438.51", y:"914.73"}, {x:"436.83", y:"914.92"}, {x:"435.16", y:"915.11"}, {x:"433.48", y:"915.29"}, {x:"431.81", y:"915.48"}, {x:"430.13", y:"915.67"}, {x:"428.46", y:"915.85"}, {x:"426.79", y:"916.04"}, {x:"425.11", y:"916.23"}, {x:"423.44", y:"916.41"}, {x:"421.76", y:"916.47"}, {x:"420.07", y:"916.52"}, {x:"418.39", y:"916.58"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5900, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5901, m_Data: ({type:"set-rallypoint", entities:[7696, 5911, 12921, 13025], x:362, z:942, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1383}, queued:false}) } of size 313 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5904, m_Data: ({type:"walk", entities:[10038, 10147, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10393, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10942, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12234, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12417, 12483, 12484, 12485, 12486, 12506, 12509, 12520, 12521, 12535, 12536, 12560, 12564, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024], x:336.85107421875, z:634.861328125, queued:false, pushFront:false, formation:(void 0)}) } of size 1468 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5901, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5902, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5906, m_Data: ({type:"walk", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12377], x:547.5798950195312, z:888.968994140625, queued:false, pushFront:false, formation:(void 0)}) } of size 485 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5903, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5907, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5904, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5907, m_Data: ({type:"gather", entities:[12391, 12393, 12412, 12413, 12414, 12415, 12438, 12510, 12512, 12517, 12518, 12519, 12537, 12762, 12763, 12835, 12837, 12838, 12839, 12862, 12864, 12389], target:413, queued:false, pushFront:false, formation:(void 0)}) } of size 377 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5905, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5906, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5907, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5908, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5911, m_Data: ({type:"set-rallypoint", entities:[366], x:650.2757263183594, z:319.2259826660156, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5909, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5912, m_Data: ({type:"attack", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458], target:12564, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 664 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5910, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5913, m_Data: ({type:"train", template:"units/sele/infantry_javelineer_b", count:1, entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], pushFront:false}) } of size 221 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5911, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5912, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5915, m_Data: ({type:"train", template:"units/sele/infantry_spearman_b", count:1, entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], pushFront:false}) } of size 219 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5913, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5914, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5917, m_Data: ({type:"autoqueue-on", entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217]}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5915, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5919, m_Data: ({type:"walk-custom", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12144, 12281, 12282, 12290, 12291, 12750, 12774, 12825, 13251, 13252, 13253], targetPositions:[{x:"468.88", y:"941.23"}, {x:"466.12", y:"941.60"}, {x:"463.38", y:"942.13"}, {x:"460.64", y:"942.67"}, {x:"457.90", y:"943.21"}, {x:"455.15", y:"943.75"}, {x:"452.41", y:"944.29"}, {x:"449.67", y:"944.82"}, {x:"446.93", y:"945.36"}, {x:"444.19", y:"945.90"}, {x:"441.45", y:"946.44"}, {x:"438.71", y:"946.98"}, {x:"435.97", y:"947.51"}, {x:"433.23", y:"948.05"}, {x:"430.49", y:"948.59"}, {x:"427.75", y:"949.13"}, {x:"425.00", y:"949.66"}, {x:"422.26", y:"950.20"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1309 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5916, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5917, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5918, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5921, m_Data: ({type:"stop", entities:[10318, 12417], queued:false}) } of size 96 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5921, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], x:350, z:722, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1548}, queued:false}) } of size 346 from server

Net client: Received message CFlareMessage { m_GUID: 34D27C897FB54A36, m_PositionX: 850.9, m_PositionY: 23, m_PositionZ: 370.533 } of size 49 from server

Net message: ({position:{z:370.533, y:23, x:850.9}, guid:"34D27C897FB54A36", type:"flare"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5919, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5920, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5922, m_Data: ({type:"attack", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], target:10451, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 576 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5921, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5924, m_Data: ({type:"walk", entities:[10318, 12417], x:455.3963623046875, z:663.2649536132812, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5924, m_Data: ({type:"train", template:"units/rome/infantry_legionary", count:1, entities:[7215, 7276], pushFront:false}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5922, m_Data: ({type:"gather", entities:[12978, 12979, 13006, 13007], target:1171, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5922, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5923, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5926, m_Data: ({type:"walk", entities:[10038, 10410, 10947, 11413, 11415, 11464, 11781, 12260, 12280, 12286, 12304, 12305, 12311, 12323, 12376, 12381, 12382, 12386, 12395, 12401, 12402, 12403, 12407, 12410, 12484, 12486, 12506, 12509, 12521, 12535, 12536, 12586, 12621], x:473.8717956542969, z:662.1932373046875, queued:false, pushFront:false, formation:(void 0)}) } of size 521 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5924, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5927, m_Data: ({type:"patrol", entities:[6359, 6687, 10022, 10081, 10185, 10267, 10316, 10415, 10467, 10506, 10858, 10952, 11161, 11319, 11408, 11531, 11656, 11711, 11849, 11980, 12077, 12194, 12261, 12396, 12561, 12647, 12814, 12924, 12992, 12993, 12994, 12995, 13001, 13002, 13003, 13250], x:453.80059814453125, z:659.19970703125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 633 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5928, m_Data: ({type:"walk-custom", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12144, 12281, 12282, 12290, 12291, 12750, 12774, 12823, 12824, 12825, 12826, 12827, 12828, 13252, 13253], targetPositions:[{x:"487.82", y:"971.64"}, {x:"485.46", y:"969.85"}, {x:"483.09", y:"968.07"}, {x:"480.73", y:"966.28"}, {x:"478.36", y:"964.50"}, {x:"476.00", y:"962.72"}, {x:"473.65", y:"960.94"}, {x:"470.91", y:"959.82"}, {x:"468.17", y:"958.70"}, {x:"465.43", y:"957.58"}, {x:"462.68", y:"956.45"}, {x:"459.94", y:"955.33"}, {x:"457.20", y:"954.21"}, {x:"454.46", y:"953.08"}, {x:"451.68", y:"952.07"}, {x:"448.90", y:"951.06"}, {x:"446.11", y:"950.05"}, {x:"443.33", y:"949.04"}, {x:"440.55", y:"948.03"}, {x:"437.72", y:"947.13"}, {x:"434.90", y:"946.23"}, {x:"432.08", y:"945.34"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1549 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5925, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5927, m_Data: ({type:"attack", entities:[11602, 11870, 12114, 12115, 12117, 12119, 12120, 12122, 12124, 12126], target:13253, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5928, m_Data: ({type:"garrison", entities:[12247, 12442, 12666], target:11444, queued:false, pushFront:false, formation:(void 0)}) } of size 158 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5926, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5927, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5928, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5929, m_TurnLength: 200 } of size 9 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 01AC0CD633B15A3B, m_Name: leopard, m_PlayerID: 8, m_Status: 2 }, { m_GUID: 2622485D55CE98BD, m_Name: jeb0815 (1422), m_PlayerID: 6, m_Status: 2 }, { m_GUID: 34D27C897FB54A36, m_Name: erictommy01 (1316), m_PlayerID: 1, m_Status: 2 }, { m_GUID: 3CE6A620F4CDF268, m_Name: ycswyw (1525), m_PlayerID: 4, m_Status: 2 }, { m_GUID: 6E9D42E084124ACE, m_Name: Nevme, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 79A57AF85C57E86C, m_Name: bumpy (1675), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 81C16823C0C296B0, m_Name: bartok3 (1281), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 83BF8A95DAAFA421, m_Name: guerringuerrin (1368), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 895D558AE66E0E2B, m_Name: pandrav, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 95C069C4AC2E1A3C, m_Name: Havran (1922), m_PlayerID: 7, m_Status: 2 }, { m_GUID: 9A64380D92350B06, m_Name: KpiTenBobZy (1454), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 9BCA1967D221E791, m_Name: fernando154822 (1494), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B2FBE11B9BB2F7E4, m_Name: Wolf12 (1796), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B5CBF0BEEC1E4665, m_Name: SaidRdz (1910), m_PlayerID: 2, m_Status: 2 }, { m_GUID: E82832DD678BF6D4, m_Name: BLACK.justice (1378), m_PlayerID: 5, m_Status: 2 } } } of size 783 from server

Net message: ({newAssignments:{'01AC0CD633B15A3B':{status:2, player:8, name:"leopard"}, '2622485D55CE98BD':{status:2, player:6, name:"jeb0815 (1422)"}, '34D27C897FB54A36':{status:2, player:1, name:"erictommy01 (1316)"}, '3CE6A620F4CDF268':{status:2, player:4, name:"ycswyw (1525)"}, '6E9D42E084124ACE':{status:0, player:-1, name:"Nevme"}, '79A57AF85C57E86C':{status:0, player:-1, name:"bumpy (1675)"}, '81C16823C0C296B0':{status:0, player:-1, name:"bartok3 (1281)"}, '83BF8A95DAAFA421':{status:0, player:-1, name:"guerringuerrin (1368)"}, '895D558AE66E0E2B':{status:2, player:3, name:"pandrav"}, '95C069C4AC2E1A3C':{status:2, player:7, name:"Havran (1922)"}, '9A64380D92350B06':{status:0, player:-1, name:"KpiTenBobZy (1454)"}, '9BCA1967D221E791':{status:0, player:-1, name:"fernando154822 (1494)"}, B2FBE11B9BB2F7E4:{status:0, player:-1, name:"Wolf12 (1796)"}, B5CBF0BEEC1E4665:{status:2, player:2, name:"SaidRdz (1910)"}, E82832DD678BF6D4:{status:2, player:5, name:"BLACK.justice (1378)"}}, type:"players"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5933, m_Data: ({type:"train", entities:[182], template:"units/pers/support_female_citizen", count:5, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5930, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5933, m_Data: ({type:"patrol", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12817, 12992, 12993, 12994, 12995, 13001, 13002, 13003, 13004, 13138, 13139, 13142, 13143, 13248, 13249, 13250], x:446.7036437988281, z:664.7748413085938, target:2437, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 973 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5933, m_Data: ({type:"attack-walk", entities:[11662, 11676, 11682, 11771, 11774, 11794, 11822, 11873, 11874, 11875, 11925, 11929, 11942, 11982, 11983, 11995, 12003, 12008, 12022, 12023, 12050, 12071, 12072, 12105, 12157, 12173, 12178, 12186, 12222, 12235, 12244, 12245, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12513, 12514, 12515, 12516, 12517, 12518, 12519, 12537, 12547, 12548, 12549, 12550, 12551, 12597, 12622, 12663, 12664, 12665, 12666, 12735, 12736, 12737, 12738, 12739, 12762, 12763, 12764, 12781, 12835, 12836, 12837, 12838, 12839, 12843, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], x:891.4519653320312, z:442.0240478515625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1716 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5931, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5932, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5935, m_Data: ({type:"attack", entities:[11282, 11285, 11286, 11287, 11513, 11514, 11515, 11518, 11686, 11687, 11688, 11689, 11690, 11691, 12339, 12340, 12343, 12344, 12345, 12346, 12347, 12351, 12352, 12353, 12356, 12785, 12786, 12789], target:12291, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 496 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5933, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5936, m_Data: ({type:"walk", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12817, 12992, 12993, 12994, 12995, 13001, 13002, 13003, 13004, 13138, 13139, 13142, 13143, 13248, 13249, 13250], x:386.2503662109375, z:757.5313110351562, queued:false, pushFront:false, formation:(void 0)}) } of size 893 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5934, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5937, m_Data: ({type:"train", template:"units/rome/cavalry_javelineer_auxiliary_b", count:1, entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], pushFront:false}) } of size 241 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5938, m_Data: ({type:"set-rallypoint", entities:[182], x:1071.1067352294922, z:886.9453887939453, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/pers/field", target:6861}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5935, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5936, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5940, m_Data: ({type:"set-rallypoint", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], x:645.5385894775391, z:320.7334289550781, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5940, m_Data: ({type:"walk", entities:[6359, 6687, 10022, 10081, 10185, 10267, 10316, 10415, 10467, 10506, 10858, 10952, 11161, 11319, 11408, 11531, 11656, 11711, 11849, 11980, 12077, 12194, 12261, 12396, 12561, 12647, 12814, 12924, 12992, 12993, 12994, 12995, 13001, 13002, 13003, 13250], x:322.21551513671875, z:602.8323974609375, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5937, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5938, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5939, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5942, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13029, 13030, 13031, 13032, 13033, 13034, 13035], x:695.4221801757812, z:570.3211059570312, queued:false, pushFront:false, formation:(void 0)}) } of size 641 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5943, m_Data: ({type:"train", entities:[9571, 9702, 10565], template:"units/ptol/infantry_javelineer_a", count:5, pushFront:false}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5940, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5941, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5944, m_Data: ({type:"set-rallypoint", entities:[9571, 9702, 10565], x:449.8392333984375, z:949.13427734375, data:{command:"walk"}, queued:false}) } of size 183 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5942, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5944, m_Data: ({type:"stance", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13029, 13030, 13031, 13032, 13033, 13034, 13035], name:"standground"}) } of size 595 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5944, m_Data: ({type:"walk", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12817, 12992, 12993, 12994, 12995, 13001, 13002, 13003, 13004, 13138, 13139, 13142, 13143, 13248, 13249, 13250], x:294.4547119140625, z:686.1427001953125, queued:false, pushFront:false, formation:(void 0)}) } of size 893 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5943, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5946, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13029, 13030, 13031, 13032, 13033, 13034, 13035], x:822.33056640625, z:743.1024780273438, queued:false, pushFront:false, formation:(void 0)}) } of size 641 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5946, m_Data: ({type:"walk", entities:[10038, 10147, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10393, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10942, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12234, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12506, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376], x:323.30645751953125, z:633.845947265625, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5946, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13029, 13030, 13031, 13032, 13033, 13034, 13035], x:829.4996948242188, z:746.547607421875, queued:false, pushFront:false, formation:(void 0)}) } of size 641 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5947, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13029, 13030, 13031, 13032, 13033, 13034, 13035], x:841.633544921875, z:737.7562255859375, queued:false, pushFront:false, formation:(void 0)}) } of size 641 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5944, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5945, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5948, m_Data: ({type:"attack", entities:[11282, 11283, 11284, 11285, 11286, 11287, 11288, 11373, 11376, 11513, 11514, 11515, 11516, 11518, 11601, 11602, 11686, 11687, 11688, 11689, 11690, 11691, 11870, 11871, 11872, 12113, 12114, 12115, 12116, 12117, 12119, 12120, 12121, 12122, 12124, 12126, 12163, 12164, 12339, 12340, 12342, 12343, 12344, 12345, 12346, 12347, 12350, 12351, 12352, 12353, 12354, 12356, 12460, 12464, 12565, 12785, 12786, 12788, 12789, 12818, 12901, 13020, 13023, 13133, 13342, 13343], target:12291, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 952 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5946, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5947, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5948, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5949, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5950, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5953, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13029, 13030, 13031, 13032, 13033, 13034, 13035], x:835.92626953125, z:745.1856689453125, queued:false, pushFront:false, formation:(void 0)}) } of size 641 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5951, m_Data: ({type:"stop", entities:[7981, 9426, 9427, 10370, 11252, 11253, 11255, 11348, 11349, 11637, 11866, 11867, 11996, 11997, 12054, 12055, 12275, 12276, 12277, 12278, 12279, 12507, 12508, 12756, 12757, 12759], queued:false}) } of size 376 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5951, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5952, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5955, m_Data: ({type:"formation", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12144, 12281, 12282, 12637, 12638, 12750, 12774, 12823, 12824, 12825, 12826, 12827, 12828], formation:"special/formations/box"}) } of size 338 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5953, m_TurnLength: 200 } of size 9 from server

Net client: Received message CFlareMessage { m_GUID: 2622485D55CE98BD, m_PositionX: 467.842, m_PositionY: 23.0166, m_PositionZ: 662.935 } of size 56 from server

Net message: ({position:{z:662.935, y:23.0166, x:467.842}, guid:"2622485D55CE98BD", type:"flare"})

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5954, m_Data: ({type:"returnresource", entities:[7981, 9426, 9427, 10370, 11252, 11253, 11255, 11348, 11349, 11637, 11866, 11867, 11996, 11997, 12054, 12055, 12275, 12276, 12277, 12278, 12279, 12507, 12508, 12756, 12757, 12759], target:8540, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 461 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5954, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5955, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5958, m_Data: ({type:"walk", entities:[10451, 11787, 11847, 12583, 12584, 12593, 12594, 12598, 12601, 12602, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12939, 12940], x:930.21240234375, z:459.76519775390625, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5956, m_Data: ({type:"returnresource", entities:[7981, 9426, 9427, 10370, 11252, 11253, 11255, 11348, 11349, 11637, 11866, 11867, 11996, 11997, 12054, 12055, 12275, 12276, 12277, 12278, 12279, 12507, 12508, 12756, 12757, 12759], target:8540, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 461 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5956, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5957, m_Data: ({type:"attack", entities:[11602, 11870, 11871, 12114, 12115, 12117, 12119, 12120, 12122, 12124, 12126, 12162, 12163, 12164, 12901, 13023], target:13252, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 352 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5957, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5958, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5959, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5960, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5963, m_Data: ({type:"walk", entities:[6359, 6687, 10022, 10081, 10185, 10267, 10316, 10415, 10467, 10506, 10858, 10952, 11161, 11319, 11408, 11531, 11656, 11711, 11849, 11980, 12077, 12194, 12261, 12396, 12561, 12647, 12814, 12924, 12992, 12993, 12994, 12995, 13001, 13002, 13003, 13004, 13027, 13250], x:286.9986267089844, z:593.7842407226562, queued:false, pushFront:false, formation:(void 0)}) } of size 581 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5961, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5964, m_Data: ({type:"walk-custom", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12144, 12281, 12282, 12637, 12638, 12750, 12774, 12823, 12824, 12825, 12826, 12827, 12828], targetPositions:[{x:"475.53", y:"963.76"}, {x:"473.04", y:"962.39"}, {x:"470.55", y:"961.03"}, {x:"468.06", y:"959.66"}, {x:"465.58", y:"958.29"}, {x:"463.09", y:"956.93"}, {x:"460.60", y:"955.56"}, {x:"458.11", y:"954.20"}, {x:"455.62", y:"952.83"}, {x:"453.13", y:"951.46"}, {x:"450.64", y:"950.10"}, {x:"448.15", y:"948.73"}, {x:"445.66", y:"947.36"}, {x:"443.17", y:"946.00"}, {x:"440.68", y:"944.63"}, {x:"438.19", y:"943.26"}, {x:"435.71", y:"941.90"}, {x:"433.22", y:"940.53"}, {x:"430.73", y:"939.16"}, {x:"428.24", y:"937.80"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1429 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5964, m_Data: ({type:"walk", entities:[10038, 10147, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10393, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10942, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12234, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482], x:282.3482360839844, z:610.9501342773438, queued:false, pushFront:false, formation:(void 0)}) } of size 1494 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5962, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5965, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13029, 13030, 13031, 13032, 13033, 13034, 13035], x:727.041015625, z:749.6423950195312, queued:false, pushFront:false, formation:(void 0)}) } of size 641 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5963, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5966, m_Data: ({type:"walk-custom", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12144, 12281, 12282, 12637, 12638, 12750, 12774, 12823, 12824, 12825, 12826, 12827, 12828], targetPositions:[{x:"470.96", y:"965.95"}, {x:"467.76", y:"963.00"}, {x:"464.03", y:"960.70"}, {x:"460.31", y:"958.39"}, {x:"456.58", y:"956.09"}, {x:"452.86", y:"953.78"}, {x:"449.13", y:"951.48"}, {x:"445.40", y:"949.17"}, {x:"441.68", y:"946.87"}, {x:"437.95", y:"944.56"}, {x:"434.22", y:"942.26"}, {x:"430.50", y:"939.95"}, {x:"426.77", y:"937.65"}, {x:"423.05", y:"935.34"}, {x:"419.33", y:"933.04"}, {x:"415.47", y:"930.95"}, {x:"411.62", y:"928.86"}, {x:"407.77", y:"926.77"}, {x:"403.97", y:"924.60"}, {x:"400.16", y:"922.44"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1429 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5964, m_Data: ({type:"walk", entities:[12978, 12979, 13006, 13007, 13046, 13047, 13048, 13113], x:438.945068359375, z:937.1796264648438, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5967, m_Data: ({type:"delete-entities", entities:[11444]}) } of size 83 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5964, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5965, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5968, m_Data: ({type:"walk", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12817, 12992, 12993, 12994, 12995, 13001, 13002, 13003, 13004, 13138, 13139, 13142, 13143, 13248, 13249, 13250], x:317.57080078125, z:580.4577026367188, queued:false, pushFront:false, formation:(void 0)}) } of size 893 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5966, m_Data: ({type:"returnresource", entities:[12978, 12979, 13006, 13007, 13046, 13047, 13048, 13113], target:10323, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5966, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5967, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5968, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5971, m_Data: ({type:"walk", entities:[11662, 11676, 11682, 11771, 11774, 11794, 11822, 11873, 11874, 11875, 11925, 11929, 11942, 11982, 11983, 11995, 12003, 12008, 12022, 12023, 12050, 12071, 12072, 12105, 12157, 12173, 12178, 12186, 12222, 12235, 12244, 12245, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12513, 12514, 12515, 12516, 12517, 12518, 12519, 12537, 12547, 12548, 12549, 12550, 12551, 12597, 12622, 12663, 12664, 12665, 12735, 12736, 12737, 12738, 12739, 12762, 12763, 12764, 12781, 12835, 12836, 12837, 12838, 12839, 12843, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], x:885.2821044921875, z:432.7448425292969, queued:false, pushFront:false, formation:(void 0)}) } of size 1637 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5969, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5972, m_Data: ({type:"attack", entities:[11282, 11283, 11284, 11285, 11286, 11287, 11288, 11373, 11376, 11513, 11514, 11515, 11516, 11518, 11601, 11602, 11686, 11687, 11688, 11689, 11690, 11691, 11870, 11871, 11872, 12113, 12114, 12115, 12116, 12117, 12119, 12120, 12121, 12122, 12124, 12126, 12163, 12164, 12339, 12340, 12342, 12343, 12344, 12345, 12346, 12347, 12350, 12351, 12352, 12353, 12354, 12356, 12460, 12464, 12565, 12785, 12786, 12788, 12789, 12818, 12901, 13020, 13023, 13133, 13342, 13343], target:13252, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 952 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5973, m_Data: ({type:"walk", entities:[10038, 10147, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10393, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10942, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12234, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482], x:924.1387939453125, z:540.5064697265625, queued:false, pushFront:false, formation:(void 0)}) } of size 1494 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5970, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5971, m_Data: ({type:"attack", entities:[12978, 12979, 13006, 13007, 13046, 13047, 13048, 13113], target:12345, queued:true, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5974, m_Data: ({type:"walk", entities:[10451, 11787, 11847, 12583, 12584, 12593, 12594, 12601, 12602, 12605, 12607, 12608, 12609, 12610, 12611, 12613, 12614, 12660, 12923, 12929, 12930, 12933, 12934, 12939, 12940], x:944.3506469726562, z:466.2026672363281, queued:false, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5971, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5974, m_Data: ({type:"walk", entities:[10038, 10147, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10393, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10942, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12234, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482], x:944.8541870117188, z:648.8795776367188, queued:false, pushFront:false, formation:(void 0)}) } of size 1494 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5972, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5973, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5976, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13029, 13030, 13031, 13032, 13033, 13034, 13035], x:615.1450805664062, z:765.4095458984375, queued:false, pushFront:false, formation:(void 0)}) } of size 641 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5974, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 5977, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13029, 13030, 13031, 13032, 13033, 13034, 13035], x:591.7130126953125, z:773.2797241210938, queued:false, pushFront:false, formation:(void 0)}) } of size 641 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5977, m_Data: ({type:"walk", entities:[10451, 11787, 11847, 12583, 12584, 12593, 12594, 12601, 12602, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12939, 12940, 13307, 13308, 13312, 13313, 13314, 13321, 13322, 13323], x:956.1165161132812, z:480.85833740234375, queued:false, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5977, m_Data: ({type:"returnresource", entities:[317, 6358, 7050, 7728, 7729, 7730, 7731, 7916, 7917, 7919, 8057, 8059, 8248, 8249, 9059, 10376, 10558, 13389], target:7255, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 365 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5978, m_Data: ({type:"barter", sell:"metal", buy:"stone", amount:100}) } of size 96 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5975, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5979, m_Data: ({type:"walk", entities:[10451, 11787, 11847, 12583, 12584, 12593, 12594, 12601, 12602, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12939, 12940, 13307, 13308, 13312, 13313, 13314, 13321, 13322, 13323], x:973.3406372070312, z:494.6993408203125, queued:false, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5979, m_Data: ({type:"barter", sell:"metal", buy:"stone", amount:100}) } of size 96 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5979, m_Data: ({type:"walk", entities:[317, 6358, 7050, 7728, 7729, 7730, 7731, 7916, 7917, 7919, 8057, 8059, 8248, 8249, 9059, 10376, 10558, 13389], x:315.0859069824219, z:574.6353759765625, queued:true, pushFront:false, formation:(void 0)}) } of size 341 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5976, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5979, m_Data: ({type:"walk", entities:[11282, 11283, 11284, 11285, 11286, 11287, 11288, 11373, 11376, 11512, 11513, 11514, 11515, 11516, 11518, 11601, 11602, 11686, 11687, 11688, 11689, 11690, 11691, 11870, 11871, 11872, 12113, 12114, 12115, 12116, 12117, 12119, 12120, 12121, 12122, 12124, 12126, 12162, 12163, 12164, 12339, 12340, 12341, 12342, 12343, 12344, 12345, 12346, 12347, 12348, 12349, 12350, 12351, 12352, 12353, 12354, 12355, 12356, 12460, 12464, 12565, 12785, 12786, 12788, 12789, 12818, 12901, 13020, 13023, 13133, 13342, 13343], x:352.5390930175781, z:844.7583618164062, queued:false, pushFront:false, formation:(void 0)}) } of size 989 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5977, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5981, m_Data: ({type:"barter", sell:"metal", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5978, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5982, m_Data: ({type:"barter", sell:"metal", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5979, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5982, m_Data: ({type:"barter", sell:"metal", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5983, m_Data: ({type:"barter", sell:"metal", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5980, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5981, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5985, m_Data: ({type:"walk", entities:[10451, 11787, 11847, 12583, 12584, 12593, 12594, 12601, 12602, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12939, 12940, 13307, 13308, 13312, 13313, 13314, 13321, 13322, 13323], x:980.561767578125, z:500.3540954589844, queued:false, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5982, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5983, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5987, m_Data: ({type:"barter", sell:"stone", buy:"wood", amount:500}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 5984, m_Data: ({type:"set-rallypoint", entities:[7696, 5911, 13025, 13481], x:387.8124542236328, z:905.9502410888672, data:{command:"attack", target:12121}, queued:false}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5984, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5985, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5988, m_Data: ({type:"walk", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458], x:300.3758850097656, z:688.5294189453125, queued:false, pushFront:false, formation:(void 0)}) } of size 629 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 5988, m_Data: ({type:"walk", entities:[11662, 11676, 11682, 11771, 11774, 11794, 11822, 11873, 11874, 11875, 11925, 11929, 11942, 11982, 11983, 11995, 12003, 12008, 12022, 12023, 12050, 12071, 12072, 12105, 12157, 12173, 12178, 12186, 12222, 12235, 12244, 12245, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12513, 12514, 12515, 12516, 12517, 12518, 12519, 12537, 12547, 12548, 12549, 12550, 12551, 12597, 12622, 12663, 12664, 12665, 12735, 12736, 12737, 12738, 12739, 12762, 12763, 12764, 12781, 12835, 12836, 12837, 12838, 12839, 12843, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], x:868.3228759765625, z:409.27703857421875, queued:false, pushFront:false, formation:(void 0)}) } of size 1637 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5986, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5987, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 5990, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:988.3292236328125, z:538.3045654296875, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 5989, m_Data: ({type:"walk", entities:[11282, 11283, 11284, 11285, 11286, 11287, 11288, 11373, 11376, 11512, 11513, 11514, 11515, 11516, 11518, 11601, 11602, 11686, 11687, 11688, 11689, 11690, 11691, 11870, 11871, 11872, 12113, 12114, 12115, 12116, 12117, 12119, 12120, 12121, 12122, 12124, 12126, 12162, 12163, 12164, 12339, 12340, 12341, 12342, 12343, 12344, 12345, 12346, 12347, 12348, 12349, 12350, 12351, 12352, 12353, 12354, 12355, 12356, 12460, 12464, 12565, 12785, 12786, 12788, 12789, 12818, 12901, 13020, 13023, 13133, 13342, 13343], x:310.01983642578125, z:830.0496826171875, queued:false, pushFront:false, formation:(void 0)}) } of size 989 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5990, m_Data: ({type:"walk", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458], x:285.20574951171875, z:663.452392578125, queued:false, pushFront:false, formation:(void 0)}) } of size 629 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5988, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5989, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5992, m_Data: ({type:"walk", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458], x:283.2258605957031, z:663.4535522460938, queued:false, pushFront:false, formation:(void 0)}) } of size 629 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5990, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5991, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 5994, m_Data: ({type:"walk", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458], x:274.66259765625, z:659.1171264648438, queued:false, pushFront:false, formation:(void 0)}) } of size 629 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5992, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 5996, m_Data: ({type:"train", entities:[6065, 7107, 10938, 11289, 11674, 11994], template:"units/ptol/infantry_slinger_b", count:3, pushFront:false}) } of size 207 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5993, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5994, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5995, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 5998, m_Data: ({type:"walk", entities:[10038, 10147, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10393, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10942, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12234, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508], x:936.2083740234375, z:590.6472778320312, queued:false, pushFront:false, formation:(void 0)}) } of size 1507 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5996, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6000, m_Data: ({type:"walk", entities:[10451, 11787, 11847, 12583, 12584, 12594, 12601, 12602, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12933, 12934, 12935, 12936, 12937, 12938, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13312, 13313, 13314, 13321, 13322, 13323], x:1006.1613159179688, z:549.4879760742188, queued:false, pushFront:false, formation:(void 0)}) } of size 701 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5997, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5998, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6000, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12144, 12281, 12282, 12290, 12750, 12774, 12823, 12824, 12825, 12826, 12827, 12828, 13253], x:353.9232177734375, z:856.7430419921875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 459 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5999, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6000, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6002, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12144, 12281, 12282, 12290, 12750, 12774, 12823, 12824, 12825, 12826, 12827, 12828, 13253], x:354.232666015625, z:864.0885620117188, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 459 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6001, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6004, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:992.3225250244141, z:541.3221435546875, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6002, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6004, m_Data: ({type:"gather", entities:[6359, 6687, 10022, 10081, 10185, 10267, 10316, 10415, 10467, 10506, 10858, 10952, 11161, 11319, 11408, 11531, 11656, 11711, 11849, 11980, 12077, 12194, 12261, 12396, 12561, 12647, 12814, 12924, 12992, 12993, 12994, 12995, 13001, 13002, 13003, 13004, 13027, 13138, 13139, 13142, 13143, 13248, 13249, 13250], target:2537, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 669 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6003, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6004, m_Data: ({type:"research", entity:13509, template:"cavalry_movement_speed", pushFront:false}) } of size 116 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6004, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6008, m_Data: ({type:"train", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 230 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6008, m_Data: ({type:"attack-walk", entities:[11446, 11526, 11529, 11739, 11778, 12051, 12144, 12281, 12282, 12290, 12750, 12774, 12823, 12824, 12825, 12826, 12827, 12828, 13253], x:352.307373046875, z:868.2017822265625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 447 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6008, m_Data: ({type:"research", entity:12911, template:"cavalry_health", pushFront:false}) } of size 108 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6005, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6008, m_Data: ({type:"stance", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13029, 13030, 13031, 13032, 13033, 13034, 13035], name:"violent"}) } of size 591 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6008, m_Data: ({type:"walk", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12817, 12992, 12993, 12994, 12995, 13001, 13002, 13003, 13004, 13138, 13139, 13142, 13143, 13248, 13249, 13250, 13531, 13532, 13533, 13556, 13557], x:357.0478515625, z:674.20166015625, queued:false, pushFront:false, formation:(void 0)}) } of size 953 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6006, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6007, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6008, m_Data: ({type:"stop", entities:[7696, 5911, 13025, 13481], queued:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6008, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6009, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6010, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6013, m_Data: ({type:"construct", template:"structures/gaul/fortress", x:854.6748046875, z:435.45367431640625, angle:2.356194490192345, actorSeed:29241, entities:[11662, 11676, 11682, 11771, 11774, 11794, 11822, 11873, 11874, 11875, 11925, 11929, 11942, 11982, 11983, 11995, 12003, 12008, 12022, 12023, 12050, 12071, 12072, 12105, 12157, 12173, 12178, 12186, 12222, 12235, 12244, 12245, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12513, 12514, 12515, 12516, 12517, 12518, 12519, 12537, 12547, 12548, 12549, 12550, 12551, 12597, 12622, 12663, 12664, 12665, 12735, 12736, 12737, 12738, 12739, 12762, 12763, 12764, 12781, 12835, 12836, 12837, 12838, 12839, 12843, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276, 13579], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 1772 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6011, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6012, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6013, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6016, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12144, 12281, 12282, 12290, 12637, 12638, 12750, 12774, 12823, 12824, 12825, 12826, 12827, 12828, 13253, 13332, 13333, 13334, 13335, 13416, 13417, 13420, 13421], x:351.3443298339844, z:859.980712890625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 579 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6014, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6016, m_Data: ({type:"research", entity:12419, template:"stable_batch_training", pushFront:false}) } of size 115 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6015, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6018, m_Data: ({type:"attack", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13029, 13030, 13031, 13032, 13033, 13034, 13035], target:12234, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 648 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6019, m_Data: ({type:"walk", entities:[9840, 9841, 12603, 12604, 12953, 12954, 12955, 12956], x:989.3204956054688, z:542.8108520507812, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6016, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6019, m_Data: ({type:"walk", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12817, 12992, 12993, 12994, 12995, 13001, 13002, 13003, 13004, 13138, 13139, 13142, 13143, 13248, 13249, 13250, 13531, 13532, 13533, 13556, 13557], x:355.79150390625, z:778.2489013671875, queued:false, pushFront:false, formation:(void 0)}) } of size 953 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6017, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6021, m_Data: ({type:"construct", template:"structures/pers/storehouse", x:1176.8271484375, z:857.2471923828125, angle:0.6969731222801534, actorSeed:30223, entities:[188, 6851, 6997, 6998, 6999, 7203, 7205, 7525, 7527, 7702, 7711, 7714, 8092, 8197, 8198, 8361, 8362, 8808, 11888, 11889, 11890, 11891, 11892, 11893, 11894, 11895, 11896, 12528, 12538, 12585, 12591, 12592, 12596, 12599, 12600, 12619, 12620, 12631, 12632, 12648, 12651, 12652, 12661, 12662, 12747, 12748, 12749, 12840, 12841], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 865 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6018, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6020, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:890.927490234375, z:423.219970703125, angle:2.356194490192345, actorSeed:18800, entities:[11662, 11676, 11682, 11771, 11774, 11794, 11822, 11873, 11874, 11875, 11925, 11929, 11942, 11982, 11983, 11995, 12003, 12008, 12022, 12023, 12050, 12071, 12072, 12105, 12157, 12173, 12178, 12186, 12222, 12235, 12244, 12245, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12513, 12514, 12515, 12516, 12517, 12518, 12519, 12537, 12547, 12548, 12549, 12550, 12551, 12597, 12622, 12663, 12664, 12665, 12735, 12736, 12737, 12738, 12739, 12762, 12763, 12764, 12781, 12835, 12836, 12837, 12838, 12839, 12843, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276, 13579], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 1774 from server

Net client: Received message CRejoinedMessage { m_GUID: 9A64380D92350B06 } of size 23 from server

Net message: ({guid:"9A64380D92350B06", type:"rejoined"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6019, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6020, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6021, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6022, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6023, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6026, m_Data: ({type:"walk", entities:[10451, 11787, 11847, 12583, 12584, 12594, 12601, 12602, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13560, 13561, 13564, 13565, 13570, 13571, 13575, 13576, 13577, 13578], x:973.576904296875, z:543.0989379882812, queued:false, pushFront:false, formation:(void 0)}) } of size 1001 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6024, m_Data: ({type:"stop", entities:[11282, 11283, 11284, 11285, 11286, 11287, 11288, 11373, 11376, 11512, 11513, 11514, 11515, 11516, 11518, 11601, 11602, 11686, 11687, 11688, 11689, 11690, 11691, 11870, 11871, 11872, 12113, 12114, 12115, 12116, 12117, 12119, 12120, 12121, 12122, 12124, 12126, 12162, 12163, 12164, 12339, 12340, 12341, 12342, 12343, 12344, 12345, 12346, 12347, 12348, 12349, 12350, 12351, 12352, 12353, 12354, 12355, 12356, 12460, 12464, 12565, 12785, 12786, 12789, 12818, 12901, 13020, 13023, 13133, 13342, 13343], queued:false}) } of size 916 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6025, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], x:857.1572265625, z:366.83538818359375, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6027, m_Data: ({type:"walk", entities:[10038, 10147, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10393, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10942, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12234, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604], x:588.7610473632812, z:797.531494140625, queued:false, pushFront:false, formation:(void 0)}) } of size 1546 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6027, m_Data: ({type:"walk", entities:[10038, 10147, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10393, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10942, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12234, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604], x:588.6481323242188, z:853.1470336914062, queued:false, pushFront:false, formation:(void 0)}) } of size 1546 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6027, m_Data: ({type:"walk", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12817, 12992, 12993, 12994, 12995, 13001, 13002, 13003, 13004, 13138, 13139, 13142, 13143, 13248, 13249, 13250, 13531, 13532, 13533, 13556, 13557, 13605, 13606, 13607, 13608], x:359.1025085449219, z:779.926025390625, queued:false, pushFront:false, formation:(void 0)}) } of size 1001 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6024, m_Data: ({type:"gather", entities:[12236, 12237], target:1323, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6024, m_Data: ({type:"walk", entities:[12236, 12237], x:352.0272216796875, z:862.3058471679688, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6024, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6025, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6028, m_Data: ({type:"walk", entities:[10038, 10147, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10393, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10942, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604], x:585.6053466796875, z:842.35107421875, queued:false, pushFront:false, formation:(void 0)}) } of size 1533 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6026, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6027, m_Data: ({type:"walk", entities:[12236, 12237], x:354.8478698730469, z:877.4273681640625, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6027, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6028, m_Data: ({type:"walk", entities:[12236, 12237], x:362.60418701171875, z:893.77685546875, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6028, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6029, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6031, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], x:816.358154296875, z:485.45904541015625, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6030, m_Data: ({type:"walk", entities:[12236, 12237], x:374.1857604980469, z:894.1314697265625, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6030, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6033, m_Data: ({type:"formation", entities:[10038, 10147, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10393, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10942, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641], formation:"special/formations/box"}) } of size 1274 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6031, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6034, m_Data: ({type:"walk", entities:[10038, 10147, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10393, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10942, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641], x:619.3594360351562, z:725.8124389648438, queued:true, pushFront:false, formation:(void 0)}) } of size 1301 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6034, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], x:775.4103393554688, z:414.00909423828125, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6035, m_Data: ({type:"walk", entities:[10038, 10147, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10393, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10942, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641], x:620.916015625, z:729.62158203125, queued:true, pushFront:false, formation:(void 0)}) } of size 1301 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6032, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6033, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6034, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6035, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6036, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6039, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], x:797.1168823242188, z:509.8060302734375, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6037, m_Data: ({type:"stop", entities:[7981, 9426, 9427, 10370, 11252, 11253, 11255, 11348, 11349, 11637, 11866, 11867, 11996, 11997, 12054, 12236, 12237, 12275, 12276, 12277, 12278, 12279, 12508, 12756, 12757, 12759, 12978, 13113], queued:false}) } of size 400 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6037, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6038, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6039, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6040, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6043, m_Data: ({type:"walk", entities:[10451, 11787, 11847, 12583, 12584, 12594, 12601, 12602, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13560, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578], x:969.0342407226562, z:510.7154235839844, queued:false, pushFront:false, formation:(void 0)}) } of size 1049 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6041, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6044, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13029, 13030, 13031, 13032, 13033, 13034, 13035], x:628.744140625, z:620.583740234375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 707 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6044, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13029, 13030, 13031, 13032, 13033, 13034, 13035], x:628.744140625, z:620.583740234375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 707 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6044, m_Data: ({type:"walk", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12817, 12992, 12993, 12994, 12995, 13001, 13002, 13003, 13004, 13138, 13139, 13142, 13143, 13248, 13249, 13250, 13531, 13532, 13533, 13556, 13557, 13605, 13606, 13607, 13608], x:347.61907958984375, z:842.0885620117188, queued:false, pushFront:false, formation:(void 0)}) } of size 1001 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6042, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6045, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13029, 13030, 13031, 13032, 13033, 13034, 13035], x:627.9970703125, z:620.9105224609375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 707 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6045, m_Data: ({type:"walk", entities:[10451, 11787, 11847, 12583, 12584, 12594, 12601, 12602, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13560, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578], x:917.3418579101562, z:546.681396484375, queued:false, pushFront:false, formation:(void 0)}) } of size 1049 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6045, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13029, 13030, 13031, 13032, 13033, 13034, 13035], x:627.8143310546875, z:621.6096801757812, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 707 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6043, m_TurnLength: 200 } of size 9 from server

Net client: Received message CFlareMessage { m_GUID: E82832DD678BF6D4, m_PositionX: 362.177, m_PositionY: 23, m_PositionZ: 861.721 } of size 51 from server

Net message: ({position:{z:861.721, y:23, x:362.177}, guid:"E82832DD678BF6D4", type:"flare"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6046, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13029, 13030, 13031, 13032, 13033, 13034, 13035], x:627.8143310546875, z:621.6096801757812, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 707 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6047, m_Data: ({type:"formation", entities:[10038, 10147, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641], formation:"special/formations/null"}) } of size 1251 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6044, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6047, m_Data: ({type:"stop", entities:[10038, 10147, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641], queued:false}) } of size 1216 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6045, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6048, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12144, 12281, 12282, 12637, 12638, 12750, 12774, 12823, 12824, 12825, 12826, 12827, 12828, 13332, 13333, 13334, 13335, 13416, 13417, 13420, 13421], x:334.0105285644531, z:851.1793823242188, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 555 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6046, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6047, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6048, m_Data: ({type:"gather", entities:[13394, 13395], target:1327, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6050, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13029, 13030, 13031, 13032, 13033, 13034, 13035], x:763.7632446289062, z:513.443603515625, queued:false, pushFront:false, formation:(void 0)}) } of size 641 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6048, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6049, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6050, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6053, m_Data: ({type:"stance", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13029, 13030, 13031, 13032, 13033, 13034, 13035], name:"standground"}) } of size 595 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6052, m_Data: ({type:"gather", entities:[11282, 11284, 11287, 11513, 11602, 11687, 11688, 12114, 12119, 12122, 12124, 12341, 12343, 12344, 12347, 12348, 12349, 12350, 12352, 12354, 12355, 12786, 12901, 13023, 13342], target:1324, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 441 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6054, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:913.179443359375, z:551.697998046875, angle:2.356194490192345, actorSeed:37582, entities:[10451, 11787, 11847, 12583, 12584, 12594, 12601, 12602, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13560, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6051, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6054, m_Data: ({type:"patrol", entities:[11401, 11411, 11412, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12817, 12992, 12993, 12994, 12995, 13001, 13002, 13003, 13004, 13138, 13139, 13142, 13143, 13248, 13249, 13250, 13531, 13532, 13533, 13556, 13557, 13605, 13606, 13607, 13608], x:381.68035888671875, z:918.555419921875, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 1077 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6054, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13029, 13030, 13031, 13032, 13033, 13034, 13035], x:762.0357666015625, z:407.3170166015625, queued:false, pushFront:false, formation:(void 0)}) } of size 641 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6052, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6055, m_Data: ({type:"stance", entities:[10038, 13645, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641], name:"aggressive"}) } of size 1230 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6053, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6057, m_Data: ({type:"gather", entities:[10451, 11787, 11847, 12583, 12584, 12594, 12601, 12602, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13560, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578], target:2826, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 1065 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6054, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6056, m_Data: ({type:"stance", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034, 13035], name:"standground"}) } of size 583 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6057, m_Data: ({type:"stance", entities:[10038, 13645, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641], name:"aggressive"}) } of size 1230 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6055, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6056, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6059, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034, 13035], x:829.1719360351562, z:385.90313720703125, queued:false, pushFront:false, formation:(void 0)}) } of size 629 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6057, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6060, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], x:690.9082641601562, z:448.1991882324219, queued:true, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6058, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6059, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6061, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 10938, 11289, 11674, 11994], x:345.48992919921875, z:855.7184753417969, data:{command:"attack", targetClasses:{attack:["Unit", "Structure"]}, target:12121}, queued:false}) } of size 325 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6060, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6063, m_Data: ({type:"set-rallypoint", entities:[10068], x:325.05921936035156, z:866.5871734619141, data:{command:"attack", target:12119}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6061, m_Data: ({type:"walk", entities:[12818], x:274.002685546875, z:866.4252319335938, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6061, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6065, m_Data: ({type:"train", entities:[13008], template:"units/gaul/siege_ram", count:2, pushFront:false}) } of size 143 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6062, m_Data: ({type:"walk", entities:[12818], x:273.40380859375, z:867.2327880859375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6062, m_Data: ({type:"walk", entities:[12818], x:273.40380859375, z:867.2327880859375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6062, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6063, m_Data: ({type:"walk", entities:[12818], x:273.40380859375, z:867.2327880859375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6063, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6064, m_Data: ({type:"unload-template", all:true, template:"units/ptol/infantry_slinger_b", owner:3, garrisonHolders:[5831, 6065, 7107, 10938, 11289, 11674, 11994]}) } of size 229 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6066, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645], x:974.81640625, z:624.662353515625, queued:false, pushFront:false, formation:(void 0)}) } of size 1507 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6064, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6065, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6067, m_Data: ({type:"gather", entities:[317, 6358, 7050, 7728, 7729, 7730, 7731, 7916, 7917, 7919, 8057, 8059, 8248, 8249, 9059, 10376, 10558, 13389], target:2509, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 357 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6066, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6069, m_Data: ({type:"set-rallypoint", entities:[13008], x:939.985595703125, z:488.46380615234375, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6067, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6070, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645], x:941.5260009765625, z:614.34033203125, queued:false, pushFront:false, formation:(void 0)}) } of size 1507 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6068, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6070, m_Data: ({type:"walk", entities:[10370, 11252, 11348, 11349, 11866, 11867, 11996, 11997, 12756, 12757, 12759, 12978, 12979, 13006, 13046, 13047, 13048, 13113, 13394, 13395, 13643, 13644], x:412.111083984375, z:943.6246948242188, queued:false, pushFront:false, formation:(void 0)}) } of size 389 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6069, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6070, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6073, m_Data: ({type:"train", template:"units/rome/cavalry_spearman_auxiliary_b", count:1, entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], pushFront:false}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6071, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6072, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6073, m_Data: ({type:"stop", entities:[11282, 11284, 11287, 11513, 11602, 11687, 11688, 12114, 12115, 12119, 12122, 12124, 12341, 12343, 12344, 12347, 12348, 12349, 12350, 12352, 12354, 12355, 12786, 12901, 13023], queued:false}) } of size 364 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6073, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6074, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6075, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6076, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6077, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12637, 12638, 12750, 12774, 12823, 12824, 12825, 12826, 12827, 12828, 13114, 13115, 13332, 13333, 13334, 13335, 13414, 13415, 13416, 13417, 13418, 13419, 13420, 13421, 13661, 13662, 13671], x:346.3185729980469, z:860.4033203125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 627 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6079, m_Data: ({type:"stance", entities:[10318], name:"standground"}) } of size 100 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6077, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6079, m_Data: ({type:"walk-custom", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12637, 12638, 12750, 12774, 12823, 12824, 12825, 12826, 12827, 12828, 13114, 13115, 13332, 13333, 13334, 13335, 13414, 13415, 13416, 13417, 13418, 13419, 13420, 13421, 13661, 13662, 13671], targetPositions:[{x:"464.54", y:"949.27"}, {x:"462.87", y:"949.32"}, {x:"461.20", y:"949.37"}, {x:"459.53", y:"949.42"}, {x:"457.86", y:"949.47"}, {x:"456.19", y:"949.52"}, {x:"454.52", y:"949.57"}, {x:"452.85", y:"949.62"}, {x:"451.18", y:"949.57"}, {x:"449.51", y:"949.52"}, {x:"447.84", y:"949.47"}, {x:"446.17", y:"949.43"}, {x:"444.50", y:"949.38"}, {x:"442.83", y:"949.33"}, {x:"441.16", y:"949.28"}, {x:"439.49", y:"949.23"}, {x:"437.82", y:"949.18"}, {x:"436.15", y:"949.14"}, {x:"434.48", y:"949.09"}, {x:"432.81", y:"949.04"}, {x:"431.14", y:"948.99"}, {x:"429.47", y:"948.94"}, {x:"427.80", y:"948.90"}, {x:"426.13", y:"948.85"}, {x:"424.46", y:"948.80"}, {x:"422.80", y:"948.58"}, {x:"421.14", y:"948.36"}, {x:"419.49", y:"948.14"}, {x:"417.83", y:"947.92"}, {x:"416.18", y:"947.70"}, {x:"414.52", y:"947.48"}, {x:"412.86", y:"947.26"}, {x:"411.21", y:"947.04"}, {x:"409.55", y:"946.82"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 2269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6078, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6079, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6080, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6081, m_Data: ({type:"gather", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12637, 12638, 12750, 12774, 12823, 12824, 12825, 12826, 12827, 12828, 13114, 13115, 13332, 13333, 13334, 13335, 13414, 13415, 13416, 13417, 13418, 13419, 13420, 13421, 13661, 13662, 13671], target:1154, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 549 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6081, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6082, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6084, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645], x:835.2079467773438, z:596.0084838867188, queued:false, pushFront:false, formation:(void 0)}) } of size 1507 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6083, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6084, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6085, m_Data: ({type:"walk-custom", entities:[13324, 13325, 13326, 13327, 13328, 13329, 13330, 13331], targetPositions:[{x:"489.33", y:"926.52"}, {x:"488.20", y:"932.08"}, {x:"482.79", y:"933.41"}, {x:"477.28", y:"934.76"}, {x:"471.77", y:"936.11"}, {x:"466.26", y:"937.47"}, {x:"460.74", y:"938.82"}, {x:"455.23", y:"940.17"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 713 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6085, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6087, m_Data: ({type:"attack", entities:[11870, 11871, 11872, 12113, 12120, 12121, 12163, 12164, 12460, 12785, 13133, 13343, 13630], target:13662, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 316 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6088, m_Data: ({type:"walk", entities:[12263, 12488, 12746, 12926, 13128, 13480, 13623], x:648.96435546875, z:319.573486328125, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6086, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6089, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645], x:847.792724609375, z:553.1810913085938, queued:false, pushFront:false, formation:(void 0)}) } of size 1507 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6087, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6088, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6089, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6090, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6091, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6092, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6093, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6094, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6095, m_Data: ({type:"repair", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12637, 12638, 12750, 12774, 12823, 12824, 12825, 12826, 12827, 12828, 13114, 13115, 13324, 13325, 13326, 13327, 13328, 13329, 13330, 13331, 13332, 13333, 13334, 13335, 13410, 13411, 13412, 13413, 13414, 13415, 13416, 13417, 13418, 13419, 13420, 13421, 13671, 13704, 13705], target:10323, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 712 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6095, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6096, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6099, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], x:780.5186767578125, z:383.2841796875, queued:false, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6097, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6100, m_Data: ({type:"gather", entities:[13348, 13349], target:4072, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6098, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6101, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], x:762.6959228515625, z:614.6889038085938, queued:true, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6099, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6100, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6103, m_Data: ({type:"barter", sell:"metal", buy:"wood", amount:500}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6101, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6102, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6104, m_Data: ({type:"research", entity:8876, template:"gather_capacity_basket", pushFront:false}) } of size 116 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6103, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6107, m_Data: ({type:"walk", entities:[11787, 11847, 12583, 12584, 12594, 12601, 12602, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13560, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578], x:871.1376953125, z:464.54815673828125, queued:false, pushFront:false, formation:(void 0)}) } of size 1037 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6104, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:1024.3775634765625, z:210.7413330078125, angle:2.356194490192345, actorSeed:11635, entities:[399, 9169, 9431, 9432], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:(void 0)}) } of size 303 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6105, m_Data: ({type:"walk", entities:[13539, 13540, 13541, 13584, 13585, 13586], x:385.2109375, z:979.4420776367188, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6104, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6106, m_Data: ({type:"walk", entities:[13539, 13540, 13541, 13584, 13585, 13586], x:390.5008239746094, z:991.0032958984375, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6105, m_Data: ({type:"train", entities:[9571, 9702, 10565], template:"units/ptol/infantry_pikeman_b", count:1, pushFront:false}) } of size 174 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6105, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6106, m_Data: ({type:"set-rallypoint", entities:[9571, 9702, 10565], x:462.3691711425781, z:972.6425170898438, data:{command:"walk"}, queued:false}) } of size 183 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6109, m_Data: ({type:"walk", entities:[10451], x:899.99658203125, z:516.1616821289062, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6106, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6109, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707], x:838.2389526367188, z:626.8796997070312, queued:false, pushFront:false, formation:(void 0)}) } of size 1520 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6107, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6111, m_Data: ({type:"walk", entities:[10451], x:906.2382202148438, z:533.2774047851562, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6108, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6110, m_Data: ({type:"walk", entities:[11995], x:811.3875732421875, z:547.1943969726562, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6109, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6112, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707], x:828.822021484375, z:549.065673828125, queued:false, pushFront:false, formation:(void 0)}) } of size 1520 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6111, m_Data: ({type:"walk", entities:[12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], x:807.3125610351562, z:561.2996215820312, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6112, m_Data: ({type:"walk", entities:[13539, 13540, 13541, 13584, 13585, 13586], x:382.3455505371094, z:986.916748046875, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6110, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6114, m_Data: ({type:"stance", entities:[10451], name:"passive"}) } of size 96 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6111, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6114, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13737], x:826.7429809570312, z:543.4373779296875, queued:false, pushFront:false, formation:(void 0)}) } of size 1533 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6114, m_Data: ({type:"patrol", entities:[11401, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12817, 12992, 12993, 12994, 12995, 13001, 13002, 13003, 13004, 13138, 13139, 13142, 13143, 13248, 13249, 13250, 13531, 13532, 13533, 13556, 13557, 13605, 13606, 13607, 13608, 13672, 13711], x:459.47265625, z:944.6097412109375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 1077 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6114, m_Data: ({type:"patrol", entities:[11401, 11567, 11568, 11569, 11661, 11705, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12817, 12992, 12993, 12994, 12995, 13001, 13002, 13003, 13004, 13138, 13139, 13142, 13143, 13248, 13249, 13250, 13531, 13532, 13533, 13556, 13557, 13605, 13606, 13607, 13608, 13672, 13711], x:459.47265625, z:944.6097412109375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 1077 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6114, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], x:339.5811767578125, z:798.9716796875, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:4072}, queued:false}) } of size 360 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6112, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6114, m_Data: ({type:"walk-custom", entities:[12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], targetPositions:[{x:"779.98", y:"516.26"}, {x:"780.07", y:"516.00"}, {x:"780.16", y:"515.74"}, {x:"780.25", y:"515.48"}, {x:"780.35", y:"515.22"}, {x:"780.44", y:"514.97"}, {x:"780.53", y:"514.71"}, {x:"780.62", y:"514.45"}, {x:"780.71", y:"514.19"}, {x:"780.80", y:"513.93"}, {x:"780.89", y:"513.67"}, {x:"780.98", y:"513.41"}, {x:"781.07", y:"513.16"}, {x:"781.16", y:"512.90"}, {x:"781.25", y:"512.64"}, {x:"781.35", y:"512.38"}, {x:"781.44", y:"512.12"}, {x:"781.53", y:"511.86"}, {x:"781.62", y:"511.60"}, {x:"781.71", y:"511.35"}, {x:"781.80", y:"511.09"}, {x:"781.89", y:"510.83"}, {x:"781.98", y:"510.57"}, {x:"782.07", y:"510.31"}, {x:"782.16", y:"510.05"}, {x:"782.25", y:"509.79"}, {x:"782.35", y:"509.54"}, {x:"782.44", y:"509.28"}, {x:"782.53", y:"509.02"}, {x:"782.62", y:"508.76"}, {x:"782.71", y:"508.50"}, {x:"782.80", y:"508.24"}, {x:"782.89", y:"507.98"}, {x:"782.98", y:"507.73"}, {x:"783.07", y:"507.47"}, {x:"783.16", y:"507.21"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 2389 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6115, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:825.2814331054688, z:547.6370849609375, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6113, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6114, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6117, m_Data: ({type:"walk", entities:[10451], x:910.6585083007812, z:512.8623657226562, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6117, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], x:807.193603515625, z:446.6812744140625, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6115, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6118, m_Data: ({type:"train", template:"units/rome/cavalry_javelineer_auxiliary_b", count:1, entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], pushFront:false}) } of size 241 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6118, m_Data: ({type:"garrison", entities:[13539, 13540, 13541, 13584, 13585, 13586], target:13025, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 219 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6116, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6118, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], x:806.5804443359375, z:445.2867431640625, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6117, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6118, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6119, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6121, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], x:813.7315063476562, z:441.18536376953125, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6120, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6122, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], x:813.7576904296875, z:440.5135192871094, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6121, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6122, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6123, m_Data: ({type:"stop", entities:[11282, 11283, 11284, 11285, 11286, 11287, 11288, 11512, 11513, 11514, 11515, 11516, 11518, 11602, 11686, 11687, 11688, 11690, 11691, 11871, 11872, 12113, 12114, 12115, 12117, 12119, 12120, 12121, 12122, 12124, 12163, 12164, 12339, 12340, 12341, 12342, 12343, 12344, 12345, 12347, 12348, 12349, 12350, 12351, 12352, 12354, 12355, 12356, 12460, 12565, 12785, 12786, 12818, 12901, 13020, 13023, 13133, 13343, 13629, 13630, 13660, 13703, 13708], queued:false}) } of size 820 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6123, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6124, m_Data: ({type:"formation", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12637, 12638, 12774, 12823, 12824, 12825, 12826, 12827, 12828, 12829, 12832, 12834, 12886, 12887, 13114, 13115, 13324, 13325, 13326, 13327, 13328, 13329, 13330, 13331, 13332, 13333, 13334, 13335, 13410, 13411, 13412, 13413, 13414, 13415, 13416, 13418, 13419, 13420, 13421, 13498, 13499, 13684, 13685, 13686, 13687, 13688, 13728, 13729, 13730, 13734, 13735, 13736], formation:"special/formations/box"}) } of size 806 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6127, m_Data: ({type:"attack", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], target:13645, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 624 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6124, m_Data: ({type:"walk", entities:[10370, 13759, 11348, 11349, 11866, 11867, 11996, 11997, 12759, 12978, 12979, 13046, 13113, 13394, 13643, 13644], x:448.7926025390625, z:961.4111938476562, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6124, m_Data: ({type:"walk", entities:[10370, 13759, 11348, 11349, 11866, 11867, 11996, 11997, 12759, 12978, 12979, 13046, 13113, 13394, 13643, 13644], x:448.7926025390625, z:961.4111938476562, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6125, m_Data: ({type:"walk", entities:[12244, 12246, 12247, 12439, 12440, 12441, 12442, 12664, 12665, 12908, 12909, 12910], x:851.4308471679688, z:444.59466552734375, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6124, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6127, m_Data: ({type:"stop", entities:[10451, 11787, 11847, 12583, 12584, 12594, 12601, 12602, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13560, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578], queued:false}) } of size 988 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6125, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6126, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6127, m_Data: ({type:"walk", entities:[12244, 12246, 12247, 12439, 12440, 12441, 12442, 12664, 12665, 12908, 12909, 12910], x:851.4308471679688, z:444.59466552734375, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6127, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6131, m_Data: ({type:"stance", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], name:"violent"}) } of size 567 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6128, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6129, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6131, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13737, 13744], x:912.1624145507812, z:468.0144958496094, queued:false, pushFront:false, formation:(void 0)}) } of size 1546 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6130, m_Data: ({type:"walk", entities:[12244, 12246, 12247, 12439, 12440, 12441, 12442, 12664, 12665, 12908, 12909, 12910], x:836.2689819335938, z:431.12933349609375, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6130, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6131, m_Data: ({type:"walk", entities:[12244, 12246, 12247, 12439, 12440, 12441, 12442, 12664, 12665, 12908, 12909, 12910], x:827.5713500976562, z:432.07012939453125, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6131, m_Data: ({type:"walk", entities:[12244, 12246, 12247, 12439, 12440, 12441, 12442, 12664, 12665, 12908, 12909, 12910], x:815.3031005859375, z:433.0177001953125, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6131, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6132, m_Data: ({type:"walk", entities:[12244, 12246, 12247, 12439, 12440, 12441, 12442, 12664, 12665, 12908, 12909, 12910], x:808.5178833007812, z:433.3349914550781, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6132, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6133, m_Data: ({type:"walk", entities:[12244, 12246, 12247, 12439, 12440, 12441, 12442, 12664, 12665, 12908, 12909, 12910], x:804.7308349609375, z:433.65313720703125, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6136, m_Data: ({type:"attack", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], target:12760, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 624 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6133, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6134, m_Data: ({type:"walk", entities:[12244, 12246, 12247, 12439, 12440, 12441, 12442, 12664, 12665, 12908, 12909, 12910], x:798.5694580078125, z:435.9013366699219, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6136, m_Data: ({type:"tribute", player:8, amounts:{wood:1000}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6134, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6135, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6138, m_Data: ({type:"attack", entities:[10451, 11787, 11847, 12583, 12584, 12594, 12601, 12602, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13560, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578], target:13599, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 1084 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6136, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6137, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6138, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12637, 12638, 12774, 12823, 12824, 12825, 12826, 12827, 12828, 12829, 12832, 12834, 12886, 12887, 13114, 13115, 13324, 13325, 13326, 13327, 13328, 13329, 13330, 13331, 13332, 13333, 13334, 13335, 13410, 13411, 13412, 13413, 13414, 13415, 13416, 13418, 13419, 13420, 13421, 13498, 13499, 13684, 13685, 13686, 13687, 13688, 13728, 13729, 13730, 13734, 13735, 13736], x:435.1705322265625, z:922.4173583984375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 927 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6138, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6141, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13737, 13744], x:912.6510620117188, z:473.3872375488281, queued:false, pushFront:false, formation:(void 0)}) } of size 1546 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6139, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6142, m_Data: ({type:"walk", entities:[10451, 11787, 11847, 12583, 12584, 12594, 12601, 12602, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13560, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578], x:919.602783203125, z:503.101318359375, queued:false, pushFront:false, formation:(void 0)}) } of size 1049 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6142, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], x:733.1044311523438, z:553.6713256835938, queued:false, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6142, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], x:737.8011474609375, z:562.2494506835938, queued:false, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6140, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12637, 12638, 12774, 12823, 12824, 12825, 12826, 12827, 12828, 12829, 12832, 12834, 12886, 12887, 13114, 13115, 13324, 13325, 13326, 13327, 13328, 13329, 13330, 13331, 13332, 13333, 13334, 13335, 13410, 13411, 13412, 13413, 13414, 13415, 13416, 13418, 13419, 13420, 13421, 13498, 13499, 13684, 13685, 13686, 13687, 13688, 13728, 13729, 13730, 13734, 13735, 13736], x:434.67230224609375, z:917.9921875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 927 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6143, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], x:740.4500732421875, z:564.159423828125, queued:false, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6140, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6141, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12637, 12638, 12774, 12823, 12824, 12825, 12826, 12827, 12828, 12829, 12832, 12834, 12886, 12887, 13114, 13115, 13324, 13325, 13326, 13327, 13328, 13329, 13330, 13331, 13332, 13333, 13334, 13335, 13410, 13411, 13412, 13413, 13414, 13415, 13416, 13418, 13419, 13420, 13421, 13498, 13499, 13684, 13685, 13686, 13687, 13688, 13728, 13729, 13730, 13734, 13735, 13736], x:437.0514221191406, z:918.9843139648438, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 927 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6141, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6144, m_Data: ({type:"walk", entities:[10451, 11787, 11847, 12583, 12584, 12594, 12601, 12602, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13560, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578], x:930.5421752929688, z:505.4544677734375, queued:false, pushFront:false, formation:(void 0)}) } of size 1049 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6142, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6143, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6145, m_Data: ({type:"patrol", entities:[11401, 11567, 11568, 11569, 11661, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12817, 12992, 12993, 12994, 12995, 13001, 13002, 13003, 13004, 13138, 13139, 13142, 13143, 13248, 13249, 13250, 13531, 13532, 13533, 13556, 13557, 13605, 13606, 13607, 13608, 13672, 13711, 13758], x:452.5142822265625, z:902.3721923828125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 1077 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6146, m_Data: ({type:"patrol", entities:[11401, 11567, 11568, 11569, 11661, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12817, 12992, 12993, 12994, 12995, 13001, 13002, 13003, 13004, 13138, 13139, 13142, 13143, 13248, 13249, 13250, 13531, 13532, 13533, 13556, 13557, 13605, 13606, 13607, 13608, 13672, 13711, 13758], x:452.5142822265625, z:902.3721923828125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 1077 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6145, m_Data: ({type:"garrison", entities:[11682, 11771, 11774, 11925, 12003, 12071, 12105, 12157, 12186, 12222, 12235, 12513, 12514, 12517, 12843], target:13788, queued:false, pushFront:false, formation:(void 0)}) } of size 295 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6147, m_Data: ({type:"patrol", entities:[11401, 11567, 11568, 11569, 11661, 11706, 11708, 11709, 11718, 11719, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12817, 12992, 12993, 12994, 12995, 13001, 13002, 13003, 13004, 13138, 13139, 13142, 13143, 13248, 13249, 13250, 13531, 13532, 13533, 13556, 13557, 13605, 13606, 13607, 13608, 13672, 13711, 13758], x:452.5142822265625, z:902.3721923828125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 1077 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6144, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6145, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6146, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12637, 12638, 12774, 12823, 12824, 12825, 12826, 12827, 12828, 12829, 12832, 12834, 12886, 12887, 13114, 13115, 13324, 13325, 13326, 13327, 13328, 13329, 13330, 13331, 13332, 13333, 13334, 13335, 13410, 13411, 13412, 13413, 13414, 13415, 13416, 13418, 13419, 13420, 13421, 13498, 13499, 13684, 13685, 13686, 13687, 13688, 13728, 13729, 13730, 13734, 13735, 13736], x:441.1346130371094, z:922.359375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 927 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6146, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6149, m_Data: ({type:"garrison", entities:[11348, 11349, 11866, 11867, 11996, 11997, 12978, 12979, 13046, 13113, 13643], target:10068, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 275 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6147, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6149, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], x:819.6087646484375, z:466.5730285644531, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6149, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], x:818.69287109375, z:470.23553466796875, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6148, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6151, m_Data: ({type:"set-rallypoint", entities:[13008], x:854.6748046875, z:435.45367431640625, data:{command:"attack", target:13788}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6151, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13737, 13744], x:946.6595458984375, z:583.623291015625, queued:false, pushFront:false, formation:(void 0)}) } of size 1546 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6151, m_Data: ({type:"walk", entities:[11401, 12992, 12994, 13001, 13248], x:384.8289489746094, z:889.6756591796875, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6149, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6152, m_Data: ({type:"walk", entities:[11401, 12992, 12994, 13001, 13248], x:385.4271545410156, z:888.673095703125, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6150, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6153, m_Data: ({type:"walk", entities:[11401, 12992, 12994, 13001, 13248], x:385.4271545410156, z:888.673095703125, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6153, m_Data: ({type:"walk", entities:[11401, 12992, 12994, 13001, 13248], x:385.4271545410156, z:888.673095703125, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6151, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6154, m_Data: ({type:"walk", entities:[10451, 11787, 11847, 12583, 12584, 12594, 12601, 12602, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13560, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578], x:902.9010009765625, z:454.73223876953125, queued:false, pushFront:false, formation:(void 0)}) } of size 1049 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6152, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6155, m_Data: ({type:"stop", entities:[10451, 11787, 11847, 12583, 12584, 12594, 12601, 12602, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13560, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578], queued:false}) } of size 988 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6155, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], x:791.0062866210938, z:530.1549072265625, targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 704 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6153, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6156, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], x:791.0062866210938, z:530.1549072265625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6154, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6157, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], x:791.0062866210938, z:530.1549072265625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6157, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], x:791.0062866210938, z:530.1549072265625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6156, m_Data: ({type:"attack", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], target:10368, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 576 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6155, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6156, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6159, m_Data: ({type:"attack", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], target:10268, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 624 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6157, m_Data: ({type:"stop", entities:[11285, 11286, 11512, 11514, 11515, 11516, 11518, 11602, 11686, 11687, 11688, 11871, 11872, 12113, 12114, 12115, 12117, 12119, 12120, 12121, 12122, 12124, 12163, 12164, 12339, 12342, 12343, 12345, 12349, 12350, 12351, 12460, 12785, 12786, 13020, 13023, 13133, 13343, 13629, 13630, 13660, 13703, 13708, 13771, 13772, 13785, 13786, 13787], queued:false}) } of size 640 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6157, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6160, m_Data: ({type:"walk", entities:[10451, 11787, 11847, 12583, 12584, 12594, 12601, 12602, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13560, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578], x:951.7421264648438, z:499.37396240234375, queued:false, pushFront:false, formation:(void 0)}) } of size 1049 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6160, m_Data: ({type:"walk", entities:[11401, 12992, 13001], x:383.1473693847656, z:887.6807250976562, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6158, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6161, m_Data: ({type:"train", entities:[6065, 7107, 10938, 11289, 11674, 11994], template:"units/ptol/infantry_javelineer_a", count:2, pushFront:false}) } of size 210 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6162, m_Data: ({type:"walk", entities:[10451, 11787, 11847, 12583, 12584, 12594, 12601, 12602, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13560, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578], x:962.0153198242188, z:513.9774780273438, queued:false, pushFront:false, formation:(void 0)}) } of size 1049 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6159, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6160, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6163, m_Data: ({type:"set-rallypoint", entities:[6065, 7107, 10938, 11289, 11674, 11994], x:439.3661193847656, z:939.9210357666016, data:{command:"attack", targetClasses:{attack:["Unit"]}, target:12117}, queued:false}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6161, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6162, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6164, m_Data: ({type:"attack-walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12501, 12510, 12511, 12512, 12515, 12516, 12518, 12519, 12537, 12597, 12622, 12762, 12763, 12764, 12781, 12835, 12836, 12837, 12838, 12839, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 13579], x:897.6351318359375, z:500.48602294921875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 899 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6163, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6167, m_Data: ({type:"attack", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], target:10318, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 624 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6164, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6165, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6166, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6167, m_Data: ({type:"attack-walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 11995, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12245, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12516, 12518, 12519, 12537, 12547, 12548, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12737, 12738, 12739, 12762, 12763, 12764, 12781, 12835, 12836, 12837, 12838, 12839, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276, 13579], x:899.5106201171875, z:499.8908386230469, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1508 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6167, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6168, m_Data: ({type:"set-rallypoint", entities:[246], x:343.5395202636719, z:1000.662841796875, data:{command:"garrison", target:9584}, queued:false}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6168, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6171, m_Data: ({type:"patrol", entities:[11567, 11568, 11569, 11661, 11706, 11708, 11709, 11718, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12457, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12817, 12992, 12993, 12995, 13002, 13003, 13004, 13139, 13142, 13143, 13249, 13250, 13531, 13532, 13533, 13556, 13557, 13605, 13606, 13607, 13608, 13672, 13711, 13758], x:475.1495361328125, z:914.079833984375, target:13327, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 1009 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6169, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6172, m_Data: ({type:"walk", entities:[12263, 12488, 12746, 12926, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13610, 13611, 13612, 13613, 13614, 13615, 13616, 13617, 13623, 13718, 13798], x:702.69189453125, z:574.624755859375, queued:false, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6173, m_Data: ({type:"walk", entities:[10451, 11787, 11847, 12583, 12584, 12594, 12601, 12602, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13560, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578], x:975.3234252929688, z:546.471435546875, queued:false, pushFront:false, formation:(void 0)}) } of size 1049 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6170, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6173, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11464, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12285, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13737, 13744], x:1000.0220336914062, z:564.434814453125, queued:false, pushFront:false, formation:(void 0)}) } of size 1546 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6174, m_Data: ({type:"stance", entities:[12263, 12488, 12746, 12926, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13610, 13611, 13612, 13613, 13614, 13615, 13616, 13617, 13623, 13718, 13798], name:"standground"}) } of size 379 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6171, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6175, m_Data: ({type:"walk", entities:[12263, 12488, 12746, 12926, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13610, 13611, 13612, 13613, 13614, 13615, 13616, 13617, 13623, 13718, 13798], x:663.7881469726562, z:708.8624267578125, queued:false, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6175, m_Data: ({type:"formation", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12637, 12638, 12774, 12823, 12824, 12825, 12826, 12827, 12828, 12829, 12832, 12834, 12886, 12887, 13114, 13324, 13325, 13326, 13327, 13328, 13329, 13330, 13331, 13332, 13333, 13334, 13335, 13410, 13411, 13412, 13413, 13414, 13420, 13421, 13498, 13499, 13674, 13675, 13676, 13677, 13678, 13679, 13680, 13681, 13682, 13683, 13684, 13685, 13686, 13687, 13688, 13725, 13726, 13727, 13728, 13729, 13730, 13731, 13732, 13733, 13734, 13735, 13736], formation:"special/formations/box"}) } of size 938 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6172, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6175, m_Data: ({type:"stop", entities:[10451, 11787, 11847, 12583, 12584, 12594, 12601, 12602, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13560, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578], queued:false}) } of size 988 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6176, m_Data: ({type:"walk", entities:[12263, 12488, 12746, 12926, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13610, 13611, 13612, 13613, 13614, 13615, 13616, 13617, 13623, 13718, 13798], x:663.7881469726562, z:708.8624267578125, queued:false, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6176, m_Data: ({type:"walk", entities:[12263, 12488, 12746, 12926, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13610, 13611, 13612, 13613, 13614, 13615, 13616, 13617, 13623, 13718, 13798], x:663.7881469726562, z:708.8624267578125, queued:false, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6176, m_Data: ({type:"walk", entities:[12263, 12488, 12746, 12926, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13610, 13611, 13612, 13613, 13614, 13615, 13616, 13617, 13623, 13718, 13798], x:663.7881469726562, z:708.8624267578125, queued:false, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6173, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6174, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6175, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6179, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:972.6025390625, z:546.4696655273438, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6176, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6180, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], x:891.4241943359375, z:608.4052734375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6177, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6181, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], x:892.21826171875, z:609.8256225585938, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6178, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6182, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], x:892.6163330078125, z:610.5377197265625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6182, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], x:894.6651611328125, z:613.2036743164062, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6182, m_Data: ({type:"returnresource", entities:[6851, 6997, 6998, 7205, 7525, 7527, 7702, 7711, 7714, 8361, 8362, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12528, 12538, 12585, 12591, 12592, 12596, 12599, 12600, 12619, 12620, 12631, 12632, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12840, 12841], target:13659, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 629 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6179, m_Data: ({type:"set-rallypoint", entities:[7696, 5911, 13025, 13481], x:386.57838439941406, z:1001.010009765625, data:{command:"attack", target:12818}, queued:false}) } of size 212 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6182, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], x:894.6651611328125, z:613.2036743164062, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6179, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6180, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6181, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6184, m_Data: ({type:"train", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 232 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6182, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 445 } } } of size 27 from server

Net message: ({meanRTT:445, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6183, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6187, m_Data: ({type:"walk", entities:[6851, 6997, 6998, 7205, 7525, 7527, 7702, 7711, 7714, 8361, 8362, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12528, 12538, 12585, 12591, 12592, 12596, 12599, 12600, 12619, 12620, 12631, 12632, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12840, 12841], x:1002.0247802734375, z:570.5655517578125, queued:true, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6185, m_Data: ({type:"attack", entities:[11283, 11288, 11513, 11690, 11691, 12340, 12348, 12354, 12356, 12565, 12818, 13803], target:5641, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6186, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12637, 12638, 12774, 12823, 12824, 12825, 12826, 12827, 12828, 12829, 12832, 12834, 12886, 12887, 13114, 13324, 13325, 13326, 13327, 13328, 13329, 13330, 13331, 13332, 13333, 13334, 13335, 13410, 13411, 13412, 13413, 13414, 13498, 13499, 13674, 13675, 13676, 13677, 13678, 13679, 13680, 13681, 13682, 13683, 13684, 13685, 13686, 13687, 13688, 13725, 13726, 13727, 13728, 13729, 13730, 13731, 13732, 13733, 13734, 13735, 13736], x:437.2504577636719, z:927.7139892578125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1035 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6184, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6187, m_Data: ({type:"walk", entities:[10451, 11787, 12583, 12584, 12594, 12601, 12602, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13560, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578, 13839], x:964.8502807617188, z:508.8262939453125, queued:false, pushFront:false, formation:(void 0)}) } of size 1049 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 453 } } } of size 27 from server

Net message: ({meanRTT:453, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6188, m_Data: ({type:"gather", entities:[6851], target:832, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6188, m_Data: ({type:"attack-walk", entities:[10512, 11446, 11526, 11529, 11739, 11778, 12051, 12637, 12638, 12774, 12823, 12824, 12825, 12826, 12827, 12828, 12829, 12832, 12834, 12886, 12887, 13114, 13324, 13325, 13326, 13327, 13328, 13329, 13330, 13331, 13332, 13333, 13334, 13335, 13410, 13411, 13412, 13413, 13414, 13498, 13499, 13674, 13675, 13676, 13677, 13678, 13679, 13680, 13681, 13682, 13683, 13684, 13685, 13686, 13687, 13688, 13725, 13726, 13727, 13728, 13729, 13730, 13731, 13732, 13733, 13734, 13735, 13736], x:439.4504089355469, z:928.562255859375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1035 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6185, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6188, m_Data: ({type:"gather", entities:[6997], target:832, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6188, m_Data: ({type:"gather", entities:[6998], target:832, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6189, m_Data: ({type:"walk", entities:[10451, 11787, 12583, 12584, 12594, 12601, 12602, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578, 13839], x:970.3898315429688, z:529.6748657226562, queued:false, pushFront:false, formation:(void 0)}) } of size 1037 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6189, m_Data: ({type:"gather", entities:[7205], target:832, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6186, m_Data: ({type:"set-rallypoint", entities:[246], x:387.2775421142578, z:1001.0416564941406, data:{command:"attack", target:12818}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6189, m_Data: ({type:"tribute", player:7, amounts:{food:1000}}) } of size 89 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6189, m_Data: ({type:"tribute", player:7, amounts:{wood:1000}}) } of size 89 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6189, m_Data: ({type:"gather", entities:[7525], target:832, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6189, m_Data: ({type:"gather", entities:[7527], target:832, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 462 } } } of size 27 from server

Net message: ({meanRTT:462, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6189, m_Data: ({type:"gather", entities:[7702], target:832, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6188, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[246]}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6189, m_Data: ({type:"gather", entities:[7711], target:832, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6186, m_Data: ({type:"attack-walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 11995, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12516, 12518, 12519, 12537, 12547, 12548, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12737, 12738, 12739, 12762, 12763, 12764, 12781, 12835, 12836, 12837, 12838, 12839, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276, 13579], x:910.26904296875, z:507.73907470703125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1495 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6186, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6187, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6188, m_Data: ({type:"set-rallypoint", entities:[6023, 6239, 6545, 7957, 8767, 8846], x:868.9034423828125, z:476.731689453125, data:{command:"walk"}, queued:false}) } of size 216 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6189, m_Data: ({type:"walk", entities:[10451, 11787, 12583, 12584, 12594, 12601, 12602, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578, 13839], x:972.2650146484375, z:534.4644775390625, queued:false, pushFront:false, formation:(void 0)}) } of size 1037 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 462 } } } of size 27 from server

Net message: ({meanRTT:462, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6191, m_Data: ({type:"attack-walk", entities:[11187, 11237, 11251, 11328, 11338, 11347, 11443, 11448, 11463, 11566, 11582, 11589, 11681, 11683, 11684, 11773, 11784, 11796, 11943, 11970, 12053, 12064, 12078, 12190, 12196, 12215, 12273, 12404, 12766, 12885, 13005, 13141, 13555, 13631], x:437.7915954589844, z:932.0909423828125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 627 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6188, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 457 } } } of size 27 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6191, m_Data: ({type:"patrol", entities:[11567, 11568, 11569, 11661, 11706, 11708, 11709, 11718, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12817, 12993, 12995, 13002, 13003, 13004, 13139, 13142, 13143, 13249, 13250, 13531, 13532, 13533, 13556, 13557, 13605, 13606, 13607, 13608, 13672, 13711, 13758], x:482.388671875, z:917.9495239257812, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 981 from server

Net message: ({meanRTT:457, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6192, m_Data: ({type:"patrol", entities:[11567, 11568, 11569, 11661, 11706, 11708, 11709, 11718, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12817, 12993, 12995, 13002, 13003, 13004, 13139, 13142, 13143, 13249, 13250, 13531, 13532, 13533, 13556, 13557, 13605, 13606, 13607, 13608, 13672, 13711, 13758], x:482.388671875, z:917.9495239257812, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 981 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6192, m_Data: ({type:"stop", entities:[11285, 11512, 11514, 11515, 11516, 11518, 11602, 11686, 11687, 11688, 11871, 11872, 12114, 12119, 12120, 12121, 12122, 12124, 12163, 12164, 12339, 12342, 12343, 12345, 12349, 12350, 12351, 12460, 12785, 12786, 13020, 13023, 13133, 13343, 13629, 13630, 13660, 13703, 13771, 13772, 13785, 13786, 13787], queued:false}) } of size 580 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6192, m_Data: ({type:"walk", entities:[10451, 11787, 12583, 12584, 12594, 12601, 13852, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12930, 12931, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578, 13839], x:973.9893188476562, z:542.1460571289062, queued:false, pushFront:false, formation:(void 0)}) } of size 1037 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 452 } } } of size 27 from server

Net message: ({meanRTT:452, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 468 } } } of size 27 from server

Net message: ({meanRTT:468, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6189, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 468 } } } of size 27 from server

Net message: ({meanRTT:468, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6190, m_Data: ({type:"research", entity:11424, template:"cavalry_movement_speed", pushFront:false}) } of size 116 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6190, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6193, m_Data: ({type:"returnresource", entities:[12898, 12899, 12900, 12902, 12903, 12904, 13017, 13018, 13019, 13021, 13022, 13336, 13337, 13338, 13339, 13340, 13341, 13344, 13345, 13346, 13347, 13491, 13492, 13493, 13494, 13495, 13496, 13497, 13591, 13592, 13593, 13594, 13595, 13596, 13597, 13689, 13690, 13691, 13692, 13693, 13694, 13695, 13696, 13697, 13698, 13699, 13700, 13701, 13702], target:12420, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 737 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6191, m_Data: ({type:"research", entity:11424, template:"cavalry_health", pushFront:false}) } of size 108 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 465 } } } of size 27 from server

Net message: ({meanRTT:465, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6191, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6195, m_Data: ({type:"walk", entities:[10451, 11787, 12583, 12584, 12594, 12601, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578, 13839, 13852], x:978.5677490234375, z:540.3356323242188, queued:false, pushFront:false, formation:(void 0)}) } of size 1013 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6192, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6195, m_Data: ({type:"walk", entities:[12898, 12899, 12900, 12902, 12903, 12904, 13017, 13018, 13019, 13021, 13022, 13336, 13337, 13338, 13339, 13340, 13341, 13344, 13345, 13346, 13347, 13491, 13492, 13493, 13494, 13495, 13496, 13497, 13591, 13592, 13593, 13594, 13595, 13596, 13597, 13689, 13690, 13691, 13692, 13693, 13694, 13695, 13696, 13697, 13698, 13699, 13700, 13701, 13702], x:489.71246337890625, z:908.0996704101562, queued:true, pushFront:false, formation:(void 0)}) } of size 713 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 465 } } } of size 27 from server

Net message: ({meanRTT:465, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6193, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6196, m_Data: ({type:"returnresource", entities:[6619, 9179, 9180, 9267, 9268, 10507, 10508, 10596, 10676, 10927, 10928, 10929, 10930], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6194, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6198, m_Data: ({type:"formation", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12376, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645], formation:"special/formations/box"}) } of size 1454 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6195, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 475 } } } of size 27 from server

Net message: ({meanRTT:475, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6196, m_Data: ({type:"research", entity:13041, template:"stable_batch_training", pushFront:false}) } of size 115 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6199, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645], x:1017.506103515625, z:573.3448486328125, queued:true, pushFront:false, formation:(void 0)}) } of size 1468 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6199, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], x:868.57568359375, z:553.80029296875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6196, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6199, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], x:868.57568359375, z:553.80029296875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6199, m_Data: ({type:"attack", entities:[6619, 9179, 9180, 9267, 9268, 10507, 10508, 10596, 10676, 10927, 10928, 10929, 10930], target:11283, queued:true, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 316 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6199, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10860, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645], x:1019.901611328125, z:564.011962890625, queued:true, pushFront:false, formation:(void 0)}) } of size 1468 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6200, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13030, 13031, 13032, 13033, 13034], x:868.57568359375, z:553.80029296875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6197, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6200, m_Data: ({type:"patrol", entities:[11567, 11568, 11569, 11661, 11706, 11708, 11709, 11718, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12993, 12995, 13002, 13003, 13004, 13139, 13142, 13143, 13249, 13250, 13531, 13532, 13533, 13556, 13557, 13605, 13606, 13607, 13608, 13672, 13711, 13758], x:521.3925170898438, z:913.77197265625, target:1161, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 973 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6201, m_Data: ({type:"patrol", entities:[11567, 11568, 11569, 11661, 11706, 11708, 11709, 11718, 11752, 11753, 11754, 11755, 11785, 12004, 12005, 12006, 12007, 12062, 12063, 12069, 12070, 12080, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12458, 12792, 12793, 12799, 12800, 12815, 12816, 12993, 12995, 13002, 13003, 13004, 13139, 13142, 13143, 13249, 13250, 13531, 13532, 13533, 13556, 13557, 13605, 13606, 13607, 13608, 13672, 13711, 13758], x:521.3925170898438, z:913.77197265625, target:1161, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 973 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 480 } } } of size 27 from server

Net message: ({meanRTT:480, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6201, m_Data: ({type:"returnresource", entities:[5558, 6631, 7061, 7062, 7323, 7376, 7852, 7853, 7980, 8199, 8200, 8425, 8426, 10593, 10594, 10595], target:12009, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 341 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6201, m_Data: ({type:"walk", entities:[10451, 11787, 12583, 12594, 12601, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12922, 12923, 12927, 12928, 12929, 12932, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578, 13839, 13852], x:1022.3539428710938, z:544.4839477539062, queued:false, pushFront:false, formation:(void 0)}) } of size 1001 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 485 } } } of size 27 from server

Net message: ({meanRTT:485, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6201, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335, 10072, 10083], x:1158, z:874, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:838}, queued:false}) } of size 328 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6201, m_Data: ({type:"attack", entities:[11516, 11687, 11688, 12120, 12343, 12350, 12351, 12460, 13020, 13023, 13629, 13660, 13771, 13772, 13785, 13786], target:13685, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 352 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6201, m_Data: ({type:"walk", entities:[5558, 6631, 7061, 7062, 7323, 7376, 7852, 7853, 7980, 8199, 8200, 8425, 8426, 10593, 10594, 10595], x:392.6247863769531, z:1034.938232421875, queued:true, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 475 } } } of size 27 from server

Net message: ({meanRTT:475, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6201, m_Data: ({type:"barter", sell:"stone", buy:"wood", amount:500}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6201, m_Data: ({type:"attack", entities:[5558, 6631, 7061, 7062, 7323, 7376, 7852, 7853, 7980, 8199, 8200, 8425, 8426, 10593, 10594, 10595], target:11283, queued:true, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 352 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6201, m_Data: ({type:"attack", entities:[11285, 11512, 11515, 11686, 12339, 12345, 13703, 13787], target:13331, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 473 } } } of size 27 from server

Net message: ({meanRTT:473, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6198, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6199, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6200, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 477 } } } of size 27 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6201, m_TurnLength: 200 } of size 9 from server

Net message: ({meanRTT:477, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6202, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6204, m_Data: ({type:"formation", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10457, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645], formation:"special/formations/box"}) } of size 1428 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6203, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6206, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645], x:1019.457763671875, z:567.896240234375, queued:false, pushFront:false, formation:(void 0)}) } of size 1442 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 452 } } } of size 27 from server

Net message: ({meanRTT:452, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6206, m_Data: ({type:"train", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], template:"units/rome/cavalry_spearman_auxiliary_b", count:2, pushFront:false}) } of size 239 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6207, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10301, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11125, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11749, 11781, 11804, 11919, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12381, 12382, 12386, 12394, 12395, 12401, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645], x:1024.623779296875, z:566.8403930664062, queued:true, pushFront:false, formation:(void 0)}) } of size 1442 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6207, m_Data: ({type:"garrison", entities:[9840, 9841, 13558, 13559, 13562, 13563, 13566, 13567, 13568, 13569, 13651, 13652, 13653, 13654, 13655, 13656, 13657, 13658], target:9681, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 359 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6204, m_Data: ({type:"gather", entities:[5558, 6631, 7376], target:3515, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6204, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6208, m_Data: ({type:"train", entities:[9571, 9702, 10565, 11289, 11674, 11994], template:"units/ptol/infantry_pikeman_b", count:1, pushFront:false}) } of size 207 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6205, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 458 } } } of size 27 from server

Net message: ({meanRTT:458, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6206, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6210, m_Data: ({type:"set-rallypoint", entities:[9571, 9702, 10565, 11289, 11674, 11994], x:450.94085693359375, z:933.0736083984375, data:{command:"attack-walk", targetClasses:{attack:["Unit"]}}, queued:false}) } of size 282 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 463 } } } of size 27 from server

Net message: ({meanRTT:463, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6210, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13031, 13032, 13033, 13034, 13867], x:883.5128173828125, z:540.4351806640625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6210, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13031, 13032, 13033, 13034, 13867], x:884.2030029296875, z:539.7247924804688, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6207, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6211, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13028, 13031, 13032, 13033, 13034, 13867], x:884.798583984375, z:540.5828857421875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6208, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 478 } } } of size 27 from server

Net message: ({meanRTT:478, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6209, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6210, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6212, m_Data: ({type:"construct", template:"structures/gaul/house", x:490.55859375, z:1183.3668212890625, angle:2.356194490192345, actorSeed:15619, entities:[5558, 6631, 7376], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 479 } } } of size 27 from server

Net message: ({meanRTT:479, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6211, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], x:879.0369873046875, z:488.87640380859375, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6214, m_Data: ({type:"attack", entities:[12818], target:9293, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6214, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:988.4727783203125, z:552.9853515625, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6211, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 479 } } } of size 27 from server

Net message: ({meanRTT:479, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6212, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6213, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6214, m_Data: ({type:"attack", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], target:12401, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 576 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 482 } } } of size 27 from server

Net message: ({meanRTT:482, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6214, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6215, m_Data: ({type:"attack", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], target:12129, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 576 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6215, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6218, m_Data: ({type:"stance", entities:[12263, 12488, 12746, 12926, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13610, 13611, 13612, 13613, 13614, 13615, 13616, 13617, 13623, 13745, 13795, 13796, 13797, 13798, 13799, 13800, 13801, 13802], name:"standground"}) } of size 463 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6218, m_Data: ({type:"attack", entities:[11690, 12348, 13803], target:13763, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6216, m_Data: ({type:"walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], x:877.3447875976562, z:572.4898681640625, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6216, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 482 } } } of size 27 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6219, m_Data: ({type:"train", entities:[150], template:"units/gaul/infantry_spearman_b", count:4, pushFront:false}) } of size 153 from server

Net message: ({meanRTT:482, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6217, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6220, m_Data: ({type:"walk", entities:[12263, 12488, 12746, 12926, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13610, 13611, 13612, 13613, 13614, 13615, 13616, 13617, 13623, 13745, 13795, 13796, 13797, 13798, 13799, 13800, 13801, 13802], x:776.3323974609375, z:649.8221435546875, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6218, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6221, m_Data: ({type:"set-rallypoint", entities:[150], x:993.7774047851562, z:558.016845703125, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6222, m_Data: ({type:"stance", entities:[12263, 12488, 12746, 12926, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13610, 13611, 13612, 13613, 13614, 13615, 13616, 13617, 13623, 13745, 13795, 13796, 13797, 13798, 13799, 13800, 13801, 13802], name:"standground"}) } of size 463 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6219, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 471 } } } of size 27 from server

Net message: ({meanRTT:471, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6220, m_Data: ({type:"attack-walk", entities:[11995, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12548, 12549, 12550, 12551, 12735, 12736, 12737, 12738, 12739, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276], x:896.1447143554688, z:565.7137451171875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 635 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6223, m_Data: ({type:"set-rallypoint", entities:[150], x:992.1082153320312, z:550.0572509765625, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6220, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6221, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6224, m_Data: ({type:"walk", entities:[12263, 12488, 12746, 12926, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13610, 13611, 13612, 13613, 13614, 13615, 13616, 13617, 13623, 13745, 13795, 13796, 13797, 13798, 13799, 13800, 13801, 13802], x:814.8103637695312, z:750.476806640625, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6224, m_Data: ({type:"walk", entities:[12263, 12488, 12746, 12926, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13610, 13611, 13612, 13613, 13614, 13615, 13616, 13617, 13623, 13745, 13795, 13796, 13797, 13798, 13799, 13800, 13801, 13802], x:924.552734375, z:900.5446166992188, queued:true, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6223, m_Data: ({type:"attack", entities:[11283, 12340, 12565], target:8287, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6222, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 472 } } } of size 27 from server

Net message: ({meanRTT:472, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6223, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6227, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645], x:1031.453369140625, z:552.224365234375, queued:false, pushFront:false, formation:(void 0)}) } of size 1351 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6224, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6227, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645], x:1038.4384765625, z:553.5307006835938, queued:true, pushFront:false, formation:(void 0)}) } of size 1351 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 459 } } } of size 27 from server

Net message: ({meanRTT:459, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6228, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13031, 13032, 13033, 13034, 13867, 13882], x:945.344970703125, z:559.5861206054688, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6225, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6228, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13031, 13032, 13033, 13034, 13867, 13882], x:945.7999267578125, z:560.2276000976562, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6229, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13031, 13032, 13033, 13034, 13867, 13882], x:945.7999267578125, z:560.2276000976562, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6229, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13031, 13032, 13033, 13034, 13867, 13882], x:946.712158203125, z:561.5138549804688, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6226, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6227, m_Data: ({type:"walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12516, 12518, 12519, 12537, 12597, 12622, 12664, 12665, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 12908, 12909, 12910, 13579], x:890.1923828125, z:496.58013916015625, queued:false, pushFront:false, formation:(void 0)}) } of size 965 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6227, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 445 } } } of size 27 from server

Net message: ({meanRTT:445, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6228, m_Data: ({type:"gather", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12516, 12518, 12519, 12537, 12597, 12622, 12664, 12665, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 12908, 12909, 12910, 13579], target:2856, queued:false, pushFront:false, formation:(void 0)}) } of size 953 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6230, m_Data: ({type:"attack", entities:[11516, 11687, 11688, 12120, 12342, 12350, 13020, 13629, 13771, 13772, 13786, 13874, 13881, 13883, 13892, 13894], target:12823, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 352 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6228, m_Data: ({type:"walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12516, 12518, 12519, 12537, 12597, 12622, 12664, 12665, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 12908, 12909, 12910, 13579], x:903.8876953125, z:491.50299072265625, queued:false, pushFront:false, formation:(void 0)}) } of size 965 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 436 } } } of size 27 from server

Net message: ({meanRTT:436, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6231, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13031, 13032, 13033, 13034, 13867, 13882], x:826.2554321289062, z:530.2505493164062, queued:false, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6228, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6229, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6230, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 446 } } } of size 27 from server

Net message: ({meanRTT:446, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6231, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6234, m_Data: ({type:"stance", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13031, 13032, 13033, 13034, 13867, 13882], name:"standground"}) } of size 571 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6232, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6235, m_Data: ({type:"formation", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645], formation:"special/formations/null"}) } of size 1325 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6234, m_Data: ({type:"attack", entities:[11285, 11515, 11686, 12339, 12350, 13629, 13703, 13786, 13787, 13863, 13872, 13896], target:13324, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6236, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13031, 13032, 13033, 13034, 13867, 13882], x:793.3740844726562, z:514.0847778320312, queued:false, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6236, m_Data: ({type:"stop", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645], queued:false}) } of size 1290 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6233, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 447 } } } of size 27 from server

Net message: ({meanRTT:447, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6234, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6235, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6238, m_Data: ({type:"repair", entities:[10186, 10187, 10302, 10303, 10304, 10305, 10372, 10373], target:6345, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6236, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 460 } } } of size 27 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6239, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645], x:994.9349975585938, z:551.9678955078125, queued:false, pushFront:false, formation:(void 0)}) } of size 1351 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6239, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13031, 13032, 13033, 13034, 13867, 13882], x:787.4662475585938, z:606.9542846679688, queued:false, pushFront:false, formation:(void 0)}) } of size 617 from server

Net message: ({meanRTT:460, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6239, m_Data: ({type:"attack", entities:[10186, 10187, 10302, 10303, 10304, 10305, 10372, 10373], target:12818, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6237, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6240, m_Data: ({type:"attack", entities:[11516, 11687, 11688, 12120, 12342, 12350, 13020, 13629, 13771, 13786, 13874, 13881, 13883, 13892, 13894], target:12637, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 340 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6241, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13031, 13032, 13033, 13034, 13867, 13882], x:793.2095336914062, z:712.6749267578125, queued:true, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6238, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6242, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13031, 13032, 13033, 13034, 13867, 13882], x:865.3973388671875, z:899.201904296875, queued:true, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6241, m_Data: ({type:"gather", entities:[10186, 10187, 10302, 10303, 10304, 10305, 10372, 10373], target:261, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6239, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 463 } } } of size 27 from server

Net message: ({meanRTT:463, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6242, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645], x:952.8147583007812, z:578.88232421875, queued:false, pushFront:false, formation:(void 0)}) } of size 1351 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6243, m_Data: ({type:"stop", entities:[10451, 11787, 12583, 12594, 12601, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12923, 12927, 12928, 12933, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578, 13839, 13852], queued:false}) } of size 904 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6240, m_Data: ({type:"walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 11995, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12516, 12518, 12519, 12537, 12547, 12548, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12737, 12738, 12739, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276, 13579], x:828.9413452148438, z:512.6993408203125, queued:false, pushFront:false, formation:(void 0)}) } of size 1403 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6243, m_Data: ({type:"stop", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645], queued:false}) } of size 1290 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6240, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6241, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 462 } } } of size 27 from server

Net message: ({meanRTT:462, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6242, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6243, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6244, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 462 } } } of size 27 from server

Net message: ({meanRTT:462, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 466 } } } of size 27 from server

Net message: ({meanRTT:466, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6248, m_Data: ({type:"returnresource", entities:[10186, 10187, 10302, 10303, 10304, 10305, 10372, 10373], target:6231, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 247 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 467 } } } of size 27 from server

Net message: ({meanRTT:467, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6248, m_Data: ({type:"gather", entities:[7714, 8362, 11888, 11890, 11891, 11892, 11894, 11895, 11896, 12538, 12585, 12592, 12596, 12599, 12600, 12619, 12620, 12632, 12648, 12661], target:3739, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 381 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6248, m_Data: ({type:"train", template:"units/sele/hero_antiochus_iv", count:1, entities:[278], pushFront:false}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6245, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 467 } } } of size 27 from server

Net message: ({meanRTT:467, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6246, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6247, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6251, m_Data: ({type:"train", entities:[6065, 7107, 10938], template:"units/ptol/infantry_pikeman_b", count:3, pushFront:false}) } of size 174 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6248, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 475 } } } of size 27 from server

Net message: ({meanRTT:475, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6249, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6250, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6253, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13737, 13744], x:939.4031982421875, z:612.348388671875, queued:false, pushFront:false, formation:(void 0)}) } of size 1390 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6254, m_Data: ({type:"set-rallypoint", entities:[6065, 7107, 10938], x:448.0146026611328, z:954.7107849121094, data:{command:"attack", targetClasses:{attack:["Unit"]}, target:13892}, queued:false}) } of size 260 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6251, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 471 } } } of size 27 from server

Net message: ({meanRTT:471, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6255, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13737, 13744], x:919.2660522460938, z:640.20361328125, queued:false, pushFront:false, formation:(void 0)}) } of size 1390 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6252, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6253, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6256, m_Data: ({type:"train", template:"units/sele/infantry_spearman_b", count:1, entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], pushFront:false}) } of size 219 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6254, m_Data: ({type:"tribute", player:7, amounts:{food:500}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6254, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 481 } } } of size 27 from server

Net message: ({meanRTT:481, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6255, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6256, m_Data: ({type:"tribute", player:7, amounts:{food:500}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6256, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6259, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], x:314, z:710, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1524}, queued:false}) } of size 346 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6257, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6258, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 489 } } } of size 27 from server

Net message: ({meanRTT:489, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6259, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6262, m_Data: ({type:"patrol", entities:[11567, 11568, 11569, 11708, 11709, 11718, 11754, 11755, 11785, 12004, 12006, 12062, 12063, 12069, 12070, 12081, 12202, 12334, 12335, 12336, 12337, 12377, 12384, 12385, 12387, 12388, 12399, 12400, 12458, 12792, 12793, 12799, 12800, 12815, 12995, 13002, 13003, 13004, 13142, 13143, 13249, 13250, 13531, 13532, 13533, 13556, 13557, 13605, 13606, 13607, 13608, 13672, 13758, 13873, 13914, 13917, 13918, 13919, 13925, 13926, 13937], x:551.0711059570312, z:969.2748413085938, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 933 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6260, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6263, m_Data: ({type:"walk", entities:[10451, 11787, 12594, 12603, 12604, 12606, 12607, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12937, 12954, 13295, 13296, 13303, 13304, 13305, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13565, 13571, 13572, 13575, 13576, 13577, 13578, 13839, 13852, 13908, 13910, 13913], x:988.3467407226562, z:547.3339233398438, queued:false, pushFront:false, formation:(void 0)}) } of size 725 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6263, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13737, 13744], x:876.3551635742188, z:687.0369262695312, queued:false, pushFront:false, formation:(void 0)}) } of size 1390 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6261, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6262, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 470 } } } of size 27 from server

Net message: ({meanRTT:470, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6266, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13737, 13744, 13952, 13954], x:864.8111572265625, z:687.9859619140625, queued:false, pushFront:false, formation:(void 0)}) } of size 1416 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6263, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 466 } } } of size 27 from server

Net message: ({meanRTT:466, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6264, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6267, m_Data: ({type:"train", template:"units/rome/cavalry_spearman_auxiliary_b", count:1, entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], pushFront:false}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6265, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6266, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6269, m_Data: ({type:"set-rallypoint", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], x:645.5326385498047, z:321.2337341308594, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 462 } } } of size 27 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6267, m_TurnLength: 200 } of size 9 from server

Net message: ({meanRTT:462, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6270, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13737, 13744, 13952, 13954], x:835.5992431640625, z:670.7139892578125, queued:false, pushFront:false, formation:(void 0)}) } of size 1416 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6268, m_Data: ({type:"walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 11995, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12516, 12518, 12519, 12537, 12547, 12548, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12737, 12738, 12739, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276, 13579], x:896.6226196289062, z:463.802978515625, queued:false, pushFront:false, formation:(void 0)}) } of size 1403 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6271, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13737, 13744, 13952, 13954], x:805.2832641601562, z:605.16845703125, queued:true, pushFront:false, formation:(void 0)}) } of size 1416 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 456 } } } of size 27 from server

Net message: ({meanRTT:456, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6271, m_Data: ({type:"construct", template:"structures/gaul/defense_tower", x:958.7421085957475, z:534.857013866984, angle:2.356201171875, actorSeed:1518, entities:[10451, 11787, 12594, 12603, 12604, 12606, 12607, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12937, 12954, 13295, 13296, 13303, 13304, 13305, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13565, 13571, 13572, 13575, 13576, 13577, 13578, 13839, 13852, 13908, 13910, 13913], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 880 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6271, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13737, 13744, 13952, 13954, 13966], x:807.208740234375, z:609.5916748046875, queued:false, pushFront:false, formation:(void 0)}) } of size 1429 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6271, m_Data: ({type:"garrison", entities:[7061, 7323, 7852, 7853, 7980, 8199, 8200, 8425, 8426, 10593, 10594, 10595], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 287 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6271, m_Data: ({type:"walk", entities:[13841, 13886, 13887, 13888, 13889, 13890, 13891, 13943], x:723.87060546875, z:655.0928344726562, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 454 } } } of size 27 from server

Net message: ({meanRTT:454, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6271, m_Data: ({type:"repair", entities:[5472, 5475, 5476, 5477, 5760, 5761, 5762, 5765, 6716], target:12189, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 269 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 453 } } } of size 27 from server

Net message: ({meanRTT:453, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6271, m_Data: ({type:"gather", entities:[5472, 5475, 5476, 5477, 5760, 5761, 5762, 5765, 6716], target:1467, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 250 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6268, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6272, m_Data: ({type:"formation", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12746, 12926, 13031, 13032, 13033, 13034, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13610, 13611, 13612, 13613, 13614, 13615, 13616, 13617, 13623, 13798, 13799, 13801, 13802, 13867, 13882], formation:"special/formations/null"}) } of size 915 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6269, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6270, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6273, m_Data: ({type:"stance", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12746, 12926, 13031, 13032, 13033, 13034, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13610, 13611, 13612, 13613, 13614, 13615, 13616, 13617, 13623, 13798, 13799, 13801, 13802, 13867, 13882], name:"violent"}) } of size 891 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 434 } } } of size 27 from server

Net message: ({meanRTT:434, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6271, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6272, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6273, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6276, m_Data: ({type:"repair", entities:[12583, 12601, 12605, 12608, 12609, 12923, 12927, 12928, 12933, 12934, 12935, 12936, 12938, 12940, 12953, 12955, 12956, 13294, 13306, 13561, 13564, 13570, 13573], target:13970, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 436 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6276, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12746, 12926, 13031, 13032, 13033, 13034, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13610, 13611, 13612, 13613, 13614, 13615, 13616, 13617, 13623, 13798, 13799, 13801, 13802, 13867, 13882], x:867.0718994140625, z:643.5684814453125, queued:false, pushFront:false, formation:(void 0)}) } of size 941 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 432 } } } of size 27 from server

Net message: ({meanRTT:432, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6274, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6278, m_Data: ({type:"walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12746, 12926, 13031, 13032, 13033, 13034, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13610, 13611, 13612, 13613, 13614, 13615, 13616, 13617, 13623, 13798, 13799, 13801, 13802, 13867, 13882], x:901.2351684570312, z:688.2921142578125, queued:false, pushFront:false, formation:(void 0)}) } of size 941 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6278, m_Data: ({type:"set-rallypoint", entities:[13025], x:424.1168212890625, z:969.4232788085938, data:{command:"garrison", target:10068}, queued:false}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6278, m_Data: ({type:"repair", entities:[12583, 12601, 12605, 12608, 12609, 12923, 12927, 12928, 12933, 12934, 12935, 12936, 12938, 12940, 12953, 12955, 12956, 13294, 13306, 13561, 13564, 13570, 13573], target:13970, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 436 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6275, m_Data: ({type:"attack", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 11995, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12516, 12518, 12519, 12537, 12547, 12548, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12737, 12738, 12739, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276, 13579], target:12933, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 1410 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6278, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13737, 13744, 13952, 13954, 13966, 13971, 13975], x:805.9573974609375, z:552.154296875, queued:false, pushFront:false, formation:(void 0)}) } of size 1455 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 432 } } } of size 27 from server

Net message: ({meanRTT:432, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6275, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6276, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 442 } } } of size 27 from server

Net message: ({meanRTT:442, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6277, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6281, m_Data: ({type:"walk", entities:[13882], x:776.697998046875, z:520.0682373046875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 447 } } } of size 27 from server

Net message: ({meanRTT:447, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6281, m_Data: ({type:"stance", entities:[13882], name:"standground"}) } of size 100 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6281, m_Data: ({type:"walk", entities:[12898, 12899, 12900, 12902, 12903, 12904, 13017, 13018, 13019, 13021, 13022, 13336, 13337, 13338, 13339, 13340, 13341, 13344, 13345, 13346, 13347, 13491, 13492, 13493, 13494, 13495, 13496, 13497, 13591, 13592, 13593, 13594, 13595, 13596, 13597, 13689, 13690, 13691, 13692, 13693, 13694, 13695, 13696, 13697, 13698, 13699, 13700, 13701, 13702], x:482.596435546875, z:894.27783203125, queued:false, pushFront:false, formation:(void 0)}) } of size 713 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6281, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], pushFront:false}) } of size 232 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6281, m_Data: ({type:"attack", entities:[9267, 9268, 10186, 10187, 10302, 10303, 10304, 10305, 10372, 10373, 10508, 10676, 10677, 12433, 12434, 12847, 12848, 13301, 13302, 13641, 13642, 13791, 13792, 13793, 13864, 13865], target:11754, queued:true, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 472 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 451 } } } of size 27 from server

Net message: ({meanRTT:451, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6278, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6281, m_Data: ({type:"tribute", player:5, amounts:{wood:1000}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6279, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 457 } } } of size 27 from server

Net message: ({meanRTT:457, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6282, m_Data: ({type:"attack", entities:[11285, 13703, 13771, 13787, 13863], target:11739, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6283, m_Data: ({type:"garrison", entities:[13882], target:10456, queued:false, pushFront:false, formation:(void 0)}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6280, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6284, m_Data: ({type:"walk", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13737, 13744, 13952, 13954, 13966, 13971, 13975, 13978, 13979], x:826.5831909179688, z:549.0807495117188, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6281, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6282, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 470 } } } of size 27 from server

Net message: ({meanRTT:470, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6283, m_Data: ({type:"set-rallypoint", entities:[10332, 9700, 9763, 9778], x:854.6748046875, z:435.45367431640625, data:{command:"garrison", target:13788}, queued:false}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6283, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6286, m_Data: ({type:"walk", entities:[13884, 13885, 13886, 13887, 13888, 13889, 13890, 13891], x:821.3175659179688, z:573.5217895507812, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6286, m_Data: ({type:"repair", entities:[6619, 7061, 7062, 7323, 7852, 7853, 7980, 8199, 8200, 8425, 8426, 9179, 9180, 10243, 10244, 10507, 10593, 10594, 10595, 10596, 10927, 10928, 10929, 10930, 13963, 13964, 13965], target:10068, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 484 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6284, m_Data: ({type:"set-rallypoint", entities:[10332, 9700, 9763, 9778], x:892.1239013671875, z:474.7288513183594, data:{command:"walk"}, queued:false}) } of size 194 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6284, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6285, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 471 } } } of size 27 from server

Net message: ({meanRTT:471, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6286, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6289, m_Data: ({type:"train", entities:[9571, 9702, 10565, 10938, 11289, 11674, 11994], template:"units/ptol/infantry_javelineer_a", count:2, pushFront:false}) } of size 221 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6289, m_Data: ({type:"patrol", entities:[11567, 11569, 11709, 11718, 11754, 12004, 12006, 12062, 12063, 12069, 12070, 12081, 12202, 12334, 12335, 12336, 12337, 12384, 12387, 12388, 12399, 12400, 12458, 12792, 12799, 12800, 12815, 12995, 13002, 13003, 13004, 13142, 13143, 13249, 13250, 13532, 13533, 13557, 13605, 13606, 13607, 13608, 13672, 14001, 13873, 13914, 13917, 13918, 13919, 13925, 13926, 13937, 13959, 13960, 13962, 13967, 13974, 13985, 13986], x:546.8411254882812, z:988.1587524414062, target:1159, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 913 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6290, m_Data: ({type:"set-rallypoint", entities:[9571, 9702, 10565, 10938, 11289, 11674, 11994], x:447.5068054199219, z:958.3187561035156, data:{command:"attack", targetClasses:{attack:["Unit"]}, target:14001}, queued:false}) } of size 304 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 474 } } } of size 27 from server

Net message: ({meanRTT:474, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6290, m_Data: ({type:"garrison", entities:[6619, 7062, 7852, 7853, 7980, 8199, 8200, 8425, 8426, 9179, 9180, 10243, 10244, 10507, 10593, 10595, 10596, 10927, 10928, 10929, 10930, 13963, 13964, 13965], target:10068, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 431 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6287, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6291, m_Data: ({type:"attack", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12746, 12926, 13031, 13032, 13033, 13034, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13611, 13613, 13614, 13615, 13616, 13617, 13623, 13798, 13867], target:12588, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 876 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6288, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 470 } } } of size 27 from server

Net message: ({meanRTT:470, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6289, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6292, m_Data: ({type:"set-rallypoint", entities:[10068], x:445.9597473144531, z:947.9899291992188, data:{command:"attack", target:12388}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6290, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6291, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6292, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 448 } } } of size 27 from server

Net message: ({meanRTT:448, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6295, m_Data: ({type:"stop", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13737, 13744], queued:false}) } of size 1329 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6295, m_Data: ({type:"stance", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12746, 12926, 13031, 13032, 13033, 13034, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13611, 13613, 13614, 13615, 13616, 13617, 13623, 13798, 13867], name:"violent"}) } of size 819 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6293, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6296, m_Data: ({type:"stop", entities:[10038, 10153, 10190, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10388, 10392, 10394, 10395, 10410, 10466, 10499, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12588, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13737, 13744], queued:false}) } of size 1329 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6296, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[10068]}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6294, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6295, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6296, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6297, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6298, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6299, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6300, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6303, m_Data: ({type:"walk", entities:[10038, 10190, 10214, 10224, 10579, 10914, 10968, 11413, 11704, 11741, 11804, 12129, 12260, 12286, 12304, 12305, 12322, 12374, 12403, 12407, 12408, 12409, 12483, 12484, 12486, 12520, 12521, 12536, 12560, 12582, 12586, 12588, 12621, 12641, 12768, 12776, 13024, 13376, 13457, 13604, 13707, 13744], x:926.762939453125, z:580.833251953125, queued:false, pushFront:false, formation:(void 0)}) } of size 629 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6301, m_Data: ({type:"walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 11995, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12516, 12518, 12519, 12537, 12547, 12548, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12737, 12738, 12739, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276, 13579], x:888.9497680664062, z:482.565185546875, queued:false, pushFront:false, formation:(void 0)}) } of size 1403 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6301, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6302, m_Data: ({type:"walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 11995, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12516, 12518, 12519, 12537, 12547, 12548, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12737, 12738, 12739, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276, 13579], x:884.06787109375, z:476.9857482910156, queued:false, pushFront:false, formation:(void 0)}) } of size 1403 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6302, m_Data: ({type:"walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 11995, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12516, 12518, 12519, 12537, 12547, 12548, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12737, 12738, 12739, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275, 13276, 13579], x:882.1768188476562, z:475.437744140625, queued:false, pushFront:false, formation:(void 0)}) } of size 1403 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6302, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6303, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6305, m_Data: ({type:"attack", entities:[13795, 13796, 13799, 13801, 13802], target:12768, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 197 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6304, m_Data: ({type:"set-rallypoint", entities:[10068], x:446.6346130371094, z:938.9604339599609, data:{command:"attack", target:12063}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6304, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6305, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[10068]}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6305, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6306, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6309, m_Data: ({type:"stance", entities:[13795, 13796, 13799, 13801, 13802], name:"violent"}) } of size 140 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6307, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6308, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6311, m_Data: ({type:"walk", entities:[188, 6851, 6997, 6998, 7205, 7525, 7527, 7702, 7711, 7714, 8092, 8197, 8198, 8361, 8362, 8808, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12528, 12538, 12585, 12591, 12592, 12596, 12599, 12600, 12619, 12620, 12631, 12632, 12648, 12651, 12652, 12661, 12662, 12747, 12748, 12749, 12840, 12841, 14019, 14020], x:943.4940185546875, z:594.2674560546875, queued:false, pushFront:false, formation:(void 0)}) } of size 701 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6309, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_attack.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 6310, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6311, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6312, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6316, m_Data: ({type:"walk", entities:[11916, 11924, 11939, 11944, 11945, 11971, 13031, 13034, 13867], x:827.3303833007812, z:530.391845703125, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6313, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6314, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6315, m_Data: ({type:"train", entities:[398], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6315, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6318, m_Data: ({type:"stance", entities:[11916, 11924, 11939, 11944, 11945, 11971, 13034, 13867], name:"standground"}) } of size 177 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6316, m_Data: ({type:"stop", entities:[12898, 12899, 12903, 12904, 13018, 13019, 13022, 13337, 13338, 13344, 13346, 13347, 13491, 13492, 13496, 13497, 13596], queued:false}) } of size 268 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6319, m_Data: ({type:"walk", entities:[10038, 10153, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10394, 10410, 10466, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13737, 13744, 14024, 14028, 14033, 14034, 14046], x:991.5529174804688, z:540.3594970703125, queued:false, pushFront:false, formation:(void 0)}) } of size 1377 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6319, m_Data: ({type:"walk", entities:[11916, 11924, 11939, 11944, 11945, 11971, 13034, 13867], x:811.021484375, z:550.673095703125, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6316, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6317, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6320, m_Data: ({type:"stance", entities:[11916, 11924, 11939, 11944, 11945, 11971, 13034, 13867], name:"standground"}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6318, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6321, m_Data: ({type:"walk", entities:[10038, 10153, 10211, 10214, 10224, 10268, 10295, 10318, 10368, 10394, 10410, 10466, 10524, 10572, 10579, 10807, 10808, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12193, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12311, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13737, 13744, 13952, 13954, 13966, 13971, 13975, 13978, 13979, 13980, 14024, 14028, 14033, 14034, 14046], x:1001.2345581054688, z:541.5870971679688, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6321, m_Data: ({type:"walk", entities:[11916, 11924, 11939, 11944, 11945, 11971, 13034, 13867], x:788.3660278320312, z:506.5950012207031, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6319, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6320, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6322, m_Data: ({type:"stance", entities:[11916, 11924, 11939, 11944, 11945, 11971, 13034, 13867], name:"standground"}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6321, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6322, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6324, m_Data: ({type:"patrol", entities:[11567, 11709, 12004, 12062, 12334, 12335, 12336, 12337, 12458, 12792, 12799, 12800, 12815, 13004, 13142, 14049, 13249, 13250, 13532, 13557, 13606, 13607, 13608, 13873, 13914, 13918, 13919, 13925, 13926, 13959, 13960, 13967, 13974, 13985, 13986, 13995, 14013, 14027, 14039, 14040, 14041], x:467.49755859375, z:931.8915405273438, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 693 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6324, m_Data: ({type:"walk", entities:[11916, 11924, 11939, 11944, 11945, 11971, 13034, 13867], x:795.359375, z:516.460693359375, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6323, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6325, m_Data: ({type:"patrol", entities:[11567, 11709, 12004, 12062, 12334, 12335, 12336, 12337, 12458, 12792, 12799, 12800, 12815, 13004, 13142, 14049, 13249, 13250, 13532, 13557, 13606, 13607, 13608, 13873, 13914, 13918, 13919, 13925, 13926, 13959, 13960, 13967, 13974, 13985, 13986, 13995, 14013, 14027, 14039, 14040, 14041], x:467.49755859375, z:931.8915405273438, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 693 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6325, m_Data: ({type:"walk", entities:[11916, 11924, 11939, 11944, 11945, 11971, 13034, 13867], x:849.36328125, z:479.62554931640625, queued:true, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6324, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6325, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6327, m_Data: ({type:"garrison", entities:[5402, 5559, 9179, 9267, 9268, 10186, 10187, 10303, 10304, 10305, 10372, 10508, 10676, 10677, 10929], target:10068, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 323 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6326, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6327, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6329, m_Data: ({type:"attack", entities:[12244, 12246, 12247, 12439, 12440, 12441, 12442, 12664, 12665, 12908, 12909, 12910], target:14042, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 276 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6330, m_Data: ({type:"repair", entities:[7714, 8362, 11888, 11890, 11891, 11892, 11894, 11895, 11896, 12538, 12585, 12592, 12596, 12599, 12600, 12619, 12620, 12632, 12648, 12661, 14019, 14020, 14037, 14038], target:8879, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 448 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6330, m_Data: ({type:"walk", entities:[14042], x:952.6451416015625, z:543.3995361328125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6330, m_Data: ({type:"walk", entities:[7714, 8362, 11888, 11890, 11891, 11892, 11894, 11895, 11896, 12538, 12585, 12592, 12596, 12599, 12600, 12619, 12620, 12632, 12648, 12661, 14019, 14020, 14037, 14038], x:935.1507568359375, z:646.489501953125, queued:true, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6328, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6331, m_Data: ({type:"walk", entities:[12004, 12458, 13250, 13919, 13967, 13974, 14013, 14040], x:462.31365966796875, z:934.7702026367188, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6332, m_Data: ({type:"stance", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12746, 12926, 13034, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13611, 13613, 13614, 13615, 13616, 13617, 13623, 13795, 13796, 13798, 13799, 13801, 13802, 13867], name:"violent"}) } of size 843 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6329, m_Data: ({type:"stop", entities:[12898, 12899, 12900, 12902, 12903, 12904, 13017, 13018, 13019, 13021, 13022, 13336, 13337, 13338, 13339, 13340, 13344, 13346, 13347, 13491, 13492, 13493, 13494, 13495, 13496, 13497, 13595, 13596, 13597, 13689, 13690, 13691, 13694, 13695, 13696, 13697, 13698], queued:false}) } of size 508 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6329, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6333, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12746, 12926, 13034, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13611, 13613, 13614, 13615, 13616, 13617, 13623, 13795, 13796, 13798, 13799, 13801, 13802, 13867], x:861.9722900390625, z:522.1519775390625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 959 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6332, m_Data: ({type:"formation", entities:[11187, 11237, 11251, 11328, 11338, 11347, 11443, 11448, 11463, 11566, 11589, 11681, 11683, 11684, 11773, 11778, 11784, 11796, 11943, 12053, 12064, 12078, 12190, 12196, 12273, 12404, 12766, 12885, 13005, 13141, 13555, 13631, 13706, 13719, 13721, 13722, 14057, 13726, 13734, 13736, 13790, 13808, 13809, 13854, 13900, 13901, 13902, 13903, 13904, 13905, 13948, 13949, 13950, 13951, 14007, 14009, 14035, 14047], formation:"special/formations/box"}) } of size 794 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6332, m_Data: ({type:"set-rallypoint", entities:[10068], x:447.33534240722656, z:942.1297302246094, data:{command:"attack", target:12458}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6333, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12746, 12926, 13034, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13611, 13613, 13614, 13615, 13616, 13617, 13623, 13795, 13796, 13798, 13799, 13801, 13802, 13867], x:879.2112426757812, z:530.5018920898438, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 959 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6330, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6333, m_Data: ({type:"walk", entities:[8361, 11889, 12528, 12591, 12631, 12651, 12652, 12662, 12748, 12749, 12840, 12841], x:956.120361328125, z:626.5607299804688, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6334, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12746, 12926, 13034, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13611, 13613, 13614, 13615, 13616, 13617, 13623, 13795, 13796, 13798, 13799, 13801, 13802, 13867], x:882.8718872070312, z:533.7818603515625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 959 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6331, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6334, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12746, 12926, 13034, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13611, 13613, 13614, 13615, 13616, 13617, 13623, 13795, 13796, 13798, 13799, 13801, 13802, 13867], x:885.4354248046875, z:534.0318603515625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 959 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6332, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6335, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12746, 12926, 13034, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13611, 13613, 13614, 13615, 13616, 13617, 13623, 13795, 13796, 13798, 13799, 13801, 13802, 13867], x:890.5142822265625, z:536.5072021484375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 959 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6335, m_Data: ({type:"walk", entities:[14043, 14042], x:936.5739135742188, z:525.9664916992188, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6335, m_Data: ({type:"walk", entities:[11709, 12062, 12334, 12336, 12337, 12792, 12799, 12800, 12815, 13004, 13142, 13250, 13532, 13606, 13607, 13608, 13873, 13918, 13919, 13925, 13926, 13959, 13960, 13967, 13974, 13985, 13986, 13995, 14027, 14039, 14040, 14041, 14049, 14058, 14059], x:474.55609130859375, z:883.0220947265625, queued:false, pushFront:false, formation:(void 0)}) } of size 545 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6335, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[10068]}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6333, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6336, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[10068]}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6334, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6337, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[10068]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6337, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[10068]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6335, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6337, m_Data: ({type:"train", template:"units/gaul/cavalry_swordsman_b", count:1, entities:[10564, 11142, 11998, 12378, 12801], pushFront:false}) } of size 197 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6338, m_Data: ({type:"gather", entities:[188, 6851, 6997, 6998, 6999, 7203, 7205, 7525, 7527, 7702, 7711, 8092, 8197, 8198, 8808, 11893, 12747, 14037, 14038], target:838, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 369 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6338, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[10068]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6338, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[10068]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6336, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6337, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6340, m_Data: ({type:"walk", entities:[12062, 12334, 12337, 12800, 12815, 13004, 13142, 13250, 13532, 13606, 13607, 13608, 13873, 13918, 13919, 13925, 13926, 13959, 13960, 13967, 13974, 13985, 13986, 13995, 14027, 14039, 14041, 14049, 14058, 14059, 14076, 14077, 14078], x:465.287841796875, z:889.361572265625, queued:false, pushFront:false, formation:(void 0)}) } of size 521 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6340, m_Data: ({type:"garrison", entities:[14043, 14042], target:13008, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 175 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6341, m_Data: ({type:"set-rallypoint", entities:[6023, 6239, 6545, 7957, 8767, 8846, 10564, 11142, 11424, 11998, 12378, 12801, 13041], x:914.1083831787109, z:492.3936767578125, data:{command:"attack", target:14042}, queued:false}) } of size 314 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6338, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6339, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6340, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6341, m_Data: ({type:"stop", entities:[12898, 12899, 12900, 12902, 12903, 12904, 13017, 13018, 13019, 13021, 13022, 13336, 13337, 13338, 13339, 13340, 13341, 13344, 13345, 13346, 13347, 13491, 13492, 13493, 13494, 13495, 13496, 13497, 13591, 13592, 13593, 13594, 13595, 13596, 13597, 13689, 13690, 13691, 13692, 13693, 13694, 13695, 13696, 13697, 13698, 13699, 13700, 13701, 13702], queued:false}) } of size 652 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6341, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6344, m_Data: ({type:"attack-walk", entities:[11187, 11237, 11251, 11328, 11338, 11347, 11443, 11448, 11463, 11566, 11589, 11681, 11683, 11684, 11773, 11778, 11784, 11796, 11943, 12053, 12064, 12078, 12190, 12196, 12273, 12404, 12766, 12885, 13005, 13141, 13555, 13631, 14060, 13719, 13721, 13722, 14057, 13734, 13736, 13790, 13808, 13809, 13854, 13900, 13901, 13902, 13903, 13904, 13905, 13948, 13949, 13950, 13951, 14007, 14009, 14035, 14047], x:452.86895751953125, z:920.6046142578125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 903 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6344, m_Data: ({type:"walk", entities:[10038, 10153, 10211, 10214, 10224, 10268, 10295, 10318, 10394, 10410, 10466, 10524, 10572, 10579, 10807, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11261, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12483, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12621, 12641, 12642, 12662, 12748, 12749, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 14024, 14028, 14033, 14034, 14046, 14051, 14052, 14055], x:1012.837890625, z:562.8453979492188, queued:false, pushFront:false, formation:(void 0)}) } of size 1390 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6342, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6343, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6347, m_Data: ({type:"attack-walk", entities:[11187, 11237, 11251, 11328, 11338, 11347, 11443, 11448, 11463, 11566, 11589, 11681, 11683, 11684, 11773, 11778, 11784, 11796, 11943, 12053, 12064, 12078, 12190, 12196, 12273, 12404, 12766, 12885, 13005, 13141, 13555, 13631, 14060, 13719, 13721, 13722, 14057, 13734, 13736, 13790, 13808, 13809, 13854, 13900, 13901, 13902, 13903, 13904, 13905, 13948, 13949, 13950, 13951, 14007, 14009, 14035, 14047], x:453.5801696777344, z:917.270263671875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 903 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6344, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6345, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6347, m_Data: ({type:"attack", entities:[12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12547, 12549, 12550, 12551, 12735, 12736, 12738, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13274, 13275], target:14051, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 516 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6348, m_Data: ({type:"attack-walk", entities:[11187, 11237, 11251, 11328, 11338, 11347, 11443, 11448, 11463, 11566, 11589, 11681, 11683, 11684, 11773, 11778, 11784, 11796, 11943, 12053, 12064, 12078, 12190, 12196, 12273, 12404, 12766, 12885, 13005, 13141, 13555, 13631, 14060, 13719, 13721, 13722, 14057, 13734, 13736, 13790, 13808, 13809, 13854, 13900, 13901, 13902, 13903, 13904, 13905, 13948, 13949, 13950, 13951, 14007, 14009, 14035, 14047], x:453.4288330078125, z:916.38525390625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 903 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6346, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6349, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:4, garrisonHolders:[10068]}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6347, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6350, m_Data: ({type:"patrol", entities:[12062, 12334, 12337, 12800, 12815, 13004, 13142, 13250, 13532, 13606, 13607, 13608, 13873, 13918, 13919, 13925, 13926, 13959, 13960, 13967, 13985, 13986, 13995, 14027, 14039, 14041, 14049, 14058, 14059, 14076, 14077, 14078], x:478.77581787109375, z:904.9625244140625, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 585 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6351, m_Data: ({type:"walk", entities:[8361, 11889, 12528, 12591, 12631, 12651, 12652, 12662, 12748, 12749, 12840, 12841], x:1001.7303466796875, z:568.5128173828125, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6348, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6351, m_Data: ({type:"patrol", entities:[12062, 12334, 12337, 12800, 12815, 13004, 13142, 13250, 13532, 13606, 13607, 13608, 13873, 13918, 13919, 13925, 13926, 13959, 13960, 13967, 13985, 13986, 13995, 14027, 14039, 14041, 14049, 14058, 14059, 14076, 14077, 14078], x:478.77581787109375, z:904.9625244140625, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 585 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6351, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12746, 12926, 13034, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13611, 13613, 13614, 13615, 13616, 13617, 13623, 13795, 13796, 13798, 13799, 13801, 13802, 13867], x:919.78955078125, z:554.6412353515625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 959 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6349, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6352, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12746, 12926, 13034, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13611, 13613, 13614, 13615, 13616, 13617, 13623, 13795, 13796, 13798, 13799, 13801, 13802, 13867], x:919.4013061523438, z:556.4395751953125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 959 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6352, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12746, 12926, 13034, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13611, 13613, 13614, 13615, 13616, 13617, 13623, 13795, 13796, 13798, 13799, 13801, 13802, 13867], x:919.3544311523438, z:556.484375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 959 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6350, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6352, m_Data: ({type:"attack-walk", entities:[11187, 11237, 11251, 11328, 11338, 11347, 11443, 11448, 11463, 11566, 11589, 11681, 11683, 11684, 11773, 11778, 11784, 11796, 11943, 12053, 12064, 12078, 12190, 12196, 12273, 12404, 12766, 12885, 13005, 13141, 13555, 13631, 14060, 13719, 13721, 13722, 14057, 13734, 13736, 13790, 13808, 13809, 13854, 13900, 13901, 13902, 13903, 13904, 13905, 13948, 13949, 13950, 13951, 14007, 14009, 14035, 14047], x:453.2535705566406, z:922.40869140625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 903 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6353, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12746, 12926, 13034, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13611, 13613, 13614, 13615, 13616, 13617, 13623, 13795, 13796, 13798, 13799, 13801, 13802, 13867], x:921.89013671875, z:557.177734375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 959 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6353, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11927, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12746, 12926, 13034, 13128, 13466, 13467, 13468, 13469, 13470, 13471, 13472, 13473, 13480, 13611, 13613, 13614, 13615, 13616, 13617, 13623, 13795, 13796, 13798, 13799, 13801, 13802, 13867], x:926.3650512695312, z:558.4012451171875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 959 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6351, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6354, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:965.4362182617188, z:518.08203125, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6352, m_Data: ({type:"stop", entities:[12898, 12899, 12900, 12902, 12903, 12904, 13017, 13018, 13019, 13021, 13022, 13336, 13337, 13338, 13339, 13340, 13341, 13344, 13345, 13346, 13347, 13491, 13492, 13493, 13494, 13495, 13496, 13497, 13591, 13592, 13593, 13594, 13595, 13596, 13597, 13689, 13690, 13691, 13692, 13693, 13694, 13695, 13696, 13697, 13698, 13699, 13700, 13701, 13702], queued:false}) } of size 652 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6352, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6353, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6354, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6358, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], pushFront:false}) } of size 232 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6358, m_Data: ({type:"stop", entities:[10038, 10211, 10214, 10224, 10268, 10295, 10318, 10394, 10410, 10466, 10524, 10572, 10579, 10807, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 12129, 12192, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12484, 12485, 12486, 12509, 12520, 12521, 12535, 12536, 12560, 12582, 12586, 12587, 12621, 12641, 12642, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 14024, 14028, 14033, 14034, 14046, 14052, 14055], queued:false}) } of size 1240 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6355, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6356, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6359, m_Data: ({type:"walk", entities:[11927, 11930, 12263, 12488, 12746, 12926, 13128, 13467, 13468, 13469, 13471, 13472, 13473, 13480, 13623, 13795, 13796, 13799, 13801, 13802], x:876.2803955078125, z:669.8297119140625, queued:false, pushFront:false, formation:(void 0)}) } of size 365 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6357, m_Data: ({type:"set-rallypoint", entities:[13025], x:424.1168212890625, z:969.4232788085938, data:{command:"garrison", target:10068}, queued:false}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6357, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6360, m_Data: ({type:"stop", entities:[10451, 11787, 12583, 12594, 12601, 12603, 12604, 12605, 12606, 12607, 12608, 12609, 12610, 12611, 12612, 12613, 12614, 12659, 12660, 12923, 12927, 12928, 12934, 12935, 12936, 12937, 12938, 12940, 12953, 12954, 12955, 12956, 13294, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13323, 13561, 13564, 13565, 13570, 13571, 13572, 13573, 13575, 13576, 13577, 13578, 13839, 13852, 13907, 13908, 13909, 13910, 13911, 13912, 13913, 14067, 14070], queued:false}) } of size 1000 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6358, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6361, m_Data: ({type:"walk", entities:[10211, 10268, 10394, 10524, 10572, 10807, 10903, 10913, 10947, 11017, 11262, 11415, 11603, 11638, 11707, 11781, 12192, 12280, 12303, 12305, 12323, 12386, 12395, 12402, 12410, 12485, 12509, 12535, 12586, 12587, 12642, 12760, 12761, 12775, 12884, 13024, 13367, 13482, 13508, 13587, 13598, 14028, 14033, 14046, 14052, 14055], x:994.6697998046875, z:565.2704467773438, queued:false, pushFront:false, formation:(void 0)}) } of size 677 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6359, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6362, m_Data: ({type:"stance", entities:[11927, 11930, 12263, 12488, 12746, 12926, 13128, 13468, 13469, 13471, 13472, 13473, 13480, 13623, 13795, 13796, 13799, 13801, 13802], name:"standground"}) } of size 307 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6363, m_Data: ({type:"walk", entities:[11927, 11930, 12263, 12488, 12746, 12926, 13128, 13468, 13469, 13471, 13472, 13473, 13480, 13623, 13795, 13796, 13799, 13801, 13802], x:828.137451171875, z:624.4827880859375, queued:false, pushFront:false, formation:(void 0)}) } of size 353 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6360, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6363, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:999.9215087890625, z:565.3453216552734, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6361, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6362, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6364, m_Data: ({type:"stance", entities:[11927, 11930, 12263, 12488, 12746, 12926, 13128, 13468, 13469, 13471, 13472, 13473, 13480, 13623, 13795, 13796, 13799, 13801, 13802], name:"standground"}) } of size 307 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6363, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6365, m_Data: ({type:"walk", entities:[11927, 11930, 12263, 12488, 12926, 13128, 13468, 13469, 13471, 13472, 13473, 13480, 13623, 13795, 13796, 13799, 13801, 13802], x:884.2374267578125, z:695.32421875, queued:true, pushFront:false, formation:(void 0)}) } of size 341 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6365, m_Data: ({type:"walk", entities:[11927, 11930, 12263, 12488, 12926, 13128, 13468, 13469, 13471, 13472, 13473, 13480, 13623, 13795, 13796, 13799, 13801, 13802], x:886.25927734375, z:759.3701171875, queued:true, pushFront:false, formation:(void 0)}) } of size 341 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6364, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6367, m_Data: ({type:"stop", entities:[7714, 8362, 11888, 11890, 11891, 11892, 11894, 11895, 11896, 12538, 12585, 12592, 12596, 12599, 12600, 12619, 12620, 12632, 12648, 12661, 13952, 13954, 13971, 13975, 14019, 14020], queued:false}) } of size 376 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6365, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6369, m_Data: ({type:"walk", entities:[13745, 13797, 13800], x:955.3448486328125, z:1025.267578125, queued:true, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6366, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6370, m_Data: ({type:"walk", entities:[13745, 13797, 13800], x:1025.7880859375, z:1061.50048828125, queued:true, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6367, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6370, m_Data: ({type:"walk", entities:[13745, 13797, 13800], x:1072.9400634765625, z:1046.416259765625, queued:true, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6368, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6369, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6370, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6373, m_Data: ({type:"attack-walk", entities:[11187, 11237, 11251, 11328, 11338, 11347, 11443, 11448, 11463, 11566, 11589, 11681, 11683, 11684, 11773, 11778, 11784, 11796, 11943, 12053, 12064, 12078, 12190, 12196, 12273, 12404, 12766, 12885, 13005, 13141, 13555, 13631, 14060, 13719, 13721, 13722, 14057, 13734, 13736, 13790, 13808, 13809, 13854, 13900, 13901, 13902, 13903, 13904, 13905, 13948, 13949, 13950, 13951, 14007, 14009, 14035, 14047], x:447.8564453125, z:917.6829833984375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 903 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6373, m_Data: ({type:"walk", entities:[13745, 13797, 13800], x:1137.317138671875, z:1025.043701171875, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6371, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6374, m_Data: ({type:"stop", entities:[8361, 10038, 10211, 10214, 10224, 10268, 10295, 10318, 10394, 10410, 10466, 10524, 10572, 10579, 10807, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11262, 11413, 11415, 11591, 11603, 11638, 11704, 11707, 11741, 11781, 11804, 11889, 12129, 12192, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12313, 12322, 12323, 12374, 12386, 12394, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12484, 12485, 12486, 12509, 12520, 12521, 12528, 12535, 12536, 12560, 12582, 12586, 12587, 12591, 12621, 12631, 12641, 12642, 12651, 12652, 12662, 12748, 12749, 12760, 12761, 12767, 12768, 12775, 12776, 12840, 12841, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 14028, 14033, 14034, 14046, 14052, 14055], queued:false}) } of size 1381 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6372, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6375, m_Data: ({type:"walk", entities:[13745, 13797, 13800], x:1222.646484375, z:945.9871215820312, queued:true, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6376, m_Data: ({type:"set-rallypoint", entities:[9681], x:927.1401062011719, z:510.1842041015625, data:{command:"attack", target:12440}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6373, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6374, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6375, m_Data: ({type:"train", entities:[7696, 5911, 13025, 13481], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 188 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6375, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6378, m_Data: ({type:"walk", entities:[8361, 10903, 11889, 12386, 12509, 12528, 12535, 12591, 12631, 12651, 12652, 12662, 12748, 12749, 12840, 12841, 14052], x:978.3070068359375, z:576.4783935546875, queued:false, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6379, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:1, garrisonHolders:[9681]}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6376, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6380, m_Data: ({type:"stance", entities:[11916, 11924, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12926, 13034, 13128, 13468, 13469, 13471, 13472, 13473, 13480, 13611, 13613, 13614, 13615, 13616, 13617, 13795, 13796, 13799, 13801, 13802, 13867, 13884, 13885, 13886, 13887, 13888, 13889, 13890, 13891], name:"violent"}) } of size 855 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6377, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6380, m_Data: ({type:"stance", entities:[11916, 11924, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12926, 13034, 13128, 13468, 13469, 13471, 13472, 13473, 13480, 13611, 13613, 13614, 13615, 13616, 13617, 13795, 13796, 13799, 13801, 13802, 13867, 13884, 13885, 13886, 13887, 13888, 13889, 13890, 13891], name:"violent"}) } of size 855 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6378, m_Data: ({type:"attack-walk", entities:[11873, 11942, 12072, 12413, 12516, 12845, 13866], x:951.9723510742188, z:551.939453125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 278 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6378, m_Data: ({type:"attack-walk", entities:[11873, 11942, 12072, 12413, 12516, 12845, 13866], x:951.9723510742188, z:551.939453125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 278 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6381, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12926, 13034, 13128, 13468, 13469, 13471, 13472, 13473, 13480, 13611, 13613, 13614, 13615, 13616, 13617, 13795, 13796, 13799, 13801, 13802, 13867, 13884, 13885, 13886, 13887, 13888, 13889, 13890, 13891], x:897.434814453125, z:549.675537109375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 971 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6378, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6381, m_Data: ({type:"patrol", entities:[12062, 12334, 12337, 12800, 12815, 13004, 13142, 13250, 13532, 13606, 13607, 13608, 13873, 13919, 13925, 13926, 13959, 13960, 13985, 13986, 13995, 14027, 14039, 14041, 14049, 14058, 14076, 14077, 14078, 14094, 14137, 14138], x:464.9282531738281, z:938.1453857421875, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 585 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6381, m_Data: ({type:"walk", entities:[10224, 11413, 11741, 12129, 12286, 12407, 12409, 12521, 12767, 12768, 13457], x:976.7514038085938, z:575.849609375, queued:false, pushFront:false, formation:(void 0)}) } of size 257 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6381, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], x:346, z:722, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1546}, queued:false}) } of size 346 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6379, m_Data: ({type:"set-rallypoint", entities:[7696, 5911, 13025, 13481], x:454.2687530517578, z:920.7490844726562, data:{command:"attack", target:13340}, queued:false}) } of size 212 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6382, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12926, 13034, 13128, 13468, 13469, 13471, 13472, 13473, 13480, 13611, 13613, 13614, 13615, 13616, 13617, 13795, 13796, 13799, 13801, 13802, 13867, 13884, 13885, 13886, 13887, 13888, 13889, 13890, 13891], x:902.0955810546875, z:554.2868041992188, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 971 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6379, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6382, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12926, 13034, 13128, 13468, 13469, 13471, 13472, 13473, 13480, 13611, 13613, 13614, 13615, 13616, 13617, 13795, 13796, 13799, 13801, 13802, 13867, 13884, 13885, 13886, 13887, 13888, 13889, 13890, 13891], x:908.4002685546875, z:553.1680908203125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 971 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6380, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6383, m_Data: ({type:"attack-walk", entities:[11916, 11924, 11930, 11939, 11944, 11945, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 12926, 13034, 13128, 13468, 13469, 13471, 13472, 13473, 13480, 13611, 13613, 13614, 13615, 13616, 13617, 13795, 13796, 13799, 13801, 13802, 13867, 13884, 13885, 13886, 13887, 13888, 13889, 13890, 13891], x:921.3565673828125, z:554.0106811523438, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 971 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6381, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6384, m_Data: ({type:"barter", sell:"stone", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6384, m_Data: ({type:"barter", sell:"stone", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6382, m_Data: ({type:"attack-walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12518, 12519, 12537, 12547, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12738, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13275, 13579, 13866, 13898, 13939, 13953, 14093, 14113], x:952.6679077148438, z:558.8667602539062, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1456 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6385, m_Data: ({type:"barter", sell:"stone", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6385, m_Data: ({type:"barter", sell:"stone", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6385, m_Data: ({type:"barter", sell:"stone", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6385, m_Data: ({type:"walk", entities:[10318], x:982.196533203125, z:581.9659423828125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6382, m_Data: ({type:"attack-walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12518, 12519, 12537, 12547, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12738, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13275, 13579, 13866, 13898, 13939, 13953, 14093, 14113], x:955.1273193359375, z:561.38916015625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1456 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6385, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:943.2185668945312, z:507.2091064453125, data:{command:"attack", target:12246}, queued:false}) } of size 256 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6382, m_Data: ({type:"attack-walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12413, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12518, 12519, 12537, 12547, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12738, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12845, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13275, 13579, 13866, 13898, 13939, 13953, 14093, 14113], x:956.1781616210938, z:562.6660766601562, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1456 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6382, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6383, m_Data: ({type:"attack-walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12518, 12519, 12537, 12547, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12738, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13275, 13579, 13898, 13939, 13953, 14093, 14113], x:955.013427734375, z:562.6660766601562, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1417 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6383, m_Data: ({type:"attack-walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12518, 12519, 12537, 12547, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12738, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13275, 13579, 13898, 13939, 13953, 14093, 14113], x:951.4766845703125, z:564.3851928710938, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1417 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6386, m_Data: ({type:"garrison", entities:[8425, 8426, 10303, 10304, 10372, 10595, 13987, 13988, 13989, 14011, 14012], target:10068, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 275 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6383, m_Data: ({type:"attack-walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12518, 12519, 12537, 12547, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12738, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13275, 13579, 13898, 13939, 13953, 14093, 14113], x:948.1385498046875, z:570.5557861328125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1417 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6383, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6387, m_Data: ({type:"walk", entities:[13610, 13612], x:857.2635498046875, z:665.0515747070312, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6387, m_Data: ({type:"walk", entities:[7714, 8362, 11888, 11890, 11891, 11892, 11894, 11895, 11896, 12538, 12585, 12592, 12596, 12599, 12600, 12619, 12620, 12632, 12648, 12661, 14019, 14020], x:939.8345336914062, z:639.764892578125, queued:false, pushFront:false, formation:(void 0)}) } of size 389 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6387, m_Data: ({type:"stance", entities:[13610, 13612], name:"standground"}) } of size 111 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6387, m_Data: ({type:"train", entities:[150], template:"units/gaul/infantry_spearman_b", count:4, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6384, m_Data: ({type:"attack-walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12518, 12519, 12537, 12547, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12738, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13275, 13579, 13898, 13939, 13953, 14093, 14113], x:947.525146484375, z:573.73388671875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1417 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6387, m_Data: ({type:"walk", entities:[13610, 13612], x:801.5722045898438, z:615.2977294921875, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6384, m_Data: ({type:"attack-walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12518, 12519, 12537, 12547, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12738, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13275, 13579, 13898, 13939, 13953, 14093, 14113], x:947.525146484375, z:573.73388671875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1417 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6384, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6384, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6384, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6387, m_Data: ({type:"attack", entities:[12899, 12900, 12902, 12903, 12904, 13018, 13019, 13021, 13022, 13491, 13493, 13494, 13495, 13496, 13497], target:13905, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 340 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 405 } } } of size 27 from server

Net message: ({meanRTT:405, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6385, m_Data: ({type:"attack-walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12518, 12519, 12537, 12547, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12738, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13275, 13579, 13898, 13939, 13953, 14093, 14113], x:957.8138427734375, z:544.939453125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1417 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6388, m_Data: ({type:"construct", template:"structures/iber/stable", x:323.6468505859375, z:572.177734375, angle:2.356194490192345, actorSeed:56151, entities:[14045], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 294 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6385, m_Data: ({type:"attack-walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12518, 12519, 12537, 12547, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12738, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13275, 13579, 13898, 13939, 13953, 14093, 14113], x:957.8138427734375, z:544.939453125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1417 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 403 } } } of size 27 from server

Net message: ({meanRTT:403, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6388, m_Data: ({type:"attack", entities:[13884, 13885, 13886, 13887, 13888, 13889, 13890, 13891], target:10224, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 230 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6385, m_Data: ({type:"attack-walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12518, 12519, 12537, 12547, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12738, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13275, 13579, 13898, 13939, 13953, 14093, 14113], x:954.1048583984375, z:564.8179931640625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1417 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 403 } } } of size 27 from server

Net message: ({meanRTT:403, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6388, m_Data: ({type:"set-rallypoint", entities:[246], x:445.2057647705078, z:936.5879516601562, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6388, m_Data: ({type:"attack", entities:[12899, 12900, 12902, 12903, 13018, 13021, 13022, 13491, 13493, 13494], target:8200, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6388, m_Data: ({type:"garrison", entities:[188, 6851, 6997, 6998, 6999, 7203, 7205, 7525, 7527, 7702, 7711, 8092, 8197, 8198, 8808, 11893, 12747, 14037, 14038], target:182, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 371 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6385, m_Data: ({type:"attack-walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12518, 12519, 12537, 12547, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12738, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13275, 13579, 13898, 13939, 13953, 14093, 14113], x:953.9893188476562, z:571.9100341796875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1417 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6388, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[246]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6388, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[246]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6385, m_Data: ({type:"attack-walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12518, 12519, 12537, 12547, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12738, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13275, 13579, 13898, 13939, 13953, 14093, 14113], x:959.18798828125, z:580.285400390625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1417 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6385, m_Data: ({type:"attack-walk", entities:[11662, 11676, 11794, 11822, 11873, 11874, 11875, 11929, 11942, 11982, 11983, 12008, 12022, 12023, 12050, 12072, 12173, 12178, 12244, 12246, 12247, 12325, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12338, 12380, 12389, 12390, 12391, 12392, 12393, 12411, 12412, 12414, 12415, 12438, 12439, 12440, 12441, 12442, 12501, 12510, 12511, 12512, 12515, 12518, 12519, 12537, 12547, 12549, 12550, 12551, 12597, 12622, 12664, 12665, 12735, 12736, 12738, 12762, 12763, 12764, 12781, 12835, 12836, 12838, 12844, 12846, 12861, 12862, 12863, 12864, 12906, 12907, 12908, 12909, 12910, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13077, 13078, 13079, 13080, 13275, 13579, 13898, 13939, 13953, 14093, 14113], x:961.2207641601562, z:582.099365234375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1417 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6385, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6386, m_Data: ({type:"attack", entities:[11676, 11822, 11873, 11874, 11942, 12008, 12072, 12173, 12411, 12415, 12438, 12510, 12537, 12835, 12863], target:13911, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 312 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6386, m_Data: ({type:"attack", entities:[11676, 11822, 11873, 11874, 11942, 12008, 12072, 12173, 12411, 12415, 12438, 12510, 12537, 12835, 12863], target:13570, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 312 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6386, m_Data: ({type:"attack", entities:[11676, 11822, 11873, 11874, 11942, 12008, 12072, 12173, 12411, 12415, 12438, 12510, 12537, 12835, 12863], target:13909, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 312 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6386, m_Data: ({type:"attack", entities:[11676, 11822, 11873, 11874, 11942, 12008, 12072, 12173, 12411, 12415, 12438, 12510, 12537, 12835, 12863], target:13909, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 312 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6386, m_Data: ({type:"attack", entities:[11676, 11822, 11873, 11874, 11942, 12008, 12072, 12173, 12411, 12415, 12438, 12510, 12537, 12835, 12863], target:11741, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 312 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6386, m_Data: ({type:"attack", entities:[11676, 11822, 11873, 11874, 11942, 12008, 12072, 12173, 12411, 12415, 12438, 12510, 12537, 12835, 12863], target:12407, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 312 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6386, m_Data: ({type:"attack", entities:[11676, 11822, 11873, 11874, 11942, 12008, 12072, 12173, 12411, 12415, 12438, 12510, 12537, 12835, 12863], target:12129, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 312 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6386, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6387, m_Data: ({type:"attack", entities:[11676, 11822, 11873, 11874, 11942, 12008, 12072, 12173, 12411, 12415, 12438, 12510, 12537, 12835, 12863], target:12521, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 312 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6387, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6388, m_Data: ({type:"attack", entities:[12244, 12246, 12325, 12439, 12440, 12441, 12442, 12664, 12665, 12908, 12909, 12910], target:13315, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 276 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6388, m_Data: ({type:"attack", entities:[12244, 12246, 12325, 12439, 12440, 12441, 12442, 12664, 12665, 12908, 12909, 12910], target:14134, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 276 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6388, m_Data: ({type:"attack", entities:[12244], target:13651, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6388, m_Data: ({type:"attack", entities:[12246], target:13657, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6388, m_Data: ({type:"attack", entities:[12325], target:13656, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6388, m_Data: ({type:"attack", entities:[12439], target:13651, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6389, m_Data: ({type:"walk", entities:[13745, 13797, 13800], x:1155.69140625, z:843.89453125, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6388, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6389, m_Data: ({type:"attack", entities:[12440], target:12603, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6391, m_Data: ({type:"stance", entities:[13745, 13797, 13800], name:"standground"}) } of size 122 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6389, m_Data: ({type:"attack", entities:[12441], target:13316, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6389, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6392, m_Data: ({type:"attack", entities:[9841, 13559, 13563, 13566, 13568, 13569, 13652, 13653, 13655], target:11945, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 269 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6392, m_Data: ({type:"barter", sell:"metal", buy:"wood", amount:500}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6390, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6393, m_Data: ({type:"walk", entities:[13745, 13797, 13800], x:1176.9066162109375, z:851.3485107421875, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6391, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6392, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6393, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6396, m_Data: ({type:"walk", entities:[9841, 13559, 13563, 13566, 13568, 13569, 13652, 13653, 13655], x:947.6015014648438, z:564.4304809570312, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6396, m_Data: ({type:"construct", template:"structures/iber/storehouse", x:376.0164489746094, z:579.337158203125, angle:2.356194490192345, actorSeed:9661, entities:[317, 6358, 7729, 7730, 7731, 7916, 7917, 8248, 8249, 9059, 10185, 10467, 10506, 11161, 11408, 12647], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 469 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6394, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6395, m_Data: ({type:"set-rallypoint", entities:[6023, 6239, 6545, 7957, 8767, 8846, 10564, 11142, 11424, 11998, 12378, 12801, 13041], x:874.78076171875, z:480.22198486328125, data:{command:"walk"}, queued:false}) } of size 296 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6395, m_Data: ({type:"train", entities:[7696, 5911, 13025, 13481], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 188 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6395, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6395, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6398, m_Data: ({type:"attack", entities:[9841, 13559, 13563, 13566, 13568, 13569, 13652, 13653, 13655], target:11945, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6396, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6399, m_Data: ({type:"walk", entities:[10318], x:994.2835083007812, z:556.0269775390625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6397, m_Data: ({type:"attack", entities:[12899, 12900, 12902, 12903, 13018, 13021, 13022, 13491, 13493, 13494], target:10244, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6400, m_Data: ({type:"attack", entities:[9841, 13559, 13563, 13566, 13568, 13569, 13652, 13653, 13655], target:11971, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6397, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6398, m_Data: ({type:"set-rallypoint", entities:[7696, 5911, 13025, 13481], x:443.02845764160156, z:920.7649841308594, data:{command:"walk"}, queued:false}) } of size 194 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6398, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6399, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 404 } } } of size 27 from server

Net message: ({meanRTT:404, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6401, m_Data: ({type:"autoqueue-on", entities:[13025, 13481]}) } of size 91 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6401, m_Data: ({type:"set-rallypoint", entities:[13788], x:966.3924255371094, z:525.505126953125, data:{command:"attack", target:13569}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6402, m_Data: ({type:"walk", entities:[7714, 8362, 11888, 11890, 11891, 11892, 11894, 11895, 11896, 12538, 12585, 12592, 12596, 12599, 12600, 12619, 12620, 12632, 12648, 12661, 13952, 13954, 13971, 13975, 14019, 14020], x:956.9617919921875, z:604.8527221679688, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6403, m_Data: ({type:"train", template:"units/rome/cavalry_spearman_auxiliary_b", count:1, entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], pushFront:false}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6400, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6403, m_Data: ({type:"train", entities:[11994, 11674, 11289, 10938, 10565, 9702, 9571, 7107], template:"units/ptol/infantry_pikeman_b", count:1, pushFront:false}) } of size 229 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6401, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6403, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:8, garrisonHolders:[13788]}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6402, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6404, m_Data: ({type:"patrol", entities:[12334, 12337, 12800, 12815, 13004, 13142, 13250, 13532, 13606, 13607, 13608, 13873, 13919, 13925, 13926, 13959, 13960, 13985, 13986, 13995, 14027, 14039, 14041, 14049, 14058, 14076, 14077, 14078, 14094, 14137, 14138, 14151, 14152, 14153, 14154, 14155, 14157, 14158, 14159], x:473.9908752441406, z:885.6906127929688, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 669 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 402 } } } of size 27 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6405, m_Data: ({type:"walk", entities:[13966, 13978, 13979, 13980], x:981.2467041015625, z:557.2837524414062, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net message: ({meanRTT:402, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6404, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:8, garrisonHolders:[13788]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6403, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6406, m_Data: ({type:"set-rallypoint", entities:[11994, 11674, 11289, 10938, 10565, 9702, 9571, 7107], x:650, z:934, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:3805}, queued:false}) } of size 361 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6407, m_Data: ({type:"stop", entities:[9840, 9841, 10451, 12594, 12603, 12604, 12605, 12606, 12607, 12611, 12612, 12613, 12614, 12659, 12660, 12937, 12954, 13295, 13296, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13314, 13315, 13316, 13317, 13318, 13319, 13320, 13321, 13322, 13558, 13559, 13563, 13564, 13565, 13566, 13567, 13568, 13569, 13571, 13575, 13576, 13577, 13578, 13651, 13652, 13653, 13654, 13655, 13657, 13839, 13852, 13908, 13910, 13912, 14063, 14065, 14067, 14070, 14164, 14177], queued:false}) } of size 904 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6404, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6405, m_Data: ({type:"attack", entities:[12899, 12900, 12902, 12903, 13018, 13021, 13022, 13491, 13493, 13494], target:13793, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6405, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6406, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 407 } } } of size 27 from server

Net message: ({meanRTT:407, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6407, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6410, m_Data: ({type:"walk", entities:[7714, 8362, 11888, 11890, 11891, 11892, 11894, 11895, 11896, 12538, 12585, 12592, 12596, 12599, 12600, 12619, 12620, 12632, 12648, 12661, 13952, 13954, 13971, 13975, 14019, 14020], x:953.9680786132812, z:603.6111450195312, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6408, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6410, m_Data: ({type:"train", entities:[246], template:"units/gaul/infantry_spearman_b", count:2, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6410, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_slinger_b", count:1, pushFront:false}) } of size 152 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6410, m_Data: ({type:"train", entities:[13041], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6409, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6411, m_Data: ({type:"set-rallypoint", entities:[246], x:424.1168212890625, z:969.4232788085938, data:{command:"garrison", target:10068}, queued:false}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6411, m_Data: ({type:"set-rallypoint", entities:[246], x:424.1168212890625, z:969.4232788085938, data:{command:"garrison", target:10068}, queued:false}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6413, m_Data: ({type:"walk", entities:[10038, 14195, 10394, 10466, 10524, 10903, 10914, 11413, 11704, 11741, 12129, 12192, 12260, 12280, 12286, 12304, 12313, 12374, 12386, 12403, 12407, 12408, 12409, 12410, 12509, 12535, 12582, 12587, 12767, 12768, 12840, 13285, 13508, 13587, 13707, 14034, 14052], x:988.367431640625, z:581.2960205078125, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6410, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6413, m_Data: ({type:"set-rallypoint", entities:[246], x:424.1168212890625, z:969.4232788085938, data:{command:"garrison", target:10068}, queued:false}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6414, m_Data: ({type:"walk", entities:[10038, 14195, 10394, 10466, 10524, 10903, 10914, 11413, 11704, 11741, 12129, 12192, 12260, 12280, 12286, 12304, 12313, 12374, 12386, 12403, 12407, 12408, 12409, 12410, 12509, 12535, 12582, 12587, 12767, 12768, 12840, 13285, 13508, 13587, 13707, 14034, 14052], x:1011.6900024414062, z:575.1435546875, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6411, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6412, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6415, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:961.0141448974609, z:518.4190673828125, data:{command:"attack", target:12247}, queued:false}) } of size 256 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6414, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[246]}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6413, m_Data: ({type:"attack", entities:[12899, 12900, 12902, 12903, 13018, 13021, 13022, 13491, 13493, 13494], target:10929, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6413, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6417, m_Data: ({type:"stance", entities:[11930, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13469, 13471, 13472, 13473, 13480, 13610, 13611, 13613, 13614, 13615, 13616, 13617, 13795, 13796, 13799, 13801, 13802, 13884, 13885, 13886, 13887, 13888, 13889, 13890, 13891, 14194], name:"violent"}) } of size 771 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6417, m_Data: ({type:"stop", entities:[12840], queued:false}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6414, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6415, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6417, m_Data: ({type:"train", template:"units/gaul/champion_cavalry", count:1, entities:[10564, 11142, 11424, 11998, 12378, 12801, 13041], pushFront:false}) } of size 216 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6416, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6417, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6418, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6419, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6421, m_Data: ({type:"attack-walk", entities:[11187, 11237, 11251, 11328, 11338, 11347, 11443, 11448, 11463, 11566, 11582, 11589, 11681, 11683, 11684, 11773, 11778, 11784, 11796, 11943, 11970, 12053, 12064, 12078, 12190, 12196, 12215, 12273, 12404, 12766, 12885, 13005, 13141, 13555, 13631, 13704, 13719, 13721, 13722, 13736, 13790, 13808, 13854, 13900, 13901, 13902, 13903, 13904, 13905, 13923, 13946, 13947, 13948, 13950, 13951, 14007, 14009, 14010, 14035, 14047, 14057, 14060, 14123, 14124, 14125, 14126, 14148], x:447.630859375, z:900.9520263671875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1023 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6420, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6421, m_Data: ({type:"autoqueue-on", entities:[6545, 7957, 8767, 8846, 10564, 11142, 11424, 11998, 12378, 12801, 13041]}) } of size 191 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6422, m_Data: ({type:"patrol", entities:[12334, 12337, 12800, 12815, 13004, 13142, 13250, 13532, 13606, 13607, 13608, 13873, 13919, 13925, 13926, 13959, 13960, 13985, 13986, 13995, 14027, 14039, 14041, 14049, 14058, 14076, 14078, 14094, 14137, 14138, 14151, 14152, 14153, 14154, 14155, 14157, 14158, 14159, 14184], x:483.73382568359375, z:897.45166015625, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 669 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6421, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6422, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[10068]}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6422, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6423, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[10068]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6424, m_Data: ({type:"attack-walk", entities:[11930, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13469, 13471, 13473, 13480, 13610, 13611, 13613, 13614, 13615, 13616, 13617, 13795, 13796, 13799, 13802, 13884, 13885, 13886, 13887, 13888, 13889, 13890, 13891], x:969.217041015625, z:575.685546875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 851 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6424, m_Data: ({type:"attack-walk", entities:[11930, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13469, 13471, 13473, 13480, 13610, 13611, 13613, 13614, 13615, 13616, 13617, 13795, 13796, 13799, 13802, 13884, 13885, 13886, 13887, 13888, 13889, 13890, 13891], x:969.5277709960938, z:576.066162109375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 851 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6424, m_Data: ({type:"attack-walk", entities:[11930, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13469, 13471, 13473, 13480, 13610, 13611, 13613, 13614, 13615, 13616, 13617, 13795, 13796, 13799, 13802, 13884, 13885, 13886, 13887, 13888, 13889, 13890, 13891], x:969.8311157226562, z:575.7976684570312, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 851 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6424, m_Data: ({type:"attack-walk", entities:[11930, 11971, 12065, 12079, 12142, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12459, 12488, 12640, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13469, 13471, 13473, 13480, 13610, 13611, 13613, 13614, 13615, 13616, 13617, 13795, 13796, 13799, 13802, 13884, 13885, 13886, 13887, 13888, 13889, 13890, 13891], x:970.2053833007812, z:576.8680419921875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 851 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6423, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6424, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6425, m_Data: ({type:"attack", entities:[14215, 12900, 12902, 12903, 14216, 13022, 13491, 13493, 13494], target:12979, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6425, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6428, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6428, m_Data: ({type:"walk", entities:[11930, 11971, 12263, 12488, 13128, 13471, 13473, 13480, 13795, 13796, 13799, 13802], x:912.24462890625, z:637.307861328125, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6426, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6429, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6427, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6430, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6430, m_Data: ({type:"stance", entities:[11930, 11971, 12263, 12488, 13128, 13471, 13473, 13795, 13796, 13799, 13802], name:"standground"}) } of size 211 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6428, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6431, m_Data: ({type:"stop", entities:[188, 6851, 6997, 6998, 6999, 7203, 7205, 7525, 7527, 7702, 7711, 8092, 8197, 8198, 8808, 11893, 12747, 14037, 14038, 14144, 14198, 14200, 14221, 14222], queued:false}) } of size 352 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6432, m_Data: ({type:"walk", entities:[11930, 11971, 12263, 12488, 13128, 13471, 13473, 13795, 13796, 13799, 13802], x:888.4125366210938, z:614.1076049804688, queued:false, pushFront:false, formation:(void 0)}) } of size 257 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6429, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:4, garrisonHolders:[10068]}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6429, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6430, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[10068]}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6430, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6434, m_Data: ({type:"stance", entities:[11930, 11971, 12263, 12488, 13128, 13471, 13473, 13795, 13799, 13802], name:"standground"}) } of size 199 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6431, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6432, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6435, m_Data: ({type:"walk", entities:[11971, 12263, 12488, 13128, 13471, 13473, 13795, 13799, 13802], x:872.5919799804688, z:652.0064086914062, queued:true, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6435, m_Data: ({type:"walk", entities:[11971, 12263, 12488, 13128, 13471, 13473, 13795, 13799, 13802], x:913.3448486328125, z:758.74072265625, queued:true, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6433, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6434, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6435, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6436, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6437, m_Data: ({type:"attack", entities:[12902, 13022, 13493, 13494, 14216, 14247], target:10927, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 236 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6439, m_Data: ({type:"walk", entities:[10318], x:988.3206176757812, z:555.951171875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6439, m_Data: ({type:"stance", entities:[13745, 13797, 13800], name:"violent"}) } of size 118 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6440, m_Data: ({type:"attack-walk", entities:[13745, 13797, 13800], x:1035.5150146484375, z:716.8156127929688, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6437, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6440, m_Data: ({type:"attack-walk", entities:[13745, 13797, 13800], x:1037.698486328125, z:715.7437744140625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6439, m_Data: ({type:"attack", entities:[11662], target:13558, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6441, m_Data: ({type:"attack-walk", entities:[13745, 13797, 13800], x:1062.55126953125, z:742.0293579101562, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6441, m_Data: ({type:"stop", entities:[7714, 8361, 8362, 10038, 10318, 10394, 10466, 10524, 10572, 10807, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11262, 11413, 11415, 11591, 11638, 11704, 11707, 11741, 11804, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12129, 12192, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12313, 12322, 12323, 12374, 12386, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12484, 12485, 12486, 12509, 12520, 12521, 12528, 12535, 12536, 12538, 12560, 12582, 12585, 12586, 12587, 12591, 12592, 12596, 12599, 12600, 12619, 12620, 12621, 12632, 12641, 12642, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 13952, 13954, 13966, 13971, 13975, 13978, 13979, 13980, 14019, 14020, 14028, 14033, 14034, 14046, 14052, 14055, 14143, 14180, 14183, 14195, 14212, 14214, 14233, 14249, 14264], queued:false}) } of size 1719 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6438, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6441, m_Data: ({type:"stop", entities:[7714, 8361, 8362, 10038, 10318, 10394, 10466, 10524, 10572, 10807, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11262, 11413, 11415, 11591, 11638, 11704, 11707, 11741, 11804, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12129, 12192, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12313, 12322, 12323, 12374, 12386, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12484, 12485, 12486, 12509, 12520, 12521, 12528, 12535, 12536, 12538, 12560, 12582, 12585, 12586, 12587, 12591, 12592, 12596, 12599, 12600, 12619, 12620, 12621, 12632, 12641, 12642, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 13952, 13954, 13966, 13971, 13975, 13978, 13979, 13980, 14019, 14020, 14028, 14033, 14034, 14046, 14052, 14055, 14143, 14180, 14183, 14195, 14212, 14214, 14233, 14249, 14264], queued:false}) } of size 1719 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6441, m_Data: ({type:"stop", entities:[7714, 8361, 8362, 10038, 10318, 10394, 10466, 10524, 10572, 10807, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 10968, 11017, 11262, 11413, 11415, 11591, 11638, 11704, 11707, 11741, 11804, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12129, 12192, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12313, 12322, 12323, 12374, 12386, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12484, 12485, 12486, 12509, 12520, 12521, 12528, 12535, 12536, 12538, 12560, 12582, 12585, 12586, 12587, 12591, 12592, 12596, 12599, 12600, 12619, 12620, 12621, 12632, 12641, 12642, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 13952, 13954, 13966, 13971, 13975, 13978, 13979, 13980, 14019, 14020, 14028, 14033, 14034, 14046, 14052, 14055, 14143, 14180, 14183, 14195, 14212, 14214, 14233, 14249, 14264], queued:false}) } of size 1719 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6441, m_Data: ({type:"attack-walk", entities:[13745, 13797, 13800], x:1079.36669921875, z:763.0787353515625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6440, m_Data: ({type:"attack", entities:[11682], target:13558, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6440, m_Data: ({type:"attack", entities:[11774], target:9840, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6439, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6441, m_Data: ({type:"walk", entities:[11794], x:954.8764038085938, z:515.7725219726562, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6440, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6442, m_Data: ({type:"attack", entities:[11875], target:14141, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6442, m_Data: ({type:"walk", entities:[11925], x:952.3284912109375, z:513.98779296875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6441, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6443, m_Data: ({type:"walk", entities:[11929], x:948.7899780273438, z:513.7349853515625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6443, m_Data: ({type:"walk", entities:[11982], x:948.7899780273438, z:513.7349853515625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6442, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6444, m_Data: ({type:"walk", entities:[11983], x:947.00048828125, z:511.4837646484375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6444, m_Data: ({type:"walk", entities:[12003], x:945.7251586914062, z:510.49688720703125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6444, m_Data: ({type:"walk", entities:[12022], x:945.577880859375, z:510.49688720703125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6443, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6447, m_Data: ({type:"attack", entities:[12023], target:13576, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6444, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6447, m_Data: ({type:"attack", entities:[12050], target:12614, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6447, m_Data: ({type:"attack", entities:[12071], target:12611, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6448, m_Data: ({type:"attack", entities:[7714, 8362, 11888, 11890, 11891, 11892, 11894, 11895, 11896, 12538, 12585, 12592, 12596, 12599, 12600, 12619, 12620, 12632, 12648, 12661, 14019, 14020], target:13887, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 424 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6447, m_Data: ({type:"attack", entities:[12105], target:13576, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6445, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6448, m_Data: ({type:"attack", entities:[12157], target:13576, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6449, m_Data: ({type:"walk", entities:[11971, 12065, 12079, 14286, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13884, 13885, 13886, 13887, 13888, 13889, 13890, 13891], x:816.9867553710938, z:563.4044799804688, queued:false, pushFront:false, formation:(void 0)}) } of size 701 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6446, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6447, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6449, m_Data: ({type:"attack", entities:[12178], target:13576, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6450, m_Data: ({type:"stance", entities:[11971, 12065, 12079, 14286, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13884, 13885, 13886, 13887, 13888, 13890, 13891], name:"standground"}) } of size 643 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6450, m_Data: ({type:"walk", entities:[7714, 8362, 11888, 11890, 11891, 11892, 11894, 11895, 11896, 12538, 12585, 12592, 12596, 12599, 12600, 12619, 12620, 12632, 12648, 12661, 14019, 14020], x:950.427001953125, z:591.9193115234375, queued:false, pushFront:false, formation:(void 0)}) } of size 389 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6449, m_Data: ({type:"walk", entities:[12752, 12753, 12754, 12755, 12782, 12783], x:479.7190246582031, z:989.6849975585938, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6448, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6450, m_Data: ({type:"attack", entities:[12186], target:12606, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6451, m_Data: ({type:"walk", entities:[11971, 12065, 12079, 14286, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13884, 13885, 13886, 13887, 13888, 13890, 13891], x:763.7786254882812, z:486.66253662109375, queued:false, pushFront:false, formation:(void 0)}) } of size 689 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6450, m_Data: ({type:"walk", entities:[12752, 12753, 12754, 12755, 12782, 12783], x:448.88140869140625, z:944.25244140625, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6449, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6451, m_Data: ({type:"attack", entities:[12222], target:12611, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6451, m_Data: ({type:"attack", entities:[12235], target:13577, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6453, m_Data: ({type:"stance", entities:[11971, 12065, 12079, 14286, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13884, 13885, 13886, 13887, 13888, 13890, 13891], name:"standground"}) } of size 643 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6450, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6454, m_Data: ({type:"walk", entities:[11971, 12065, 12079, 14286, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13884, 13885, 13886, 13887, 13888, 13890, 13891], x:808.9862670898438, z:518.75732421875, queued:false, pushFront:false, formation:(void 0)}) } of size 689 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6451, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6453, m_Data: ({type:"attack", entities:[12326], target:13852, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6454, m_Data: ({type:"attack", entities:[12327], target:13852, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6452, m_Data: ({type:"barter", sell:"stone", buy:"wood", amount:500}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6452, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6454, m_Data: ({type:"walk", entities:[12752, 12753, 12754, 12755, 12782, 12783], x:445.8978271484375, z:941.2703247070312, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6455, m_Data: ({type:"walk", entities:[10318], x:989.1637573242188, z:575.9951782226562, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6456, m_Data: ({type:"stance", entities:[11971, 12065, 12079, 14286, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13884, 13885, 13887, 13888, 13890, 13891], name:"standground"}) } of size 631 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6455, m_Data: ({type:"attack", entities:[12328], target:13314, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6453, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6456, m_Data: ({type:"attack", entities:[12329], target:13318, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6454, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6457, m_Data: ({type:"walk", entities:[11971, 12065, 12079, 14286, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13884, 13885, 13887, 13888, 13890, 13891], x:829.6843872070312, z:504.80670166015625, queued:false, pushFront:false, formation:(void 0)}) } of size 677 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6456, m_Data: ({type:"attack", entities:[12330], target:14289, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6458, m_Data: ({type:"train", entities:[5831, 6065], template:"units/ptol/infantry_pikeman_b", count:1, pushFront:false}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6458, m_Data: ({type:"walk", entities:[11971, 12065, 12079, 14286, 12221, 12223, 12229, 12232, 12243, 12254, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13884, 13885, 13887, 13888, 13890, 13891], x:787.74951171875, z:611.2655029296875, queued:true, pushFront:false, formation:(void 0)}) } of size 677 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6455, m_Data: ({type:"barter", sell:"stone", buy:"wood", amount:500}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6455, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6458, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6459, m_Data: ({type:"autoqueue-on", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6458, m_Data: ({type:"attack", entities:[12331], target:14293, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6456, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6459, m_Data: ({type:"attack", entities:[12752, 12753, 12754, 12755, 12782, 12783], target:14279, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 236 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6459, m_Data: ({type:"attack", entities:[12332], target:14293, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6457, m_Data: ({type:"barter", sell:"stone", buy:"wood", amount:500}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6457, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6460, m_Data: ({type:"stop", entities:[6851, 6997, 6999, 7203, 7205, 7525, 7527, 7702, 7711, 8092, 8197, 8198, 8808, 11893, 12747, 14037, 14038, 14144, 14198, 14200, 14221, 14222, 14232, 14241, 14242], queued:false}) } of size 364 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6458, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6459, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6462, m_Data: ({type:"walk", entities:[12547, 12844, 13073, 13075, 13076, 14294], x:901.3702392578125, z:527.3519287109375, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6460, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6463, m_Data: ({type:"stop", entities:[7714, 8362, 10038, 10318, 10394, 10466, 10524, 10572, 10807, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 11262, 11413, 11415, 11591, 11638, 11704, 11707, 11741, 11804, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12129, 12192, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12313, 12322, 12323, 12374, 12386, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12484, 12485, 12486, 12509, 12520, 12521, 12528, 12535, 12536, 12538, 12560, 12582, 12585, 12586, 12587, 12591, 12592, 12596, 12599, 12600, 12619, 12620, 12621, 12632, 12641, 12642, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 13952, 13966, 13971, 13978, 13979, 13980, 14019, 14020, 14028, 14033, 14034, 14046, 14052, 14055, 14143, 14180, 14183, 14195, 14212, 14214, 14233, 14249, 14264, 14287, 14307], queued:false}) } of size 1680 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6463, m_Data: ({type:"walk", entities:[12547, 12844, 13073, 13075, 13076, 14294], x:900.2779541015625, z:509.759765625, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6461, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6464, m_Data: ({type:"walk", entities:[10451, 12594, 12604, 12606, 12607, 14295, 12614, 12659, 12937, 13295, 14304, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13316, 13317, 14312, 13320, 13321, 13322, 13562, 13571, 13575, 13658, 13839, 14293, 13908, 13910, 13912, 14063, 14064, 14065, 14067, 14070, 14142, 14193, 14213, 14231, 14248, 14283, 14289, 14290], x:981.123779296875, z:536.0093383789062, queued:false, pushFront:false, formation:(void 0)}) } of size 725 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6464, m_Data: ({type:"set-rallypoint", entities:[5831, 6065], x:650, z:934, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:3805}, queued:false}) } of size 295 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6462, m_Data: ({type:"barter", sell:"stone", buy:"food", amount:500}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6462, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6466, m_Data: ({type:"walk", entities:[10451, 12594, 12604, 12606, 12607, 14295, 12614, 12659, 12937, 13295, 14304, 13303, 13304, 13305, 13306, 13307, 13308, 13309, 13310, 13311, 13312, 13313, 13316, 13317, 14312, 13320, 13321, 13322, 13562, 13571, 13575, 13658, 13839, 14293, 13908, 13910, 13912, 14063, 14064, 14065, 14067, 14070, 14142, 14193, 14213, 14231, 14248, 14283, 14289, 14290], x:989.296142578125, z:541.4533081054688, queued:false, pushFront:false, formation:(void 0)}) } of size 725 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6463, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6465, m_Data: ({type:"walk", entities:[12547, 12844, 13073, 13075, 13076, 14294], x:897.0359497070312, z:502.8363037109375, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6465, m_Data: ({type:"gather", entities:[12547, 12844, 13073, 13075, 13076, 14294], target:2833, queued:false, pushFront:false, formation:(void 0)}) } of size 189 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6467, m_Data: ({type:"attack", entities:[13745, 13797, 13800], target:12976, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 175 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6466, m_Data: ({type:"gather", entities:[12547, 12844, 13073, 13075, 13076, 14294], target:2833, queued:false, pushFront:false, formation:(void 0)}) } of size 189 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6464, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6468, m_Data: ({type:"stance", entities:[13745, 13797, 13800], name:"standground"}) } of size 122 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6465, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6468, m_Data: ({type:"walk", entities:[12800, 12815, 13004, 13142, 13532, 13606, 13608, 13873, 13925, 13926, 13959, 13960, 13985, 13986, 13995, 14027, 14039, 14041, 14049, 14058, 14078, 14094, 14137, 14138, 14151, 14152, 14153, 14154, 14155, 14157, 14158, 14159, 14184, 14250], x:470.3486328125, z:852.6985473632812, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6466, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6469, m_Data: ({type:"walk", entities:[10451, 12594, 12604, 12606, 12607, 12614, 12659, 12937, 13295, 13303, 13304, 13305, 13306, 13308, 13309, 13310, 13311, 13312, 13313, 13316, 13317, 13320, 13321, 13322, 13562, 13571, 13575, 13658, 13839, 13908, 13910, 13912, 14063, 14064, 14065, 14066, 14067, 14068, 14069, 14070, 14188, 14190, 14193, 14213, 14231, 14248, 14283, 14289, 14290, 14293, 14295, 14304, 14312], x:995.25390625, z:539.295654296875, queued:false, pushFront:false, formation:(void 0)}) } of size 761 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6469, m_Data: ({type:"walk", entities:[14325, 12844, 13073, 13075, 13076, 14294], x:895.2511596679688, z:494.47442626953125, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6469, m_Data: ({type:"walk", entities:[14325, 12844, 13073, 13075, 13076, 14294], x:892.59130859375, z:493.41339111328125, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6467, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6471, m_Data: ({type:"walk", entities:[13745, 13797], x:1090.6751708984375, z:1068.8203125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6468, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6472, m_Data: ({type:"walk", entities:[13745], x:966.6190185546875, z:1060.1156005859375, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6469, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6473, m_Data: ({type:"walk", entities:[13745], x:821.4796142578125, z:798.3814086914062, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6470, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6473, m_Data: ({type:"walk", entities:[13745], x:760.1176147460938, z:648.9810791015625, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6471, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6474, m_Data: ({type:"walk", entities:[12800, 12815, 13004, 13532, 13606, 13608, 13873, 13925, 13926, 13959, 13960, 13985, 13986, 13995, 14027, 14039, 14041, 14049, 14058, 14078, 14094, 14137, 14138, 14151, 14152, 14153, 14154, 14155, 14157, 14158, 14159, 14184, 14250, 14336], x:484.55877685546875, z:762.8472900390625, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6473, m_Data: ({type:"train", entities:[398], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6472, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6473, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6474, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6475, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6477, m_Data: ({type:"walk", entities:[11662, 11682, 11771, 11774, 11875, 11925, 11982, 11983, 12003, 12022, 12023, 12071, 12105, 12157, 12178, 12186, 12222, 12235, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12389, 12390, 12391, 12393, 12412, 12414, 12501, 12511, 12513, 12514, 12517, 12519, 12549, 12550, 12551, 12622, 12735, 12736, 12762, 12763, 12764, 12781, 12836, 12838, 12843, 12846, 12861, 12862, 12864, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13078, 13079, 13579, 13898, 13939, 13953, 14093, 14113, 14147, 14156, 14174, 14218, 14243, 14244, 14262, 14278, 14281, 14288, 14291, 14292, 14294, 14306, 14320, 14325, 14326, 14334, 14335, 14339, 14340], x:859.1395263671875, z:456.7326354980469, queued:false, pushFront:false, formation:(void 0)}) } of size 1253 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6476, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6480, m_Data: ({type:"stop", entities:[10451, 12594, 12604, 12607, 12614, 12659, 12937, 13295, 13303, 13304, 13305, 13306, 13308, 13309, 13310, 13311, 13312, 13313, 13316, 13317, 13321, 13322, 13562, 13571, 13575, 13839, 13908, 13910, 13912, 14063, 14064, 14065, 14066, 14067, 14068, 14069, 14070, 14188, 14190, 14193, 14213, 14231, 14248, 14289, 14290, 14293, 14295, 14312], queued:false}) } of size 640 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6477, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6481, m_Data: ({type:"barter", sell:"metal", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6481, m_Data: ({type:"barter", sell:"metal", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6478, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6480, m_Data: ({type:"repair", entities:[11662, 11682, 11771, 11774, 11875, 11925, 11982, 11983, 12003, 12022, 12023, 12071, 12105, 12157, 12178, 12186, 12222, 12235, 12326, 12327, 12328, 12329, 12330, 12331, 12332, 12389, 12390, 12391, 12393, 12412, 12414, 12501, 12511, 12513, 12514, 12517, 12519, 12549, 12550, 12551, 12622, 12735, 12736, 12762, 12763, 12764, 12781, 12836, 12838, 12843, 12846, 12861, 12862, 12864, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13076, 13078, 13079, 13579, 13898, 13939, 13953, 14093, 14113, 14147, 14156, 14174, 14218, 14243, 14244, 14262, 14278, 14281, 14288, 14291, 14292, 14294, 14306, 14320, 14325, 14326, 14334, 14335, 14339, 14340], target:13609, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 1260 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6482, m_Data: ({type:"barter", sell:"metal", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6482, m_Data: ({type:"barter", sell:"metal", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6479, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6482, m_Data: ({type:"train", template:"units/sele/cavalry_javelineer_b", count:1, entities:[14319, 13509, 13789, 12419, 12911, 14025], pushFront:false}) } of size 209 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6483, m_Data: ({type:"barter", sell:"metal", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6482, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6483, m_Data: ({type:"barter", sell:"metal", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6480, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6481, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6485, m_Data: ({type:"gather", entities:[6851, 6997, 6999, 7203, 7205, 7525, 7527, 7702, 7711, 8092, 8197, 8198, 12747, 14037, 14038], target:835, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 321 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6482, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6483, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6484, m_Data: ({type:"autoqueue-on", entities:[14319, 13509, 13789, 12419, 12911, 14025]}) } of size 135 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6485, m_Data: ({type:"set-rallypoint", entities:[14319, 13509, 13789, 12419, 12911, 14025], x:153.64105224609375, z:964.6974487304688, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:4141}, queued:false}) } of size 357 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6484, m_Data: ({type:"stop", entities:[7061, 7062, 7323, 8425, 8426, 10186, 10187, 10302, 10303, 10304, 10305, 10372, 10373, 10595, 10676, 13619, 13620, 13742, 13846, 13847, 13987, 13988, 13989, 14011, 14012, 14053, 14167, 14211, 14280, 14327, 14328], queued:false}) } of size 436 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6484, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6485, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6486, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6489, m_Data: ({type:"tribute", player:8, amounts:{wood:500}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6487, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6488, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6491, m_Data: ({type:"stop", entities:[7714, 8362, 10038, 10318, 10394, 10466, 10524, 10572, 10807, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 11262, 11413, 11415, 11591, 11638, 11704, 11707, 11741, 11804, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12129, 12192, 12195, 12260, 12280, 12286, 12303, 12304, 12305, 12313, 12322, 12323, 12374, 12386, 12395, 12402, 12403, 12407, 12408, 12409, 12410, 12484, 12485, 12486, 12509, 12520, 12521, 12528, 12535, 12536, 12538, 12560, 12582, 12585, 12586, 12587, 12591, 12592, 12596, 12599, 12600, 12619, 12620, 12621, 12632, 12641, 12642, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12760, 12761, 12767, 12768, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 13952, 13966, 13971, 13978, 13979, 13980, 14019, 14020, 14028, 14033, 14034, 14046, 14052, 14055, 14143, 14180, 14183, 14195, 14212, 14214, 14233, 14249, 14264, 14287, 14307], queued:false}) } of size 1680 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6489, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6492, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:960.7756958007812, z:517.320068359375, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6490, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6491, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6492, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6495, m_Data: ({type:"train", template:"units/gaul/infantry_spearman_b", count:1, entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], pushFront:false}) } of size 230 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6493, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6493, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6493, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6493, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6494, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6495, m_Data: ({type:"walk", entities:[7061, 7062, 7323, 8425, 8426, 10186, 10187, 10302, 10303, 10304, 10305, 10372, 10373, 10595, 10676, 13619, 13620, 13742, 13846, 13847, 13987, 13988, 13989, 14011, 14012, 14053, 14167, 14211, 14280, 14327, 14328], x:397.3230895996094, z:886.2410888671875, queued:false, pushFront:false, formation:(void 0)}) } of size 497 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6495, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6498, m_Data: ({type:"tribute", player:5, amounts:{wood:1000}}) } of size 89 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6498, m_Data: ({type:"walk", entities:[10318], x:918.475830078125, z:509.37860107421875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6496, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6499, m_Data: ({type:"train", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], template:"units/rome/cavalry_javelineer_auxiliary_b", count:2, pushFront:false}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6497, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6498, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6499, m_Data: ({type:"attack", entities:[7061, 7062, 7323, 8425, 8426, 10186, 10187, 10302, 10303, 10304, 10305, 10372, 10373, 10595, 10676, 13619, 13620, 13742, 13846, 13847, 13987, 13988, 13989, 14011, 14012, 14053, 14167, 14211, 14280, 14327, 14328], target:10806, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 532 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6499, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6502, m_Data: ({type:"walk", entities:[10451, 12594, 12604, 12606, 12607, 12614, 12659, 12937, 13295, 13303, 13304, 13305, 13306, 13308, 13309, 13310, 13311, 13312, 13313, 13316, 13317, 13320, 13321, 13322, 13562, 13571, 13575, 13658, 13839, 13908, 13910, 13912, 14063, 14064, 14065, 14066, 14067, 14068, 14069, 14070, 14186, 14187, 14188, 14189, 14190, 14193, 14213, 14248, 14283, 14289, 14290, 14293, 14295, 14312], x:941.719482421875, z:501.25146484375, queued:false, pushFront:false, formation:(void 0)}) } of size 773 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6500, m_Data: ({type:"garrison", entities:[12329, 12551, 12736, 12762, 12781, 12846, 12861, 12862, 13073, 13078, 13079, 14325, 14335], target:9778, queued:false, pushFront:false, formation:(void 0)}) } of size 271 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6501, m_Data: ({type:"attack-walk", entities:[11187, 11237, 11251, 11328, 11338, 11347, 11448, 11463, 11566, 11582, 11589, 11681, 11683, 11684, 11773, 11778, 11784, 11796, 11943, 11970, 12053, 12064, 12078, 12190, 12196, 12215, 12273, 12404, 12766, 12885, 13005, 13141, 13555, 13631, 13790, 13854, 13901, 13903, 13923, 14007, 14009, 14010, 14035, 14057, 14092, 14119, 14120, 14121, 14122, 14123, 14124, 14125, 14126, 14130, 14131, 14132, 14148, 14238, 14239, 14240, 14263, 14305, 14311, 14332, 14333, 14359, 14426], x:478.57568359375, z:824.7581176757812, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1023 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6500, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6503, m_Data: ({type:"walk", entities:[12192, 12286, 12304, 12408, 13508, 13971, 14195, 14440], x:911.6650390625, z:499.73455810546875, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6501, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6501, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6503, m_Data: ({type:"attack-walk", entities:[11187, 11237, 11251, 11328, 11338, 11347, 11448, 11463, 11566, 11582, 11589, 11681, 11683, 11684, 11773, 11778, 11784, 11796, 11943, 11970, 12053, 12064, 12078, 12190, 12196, 12215, 12273, 12404, 12766, 12885, 13005, 13141, 13555, 13631, 13790, 13854, 13901, 13903, 13923, 14007, 14009, 14010, 14035, 14057, 14092, 14119, 14120, 14121, 14122, 14123, 14124, 14125, 14126, 14130, 14131, 14132, 14148, 14238, 14239, 14240, 14263, 14305, 14311, 14332, 14333, 14359, 14426], x:479.3166809082031, z:821.172607421875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1023 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6502, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6503, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6506, m_Data: ({type:"walk", entities:[7714, 8362, 11888, 11890, 11891, 11892, 11894, 11895, 11896, 12538, 12585, 12592, 12596, 12599, 12600, 12619, 12620, 12632, 12661, 14019, 14020], x:903.9224243164062, z:513.8231811523438, queued:false, pushFront:false, formation:(void 0)}) } of size 377 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6504, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6508, m_Data: ({type:"set-rallypoint", entities:[13008], x:854.6748046875, z:435.45367431640625, data:{command:"attack", target:13788}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6505, m_Data: ({type:"attack", entities:[7061, 7062, 7323, 8425, 8426, 10186, 10187, 10302, 10303, 10304, 10305, 10372, 10373, 10595, 10676, 13619, 13620, 13742, 13846, 13847, 13987, 13988, 13989, 14011, 14012, 14053, 14167, 14211, 14280, 14327, 14328], target:13530, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 532 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6505, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6508, m_Data: ({type:"attack", entities:[11971, 12065, 12079, 12221, 12223, 12229, 12232, 12243, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13884, 13885, 13887, 13888, 13890, 14286], target:12408, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 660 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6506, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6509, m_Data: ({type:"walk", entities:[10318], x:908.913330078125, z:505.8538818359375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6509, m_Data: ({type:"unload-template", all:true, template:"units/gaul/siege_ram", owner:1, garrisonHolders:[13008]}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6507, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6508, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6511, m_Data: ({type:"stop", entities:[10466, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 11262, 11413, 11415, 11591, 11638, 11704, 11741, 11889, 12129, 12260, 12280, 12303, 12305, 12313, 12322, 12323, 12374, 12386, 12395, 12402, 12403, 12407, 12409, 12410, 12484, 12485, 12486, 12509, 12520, 12521, 12528, 12535, 12536, 12560, 12582, 12586, 12587, 12591, 12621, 12641, 12642, 12648, 12651, 12652, 12662, 12748, 12749, 12760, 12761, 12767, 12775, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13587, 13598, 13604, 13645, 13707, 13744, 13966, 13978, 13979, 13980, 14028, 14033, 14034, 14046, 14052, 14055, 14143, 14180, 14183, 14212, 14214, 14233, 14249, 14264, 14287, 14307, 14423, 14424, 14425, 14427, 14428, 14429, 14455], queued:false}) } of size 1264 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6509, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6512, m_Data: ({type:"walk", entities:[11187, 11237, 11251, 11328, 11338, 11347, 11448, 11463, 11566, 11582, 11589, 11681, 11683, 11684, 11773, 11778, 11784, 11796, 11943, 11970, 12053, 12064, 12078, 12190, 12196, 12215, 12273, 12404, 12766, 12885, 13005, 13141, 13555, 13631, 13790, 13854, 13901, 13903, 13923, 14007, 14009, 14010, 14035, 14057, 14092, 14119, 14120, 14121, 14122, 14123, 14124, 14125, 14126, 14130, 14131, 14132, 14148, 14238, 14239, 14240, 14263, 14305, 14311, 14332, 14333, 14359, 14426], x:388.50433349609375, z:879.436767578125, queued:false, pushFront:false, formation:(void 0)}) } of size 929 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6512, m_Data: ({type:"stance", entities:[11971, 12065, 12079, 12221, 12223, 12229, 12232, 12243, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13884, 13885, 13887, 13888, 13890, 14286], name:"violent"}) } of size 603 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6510, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6511, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6514, m_Data: ({type:"tribute", player:5, amounts:{food:500}}) } of size 89 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6515, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:928.9728393554688, z:466.96124267578125, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6512, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6513, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6516, m_Data: ({type:"walk", entities:[10394, 12192, 12286, 12304, 12408, 12768, 13508, 13971, 14195, 14440], x:912.4232788085938, z:512.2942504882812, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6514, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6515, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6518, m_Data: ({type:"walk", entities:[11187, 11237, 11251, 11328, 11338, 11347, 11448, 11463, 11566, 11582, 11589, 11681, 11683, 11684, 11773, 11778, 11784, 11796, 11943, 11970, 12053, 12064, 12078, 12190, 12196, 12215, 12273, 12404, 12766, 12885, 13005, 13141, 13555, 13631, 13790, 13854, 13901, 13903, 13923, 14007, 14009, 14010, 14035, 14057, 14092, 14119, 14120, 14121, 14122, 14123, 14124, 14125, 14126, 14130, 14131, 14132, 14148, 14238, 14239, 14240, 14263, 14305, 14311, 14332, 14333, 14359, 14426], x:367.704345703125, z:855.6549072265625, queued:false, pushFront:false, formation:(void 0)}) } of size 929 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6516, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6519, m_Data: ({type:"train", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 230 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6519, m_Data: ({type:"walk", entities:[7714, 11890, 11891, 11892, 11894, 11895, 11896, 12538, 12600, 12632, 12651, 14019, 14020], x:912.0598754882812, z:507.3103332519531, queued:false, pushFront:false, formation:(void 0)}) } of size 281 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6517, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6520, m_Data: ({type:"walk", entities:[13745], x:909.1192626953125, z:832.6380615234375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6520, m_Data: ({type:"walk", entities:[12800, 12815, 13004, 13532, 13606, 13873, 13925, 13926, 13959, 13960, 13985, 13986, 13995, 14027, 14041, 14049, 14058, 14078, 14094, 14137, 14138, 14151, 14152, 14153, 14154, 14155, 14157, 14158, 14159, 14184, 14250, 14336, 14353, 14354, 14378, 14379, 14380, 14381, 14397, 14398, 14412, 14413], x:580.2855224609375, z:794.9691772460938, queued:false, pushFront:false, formation:(void 0)}) } of size 629 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6518, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6519, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6520, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6521, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6524, m_Data: ({type:"walk", entities:[13745], x:735.114501953125, z:537.9871215820312, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6522, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6525, m_Data: ({type:"walk", entities:[10318], x:909.802490234375, z:503.4001770019531, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6524, m_Data: ({type:"walk", entities:[11187, 11237, 11251, 11328, 11338, 11347, 11448, 11463, 11566, 11582, 11589, 11681, 11683, 11684, 11773, 11778, 11784, 11796, 11943, 11970, 12053, 12064, 12078, 12190, 12196, 12215, 12273, 12404, 12766, 12885, 13005, 13141, 13555, 13631, 13790, 13854, 13901, 13903, 13923, 14007, 14009, 14010, 14035, 14057, 14092, 14119, 14120, 14121, 14122, 14123, 14124, 14125, 14126, 14130, 14131, 14132, 14148, 14238, 14239, 14240, 14263, 14305, 14311, 14332, 14333, 14359, 14426], x:331.5457458496094, z:854.8675537109375, queued:false, pushFront:false, formation:(void 0)}) } of size 929 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6525, m_Data: ({type:"stop", entities:[10451, 12594, 12604, 12606, 12607, 12614, 12659, 12937, 13295, 13303, 13304, 13305, 13306, 13308, 13309, 13310, 13311, 13312, 13313, 13316, 13317, 13320, 13321, 13322, 13562, 13571, 13575, 13658, 13839, 13908, 13910, 13912, 14042, 14043, 14063, 14064, 14065, 14066, 14067, 14068, 14069, 14070, 14186, 14187, 14188, 14189, 14190, 14191, 14192, 14193, 14213, 14248, 14283, 14289, 14290, 14293, 14295, 14312], queued:false}) } of size 760 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6523, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6527, m_Data: ({type:"walk", entities:[12800, 12815, 13004, 13532, 13606, 13873, 13925, 13926, 13959, 13960, 13985, 13986, 13995, 14027, 14041, 14049, 14058, 14078, 14094, 14137, 14138, 14151, 14152, 14153, 14154, 14155, 14157, 14158, 14159, 14184, 14250, 14336, 14353, 14354, 14378, 14379, 14380, 14381, 14397, 14398, 14412, 14413], x:528.7880859375, z:873.32177734375, queued:false, pushFront:false, formation:(void 0)}) } of size 629 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6524, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6527, m_Data: ({type:"garrison", entities:[12326, 12327, 12328, 12329, 12330, 12549, 12550, 12551, 12735, 12736, 12906, 12907, 12912, 12913, 12914, 13071, 13072, 13073, 13074, 13075, 13078, 13079, 14288, 14291, 14292, 14320, 14325, 14352, 14387], target:13788, queued:false, pushFront:false, formation:(void 0)}) } of size 463 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6525, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6528, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:917.5419616699219, z:502.35552978515625, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6526, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6527, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6530, m_Data: ({type:"walk-custom", entities:[11187, 11237, 11251, 11328, 11338, 11347, 11448, 11463, 11566, 11582, 11589, 11681, 11683, 11684, 11773, 11778, 11784, 11796, 11943, 11970, 12053, 12064, 12078, 12190, 12196, 12215, 12273, 12404, 12766, 12885, 13005, 13141, 13555, 13631, 13790, 13854, 13901, 13903, 13923, 14007, 14009, 14010, 14035, 14057, 14092, 14119, 14120, 14121, 14122, 14123, 14124, 14125, 14126, 14130, 14131, 14132, 14148, 14238, 14239, 14240, 14263, 14305, 14311, 14332, 14333, 14359, 14426], targetPositions:[{x:"379.44", y:"849.75"}, {x:"378.49", y:"849.76"}, {x:"377.54", y:"849.77"}, {x:"376.58", y:"849.78"}, {x:"375.63", y:"849.80"}, {x:"374.68", y:"849.81"}, {x:"373.72", y:"849.82"}, {x:"372.77", y:"849.83"}, {x:"371.82", y:"849.85"}, {x:"370.86", y:"849.86"}, {x:"369.91", y:"849.87"}, {x:"368.96", y:"849.88"}, {x:"368.00", y:"849.89"}, {x:"367.05", y:"849.91"}, {x:"366.10", y:"849.92"}, {x:"365.14", y:"849.93"}, {x:"364.19", y:"849.94"}, {x:"363.24", y:"849.97"}, {x:"362.28", y:"850.00"}, {x:"361.33", y:"850.03"}, {x:"360.38", y:"850.06"}, {x:"359.42", y:"850.09"}, {x:"358.47", y:"850.12"}, {x:"357.52", y:"850.14"}, {x:"356.57", y:"850.17"}, {x:"355.61", y:"850.20"}, {x:"354.66", y:"850.23"}, {x:"353.71", y:"850.26"}, {x:"352.75", y:"850.29"}, {x:"351.80", y:"850.32"}, {x:"350.85", y:"850.35"}, {x:"349.89", y:"850.37"}, {x:"348.94", y:"850.40"}, {x:"347.99", y:"850.43"}, {x:"347.03", y:"850.46"}, {x:"346.08", y:"850.49"}, {x:"345.13", y:"850.52"}, {x:"344.18", y:"850.57"}, {x:"343.22", y:"850.62"}, {x:"342.27", y:"850.67"}, {x:"341.32", y:"850.72"}, {x:"340.37", y:"850.77"}, {x:"339.42", y:"850.82"}, {x:"338.46", y:"850.88"}, {x:"337.51", y:"850.93"}, {x:"336.56", y:"850.98"}, {x:"335.61", y:"851.03"}, {x:"334.66", y:"851.08"}, {x:"333.70", y:"851.09"}, {x:"332.75", y:"851.10"}, {x:"331.80", y:"851.11"}, {x:"330.84", y:"851.13"}, {x:"329.89", y:"851.14"}, {x:"328.94", y:"851.15"}, {x:"327.98", y:"851.16"}, {x:"327.03", y:"851.17"}, {x:"326.08", y:"851.18"}, {x:"325.12", y:"851.19"}, {x:"324.17", y:"851.21"}, {x:"323.22", y:"851.22"}, {x:"322.26", y:"851.23"}, {x:"321.31", y:"851.24"}, {x:"320.35", y:"851.25"}, {x:"319.40", y:"851.26"}, {x:"318.45", y:"851.27"}, {x:"317.49", y:"851.29"}, {x:"316.54", y:"851.30"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 4249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6528, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6532, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:5, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6532, m_Data: ({type:"garrison", entities:[13745], target:10456, queued:false, pushFront:false, formation:(void 0)}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6529, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6530, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6533, m_Data: ({type:"walk", entities:[12800, 12815, 13004, 13532, 13606, 13873, 13925, 13926, 13959, 13960, 13985, 13986, 13995, 14027, 14041, 14049, 14058, 14078, 14094, 14137, 14138, 14151, 14152, 14153, 14154, 14155, 14157, 14158, 14159, 14184, 14250, 14336, 14353, 14354, 14378, 14379, 14380, 14381, 14397, 14398, 14412, 14413], x:519.9783935546875, z:896.9915161132812, queued:false, pushFront:false, formation:(void 0)}) } of size 629 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6531, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6532, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6535, m_Data: ({type:"walk", entities:[11971, 12065, 12079, 12221, 12223, 12229, 12232, 12243, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13884, 13885, 13887, 13888, 13890, 14286], x:795.2177734375, z:527.434326171875, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6536, m_Data: ({type:"walk", entities:[11971, 12065, 12079, 12221, 12223, 12229, 12232, 12243, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13884, 13885, 13887, 13888, 13890, 14286], x:794.2633056640625, z:527.0761108398438, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6533, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6536, m_Data: ({type:"walk", entities:[11971, 12065, 12079, 12221, 12223, 12229, 12232, 12243, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13884, 13885, 13887, 13888, 13890, 14286], x:778.712646484375, z:529.8849487304688, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6536, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6534, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6538, m_Data: ({type:"stance", entities:[11971, 12065, 12079, 12221, 12223, 12229, 12232, 12243, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13884, 13885, 13887, 13888, 13890, 14286], name:"passive"}) } of size 603 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6535, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6538, m_Data: ({type:"stop", entities:[10451, 12594, 12604, 12606, 12607, 12614, 12659, 12937, 13295, 13303, 13304, 13305, 13306, 13308, 13309, 13310, 13311, 13312, 13313, 13316, 13317, 13320, 13321, 13322, 13562, 13571, 13575, 13658, 13839, 13908, 13910, 13912, 14042, 14043, 14063, 14064, 14065, 14066, 14067, 14068, 14069, 14070, 14186, 14187, 14188, 14189, 14190, 14191, 14192, 14193, 14213, 14248, 14283, 14289, 14290, 14293, 14295, 14312], queued:false}) } of size 760 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6539, m_Data: ({type:"stance", entities:[11971, 12065, 12079, 12221, 12223, 12229, 12232, 12243, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13884, 13885, 13887, 13888, 13890, 14286], name:"standground"}) } of size 607 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6536, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6539, m_Data: ({type:"stop", entities:[7714, 8362, 10318, 10394, 10466, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 11262, 11415, 11591, 11638, 11704, 11741, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12129, 12192, 12260, 12280, 12286, 12303, 12304, 12305, 12313, 12322, 12323, 12386, 12402, 12403, 12407, 12408, 12409, 12410, 12484, 12485, 12486, 12509, 12520, 12521, 12528, 12535, 12536, 12538, 12560, 12582, 12585, 12586, 12587, 12591, 12592, 12596, 12599, 12600, 12619, 12620, 12621, 12632, 12641, 12642, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12760, 12761, 12767, 12776, 12884, 13024, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 13966, 13971, 13978, 13979, 13980, 14019, 14020, 14028, 14033, 14034, 14046, 14052, 14055, 14143, 14180, 14183, 14195, 14212, 14214, 14233, 14249, 14264, 14307, 14423, 14424, 14425, 14427, 14428, 14440, 14455, 14462, 14472, 14473, 14481], queued:false}) } of size 1641 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6540, m_Data: ({type:"walk", entities:[11971, 12065, 12079, 12221, 12223, 12229, 12232, 12243, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13884, 13885, 13887, 13888, 13890, 14286], x:656.2371215820312, z:530.983642578125, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6540, m_Data: ({type:"walk", entities:[11971, 12065, 12079, 12221, 12223, 12229, 12232, 12243, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13884, 13885, 13887, 13888, 13890, 14286], x:657.462646484375, z:530.3342895507812, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6537, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6540, m_Data: ({type:"walk", entities:[11971, 12065, 12079, 12221, 12223, 12229, 12232, 12243, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13884, 13885, 13887, 13888, 13890, 14286], x:656.8196411132812, z:530.1827392578125, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6541, m_Data: ({type:"walk", entities:[11971, 12065, 12079, 12221, 12223, 12229, 12232, 12243, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13884, 13885, 13887, 13888, 13890, 14286], x:651.455078125, z:529.1109008789062, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6538, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6542, m_Data: ({type:"walk", entities:[11971, 12065, 12079, 12221, 12223, 12229, 12232, 12243, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13885, 13887, 13888, 13890, 14286], x:650.1901245117188, z:530.425537109375, queued:false, pushFront:false, formation:(void 0)}) } of size 641 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6539, m_Data: ({type:"returnresource", entities:[13348, 13349, 13764, 13765, 13766, 13767, 13768, 13769, 13770, 13827, 13828, 13829, 13830, 13831, 13832, 13833, 13927, 13928, 13929, 13930, 13931, 13932, 13933, 13934, 13935, 13936, 13944, 13945], target:10886, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 485 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6539, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6540, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6542, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6541, m_Data: ({type:"returnresource", entities:[13348, 13349, 13764, 13765, 13766, 13767, 13768, 13769, 13770, 13827, 13828, 13829, 13830, 13831, 13832, 13833, 13927, 13928, 13929, 13930, 13931, 13932, 13933, 13934, 13935, 13936, 13944, 13945], target:12420, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 485 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6541, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6542, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6543, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6546, m_Data: ({type:"stop", entities:[10451, 12594, 12604, 12606, 12607, 12614, 12659, 12937, 13295, 13303, 13304, 13305, 13306, 13308, 13309, 13310, 13311, 13312, 13313, 13316, 13317, 13320, 13321, 13322, 13562, 13571, 13575, 13658, 13839, 13908, 13910, 13912, 14042, 14043, 14063, 14064, 14065, 14066, 14067, 14068, 14069, 14070, 14186, 14187, 14188, 14189, 14190, 14191, 14192, 14193, 14213, 14248, 14283, 14289, 14290, 14293, 14295, 14312], queued:false}) } of size 760 from server

Net client: Received message CFlareMessage { m_GUID: 2622485D55CE98BD, m_PositionX: 372.636, m_PositionY: 23, m_PositionZ: 854.318 } of size 51 from server

Net message: ({position:{z:854.318, y:23, x:372.636}, guid:"2622485D55CE98BD", type:"flare"})

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6545, m_Data: ({type:"attack", entities:[7061, 7062, 7323, 8425, 8426, 10186, 10187, 10302, 10303, 10304, 10305, 10372, 10373, 10595, 10676, 13619, 13620, 13742, 13846, 13847, 13987, 13988, 13989, 14011, 14012, 14053, 14167, 14170, 14171, 14172, 14211, 14219, 14280, 14327, 14328, 14329, 14330], target:13830, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 604 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6546, m_Data: ({type:"garrison", entities:[12222, 12329, 12514, 12551, 12736, 12762, 12846, 12861, 12862, 13073, 13078, 13079, 14335], target:9778, queued:false, pushFront:false, formation:(void 0)}) } of size 271 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6544, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6547, m_Data: ({type:"walk", entities:[11971, 12065, 12079, 12221, 12223, 12232, 12243, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13885, 13887, 13888, 13890], x:657.1451416015625, z:554.036865234375, queued:false, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6545, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6546, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6547, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6550, m_Data: ({type:"walk", entities:[11971, 12065, 12079, 12223, 12232, 12243, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12643, 12644, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13610, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13885, 13887, 13888, 13890], x:602.79248046875, z:514.8287353515625, queued:true, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6548, m_Data: ({type:"repair", entities:[13348, 13764, 13767, 13769, 13827, 13829, 13831, 13833, 13931, 13932, 13933], target:9996, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 292 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6548, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6549, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6551, m_Data: ({type:"train", entities:[398], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6550, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6551, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6552, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6553, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6554, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6555, m_Data: ({type:"garrison", entities:[13348, 13764, 13767, 13769, 13827, 13829, 13831, 13833, 13931, 13932, 13933], target:9996, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 275 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6555, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6556, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6557, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6558, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6560, m_Data: ({type:"attack-walk", entities:[11662, 11682, 11771, 11774, 11983, 12022, 12071, 12105, 12157, 12186, 12222, 12235, 12329, 12389, 12390, 12391, 12412, 12414, 12511, 12513, 12514, 12517, 12519, 12551, 12622, 12736, 12763, 12764, 12838, 12843, 12864, 13073, 13078, 13079, 13579, 13898, 14093, 14113, 14218, 14243, 14244, 14262, 14281, 14306, 14326, 14334, 14339, 14350, 14352, 14355, 14387, 14414, 14446, 14460, 14484, 14491, 14498, 14499], x:902.0628662109375, z:491.096923828125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 887 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6559, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6560, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6561, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6562, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6564, m_Data: ({type:"walk", entities:[14144, 14198, 14200, 14221, 14222, 14232, 14241, 14242, 14356, 14430, 14456, 14457, 14474, 14479, 14480], x:902.8953247070312, z:497.08837890625, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6563, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6566, m_Data: ({type:"walk", entities:[12800, 12815, 13004, 13532, 13606, 13873, 13925, 13926, 13959, 13960, 13985, 13986, 13995, 14027, 14041, 14049, 14058, 14078, 14094, 14137, 14138, 14151, 14152, 14153, 14154, 14155, 14157, 14158, 14159, 14184, 14250, 14336, 14353, 14354, 14378, 14379, 14380, 14381, 14397, 14398, 14412, 14413, 14485, 14488, 14489, 14490], x:391.7039489746094, z:894.613525390625, queued:false, pushFront:false, formation:(void 0)}) } of size 677 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6564, m_Data: ({type:"set-rallypoint", entities:[7696, 5911, 13025, 13481], x:436.2841796875, z:996.3728637695312, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/gaul/field", target:8312}, queued:false}) } of size 328 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6564, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6567, m_Data: ({type:"walk", entities:[7714, 8362, 10318, 10394, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 11262, 11415, 11591, 11638, 11704, 11741, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12129, 12192, 12260, 12280, 12286, 12303, 12304, 12305, 12313, 12322, 12323, 12386, 12402, 12403, 12407, 12408, 12409, 12410, 12484, 12485, 12486, 12509, 12520, 12521, 12528, 12535, 12536, 12538, 12560, 12582, 12585, 12586, 12587, 12591, 12592, 12596, 12599, 12600, 12619, 12620, 12621, 12632, 12641, 12642, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12760, 12761, 12767, 12776, 12884, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 13966, 13971, 13978, 13979, 13980, 14019, 14020, 14028, 14034, 14046, 14052, 14055, 14143, 14180, 14183, 14195, 14212, 14214, 14233, 14249, 14264, 14307, 14423, 14424, 14425, 14427, 14428, 14440, 14455, 14462, 14472, 14473, 14481, 14492, 14493], x:802.134765625, z:578.0927124023438, queued:false, pushFront:false, formation:(void 0)}) } of size 1689 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6566, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6566, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6565, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6566, m_TurnLength: 200 } of size 9 from server

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/pace_relax_shield_01.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 6567, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6568, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6571, m_Data: ({type:"train", entities:[13008], template:"units/gaul/siege_ram", count:1, pushFront:false}) } of size 143 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6569, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6570, m_Data: ({type:"repair", entities:[13349, 13765, 13766, 13770, 13828, 13832, 13927, 13928, 13929, 13930, 13933, 13934, 13935, 13936, 13945], target:7752, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 340 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6570, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6571, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6572, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6574, m_Data: ({type:"set-rallypoint", entities:[7696, 5911, 13025, 13481], x:358, z:922, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1381}, queued:false}) } of size 313 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6575, m_Data: ({type:"walk", entities:[7714, 8362, 10318, 10394, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 11262, 11415, 11591, 11638, 11704, 11741, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12129, 12192, 12260, 12280, 12286, 12303, 12304, 12305, 12313, 12322, 12323, 12386, 12402, 12403, 14550, 12408, 12409, 12410, 12484, 12485, 12486, 12509, 12520, 12521, 12528, 12535, 12536, 12538, 12560, 12582, 12585, 12586, 12587, 12591, 12592, 12596, 12599, 12600, 12619, 12620, 12621, 12632, 12641, 12642, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12760, 12761, 12767, 12776, 12884, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 13966, 13971, 13978, 13979, 13980, 14019, 14020, 14028, 14034, 14052, 14055, 14143, 14180, 14183, 14195, 14212, 14214, 14233, 14249, 14264, 14307, 14423, 14424, 14425, 14427, 14428, 14440, 14455, 14462, 14472, 14473, 14481, 14492, 14493], x:907.5074462890625, z:458.110107421875, queued:false, pushFront:false, formation:(void 0)}) } of size 1676 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6573, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6576, m_Data: ({type:"walk", entities:[7714, 8362, 10318, 10394, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 11262, 11415, 11591, 11638, 11704, 11741, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12129, 12192, 12260, 12280, 12286, 12303, 12304, 12305, 12313, 12322, 12323, 12386, 12402, 12403, 14550, 12408, 12409, 12410, 12484, 12485, 12486, 12509, 12520, 12521, 12528, 12535, 12536, 12538, 12560, 12582, 12585, 12586, 12587, 12591, 12592, 12596, 12599, 12600, 12619, 12620, 12621, 12632, 12641, 12642, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12760, 12761, 12767, 12776, 12884, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 13966, 13971, 13978, 13979, 13980, 14019, 14020, 14028, 14034, 14052, 14055, 14143, 14180, 14183, 14195, 14212, 14214, 14233, 14249, 14264, 14307, 14423, 14424, 14425, 14427, 14428, 14440, 14455, 14462, 14472, 14473, 14481, 14492, 14493], x:904.7769165039062, z:458.51763916015625, queued:false, pushFront:false, formation:(void 0)}) } of size 1676 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6574, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6575, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6576, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6577, m_Data: ({type:"attack-walk", entities:[11187, 11237, 11251, 11328, 11338, 11347, 11448, 11463, 11566, 11582, 11589, 11681, 11683, 11684, 11773, 11778, 11784, 11796, 11943, 11970, 12053, 12064, 12078, 12190, 12196, 12215, 12273, 12404, 12766, 12885, 13005, 13141, 13555, 13631, 13790, 13854, 13901, 13903, 13923, 14007, 14009, 14010, 14035, 14057, 14092, 14119, 14120, 14121, 14122, 14123, 14124, 14125, 14126, 14130, 14131, 14132, 14148, 14169, 14238, 14239, 14240, 14263, 14305, 14311, 14332, 14333, 14359, 14426], x:328.3009338378906, z:794.3768920898438, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1035 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6577, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6580, m_Data: ({type:"walk", entities:[12594, 12606, 12607, 12614, 12937, 13295, 13303, 13304, 13305, 13306, 13308, 13309, 13310, 13311, 13312, 13313, 13316, 13317, 13320, 13321, 13322, 13575, 13658, 13839, 13908, 13910, 13912, 14063, 14064, 14065, 14066, 14068, 14070, 14186, 14187, 14188, 14189, 14190, 14191, 14192, 14193, 14213, 14248, 14283, 14289, 14290, 14293, 14295, 14535, 14547], x:938.4473266601562, z:477.3001403808594, queued:false, pushFront:false, formation:(void 0)}) } of size 725 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6578, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6581, m_Data: ({type:"walk", entities:[11415, 12129, 12260, 12280, 12322, 12386, 12484, 12486, 12509, 12536, 12582, 12591, 12600, 12760, 12767, 12884, 13367, 13457, 13482, 13598, 13604, 13645, 13707, 13744, 13966, 13978, 13979, 14214, 14233, 14425, 14428, 14462, 14473, 14492, 14493, 14550], x:909.8558349609375, z:443.22991943359375, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6582, m_Data: ({type:"walk", entities:[12594, 12606, 12607, 12614, 12937, 13295, 13303, 13304, 13305, 13306, 13308, 13309, 13310, 13311, 13312, 13313, 13316, 13317, 13320, 13321, 13322, 13575, 13658, 13839, 13908, 13910, 13912, 14063, 14064, 14065, 14066, 14068, 14070, 14186, 14187, 14188, 14189, 14190, 14191, 14192, 14193, 14213, 14248, 14283, 14289, 14290, 14293, 14295, 14535, 14547], x:941.8637084960938, z:484.9114074707031, queued:false, pushFront:false, formation:(void 0)}) } of size 725 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6579, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6580, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6583, m_Data: ({type:"patrol", entities:[12800, 12815, 13004, 13532, 13606, 13873, 13925, 13926, 13959, 13960, 13985, 13986, 13995, 14027, 14041, 14049, 14058, 14078, 14094, 14137, 14138, 14151, 14152, 14153, 14154, 14155, 14157, 14158, 14159, 14184, 14250, 14336, 14353, 14354, 14378, 14379, 14380, 14381, 14397, 14398, 14412, 14413, 14485, 14488, 14489, 14490], x:406.3169860839844, z:925.9383544921875, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 753 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6581, m_Data: ({type:"garrison", entities:[11971, 12643, 13610, 13887], target:10456, queued:false, pushFront:false, formation:(void 0)}) } of size 169 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6581, m_Data: ({type:"train", entities:[6023], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6584, m_Data: ({type:"walk", entities:[12594, 12606, 12607, 12614, 12937, 13295, 13303, 13304, 13305, 13306, 13308, 13309, 13310, 13311, 13312, 13313, 13316, 13317, 13320, 13321, 13322, 13575, 13839, 13908, 13910, 13912, 14063, 14064, 14065, 14066, 14068, 14070, 14186, 14187, 14188, 14189, 14190, 14191, 14192, 14193, 14213, 14248, 14283, 14289, 14290, 14293, 14295, 14535, 14547], x:944.7633666992188, z:492.398193359375, queued:false, pushFront:false, formation:(void 0)}) } of size 713 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6581, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6584, m_Data: ({type:"patrol", entities:[12800, 12815, 13004, 13532, 13606, 13873, 13925, 13926, 13959, 13960, 13985, 13986, 13995, 14027, 14041, 14049, 14058, 14078, 14094, 14137, 14138, 14151, 14152, 14153, 14154, 14155, 14157, 14158, 14159, 14184, 14250, 14336, 14353, 14354, 14378, 14379, 14380, 14381, 14397, 14398, 14412, 14413, 14485, 14488, 14489, 14490], x:406.3169860839844, z:925.9383544921875, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 753 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6584, m_Data: ({type:"patrol", entities:[12800, 12815, 13004, 13532, 13606, 13873, 13925, 13926, 13959, 13960, 13985, 13986, 13995, 14027, 14041, 14049, 14058, 14078, 14094, 14137, 14138, 14151, 14152, 14153, 14154, 14155, 14157, 14158, 14159, 14184, 14250, 14336, 14353, 14354, 14378, 14379, 14380, 14381, 14397, 14398, 14412, 14413, 14485, 14488, 14489, 14490], x:406.3169860839844, z:925.9383544921875, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 753 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6584, m_Data: ({type:"stop", entities:[7714, 8362, 10318, 10394, 10855, 10862, 10891, 10903, 10913, 10914, 11262, 11415, 11591, 11638, 11704, 11741, 11888, 11890, 11891, 11892, 11894, 11895, 11896, 12129, 12192, 12260, 12280, 12303, 12304, 12305, 12313, 12322, 12323, 12386, 12402, 12403, 12408, 12409, 12410, 12484, 12485, 12486, 12509, 12520, 12521, 12528, 12535, 12536, 12538, 12560, 12582, 12586, 12587, 12591, 12592, 12599, 12600, 12619, 12621, 12632, 12641, 12642, 12652, 12748, 12760, 12761, 12767, 12776, 12884, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 13966, 13971, 13978, 13979, 13980, 14019, 14020, 14028, 14034, 14052, 14055, 14143, 14180, 14183, 14212, 14214, 14233, 14249, 14264, 14307, 14425, 14427, 14428, 14440, 14455, 14462, 14472, 14473, 14481, 14492, 14493, 14550], queued:false}) } of size 1433 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6582, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6583, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6584, m_Data: ({type:"garrison", entities:[13349, 13765, 13766, 13770, 13828, 13832, 13927, 13929, 13930, 13933, 13934, 13945], target:10217, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6584, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6587, m_Data: ({type:"stop", entities:[12594, 12606, 12607, 12614, 12937, 13295, 13303, 13304, 13305, 13306, 13308, 13309, 13310, 14583, 13312, 13313, 13316, 13317, 13320, 13321, 13322, 13575, 13839, 13908, 13910, 13912, 14063, 14064, 14065, 14066, 14068, 14070, 14186, 14187, 14188, 14189, 14190, 14191, 14192, 14193, 14213, 14248, 14283, 14289, 14290, 14293, 14295, 14535, 14547], queued:false}) } of size 652 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 414 } } } of size 27 from server

Net message: ({meanRTT:414, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6585, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6586, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6588, m_Data: ({type:"barter", sell:"food", buy:"wood", amount:100}) } of size 94 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6587, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6589, m_Data: ({type:"barter", sell:"food", buy:"wood", amount:100}) } of size 94 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6589, m_Data: ({type:"barter", sell:"food", buy:"wood", amount:100}) } of size 94 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 413 } } } of size 27 from server

Net message: ({meanRTT:413, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6591, m_Data: ({type:"set-rallypoint", entities:[366], x:644.8784942626953, z:314.03741455078125, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6588, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6591, m_Data: ({type:"stop", entities:[7696, 5911, 13025, 13481], queued:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6589, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6590, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6592, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6591, m_Data: ({type:"attack-walk", entities:[11681, 11943, 12078, 12215, 12885, 13555, 14130, 14131, 14132, 14169], x:443.3703308105469, z:881.1448974609375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 339 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6593, m_Data: ({type:"gather", entities:[7061, 7062, 7323, 8425, 8426, 10186, 10302, 10303, 10304, 10305, 10372, 10373, 10595, 13619, 13620, 13742, 13846, 13847, 13987, 13988, 13989, 14011, 14012, 14053, 14167, 14211, 14219, 14280, 14327, 14328, 14555, 14569], target:1364, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 525 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 412 } } } of size 27 from server

Net message: ({meanRTT:412, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6591, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6594, m_Data: ({type:"tribute", player:3, amounts:{wood:3000}}) } of size 89 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6592, m_Data: ({type:"attack-walk", entities:[11681, 11943, 12078, 12215, 12885, 13555, 14130, 14131, 14132, 14169], x:443.41741943359375, z:881.0111083984375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 339 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6592, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6593, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6594, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 413 } } } of size 27 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6597, m_Data: ({type:"stop", entities:[7714, 8362, 10318, 10394, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 11262, 11415, 11591, 11638, 11704, 11741, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12129, 12192, 12260, 12280, 12286, 12303, 12304, 12305, 12313, 12322, 12323, 12386, 12402, 12403, 12408, 12409, 12410, 12484, 12485, 12486, 12509, 12520, 12521, 12528, 12535, 12538, 12560, 12582, 12585, 12586, 12587, 12591, 12592, 12596, 12599, 12600, 12619, 12620, 12621, 12632, 12641, 12642, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12760, 12761, 12767, 12776, 12884, 13285, 13367, 13376, 13457, 13482, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 13966, 13971, 13978, 13979, 13980, 14019, 14020, 14028, 14034, 14052, 14055, 14143, 14180, 14183, 14195, 14212, 14214, 14233, 14249, 14264, 14307, 14423, 14424, 14425, 14427, 14428, 14440, 14455, 14462, 14472, 14473, 14481, 14492, 14493, 14595], queued:false}) } of size 1602 from server

Net message: ({meanRTT:413, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6598, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:934.9624633789062, z:468.9100341796875, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6595, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6596, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6597, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6598, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6599, m_Data: ({type:"attack-walk", entities:[11187, 11237, 11251, 11347, 11463, 11589, 11681, 11683, 11773, 11778, 11784, 11943, 12053, 12078, 12190, 12196, 12215, 12404, 12766, 12885, 13005, 13141, 13555, 14127, 14128, 14129, 14130, 14131, 14132, 14169, 14594], x:467.50830078125, z:887.5882568359375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 591 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6599, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6602, m_Data: ({type:"walk", entities:[11889, 11895, 12585, 12620, 12652], x:893.0507202148438, z:479.41357421875, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6600, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6602, m_Data: ({type:"repair", entities:[7061, 7062, 7323, 8425, 8426, 10186, 10302, 10303, 10304, 10305, 10372, 10373, 10595, 13619, 13620, 13742, 13846, 13847, 13987, 13988, 13989, 14011, 14012, 14053, 14167, 14211, 14219, 14280, 14327, 14328, 14555, 14569], target:14594, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 544 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6601, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6602, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6603, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6606, m_Data: ({type:"train", template:"units/gaul/infantry_spearman_b", count:1, entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], pushFront:false}) } of size 230 from server

Net client: Received message CClientPerformanceMessage { m_Clients: { { m_GUID: 01AC0CD633B15A3B, m_MeanRTT: 404 } } } of size 27 from server

Net message: ({meanRTT:404, guid:"01AC0CD633B15A3B", warntype:"client-latency", type:"netwarn"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6604, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6607, m_Data: ({type:"walk", entities:[10318], x:902.5714111328125, z:474.47015380859375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6606, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6605, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6606, m_Data: ({type:"attack", entities:[7061, 7062, 7323, 8425, 8426, 10186, 10302, 10303, 10304, 10305, 10372, 10373, 10595, 13619, 13620, 13742, 13846, 13847, 13987, 13988, 13989, 14011, 14012, 14053, 14167, 14211, 14219, 14280, 14327, 14328, 14555, 14569], target:14152, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 544 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6606, m_Data: ({type:"walk", entities:[14594], x:268.47869873046875, z:870.5728149414062, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6606, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6607, m_Data: ({type:"returnresource", entities:[11662, 11682, 11774, 11983, 12022, 12071, 12105, 12157, 12186, 12222, 12235, 12329, 12389, 12390, 12391, 12412, 12414, 12513, 12514, 12517, 12519, 12551, 12622, 12736, 12763, 12838, 12843, 12864, 13073, 13898, 14218, 14243, 14244, 14281, 14306, 14334, 14355, 14572], target:8845, queued:false, pushFront:false, formation:(void 0)}) } of size 577 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6607, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6608, m_Data: ({type:"walk", entities:[7061, 7062, 7323, 8425, 8426, 10186, 10302, 10303, 10304, 10305, 10372, 10373, 10595, 13619, 13620, 13742, 13846, 13847, 13987, 13988, 13989, 14011, 14012, 14053, 14167, 14211, 14219, 14280, 14327, 14328, 14555, 14569], x:401.0699462890625, z:910.5072021484375, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6608, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6609, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6610, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6612, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6611, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6612, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6615, m_Data: ({type:"attack", entities:[14043, 14042], target:13788, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6615, m_Data: ({type:"walk", entities:[12800, 13004, 13532, 13606, 13873, 13925, 13926, 13959, 13960, 13986, 13995, 14027, 14041, 14049, 14058, 14078, 14094, 14137, 14138, 14151, 14152, 14153, 14154, 14157, 14158, 14159, 14184, 14250, 14353, 14354, 14378, 14379, 14380, 14381, 14397, 14398, 14412, 14413, 14485, 14488, 14489, 14490, 14580, 14581, 14585, 14604, 14605, 14611, 14612, 14628], x:530.5133666992188, z:857.5906372070312, queued:false, pushFront:false, formation:(void 0)}) } of size 725 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6613, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6614, m_Data: ({type:"returnresource", entities:[11682, 11774, 11983, 12022, 12071, 12105, 12157, 12186, 12222, 12235, 12329, 12389, 12391, 12412, 12414, 12513, 12514, 12517, 12519, 12622, 12736, 12763, 12838, 12843, 12864, 13073, 13898, 14218, 14243, 14244, 14281, 14306, 14334, 14352, 14355, 14414, 14484, 14491, 14499, 14556, 14561, 14562, 14563, 14564, 14570, 14571, 14574, 14575, 14582, 14584, 14622, 14634, 14635, 14637], target:8845, queued:false, pushFront:false, formation:(void 0)}) } of size 769 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6614, m_Data: ({type:"train", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994], template:"units/ptol/infantry_pikeman_b", count:2, pushFront:false}) } of size 251 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6614, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6615, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6617, m_Data: ({type:"returnresource", entities:[11774, 11983, 12022, 12071, 12105, 12157, 12186, 12222, 12235, 12329, 12389, 12391, 12412, 12414, 12513, 12514, 12517, 12519, 12622, 12736, 12763, 12838, 12864, 13073, 14218, 14243, 14244, 14281, 14306, 14334, 14352, 14355, 14414, 14484, 14491, 14499, 14556, 14561, 14562, 14563, 14564, 14570, 14571, 14574, 14575, 14582, 14584, 14622, 14634, 14635, 14637], target:8845, queued:false, pushFront:false, formation:(void 0)}) } of size 733 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6616, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6619, m_Data: ({type:"walk", entities:[10451], x:929.2752075195312, z:476.6708068847656, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6617, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6618, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6621, m_Data: ({type:"walk", entities:[12800, 13004, 13532, 13606, 13873, 13925, 13926, 13959, 13960, 13995, 14027, 14041, 14049, 14058, 14078, 14094, 14137, 14138, 14151, 14153, 14154, 14157, 14158, 14159, 14184, 14250, 14353, 14354, 14378, 14379, 14380, 14381, 14397, 14398, 14412, 14413, 14485, 14488, 14489, 14490, 14580, 14581, 14585, 14604, 14605, 14611, 14612, 14628], x:540.1480102539062, z:811.8418579101562, queued:false, pushFront:false, formation:(void 0)}) } of size 701 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6621, m_Data: ({type:"construct", template:"structures/rome/storehouse", x:688.896484375, z:351.379150390625, angle:2.356194490192345, actorSeed:56051, entities:[10762, 10780, 10786, 10787, 10788, 10795, 13081, 13082, 13083, 13084, 13085, 13086, 13087, 13088, 13089, 13090, 13091, 13092, 13093, 13094, 13095, 13096, 13408, 13409, 13588, 13589], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 561 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6619, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6622, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335, 10072, 10083], x:1158, z:890, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:837}, queued:false}) } of size 328 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6621, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6621, m_Data: ({type:"train", entities:[13041], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6620, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6621, m_Data: ({type:"garrison", entities:[13930, 13945, 14519, 14523], target:10460, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 197 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6621, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6622, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6623, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994], x:555.07080078125, z:1152.0464477539062, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_small", target:4139}, queued:false}) } of size 398 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6623, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6624, m_TurnLength: 200 } of size 9 from server

Net client: Received message CFlareMessage { m_GUID: 3CE6A620F4CDF268, m_PositionX: 453.464, m_PositionY: 23, m_PositionZ: 882.248 } of size 51 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6625, m_TurnLength: 200 } of size 9 from server

Net message: ({position:{z:882.248, y:23, x:453.464}, guid:"3CE6A620F4CDF268", type:"flare"})

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6628, m_Data: ({type:"stop", entities:[12594, 12606, 12937, 13304, 13305, 13308, 13309, 13310, 13839, 13908, 13910, 13912, 14063, 14065, 14066, 14069, 14070, 14187, 14188, 14189, 14190, 14191, 14248, 14283, 14289, 14290, 14504, 14507, 14547, 14583, 14603, 14606, 14617, 14623, 14631, 14638, 14639, 14640, 14643], queued:false}) } of size 532 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6626, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6627, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6628, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6630, m_Data: ({type:"train", entities:[398], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6629, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6630, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6633, m_Data: ({type:"stop", entities:[7714, 8362, 10318, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 11262, 11415, 11591, 11638, 11704, 11741, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12129, 12192, 12260, 12280, 12286, 12304, 12305, 12313, 12322, 12323, 12386, 12402, 12403, 12408, 12409, 12410, 12484, 12485, 12509, 12520, 12521, 12528, 12535, 12538, 12560, 12582, 12585, 12586, 12587, 12591, 12592, 12596, 12600, 12619, 12620, 12621, 12632, 12641, 12642, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12767, 12776, 12884, 13285, 13367, 13376, 13457, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 13966, 13971, 13978, 13980, 14019, 14020, 14028, 14034, 14052, 14055, 14143, 14180, 14183, 14195, 14212, 14214, 14233, 14249, 14264, 14307, 14423, 14424, 14425, 14427, 14428, 14440, 14455, 14462, 14472, 14473, 14481, 14492, 14493, 14595, 14636, 14644, 14645, 14658, 14662], queued:false}) } of size 1563 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6631, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6633, m_Data: ({type:"returnresource", entities:[11774, 11983, 12022, 12071, 12105, 12186, 12329, 12391, 12412, 12414, 12517, 12736, 12763, 12838, 13073, 14218, 14243, 14244, 14281, 14306, 14334, 14352, 14355, 14414, 14484, 14491, 14499, 14556, 14561, 14562, 14563, 14564, 14570, 14571, 14574, 14575, 14582, 14584, 14622, 14634, 14635, 14637, 14641, 14642, 14659, 14660], target:8845, queued:false, pushFront:false, formation:(void 0)}) } of size 673 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6633, m_Data: ({type:"stop", entities:[13972, 13973, 14014, 14015, 14016, 14017, 14018, 14026, 14050, 14083, 14084, 14085, 14086, 14087, 14095, 14133, 14173, 14185, 14201, 14202, 14203, 14204, 14205, 14206, 14207, 14208, 14209, 14210, 14313, 14315, 14316, 14317, 14337, 14338, 14364, 14365, 14441, 14442, 14443, 14444, 14445, 14467, 14486, 14519, 14520, 14521, 14522, 14523, 14546, 14573, 14627, 14646, 14652, 14653], queued:false}) } of size 712 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6632, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6633, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6634, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6635, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6638, m_Data: ({type:"walk", entities:[10318], x:850.3201904296875, z:398.6338806152344, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6639, m_Data: ({type:"walk", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13611, 13613, 13614, 13615, 13616, 13795, 13799, 13802, 13885, 13888, 13890], x:765.7232666015625, z:435.72802734375, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6636, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6639, m_Data: ({type:"train", entities:[11424], template:"units/gaul/cavalry_swordsman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6637, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6638, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6639, m_Data: ({type:"attack-walk", entities:[11328, 11338, 11448, 11566, 11582, 11684, 11796, 11970, 12064, 12273, 13631, 13790, 13854, 13901, 14693, 13923, 14007, 14009, 14010, 14035, 14057, 14092, 14119, 14120, 14121, 14122, 14123, 14124, 14125, 14126, 14148, 14238, 14239, 14240, 14263, 14305, 14311, 14332, 14333, 14359], x:340.4580993652344, z:748.7595825195312, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 699 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6639, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6642, m_Data: ({type:"attack", entities:[14043, 14042], target:13788, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6642, m_Data: ({type:"attack", entities:[10318, 12599, 14356, 14430, 14456, 14457, 14474, 14479, 14480, 14483], target:9052, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6643, m_Data: ({type:"walk", entities:[14096, 14097, 14098, 14099, 14100, 14101, 14102, 14103, 14104, 14105, 14106, 14107, 14108, 14109, 14110, 14111, 14223, 14224, 14225, 14226, 14227, 14228, 14229, 14230, 14431, 14432, 14433, 14434, 14435, 14436, 14437, 14438], x:759.0610961914062, z:389.2456970214844, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6640, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6643, m_Data: ({type:"walk", entities:[14096, 14097, 14098, 14099, 14100, 14101, 14102, 14103, 14104, 14105, 14106, 14107, 14108, 14109, 14110, 14111, 14223, 14224, 14225, 14226, 14227, 14228, 14229, 14230, 14431, 14432, 14433, 14434, 14435, 14436, 14437, 14438], x:770.0389404296875, z:399.1236267089844, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6642, m_Data: ({type:"stop", entities:[7061, 7062, 7323, 8425, 8426, 10186, 10302, 10303, 10304, 10305, 10372, 10373, 10595, 13619, 13620, 13742, 13846, 13847, 13987, 13988, 13989, 14011, 14012, 14053, 14167, 14211, 14219, 14280, 14327, 14328, 14512, 14513, 14514, 14515, 14516, 14517, 14518, 14531, 14555, 14569], queued:false}) } of size 544 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6641, m_Data: ({type:"attack-walk", entities:[11328, 11338, 11448, 11566, 11582, 11684, 11796, 11970, 12064, 12273, 13631, 13790, 13854, 13901, 14693, 13923, 14007, 14009, 14010, 14035, 14057, 14092, 14119, 14120, 14121, 14122, 14123, 14124, 14125, 14126, 14148, 14238, 14239, 14240, 14263, 14305, 14311, 14332, 14333, 14359], x:339.7981872558594, z:749.5028076171875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 699 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6641, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6642, m_Data: ({type:"attack-walk", entities:[11328, 11338, 11448, 11566, 11582, 11684, 11796, 11970, 12064, 12273, 13631, 13790, 13854, 13901, 14693, 13923, 14007, 14009, 14010, 14035, 14057, 14092, 14119, 14120, 14121, 14122, 14123, 14124, 14125, 14126, 14148, 14238, 14239, 14240, 14263, 14305, 14311, 14332, 14333, 14359], x:334.465576171875, z:753.62109375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 699 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6642, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6644, m_Data: ({type:"walk", entities:[14096, 14097, 14098, 14099, 14100, 14101, 14102, 14103, 14104, 14105, 14106, 14107, 14108, 14109, 14110, 14111, 14223, 14224, 14225, 14226, 14227, 14228, 14229, 14230, 14431, 14432, 14433, 14434, 14435, 14436, 14437, 14438], x:774.02734375, z:403.65850830078125, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6643, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6644, m_Data: ({type:"garrison", entities:[11774, 11983, 12022, 12071, 12105, 12186, 12329, 12391, 12412, 12414, 12517, 12736, 12763, 12838, 13073, 14218, 14243, 14244, 14281, 14306, 14334, 14352, 14355, 14414, 14484, 14491, 14499, 14556, 14561, 14563, 14564, 14570, 14571, 14574, 14575, 14582, 14584, 14622, 14634, 14635, 14637, 14641, 14642, 14659, 14660, 14667, 14696], target:10899, queued:false, pushFront:false, formation:(void 0)}) } of size 679 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6647, m_Data: ({type:"set-rallypoint", entities:[13008], x:854.6748046875, z:435.45367431640625, data:{command:"attack", target:13788}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6644, m_Data: ({type:"walk", entities:[7061, 7062, 7323, 8425, 8426, 10186, 10302, 10303, 10304, 10305, 10372, 10373, 10595, 13619, 13620, 13742, 13846, 13847, 13987, 13988, 13989, 14011, 14012, 14053, 14167, 14211, 14219, 14280, 14327, 14328, 14512, 14513, 14514, 14515, 14516, 14517, 14518, 14531, 14555, 14569], x:359.0535888671875, z:899.3034057617188, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6644, m_Data: ({type:"walk", entities:[7061, 7062, 7323, 8425, 8426, 10186, 10302, 10303, 10304, 10305, 10372, 10373, 10595, 13619, 13620, 13742, 13846, 13847, 13987, 13988, 13989, 14011, 14012, 14053, 14167, 14211, 14219, 14280, 14327, 14328, 14512, 14513, 14514, 14515, 14516, 14517, 14518, 14531, 14555, 14569], x:341.5216064453125, z:824.0595092773438, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6647, m_Data: ({type:"tribute", player:8, amounts:{wood:1000}}) } of size 89 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6646, m_Data: ({type:"garrison", entities:[11774, 11983, 12022, 12071, 12105, 12186, 12329, 12391, 12412, 12414, 12517, 12736, 12763, 12838, 13073, 14218, 14243, 14244, 14281, 14306, 14334, 14352, 14355, 14414, 14484, 14491, 14499, 14556, 14561, 14563, 14564, 14570, 14571, 14574, 14575, 14582, 14584, 14622, 14634, 14635, 14637, 14641, 14642, 14659, 14660, 14667, 14696], target:10899, queued:false, pushFront:false, formation:(void 0)}) } of size 679 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6647, m_Data: ({type:"walk", entities:[7714, 8362, 10318, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 11415, 11591, 11638, 11704, 11741, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12129, 12192, 12260, 12280, 12286, 12304, 12305, 12313, 12322, 12323, 12386, 12402, 12403, 12408, 12409, 12410, 12484, 12485, 12509, 12520, 12521, 12528, 12535, 12538, 12560, 12582, 12585, 12586, 12587, 12591, 12592, 12596, 12600, 12619, 12620, 12621, 12632, 12641, 12642, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12767, 12776, 12884, 13285, 13367, 13376, 13457, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 13966, 13971, 13978, 13980, 14019, 14020, 14028, 14034, 14052, 14055, 14143, 14180, 14183, 14195, 14212, 14214, 14233, 14249, 14264, 14307, 14423, 14424, 14425, 14427, 14428, 14440, 14455, 14462, 14472, 14473, 14481, 14702, 14493, 14595, 14636, 14644, 14645, 14658, 14662], x:880.5806274414062, z:349.6669006347656, queued:false, pushFront:false, formation:(void 0)}) } of size 1611 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6644, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6645, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6647, m_Data: ({type:"walk", entities:[7061, 7062, 7323, 8425, 8426, 10186, 10302, 10303, 10304, 10305, 10372, 10373, 10595, 13619, 13620, 13742, 13846, 13847, 13987, 13988, 13989, 14011, 14012, 14053, 14167, 14211, 14219, 14280, 14327, 14328, 14512, 14513, 14514, 14515, 14516, 14517, 14518, 14531, 14555, 14569], x:359.4504089355469, z:788.25048828125, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6646, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6649, m_Data: ({type:"stop", entities:[7714, 8362, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 11415, 11591, 11638, 11704, 11741, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12129, 12192, 12260, 12280, 12286, 12304, 12305, 12313, 12322, 12323, 12386, 12402, 12403, 12408, 12409, 12410, 12484, 12485, 12509, 12520, 12521, 12528, 12535, 12538, 12560, 12582, 12585, 12586, 12587, 12591, 12592, 12596, 12600, 12619, 12620, 12621, 12632, 12641, 12642, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12767, 12776, 12884, 13285, 13367, 13376, 13457, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 13966, 13971, 13978, 13980, 14019, 14020, 14028, 14034, 14052, 14055, 14143, 14180, 14183, 14195, 14212, 14214, 14233, 14249, 14264, 14307, 14423, 14424, 14425, 14427, 14428, 14440, 14455, 14462, 14472, 14473, 14481, 14493, 14595, 14636, 14644, 14645, 14658, 14662, 14702], queued:false}) } of size 1537 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6647, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6649, m_Data: ({type:"train", entities:[6023], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6648, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6651, m_Data: ({type:"set-rallypoint", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], x:717.642822265625, z:312.7044372558594, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6649, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6650, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6651, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6654, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:947.4500122070312, z:416.7000732421875, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6652, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6655, m_Data: ({type:"walk", entities:[10318], x:898.8592529296875, z:409.927490234375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6653, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6655, m_Data: ({type:"walk", entities:[7061, 7062, 7323, 8425, 8426, 10186, 10302, 10303, 10304, 10305, 10372, 10373, 10595, 13619, 13620, 13742, 13846, 13847, 13987, 13988, 13989, 14011, 14012, 14053, 14167, 14211, 14219, 14280, 14327, 14328, 14512, 14513, 14514, 14515, 14516, 14517, 14518, 14531, 14555, 14569], x:361.2939453125, z:785.4683837890625, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6657, m_Data: ({type:"walk", entities:[12800, 13004, 13532, 13873, 13925, 13926, 13959, 13960, 13995, 14027, 14041, 14049, 14058, 14078, 14137, 14138, 14151, 14154, 14157, 14158, 14159, 14184, 14250, 14353, 14354, 14378, 14379, 14380, 14381, 14397, 14412, 14413, 14485, 14488, 14489, 14490, 14580, 14581, 14585, 14604, 14605, 14611, 14612, 14628], x:505.3489990234375, z:747.12060546875, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6654, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6655, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6656, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6658, m_Data: ({type:"train", entities:[6239], template:"units/gaul/infantry_javelineer_b", count:4, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6658, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6658, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6658, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6658, m_Data: ({type:"train", entities:[11142], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6660, m_Data: ({type:"train", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], template:"units/rome/cavalry_javelineer_auxiliary_b", count:1, pushFront:false}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6657, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6658, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6662, m_Data: ({type:"walk", entities:[14494, 14495, 14496, 14497, 14503, 14505, 14506, 14586], x:935.432861328125, z:464.72576904296875, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6661, m_Data: ({type:"set-rallypoint", entities:[9996], x:310.64056396484375, z:798.3500213623047, data:{command:"attack", target:14239}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6659, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6660, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6663, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6663, m_Data: ({type:"unload-all", garrisonHolders:[9996]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6661, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6664, m_Data: ({type:"walk", entities:[12800, 13004, 13532, 13873, 13925, 13926, 13959, 13960, 13995, 14027, 14041, 14049, 14058, 14078, 14137, 14138, 14151, 14154, 14157, 14158, 14159, 14184, 14250, 14353, 14354, 14378, 14379, 14380, 14381, 14397, 14412, 14413, 14485, 14488, 14489, 14490, 14580, 14581, 14585, 14604, 14605, 14611, 14612, 14628, 14727], x:505.4260559082031, z:747.8035278320312, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6662, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6663, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6667, m_Data: ({type:"attack", entities:[14494, 14495, 14496, 14497, 14503, 14505, 14506, 14586], target:8845, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6664, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6667, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_javelineer_b", count:5, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6667, m_Data: ({type:"train", entities:[11998], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6668, m_Data: ({type:"walk", entities:[10318], x:887.197509765625, z:378.45831298828125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6665, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6669, m_Data: ({type:"walk", entities:[14494, 14495, 14496, 14497, 14503, 14505, 14506, 14586], x:887.111083984375, z:361.93157958984375, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6666, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6668, m_Data: ({type:"set-rallypoint", entities:[10217], x:296.2778625488281, z:796.9712524414062, data:{command:"garrison", target:9996}, queued:false}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6668, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6668, m_Data: ({type:"unload-all", garrisonHolders:[10217]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6669, m_Data: ({type:"walk", entities:[14062, 14182, 14358, 14539, 14670, 14679, 14680], x:776.898193359375, z:400.2528076171875, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6667, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6668, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6669, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6670, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6673, m_Data: ({type:"walk", entities:[12599, 14356, 14430, 14456, 14457, 14474, 14479, 14480, 14483], x:864.6755981445312, z:370.1784362792969, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6672, m_Data: ({type:"set-rallypoint", entities:[13788], x:887.5495300292969, z:448.70057678222656, data:{command:"attack", target:14042}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6671, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6674, m_Data: ({type:"attack", entities:[12594, 12606, 12937, 13295, 13304, 13305, 13308, 13309, 13310, 13312, 13839, 13908, 13910, 13912, 14063, 14064, 14065, 14066, 14068, 14069, 14070, 14187, 14188, 14189, 14190, 14191, 14192, 14248, 14283, 14289, 14290, 14504, 14507, 14547, 14583, 14603, 14606, 14617, 14623, 14624, 14631, 14632, 14638, 14639, 14640, 14643], target:9778, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 712 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6672, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6673, m_Data: ({type:"walk-custom", entities:[11328, 11448, 11566, 11582, 11796, 11970, 12064, 12273, 13631, 13790, 13854, 13923, 14007, 14010, 14057, 14092, 14119, 14120, 14122, 14123, 14124, 14125, 14126, 14148, 14238, 14240, 14263, 14305, 14311, 14332, 14333, 14359, 14724, 14725, 14731], targetPositions:[{x:"408.33", y:"853.52"}, {x:"405.88", y:"853.97"}, {x:"403.43", y:"854.43"}, {x:"400.98", y:"854.88"}, {x:"398.52", y:"855.33"}, {x:"396.07", y:"855.78"}, {x:"393.62", y:"856.23"}, {x:"391.16", y:"856.68"}, {x:"388.71", y:"857.13"}, {x:"386.26", y:"857.58"}, {x:"383.80", y:"858.03"}, {x:"381.35", y:"858.48"}, {x:"378.90", y:"858.93"}, {x:"376.47", y:"859.52"}, {x:"374.05", y:"860.10"}, {x:"371.62", y:"860.68"}, {x:"369.20", y:"861.27"}, {x:"366.77", y:"861.85"}, {x:"364.36", y:"862.43"}, {x:"361.88", y:"862.73"}, {x:"359.41", y:"863.03"}, {x:"356.93", y:"863.32"}, {x:"354.46", y:"863.62"}, {x:"351.99", y:"863.92"}, {x:"349.49", y:"863.98"}, {x:"347.00", y:"864.04"}, {x:"344.51", y:"864.10"}, {x:"342.01", y:"864.16"}, {x:"339.52", y:"864.23"}, {x:"337.04", y:"864.29"}, {x:"334.57", y:"863.91"}, {x:"332.11", y:"863.53"}, {x:"329.66", y:"863.05"}, {x:"327.21", y:"862.57"}, {x:"324.77", y:"862.09"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 2329 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6675, m_Data: ({type:"unload-template", all:true, template:"units/gaul/cavalry_swordsman_b", owner:8, garrisonHolders:[13788]}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6673, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6674, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6676, m_Data: ({type:"train", entities:[12378], template:"units/gaul/cavalry_javelineer_b", count:5, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6675, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6676, m_Data: ({type:"walk-custom", entities:[11328, 11448, 11566, 11582, 11796, 11970, 12064, 12273, 13631, 13790, 13854, 13923, 14010, 14057, 14092, 14119, 14120, 14122, 14123, 14124, 14125, 14126, 14148, 14238, 14240, 14263, 14305, 14311, 14332, 14333, 14359, 14724, 14725, 14731, 14772], targetPositions:[{x:"417.46", y:"888.24"}, {x:"415.96", y:"889.19"}, {x:"414.48", y:"890.13"}, {x:"412.86", y:"890.84"}, {x:"411.24", y:"891.55"}, {x:"409.62", y:"892.26"}, {x:"407.99", y:"892.97"}, {x:"406.37", y:"893.67"}, {x:"404.75", y:"894.38"}, {x:"403.13", y:"895.09"}, {x:"401.51", y:"895.80"}, {x:"399.83", y:"896.35"}, {x:"398.15", y:"896.91"}, {x:"396.47", y:"897.47"}, {x:"394.79", y:"898.03"}, {x:"393.11", y:"898.59"}, {x:"391.43", y:"899.15"}, {x:"389.75", y:"899.71"}, {x:"388.07", y:"900.26"}, {x:"386.37", y:"900.74"}, {x:"384.66", y:"901.22"}, {x:"382.96", y:"901.71"}, {x:"381.25", y:"902.19"}, {x:"379.55", y:"902.67"}, {x:"377.85", y:"903.15"}, {x:"376.14", y:"903.63"}, {x:"374.44", y:"904.11"}, {x:"372.74", y:"904.59"}, {x:"371.03", y:"905.07"}, {x:"369.33", y:"905.55"}, {x:"367.63", y:"906.03"}, {x:"365.92", y:"906.51"}, {x:"364.22", y:"906.99"}, {x:"362.51", y:"907.47"}, {x:"360.81", y:"907.95"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 2329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6676, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6677, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6680, m_Data: ({type:"stance", entities:[10738, 10762, 10765, 10780, 10781, 10786, 10787, 10788, 10794, 10795, 12065, 12079, 12223, 12232, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12645, 12646, 12649, 12650, 12658, 13081, 13082, 13083, 13084, 13085, 13086, 13087, 13088, 13089, 13090, 13091, 13092, 13093, 13094, 13095, 13096, 13128, 13408, 13409, 13471, 13473, 13588, 13589, 13611, 13613, 13614, 13615, 13616, 13718, 13745, 13795, 13799, 13802, 13841, 13885, 13888, 13890, 13943, 14062, 14096, 14097, 14098, 14099, 14100, 14101, 14102, 14103, 14104, 14105, 14106, 14107, 14108, 14109, 14110, 14111, 14182, 14223, 14224, 14225, 14226, 14227, 14228, 14229, 14230, 14358, 14431, 14432, 14433, 14434, 14435, 14436, 14437, 14438, 14539, 14670, 14677, 14678, 14679, 14680, 14681, 14682, 14683, 14684, 14685, 14686, 14687, 14688, 14689, 14690, 14691, 14692], name:"violent"}) } of size 1548 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6680, m_Data: ({type:"walk", entities:[7714, 8362, 10318, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 11415, 11591, 11638, 11704, 11741, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12129, 12192, 12260, 12280, 12286, 12304, 12305, 12313, 12322, 12323, 12386, 12402, 12403, 12408, 12409, 12410, 12484, 12485, 12509, 12520, 12521, 12528, 12535, 12538, 12560, 12582, 12585, 12586, 12587, 12591, 12592, 12596, 12600, 12619, 12620, 12621, 12632, 12641, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12767, 12776, 12884, 13285, 13376, 13457, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 13966, 13971, 13978, 13980, 14019, 14020, 14028, 14034, 14052, 14055, 14143, 14180, 14183, 14195, 14212, 14214, 14233, 14249, 14264, 14307, 14423, 14424, 14425, 14427, 14428, 14440, 14455, 14462, 14472, 14473, 14481, 14493, 14595, 14636, 14644, 14645, 14658, 14662, 14702, 14710, 14726], x:817.0469970703125, z:379.8702392578125, queued:false, pushFront:false, formation:(void 0)}) } of size 1611 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6681, m_Data: ({type:"attack", entities:[12594, 12606, 12937, 13295, 13304, 13305, 13308, 13309, 13310, 13312, 13839, 13908, 13910, 13912, 14063, 14064, 14065, 14066, 14068, 14069, 14070, 14187, 14188, 14189, 14190, 14191, 14192, 14248, 14283, 14289, 14290, 14504, 14507, 14547, 14583, 14603, 14606, 14617, 14623, 14624, 14631, 14632, 14638, 14639, 14640, 14643], target:6239, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 712 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6678, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6681, m_Data: ({type:"walk", entities:[12800, 13004, 13532, 13873, 13925, 13926, 13959, 13960, 13995, 14027, 14041, 14049, 14058, 14078, 14137, 14138, 14151, 14154, 14157, 14158, 14159, 14184, 14250, 14353, 14354, 14378, 14379, 14380, 14381, 14397, 14412, 14413, 14485, 14488, 14489, 14490, 14580, 14581, 14585, 14604, 14605, 14611, 14612, 14628, 14727, 14742, 14743, 14744, 14745], x:526.4322509765625, z:737.073486328125, queued:false, pushFront:false, formation:(void 0)}) } of size 713 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6681, m_Data: ({type:"set-rallypoint", entities:[7696, 5911, 13025, 13481], x:358, z:954, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1357}, queued:false}) } of size 317 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6681, m_Data: ({type:"stop", entities:[13348, 13349, 13764, 13765, 13766, 13767, 13769, 13770, 13827, 13828, 13829, 13831, 13832, 13833, 13927, 13929, 13931, 13932, 13933, 13934, 13972, 13973, 14014, 14015, 14016, 14017, 14018, 14026, 14050, 14083, 14084, 14085, 14086, 14087, 14095, 14133, 14173, 14185, 14201, 14202, 14203, 14205, 14206, 14207, 14208, 14209, 14210, 14313, 14315, 14316, 14317, 14441, 14442, 14443, 14444, 14445, 14467, 14486, 14520, 14521, 14522, 14523, 14546, 14573, 14627, 14646, 14652, 14653, 14736], queued:false}) } of size 892 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6679, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6680, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6681, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6682, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6683, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6686, m_Data: ({type:"attack", entities:[10738, 10762, 10765, 10780, 10781, 10786, 10787, 10788, 10794, 10795, 12065, 12079, 12223, 12232, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12645, 12646, 12649, 12650, 12658, 13081, 13082, 13083, 13084, 13085, 13086, 13087, 13088, 13089, 13090, 13091, 13092, 13093, 13094, 13095, 13096, 13128, 13408, 13409, 13471, 13473, 13588, 13589, 13611, 13613, 13614, 13615, 13616, 13718, 13745, 13795, 13799, 13802, 13841, 13885, 13888, 13890, 13943, 14062, 14096, 14097, 14098, 14099, 14100, 14101, 14102, 14103, 14104, 14105, 14106, 14107, 14108, 14109, 14110, 14111, 14182, 14223, 14224, 14225, 14226, 14227, 14228, 14229, 14230, 14358, 14431, 14432, 14433, 14434, 14435, 14436, 14437, 14438, 14539, 14670, 14677, 14678, 14679, 14680, 14681, 14682, 14683, 14684, 14685, 14686, 14687, 14688, 14689, 14690, 14691, 14692], target:12599, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 1605 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6685, m_Data: ({type:"train", entities:[12801], template:"units/gaul/cavalry_swordsman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6687, m_Data: ({type:"walk", entities:[7714, 8362, 10318, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 11415, 11591, 11638, 11704, 11741, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12129, 12192, 12260, 12280, 12286, 12304, 12305, 12313, 12322, 12323, 12386, 12402, 12403, 12408, 12409, 12410, 12484, 12485, 12509, 12520, 12521, 12528, 12535, 12538, 12560, 12582, 12585, 12586, 12587, 12591, 12592, 12596, 12599, 12600, 12619, 12620, 12621, 12632, 12641, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12767, 12776, 12884, 13285, 13376, 13457, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 13966, 13971, 13978, 13980, 14019, 14020, 14028, 14034, 14052, 14055, 14143, 14180, 14183, 14195, 14200, 14212, 14214, 14232, 14233, 14249, 14264, 14307, 14423, 14424, 14425, 14427, 14428, 14430, 14440, 14455, 14456, 14457, 14462, 14472, 14473, 14474, 14479, 14480, 14481, 14483, 14493, 14595, 14636, 14644, 14645, 14658, 14662, 14702, 14710, 14726], x:772.9595947265625, z:356.00299072265625, queued:false, pushFront:false, formation:(void 0)}) } of size 1741 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6684, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6685, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6686, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6688, m_Data: ({type:"barter", sell:"food", buy:"wood", amount:100}) } of size 94 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6688, m_Data: ({type:"barter", sell:"food", buy:"wood", amount:100}) } of size 94 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6687, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6690, m_Data: ({type:"stop", entities:[10318, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 11415, 11591, 11638, 11704, 11741, 12129, 12192, 12260, 12280, 12286, 12304, 12305, 12313, 12322, 12323, 12386, 12402, 12403, 12408, 12409, 12410, 12484, 12485, 12509, 12520, 12521, 12535, 12560, 12582, 12586, 12587, 12621, 12641, 12651, 12767, 12776, 12884, 13285, 13376, 13457, 13508, 13587, 13598, 13604, 13645, 13707, 13744, 13966, 13971, 13978, 13980, 14028, 14034, 14052, 14055, 14143, 14180, 14183, 14195, 14212, 14214, 14233, 14249, 14264, 14307, 14423, 14424, 14425, 14427, 14428, 14440, 14455, 14462, 14472, 14473, 14481, 14493, 14595, 14636, 14644, 14645, 14658, 14662, 14702, 14710, 14726], queued:false}) } of size 1192 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6689, m_Data: ({type:"barter", sell:"food", buy:"wood", amount:100}) } of size 94 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6688, m_Data: ({type:"attack-walk", entities:[11187, 11237, 11251, 11463, 11589, 11681, 11773, 11778, 11784, 12053, 12078, 12190, 12196, 12215, 12404, 12766, 12885, 13005, 13141, 13555, 14128, 14130, 14131, 14132, 14169], x:502.7415771484375, z:761.0960693359375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 519 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6688, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6689, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6692, m_Data: ({type:"walk", entities:[12594, 12606, 12937, 13295, 13304, 13305, 13308, 13309, 13310, 13312, 13839, 13908, 13910, 13912, 14063, 14064, 14065, 14066, 14069, 14070, 14187, 14188, 14189, 14190, 14191, 14192, 14248, 14283, 14289, 14290, 14504, 14507, 14547, 14583, 14603, 14606, 14617, 14623, 14624, 14631, 14632, 14638, 14639, 14640, 14643], x:826.8327026367188, z:399.3538818359375, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6690, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6691, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6694, m_Data: ({type:"attack", entities:[11774, 11983, 12022, 12071, 12105, 12186, 12391, 12412, 12414, 12763, 12838, 14243, 14244, 14281, 14306, 14334, 14414, 14484, 14561, 14571, 14582, 14622, 14641, 14732], target:14624, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 420 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6694, m_Data: ({type:"train", entities:[6023], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6692, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6693, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6694, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6695, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6698, m_Data: ({type:"walk", entities:[8362, 11888, 12585, 12592, 12596, 12620, 14144, 14198, 14200, 14221, 14222, 14232, 14241, 14242, 14456, 14457, 14474, 14479, 14480, 14483, 14537], x:872.34423828125, z:398.0301513671875, queued:false, pushFront:false, formation:(void 0)}) } of size 377 from server

Net client: Received message CFlareMessage { m_GUID: 34D27C897FB54A36, m_PositionX: 803.884, m_PositionY: 23, m_PositionZ: 411.285 } of size 51 from server

Net message: ({position:{z:411.285, y:23, x:803.884}, guid:"34D27C897FB54A36", type:"flare"})

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6696, m_Data: ({type:"set-rallypoint", entities:[7696, 5911, 13025, 13481], x:366, z:950, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1336}, queued:false}) } of size 313 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6696, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6697, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6701, m_Data: ({type:"patrol", entities:[12800, 13004, 13532, 13873, 13925, 13926, 13959, 13960, 13995, 14027, 14041, 14049, 14058, 14078, 14137, 14138, 14151, 14154, 14157, 14158, 14159, 14184, 14250, 14353, 14354, 14378, 14379, 14380, 14381, 14397, 14412, 14413, 14485, 14488, 14489, 14490, 14580, 14581, 14585, 14604, 14605, 14611, 14612, 14628, 14727, 14742, 14743, 14744, 14745, 14788, 14789, 14790, 14802, 14803], x:511.5973815917969, z:756.0137939453125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 849 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6698, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6701, m_Data: ({type:"gather", entities:[7714, 8362, 10318, 10947, 11741, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12304, 12323, 12403, 12528, 12538, 12560, 12585, 12591, 12596, 12600, 12619, 12620, 12621, 12632, 12641, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12767, 14019, 14020, 14034, 14143, 14430, 14457, 14472], target:4091, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 657 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6699, m_Data: ({type:"attack-walk", entities:[11328, 11448, 11566, 11582, 11796, 11970, 12064, 12273, 13631, 13790, 13854, 13923, 14010, 14057, 14092, 14120, 14122, 14123, 14124, 14125, 14126, 14148, 14238, 14240, 14263, 14305, 14311, 14332, 14333, 14359, 14630, 14724, 14725, 14731, 14772], x:307.3910827636719, z:800.3101806640625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 639 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6699, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6700, m_Data: ({type:"attack-walk", entities:[11328, 11448, 11566, 11582, 11796, 11970, 12064, 12273, 13631, 13790, 13854, 13923, 14010, 14057, 14092, 14120, 14122, 14123, 14125, 14126, 14148, 14238, 14240, 14263, 14305, 14311, 14332, 14333, 14359, 14630, 14724, 14725, 14731, 14772], x:308.1038818359375, z:800.503173828125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 627 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6702, m_Data: ({type:"patrol", entities:[12800, 13004, 13532, 13873, 13925, 13926, 13959, 13960, 13995, 14027, 14041, 14049, 14058, 14078, 14137, 14138, 14151, 14154, 14157, 14158, 14159, 14184, 14250, 14353, 14354, 14378, 14379, 14380, 14381, 14397, 14412, 14413, 14485, 14488, 14489, 14490, 14580, 14581, 14585, 14604, 14605, 14611, 14612, 14628, 14727, 14742, 14743, 14744, 14745, 14788, 14789, 14790, 14802, 14803], x:511.5973815917969, z:756.0137939453125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 849 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6700, m_Data: ({type:"gather", entities:[6632, 13864, 13865, 13990, 14135, 14136, 14149, 14150], target:1336, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6700, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6701, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6703, m_Data: ({type:"train", entities:[398], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6702, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6703, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6706, m_Data: ({type:"walk", entities:[14430], x:857.9782104492188, z:365.7560119628906, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6707, m_Data: ({type:"stop", entities:[12594, 12937, 13295, 13305, 13308, 13310, 13839, 13908, 13910, 13912, 14064, 14065, 14066, 14069, 14070, 14187, 14188, 14189, 14190, 14191, 14192, 14248, 14289, 14290, 14500, 14502, 14504, 14507, 14547, 14583, 14590, 14593, 14603, 14606, 14617, 14623, 14639, 14643], queued:false}) } of size 520 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6704, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6705, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6709, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:842.33642578125, z:378.4177551269531, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6706, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6710, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:850.7583618164062, z:382.77850341796875, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6710, m_Data: ({type:"walk", entities:[13923, 14010, 14092, 14120, 14122, 14123, 14125, 14126, 14148, 14238, 14240, 14263, 14305, 14311, 14359, 14724, 14725, 14772], x:371.7460632324219, z:852.8599243164062, queued:false, pushFront:false, formation:(void 0)}) } of size 341 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6707, m_TurnLength: 200 } of size 9 from server

Net client: Received message CFlareMessage { m_GUID: E82832DD678BF6D4, m_PositionX: 339.92, m_PositionY: 23, m_PositionZ: 801.502 } of size 50 from server

Net message: ({position:{z:801.502, y:23, x:339.92}, guid:"E82832DD678BF6D4", type:"flare"})

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6710, m_Data: ({type:"attack", entities:[14288, 14291, 14292, 14320, 14701, 14709, 14713, 14714, 14730], target:14043, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6708, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6711, m_Data: ({type:"walk", entities:[7714, 8362, 10318, 10947, 11741, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12304, 12323, 12403, 12528, 12538, 12560, 12585, 12592, 12596, 12600, 12619, 12620, 12621, 12632, 12641, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12767, 12776, 14019, 14020, 14034, 14143, 14144, 14198, 14200, 14221, 14222, 14232, 14241, 14242, 14456, 14457, 14472, 14474, 14479, 14483, 14537], x:882.9373168945312, z:360.6396179199219, queued:false, pushFront:false, formation:(void 0)}) } of size 797 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6709, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6712, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6713, m_Data: ({type:"walk", entities:[14096, 14097, 14098, 14099, 14100, 14101, 14102, 14103, 14104, 14105, 14106, 14107, 14108, 14109, 14110, 14111, 14223, 14224, 14225, 14226, 14227, 14228, 14229, 14230, 14431, 14432, 14433, 14434, 14435, 14436, 14437, 14438], x:862.4317626953125, z:383.522705078125, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6713, m_Data: ({type:"walk-custom", entities:[13923, 14010, 14092, 14120, 14122, 14123, 14126, 14148, 14238, 14240, 14263, 14305, 14311, 14359, 14724, 14725, 14772], targetPositions:[{x:"387.56", y:"844.95"}, {x:"387.44", y:"843.17"}, {x:"387.32", y:"841.40"}, {x:"387.20", y:"839.62"}, {x:"387.08", y:"837.85"}, {x:"386.96", y:"836.07"}, {x:"386.72", y:"834.31"}, {x:"386.49", y:"832.55"}, {x:"386.26", y:"830.81"}, {x:"386.88", y:"829.15"}, {x:"387.50", y:"827.48"}, {x:"388.13", y:"825.81"}, {x:"388.75", y:"824.14"}, {x:"389.37", y:"822.48"}, {x:"389.97", y:"820.88"}, {x:"391.07", y:"819.48"}, {x:"392.18", y:"818.09"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1249 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6710, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6713, m_Data: ({type:"attack", entities:[14288, 14291, 14292, 14320, 14701, 14709, 14713, 14714, 14730], target:14043, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 241 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6711, m_Data: ({type:"stop", entities:[6632, 13864, 13865, 13990, 14135, 14136, 14149, 14150], queued:false}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6711, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6714, m_Data: ({type:"train", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], template:"units/gaul/infantry_spearman_b", count:2, pushFront:false}) } of size 230 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6715, m_Data: ({type:"attack", entities:[14096, 14097, 14098, 14099, 14100, 14101, 14102, 14103, 14104, 14105, 14106, 14107, 14108, 14109, 14110, 14111, 14223, 14224, 14225, 14226, 14227, 14228, 14229, 14230, 14431, 14432, 14433, 14434, 14435, 14436, 14437, 14438], target:14187, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 516 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6712, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6715, m_Data: ({type:"walk", entities:[10855, 10862, 10891, 10903, 10913, 10914, 11415, 11591, 11638, 11704, 12129, 12192, 12260, 12280, 12286, 12305, 12313, 12322, 12386, 12402, 12408, 12409, 12410, 12484, 12485, 12509, 12520, 12521, 12535, 12582, 12586, 12587, 12884, 13285, 13376, 13457, 13508, 13587, 13598, 13604, 13645, 13707, 13966, 13971, 13978, 13980, 14028, 14052, 14055, 14180, 14183, 14195, 14212, 14214, 14233, 14249, 14264, 14307, 14423, 14424, 14425, 14427, 14428, 14440, 14455, 14462, 14473, 14481, 14493, 14595, 14636, 14644, 14645, 14658, 14662, 14702, 14710, 14726], x:880.7697143554688, z:395.96282958984375, queued:false, pushFront:false, formation:(void 0)}) } of size 1061 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6713, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6714, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6718, m_Data: ({type:"attack", entities:[14879], target:13352, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6715, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6718, m_Data: ({type:"patrol", entities:[12800, 14881, 13532, 13873, 13925, 13926, 13959, 13960, 13995, 14027, 14041, 14049, 14058, 14078, 14137, 14138, 14151, 14154, 14157, 14158, 14159, 14184, 14250, 14353, 14378, 14379, 14380, 14381, 14397, 14412, 14413, 14485, 14488, 14489, 14490, 14580, 14581, 14585, 14604, 14605, 14611, 14612, 14628, 14727, 14742, 14743, 14744, 14745, 14788, 14789, 14790, 14802, 14803], x:509.2297058105469, z:833.703369140625, target:3198, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 841 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6716, m_Data: ({type:"attack", entities:[7061, 7062, 7323, 8425, 8426, 10186, 10302, 10303, 10304, 10305, 10372, 10373, 10595, 13619, 13620, 13742, 13847, 13987, 13988, 13989, 14011, 14012, 14167, 14211, 14219, 14280, 14327, 14328, 14512, 14513, 14514, 14515, 14516, 14517, 14518, 14531, 14555, 14569], target:14445, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 616 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6716, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6719, m_Data: ({type:"attack", entities:[14015, 14017, 14018, 14026, 14443, 14444, 14445, 14467, 14486], target:13988, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6717, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6720, m_Data: ({type:"stop", entities:[7714, 8362, 10318, 10947, 11741, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12304, 12323, 12403, 12528, 12538, 12560, 12585, 12591, 12592, 12596, 12600, 12619, 12620, 12621, 12632, 12641, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12767, 12776, 14019, 14020, 14034, 14143, 14200, 14232, 14456, 14457, 14472, 14474, 14479, 14483], queued:false}) } of size 664 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6718, m_Data: ({type:"stop", entities:[8426, 13847, 14011, 14012], queued:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6718, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6719, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6721, m_Data: ({type:"train", entities:[11424], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6720, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6721, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6722, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6723, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6725, m_Data: ({type:"walk", entities:[10855, 10862, 10891, 10903, 10913, 10914, 11415, 11591, 11704, 12129, 12192, 12260, 12280, 12408, 12484, 12485, 12509, 12520, 12521, 12535, 12582, 12586, 12587, 13285, 13376, 13457, 13587, 13604, 13707, 13966, 13971, 13978, 13980, 14028, 14052, 14180, 14183, 14195, 14212, 14233, 14264, 14307, 14423, 14424, 14428, 14440, 14455, 14462, 14473, 14481, 14493, 14595, 14636, 14644, 14645, 14658, 14662, 14702, 14710, 14726, 14884], x:885.561279296875, z:397.2510986328125, queued:false, pushFront:false, formation:(void 0)}) } of size 857 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6724, m_Data: ({type:"set-rallypoint", entities:[6023, 6239, 6545, 7957, 8767, 8846, 10564, 11142, 11424, 11998, 12378, 12801, 13041], x:904.915771484375, z:288.83355712890625, data:{command:"garrison", target:10899}, queued:false}) } of size 316 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6725, m_Data: ({type:"set-rallypoint", entities:[6023, 6239, 6545, 7957, 8767, 8846, 10564, 11142, 11424, 11998, 12378, 12801, 13041], x:873.47021484375, z:316.5663757324219, data:{command:"walk"}, queued:false}) } of size 296 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6727, m_Data: ({type:"attack-walk", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13611, 13613, 13614, 13615, 13616, 13745, 13795, 13799, 13802, 13885, 13888, 13890], x:813.220703125, z:440.1966552734375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 611 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6727, m_Data: ({type:"attack-walk", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13611, 13613, 13614, 13615, 13616, 13745, 13795, 13799, 13802, 13885, 13888, 13890], x:812.6550903320312, z:442.2930908203125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 611 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6724, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6727, m_Data: ({type:"stop", entities:[7714, 8362, 10318, 10855, 10862, 10891, 10903, 10913, 10914, 10947, 11415, 11591, 11638, 11704, 11741, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12129, 12192, 12260, 12280, 12286, 12304, 12305, 12313, 12322, 12323, 12386, 12402, 12403, 12408, 12409, 12484, 12485, 12509, 12520, 12521, 12528, 12535, 12538, 12560, 12582, 12585, 12586, 12587, 12591, 12592, 12596, 12600, 12619, 12620, 12621, 12632, 12641, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12767, 12884, 13285, 13376, 13457, 13508, 13587, 13598, 13604, 13645, 13707, 13966, 13971, 13978, 13980, 14019, 14020, 14028, 14034, 14055, 14143, 14144, 14180, 14183, 14195, 14198, 14200, 14212, 14214, 14221, 14222, 14232, 14242, 14249, 14264, 14307, 14423, 14424, 14425, 14428, 14440, 14455, 14456, 14457, 14462, 14472, 14473, 14474, 14479, 14481, 14483, 14493, 14537, 14595, 14636, 14644, 14645, 14658, 14662, 14702, 14710, 14726, 14884, 14892], queued:false}) } of size 1667 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6728, m_Data: ({type:"attack-walk", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13611, 13613, 13614, 13615, 13616, 13745, 13795, 13799, 13802, 13885, 13888, 13890], x:812.603515625, z:442.4997253417969, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 611 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6725, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6726, m_Data: ({type:"stop", entities:[13348, 13828, 13831, 13832, 13833, 13927, 13929, 13931, 13933, 13972, 13973, 14083, 14084, 14085, 14086, 14087, 14095, 14133, 14173, 14185, 14201, 14202, 14203, 14205, 14206, 14207, 14208, 14209, 14210, 14313, 14315, 14316, 14317, 14520, 14521, 14522, 14523, 14546, 14573, 14627, 14646, 14652, 14653, 14804, 14805, 14806, 14814, 14877], queued:false}) } of size 640 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6729, m_Data: ({type:"train", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994], template:"units/ptol/infantry_pikeman_b", count:3, pushFront:false}) } of size 251 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6726, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6727, m_Data: ({type:"stop", entities:[7061, 7062, 7323, 8425, 10186, 10302, 10303, 10304, 10305, 10372, 10373, 10595, 13619, 13620, 13742, 13987, 13988, 13989, 14167, 14211, 14219, 14280, 14327, 14328, 14512, 14513, 14514, 14515, 14516, 14517, 14518, 14531, 14555, 14569], queued:false}) } of size 472 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6727, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6730, m_Data: ({type:"walk", entities:[13888, 14096, 14097, 14098, 14099, 14100, 14101, 14102, 14103, 14104, 14105, 14106, 14107, 14109, 14110, 14111, 14223, 14224, 14225, 14226, 14227, 14228, 14229, 14230, 14431, 14432, 14433, 14434, 14435, 14436, 14437, 14438], x:791.177001953125, z:372.81353759765625, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6728, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6729, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6732, m_Data: ({type:"stance", entities:[13888, 14096, 14097, 14098, 14099, 14100, 14101, 14102, 14103, 14104, 14106, 14107, 14109, 14110, 14111, 14223, 14224, 14225, 14226, 14227, 14228, 14229, 14230, 14431, 14432, 14433, 14434, 14435, 14436, 14437, 14438], name:"standground"}) } of size 451 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6733, m_Data: ({type:"walk", entities:[12937, 14500, 14501, 14502, 14503, 14504, 14507, 14588, 14590, 14593], x:860.8823852539062, z:381.04522705078125, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6730, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6733, m_Data: ({type:"walk", entities:[13888, 14096, 14097, 14098, 14099, 14100, 14101, 14102, 14103, 14104, 14106, 14107, 14109, 14110, 14111, 14223, 14224, 14225, 14226, 14227, 14228, 14229, 14230, 14431, 14432, 14433, 14434, 14435, 14436, 14437, 14438], x:747.8140258789062, z:350.0049133300781, queued:false, pushFront:false, formation:(void 0)}) } of size 497 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6732, m_Data: ({type:"train", entities:[11142], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6734, m_Data: ({type:"stance", entities:[13888, 14096, 14097, 14098, 14099, 14100, 14101, 14102, 14103, 14104, 14106, 14107, 14109, 14110, 14111, 14223, 14224, 14225, 14226, 14227, 14228, 14229, 14230, 14431, 14432, 14433, 14434, 14435, 14436, 14437, 14438], name:"standground"}) } of size 451 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6731, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6732, m_Data: ({type:"attack", entities:[13832, 13929, 13972, 14083, 14133, 14173, 14185, 14205, 14206, 14315, 14521, 14522], target:14893, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6735, m_Data: ({type:"attack", entities:[12937, 14500, 14501, 14502, 14503, 14504, 14507, 14588, 14590, 14593], target:14109, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6735, m_Data: ({type:"attack-walk", entities:[11328, 11448, 11566, 11582, 11796, 11970, 12064, 12273, 13790, 13854, 13923, 14010, 14092, 14123, 14126, 14148, 14238, 14240, 14263, 14305, 14311, 14359, 14724, 14725, 14772, 14894], x:335.4105224609375, z:826.707275390625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 531 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6732, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6735, m_Data: ({type:"walk", entities:[13888, 14096, 14098, 14099, 14100, 14101, 14102, 14103, 14104, 14106, 14107, 14109, 14110, 14111, 14223, 14224, 14225, 14226, 14227, 14228, 14229, 14431, 14432, 14433, 14434, 14435, 14436, 14437, 14438], x:647.7312622070312, z:434.5702819824219, queued:false, pushFront:false, formation:(void 0)}) } of size 473 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6736, m_Data: ({type:"attack-walk", entities:[11328, 11448, 11566, 11582, 11796, 11970, 12064, 12273, 13790, 13854, 13923, 14010, 14092, 14123, 14126, 14148, 14238, 14240, 14263, 14305, 14311, 14359, 14724, 14725, 14772, 14894], x:334.160400390625, z:826.7720336914062, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 531 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6733, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6736, m_Data: ({type:"walk", entities:[13888, 14096, 14098, 14099, 14100, 14101, 14102, 14103, 14104, 14106, 14107, 14109, 14110, 14111, 14223, 14224, 14225, 14227, 14228, 14229, 14431, 14432, 14433, 14434, 14435, 14436, 14437, 14438], x:780.8916015625, z:373.2520446777344, queued:true, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6737, m_Data: ({type:"attack-walk", entities:[11328, 11448, 11566, 11582, 11796, 11970, 12064, 12273, 13790, 13854, 13923, 14010, 14092, 14123, 14126, 14148, 14238, 14240, 14263, 14305, 14311, 14359, 14724, 14725, 14772, 14894], x:334.160400390625, z:826.7720336914062, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 531 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6734, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6735, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6738, m_Data: ({type:"walk", entities:[12596, 14144, 14221, 14241, 14242, 14537, 14892], x:856.885009765625, z:395.8917541503906, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6738, m_Data: ({type:"attack", entities:[11774, 14935, 12071, 12105, 12186, 12391, 12412, 12414, 12763, 12838, 14243, 14244, 14281, 14306, 14414, 14561, 14582, 14622, 14696, 14715, 14813], target:14595, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 384 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6738, m_Data: ({type:"attack", entities:[11774, 14935, 12071, 12105, 12186, 12391, 12412, 12414, 12763, 12838, 14243, 14244, 14281, 14306, 14414, 14561, 14582, 14622, 14696, 14715, 14813], target:14440, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 384 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6736, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6737, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6739, m_Data: ({type:"attack", entities:[11774, 14935, 12071, 12105, 12186, 12391, 12412, 12414, 12763, 12838, 14243, 14244, 14281, 14306, 14414, 14561, 14582, 14622, 14696, 14715, 14813], target:14595, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 384 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6740, m_Data: ({type:"stop", entities:[7714, 8362, 10318, 10855, 10862, 10891, 10903, 10913, 10947, 11415, 11638, 11704, 11741, 11888, 11889, 11890, 11891, 11892, 11894, 11895, 11896, 12129, 12192, 12260, 12286, 12304, 12305, 12313, 12322, 12386, 12402, 12403, 12408, 12409, 12484, 12485, 12509, 12520, 12521, 12528, 12535, 12538, 12560, 12582, 12585, 12586, 12587, 12591, 12592, 12596, 12600, 12619, 12620, 12621, 12632, 12641, 12648, 12651, 12652, 12661, 12662, 12748, 12749, 12767, 12884, 13285, 13376, 13457, 13508, 13587, 13598, 13604, 13645, 13707, 13966, 13971, 13978, 13980, 14019, 14020, 14028, 14034, 14055, 14143, 14180, 14183, 14195, 14212, 14214, 14249, 14264, 14307, 14423, 14424, 14425, 14428, 14440, 14455, 14456, 14457, 14462, 14472, 14473, 14479, 14481, 14483, 14493, 14595, 14636, 14644, 14645, 14658, 14662, 14702, 14710, 14726, 14884, 14892, 14897, 14908, 14909, 14910], queued:false}) } of size 1550 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6738, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6739, m_Data: ({type:"attack", entities:[14439], target:14893, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6740, m_Data: ({type:"attack", entities:[11774, 14935, 12071, 12105, 12186, 12391, 12412, 12414, 12763, 12838, 14243, 14244, 14281, 14306, 14414, 14561, 14582, 14622, 14696, 14715, 14813], target:14617, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 384 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6740, m_Data: ({type:"attack", entities:[11774, 14935, 12071, 12105, 12186, 12391, 12412, 12414, 12763, 12838, 14243, 14244, 14281, 14306, 14414, 14561, 14582, 14622, 14696, 14715, 14813], target:14617, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 384 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6739, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6741, m_Data: ({type:"attack", entities:[11774, 14935, 12071, 12105, 12186, 12391, 12412, 12414, 12763, 12838, 14243, 14244, 14281, 14306, 14414, 14561, 14582, 14622, 14696, 14715, 14813], target:14595, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 384 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6741, m_Data: ({type:"attack", entities:[11774, 14935, 12071, 12105, 12186, 12391, 12412, 12414, 12763, 12838, 14243, 14244, 14281, 14306, 14414, 14561, 14582, 14622, 14696, 14715, 14813], target:14645, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 384 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6740, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6742, m_Data: ({type:"attack", entities:[11774, 14935, 12071, 12105, 12186, 12391, 12412, 12414, 12763, 12838, 14243, 14244, 14281, 14306, 14414, 14561, 14582, 14622, 14696, 14715, 14813], target:12129, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 384 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6741, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6743, m_Data: ({type:"attack", entities:[11774, 14935, 12071, 12105, 12186, 12391, 12412, 12414, 12763, 12838, 14243, 14244, 14281, 14306, 14414, 14561, 14582, 14622, 14696, 14715, 14813], target:12260, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 384 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6744, m_Data: ({type:"set-rallypoint", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], x:792.1365356445312, z:347.9187927246094, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6742, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6743, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6746, m_Data: ({type:"train", template:"units/rome/cavalry_javelineer_auxiliary_b", count:1, entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], pushFront:false}) } of size 241 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6746, m_Data: ({type:"walk", entities:[12596, 14144, 14221, 14241, 14242, 14537, 14892], x:875.2119140625, z:402.38665771484375, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6744, m_Data: ({type:"attack", entities:[11774, 14935, 12071, 12105, 12186, 12391, 12412, 12414, 12763, 12838, 14243, 14244, 14281, 14306, 14414, 14561, 14582, 14622, 14696, 14715, 14813], target:12587, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 384 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6744, m_Data: ({type:"attack", entities:[11774, 14935, 12071, 12105, 12186, 12391, 12412, 12414, 12763, 12838, 14243, 14244, 14281, 14306, 14414, 14561, 14582, 14622, 14696, 14715, 14813], target:13310, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 384 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6745, m_Data: ({type:"attack", entities:[11774, 14935, 12071, 12105, 12186, 12391, 12412, 12414, 12763, 12838, 14243, 14244, 14281, 14306, 14414, 14561, 14582, 14622, 14696, 14715, 14813], target:13604, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 384 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6747, m_Data: ({type:"attack", entities:[11774, 14935, 12071, 12105, 12186, 14970, 12412, 12414, 12763, 12838, 14243, 14244, 14281, 14306, 14414, 14561, 14582, 14622, 14696, 14715, 14813], target:14547, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 384 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6747, m_Data: ({type:"attack", entities:[11774, 14935, 12071, 12105, 12186, 14970, 12412, 12414, 12763, 12838, 14243, 14244, 14281, 14306, 14414, 14561, 14582, 14622, 14696, 14715, 14813], target:12652, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 384 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6744, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6747, m_Data: ({type:"attack", entities:[11774, 14935, 12071, 12105, 12186, 14970, 12412, 12414, 12763, 12838, 14243, 14244, 14281, 14306, 14414, 14561, 14582, 14622, 14696, 14715, 14813], target:10913, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 384 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6748, m_Data: ({type:"attack-walk", entities:[11187, 11237, 11251, 11463, 11681, 11773, 11778, 11784, 12053, 12196, 12215, 12404, 12766, 13141, 14871, 14890, 14907, 14951, 14952], x:523.3023071289062, z:746.2671508789062, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 447 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6748, m_Data: ({type:"walk", entities:[8362, 11888, 11891, 11894, 11895, 12402, 12528, 12538, 12591, 12592, 12600, 12619, 12620, 12632, 12648, 12661, 12662, 12748, 12749, 14019, 14020, 14249, 14897], x:867.0496826171875, z:405.6484069824219, queued:false, pushFront:false, formation:(void 0)}) } of size 401 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6745, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6748, m_Data: ({type:"stance", entities:[10762, 10780, 10786, 10787, 10788, 10795, 12065, 12079, 12223, 12232, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12645, 12646, 12649, 12650, 12658, 13081, 13082, 13083, 13084, 13085, 13086, 13087, 13088, 13089, 13090, 13091, 13092, 13093, 13094, 13095, 13096, 13128, 13408, 13409, 13471, 13473, 13588, 13589, 13611, 13613, 13614, 13615, 13616, 13718, 13745, 13795, 13799, 13802, 13841, 13885, 13888, 13890, 13943, 14062, 14096, 14099, 14100, 14101, 14102, 14103, 14104, 14106, 14107, 14110, 14111, 14182, 14223, 14224, 14225, 14227, 14228, 14229, 14358, 14431, 14432, 14433, 14434, 14435, 14436, 14437, 14438, 14539, 14670, 14677, 14678, 14679, 14680, 14681, 14682, 14683, 14684, 14685, 14686, 14687, 14688, 14689, 14690, 14691, 14692, 14928, 14929, 14931, 14932], name:"violent"}) } of size 1457 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6746, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6747, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6750, m_Data: ({type:"attack-walk", entities:[10762, 10780, 10786, 10787, 10788, 10795, 12065, 12079, 12223, 12232, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12645, 12646, 12649, 12650, 12658, 13081, 13082, 13083, 13084, 13085, 13086, 13087, 13088, 13089, 13090, 13091, 13092, 13093, 13094, 13095, 13096, 13128, 13408, 13409, 13471, 13473, 13588, 13589, 13611, 13613, 13614, 13615, 13616, 13718, 13745, 13795, 13799, 13802, 13841, 13885, 13888, 13890, 13943, 14062, 14096, 14099, 14100, 14101, 14102, 14103, 14104, 14106, 14107, 14110, 14111, 14182, 14223, 14224, 14225, 14227, 14228, 14229, 14358, 14431, 14432, 14433, 14434, 14435, 14436, 14437, 14438, 14539, 14670, 14677, 14678, 14679, 14680, 14681, 14682, 14683, 14684, 14685, 14686, 14687, 14688, 14689, 14690, 14691, 14692, 14928, 14929, 14931, 14932], x:810.6937866210938, z:360.4849548339844, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1573 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6750, m_Data: ({type:"attack-walk", entities:[10762, 10780, 10786, 10787, 10788, 10795, 12065, 12079, 12223, 12232, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12645, 12646, 12649, 12650, 12658, 13081, 13082, 13083, 13084, 13085, 13086, 13087, 13088, 13089, 13090, 13091, 13092, 13093, 13094, 13095, 13096, 13128, 13408, 13409, 13471, 13473, 13588, 13589, 13611, 13613, 13614, 13615, 13616, 13718, 13745, 13795, 13799, 13802, 13841, 13885, 13888, 13890, 13943, 14062, 14096, 14099, 14100, 14101, 14102, 14103, 14104, 14106, 14107, 14110, 14111, 14182, 14223, 14224, 14225, 14227, 14228, 14229, 14358, 14431, 14432, 14433, 14434, 14435, 14436, 14437, 14438, 14539, 14670, 14677, 14678, 14679, 14680, 14681, 14682, 14683, 14684, 14685, 14686, 14687, 14688, 14689, 14690, 14691, 14692, 14928, 14929, 14931, 14932], x:812.8150024414062, z:363.0146179199219, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1573 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6749, m_Data: ({type:"train", entities:[6023], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6748, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6751, m_Data: ({type:"attack-walk", entities:[10762, 10780, 10786, 10787, 10788, 10795, 12065, 12079, 12223, 12232, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12645, 12646, 12649, 12650, 12658, 13081, 13082, 13083, 13084, 13085, 13086, 13087, 13088, 13089, 13090, 13091, 13092, 13093, 13094, 13095, 13096, 13128, 13408, 13409, 13471, 13473, 13588, 13589, 13611, 13613, 13614, 13615, 13616, 13718, 13745, 13795, 13799, 13802, 13841, 13885, 13888, 13890, 13943, 14062, 14096, 14099, 14100, 14101, 14102, 14103, 14104, 14106, 14107, 14110, 14111, 14182, 14223, 14224, 14225, 14227, 14228, 14229, 14358, 14431, 14432, 14433, 14434, 14435, 14436, 14437, 14438, 14539, 14670, 14677, 14678, 14679, 14680, 14681, 14682, 14683, 14684, 14685, 14686, 14687, 14688, 14689, 14690, 14691, 14692, 14928, 14929, 14931, 14932], x:817.8513793945312, z:363.07952880859375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1573 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6749, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6752, m_Data: ({type:"attack-walk", entities:[10762, 10780, 10786, 10787, 10788, 10795, 12065, 12079, 12223, 12232, 12255, 12263, 12287, 12398, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12645, 12646, 12649, 12650, 12658, 13081, 13082, 13083, 13084, 13085, 13086, 13087, 13088, 13089, 13090, 13091, 13092, 13093, 13094, 13095, 13096, 13128, 13408, 13409, 13471, 13473, 13588, 13589, 13611, 13613, 13614, 13615, 13616, 13718, 13745, 13795, 13799, 13802, 13841, 13885, 13888, 13890, 13943, 14062, 14096, 14099, 14100, 14101, 14102, 14103, 14104, 14106, 14107, 14110, 14111, 14182, 14223, 14224, 14225, 14227, 14228, 14229, 14358, 14431, 14432, 14433, 14434, 14435, 14436, 14437, 14438, 14539, 14670, 14677, 14678, 14679, 14680, 14681, 14682, 14683, 14684, 14685, 14686, 14687, 14688, 14689, 14690, 14691, 14692, 14928, 14929, 14931, 14932], x:819.1152954101562, z:363.0958251953125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1573 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6751, m_Data: ({type:"walk", entities:[8362, 11888, 11891, 11894, 11895, 12402, 12528, 12538, 12591, 12592, 12600, 12619, 12620, 12632, 12648, 12661, 12662, 12748, 12749, 14019, 14020, 14249, 14897], x:865.6431884765625, z:396.01251220703125, queued:false, pushFront:false, formation:(void 0)}) } of size 401 from server

Net client: Received message CFlareMessage { m_GUID: 3CE6A620F4CDF268, m_PositionX: 297.923, m_PositionY: 23, m_PositionZ: 857.059 } of size 51 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6750, m_TurnLength: 200 } of size 9 from server

Net message: ({position:{z:857.059, y:23, x:297.923}, guid:"3CE6A620F4CDF268", type:"flare"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6751, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6752, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6753, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6756, m_Data: ({type:"walk", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 14984], x:766.5750122070312, z:474.0949401855469, queued:false, pushFront:false, formation:(void 0)}) } of size 545 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6754, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6756, m_Data: ({type:"walk", entities:[11347, 11683, 11938, 11943, 13454], x:498.5379943847656, z:830.7911376953125, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6755, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6758, m_Data: ({type:"stance", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 14984], name:"standground"}) } of size 499 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6758, m_Data: ({type:"walk", entities:[10318], x:888.311767578125, z:390.57342529296875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6759, m_Data: ({type:"walk", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 14984], x:660.4130249023438, z:455.81298828125, queued:false, pushFront:false, formation:(void 0)}) } of size 545 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6756, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6758, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6757, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6760, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:977.3460083007812, z:437.8981628417969, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6760, m_Data: ({type:"stance", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12405, 12406, 12416, 12421, 12436, 12437, 12488, 12645, 12646, 12649, 12650, 12658, 13128, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 14984], name:"standground"}) } of size 499 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6758, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6759, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6762, m_Data: ({type:"barter", sell:"wood", buy:"food", amount:500}) } of size 94 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6763, m_Data: ({type:"stop", entities:[13839, 14066, 14069, 14190, 14191, 14603, 14606, 15008], queued:false}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6763, m_Data: ({type:"walk", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12405, 12406, 12416, 12421, 12436, 15005, 12488, 12645, 12646, 12649, 12650, 15002, 13128, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943], x:665.1161499023438, z:484.29656982421875, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6763, m_Data: ({type:"stop", entities:[14625, 14626, 14633], queued:false}) } of size 107 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6763, m_Data: ({type:"barter", sell:"wood", buy:"food", amount:500}) } of size 94 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6760, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6761, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6764, m_Data: ({type:"walk", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12405, 12406, 12416, 12421, 12436, 15005, 12488, 12645, 12646, 12649, 12650, 15002, 13128, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943], x:719.0303955078125, z:654.8052368164062, queued:true, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6765, m_Data: ({type:"walk", entities:[13839, 14066, 14069, 14190, 14191, 14603, 14606, 15008], x:864.0492553710938, z:389.9017639160156, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6762, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6763, m_Data: ({type:"attack", entities:[14648, 14649, 14650, 14651, 14656, 14657, 14733, 14734, 14735, 14737, 14791, 14792, 14876, 14889], target:14976, queued:true, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 328 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6763, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6767, m_Data: ({type:"walk", entities:[13839, 14066, 14069, 14191, 14603, 14606, 15008], x:873.5010375976562, z:388.82269287109375, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6764, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6767, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6767, m_Data: ({type:"walk", entities:[11347, 11683, 11938, 11943, 13454], x:988.1724853515625, z:1104.1390380859375, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6765, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6766, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6767, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6771, m_Data: ({type:"attack", entities:[13888, 14062, 14096, 14099, 14100, 14101, 14102, 14103, 14104, 14106, 14107, 14110, 14111, 14182, 14223, 14224, 14225, 14227, 14228, 14229, 14358, 14431, 14432, 14433, 14434, 14435, 14436, 14437, 14438, 14539, 14670, 14677, 14678, 14679, 14680, 14681, 14682, 14683, 14684, 14685, 14686, 14687, 14688, 14689, 14690, 14691, 14692], target:13645, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 696 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6768, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6769, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6770, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6773, m_Data: ({type:"walk", entities:[10318], x:867.1368408203125, z:374.72845458984375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6771, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6774, m_Data: ({type:"patrol", entities:[12800, 13873, 13925, 13926, 13995, 14041, 14058, 14151, 14154, 14158, 14250, 14353, 14378, 14379, 14485, 14488, 14489, 14490, 14585, 14604, 14605, 14611, 14727, 14742, 14743, 14744, 14745, 14788, 14789, 14790, 14802, 14803, 14882, 14883, 14885, 14887, 14888, 14945, 15016], x:477.0801696777344, z:743.404052734375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 669 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6772, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6775, m_Data: ({type:"construct", template:"structures/ptol/storehouse", x:960.6314086914062, z:1093.3302001953125, angle:2.356194490192345, actorSeed:7348, entities:[11683, 11938, 11943, 13454, 11347], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 342 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6773, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6774, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6776, m_Data: ({type:"train", entities:[398], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6776, m_Data: ({type:"set-rallypoint", entities:[9996], x:358.3464813232422, z:809.5223846435547, data:{command:"attack", target:14514}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6775, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6776, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6778, m_Data: ({type:"set-rallypoint", entities:[10899], x:877.9867095947266, z:366.4803161621094, data:{command:"attack", target:14985}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6777, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6779, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6779, m_Data: ({type:"unload-all", garrisonHolders:[9996]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6778, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6781, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_cavalry", owner:8, garrisonHolders:[10899]}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6779, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6783, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994], x:960.6314086914062, z:1093.3302001953125, data:{command:"repair", target:15035}, queued:false}) } of size 278 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6782, m_Data: ({type:"unload-template", all:true, template:"units/gaul/cavalry_javelineer_b", owner:8, garrisonHolders:[10899]}) } of size 165 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6780, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6781, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6784, m_Data: ({type:"stop", entities:[8362, 10318, 10947, 11888, 11891, 11894, 11895, 12286, 12305, 12402, 12585, 12591, 12592, 12596, 12600, 12619, 12620, 12632, 12648, 12661, 12662, 12748, 12749, 14019, 14020, 14144, 14221, 14241, 14249, 14425, 14479, 14892, 14897, 15023, 15048], queued:false}) } of size 484 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6782, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6783, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6785, m_Data: ({type:"train", entities:[6239], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6784, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6788, m_Data: ({type:"attack", entities:[10762, 10780, 10786, 10787, 10788, 10795, 13081, 13082, 13083, 13084, 13085, 13086, 13087, 13088, 13089, 13090, 13091, 13092, 13093, 13094, 13095, 13096, 13408, 13409, 13588, 13589, 14928, 14929, 14931, 14932], target:13376, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 492 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6785, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6788, m_Data: ({type:"walk", entities:[10318], x:882.0778198242188, z:398.4439697265625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6786, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6789, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994], x:637.2320556640625, z:928.78759765625, data:{command:"walk"}, queued:false}) } of size 260 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6787, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6790, m_Data: ({type:"stance", entities:[10762, 10780, 10786, 10787, 10788, 10795, 13081, 13082, 13083, 13084, 13085, 13086, 13087, 13088, 13089, 13090, 13091, 13092, 13093, 13094, 13095, 13096, 13408, 13409, 13588, 13589, 14928, 14929, 14931, 14932], name:"aggressive"}) } of size 438 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6790, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994], x:646, z:926, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:3825}, queued:false}) } of size 383 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6788, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6792, m_Data: ({type:"walk", entities:[10451], x:887.4170532226562, z:405.3844299316406, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6789, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6792, m_Data: ({type:"garrison", entities:[14935], target:10899, queued:false, pushFront:false, formation:(void 0)}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6790, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6794, m_Data: ({type:"walk", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12405, 12406, 12416, 12421, 12436, 12488, 12645, 12646, 12649, 12650, 13128, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 15002, 15005], x:897.7774047851562, z:458.4883728027344, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6791, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6795, m_Data: ({type:"walk", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12405, 12406, 12416, 12421, 12436, 12488, 12645, 12646, 12649, 12650, 13128, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 15002, 15005], x:920.7017211914062, z:458.8564147949219, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6792, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6793, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6795, m_Data: ({type:"set-rallypoint", entities:[9778], x:902.3755035400391, z:361.2473602294922, data:{command:"attack", target:15032}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6794, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6797, m_Data: ({type:"tribute", player:8, amounts:{food:1000}}) } of size 89 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6797, m_Data: ({type:"tribute", player:8, amounts:{wood:1000}}) } of size 89 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6797, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:8, garrisonHolders:[9778]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6797, m_Data: ({type:"train", entities:[10564], template:"units/gaul/cavalry_swordsman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6797, m_Data: ({type:"attack", entities:[13832, 13929, 13972, 14083, 14133, 14173, 14185, 14205, 14206, 14315, 14439, 14521, 14522], target:15063, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 316 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6795, m_Data: ({type:"formation", entities:[10186, 10302, 10304, 10305, 10372, 15070, 15038, 14211, 14219, 15072, 14327, 14512, 14513, 14514, 14517, 14531, 14555, 14569, 14902, 14943, 14976, 15021], formation:"special/formations/box"}) } of size 362 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6798, m_Data: ({type:"stance", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12405, 12406, 12416, 12421, 12436, 12488, 12645, 12646, 12649, 12650, 13128, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 15002, 15005], name:"standground"}) } of size 487 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6795, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6798, m_Data: ({type:"unload-template", all:true, template:"units/gaul/cavalry_javelineer_b", owner:8, garrisonHolders:[9778]}) } of size 165 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6796, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6800, m_Data: ({type:"walk-custom", entities:[11566, 14010, 14123, 14148, 14238, 14240, 14263, 14305, 14311, 14359, 14724, 14725, 14772, 15024, 15063, 15071], targetPositions:[{x:"415.13", y:"879.22"}, {x:"416.93", y:"879.93"}, {x:"418.72", y:"880.64"}, {x:"420.62", y:"880.98"}, {x:"422.52", y:"881.32"}, {x:"424.42", y:"881.66"}, {x:"426.32", y:"882.01"}, {x:"428.24", y:"881.97"}, {x:"430.18", y:"881.92"}, {x:"432.09", y:"881.75"}, {x:"434.01", y:"881.57"}, {x:"435.80", y:"880.87"}, {x:"437.61", y:"880.18"}, {x:"439.41", y:"879.48"}, {x:"441.21", y:"878.79"}, {x:"443.01", y:"878.09"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1189 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6797, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6801, m_Data: ({type:"walk", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12405, 12406, 12416, 12421, 12436, 12488, 12645, 12646, 12649, 12650, 13128, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 15002, 15005], x:919.0325927734375, z:457.17962646484375, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6798, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6802, m_Data: ({type:"walk", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12405, 12406, 12416, 12421, 12436, 12488, 12645, 12646, 12649, 12650, 13128, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 15002, 15005], x:984.040283203125, z:436.27374267578125, queued:true, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6802, m_Data: ({type:"tribute", player:5, amounts:{wood:500}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6799, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6802, m_Data: ({type:"walk", entities:[12594, 12937, 13305, 14188, 14500, 14501, 14502, 14503, 14504, 14507, 14588, 14590, 14593, 15036], x:856.914306640625, z:401.3974609375, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6803, m_Data: ({type:"walk-custom", entities:[11566, 14123, 14148, 14238, 14240, 14263, 14305, 14311, 14359, 14724, 14725, 14772, 15024, 15063, 15071], targetPositions:[{x:"447.57", y:"931.68"}, {x:"451.86", y:"929.51"}, {x:"455.91", y:"926.96"}, {x:"459.97", y:"924.40"}, {x:"464.03", y:"921.84"}, {x:"467.60", y:"918.67"}, {x:"471.19", y:"915.47"}, {x:"474.31", y:"911.88"}, {x:"477.45", y:"908.25"}, {x:"480.60", y:"904.63"}, {x:"483.75", y:"901.00"}, {x:"486.90", y:"897.37"}, {x:"490.05", y:"893.75"}, {x:"492.83", y:"889.86"}, {x:"495.63", y:"885.95"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1129 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6800, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6801, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6805, m_Data: ({type:"attack", entities:[12594, 12937, 13305, 14188, 14500, 14501, 14502, 14503, 14504, 14507, 14588, 14590, 14593, 15036], target:14227, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 328 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6802, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6803, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6806, m_Data: ({type:"train", template:"units/gaul/champion_fanatic", count:1, entities:[10332, 9700, 9763, 9778], pushFront:false}) } of size 183 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6806, m_Data: ({type:"train", entities:[6023], template:"units/gaul/infantry_javelineer_b", count:4, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6806, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6806, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6806, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6806, m_Data: ({type:"train", entities:[11142], template:"units/gaul/cavalry_swordsman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6807, m_Data: ({type:"stance", entities:[10762, 10780, 10786, 10787, 10788, 10795, 13081, 13082, 13083, 13084, 13085, 13086, 13087, 13088, 13089, 13090, 13091, 13092, 13093, 13094, 13095, 13096, 13408, 13409, 13588, 13589, 13614, 13718, 13888, 14062, 14096, 14099, 14100, 14102, 14103, 14106, 14182, 14223, 14224, 14228, 14431, 14437, 14539, 14677, 14678, 14679, 14680, 14681, 14682, 14683, 14684, 14685, 14686, 14687, 14688, 14689, 14690, 14691, 14692, 14928, 14929, 14931, 14932], name:"violent"}) } of size 831 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6804, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6805, m_Data: ({type:"formation", entities:[10186, 10302, 10304, 10305, 10372, 15070, 14211, 14219, 15072, 14512, 14513, 14531, 14555, 14569, 14902, 14943, 14976, 15021], formation:"special/formations/null"}) } of size 315 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6805, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6808, m_Data: ({type:"set-rallypoint", entities:[10332, 9700, 9763, 9778], x:895.3590393066406, z:366.93609619140625, data:{command:"attack", target:14457}, queued:false}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6806, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6809, m_Data: ({type:"patrol", entities:[15124, 13926, 13995, 14058, 14154, 14158, 14353, 14378, 14379, 14485, 14488, 14489, 14585, 14605, 14611, 14727, 14742, 14743, 14744, 14745, 14788, 14789, 14790, 14802, 14803, 14882, 14883, 14885, 14887, 14888, 14945, 15016, 15031, 15042], x:477.9817199707031, z:777.4857177734375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 609 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6809, m_Data: ({type:"train", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 230 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6809, m_Data: ({type:"stop-production", entity:10083, id:4}) } of size 78 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6809, m_Data: ({type:"walk", entities:[14540, 14541, 14542, 14543, 14544, 14545, 14671, 14672, 14673, 14674, 14675, 14676, 14860, 14861, 14862, 14863, 14864, 14865], x:385.9715576171875, z:795.2828369140625, queued:false, pushFront:false, formation:(void 0)}) } of size 341 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6809, m_Data: ({type:"autoqueue-on", entities:[10332, 9700, 9763, 9778]}) } of size 113 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6807, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6810, m_Data: ({type:"stop-production", entity:10072, id:4}) } of size 78 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6809, m_Data: ({type:"autoqueue-on", entities:[10332, 9700, 9763, 9778]}) } of size 113 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6808, m_Data: ({type:"walk", entities:[10186, 10302, 10304, 10305, 10372, 15070, 14211, 14219, 15072, 14512, 14513, 14531, 14555, 14569, 14902, 14943, 14976, 15021], x:393.0478820800781, z:925.0209350585938, queued:false, pushFront:false, formation:(void 0)}) } of size 341 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6808, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6811, m_Data: ({type:"stop-production", entity:7335, id:18}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6809, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6810, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6813, m_Data: ({type:"walk", entities:[14096, 14099, 14100, 14102, 14103, 14106, 14182, 14223, 14224, 14431], x:763.5337524414062, z:432.1885070800781, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6813, m_Data: ({type:"walk-custom", entities:[14952, 15019, 15029, 15101, 15102], targetPositions:[{x:"562.26", y:"969.21"}, {x:"540.91", y:"969.23"}, {x:"520.22", y:"969.26"}, {x:"499.26", y:"965.17"}, {x:"478.30", y:"961.10"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 539 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6811, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6814, m_Data: ({type:"stance", entities:[14096, 14099, 14100, 14103, 14106, 14182, 14223, 14224, 14431], name:"standground"}) } of size 188 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6812, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6815, m_Data: ({type:"train", entities:[6346, 7264, 7335, 10072, 10083], template:"units/pers/infantry_spearman_b", count:2, pushFront:false}) } of size 197 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6813, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6815, m_Data: ({type:"attack", entities:[13832, 13933, 14201, 14203, 14205, 14207, 14208, 14317, 14439, 14520, 14522, 14523, 14546, 14627, 14646, 14936, 14983, 15034, 15111, 15116], target:14555, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 400 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6815, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6815, m_Data: ({type:"train", entities:[11424], template:"units/gaul/cavalry_swordsman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6814, m_Data: ({type:"gather", entities:[10186, 10302, 10304, 10305, 10372, 15070, 14211, 14219, 15072, 14512, 14513, 14555, 14569, 14902, 14943, 14976, 15021], target:6517, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 345 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6817, m_Data: ({type:"walk", entities:[14099, 14100, 14103, 14106, 14182, 14223, 14431], x:645.0870971679688, z:496.93817138671875, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6814, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6815, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6818, m_Data: ({type:"walk", entities:[11347, 11566, 11683, 11943, 14123, 14148, 14238, 14240, 14305, 14311, 14359, 14724, 14725, 14772, 15019, 15029, 15063, 15101, 15102, 15106], x:565.9046630859375, z:963.45556640625, queued:false, pushFront:false, formation:(void 0)}) } of size 365 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6816, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6817, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6820, m_Data: ({type:"walk", entities:[11704, 12192, 12386, 12560, 12586, 13285, 14143, 14212, 14214, 14472, 14493, 14909, 14910, 15027, 15047, 15066, 15073, 15123, 15130, 15148], x:904.7562866210938, z:375.27093505859375, queued:false, pushFront:false, formation:(void 0)}) } of size 365 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6818, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6819, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6821, m_Data: ({type:"set-rallypoint", entities:[6023, 6239, 6545, 7957, 8767, 8846, 10564, 11142, 11424, 11998, 12378, 12801, 13041], x:877.8368530273438, z:310.679931640625, data:{command:"walk"}, queued:false}) } of size 296 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6820, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6823, m_Data: ({type:"stance", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12405, 12406, 12416, 12421, 12436, 12488, 12645, 12646, 12649, 12650, 13128, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 15002, 15005], name:"violent"}) } of size 483 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6821, m_Data: ({type:"walk", entities:[14704, 14705, 14706, 14707, 14781, 14782, 14783, 14784, 14785, 14786, 14922, 14923, 14924, 14925], x:381.31866455078125, z:830.86474609375, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6821, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6823, m_Data: ({type:"attack", entities:[13832, 14133, 14173, 14205, 14521, 14522], target:14569, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 236 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6822, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6824, m_Data: ({type:"walk", entities:[10318], x:895.9217529296875, z:370.4391784667969, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6824, m_Data: ({type:"attack-walk", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12405, 12406, 12416, 12421, 12436, 12488, 12645, 12646, 12649, 12650, 13128, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 15002, 15005], x:897.8575439453125, z:435.17266845703125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 599 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6823, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6824, m_Data: ({type:"train", entities:[11998], template:"units/gaul/cavalry_javelineer_b", count:2, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6825, m_Data: ({type:"attack-walk", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12405, 12406, 12416, 12421, 12436, 12488, 12645, 12646, 12649, 12650, 13128, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 15002, 15005], x:896.5586547851562, z:440.31866455078125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 599 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6825, m_Data: ({type:"attack-walk", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12405, 12406, 12416, 12421, 12436, 12488, 12645, 12646, 12649, 12650, 13128, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 15002, 15005], x:896.0451049804688, z:441.2064208984375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 599 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6826, m_Data: ({type:"stop", entities:[11891, 12402, 12620, 12648, 12651, 14144, 14221, 14241, 14249, 14425, 14892, 14897, 15023, 15048, 15075, 15104, 15105, 15107, 15131, 15147, 15151], queued:false}) } of size 316 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6826, m_Data: ({type:"attack-walk", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12405, 12406, 12416, 12421, 12436, 12488, 12645, 12646, 12649, 12650, 13128, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 15002, 15005], x:895.2825927734375, z:441.55157470703125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 599 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6827, m_Data: ({type:"attack-walk", entities:[12065, 12079, 12223, 12232, 12255, 12263, 12287, 12405, 12406, 12416, 12421, 12436, 12488, 12645, 12646, 12649, 12650, 13128, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 15002, 15005], x:894.6538696289062, z:441.1806640625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 599 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6824, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6825, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6826, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6827, m_Data: ({type:"attack", entities:[14704, 14705, 14706, 14707, 14781, 14782, 14783, 14784, 14785, 14786, 14922, 14923, 14924, 14925], target:14203, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 328 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6827, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6828, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6832, m_Data: ({type:"stop", entities:[12937, 14500, 14501, 14502, 14503, 14504, 14507, 14587, 14588, 14589, 14590, 14593, 14639, 14720, 14723, 14992, 15040], queued:false}) } of size 268 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6829, m_Data: ({type:"attack", entities:[14704, 14705, 14706, 14707, 14781, 14782, 14783, 14784, 14785, 14786, 14922, 14923, 14924, 14925], target:14203, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 328 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6829, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6831, m_Data: ({type:"stop", entities:[13349, 13832, 13929, 13933, 13934, 13972, 14083, 14133, 14173, 14185, 14201, 14203, 14205, 14206, 14207, 14208, 14315, 14317, 14439, 14520, 14521, 14522, 14523, 14546, 14627, 14646, 14811, 14812, 14936, 14983, 15034, 15111, 15116], queued:false}) } of size 460 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6830, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6833, m_Data: ({type:"walk", entities:[12403, 12521, 13508, 13978, 14180, 14183, 14307, 14424, 14481, 14658, 14978, 14980, 15004, 15006, 15027, 15059, 15083, 15084, 15186], x:898.017578125, z:407.2251892089844, queued:false, pushFront:false, formation:(void 0)}) } of size 353 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6833, m_Data: ({type:"train", entities:[6239], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6831, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6832, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6836, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994], x:626, z:930, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:3788}, queued:false}) } of size 383 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6833, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6834, m_Data: ({type:"walk", entities:[14704, 14705, 14706, 14707, 14781, 14782, 14783, 14784, 14785, 14786, 14922, 14923, 14924, 14925], x:362.0890197753906, z:855.2822265625, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6834, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6837, m_Data: ({type:"stop", entities:[10318, 10903, 11704, 12129, 12192, 12260, 12386, 12402, 12403, 12509, 12521, 12535, 12560, 12586, 12620, 12648, 12651, 12884, 13285, 13457, 13508, 13587, 13707, 13966, 13978, 14028, 14055, 14143, 14144, 14180, 14183, 14212, 14214, 14221, 14241, 14249, 14264, 14307, 14423, 14424, 14425, 14428, 14455, 14456, 14457, 14462, 14472, 14473, 14481, 14483, 14493, 14636, 14644, 14658, 14702, 14710, 14726, 14884, 14892, 14897, 14908, 14909, 14910, 14978, 14980, 15004, 15006, 15023, 15027, 15047, 15048, 15059, 15066, 15073, 15075, 15083, 15084, 15085, 15104, 15105, 15107, 15117, 15130, 15131, 15148, 15149, 15151, 15169, 15186], queued:false}) } of size 1132 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6835, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6839, m_Data: ({type:"walk", entities:[14677, 14678, 14679, 14680, 14681, 14682, 14683, 14684, 14685, 14686, 14687, 14688, 14689, 14690, 14691, 14692], x:793.25927734375, z:374.6641540527344, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6836, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6837, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6840, m_Data: ({type:"stop", entities:[10318, 11704, 12129, 12192, 12260, 12386, 12402, 12403, 12509, 12521, 12535, 12560, 12586, 12620, 12648, 12651, 12884, 13285, 13457, 13508, 13587, 13707, 13966, 13978, 14055, 14143, 14144, 14180, 14183, 14212, 14214, 14221, 14241, 14249, 14264, 14307, 14423, 14424, 14425, 14428, 14455, 14456, 14457, 14462, 14472, 14473, 14481, 14483, 14493, 14636, 14644, 14658, 14702, 14710, 14726, 14884, 14892, 14897, 14908, 14909, 14910, 14978, 14980, 15004, 15006, 15023, 15027, 15047, 15048, 15059, 15066, 15073, 15075, 15083, 15084, 15085, 15104, 15105, 15107, 15117, 15130, 15148, 15149, 15151, 15169, 15186, 15197, 15198], queued:false}) } of size 1120 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6838, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6841, m_Data: ({type:"stance", entities:[14677, 14678, 14679, 14680, 14681, 14682, 14683, 14684, 14685, 14686, 14687, 14688, 14689, 14690, 14691, 14692], name:"standground"}) } of size 271 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6839, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6840, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6843, m_Data: ({type:"train", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994], template:"units/ptol/infantry_pikeman_b", count:2, pushFront:false}) } of size 251 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6843, m_Data: ({type:"walk", entities:[14677, 14678, 14679, 14680, 14681, 14682, 14683, 14684, 14685, 14686, 14687, 14688, 14689, 14690, 14691, 14692], x:755.28515625, z:343.6233825683594, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6841, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6842, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6844, m_Data: ({type:"walk", entities:[14677, 14678, 14679, 14680, 14681, 14682, 14683, 14684, 14685, 14686, 14687, 14688, 14689, 14690, 14691, 14692], x:914.2884521484375, z:444.7835693359375, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6844, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994], x:626, z:930, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:3788}, queued:false}) } of size 383 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6843, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6846, m_Data: ({type:"walk", entities:[12129, 12403, 12509, 12521, 12535, 12884, 13457, 13508, 13966, 13978, 14055, 14180, 14183, 14264, 14423, 14424, 14428, 14455, 14457, 14462, 14473, 14481, 14483, 14726, 14884, 14978, 14980, 15004, 15006, 15059, 15083, 15084, 15085, 15117, 15149, 15169, 15186, 15197, 15198], x:895.4849243164062, z:412.3505859375, queued:false, pushFront:false, formation:(void 0)}) } of size 593 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6847, m_Data: ({type:"train", entities:[12801], template:"units/gaul/cavalry_swordsman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6844, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6845, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6849, m_Data: ({type:"walk", entities:[10318, 11704, 12129, 12192, 12260, 12386, 12403, 12509, 12521, 12535, 12560, 12586, 12884, 15253, 13457, 13508, 13707, 13966, 13978, 14055, 14143, 14144, 14180, 14183, 14212, 14214, 14221, 14241, 14249, 14264, 14307, 14423, 14424, 14428, 14455, 14456, 14457, 14462, 14472, 14473, 14481, 14483, 14493, 14636, 14644, 14658, 14702, 14710, 14726, 14884, 14892, 14908, 14909, 14910, 14978, 14980, 15004, 15006, 15027, 15047, 15059, 15066, 15073, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15169, 15186, 15197, 15198, 15241], x:883.7161254882812, z:404.8636474609375, queued:false, pushFront:false, formation:(void 0)}) } of size 1049 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6846, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6849, m_Data: ({type:"stance", entities:[10738, 10762, 10780, 10786, 10787, 10788, 10795, 12065, 12223, 12232, 12263, 12287, 12405, 12406, 12416, 12421, 12488, 12645, 12646, 12649, 12650, 13081, 13082, 13086, 13087, 13088, 13091, 13128, 13408, 13471, 13473, 13588, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 14099, 14103, 14106, 14182, 14223, 14677, 14678, 14681, 14682, 14683, 14684, 14685, 14687, 14688, 14689, 14690, 14691, 14692, 14928, 14929, 14931, 14932, 15002, 15005, 15239, 15240, 15243], name:"violent"}) } of size 927 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6850, m_Data: ({type:"stance", entities:[10738, 10762, 10780, 10786, 10787, 10795, 12065, 12223, 12232, 12263, 12287, 12405, 12406, 12416, 12421, 12488, 12645, 12646, 12649, 12650, 13081, 13082, 13086, 13087, 13088, 13091, 13128, 13408, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 14099, 14103, 14106, 14182, 14223, 14677, 14678, 14681, 14682, 14683, 14684, 14685, 14687, 14688, 14689, 14690, 14691, 14692, 14928, 14929, 14931, 14932, 15002, 15005, 15239, 15240, 15243], name:"violent"}) } of size 903 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6847, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6848, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6849, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6852, m_Data: ({type:"attack-walk", entities:[10738, 10762, 10780, 10786, 10787, 10795, 12065, 12223, 12232, 12263, 12287, 12405, 12406, 12416, 15262, 12488, 12645, 12646, 12649, 12650, 13081, 13082, 13086, 13087, 13088, 13091, 13128, 13408, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 14099, 14103, 14106, 14182, 14223, 14677, 14678, 14681, 14682, 14683, 14684, 14685, 14687, 14688, 14689, 14690, 14691, 14692, 14928, 14929, 14931, 14932, 15002, 15005, 15239, 15240, 15243], x:839.1212158203125, z:384.62054443359375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1019 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6850, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6853, m_Data: ({type:"attack-walk", entities:[10738, 10762, 10780, 10786, 10787, 10795, 12065, 12223, 12232, 12263, 12287, 12405, 12406, 12416, 15262, 12488, 12645, 12646, 12649, 12650, 13081, 13082, 13086, 13087, 13088, 13091, 13128, 13408, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 14099, 14103, 14106, 14182, 14223, 14677, 14678, 14681, 14682, 14683, 14684, 14685, 14687, 14688, 14689, 14690, 14691, 14692, 14928, 14929, 14931, 14932, 15002, 15005, 15239, 15240, 15243], x:840.5012817382812, z:385.6406555175781, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1019 from server

Net client: Received message CFlareMessage { m_GUID: 01AC0CD633B15A3B, m_PositionX: 866.836, m_PositionY: 23, m_PositionZ: 463.349 } of size 51 from server

Net message: ({position:{z:463.349, y:23, x:866.836}, guid:"01AC0CD633B15A3B", type:"flare"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 6851, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6854, m_Data: ({type:"attack-walk", entities:[10738, 10762, 10780, 10786, 10787, 12065, 12223, 12232, 12263, 12287, 12405, 12406, 12416, 15262, 12488, 12645, 12646, 12649, 12650, 13082, 13086, 13087, 13088, 13091, 13128, 13408, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13841, 13885, 13890, 13943, 14099, 14103, 14106, 14182, 14223, 14677, 14678, 14681, 14682, 14683, 14684, 14685, 14687, 14688, 14689, 14690, 14691, 14692, 14928, 14929, 14931, 14932, 15002, 15005, 15239, 15240, 15243], x:841.6543579101562, z:386.2007751464844, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 995 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6852, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6855, m_Data: ({type:"gather", entities:[12402, 12620, 12651, 14144, 14221, 14241, 14249, 14892, 15023, 15048, 15105, 15107, 15151, 15236, 15255], target:2346, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 321 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6853, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6854, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6857, m_Data: ({type:"walk", entities:[15269, 12620, 12651, 14144, 14221, 14241, 14249, 14892, 15023, 15048, 15105, 15107, 15151, 15236, 15255], x:961.8433837890625, z:439.5484619140625, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6855, m_Data: ({type:"repair", entities:[10304, 10305, 14704, 14705, 14706, 14707, 14781, 14782, 14783, 14784, 14785, 14786, 14922, 14923, 14924, 14925, 15013, 15014, 15172, 15173, 15267], target:10068, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 412 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6855, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6858, m_Data: ({type:"stop", entities:[12937, 14188, 14501, 14502, 14504, 14507, 14588, 14590, 14723, 15040, 15235, 15265, 15266], queued:false}) } of size 220 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6859, m_Data: ({type:"patrol", entities:[13926, 13995, 14154, 14353, 14378, 14379, 14485, 14488, 14489, 14585, 14605, 14611, 14727, 14742, 14743, 14744, 14745, 14788, 14789, 14790, 14802, 14803, 14882, 14883, 14885, 14887, 14888, 14945, 15016, 15031, 15042, 15124, 15133, 15162, 15163, 15170, 15171, 15201, 15238], x:470.1557922363281, z:904.3359985351562, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 669 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6856, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6859, m_Data: ({type:"stop", entities:[10318, 11704, 12129, 12192, 12260, 12386, 12403, 12509, 12521, 12535, 12560, 12586, 12620, 12651, 12884, 13457, 13508, 13707, 13966, 13978, 14055, 14143, 14144, 14180, 14183, 14212, 14214, 14221, 14241, 14249, 14264, 14307, 14423, 14428, 14455, 14457, 14462, 14472, 14473, 14481, 14483, 14493, 14636, 14644, 14658, 14702, 14710, 14726, 14884, 14892, 14908, 14909, 14910, 14978, 14980, 15004, 15006, 15023, 15027, 15047, 15048, 15059, 15066, 15073, 15083, 15084, 15085, 15105, 15107, 15117, 15130, 15148, 15149, 15151, 15169, 15186, 15197, 15198, 15236, 15241, 15253, 15255, 15261, 15269], queued:false}) } of size 1072 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6858, m_Data: ({type:"attack", entities:[14853, 14911, 14955, 15033, 15082, 15109, 15264], target:14886, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 219 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6858, m_Data: ({type:"train", entities:[13041], template:"units/gaul/cavalry_swordsman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6858, m_Data: ({type:"stop", entities:[13349, 13832, 13929, 13933, 13934, 13972, 14083, 14133, 14173, 14185, 14201, 14203, 14205, 14206, 14207, 14208, 14315, 14317, 14439, 14520, 14521, 14522, 14523, 14546, 14627, 14646, 14734, 14811, 14812, 14891, 14936, 14937, 14983, 15034, 15051, 15062, 15068, 15111, 15116, 15150, 15161, 15164, 15165, 15260], queued:false}) } of size 592 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6857, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6858, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6859, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6860, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6861, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6863, m_Data: ({type:"attack", entities:[14853, 14911, 14955, 15033, 15082, 15109, 15264], target:14644, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 219 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6862, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6863, m_Data: ({type:"walk", entities:[14540, 14541, 14542, 14543, 14544, 14545, 14671, 14672, 14673, 14674, 14675, 14676, 14860, 14861, 14862, 14863, 14864, 14865], x:338.69873046875, z:868.1174926757812, queued:false, pushFront:false, formation:(void 0)}) } of size 341 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6863, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6864, m_Data: ({type:"attack", entities:[14853, 14911, 14955, 15033, 15082, 15109, 15264], target:15023, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 219 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6866, m_Data: ({type:"walk", entities:[12129, 12403, 14212, 14472, 14473, 14884, 15006, 15059, 15148], x:944.7901611328125, z:432.41314697265625, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6865, m_Data: ({type:"attack", entities:[14853, 14911, 14955, 15033, 15082, 15109, 15264], target:15255, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 219 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6864, m_Data: ({type:"garrison", entities:[10304, 10305, 14706, 14707, 14781, 14782, 14783, 14784, 14785, 14786, 14922, 14923, 14924, 14925, 15013, 15014, 15172, 15173], target:10068, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 359 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6864, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6865, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6868, m_Data: ({type:"train", entities:[398], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6866, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6867, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6868, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6869, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6872, m_Data: ({type:"walk", entities:[15255, 15269], x:881.6287841796875, z:400.2630920410156, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6870, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6871, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6872, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6873, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6874, m_Data: ({type:"barter", sell:"metal", buy:"stone", amount:100}) } of size 96 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6874, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6875, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6877, m_Data: ({type:"set-rallypoint", entities:[13788], x:873.5972900390625, z:408.0689697265625, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6878, m_Data: ({type:"attack", entities:[10738, 10765, 10781, 10794, 14926, 14927, 14930, 14933, 15155, 15156, 15157, 15158, 15159, 15160], target:15008, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 300 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6876, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6877, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6879, m_Data: ({type:"unload-template", all:true, template:"units/gaul/cavalry_javelineer_b", owner:8, garrisonHolders:[13788]}) } of size 165 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6879, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6878, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6882, m_Data: ({type:"stop", entities:[14719, 14721, 14722], queued:false}) } of size 107 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6879, m_Data: ({type:"gather", entities:[13116, 13117, 13118, 13349, 13832, 13929, 13933, 13934, 13972, 14083, 14133, 14173, 14185, 14201, 14203, 14205, 14206, 14207, 14208, 14314, 14317, 14439, 14520, 14521, 14522, 14523, 14540, 14541, 14542, 14543, 14544, 14545, 14546, 14627, 14646, 14648, 14649, 14650, 14651, 14656, 14657, 14671, 14672, 14673, 14674, 14675, 14676, 14734, 14735, 14737, 14791, 14792, 14811, 14812, 14860, 14861, 14862, 14863, 14864, 14865, 14874, 14875, 14876, 14878, 14891, 14936, 14937, 14983, 14987, 14993, 14994, 14995, 15018, 15034, 15051, 15053, 15054, 15062, 15068, 15108, 15111, 15116, 15150, 15161, 15164, 15165, 15166, 15167, 15191, 15192, 15193, 15194, 15195, 15196, 15260, 15272, 15273, 15310], target:1344, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6879, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6880, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6883, m_Data: ({type:"tribute", player:7, amounts:{wood:1000}}) } of size 89 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6883, m_Data: ({type:"stop", entities:[10318, 12129, 12192, 12260, 12386, 12403, 12509, 12521, 12535, 12560, 13457, 13508, 13707, 13966, 14055, 14143, 14144, 14183, 14212, 14214, 14221, 14241, 14249, 14264, 14307, 14423, 14428, 14455, 14457, 14462, 14472, 14473, 14481, 14483, 14493, 14636, 14644, 14658, 14702, 14710, 14726, 14884, 14892, 14908, 14909, 14910, 14978, 14980, 15004, 15006, 15027, 15047, 15059, 15066, 15073, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15169, 15186, 15197, 15198, 15241, 15253, 15255, 15269, 15323, 15324, 15325, 15341], queued:false}) } of size 976 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6881, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6882, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6883, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6887, m_Data: ({type:"train", template:"units/gaul/infantry_spearman_b", count:1, entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], pushFront:false}) } of size 230 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6884, m_Data: ({type:"gather", entities:[11347, 11566, 11683, 11943, 14123, 14148, 14238, 14240, 14305, 14311, 14359, 14724, 14725, 14772, 15063, 15106], target:1162, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 333 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6884, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6887, m_Data: ({type:"walk", entities:[14625, 14633, 14661, 14703, 14729, 14866], x:959.5554809570312, z:448.23529052734375, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6885, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6887, m_Data: ({type:"stance", entities:[10738, 10765, 10786, 10794, 12065, 12223, 12232, 12263, 12405, 12416, 12488, 12645, 12646, 12650, 13128, 13471, 13473, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13885, 13890, 14099, 14103, 14106, 14182, 14223, 14678, 14681, 14683, 14685, 14688, 14691, 14928, 14929, 14931, 15005, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15308, 15330, 15334], name:"violent"}) } of size 735 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6886, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6890, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:836.6388092041016, z:437.8234405517578, data:{command:"attack", target:12645}, queued:false}) } of size 256 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6887, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6889, m_Data: ({type:"set-rallypoint", entities:[13788], x:877.9552001953125, z:401.80169677734375, data:{command:"attack", targetClasses:{attack:["Unit"]}, target:14241}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6888, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6889, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6890, m_Data: ({type:"call-to-arms", entities:[14296, 14297, 14298, 14299, 14300, 14301, 14302, 14303, 14458, 14459, 15222, 15223, 15224, 15225, 15226, 15227, 15228, 15229, 15230, 15231, 15232, 15233], position:{x:509.91534423828125, y:23, z:1001.963623046875}, targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 553 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6890, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6893, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12260, 12403, 12509, 12521, 12535, 12560, 13457, 13508, 13707, 14055, 14143, 14144, 14183, 14212, 14214, 14221, 14241, 14264, 14307, 14423, 14428, 14455, 14457, 14462, 14472, 14473, 14481, 14493, 14636, 14644, 14658, 14702, 14710, 14726, 14884, 14892, 14908, 14909, 14910, 14978, 14980, 15004, 15006, 15027, 15047, 15059, 15066, 15073, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15169, 15186, 15197, 15198, 15241, 15253, 15255, 15261, 15323, 15324, 15325, 15341, 15370, 15371, 15372], x:972.7095336914062, z:435.303466796875, queued:false, pushFront:false, formation:(void 0)}) } of size 1025 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6894, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:1, garrisonHolders:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849]}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6891, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6892, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6893, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6895, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6896, m_Data: ({type:"attack", entities:[12326, 12327, 12328, 12906, 12913, 12914, 13071, 13072, 14487], target:14241, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6894, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6895, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6897, m_Data: ({type:"attack", entities:[12326, 12327, 12328, 12913, 12914, 13071, 13072, 14487], target:12260, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 230 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6897, m_Data: ({type:"attack", entities:[10738, 10765, 10786, 10794, 12065, 15364, 12232, 12263, 12405, 12416, 12488, 12645, 12646, 12650, 13128, 13471, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13885, 13890, 14099, 14103, 14106, 14182, 14223, 14678, 14681, 14683, 14685, 14688, 14691, 14928, 15374, 15375, 15005, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15308, 15330, 15334], target:14702, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 780 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6898, m_Data: ({type:"attack", entities:[12326, 12327, 12328, 12913, 12914, 13071, 13072, 14487], target:14892, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 230 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6896, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6899, m_Data: ({type:"attack", entities:[12326, 12327, 12328, 12913, 12914, 13071, 13072, 14487], target:15255, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 230 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6900, m_Data: ({type:"gather", entities:[10451, 13839, 15180, 15242, 15315], target:2343, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6897, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6900, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12260, 12403, 12509, 12521, 12535, 12560, 13457, 13508, 13707, 14055, 14143, 14144, 14183, 14212, 14214, 14221, 14241, 14264, 14307, 14423, 14428, 14455, 14457, 14462, 14472, 14473, 14481, 14493, 14625, 14633, 14636, 14644, 14658, 14702, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15015, 15027, 15047, 15059, 15066, 15073, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15169, 15186, 15197, 15198, 15241, 15253, 15255, 15323, 15324, 15325, 15341, 15370, 15371, 15372], x:1125.3057861328125, z:469.8311767578125, queued:false, pushFront:false, formation:(void 0)}) } of size 1097 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6898, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6900, m_Data: ({type:"attack", entities:[12326, 12327, 12328, 12913, 12914, 13071, 13072, 14487], target:15255, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 230 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6900, m_Data: ({type:"attack", entities:[12326, 12327, 12328, 12913, 12914, 13071, 13072, 14487], target:14241, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 230 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6899, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6901, m_Data: ({type:"attack", entities:[12326, 12327, 12328, 12913, 12914, 13071, 13072, 14487], target:14144, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 230 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6903, m_Data: ({type:"walk", entities:[10451, 13839, 15242, 15315], x:961.9910888671875, z:452.1991882324219, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6900, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6901, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6903, m_Data: ({type:"patrol", entities:[13926, 13995, 14154, 14353, 14378, 14379, 14485, 14488, 14489, 14585, 14605, 14611, 14727, 14742, 14743, 14744, 14745, 14788, 14789, 14790, 14802, 14803, 14882, 14883, 14885, 14887, 14888, 14945, 15016, 15031, 15042, 15124, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337], x:563.4317626953125, z:975.8267211914062, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 705 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6902, m_Data: ({type:"walk", entities:[13990, 14135, 14149, 14150, 15176, 15177, 15178, 15179], x:339.487060546875, z:1038.0819091796875, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6902, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6903, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6904, m_Data: ({type:"patrol", entities:[13926, 13995, 14154, 14353, 14378, 14379, 14485, 14488, 14489, 14585, 14605, 14611, 14727, 14742, 14743, 14744, 14745, 14788, 14789, 14790, 14802, 14803, 14882, 14883, 14885, 14887, 14888, 14945, 15016, 15031, 15042, 15124, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337], x:563.4317626953125, z:975.8267211914062, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 705 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6904, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6904, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6907, m_Data: ({type:"walk", entities:[10451, 13839, 15379, 15315], x:980.688232421875, z:470.72308349609375, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6905, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6907, m_Data: ({type:"attack", entities:[12232, 12263, 12488, 13128, 13471, 13795, 13799, 13802, 15240, 15303], target:15092, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 252 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6906, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6907, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6909, m_Data: ({type:"garrison", entities:[13990, 14135, 14149, 14150, 15176, 15177, 15178, 15179], target:9584, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6908, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6909, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6910, m_Data: ({type:"formation", entities:[11347, 11566, 11683, 11943, 14123, 14148, 14238, 14240, 14296, 14297, 14298, 14299, 14300, 14301, 14302, 14303, 14305, 14311, 14359, 14458, 14459, 14724, 14725, 15063, 15106, 15214, 15216, 15217, 15218, 15219, 15220, 15221, 15222, 15223, 15224, 15225, 15226, 15227, 15228, 15229, 15230, 15231, 15232, 15233], formation:"special/formations/box"}) } of size 626 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6910, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6911, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6914, m_Data: ({type:"gather", entities:[10451, 13839, 15379, 15315], target:5327, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6912, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6913, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6914, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6917, m_Data: ({type:"walk", entities:[10451, 13839, 15379, 15315], x:986.482666015625, z:488.853515625, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6915, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6918, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12403, 12509, 12521, 12535, 12560, 13457, 13508, 13707, 14055, 14143, 14144, 14183, 14212, 14214, 14221, 14264, 14307, 14423, 14428, 14455, 14457, 14462, 14472, 14473, 14481, 14493, 14625, 14633, 14636, 14644, 14658, 14702, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15027, 15047, 15059, 15066, 15073, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15169, 15186, 15197, 15198, 15241, 15253, 15255, 15323, 15324, 15325, 15370, 15371, 15372], x:1108.0670166015625, z:458.45635986328125, queued:false, pushFront:false, formation:(void 0)}) } of size 1049 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6916, m_Data: ({type:"train", entities:[6239], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6916, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6919, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:981.737548828125, z:486.834716796875, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6917, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6918, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6921, m_Data: ({type:"barter", sell:"wood", buy:"food", amount:500}) } of size 94 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6919, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6922, m_Data: ({type:"repair", entities:[14707, 14781, 14782, 14783, 14784, 14786, 14922, 15434], target:10068, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6920, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6921, m_Data: ({type:"walk", entities:[11347, 11683, 11943, 14123, 14148, 14238, 15435, 14305, 14311, 14359, 14724, 14725, 15063, 15106, 15426], x:629.42041015625, z:974.96728515625, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6923, m_Data: ({type:"gather", entities:[14707, 14781, 14782, 14783, 14784, 14786, 14922, 15434], target:6233, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6921, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6923, m_Data: ({type:"repair", entities:[15125], target:13788, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6924, m_Data: ({type:"walk", entities:[15087, 15088, 15089, 15090, 15093, 15094, 15278, 15280, 15283], x:980.9835205078125, z:471.08819580078125, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6924, m_Data: ({type:"walk", entities:[15009, 15041, 15055, 15067, 15076, 15077, 15152], x:995.3381958007812, z:574.1450805664062, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6922, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6924, m_Data: ({type:"set-rallypoint", entities:[7215, 7276], x:688.896484375, z:351.379150390625, data:{command:"repair", target:14647}, queued:false}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6923, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6924, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6927, m_Data: ({type:"walk", entities:[15087, 15088, 15089, 15090, 15093, 15094, 15278, 15280, 15283], x:992.5081787109375, z:445.4627380371094, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6925, m_Data: ({type:"walk", entities:[14296, 14297, 14298, 14299, 14300, 14301, 14302, 14303, 14458, 14459, 15210, 15211, 15212, 15213, 15214, 15215, 15216, 15217, 15218, 15219, 15220, 15221, 15222, 15223, 15224, 15225, 15226, 15227, 15228, 15229, 15230, 15231, 15232, 15233], x:555.5490112304688, z:986.1769409179688, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6925, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6926, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6928, m_Data: ({type:"garrison", entities:[14707, 14781, 14782, 14783, 14784, 14786, 14922, 15434], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6927, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6928, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6931, m_Data: ({type:"stop", entities:[12129, 12192, 12403, 12509, 12535, 12560, 13707, 14212, 14214, 14221, 14472, 14473, 14625, 14633, 14703, 14729, 14866, 14884, 14909, 14961, 15006, 15009, 15015, 15027, 15059, 15066, 15073, 15107, 15117, 15148, 15149, 15151, 15169, 15197, 15241, 15253, 15323, 15324, 15370, 15372], queued:false}) } of size 544 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6929, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6933, m_Data: ({type:"train", entities:[7215, 7276], template:"units/rome/infantry_antesignanus", count:5, pushFront:false}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6933, m_Data: ({type:"walk", entities:[10451], x:969.2124633789062, z:482.4434814453125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6930, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6933, m_Data: ({type:"patrol", entities:[13926, 14154, 14353, 14378, 14379, 14485, 14488, 14489, 14585, 14605, 14611, 14727, 14742, 14743, 14744, 14745, 14789, 14790, 14802, 14803, 14882, 14883, 14885, 14887, 14888, 14945, 15016, 15031, 15042, 15124, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337, 15377, 15452, 15453, 15454, 15455, 15463], x:565.6810913085938, z:976.778076171875, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 753 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6931, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6932, m_Data: ({type:"gather", entities:[15204, 15205, 15206, 15207, 15208, 15209], target:3806, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 217 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6935, m_Data: ({type:"walk", entities:[10451], x:983.9061279296875, z:483.92462158203125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6935, m_Data: ({type:"walk", entities:[10318, 13457, 13508, 14055, 14143, 14144, 14183, 14264, 14307, 14423, 14428, 14455, 14457, 14462, 14493, 14658, 14710, 14726, 14892, 14908, 14910, 14978, 14980, 15004, 15047, 15083, 15084, 15085, 15130, 15186, 15198, 15325, 15371], x:988.102294921875, z:448.5433349609375, queued:false, pushFront:false, formation:(void 0)}) } of size 521 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6932, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6935, m_Data: ({type:"train", entities:[6023], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6933, m_Data: ({type:"set-rallypoint", entities:[10068], x:432, z:1036, data:{command:"garrison", target:246}, queued:false}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6933, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6936, m_Data: ({type:"repair", entities:[5395, 7481], target:13788, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6934, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6935, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:4, garrisonHolders:[10068]}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6935, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6939, m_Data: ({type:"walk", entities:[10451, 14388, 14399, 15087, 15088, 15089, 15090, 15093, 15094, 15097, 15098, 15099, 15100, 15278, 15280, 15283], x:977.1497192382812, z:541.71337890625, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6936, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6937, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6940, m_Data: ({type:"stance", entities:[10738, 10765, 10781, 10786, 10794, 12065, 12263, 12405, 12416, 12488, 12645, 12646, 12650, 13128, 13471, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13885, 13890, 14099, 14103, 14106, 14182, 14681, 14691, 14926, 14927, 14928, 14930, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15308, 15330, 15334, 15364, 15374, 15375, 15378, 15421, 15433, 15457, 15500, 15505], name:"violent"}) } of size 807 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6938, m_Data: ({type:"repair", entities:[14707, 14781, 14783, 14784, 14786, 14922, 15434, 15441], target:10068, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6938, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6941, m_Data: ({type:"attack-walk", entities:[10738, 10765, 10781, 10786, 10794, 12065, 12263, 12405, 12416, 12488, 12645, 12646, 12650, 13128, 13471, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13885, 13890, 14099, 14103, 14106, 14182, 14681, 14691, 14926, 14927, 14928, 14930, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15308, 15330, 15334, 15364, 15374, 15375, 15378, 15421, 15433, 15457, 15500, 15505], x:986.3137817382812, z:459.12255859375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 923 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6942, m_Data: ({type:"attack-walk", entities:[10738, 10765, 10781, 10786, 10794, 12065, 12263, 12405, 12416, 12488, 12645, 12646, 12650, 13128, 13471, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13885, 13890, 14099, 14103, 14106, 14182, 14681, 14691, 14926, 14927, 14928, 14930, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15308, 15330, 15334, 15364, 15374, 15375, 15378, 15421, 15433, 15457, 15500, 15505], x:983.98583984375, z:453.6001892089844, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 923 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6942, m_Data: ({type:"formation", entities:[11347, 11683, 11943, 14148, 14296, 14297, 14298, 14299, 14300, 14301, 14302, 14303, 14305, 14311, 14359, 14458, 14459, 14724, 15063, 15106, 15210, 15211, 15212, 15213, 15214, 15215, 15216, 15217, 15218, 15219, 15220, 15221, 15222, 15223, 15224, 15225, 15226, 15227, 15228, 15229, 15230, 15231, 15232, 15233, 15426, 15435, 15489, 15490, 15491, 15494, 15495], formation:"special/formations/box"}) } of size 710 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6939, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6942, m_Data: ({type:"attack-walk", entities:[10738, 10765, 10781, 10786, 10794, 12065, 12263, 12405, 12416, 12488, 12645, 12646, 12650, 13128, 13471, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13885, 13890, 14099, 14103, 14106, 14182, 14681, 14691, 14926, 14927, 14928, 14930, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15308, 15330, 15334, 15364, 15374, 15375, 15378, 15421, 15433, 15457, 15500, 15505], x:982.6138916015625, z:450.5115661621094, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 923 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6943, m_Data: ({type:"attack-walk", entities:[10738, 10765, 10781, 10786, 10794, 12065, 12263, 12405, 12416, 12488, 12645, 12646, 12650, 13128, 13471, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13885, 13890, 14099, 14103, 14106, 14182, 14681, 14691, 14926, 14927, 14928, 14930, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15308, 15330, 15334, 15364, 15374, 15375, 15378, 15421, 15433, 15457, 15500, 15505], x:991.155517578125, z:448.8148498535156, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 923 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6943, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13457, 13508, 13707, 14055, 14143, 14144, 14183, 14212, 14214, 14221, 14264, 14307, 14423, 14428, 14455, 14457, 14462, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15047, 15059, 15066, 15073, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15169, 15186, 15197, 15198, 15241, 15253, 15323, 15324, 15325, 15370, 15371, 15372], x:1131.3741455078125, z:459.0477600097656, queued:false, pushFront:false, formation:(void 0)}) } of size 1001 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6940, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6941, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6942, m_Data: ({type:"garrison", entities:[14707, 14781, 14783, 14784, 14786, 14922, 15434, 15441], target:10068, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6942, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6943, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6947, m_Data: ({type:"walk", entities:[15041, 15055, 15067, 15076, 15077, 15152, 15199, 15200, 15268, 15275], x:1027.9073486328125, z:562.4510498046875, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6944, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6945, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6946, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6949, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 12914, 13071, 13072, 14487, 14853, 14946, 14955, 14996, 14997, 14998, 14999, 15000, 15001, 15033, 15043, 15044, 15045, 15057, 15064, 15078, 15082, 15109, 15110, 15125, 15126, 15127, 15129, 15134, 15187, 15264, 15300, 15320, 15331, 15332, 15333, 15342, 15343, 15344, 15346, 15347, 15348, 15373, 15390, 15391, 15392, 15401, 15402, 15411, 15412, 15413, 15414, 15415, 15442, 15456, 15459, 15460, 15461, 15462, 15504], target:14307, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 876 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6947, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6950, m_Data: ({type:"train", entities:[398], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6948, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6951, m_Data: ({type:"walk", entities:[14439], x:304.059326171875, z:1007.6102905273438, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6949, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6950, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6953, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13457, 13508, 13707, 14055, 14143, 14144, 14183, 14212, 14214, 14221, 14264, 14423, 14428, 14455, 14457, 14462, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15047, 15059, 15066, 15073, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15169, 15186, 15197, 15198, 15241, 15253, 15323, 15324, 15325, 15370, 15371, 15372], x:1139.5916748046875, z:485.38909912109375, queued:false, pushFront:false, formation:(void 0)}) } of size 989 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6954, m_Data: ({type:"attack-walk", entities:[11347, 11683, 11943, 14148, 14296, 14297, 14298, 14299, 14300, 14301, 14302, 14303, 14305, 14359, 14458, 14459, 14724, 15106, 15210, 15211, 15212, 15213, 15214, 15215, 15216, 15217, 15218, 15219, 15220, 15221, 15222, 15223, 15224, 15225, 15226, 15227, 15228, 15229, 15230, 15231, 15232, 15233, 15426, 15435, 15489, 15490, 15491, 15494, 15495], x:540.4639282226562, z:975.0494995117188, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 807 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6951, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6952, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6955, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13457, 13508, 13707, 14055, 14143, 14144, 14183, 14212, 14214, 14221, 14264, 14423, 14428, 14455, 14457, 14462, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15047, 15059, 15066, 15073, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15169, 15186, 15197, 15198, 15241, 15253, 15323, 15324, 15325, 15370, 15371, 15372], x:1130.952880859375, z:586.285888671875, queued:true, pushFront:false, formation:(void 0)}) } of size 989 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6953, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6957, m_Data: ({type:"attack-walk", entities:[11347, 11683, 11943, 14148, 14296, 14297, 14298, 14299, 14300, 14301, 14302, 14303, 14305, 14359, 14458, 14459, 14724, 15106, 15210, 15211, 15212, 15213, 15214, 15215, 15216, 15217, 15218, 15219, 15220, 15221, 15222, 15223, 15224, 15225, 15226, 15227, 15228, 15229, 15230, 15231, 15232, 15233, 15426, 15435, 15489, 15490, 15491, 15494, 15495], x:548.666748046875, z:976.4412841796875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 807 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6954, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6956, m_Data: ({type:"walk", entities:[14540, 14541, 14542, 14543, 14544, 14545, 14671, 14672, 14673, 14674, 14675, 14676, 14860, 14861, 14862, 14863, 14864, 14865, 15053, 15054, 15272, 15273, 15501, 15502], x:297.52655029296875, z:1019.212646484375, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6955, m_Data: ({type:"alert-raise", entities:[246]}) } of size 79 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6955, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6956, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6959, m_Data: ({type:"walk", entities:[13926, 14154, 14353, 14378, 14379, 14485, 14488, 14489, 14585, 14605, 14611, 14727, 14742, 14743, 14744, 14745, 14802, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15042, 15124, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497, 15506], x:497.713623046875, z:881.5426025390625, queued:false, pushFront:false, formation:(void 0)}) } of size 701 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6957, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6960, m_Data: ({type:"walk", entities:[15041, 15055, 15067, 15076, 15077, 15152, 15199, 15200, 15268, 15275], x:1017.1954956054688, z:565.2340698242188, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6961, m_Data: ({type:"attack", entities:[10738, 10765, 10781, 10786, 10794, 12065, 12263, 12405, 12416, 12488, 12645, 12646, 12650, 13128, 13471, 13611, 13613, 13615, 13616, 13745, 13795, 13799, 13802, 13885, 13890, 14099, 14103, 14106, 14182, 14681, 14691, 14926, 14927, 14928, 14930, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15308, 15330, 15334, 15364, 15374, 15375, 15378, 15421, 15433, 15457, 15500, 15505], target:15276, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 864 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6958, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6961, m_Data: ({type:"gather", entities:[15204, 15205, 15206, 15207, 15208, 15209, 15492, 15493], target:3825, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6961, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:1018.6735687255859, z:564.4852600097656, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6959, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6960, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6963, m_Data: ({type:"walk", entities:[10451, 14388, 14399, 14797, 14798, 14799, 14800, 14801, 15089, 15090, 15093, 15094, 15097, 15098, 15099, 15100, 15276, 15277, 15278, 15279, 15280, 15511, 15514], x:994.3519897460938, z:548.1727905273438, queued:false, pushFront:false, formation:(void 0)}) } of size 401 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6961, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6962, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6964, m_Data: ({type:"walk", entities:[13926, 14154, 14353, 14378, 14379, 14485, 14488, 14489, 15571, 14611, 14727, 14742, 14743, 14744, 14745, 14802, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15042, 15124, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497, 15506], x:496.13153076171875, z:870.2029418945312, queued:false, pushFront:false, formation:(void 0)}) } of size 689 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6963, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6964, m_Data: ({type:"train", entities:[6239], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6967, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 12914, 13071, 13072, 14487, 14853, 14946, 14955, 14996, 14997, 14998, 14999, 15000, 15001, 15033, 15043, 15044, 15045, 15057, 15064, 15078, 15082, 15109, 15110, 15125, 15126, 15127, 15129, 15134, 15187, 15264, 15300, 15320, 15331, 15332, 15333, 15342, 15343, 15344, 15346, 15347, 15348, 15373, 15390, 15391, 15392, 15401, 15402, 15411, 15412, 15413, 15414, 15415, 15442, 15456, 15459, 15460, 15461, 15462, 15504, 15524, 15534, 15554, 15555, 15564, 15570], x:1010.32763671875, z:448.03887939453125, queued:false, pushFront:false, formation:(void 0)}) } of size 941 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6964, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6967, m_Data: ({type:"train", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994], template:"units/ptol/infantry_pikeman_b", count:1, pushFront:false}) } of size 251 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6967, m_Data: ({type:"gather", entities:[14987, 14993, 14994, 14995, 15018, 15108, 15166, 15167, 15195, 15196], target:4072, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 261 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6965, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6966, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6967, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6969, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 12914, 13071, 13072, 14487, 14853, 14946, 14955, 14996, 14997, 14998, 14999, 15000, 15001, 15033, 15043, 15044, 15045, 15057, 15064, 15078, 15082, 15109, 15110, 15125, 15126, 15127, 15129, 15134, 15187, 15264, 15300, 15320, 15331, 15332, 15333, 15342, 15343, 15344, 15346, 15347, 15348, 15373, 15390, 15391, 15392, 15401, 15402, 15411, 15412, 15413, 15414, 15415, 15442, 15456, 15459, 15460, 15461, 15462, 15504, 15524, 15534, 15554, 15555, 15564, 15570], x:979.5753173828125, z:454.1258544921875, queued:false, pushFront:false, formation:(void 0)}) } of size 941 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6970, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994], x:618, z:918, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:3774}, queued:false}) } of size 383 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6968, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6971, m_Data: ({type:"train", entities:[6346, 7264, 7335, 10072, 10083], template:"units/pers/infantry_spearman_b", count:4, pushFront:false}) } of size 197 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6969, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6973, m_Data: ({type:"garrison", entities:[10451, 14388, 14399, 14797, 14798, 14799, 14800, 14801, 15087, 15088, 15089, 15090, 15093, 15094, 15097, 15098, 15099, 15100, 15277, 15278, 15279, 15280, 15283, 15511, 15514], target:9681, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 443 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6970, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6973, m_Data: ({type:"walk", entities:[13745, 14691, 15457], x:836.3729248046875, z:369.83453369140625, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6971, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6974, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 15582, 13071, 13072, 14487, 14853, 14946, 14955, 14996, 14997, 14998, 14999, 15000, 15001, 15033, 15043, 15044, 15045, 15057, 15064, 15078, 15082, 15109, 15110, 15125, 15126, 15127, 15129, 15134, 15187, 15264, 15300, 15320, 15331, 15332, 15333, 15342, 15343, 15344, 15346, 15347, 15348, 15373, 15390, 15391, 15392, 15401, 15402, 15411, 15412, 15413, 15414, 15415, 15442, 15456, 15459, 15460, 15461, 15462, 15504, 15524, 15534, 15554, 15555, 15564, 15570], target:10859, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 948 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6972, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6975, m_Data: ({type:"stance", entities:[13745, 14691, 15457], name:"standground"}) } of size 122 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6973, m_Data: ({type:"garrison", entities:[6117, 6944, 8192, 15349, 15350, 15351, 15431, 15432], target:9584, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6973, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6976, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 15582, 13071, 13072, 14487, 14853, 14946, 14955, 14996, 14997, 14998, 14999, 15000, 15001, 15033, 15043, 15044, 15045, 15057, 15064, 15078, 15082, 15109, 15110, 15125, 15126, 15127, 15129, 15134, 15187, 15264, 15300, 15320, 15331, 15332, 15333, 15342, 15343, 15344, 15346, 15347, 15348, 15373, 15390, 15391, 15392, 15401, 15402, 15411, 15412, 15413, 15414, 15415, 15442, 15456, 15459, 15460, 15461, 15462, 15504, 15524, 15534, 15554, 15555, 15564, 15570], x:1005.5029907226562, z:409.2907409667969, queued:false, pushFront:false, formation:(void 0)}) } of size 941 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6974, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6977, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 15582, 13071, 13072, 14487, 14853, 14946, 14955, 14996, 14997, 14998, 14999, 15000, 15001, 15033, 15043, 15044, 15045, 15057, 15064, 15078, 15082, 15109, 15110, 15125, 15126, 15127, 15129, 15134, 15187, 15264, 15300, 15320, 15331, 15332, 15333, 15342, 15343, 15344, 15346, 15347, 15348, 15373, 15390, 15391, 15392, 15401, 15402, 15411, 15412, 15413, 15414, 15415, 15442, 15456, 15459, 15460, 15461, 15462, 15504, 15524, 15534, 15554, 15555, 15564, 15570], x:1001.8528442382812, z:405.44952392578125, queued:false, pushFront:false, formation:(void 0)}) } of size 941 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6975, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6976, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6978, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 15582, 13071, 13072, 14487, 14853, 14946, 14955, 14996, 14997, 14998, 14999, 15000, 15001, 15033, 15043, 15044, 15045, 15057, 15064, 15078, 15082, 15109, 15110, 15125, 15126, 15127, 15129, 15134, 15187, 15264, 15300, 15320, 15331, 15332, 15333, 15342, 15343, 15344, 15346, 15347, 15348, 15373, 15390, 15391, 15392, 15401, 15402, 15411, 15412, 15413, 15414, 15415, 15442, 15456, 15459, 15460, 15461, 15462, 15504, 15524, 15534, 15554, 15555, 15564, 15570], x:995.5323486328125, z:396.84661865234375, queued:false, pushFront:false, formation:(void 0)}) } of size 941 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6979, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 15582, 13071, 13072, 14487, 14853, 14946, 14955, 14996, 14997, 14998, 14999, 15000, 15001, 15033, 15043, 15044, 15045, 15057, 15064, 15078, 15082, 15109, 15110, 15125, 15126, 15127, 15129, 15134, 15187, 15264, 15300, 15320, 15331, 15332, 15333, 15342, 15343, 15344, 15346, 15347, 15348, 15373, 15390, 15391, 15392, 15401, 15402, 15411, 15412, 15413, 15414, 15415, 15442, 15456, 15459, 15460, 15461, 15462, 15504, 15524, 15534, 15554, 15555, 15564, 15570], x:993.3368530273438, z:391.8002014160156, queued:false, pushFront:false, formation:(void 0)}) } of size 941 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6977, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 6980, m_Data: ({type:"walk", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 15571, 14611, 14727, 14742, 14743, 14744, 14745, 14802, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15124, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497], x:587.42724609375, z:785.60986328125, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6980, m_Data: ({type:"stop", entities:[15041, 15055, 15067, 15076, 15077, 15152, 15199, 15200, 15268, 15275, 15312, 15317], queued:false}) } of size 208 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6978, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6982, m_Data: ({type:"attack-walk", entities:[11347, 11683, 11943, 14148, 14296, 14297, 14298, 14300, 14301, 14302, 14303, 14359, 14458, 14459, 14724, 15106, 15210, 15211, 15212, 15213, 15214, 15215, 15216, 15217, 15218, 15219, 15220, 15221, 15222, 15223, 15224, 15225, 15226, 15227, 15228, 15229, 15230, 15231, 15232, 15233, 15489, 15490, 15491, 15494, 15495], x:528.259033203125, z:937.52685546875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 759 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6979, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6983, m_Data: ({type:"garrison", entities:[14691, 15457], target:10456, queued:false, pushFront:false, formation:(void 0)}) } of size 147 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6982, m_Data: ({type:"train", template:"units/sele/champion_infantry_swordsman", count:1, entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], pushFront:false}) } of size 227 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6980, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6983, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14946, 14955, 14996, 14997, 14998, 14999, 15000, 15001, 15033, 15043, 15044, 15045, 15057, 15064, 15078, 15082, 15109, 15110, 15125, 15126, 15127, 15129, 15134, 15187, 15264, 15300, 15320, 15331, 15332, 15333, 15342, 15343, 15344, 15346, 15347, 15348, 15373, 15390, 15391, 15392, 15401, 15402, 15411, 15412, 15413, 15414, 15415, 15442, 15456, 15459, 15460, 15461, 15462, 15504, 15524, 15534, 15554, 15555, 15564, 15570, 15582], x:987.5352172851562, z:381.5634460449219, queued:false, pushFront:false, formation:(void 0)}) } of size 941 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6981, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6984, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13457, 13508, 13707, 14055, 14143, 14144, 14183, 14212, 14214, 14221, 14264, 14423, 14428, 14455, 14457, 14462, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15047, 15059, 15066, 15073, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15169, 15186, 15197, 15198, 15241, 15253, 15323, 15324, 15325, 15370, 15371, 15372], x:1101.8939208984375, z:441.49969482421875, queued:false, pushFront:false, formation:(void 0)}) } of size 989 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6982, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6985, m_Data: ({type:"stop", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13457, 13508, 13707, 14055, 14143, 14144, 14183, 14212, 14214, 14221, 14264, 14423, 14428, 14455, 14457, 14462, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15047, 15059, 15066, 15073, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15169, 15186, 15197, 15198, 15241, 15253, 15323, 15324, 15325, 15370, 15371, 15372], queued:false}) } of size 928 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6984, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14946, 14955, 14996, 14997, 14998, 14999, 15000, 15001, 15033, 15043, 15044, 15045, 15057, 15064, 15078, 15082, 15109, 15110, 15125, 15126, 15127, 15129, 15134, 15187, 15264, 15300, 15320, 15331, 15332, 15333, 15342, 15343, 15344, 15346, 15347, 15348, 15373, 15390, 15391, 15392, 15401, 15402, 15411, 15412, 15413, 15414, 15415, 15442, 15456, 15459, 15460, 15461, 15462, 15504, 15524, 15534, 15554, 15555, 15564, 15570, 15582], x:985.1083984375, z:376.67791748046875, queued:false, pushFront:false, formation:(void 0)}) } of size 941 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6984, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14946, 14955, 14996, 14997, 14998, 14999, 15000, 15001, 15033, 15043, 15044, 15045, 15057, 15064, 15078, 15082, 15109, 15110, 15125, 15126, 15127, 15129, 15134, 15187, 15264, 15300, 15320, 15331, 15332, 15333, 15342, 15343, 15344, 15346, 15347, 15348, 15373, 15390, 15391, 15392, 15401, 15402, 15411, 15412, 15413, 15414, 15415, 15442, 15456, 15459, 15460, 15461, 15462, 15504, 15524, 15534, 15554, 15555, 15564, 15570, 15582], x:979.0628051757812, z:365.63616943359375, queued:false, pushFront:false, formation:(void 0)}) } of size 941 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6983, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6987, m_Data: ({type:"walk", entities:[10318, 12129, 14493, 14625, 14633, 14703, 14729, 14866, 14884, 14908, 14980, 15006, 15015, 15059, 15107, 15130, 15148, 15151, 15197, 15323, 15324, 15325, 15371, 15372], x:1113.9349365234375, z:447.34716796875, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6984, m_Data: ({type:"repair", entities:[15349, 15350, 15351, 15440], target:5407, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6986, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], x:342, z:902, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1391}, queued:false}) } of size 350 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6984, m_Data: ({type:"gather", entities:[15349, 15350, 15351, 15440], target:261, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6984, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6987, m_Data: ({type:"walk", entities:[14388, 14399, 14797, 14798, 14799, 14800, 14801, 15097, 15098, 15099, 15100, 15278, 15281, 15282, 15509, 15514], x:1031.2200927734375, z:565.169921875, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6987, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6987, m_Data: ({type:"unload-all", garrisonHolders:[6558, 7162, 10460, 9996, 7274, 10448, 10217]}) } of size 151 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6985, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6989, m_Data: ({type:"repair", entities:[14797, 14798, 15099, 15100, 15281, 15282, 15509, 15514], target:5405, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6988, m_Data: ({type:"train", entities:[10564], template:"units/gaul/cavalry_swordsman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6986, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 6989, m_Data: ({type:"gather", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14946, 14955, 14996, 14997, 14998, 14999, 15000, 15001, 15033, 15043, 15044, 15045, 15057, 15064, 15078, 15082, 15109, 15110, 15125, 15126, 15127, 15129, 15134, 15187, 15264, 15300, 15320, 15331, 15332, 15333, 15342, 15343, 15344, 15346, 15347, 15348, 15373, 15390, 15391, 15392, 15401, 15402, 15411, 15412, 15413, 15414, 15415, 15442, 15456, 15459, 15460, 15461, 15462, 15504, 15524, 15534, 15554, 15555, 15564, 15570, 15582, 15589], target:2380, queued:false, pushFront:false, formation:(void 0)}) } of size 941 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6987, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6988, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6991, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:1018.745361328125, z:572.304443359375, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 6991, m_Data: ({type:"construct", template:"structures/ptol/barracks", x:598.0015258789062, z:932.7233276367188, angle:2.356194490192345, actorSeed:4385, entities:[11347, 11683, 11943, 14148, 14297, 14300, 14303, 14359, 14724, 15106, 15211, 15212, 15213, 15225, 15231, 15232, 15489, 15490, 15494, 15495], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 515 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6989, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6992, m_Data: ({type:"walk", entities:[14797, 14798, 15099, 15100, 15281, 15282, 15509, 15514], x:1041.50634765625, z:558.7416381835938, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6990, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6991, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6992, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6993, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 6996, m_Data: ({type:"stop", entities:[14439, 14540, 14541, 14542, 14543, 14544, 14545, 14671, 14672, 14673, 14674, 14675, 14676, 14860, 14861, 14862, 14863, 14864, 14865, 15053, 15054, 15272, 15273], queued:false}) } of size 340 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6994, m_Data: ({type:"walk", entities:[13301, 13864, 13865, 15351, 15440], x:466.28314208984375, z:1091.15576171875, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6994, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6995, m_Data: ({type:"walk", entities:[13301, 13864, 13865, 15351, 15440], x:439.4175720214844, z:1045.4910888671875, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6995, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 6998, m_Data: ({type:"walk", entities:[10318, 12129, 14493, 14625, 14633, 14703, 14729, 14866, 14884, 14908, 14980, 15006, 15015, 15059, 15130, 15148, 15151, 15197, 15323, 15325, 15371, 15372], x:1090.782470703125, z:434.3746337890625, queued:false, pushFront:false, formation:(void 0)}) } of size 389 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 6999, m_Data: ({type:"walk", entities:[13574, 14797, 14798, 15099, 15100, 15281, 15507, 15508, 15509, 15514], x:1104.9091796875, z:584.6199951171875, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6996, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 6999, m_Data: ({type:"walk", entities:[12405, 13611, 13615, 14103, 15157, 15308, 15374, 15378, 15433], x:944.0499267578125, z:473.03924560546875, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6997, m_Data: ({type:"walk", entities:[13301, 13864, 13865, 15351, 15440], x:439.4175720214844, z:1045.4910888671875, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6997, m_Data: ({type:"walk", entities:[13301, 13864, 13865, 15351, 15440], x:439.4175720214844, z:1045.4910888671875, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6997, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 6998, m_Data: ({type:"walk", entities:[13301, 13864, 13865, 15351, 15440], x:440.16888427734375, z:1044.740234375, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7001, m_Data: ({type:"tribute", player:8, amounts:{wood:1000}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6998, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7002, m_Data: ({type:"stance", entities:[12405, 13611, 13615, 15157, 15308, 15374, 15378, 15433], name:"standground"}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6999, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7002, m_Data: ({type:"train", entities:[11142], template:"units/gaul/cavalry_swordsman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7000, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7003, m_Data: ({type:"walk", entities:[12405, 13611, 13615, 15157, 15308, 15374, 15378, 15433], x:872.027099609375, z:499.343994140625, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7003, m_Data: ({type:"walk-custom", entities:[14296, 14297, 14298, 14300, 14301, 14302, 14303, 14458, 14459, 14724, 15210, 15212, 15213, 15214, 15215, 15216, 15217, 15218, 15219, 15220, 15221, 15222, 15223, 15224, 15225, 15226, 15227, 15228, 15229, 15230, 15231, 15232, 15233, 15490, 15491], targetPositions:[{x:"400.28", y:"975.04"}, {x:"400.79", y:"974.02"}, {x:"401.30", y:"973.01"}, {x:"401.81", y:"972.00"}, {x:"402.32", y:"970.98"}, {x:"402.83", y:"969.97"}, {x:"403.34", y:"968.96"}, {x:"403.79", y:"968.05"}, {x:"404.72", y:"967.40"}, {x:"405.65", y:"966.75"}, {x:"406.58", y:"966.10"}, {x:"407.51", y:"965.46"}, {x:"408.44", y:"964.81"}, {x:"409.37", y:"964.16"}, {x:"410.30", y:"963.51"}, {x:"411.23", y:"962.86"}, {x:"412.16", y:"962.21"}, {x:"413.09", y:"961.56"}, {x:"414.02", y:"960.91"}, {x:"414.95", y:"960.26"}, {x:"415.88", y:"959.62"}, {x:"416.81", y:"958.97"}, {x:"417.74", y:"958.32"}, {x:"418.66", y:"957.67"}, {x:"419.59", y:"957.02"}, {x:"420.52", y:"956.37"}, {x:"421.45", y:"955.72"}, {x:"422.38", y:"955.07"}, {x:"423.31", y:"954.42"}, {x:"424.24", y:"953.78"}, {x:"425.17", y:"953.13"}, {x:"426.10", y:"952.48"}, {x:"427.03", y:"951.83"}, {x:"427.96", y:"951.18"}, {x:"428.89", y:"950.53"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 2329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7001, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7004, m_Data: ({type:"stance", entities:[12405, 13611, 13615, 15157, 15308, 15374, 15378, 15433], name:"standground"}) } of size 177 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7002, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7005, m_Data: ({type:"walk", entities:[15041, 15055, 15067, 15076, 15077, 15152, 15199, 15200, 15268, 15275, 15312, 15316, 15317], x:1082.7044677734375, z:630.6025390625, queued:false, pushFront:false, formation:(void 0)}) } of size 281 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7003, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7005, m_Data: ({type:"walk", entities:[12405, 13611, 13615, 15157, 15308, 15374, 15378, 15433], x:829.205322265625, z:503.46856689453125, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7005, m_Data: ({type:"stance", entities:[12405, 13611, 13615, 15157, 15308, 15374, 15378, 15433], name:"standground"}) } of size 177 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7007, m_Data: ({type:"walk", entities:[15041, 15055, 15067, 15076, 15077, 15152, 15199, 15200, 15268, 15275, 15312, 15316, 15317], x:1068.5755615234375, z:659.5791015625, queued:false, pushFront:false, formation:(void 0)}) } of size 281 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7006, m_Data: ({type:"walk", entities:[12405, 13611, 13615, 15157, 15308, 15374, 15378, 15433], x:817.3103637695312, z:483.43988037109375, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7004, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7007, m_Data: ({type:"walk", entities:[13574, 14797, 14798, 15099, 15100, 15281, 15507, 15508, 15509, 15510, 15513, 15514], x:1108.437255859375, z:592.8597412109375, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7007, m_Data: ({type:"walk", entities:[12405, 13611, 13615, 15157, 15308, 15374, 15378, 15433], x:813.6394653320312, z:499.84130859375, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7007, m_Data: ({type:"walk", entities:[12405, 13611, 13615, 15157, 15308, 15374, 15378, 15433], x:817.757080078125, z:510.07269287109375, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7008, m_Data: ({type:"walk", entities:[12405, 13611, 13615, 15157, 15308, 15374, 15378, 15433], x:821.664794921875, z:528.0914916992188, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7008, m_Data: ({type:"walk", entities:[13574, 14797, 14798, 15099, 15100, 15281, 15507, 15508, 15509, 15510, 15513, 15514], x:1102.3115234375, z:581.53125, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7008, m_Data: ({type:"walk", entities:[12405, 13611, 13615, 15157, 15308, 15374, 15378, 15433], x:824.0591430664062, z:537.6094970703125, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7008, m_Data: ({type:"walk-custom", entities:[14296, 14297, 14298, 14300, 14301, 14302, 14303, 14458, 14459, 14724, 15210, 15212, 15213, 15214, 15215, 15216, 15217, 15218, 15219, 15220, 15221, 15222, 15223, 15224, 15225, 15226, 15227, 15228, 15229, 15230, 15231, 15232, 15233, 15490, 15491], targetPositions:[{x:"442.00", y:"948.04"}, {x:"441.22", y:"947.89"}, {x:"440.44", y:"947.74"}, {x:"439.66", y:"947.59"}, {x:"438.88", y:"947.44"}, {x:"438.10", y:"947.29"}, {x:"437.32", y:"947.14"}, {x:"436.54", y:"946.99"}, {x:"435.76", y:"946.84"}, {x:"434.97", y:"946.76"}, {x:"434.17", y:"946.68"}, {x:"433.38", y:"946.61"}, {x:"432.59", y:"946.53"}, {x:"431.80", y:"946.45"}, {x:"431.01", y:"946.38"}, {x:"430.22", y:"946.30"}, {x:"429.43", y:"946.22"}, {x:"428.64", y:"946.15"}, {x:"427.84", y:"946.07"}, {x:"427.05", y:"945.99"}, {x:"426.26", y:"945.92"}, {x:"425.47", y:"945.84"}, {x:"424.68", y:"945.76"}, {x:"423.89", y:"945.69"}, {x:"423.10", y:"945.61"}, {x:"422.30", y:"945.56"}, {x:"421.51", y:"945.50"}, {x:"420.72", y:"945.44"}, {x:"419.92", y:"945.43"}, {x:"419.13", y:"945.42"}, {x:"418.33", y:"945.41"}, {x:"417.54", y:"945.40"}, {x:"416.74", y:"945.38"}, {x:"415.95", y:"945.37"}, {x:"415.15", y:"945.36"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 2329 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7008, m_Data: ({type:"walk", entities:[12405, 13611, 13615, 15157, 15308, 15374, 15378, 15433], x:826.33984375, z:541.4201049804688, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7008, m_Data: ({type:"walk", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 14611, 14727, 14742, 14743, 14744, 14745, 14802, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15124, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497, 15571, 15588], x:601.0692749023438, z:891.1634521484375, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7005, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7009, m_Data: ({type:"walk", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 14611, 14727, 14742, 14743, 14744, 14745, 14802, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15124, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497, 15571, 15588], x:596.7006225585938, z:903.1055908203125, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7006, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7007, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7010, m_Data: ({type:"stop", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14144, 14183, 14212, 14214, 14221, 14264, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15047, 15059, 15066, 15073, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15169, 15186, 15197, 15198, 15241, 15253, 15323, 15324, 15325, 15370, 15371, 15372, 15600], queued:false}) } of size 904 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7008, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7011, m_Data: ({type:"walk", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 14611, 14727, 14742, 14743, 14744, 14745, 14802, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15124, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497, 15571, 15588], x:592.7216186523438, z:904.1089477539062, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7011, m_Data: ({type:"train", entities:[6023], template:"units/gaul/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7011, m_Data: ({type:"train", entities:[6239], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7011, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7011, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7011, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7011, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7009, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7013, m_Data: ({type:"garrison", entities:[13574, 14797, 14798, 15099, 15100, 15281, 15507, 15508, 15509, 15510, 15513, 15514], target:150, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 287 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7012, m_Data: ({type:"walk", entities:[14439, 14540, 14541, 14542, 14543, 14544, 14545, 14671, 14672, 14673, 14674, 14675, 14676, 14860, 14861, 14862, 14863, 14864, 14865, 15053, 15054, 15272, 15273], x:295.2645263671875, z:1011.180419921875, queued:false, pushFront:false, formation:(void 0)}) } of size 401 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7010, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7013, m_Data: ({type:"attack-walk", entities:[10738, 12065, 12263, 12416, 12645, 12646, 12650, 13471, 13613, 13616, 13795, 13802, 13885, 13890, 14182, 14681, 14926, 14927, 14928, 14930, 14933, 15005, 15153, 15154, 15155, 15156, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15330, 15334, 15364, 15375, 15421, 15500, 15505], x:970.6710205078125, z:567.3920288085938, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 671 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7013, m_Data: ({type:"walk", entities:[12192, 14144, 14264, 14961, 15107, 15117, 15149, 15169, 15186, 15324], x:1059.751220703125, z:436.80218505859375, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7013, m_Data: ({type:"walk", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 14611, 14727, 14742, 14743, 14744, 14745, 14802, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15124, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497, 15571, 15588], x:588.1431884765625, z:909.2256469726562, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7014, m_Data: ({type:"attack-walk", entities:[10738, 12065, 12263, 12416, 12645, 12646, 12650, 13471, 13613, 13616, 13795, 13802, 13885, 13890, 14182, 14681, 14926, 14927, 14928, 14930, 14933, 15005, 15153, 15154, 15155, 15156, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15330, 15334, 15364, 15375, 15421, 15500, 15505], x:977.2482299804688, z:569.5113525390625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 671 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7011, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7014, m_Data: ({type:"attack-walk", entities:[10738, 12065, 12263, 12416, 12645, 12646, 12650, 13471, 13613, 13616, 13795, 13802, 13885, 13890, 14182, 14681, 14926, 14927, 14928, 14930, 14933, 15005, 15153, 15154, 15155, 15156, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15330, 15334, 15364, 15375, 15421, 15500, 15505], x:981.9116821289062, z:571.9699096679688, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 671 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7015, m_Data: ({type:"attack-walk", entities:[10738, 12065, 12263, 12416, 12645, 12646, 12650, 15654, 13613, 13616, 13795, 13802, 13885, 13890, 14182, 14681, 14926, 14927, 14928, 14930, 14933, 15005, 15153, 15154, 15155, 15156, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15330, 15334, 15364, 15375, 15421, 15500, 15505], x:986.623779296875, z:574.470458984375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 671 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7012, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7013, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7014, m_Data: ({type:"repair", entities:[15424, 15425, 15630, 15631], target:10068, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7014, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7015, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7018, m_Data: ({type:"walk", entities:[15077, 15275, 15312, 15316, 15317, 15376, 15409, 15416, 15470, 15503, 15519, 15540], x:1080.6624755859375, z:716.304931640625, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7016, m_Data: ({type:"returnresource", entities:[15424, 15425, 15630, 15631], target:10323, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7016, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7017, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7020, m_Data: ({type:"train", entities:[11424], template:"units/gaul/cavalry_javelineer_b", count:5, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7018, m_Data: ({type:"gather", entities:[15424, 15425, 15630, 15631], target:1156, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7018, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7019, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7020, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7021, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7022, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7024, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 14144, 14264, 14625, 14633, 14866, 14961, 15015, 15107, 15117, 15149, 15169, 15186, 15324, 15372], x:1036.9591064453125, z:428.3395690917969, queued:false, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7024, m_Data: ({type:"walk", entities:[10738, 10765, 10781, 10786, 10794, 12065, 12263, 12405, 12416, 12645, 12646, 12650, 13611, 13613, 13616, 13795, 13802, 13885, 13890, 14182, 14681, 14926, 14927, 14928, 14930, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15500, 15505, 15654], x:825.2119140625, z:519.2249755859375, queued:false, pushFront:false, formation:(void 0)}) } of size 725 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7023, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7026, m_Data: ({type:"stop", entities:[12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14183, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14493, 14658, 14703, 14710, 14726, 14729, 14884, 14892, 14909, 14910, 14978, 14980, 15004, 15006, 15009, 15027, 15047, 15059, 15066, 15073, 15083, 15084, 15085, 15148, 15151, 15197, 15198, 15241, 15253, 15323, 15325, 15370, 15371, 15600], queued:false}) } of size 676 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7024, m_Data: ({type:"attack", entities:[13116, 13117, 13118, 13832, 13929, 13933, 13934, 13972, 14133, 14173, 14185, 14201, 14203, 14205, 14206, 14314, 14317, 14520, 14521, 14522, 14523, 14651, 14735, 15034, 15111, 15116, 15150, 15161, 15164], target:9584, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 508 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7026, m_Data: ({type:"stance", entities:[10738, 10765, 10781, 10786, 10794, 12065, 12263, 12405, 15672, 12645, 12646, 12650, 13611, 13613, 15673, 13795, 13802, 13885, 13890, 14182, 14681, 14926, 14927, 14928, 14930, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15500, 15505, 15654], name:"standground"}) } of size 679 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7026, m_Data: ({type:"train", entities:[398], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7024, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7027, m_Data: ({type:"gather", entities:[10738, 10765, 10781, 10786, 10794, 12065, 12263, 12405, 15672, 12645, 12646, 12650, 13611, 13613, 15673, 13795, 13802, 13885, 13890, 14182, 14681, 14926, 14927, 14928, 14930, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15500, 15505, 15654], target:2624, queued:false, pushFront:false, formation:(void 0)}) } of size 713 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7025, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7026, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7029, m_Data: ({type:"stance", entities:[10738, 10765, 10781, 10786, 10794, 12065, 12263, 12405, 15672, 12645, 12646, 12650, 13611, 13613, 15673, 13795, 13802, 13885, 13890, 14182, 14681, 14926, 14927, 14928, 14930, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15500, 15505, 15654], name:"standground"}) } of size 679 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7029, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 14144, 14264, 14493, 14625, 14633, 14866, 14908, 14961, 14980, 15015, 15107, 15117, 15130, 15148, 15149, 15169, 15186, 15324, 15372], x:1038.5234375, z:419.09429931640625, queued:false, pushFront:false, formation:(void 0)}) } of size 389 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7027, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7030, m_Data: ({type:"walk", entities:[10738, 10765, 10781, 10786, 10794, 12065, 12263, 12405, 15672, 12645, 12646, 12650, 13611, 13613, 15673, 13795, 13802, 13885, 13890, 14182, 14681, 14926, 14927, 14928, 14930, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15500, 15505, 15654], x:638.2550659179688, z:444.40106201171875, queued:false, pushFront:false, formation:(void 0)}) } of size 725 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7028, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7029, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7032, m_Data: ({type:"patrol", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 14611, 14727, 14742, 14743, 14744, 14745, 14802, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15124, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497, 15571, 15588], x:569.9075317382812, z:960.23095703125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 741 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7032, m_Data: ({type:"train", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 232 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7032, m_Data: ({type:"stance", entities:[10738, 10765, 10781, 10786, 10794, 12065, 12263, 12405, 15672, 12645, 12646, 12650, 13611, 13613, 15673, 13795, 13802, 13890, 14182, 14681, 14926, 14927, 14928, 14930, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15500, 15505, 15654], name:"standground"}) } of size 667 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7033, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:1098.3193359375, z:573.0707397460938, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7033, m_Data: ({type:"patrol", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 14611, 14727, 14742, 14743, 14744, 14745, 14802, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15124, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497, 15571, 15588], x:569.9075317382812, z:960.23095703125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 741 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7030, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7033, m_Data: ({type:"stop", entities:[15041, 15055, 15067, 15077, 15152, 15199, 15200, 15268, 15275, 15312, 15316, 15317, 15376, 15409, 15416, 15470, 15503, 15519, 15539], queued:false}) } of size 292 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7034, m_Data: ({type:"attack-walk", entities:[11347, 11683, 11943, 14148, 14359, 15106, 15204, 15205, 15206, 15207, 15208, 15209, 15211, 15476, 15477, 15478, 15479, 15480, 15481, 15482, 15483, 15484, 15485, 15486, 15487, 15488, 15489, 15492, 15493, 15494, 15495, 15662, 15663, 15664, 15665], x:581.1964721679688, z:896.7481079101562, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 639 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7031, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7034, m_Data: ({type:"walk", entities:[10738, 10765, 10781, 10786, 10794, 12065, 12263, 12405, 15672, 12645, 12646, 12650, 13611, 13613, 15673, 13795, 13802, 13890, 14182, 14681, 14926, 14927, 14928, 14930, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15500, 15505, 15654], x:583.86865234375, z:508.018310546875, queued:true, pushFront:false, formation:(void 0)}) } of size 713 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7032, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7035, m_Data: ({type:"walk", entities:[10738, 10765, 10781, 10786, 10794, 12065, 12263, 12405, 15672, 12645, 12646, 12650, 13611, 13613, 15673, 13795, 13802, 13890, 14182, 14681, 14926, 14927, 14928, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15500, 15505, 15654], x:583.3583984375, z:417.6222839355469, queued:false, pushFront:false, formation:(void 0)}) } of size 701 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7033, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7036, m_Data: ({type:"attack-walk", entities:[11347, 11683, 11943, 14148, 14359, 15106, 15204, 15205, 15206, 15207, 15208, 15209, 15211, 15476, 15477, 15478, 15479, 15480, 15481, 15482, 15483, 15484, 15485, 15486, 15487, 15488, 15489, 15492, 15493, 15494, 15495, 15662, 15663, 15664, 15665], x:582.4373779296875, z:898.6436767578125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 639 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7035, m_Data: ({type:"train", entities:[11998], template:"units/gaul/cavalry_javelineer_b", count:5, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7034, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7035, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7038, m_Data: ({type:"attack-walk", entities:[11347, 11683, 11943, 14148, 14359, 15106, 15204, 15205, 15206, 15207, 15208, 15209, 15211, 15476, 15477, 15478, 15479, 15480, 15481, 15482, 15483, 15484, 15485, 15486, 15487, 15488, 15489, 15492, 15493, 15494, 15495, 15662, 15663, 15664, 15665], x:582.2262573242188, z:902.865478515625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 639 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7036, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7037, m_Data: ({type:"attack", entities:[14439, 14540, 14541, 14542, 14543, 14544, 14545, 14671, 14672, 14673, 14674, 14675, 14676, 14860, 14861, 14862, 14863, 14864, 14865, 15053, 15054, 15272, 15273, 15501, 15502], target:9293, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 460 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7037, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7038, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7042, m_Data: ({type:"attack-walk", entities:[11347, 11683, 11943, 14148, 14359, 15106, 15204, 15205, 15206, 15207, 15208, 15209, 15211, 15476, 15477, 15478, 15479, 15480, 15481, 15482, 15483, 15484, 15485, 15486, 15487, 15488, 15489, 15492, 15493, 15494, 15495, 15662, 15663, 15664, 15665], x:582.5289306640625, z:902.9578857421875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 639 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7039, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7043, m_Data: ({type:"attack-walk", entities:[11347, 11683, 11943, 14148, 14359, 15106, 15204, 15205, 15206, 15207, 15208, 15209, 15211, 15476, 15477, 15478, 15479, 15480, 15481, 15482, 15483, 15484, 15485, 15486, 15487, 15488, 15489, 15492, 15493, 15495, 15662, 15663, 15664, 15665], x:582.0692138671875, z:903.639892578125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 627 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7040, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7043, m_Data: ({type:"walk", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 14611, 14727, 14742, 14743, 14744, 14745, 14802, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15679, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497, 15571, 15588, 15674, 15675, 15676], x:579.1482543945312, z:875.9581909179688, queued:false, pushFront:false, formation:(void 0)}) } of size 701 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7041, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7044, m_Data: ({type:"barter", sell:"metal", buy:"wood", amount:500}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7042, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7045, m_Data: ({type:"walk", entities:[15099, 15100, 15281, 15510, 15512, 15513, 15514], x:1032.495849609375, z:513.5743408203125, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7044, m_Data: ({type:"train", entities:[12378], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7044, m_Data: ({type:"repair", entities:[15576, 15577], target:13025, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7043, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7044, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7047, m_Data: ({type:"walk", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 14611, 14727, 14742, 14743, 14744, 14745, 14802, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497, 15571, 15588, 15674, 15675, 15676, 15679], x:586.4208374023438, z:860.3258666992188, queued:false, pushFront:false, formation:(void 0)}) } of size 701 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7045, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7047, m_Data: ({type:"barter", sell:"metal", buy:"wood", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7048, m_Data: ({type:"walk", entities:[15099, 15100, 15281, 15510, 15512, 15513, 15514], x:1031.4945068359375, z:506.3724670410156, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7046, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7048, m_Data: ({type:"garrison", entities:[15576, 15577], target:13025, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 175 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7047, m_Data: ({type:"stop", entities:[14439, 14540, 14541, 14542, 14543, 14544, 14545, 14671, 14672, 14673, 14674, 14675, 14676, 14860, 14861, 14862, 14863, 14864, 14865, 15053, 15054, 15272, 15273, 15502], queued:false}) } of size 352 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7047, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7048, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7049, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7050, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7051, m_Data: ({type:"repair", entities:[15603, 15604, 15637, 15638], target:5407, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7051, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7053, m_Data: ({type:"train", entities:[12801], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7054, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14144, 14212, 14214, 14221, 14264, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15047, 15059, 15066, 15073, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15169, 15186, 15197, 15198, 15241, 15253, 15323, 15324, 15325, 15370, 15371, 15372, 15600, 15680], x:961.594482421875, z:494.3336486816406, queued:false, pushFront:false, formation:(void 0)}) } of size 965 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7052, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7053, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7056, m_Data: ({type:"train", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994], template:"units/ptol/infantry_javelineer_a", count:1, pushFront:false}) } of size 254 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7054, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7058, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14144, 14212, 14214, 14221, 14264, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15152, 15169, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687], x:934.1513061523438, z:600.0001220703125, queued:false, pushFront:false, formation:(void 0)}) } of size 1313 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7055, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7058, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994], x:598.0015258789062, z:932.7233276367188, data:{command:"repair", target:15601}, queued:false}) } of size 278 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7057, m_Data: ({type:"attack", entities:[15501], target:8271, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7056, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7057, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7058, m_Data: ({type:"garrison", entities:[15603, 15637, 15638], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 186 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7058, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7059, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7062, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7062, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7060, m_Data: ({type:"set-rallypoint", entities:[246], x:466.3924560546875, z:1033.293701171875, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/gaul/field", target:6845}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7060, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7063, m_Data: ({type:"walk", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 14611, 14727, 14742, 14743, 14744, 14745, 14802, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497, 15588, 15674, 15675, 15676, 15679], x:572.6624145507812, z:843.0172729492188, queued:false, pushFront:false, formation:(void 0)}) } of size 689 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7061, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7062, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7064, m_Data: ({type:"attack-walk", entities:[14148, 14359, 15106, 15204, 15205, 15206, 15207, 15208, 15209, 15211, 15476, 15477, 15478, 15479, 15480, 15481, 15482, 15483, 15484, 15485, 15486, 15487, 15488, 15489, 15492, 15493, 15495, 15662, 15663, 15664, 15665, 15688, 15697, 15698], x:581.4031982421875, z:872.793701171875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 627 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7063, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7064, m_Data: ({type:"unload-template", all:false, template:"template_unit_support_female_citizen", owner:4, garrisonHolders:[246]}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7064, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7065, m_Data: ({type:"unload-template", all:false, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[246]}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7065, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7068, m_Data: ({type:"walk", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 15702, 14727, 14742, 14743, 14744, 14745, 14802, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497, 15588, 15674, 15675, 15676, 15679, 15695, 15696], x:565.318359375, z:799.7879638671875, queued:false, pushFront:false, formation:(void 0)}) } of size 713 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7066, m_Data: ({type:"unload-template", all:false, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[246]}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7066, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7068, m_Data: ({type:"walk", entities:[12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15320, 15348, 15373, 15411, 15412, 15413, 15414, 15415, 15442, 15504, 15534, 15554, 15555, 15582, 15646, 15677, 12326], x:833.00146484375, z:429.4586181640625, queued:false, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7067, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7070, m_Data: ({type:"walk", entities:[12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15320, 15348, 15373, 15411, 15412, 15413, 15414, 15415, 15442, 15504, 15534, 15554, 15555, 15582, 15646, 15677, 12326], x:903.1203002929688, z:377.656005859375, queued:false, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7068, m_Data: ({type:"unload-template", all:false, template:"units/gaul/infantry_spearman_b", owner:4, garrisonHolders:[246]}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7068, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7072, m_Data: ({type:"walk", entities:[10765, 10781, 10786, 10794, 12065, 12405, 12645, 12646, 12650, 13611, 13613, 13802, 13890, 14182, 14681, 14926, 14927, 14928, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15500, 15505, 15673], x:649.59814453125, z:342.29962158203125, queued:false, pushFront:false, formation:(void 0)}) } of size 641 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7071, m_Data: ({type:"train", entities:[398], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7069, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7071, m_Data: ({type:"gather", entities:[12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15320, 15348, 15373, 15411, 15412, 15413, 15414, 15415, 15442, 15504, 15534, 15554, 15555, 15582, 15646, 15677, 12326], target:2381, queued:false, pushFront:false, formation:(void 0)}) } of size 449 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7072, m_Data: ({type:"gather", entities:[15646], target:2340, queued:false, pushFront:false, formation:(void 0)}) } of size 134 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7070, m_TurnLength: 200 } of size 9 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 01AC0CD633B15A3B, m_Name: leopard, m_PlayerID: 8, m_Status: 2 }, { m_GUID: 2622485D55CE98BD, m_Name: jeb0815 (1422), m_PlayerID: 6, m_Status: 2 }, { m_GUID: 34D27C897FB54A36, m_Name: erictommy01 (1316), m_PlayerID: 1, m_Status: 2 }, { m_GUID: 3CE6A620F4CDF268, m_Name: ycswyw (1525), m_PlayerID: 4, m_Status: 2 }, { m_GUID: 6E9D42E084124ACE, m_Name: Nevme, m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 81C16823C0C296B0, m_Name: bartok3 (1281), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 83BF8A95DAAFA421, m_Name: guerringuerrin (1368), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 895D558AE66E0E2B, m_Name: pandrav, m_PlayerID: 3, m_Status: 2 }, { m_GUID: 95C069C4AC2E1A3C, m_Name: Havran (1922), m_PlayerID: 7, m_Status: 2 }, { m_GUID: 9A64380D92350B06, m_Name: KpiTenBobZy (1454), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: 9BCA1967D221E791, m_Name: fernando154822 (1494), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B2FBE11B9BB2F7E4, m_Name: Wolf12 (1796), m_PlayerID: 4294967295, m_Status: 0 }, { m_GUID: B5CBF0BEEC1E4665, m_Name: SaidRdz (1910), m_PlayerID: 2, m_Status: 2 }, { m_GUID: E82832DD678BF6D4, m_Name: BLACK.justice (1378), m_PlayerID: 5, m_Status: 2 } } } of size 735 from server

Net message: ({newAssignments:{'01AC0CD633B15A3B':{status:2, player:8, name:"leopard"}, '2622485D55CE98BD':{status:2, player:6, name:"jeb0815 (1422)"}, '34D27C897FB54A36':{status:2, player:1, name:"erictommy01 (1316)"}, '3CE6A620F4CDF268':{status:2, player:4, name:"ycswyw (1525)"}, '6E9D42E084124ACE':{status:0, player:-1, name:"Nevme"}, '81C16823C0C296B0':{status:0, player:-1, name:"bartok3 (1281)"}, '83BF8A95DAAFA421':{status:0, player:-1, name:"guerringuerrin (1368)"}, '895D558AE66E0E2B':{status:2, player:3, name:"pandrav"}, '95C069C4AC2E1A3C':{status:2, player:7, name:"Havran (1922)"}, '9A64380D92350B06':{status:0, player:-1, name:"KpiTenBobZy (1454)"}, '9BCA1967D221E791':{status:0, player:-1, name:"fernando154822 (1494)"}, B2FBE11B9BB2F7E4:{status:0, player:-1, name:"Wolf12 (1796)"}, B5CBF0BEEC1E4665:{status:2, player:2, name:"SaidRdz (1910)"}, E82832DD678BF6D4:{status:2, player:5, name:"BLACK.justice (1378)"}}, type:"players"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 7071, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7074, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15320, 15348, 15373, 15411, 15412, 15413, 15414, 15415, 15442, 15504, 15534, 15554, 15555, 15582, 15677, 15701], x:865.5696411132812, z:417.8194274902344, queued:false, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7072, m_Data: ({type:"walk", entities:[15603, 15637, 15638], x:419.4844970703125, z:1036.7276611328125, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7075, m_Data: ({type:"walk-custom", entities:[14296, 14297, 14298, 14300, 14301, 14302, 14303, 14458, 14459, 14724, 15210, 15212, 15213, 15214, 15215, 15216, 15217, 15218, 15219, 15220, 15221, 15222, 15223, 15224, 15225, 15226, 15227, 15228, 15229, 15230, 15231, 15232, 15233, 15490, 15491], targetPositions:[{x:"343.06", y:"981.76"}, {x:"342.79", y:"982.01"}, {x:"342.52", y:"982.26"}, {x:"342.25", y:"982.51"}, {x:"341.98", y:"982.76"}, {x:"341.71", y:"983.00"}, {x:"341.43", y:"983.25"}, {x:"341.16", y:"983.50"}, {x:"340.89", y:"983.75"}, {x:"340.62", y:"984.00"}, {x:"340.35", y:"984.24"}, {x:"340.08", y:"984.49"}, {x:"339.80", y:"984.74"}, {x:"339.53", y:"984.99"}, {x:"339.26", y:"985.24"}, {x:"338.99", y:"985.48"}, {x:"338.72", y:"985.73"}, {x:"338.45", y:"985.98"}, {x:"338.17", y:"986.23"}, {x:"337.90", y:"986.48"}, {x:"337.63", y:"986.72"}, {x:"337.36", y:"986.97"}, {x:"337.09", y:"987.22"}, {x:"336.82", y:"987.47"}, {x:"336.54", y:"987.72"}, {x:"336.27", y:"987.96"}, {x:"336.00", y:"988.21"}, {x:"335.73", y:"988.46"}, {x:"335.46", y:"988.71"}, {x:"335.19", y:"988.96"}, {x:"334.91", y:"989.20"}, {x:"334.64", y:"989.45"}, {x:"334.37", y:"989.70"}, {x:"334.10", y:"989.95"}, {x:"333.83", y:"990.20"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 2329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7072, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7074, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15320, 15348, 15373, 15411, 15412, 15413, 15414, 15415, 15442, 15504, 15534, 15554, 15555, 15582, 15677, 15701], x:858.3411865234375, z:407.32379150390625, queued:false, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7075, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:994.3634033203125, z:561.91357421875, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7075, m_Data: ({type:"upgrade", entities:[10016], template:"structures/pers/tachara_wood", queued:false}) } of size 135 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7073, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7074, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7077, m_Data: ({type:"repair", entities:[10765, 10781, 10786, 10794], target:14647, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 186 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7076, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15320, 15348, 15373, 15411, 15412, 15413, 15414, 15415, 15442, 15504, 15534, 15554, 15555, 15582, 15677, 15701], x:848.105712890625, z:395.33502197265625, queued:false, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7077, m_Data: ({type:"stop", entities:[14439, 14540, 14541, 14542, 14543, 14544, 14545, 14671, 14672, 14673, 14674, 14675, 14676, 14860, 14861, 14862, 14863, 14864, 14865, 15053, 15054, 15272, 15273, 15501, 15502], queued:false}) } of size 364 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7077, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15320, 15348, 15373, 15411, 15412, 15413, 15414, 15415, 15442, 15504, 15534, 15554, 15555, 15582, 15677, 15701], x:838.2531127929688, z:395.16021728515625, queued:false, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7075, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7076, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7079, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14144, 14212, 14214, 14221, 14264, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15152, 15169, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700], x:966.468994140625, z:673.2593383789062, queued:false, pushFront:false, formation:(void 0)}) } of size 1338 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7077, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7078, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7080, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15320, 15348, 15373, 15411, 15412, 15413, 15414, 15415, 15442, 15504, 15534, 15554, 15555, 15582, 15677, 15701], x:819.955322265625, z:400.74224853515625, queued:false, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7080, m_Data: ({type:"train", entities:[10564], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7080, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15320, 15348, 15373, 15411, 15412, 15413, 15414, 15415, 15442, 15504, 15534, 15554, 15555, 15582, 15677, 15701], x:816.1624755859375, z:400.2152099609375, queued:false, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7079, m_Data: ({type:"garrison", entities:[15603, 15637, 15638], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 186 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7079, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7082, m_Data: ({type:"patrol", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 14727, 14742, 14743, 14744, 14745, 14802, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702], x:597.0423583984375, z:826.8828125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 789 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7080, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7083, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14144, 14212, 14214, 14221, 14264, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15152, 15169, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708], x:906.0230102539062, z:642.897216796875, queued:false, pushFront:false, formation:(void 0)}) } of size 1351 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7083, m_Data: ({type:"patrol", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 14727, 14742, 14743, 14744, 14745, 14802, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702], x:597.0423583984375, z:826.8828125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 789 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7081, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7082, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7084, m_Data: ({type:"attack", entities:[14296, 14297, 14298, 14300, 14301, 14302, 14303, 14458, 14459, 14724, 15210, 15212, 15213, 15214, 15215, 15216, 15217, 15218, 15219, 15220, 15221, 15222, 15223, 15224, 15225, 15226, 15227, 15228, 15229, 15230, 15231, 15232, 15233, 15490, 15491], target:14540, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 580 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7083, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7084, m_Data: ({type:"attack", entities:[15501], target:15351, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7087, m_Data: ({type:"train", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 230 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7084, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15320, 15348, 15373, 15411, 15412, 15413, 15414, 15415, 15442, 15504, 15534, 15554, 15555, 15582, 15677, 15701, 15705], x:835.7352905273438, z:401.6234436035156, queued:false, pushFront:false, formation:(void 0)}) } of size 473 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7087, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14144, 14212, 14214, 14221, 14264, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15152, 15169, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708], x:340.5390625, z:1024.4090576171875, queued:false, pushFront:false, formation:(void 0)}) } of size 1351 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7084, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7088, m_Data: ({type:"stance", entities:[14855, 15050, 15271, 15499, 15636, 15710], name:"standground"}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7085, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7086, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7089, m_Data: ({type:"train", entities:[6239], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7089, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7090, m_Data: ({type:"walk", entities:[14855, 15050, 15271, 15499, 15636, 15710], x:644.1968994140625, z:326.1693420410156, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7090, m_Data: ({type:"walk", entities:[14855, 15050, 15271, 15499, 15636, 15710], x:647.5697631835938, z:328.19317626953125, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7087, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7090, m_Data: ({type:"walk", entities:[14855, 15050, 15271, 15499, 15636, 15710], x:647.5697631835938, z:328.19317626953125, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7091, m_Data: ({type:"walk", entities:[14855, 15050, 15271, 15499, 15636, 15710], x:647.5697631835938, z:328.19317626953125, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7090, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15320, 15348, 15373, 15411, 15412, 15413, 15414, 15415, 15442, 15504, 15534, 15554, 15555, 15582, 15677, 15701, 15705], x:838.2058715820312, z:385.97344970703125, queued:false, pushFront:false, formation:(void 0)}) } of size 473 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7088, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7091, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15320, 15348, 15373, 15411, 15412, 15413, 15414, 15415, 15442, 15504, 15534, 15554, 15555, 15582, 15677, 15701, 15705], x:834.4308471679688, z:382.96826171875, queued:false, pushFront:false, formation:(void 0)}) } of size 473 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7089, m_Data: ({type:"walk", entities:[13864, 15351, 15440], x:431.1221618652344, z:1035.0748291015625, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7089, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7090, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7094, m_Data: ({type:"set-rallypoint", entities:[9681], x:979.8253784179688, z:554.539306640625, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7091, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7092, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7093, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7094, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7097, m_Data: ({type:"walk", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 14727, 14742, 14743, 14744, 14745, 14802, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707], x:562.1583251953125, z:771.4271240234375, queued:false, pushFront:false, formation:(void 0)}) } of size 737 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7095, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7098, m_Data: ({type:"walk", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 14727, 14742, 14743, 14744, 14745, 14802, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15336, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707], x:562.1583251953125, z:771.4271240234375, queued:false, pushFront:false, formation:(void 0)}) } of size 737 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7096, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7098, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7097, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7100, m_Data: ({type:"set-rallypoint", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], x:647.1221923828125, z:322.98974609375, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7098, m_Data: ({type:"garrison", entities:[13864, 15351], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 175 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7098, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7099, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7102, m_Data: ({type:"set-rallypoint", entities:[9681], x:1052.298095703125, z:490.38914489746094, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/gaul/field", target:6604}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7100, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7101, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7102, m_Data: ({type:"set-rallypoint", entities:[246], x:466.3924560546875, z:1033.293701171875, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/gaul/field", target:6845}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7102, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7105, m_Data: ({type:"unload-template", all:true, template:"template_unit_support_female_citizen", owner:1, garrisonHolders:[9681]}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7103, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7104, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7107, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7107, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7105, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7106, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7107, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7111, m_Data: ({type:"train", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], template:"units/rome/cavalry_javelineer_auxiliary_b", count:3, pushFront:false}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7108, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7111, m_Data: ({type:"set-rallypoint", entities:[9681], x:974.1791381835938, z:531.7838745117188, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7110, m_Data: ({type:"walk", entities:[14439, 14540, 14541, 14542, 14543, 14544, 14545, 14671, 14672, 14673, 14674, 14675, 14676, 14860, 14861, 14862, 14863, 14864, 14865, 15053, 15054, 15272, 15273, 15501, 15502], x:323.0301818847656, z:1013.500244140625, queued:false, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7109, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7112, m_Data: ({type:"attack", entities:[14296, 14297, 14298, 14300, 14301, 14302, 14303, 14458, 14459, 14724, 15210, 15212, 15213, 15214, 15215, 15216, 15217, 15218, 15219, 15220, 15221, 15222, 15223, 15224, 15225, 15226, 15227, 15228, 15229, 15230, 15231, 15232, 15233, 15490, 15491], target:15150, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 580 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7113, m_Data: ({type:"construct", template:"structures/pers/storehouse", x:1153.6165771484375, z:884.1526489257812, angle:1.5707963267948966, actorSeed:10781, entities:[6851, 6997, 6999, 7203, 7205, 7525, 7527, 7702, 7711, 8092, 8197, 8198, 12747, 14037, 14038, 14529, 14530, 15182, 15183, 15184, 15185, 15202, 15203, 15386, 15387, 15388, 15389, 15417, 15418, 15419, 15420], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 649 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7110, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7113, m_Data: ({type:"research", entity:12197, template:"attack_soldiers_will", pushFront:false}) } of size 114 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7113, m_Data: ({type:"unset-rallypoint", entities:[9681]}) } of size 84 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7114, m_Data: ({type:"attack", entities:[14296, 14297, 14298, 14300, 14301, 14302, 14303, 14458, 14459, 14724, 15210, 15212, 15213, 15214, 15215, 15216, 15217, 15218, 15219, 15220, 15221, 15222, 15223, 15224, 15225, 15226, 15227, 15228, 15229, 15230, 15231, 15232, 15233, 15490, 15491], target:13116, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 580 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7111, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7112, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7113, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7116, m_Data: ({type:"train", entities:[6023], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7117, m_Data: ({type:"attack-walk", entities:[14296, 14297, 14298, 14300, 14301, 14302, 14303, 14458, 14459, 14724, 15210, 15212, 15213, 15214, 15215, 15216, 15217, 15218, 15219, 15220, 15221, 15222, 15223, 15224, 15225, 15226, 15227, 15228, 15229, 15230, 15231, 15232, 15233, 15490, 15491], x:348.0517578125, z:987.690673828125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 639 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7116, m_Data: ({type:"walk", entities:[13116, 13117, 13118, 13832, 13929, 13933, 13934, 13972, 14133, 14173, 14185, 14201, 14203, 14205, 14206, 14314, 14317, 14520, 14521, 14522, 14523, 14651, 14735, 15111, 15116, 15150, 15161, 15164], x:270.9089660644531, z:939.3809204101562, queued:false, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7114, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7117, m_Data: ({type:"repair", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15320, 15348, 15373, 15411, 15412, 15413, 15414, 15415, 15442, 15504, 15534, 15554, 15555, 15582, 15694, 15729, 15730, 15733, 15734], target:13788, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 504 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7118, m_Data: ({type:"attack-walk", entities:[14296, 14297, 14298, 14300, 14301, 14302, 14303, 14458, 14459, 14724, 15210, 15212, 15213, 15214, 15215, 15216, 15217, 15218, 15219, 15220, 15221, 15222, 15223, 15224, 15225, 15226, 15227, 15228, 15229, 15230, 15231, 15232, 15233, 15490, 15491], x:348.0517578125, z:987.690673828125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 639 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7115, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7119, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14144, 14212, 14214, 14221, 14264, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15152, 15169, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744], x:417.05865478515625, z:893.3994140625, queued:false, pushFront:false, formation:(void 0)}) } of size 1403 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7116, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7117, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7120, m_Data: ({type:"gather", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15320, 15348, 15373, 15411, 15412, 15413, 15414, 15415, 15442, 15504, 15534, 15554, 15555, 15582, 15694, 15729, 15730, 15733, 15734], target:2381, queued:true, pushFront:false, formation:(void 0)}) } of size 485 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7118, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7119, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7123, m_Data: ({type:"walk", entities:[15099, 15100, 15510, 15512, 15513, 15514], x:989.369140625, z:547.6901245117188, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7120, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7123, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15320, 15348, 15373, 15411, 15412, 15413, 15414, 15415, 15442, 15504, 15534, 15554, 15555, 15582, 15677, 15701, 15705, 15785], x:818.36962890625, z:431.655029296875, queued:false, pushFront:false, formation:(void 0)}) } of size 485 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7123, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15320, 15348, 15373, 15411, 15412, 15413, 15414, 15415, 15442, 15504, 15534, 15554, 15555, 15582, 15677, 15701, 15705, 15785], x:811.6287231445312, z:432.8758239746094, queued:false, pushFront:false, formation:(void 0)}) } of size 485 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7121, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7122, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7125, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:986.2686157226562, z:552.2714233398438, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7125, m_Data: ({type:"attack-walk", entities:[14359, 15106, 15204, 15205, 15206, 15207, 15208, 15209, 15480, 15481, 15483, 15484, 15485, 15486, 15487, 15488, 15489, 15492, 15493, 15662, 15663, 15664, 15665, 15688, 15697, 15698, 15751], x:562.1380004882812, z:777.5473022460938, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 543 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7123, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7125, m_Data: ({type:"train", entities:[11142], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7127, m_Data: ({type:"train", entities:[7215, 7276], template:"units/rome/infantry_spearman_conscript", count:2, pushFront:false}) } of size 172 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7127, m_Data: ({type:"garrison", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15320, 15348, 15373, 15411, 15412, 15413, 15414, 15415, 15442, 15504, 15534, 15554, 15555, 15582, 15677, 15701, 15705, 15785], target:13788, queued:false, pushFront:false, formation:(void 0)}) } of size 475 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7124, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7127, m_Data: ({type:"train", template:"units/gaul/infantry_spearman_b", count:1, entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], pushFront:false}) } of size 230 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7125, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7126, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7129, m_Data: ({type:"walk", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 14727, 14742, 14743, 14744, 14745, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768], x:543.4166259765625, z:741.1931762695312, queued:false, pushFront:false, formation:(void 0)}) } of size 725 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7127, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7130, m_Data: ({type:"set-rallypoint", entities:[7215, 7276], x:688.896484375, z:351.379150390625, data:{command:"repair", target:14647}, queued:false}) } of size 190 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7130, m_Data: ({type:"walk", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 14727, 14742, 14743, 14744, 14745, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768], x:543.4166259765625, z:741.1931762695312, queued:false, pushFront:false, formation:(void 0)}) } of size 725 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7128, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7131, m_Data: ({type:"walk", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 14727, 14742, 14743, 14744, 14745, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15496, 15497, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768], x:543.4166259765625, z:741.1931762695312, queued:false, pushFront:false, formation:(void 0)}) } of size 725 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7129, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7132, m_Data: ({type:"walk", entities:[14439, 14540, 14541, 14542, 14543, 14544, 14545, 14671, 14672, 14673, 14674, 14675, 14676, 14860, 14861, 14862, 14863, 14864, 14865, 15053, 15054, 15272, 15273, 15501, 15502], x:220.94442749023438, z:973.02783203125, queued:false, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7130, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7131, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7134, m_Data: ({type:"train", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994], template:"units/ptol/infantry_slinger_b", count:2, pushFront:false}) } of size 251 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7134, m_Data: ({type:"train", entities:[6239], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7132, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7133, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7134, m_Data: ({type:"returnresource", entities:[13349, 13930, 14207, 14208, 14519, 14546, 14627, 14646, 14648, 14649, 14650, 14656, 14657, 14734, 14737, 14791, 14792, 14811, 14812, 14874, 14875, 14876, 14878, 14891, 14936, 14937, 14983, 15051, 15056, 15062, 15068, 15165, 15181, 15191, 15192, 15193, 15194, 15260, 15380, 15381, 15549, 15602, 15678, 15685, 15686, 15713], target:10900, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 701 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7134, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7138, m_Data: ({type:"stance", entities:[12065, 12405, 12645, 12646, 12650, 13611, 13613, 13802, 13890, 14182, 14681, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15271, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15500, 15505, 15636, 15673, 15710], name:"standground"}) } of size 619 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7135, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7136, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7137, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7140, m_Data: ({type:"tribute", player:1, amounts:{food:1500}}) } of size 89 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7140, m_Data: ({type:"walk", entities:[12065, 12405, 12645, 12646, 12650, 13611, 13613, 13802, 13890, 14182, 14681, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15271, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15500, 15505, 15636, 15673, 15710], x:590.2164916992188, z:497.38775634765625, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7138, m_Data: ({type:"walk", entities:[13349, 13930, 14207, 14208, 14519, 14546, 14627, 14646, 14648, 14649, 14650, 14656, 14657, 14734, 14737, 14791, 14792, 14811, 14812, 14874, 14875, 14876, 14878, 14891, 14936, 14937, 14983, 15051, 15056, 15062, 15068, 15165, 15181, 15191, 15192, 15193, 15194, 15260, 15380, 15381, 15549, 15602, 15678, 15685, 15686, 15713], x:292.4606018066406, z:969.504638671875, queued:true, pushFront:false, formation:(void 0)}) } of size 677 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7138, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7139, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7141, m_Data: ({type:"repair", entities:[5942, 14832, 14834, 14835, 14836, 14837, 14838, 14839], target:15601, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7142, m_Data: ({type:"walk", entities:[12065, 12405, 12645, 12646, 12650, 13611, 13613, 13802, 13890, 14182, 14681, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15271, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15500, 15505, 15636, 15673, 15710], x:522.6549682617188, z:647.8864135742188, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7142, m_Data: ({type:"tribute", player:3, amounts:{food:1000}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7140, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7143, m_Data: ({type:"walk", entities:[12065, 12405, 12645, 12646, 12650, 13611, 13613, 13802, 13890, 14182, 14681, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15271, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15500, 15505, 15636, 15673, 15710], x:508.8396301269531, z:673.3431396484375, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7141, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7143, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7143, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7142, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7144, m_Data: ({type:"walk", entities:[12065, 12405, 12645, 12646, 12650, 13611, 13613, 13802, 13890, 14182, 14681, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15271, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15500, 15505, 15636, 15673, 15710], x:507.215087890625, z:678.4124755859375, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7143, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7146, m_Data: ({type:"tribute", player:4, amounts:{food:1500}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7144, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7148, m_Data: ({type:"set-rallypoint", entities:[10456], x:591.8689575195312, z:386.843994140625, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7145, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7148, m_Data: ({type:"patrol", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 14727, 14742, 14743, 14744, 14745, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768], x:575.428955078125, z:773.8139038085938, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 777 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7146, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7147, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7150, m_Data: ({type:"patrol", entities:[14154, 14353, 14378, 14379, 14485, 14488, 14489, 14727, 14742, 14743, 14744, 14745, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768], x:575.428955078125, z:773.8139038085938, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 777 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7150, m_Data: ({type:"unload-all", garrisonHolders:[10456]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7148, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7149, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7150, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7151, m_Data: ({type:"stop", entities:[13116, 13117, 13118, 13832, 13929, 13933, 13934, 13972, 14133, 14173, 14185, 14201, 14203, 14206, 14314, 14317, 14439, 14520, 14521, 14522, 14523, 14540, 14541, 14542, 14543, 14544, 14545, 14651, 14671, 14672, 14673, 14674, 14675, 14676, 14735, 14860, 14861, 14862, 14863, 14864, 14865, 15053, 15054, 15111, 15116, 15150, 15161, 15164, 15272, 15273, 15501, 15502], queued:false}) } of size 688 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7151, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7152, m_Data: ({type:"train", entities:[398], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7152, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7154, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14144, 14212, 14214, 14221, 14264, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15152, 15169, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15810, 15813], x:588.8573608398438, z:775.7333374023438, queued:false, pushFront:false, formation:(void 0)}) } of size 1442 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7153, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7154, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7155, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7156, m_Data: ({type:"stance", entities:[14439], name:"passive"}) } of size 96 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7156, m_Data: ({type:"attack-walk", entities:[14359, 15106, 15204, 15205, 15206, 15207, 15208, 15209, 15476, 15477, 15478, 15479, 15480, 15483, 15484, 15485, 15486, 15487, 15488, 15492, 15493, 15662, 15663, 15664, 15665, 15688, 15697, 15698, 15751], x:545.835205078125, z:752.8771362304688, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 567 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7156, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7158, m_Data: ({type:"attack-walk", entities:[14359, 15106, 15204, 15205, 15206, 15207, 15208, 15209, 15476, 15477, 15478, 15479, 15480, 15483, 15484, 15485, 15486, 15487, 15488, 15492, 15493, 15662, 15663, 15664, 15665, 15688, 15697, 15698, 15751], x:545.835205078125, z:752.8771362304688, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 567 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7157, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7158, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7160, m_Data: ({type:"walk", entities:[14439], x:288.1148986816406, z:967.1018676757812, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7159, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7160, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7161, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7161, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7162, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7163, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7166, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:1234.386474609375, z:633.2398071289062, angle:2.356194490192345, actorSeed:62968, entities:[6053, 6173, 6499, 6878, 6901, 7339, 7340, 7518, 7588, 7590, 7725, 7726, 7820, 8048, 8049, 8238, 8366, 8576, 8581, 9067, 9070, 10197, 10201, 10205, 10206], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 577 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7164, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7167, m_Data: ({type:"returnresource", entities:[13349, 13930, 14207, 14208, 14519, 14546, 14627, 14646, 14648, 14649, 14650, 14656, 14657, 14734, 14737, 14791, 14792, 14811, 14812, 14874, 14875, 14876, 14878, 14891, 14936, 14937, 14983, 15051, 15056, 15062, 15068, 15165, 15191, 15192, 15193, 15194, 15260, 15380, 15381, 15549, 15678, 15681, 15682, 15683, 15684, 15685, 15686, 15713], target:10900, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 725 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7168, m_Data: ({type:"gather", entities:[6053, 6173, 6499, 6878, 6901, 7339, 7340, 7518, 7588, 7590, 7725, 7726, 7820, 8048, 8049, 8238, 8366, 8576, 8581, 9067, 9070, 10197, 10201, 10205, 10206], target:3149, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 441 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7165, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7166, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7169, m_Data: ({type:"walk", entities:[13349, 13930, 14207, 14208, 14519, 14546, 14627, 14646, 14648, 14649, 14650, 14656, 14657, 14734, 14737, 14791, 14792, 14811, 14812, 14874, 14875, 14876, 14878, 14891, 14936, 14937, 14983, 15051, 15056, 15062, 15068, 15165, 15191, 15192, 15193, 15194, 15260, 15380, 15381, 15549, 15678, 15681, 15682, 15683, 15684, 15685, 15686, 15713], x:317.02752685546875, z:949.700927734375, queued:true, pushFront:false, formation:(void 0)}) } of size 701 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7167, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7168, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7172, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:1234, z:650, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:3149}, queued:false}) } of size 357 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7169, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7172, m_Data: ({type:"walk", entities:[14154, 14353, 14379, 14485, 15854, 14727, 14743, 14744, 14745, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845], x:519.6893310546875, z:721.4536743164062, queued:false, pushFront:false, formation:(void 0)}) } of size 689 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7170, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7170, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7173, m_Data: ({type:"walk", entities:[14154, 14353, 14379, 14485, 15854, 14727, 14743, 14744, 14745, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845], x:519.6893310546875, z:721.4536743164062, queued:false, pushFront:false, formation:(void 0)}) } of size 689 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7171, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7172, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7176, m_Data: ({type:"set-rallypoint", entities:[366], x:654.2564086914062, z:320.3363342285156, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7173, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7176, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14144, 14212, 14214, 14221, 14264, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15152, 15169, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15810, 15813, 15832, 15839, 15844], x:446.60870361328125, z:912.7568969726562, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7176, m_Data: ({type:"attack-walk", entities:[14296, 14297, 14298, 14300, 14301, 14302, 14303, 14458, 14459, 14724, 15210, 15212, 15213, 15214, 15215, 15217, 15218, 15219, 15220, 15222, 15223, 15224, 15225, 15226, 15227, 15228, 15229, 15230, 15231, 15232, 15233, 15490, 15491], x:308.41180419921875, z:960.877685546875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 615 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7174, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7175, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7177, m_Data: ({type:"walk", entities:[15873, 14353, 14379, 14485, 14727, 14743, 14744, 14745, 14803, 14882, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15463, 15468, 15469, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15854, 15860], x:508.15740966796875, z:700.079345703125, queued:false, pushFront:false, formation:(void 0)}) } of size 701 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7178, m_Data: ({type:"attack-walk", entities:[14296, 14297, 14298, 14300, 14301, 14302, 14303, 14458, 14459, 14724, 15210, 15212, 15213, 15214, 15215, 15217, 15218, 15219, 15220, 15222, 15223, 15224, 15225, 15226, 15227, 15228, 15229, 15230, 15231, 15232, 15233, 15490, 15491], x:308.36572265625, z:961.3139038085938, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 615 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7176, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7177, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7179, m_Data: ({type:"train", entities:[6239], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7179, m_Data: ({type:"train", entities:[10564], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7178, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7179, m_Data: ({type:"repair", entities:[12326, 12328, 15082, 15415, 15534, 15554, 15677, 15693, 15701, 15705, 15731, 15732, 15767, 15769, 15770, 15771, 15807, 15826], target:13788, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 348 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7181, m_Data: ({type:"walk", entities:[15835], x:658.9452514648438, z:319.89813232421875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7179, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7180, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7181, m_Data: ({type:"barter", sell:"food", buy:"wood", amount:500}) } of size 94 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7181, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7182, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7183, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7187, m_Data: ({type:"patrol", entities:[14353, 14379, 14485, 14727, 14743, 14744, 14745, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15469, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15854, 15860, 15873], x:584.6698608398438, z:783.1433715820312, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 753 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7184, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7187, m_Data: ({type:"patrol", entities:[14353, 14379, 14485, 14727, 14743, 14744, 14745, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15469, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15854, 15860, 15873], x:584.6698608398438, z:783.1433715820312, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 753 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7188, m_Data: ({type:"barter", sell:"food", buy:"wood", amount:500}) } of size 94 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7185, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7186, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7188, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7187, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7189, m_Data: ({type:"set-rallypoint", entities:[6346, 7264, 7335, 10072, 10083], x:1146, z:862, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:806}, queued:false}) } of size 328 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7188, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7189, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7190, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7194, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], pushFront:false}) } of size 232 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7191, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7192, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7195, m_Data: ({type:"stance", entities:[11971, 12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13802, 13882, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15271, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15457, 15499, 15500, 15505, 15636, 15673, 15710, 15835], name:"standground"}) } of size 715 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7193, m_Data: ({type:"attack", entities:[14541, 14543, 14673, 14675, 14864, 14865, 15053, 15054, 15272], target:14297, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7193, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7194, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7197, m_Data: ({type:"walk", entities:[11971, 12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13802, 13882, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15271, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15457, 15499, 15500, 15505, 15636, 15673, 15710, 15835], x:491.6913757324219, z:638.4163818359375, queued:false, pushFront:false, formation:(void 0)}) } of size 761 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7195, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7197, m_Data: ({type:"train", entities:[6023], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7197, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7198, m_Data: ({type:"repair", entities:[14832, 14834, 14835, 14836, 14837, 14838, 14839, 15656, 15657, 15658, 15659, 15660, 15661, 15754, 15755, 15756, 15757, 15758, 15759, 15760, 15761, 15762, 15763], target:15601, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 436 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7196, m_Data: ({type:"stop", entities:[15632, 15633, 15745, 15746, 15752, 15753, 15780, 15781, 15782, 15783, 15892, 15893], queued:false}) } of size 208 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7199, m_Data: ({type:"stance", entities:[11971, 12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13802, 13882, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15271, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15457, 15499, 15500, 15505, 15636, 15673, 15710, 15835], name:"standground"}) } of size 715 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7196, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7197, m_Data: ({type:"walk", entities:[15632, 15633, 15745, 15746, 15752, 15753, 15780, 15781, 15782, 15783, 15892, 15893], x:320.2905578613281, z:966.9828491210938, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7197, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7198, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7201, m_Data: ({type:"gather", entities:[14832, 14834, 14835, 14836, 14837, 14838, 14839, 15656, 15657, 15658, 15659, 15660, 15661, 15754, 15755, 15756, 15757, 15758, 15759, 15760, 15761, 15762, 15763], target:3807, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 417 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7202, m_Data: ({type:"walk", entities:[11971, 12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13802, 13882, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15271, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15457, 15499, 15500, 15505, 15636, 15673, 15710, 15835], x:645.1840209960938, z:884.401123046875, queued:false, pushFront:false, formation:(void 0)}) } of size 761 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7201, m_Data: ({type:"set-rallypoint", entities:[6023, 6239, 6545, 7957, 8767, 8846, 10564, 11142, 11424, 11998, 12378, 12801, 13041], x:902, z:394, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:2381}, queued:false}) } of size 419 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7199, m_Data: ({type:"attack", entities:[15632, 15633, 15745, 15746, 15752, 15753, 15780, 15781, 15782, 15783, 15892, 15893], target:15164, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7202, m_Data: ({type:"walk", entities:[11971, 12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13802, 13882, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15271, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15457, 15499, 15500, 15505, 15636, 15673, 15710, 15835], x:648.009765625, z:882.6465454101562, queued:false, pushFront:false, formation:(void 0)}) } of size 761 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7199, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7202, m_Data: ({type:"walk", entities:[11971, 12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13802, 13882, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15271, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15457, 15499, 15500, 15505, 15636, 15673, 15710, 15835], x:649.441650390625, z:883.2418212890625, queued:false, pushFront:false, formation:(void 0)}) } of size 761 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7202, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14144, 14212, 14214, 14221, 14264, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15152, 15169, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15810, 15813, 15832, 15839, 15844], x:462.0852355957031, z:705.3095703125, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7200, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7203, m_Data: ({type:"walk", entities:[11971, 12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13802, 13882, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15271, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15457, 15499, 15500, 15505, 15636, 15673, 15710, 15835], x:651.8436279296875, z:884.73046875, queued:false, pushFront:false, formation:(void 0)}) } of size 761 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7203, m_Data: ({type:"walk", entities:[14353, 14379, 14727, 14744, 14745, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15469, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15854, 15860, 15873, 15903, 15909], x:481.0898742675781, z:695.4359130859375, queued:false, pushFront:false, formation:(void 0)}) } of size 677 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7203, m_Data: ({type:"walk", entities:[11971, 12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13802, 13882, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15154, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15243, 15262, 15271, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15457, 15499, 15500, 15505, 15636, 15673, 15710, 15835], x:651.8436279296875, z:884.73046875, queued:false, pushFront:false, formation:(void 0)}) } of size 761 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7201, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7202, m_Data: ({type:"walk", entities:[14439], x:276.4052734375, z:951.80712890625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7202, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7203, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7206, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7204, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7205, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7208, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14144, 14212, 14214, 14221, 14264, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15152, 15169, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15810, 15813, 15832, 15839, 15844], x:497.2314147949219, z:729.2799072265625, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7206, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7209, m_Data: ({type:"attack-walk", entities:[14359, 15106, 15204, 15205, 15206, 15208, 15476, 15477, 15478, 15479, 15480, 15492, 15662, 15663, 15664, 15665, 15688, 15697, 15698, 15751], x:517.0675048828125, z:721.7864379882812, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 459 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7209, m_Data: ({type:"walk", entities:[12326, 12328, 15082, 15415, 15534, 15554, 15677, 15701, 15705, 15785, 15806, 15827, 15833, 15910], x:803.8162231445312, z:448.1264953613281, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7209, m_Data: ({type:"walk", entities:[12326, 12328, 15082, 15415, 15534, 15554, 15677, 15701, 15705, 15785, 15806, 15827, 15833, 15910], x:802.3463134765625, z:448.12646484375, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7207, m_Data: ({type:"attack", entities:[15632, 15633, 15745, 15746, 15752, 15753, 15780, 15781, 15782, 15783, 15892, 15893], target:14201, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7207, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7208, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7210, m_Data: ({type:"attack", entities:[14541, 14543, 14671, 14673, 14675, 14864, 14865, 15053, 15054, 15272], target:15214, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7209, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7213, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:5, pushFront:false}) } of size 156 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7210, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7211, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7212, m_Data: ({type:"gather", entities:[15632, 15633, 15745, 15746, 15752, 15753, 15780, 15781, 15782, 15783, 15892, 15893], target:6165, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 285 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7212, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7213, m_Data: ({type:"returnresource", entities:[15632, 15633, 15745, 15746, 15752, 15753, 15780, 15781, 15782, 15783, 15892, 15893], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7216, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14144, 14212, 14214, 14221, 14264, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15152, 15169, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15810, 15813, 15832, 15839, 15844], x:433.181640625, z:904.8538818359375, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7213, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7214, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7217, m_Data: ({type:"garrison", entities:[13802, 15243, 15262], target:10456, queued:false, pushFront:false, formation:(void 0)}) } of size 158 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7217, m_Data: ({type:"patrol", entities:[14353, 14379, 14727, 14744, 14745, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15469, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15854, 15860, 15873, 15903, 15909], x:578.8558349609375, z:768.7696533203125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 753 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7218, m_Data: ({type:"patrol", entities:[14353, 14379, 14727, 14744, 14745, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15469, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15854, 15860, 15873, 15903, 15909], x:578.8558349609375, z:768.7696533203125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 753 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7215, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7217, m_Data: ({type:"stop", entities:[13118, 13349, 13832, 13934, 13972, 14173, 14201, 14203, 14207, 14208, 14314, 14439, 14521, 14522, 14540, 14541, 14542, 14543, 14544, 14545, 14546, 14627, 14646, 14648, 14649, 14650, 14651, 14656, 14657, 14671, 14672, 14673, 14675, 14676, 14734, 14737, 14791, 14792, 14811, 14812, 14860, 14861, 14862, 14863, 14864, 14865, 14874, 14875, 14876, 14878, 14891, 14936, 14937, 14983, 15051, 15053, 15054, 15056, 15062, 15116, 15150, 15161, 15165, 15191, 15192, 15193, 15194, 15272, 15273, 15380, 15381, 15501, 15502, 15549, 15678, 15681, 15682, 15683, 15684, 15685, 15686, 15713, 15883, 15894, 15911, 15914, 15916], queued:false}) } of size 1108 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7216, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7217, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7221, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14144, 14212, 14214, 14221, 14264, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15152, 15169, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15810, 15813, 15832, 15839, 15844], x:411.99298095703125, z:927.5303955078125, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7218, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7219, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7220, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7221, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7222, m_Data: ({type:"garrison", entities:[15632, 15633, 15745, 15746, 15752, 15753, 15780, 15781, 15782, 15783, 15892, 15893], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7222, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7223, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7225, m_Data: ({type:"walk", entities:[12326, 12328, 15082, 15415, 15534, 15554, 15677, 15701, 15705, 15785, 15806, 15827, 15833, 15910], x:807.6674194335938, z:564.4639892578125, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7224, m_Data: ({type:"repair", entities:[15632, 15633, 15745, 15746, 15752, 15753, 15780, 15781, 15782, 15783, 15828, 15892, 15893], target:5407, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 316 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7224, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7225, m_Data: ({type:"gather", entities:[15632, 15633, 15745, 15746, 15752, 15753, 15780, 15781, 15782, 15783, 15828, 15892, 15893], target:6165, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 297 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7225, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7226, m_Data: ({type:"gather", entities:[15632, 15633, 15745, 15746, 15752, 15753, 15780, 15781, 15782, 15783, 15828, 15892, 15893], target:262, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 297 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7226, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7227, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7228, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7229, m_Data: ({type:"gather", entities:[15632, 15633, 15745, 15746, 15752, 15753, 15780, 15781, 15782, 15783, 15828, 15892, 15893], target:3508, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 297 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7231, m_Data: ({type:"walk", entities:[12326, 12328, 15082, 15415, 15534, 15554, 15677, 15701, 15705, 15785, 15806, 15827, 15833, 15910, 15943], x:808.4044799804688, z:525.0841674804688, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7229, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7232, m_Data: ({type:"walk", entities:[12326, 12328, 15082, 15415, 15534, 15554, 15677, 15701, 15705, 15785, 15806, 15827, 15833, 15910, 15943], x:807.1360473632812, z:536.7171630859375, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7230, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7234, m_Data: ({type:"construct", template:"structures/gaul/field", x:1178.74267578125, z:593.23046875, angle:2.356201171875, actorSeed:31827, entities:[5467], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7233, m_Data: ({type:"tribute", player:7, amounts:{wood:1000}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7231, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7235, m_Data: ({type:"train", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994], template:"units/ptol/infantry_javelineer_a", count:1, pushFront:false}) } of size 254 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7232, m_Data: ({type:"returnresource", entities:[15632, 15633, 15745, 15746, 15752, 15753, 15780, 15781, 15782, 15783, 15828, 15892, 15893], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7232, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7236, m_Data: ({type:"gather", entities:[5467], target:8559, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7236, m_Data: ({type:"walk", entities:[12326, 12328, 15082, 15415, 15534, 15554, 15677, 15701, 15705, 15785, 15806, 15827, 15833, 15910, 15943], x:803.778076171875, z:545.5177612304688, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7233, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7234, m_Data: ({type:"gather", entities:[15632, 15633, 15745, 15746, 15752, 15753, 15780, 15781, 15782, 15783, 15828, 15892, 15893], target:3495, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 297 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7234, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7237, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994], x:555.9957275390625, z:961.1417236328125, data:{command:"walk"}, queued:false}) } of size 260 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7235, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7236, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7240, m_Data: ({type:"set-rallypoint", entities:[150], x:1178.74267578125, z:593.23046875, data:{command:"repair", target:15956}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7237, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7238, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7242, m_Data: ({type:"set-rallypoint", entities:[7215, 7276], x:688.896484375, z:351.379150390625, data:{command:"repair", target:14647}, queued:false}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7239, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7241, m_Data: ({type:"set-rallypoint", entities:[13788], x:833.0211181640625, z:508.7457275390625, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7240, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7243, m_Data: ({type:"walk", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14144, 14212, 14214, 14221, 14264, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15152, 15169, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15810, 15813, 15832, 15839, 15844], x:642.8523559570312, z:699.2725830078125, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7241, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7244, m_Data: ({type:"walk", entities:[14832, 14834, 14835, 14836, 14837, 14838, 14839, 15656, 15657, 15658, 15659, 15660, 15661, 15754, 15755, 15756, 15757, 15758, 15759, 15760, 15761, 15762, 15763], x:573.7815551757812, z:900.0156860351562, queued:false, pushFront:false, formation:(void 0)}) } of size 401 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7244, m_Data: ({type:"set-rallypoint", entities:[7215, 7276], x:698, z:338, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:3563}, queued:false}) } of size 291 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7242, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7245, m_Data: ({type:"stop", entities:[10318, 12129, 12192, 13508, 13707, 14055, 14144, 14264, 14423, 14493, 14625, 14633, 14710, 14729, 14866, 14884, 14908, 14961, 14980, 15004, 15015, 15059, 15066, 15073, 15107, 15117, 15130, 15148, 15149, 15169, 15186, 15253, 15324], queued:false}) } of size 460 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7244, m_Data: ({type:"unload-template", all:true, template:"units/gaul/cavalry_swordsman_b", owner:8, garrisonHolders:[13788]}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7244, m_Data: ({type:"unload-template", all:true, template:"units/gaul/cavalry_javelineer_b", owner:8, garrisonHolders:[13788]}) } of size 165 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7243, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7247, m_Data: ({type:"train", template:"units/rome/infantry_spearman_conscript", count:1, entities:[7215, 7276], pushFront:false}) } of size 172 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7244, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7247, m_Data: ({type:"walk", entities:[12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14658, 14703, 14710, 14726, 14729, 14884, 14892, 14909, 14910, 14978, 15004, 15006, 15009, 15027, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15151, 15152, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15595, 15600, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708], x:622.9361572265625, z:747.7614135742188, queued:false, pushFront:false, formation:(void 0)}) } of size 1085 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7245, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7246, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7249, m_Data: ({type:"construct", template:"structures/ptol/storehouse", x:577.8899536132812, z:916.2212524414062, angle:2.356194490192345, actorSeed:11953, entities:[14832, 14834, 14835, 14836, 14837, 14838, 14839, 15656, 15657, 15658, 15659, 15660, 15661, 15754, 15755, 15756, 15757, 15758, 15759, 15760, 15761, 15762, 15763], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 553 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7250, m_Data: ({type:"attack-walk", entities:[12065, 12405, 12645, 12646, 12650, 13611, 13613, 13890, 14182, 14681, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15271, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15500, 15505, 15636, 15673, 15710], x:649.2335815429688, z:726.48876953125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7250, m_Data: ({type:"attack-walk", entities:[12065, 12405, 12645, 12646, 12650, 13611, 13613, 13890, 14182, 14681, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15271, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15500, 15505, 15636, 15673, 15710], x:655.611083984375, z:726.0901489257812, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7247, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7251, m_Data: ({type:"walk", entities:[12065, 12405, 12645, 12646, 12650, 13611, 13613, 13890, 14182, 14681, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15155, 15156, 15157, 15158, 15159, 15160, 15240, 15271, 15303, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15500, 15505, 15636, 15673, 15710], x:655.611083984375, z:726.0901489257812, queued:false, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7248, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7251, m_Data: ({type:"gather", entities:[14832, 14834, 14835, 14836, 14837, 14838, 14839, 15656, 15657, 15658, 15659, 15660, 15661, 15754, 15755, 15756, 15757, 15758, 15759, 15760, 15761, 15762, 15763], target:4140, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 417 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7249, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7250, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7253, m_Data: ({type:"walk", entities:[12065, 12405, 12645, 12646, 12650, 13611, 13613, 13890, 14182, 14681, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15240, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15500, 15505, 15636, 15673, 15710], x:620.0081176757812, z:569.12744140625, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7253, m_Data: ({type:"garrison", entities:[15320, 15348, 15373, 15442, 15504, 15701, 15705], target:13788, queued:false, pushFront:false, formation:(void 0)}) } of size 202 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7251, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7252, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7255, m_Data: ({type:"stance", entities:[12065, 12405, 12645, 12646, 12650, 13611, 13613, 13890, 14182, 14681, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15240, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15500, 15505, 15636, 15673, 15710], name:"standground"}) } of size 559 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7256, m_Data: ({type:"walk", entities:[12065, 12405, 12645, 12646, 12650, 13611, 13613, 13890, 14182, 14681, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15240, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15500, 15505, 15636, 15673, 15710], x:594.5877685546875, z:537.1924438476562, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7253, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7254, m_Data: ({type:"set-rallypoint", entities:[8314, 5768, 7775, 7442, 8912, 7867, 5498, 5542, 5576, 11382, 15569], x:522, z:1194, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:3495}, queued:false}) } of size 395 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7254, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7258, m_Data: ({type:"walk", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15718, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15819, 15820, 15821], x:1017.4330444335938, z:572.8348999023438, queued:false, pushFront:false, formation:(void 0)}) } of size 389 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7255, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7259, m_Data: ({type:"walk", entities:[12065, 12405, 12645, 12646, 12650, 13611, 13613, 13890, 14182, 14681, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15240, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15500, 15505, 15636, 15673, 15710], x:628.8981323242188, z:540.5330200195312, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7256, m_Data: ({type:"unload-template", all:true, template:"template_unit_support_female_citizen", owner:4, garrisonHolders:[8314, 5768, 7775, 7442, 8912, 7867, 5498, 5542, 5576, 11382, 15569]}) } of size 281 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7256, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7259, m_Data: ({type:"walk", entities:[12065, 12405, 12645, 12646, 12650, 13611, 13613, 13890, 14182, 14681, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15240, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15500, 15505, 15636, 15673, 15710], x:632.666259765625, z:544.4053955078125, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7260, m_Data: ({type:"walk", entities:[12065, 12405, 12645, 12646, 12650, 13611, 13613, 13890, 14182, 14681, 14855, 14926, 14927, 14928, 14933, 15005, 15050, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15240, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15500, 15505, 15636, 15673, 15710], x:636.4923706054688, z:544.534423828125, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7257, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7260, m_Data: ({type:"stop", entities:[10318, 12129, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14144, 14212, 14214, 14221, 14264, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15041, 15047, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15152, 15169, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15312, 15317, 15323, 15324, 15325, 15370, 15372, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15595, 15671, 15680], queued:false}) } of size 1084 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7258, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7261, m_Data: ({type:"patrol", entities:[14379, 14744, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15903, 15938, 15954, 15958, 15959, 15977], x:548.672607421875, z:751.558349609375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 741 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7259, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7260, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7263, m_Data: ({type:"walk", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15718, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15819, 15820, 15821, 15975], x:1015.8994750976562, z:573.7249755859375, queued:false, pushFront:false, formation:(void 0)}) } of size 401 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7261, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7262, m_Data: ({type:"train", entities:[8314, 5768, 7775, 7442, 8912, 7867, 5498, 5542, 5576, 11382, 15569], template:"units/gaul/support_female_citizen_house", count:1, pushFront:false}) } of size 273 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7262, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7265, m_Data: ({type:"walk", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15718, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15819, 15820, 15821, 15975], x:1003.3895263671875, z:559.8858642578125, queued:false, pushFront:false, formation:(void 0)}) } of size 401 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7263, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7266, m_Data: ({type:"stance", entities:[11971, 12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13882, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15240, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15457, 15499, 15500, 15505, 15636, 15673, 15710, 15835], name:"violent"}) } of size 639 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7267, m_Data: ({type:"stance", entities:[11971, 12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13882, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15240, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15457, 15499, 15505, 15636, 15673, 15710, 15835], name:"violent"}) } of size 627 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7264, m_Data: ({type:"attack", entities:[13118, 13349, 13832, 13930, 13934, 14173, 14207, 14208, 14314, 14439, 14519, 14521, 14522, 14540, 14541, 14542, 14543, 14544, 14545, 14546, 14627, 14646, 14648, 14649, 14650, 14651, 14656, 14657, 14672, 14673, 14675, 14676, 14734, 14737, 14791, 14792, 14811, 14812, 14860, 14861, 14862, 14863, 14864, 14865, 14874, 14875, 14876, 14878, 14937, 14983, 14987, 14993, 14994, 14995, 15018, 15051, 15053, 15054, 15056, 15062, 15068, 15108, 15116, 15161, 15165, 15166, 15167, 15191, 15193, 15194, 15195, 15196, 15260, 15272, 15273, 15338, 15339, 15340, 15380, 15381, 15447, 15448, 15449, 15501, 15502, 15549, 15578, 15579, 15580, 15639, 15640, 15678, 15681, 15682, 15683, 15684, 15685, 15686, 15711, 15712, 15713, 15714, 15715, 15740, 15741, 15772, 15773, 15836, 15837, 15861, 15883, 15894, 15911, 15914, 15916, 15922, 15923, 15941, 15942, 15944, 15945, 15946, 15947, 15948, 15949, 15961, 15983], target:9584, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1711 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7264, m_Data: ({type:"gather", entities:[5558, 6631, 7376], target:3506, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7264, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7265, m_Data: ({type:"gather", entities:[5558, 6631, 7376], target:3506, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 184 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7265, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7266, m_Data: ({type:"attack", entities:[13118, 13349, 13832, 13930, 13934, 14173, 14207, 14208, 14314, 14439, 14519, 14521, 14522, 14540, 14541, 14542, 14543, 14544, 14545, 14546, 14627, 14646, 14648, 14649, 14650, 14651, 14656, 14657, 14672, 14673, 14675, 14676, 14734, 14737, 14791, 14792, 14811, 14812, 14860, 14861, 14862, 14863, 14864, 14865, 14874, 14875, 14876, 14878, 14937, 14983, 14987, 14993, 14994, 14995, 15018, 15051, 15053, 15054, 15056, 15062, 15068, 15108, 15116, 15161, 15165, 15166, 15167, 15191, 15193, 15194, 15195, 15196, 15260, 15272, 15273, 15338, 15339, 15340, 15380, 15381, 15447, 15448, 15449, 15501, 15502, 15549, 15578, 15579, 15580, 15639, 15640, 15678, 15681, 15682, 15683, 15684, 15685, 15686, 15711, 15712, 15713, 15714, 15715, 15740, 15741, 15772, 15773, 15836, 15837, 15861, 15883, 15894, 15911, 15914, 15916, 15922, 15923, 15941, 15942, 15944, 15945, 15946, 15947, 15948, 15949, 15961, 15983], target:9584, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1711 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7269, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15152, 15169, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15996, 16010, 16011], x:636.0234985351562, z:823.0623779296875, queued:false, pushFront:false, formation:(void 0)}) } of size 1390 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7266, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7267, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7271, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15152, 15169, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15810, 15813, 15832, 15839, 15844, 15996, 16010, 16011], x:602.9216918945312, z:824.01904296875, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7271, m_Data: ({type:"attack", entities:[11971, 12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13882, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15240, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15457, 15499, 15505, 15636, 15673, 15710, 15835], target:16011, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 684 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7268, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7271, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15994, 15995], x:800.2428588867188, z:581.2413330078125, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7269, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7270, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7274, m_Data: ({type:"walk-custom", entities:[14832, 14834, 14835, 14836, 14837, 14838, 14839, 15656, 15657, 15658, 15659, 15660, 15661, 15754, 15755, 15756, 15757, 15758, 15759, 15760, 15761, 15762, 15763], targetPositions:[{x:"423.00", y:"1021.12"}, {x:"422.47", y:"1019.64"}, {x:"421.95", y:"1018.16"}, {x:"421.43", y:"1016.68"}, {x:"420.91", y:"1015.19"}, {x:"420.39", y:"1013.71"}, {x:"419.87", y:"1012.23"}, {x:"419.35", y:"1010.75"}, {x:"418.83", y:"1009.27"}, {x:"418.17", y:"1007.84"}, {x:"417.51", y:"1006.42"}, {x:"416.86", y:"1004.99"}, {x:"416.20", y:"1003.56"}, {x:"415.53", y:"1002.14"}, {x:"414.86", y:"1000.72"}, {x:"414.19", y:"999.29"}, {x:"413.53", y:"997.87"}, {x:"412.86", y:"996.45"}, {x:"412.19", y:"995.03"}, {x:"411.52", y:"993.61"}, {x:"410.85", y:"992.18"}, {x:"410.18", y:"990.76"}, {x:"409.51", y:"989.34"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1624 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7271, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7272, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7276, m_Data: ({type:"walk-custom", entities:[14832, 14834, 14835, 14836, 14837, 14838, 14839, 15656, 15657, 15658, 15659, 15660, 15661, 15754, 15755, 15756, 15757, 15758, 15759, 15760, 15761, 15762, 15763], targetPositions:[{x:"397.60", y:"1020.30"}, {x:"398.34", y:"1017.46"}, {x:"400.35", y:"1015.26"}, {x:"402.36", y:"1013.06"}, {x:"404.30", y:"1010.93"}, {x:"406.81", y:"1009.31"}, {x:"409.31", y:"1007.70"}, {x:"411.81", y:"1006.08"}, {x:"414.31", y:"1004.46"}, {x:"416.81", y:"1002.85"}, {x:"419.56", y:"1001.72"}, {x:"422.32", y:"1000.59"}, {x:"425.08", y:"999.46"}, {x:"427.83", y:"998.32"}, {x:"430.59", y:"997.19"}, {x:"433.34", y:"996.06"}, {x:"436.09", y:"994.93"}, {x:"439.00", y:"994.28"}, {x:"441.91", y:"993.64"}, {x:"444.82", y:"992.99"}, {x:"447.73", y:"992.35"}, {x:"450.64", y:"991.70"}, {x:"453.54", y:"991.06"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1621 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7273, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7274, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7276, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15994, 15995], target:16011, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 540 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7275, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7278, m_Data: ({type:"attack", entities:[11971, 12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13882, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15240, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15457, 15499, 15505, 15636, 15673, 15710, 15835], target:16011, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 684 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7276, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7277, m_Data: ({type:"set-rallypoint", entities:[9584], x:432, z:1036, data:{command:"garrison", target:246}, queued:false}) } of size 173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7277, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7278, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7281, m_Data: ({type:"research", entity:13789, template:"unlock_champion_cavalry", pushFront:false}) } of size 117 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7282, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15152, 15169, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15810, 15813, 15832, 15839, 15844, 15996, 16010, 16011], x:688.020263671875, z:960.09765625, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7279, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7283, m_Data: ({type:"walk-custom", entities:[14832, 14834, 14835, 14836, 14837, 14838, 14839, 15656, 15657, 15658, 15659, 15660, 15661, 15754, 15755, 15756, 15757, 15758, 15759, 15760, 15761, 15762, 15763, 15928, 15929, 15930, 15931, 15932, 15933], targetPositions:[{x:"481.63", y:"979.64"}, {x:"479.86", y:"980.34"}, {x:"478.09", y:"981.04"}, {x:"476.32", y:"981.74"}, {x:"474.55", y:"982.43"}, {x:"472.78", y:"983.13"}, {x:"471.02", y:"983.83"}, {x:"469.25", y:"984.53"}, {x:"467.76", y:"985.72"}, {x:"466.27", y:"986.90"}, {x:"464.79", y:"988.09"}, {x:"463.30", y:"989.27"}, {x:"461.81", y:"990.46"}, {x:"460.32", y:"991.64"}, {x:"458.84", y:"992.83"}, {x:"458.06", y:"994.50"}, {x:"457.27", y:"996.23"}, {x:"456.47", y:"997.95"}, {x:"455.67", y:"999.68"}, {x:"454.88", y:"1001.41"}, {x:"454.08", y:"1003.14"}, {x:"453.29", y:"1004.86"}, {x:"452.78", y:"1006.67"}, {x:"452.27", y:"1008.51"}, {x:"451.76", y:"1010.34"}, {x:"451.25", y:"1012.17"}, {x:"450.74", y:"1014.00"}, {x:"450.23", y:"1015.83"}, {x:"449.72", y:"1017.67"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1979 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7280, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7281, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7282, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7284, m_Data: ({type:"tribute", player:7, amounts:{food:1000}}) } of size 89 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7284, m_Data: ({type:"tribute", player:7, amounts:{wood:1000}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7283, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7286, m_Data: ({type:"attack", entities:[11971, 12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13882, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15240, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15457, 15499, 15505, 15636, 15673, 15710, 15835], target:15015, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 684 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7285, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15701, 15705, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:876.7554931640625, z:697.94677734375, queued:false, pushFront:false, formation:(void 0)}) } of size 617 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7284, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7288, m_Data: ({type:"stop", entities:[10318, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14980, 15004, 15006, 15009, 15015, 15027, 15041, 15047, 15059, 15066, 15067, 15073, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15152, 15169, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15312, 15317, 15323, 15324, 15325, 15372, 15470, 15503, 15519, 15539, 15540, 15581, 15595, 15671, 15996, 16010, 16011], queued:false}) } of size 1012 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7285, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7288, m_Data: ({type:"stop", entities:[10318, 12192, 12403, 12509, 12535, 12560, 13508, 13707, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14493, 14625, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14980, 15004, 15006, 15009, 15015, 15027, 15041, 15047, 15059, 15066, 15067, 15073, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15152, 15169, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15312, 15317, 15323, 15324, 15325, 15372, 15470, 15503, 15519, 15539, 15540, 15581, 15595, 15671, 15996, 16010, 16011], queued:false}) } of size 1012 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7286, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7289, m_Data: ({type:"patrol", entities:[14744, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977], x:546.3372802734375, z:766.20849609375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 717 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7289, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:904.9957885742188, z:784.6588134765625, queued:false, pushFront:false, formation:(void 0)}) } of size 593 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7287, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7290, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:910.8377685546875, z:794.185302734375, queued:false, pushFront:false, formation:(void 0)}) } of size 593 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7288, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7291, m_Data: ({type:"walk-custom", entities:[15055, 15077, 15275, 15316, 15370, 15371, 15376, 15409, 15416, 15600, 15641, 15655, 15670, 15680, 15687, 15699, 15700, 15708, 15728, 15743], targetPositions:[{x:"639.49", y:"794.10"}, {x:"639.73", y:"794.52"}, {x:"639.98", y:"794.94"}, {x:"640.22", y:"795.36"}, {x:"640.47", y:"795.77"}, {x:"640.71", y:"796.19"}, {x:"640.96", y:"796.61"}, {x:"641.20", y:"797.03"}, {x:"641.45", y:"797.45"}, {x:"641.69", y:"797.86"}, {x:"641.94", y:"798.28"}, {x:"642.18", y:"798.70"}, {x:"642.43", y:"799.12"}, {x:"642.67", y:"799.54"}, {x:"642.92", y:"799.96"}, {x:"643.16", y:"800.37"}, {x:"643.41", y:"800.79"}, {x:"643.65", y:"801.21"}, {x:"643.90", y:"801.63"}, {x:"644.14", y:"802.05"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1429 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7289, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7290, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7293, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:991.2176513671875, z:558.8198852539062, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7291, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7294, m_Data: ({type:"walk", entities:[12192, 12403, 13508, 14055, 14493, 14625, 14633, 14703, 14710, 14884, 15009, 15015, 15059, 15073, 15107, 15117, 15169, 15253, 15503, 16010, 16011], x:630.9678955078125, z:789.8748779296875, queued:false, pushFront:false, formation:(void 0)}) } of size 377 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7295, m_Data: ({type:"attack-walk", entities:[11971, 12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13882, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15240, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15505, 15636, 15673, 15710, 15835], x:614.4592895507812, z:717.5222778320312, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 731 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7292, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7296, m_Data: ({type:"attack-walk", entities:[11971, 12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13882, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15240, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15505, 15636, 15673, 15710, 15835], x:613.3404541015625, z:719.0929565429688, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 731 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7296, m_Data: ({type:"train", template:"units/gaul/infantry_spearman_b", count:1, entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], pushFront:false}) } of size 230 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7296, m_Data: ({type:"attack-walk", entities:[11971, 12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13882, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15240, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15505, 15636, 15673, 15710, 15835], x:612.9853515625, z:725.6354370117188, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 731 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7293, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7296, m_Data: ({type:"attack-walk", entities:[11971, 12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13882, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15240, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15505, 15636, 15673, 15710, 15835], x:616.029052734375, z:727.4686889648438, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 731 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7296, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:937.384521484375, z:780.46240234375, queued:false, pushFront:false, formation:(void 0)}) } of size 593 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7297, m_Data: ({type:"walk", entities:[14978, 15055, 15077, 15151, 15268, 15275, 15316, 15370, 15371, 15376, 15409, 15416, 15594, 15600, 15617, 15641, 15655, 15670, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15810], x:622.39306640625, z:784.439453125, queued:false, pushFront:false, formation:(void 0)}) } of size 473 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7294, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7295, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7296, m_Data: ({type:"delete-entities", entities:[9584]}) } of size 83 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7296, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7297, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7299, m_Data: ({type:"gather", entities:[14987, 14993, 14994, 14995, 15018, 15108, 15166, 15167, 15195, 15196, 15945], target:1347, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 273 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7300, m_Data: ({type:"gather", entities:[5942, 15924, 15925, 15926, 15927, 15928, 15929, 15930, 15931, 15932, 15933, 16034, 16035, 16037], target:3806, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 309 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7299, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:978.6239013671875, z:714.1783447265625, queued:false, pushFront:false, formation:(void 0)}) } of size 593 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7298, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7300, m_Data: ({type:"patrol", entities:[14744, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977], x:589.8984985351562, z:762.3591918945312, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 717 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7299, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7302, m_Data: ({type:"patrol", entities:[14744, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977], x:589.8984985351562, z:762.3591918945312, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 717 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7303, m_Data: ({type:"walk", entities:[10318], x:641.1932983398438, z:803.2646484375, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7300, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7301, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7303, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:995.139404296875, z:777.478759765625, queued:false, pushFront:false, formation:(void 0)}) } of size 593 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7302, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7303, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7304, m_Data: ({type:"gather", entities:[11938, 13454, 15924, 15925, 15926, 15927, 15928, 15929, 15930, 15931, 15932, 15933], target:3807, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 285 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7304, m_Data: ({type:"patrol", entities:[14744, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977], x:589.8984985351562, z:762.3591918945312, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 717 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7304, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7305, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7306, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7309, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14493, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14892, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15015, 15027, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15152, 15169, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15810, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083], x:730.46044921875, z:936.4225463867188, queued:false, pushFront:false, formation:(void 0)}) } of size 1455 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7307, m_Data: ({type:"walk", entities:[6115, 6117, 6573, 6944, 13990, 14149, 14150, 15176, 15177, 15179, 15349, 15350, 15431, 15432, 16016, 16017, 16018], x:517.48779296875, z:1105.5787353515625, queued:false, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7307, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7308, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7309, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7310, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7313, m_Data: ({type:"attack-walk", entities:[12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15505, 15636, 15673, 15710, 15835], x:611.7171630859375, z:774.1795654296875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 695 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7314, m_Data: ({type:"attack-walk", entities:[12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15505, 15673, 15710, 15835], x:611.7171630859375, z:774.1795654296875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7314, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15027, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15152, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15810, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16095], x:738.2810668945312, z:971.4630126953125, queued:false, pushFront:false, formation:(void 0)}) } of size 1416 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7311, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7314, m_Data: ({type:"attack-walk", entities:[12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15505, 15673, 15710, 15835], x:611.7171630859375, z:774.1795654296875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7315, m_Data: ({type:"attack-walk", entities:[12065, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15005, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15505, 15673, 15710, 15835], x:611.7171630859375, z:774.1795654296875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7315, m_Data: ({type:"walk-custom", entities:[14832, 14834, 14835, 14836, 14837, 14838, 14839, 15656, 15657, 15658, 15659, 15660, 15661, 15754, 15755, 15756, 15757, 15758, 15759, 15760, 15761, 15762, 15763, 16036, 16038], targetPositions:[{x:"429.48", y:"1013.01"}, {x:"428.42", y:"1013.68"}, {x:"427.35", y:"1014.34"}, {x:"426.28", y:"1015.01"}, {x:"425.21", y:"1015.68"}, {x:"424.14", y:"1016.34"}, {x:"423.08", y:"1017.01"}, {x:"422.01", y:"1017.68"}, {x:"420.94", y:"1018.34"}, {x:"419.87", y:"1019.01"}, {x:"418.80", y:"1019.67"}, {x:"417.74", y:"1020.34"}, {x:"416.67", y:"1021.01"}, {x:"415.60", y:"1021.67"}, {x:"414.50", y:"1022.28"}, {x:"413.40", y:"1022.90"}, {x:"412.30", y:"1023.51"}, {x:"411.20", y:"1024.12"}, {x:"410.11", y:"1024.74"}, {x:"409.01", y:"1025.35"}, {x:"407.92", y:"1025.98"}, {x:"406.83", y:"1026.61"}, {x:"405.74", y:"1027.25"}, {x:"404.65", y:"1027.88"}, {x:"403.57", y:"1028.51"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1754 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7315, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:718.5060424804688, z:953.9591674804688, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7312, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7315, m_Data: ({type:"patrol", entities:[14744, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977, 16088], x:638.7596435546875, z:761.818115234375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 729 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7313, m_Data: ({type:"garrison", entities:[13990, 14149, 14150, 15176, 15177, 15179, 15349, 15350, 15431, 15432, 16016, 16017, 16018], target:13481, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 299 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7313, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7316, m_Data: ({type:"patrol", entities:[14744, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977, 16088], x:638.7596435546875, z:761.818115234375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 729 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7314, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7315, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7316, m_Data: ({type:"set-rallypoint", entities:[246], x:505.0244140625, z:1060.6026611328125, data:{command:"garrison", target:13481}, queued:false}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7316, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7317, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7318, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7319, m_Data: ({type:"unload-template", all:false, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[246]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7319, m_Data: ({type:"unload-template", all:false, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[246]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7319, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7323, m_Data: ({type:"walk-custom", entities:[5942, 14832, 14834, 14835, 14836, 14837, 14838, 14839, 15656, 15657, 15658, 15659, 15660, 15661, 15754, 15755, 15756, 15757, 15758, 15759, 15760, 15761, 15762, 15763, 15924, 15925, 15926, 15927, 15928, 15929, 16031, 16036, 16037, 16038], targetPositions:[{x:"325.41", y:"1068.88"}, {x:"328.03", y:"1066.65"}, {x:"330.66", y:"1064.42"}, {x:"333.28", y:"1062.19"}, {x:"335.90", y:"1059.95"}, {x:"338.53", y:"1057.72"}, {x:"341.14", y:"1055.50"}, {x:"344.07", y:"1053.70"}, {x:"347.01", y:"1051.90"}, {x:"349.95", y:"1050.10"}, {x:"352.89", y:"1048.30"}, {x:"355.80", y:"1046.51"}, {x:"359.00", y:"1045.24"}, {x:"362.20", y:"1043.96"}, {x:"365.40", y:"1042.69"}, {x:"368.60", y:"1041.41"}, {x:"371.80", y:"1040.13"}, {x:"374.99", y:"1038.86"}, {x:"378.34", y:"1038.03"}, {x:"381.68", y:"1037.19"}, {x:"385.02", y:"1036.36"}, {x:"388.36", y:"1035.53"}, {x:"391.70", y:"1034.70"}, {x:"395.06", y:"1033.94"}, {x:"398.42", y:"1033.18"}, {x:"401.78", y:"1032.42"}, {x:"405.14", y:"1031.67"}, {x:"408.50", y:"1030.91"}, {x:"411.91", y:"1030.42"}, {x:"415.32", y:"1029.94"}, {x:"418.73", y:"1029.45"}, {x:"422.13", y:"1028.97"}, {x:"425.57", y:"1029.02"}, {x:"429.00", y:"1029.08"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 2303 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7320, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7321, m_Data: ({type:"unload-template", all:false, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[246]}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7321, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7322, m_Data: ({type:"unload-template", all:false, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[246]}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7322, m_Data: ({type:"unload-template", all:false, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[246]}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7322, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7324, m_Data: ({type:"construct-wall", autorepair:true, autocontinue:true, queued:false, entities:[7481], wallSet:{templates:{tower:"structures/palisades_tower", gate:"structures/palisades_gate", fort:"structures/palisades_fort", long:"structures/palisades_long", medium:"structures/palisades_medium", short:"structures/palisades_short", end:"structures/palisades_end", curves:["structures/palisades_curve"]}, maxTowerOverlap:0.85, minTowerOverlap:0.05}, pieces:[{template:"structures/palisades_tower", x:874.3867797851562, z:482.1475524902344, angle:1.0469689950187853}, {template:"structures/palisades_long", x:877.5205535888672, z:476.72256088256836, angle:1.0469689950187853}, {template:"structures/palisades_tower", x:880.6543273925781, z:471.29756927490234, angle:1.0469689950187853}, {template:"structures/palisades_long", x:883.7881011962891, z:465.8725776672363, angle:1.0469689950187853}, {template:"structures/palisades_tower", x:886.921875, z:460.4475860595703, angle:1.0469689950187853}, {template:"structures/palisades_long", x:890.0556488037109, z:455.0225944519043, angle:1.0469689950187853}, {template:"structures/palisades_tower", x:893.1894226074219, z:449.5976028442383, angle:1.0469689950187853}, {template:"structures/palisades_long", x:896.3231964111328, z:444.17261123657227, angle:1.0469689950187853}, {template:"structures/palisades_tower", x:899.4569702148438, z:438.74761962890625, angle:1.0469689950187853}], startSnappedEntity:(void 0), endSnappedEntity:(void 0), formation:(void 0)}) } of size 1591 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7326, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14908, 14909, 14910, 14961, 14978, 14980, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15149, 15151, 15152, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15810, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083], x:716.2872924804688, z:1003.68994140625, queued:false, pushFront:false, formation:(void 0)}) } of size 1390 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7323, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7326, m_Data: ({type:"attack", entities:[16104, 12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 16144, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15505, 15673, 15710, 15835], target:14980, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 624 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7324, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7325, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7326, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7329, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:726.2401733398438, z:968.8317260742188, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7329, m_Data: ({type:"attack", entities:[13118, 13349, 13832, 13930, 14173, 14207, 14314, 14439, 14519, 14521, 14522, 14541, 14542, 14543, 14544, 14545, 14627, 14646, 14648, 14649, 14650, 14651, 14656, 14657, 14672, 14673, 14675, 14676, 14734, 14737, 14791, 14792, 14811, 14812, 14860, 14861, 14862, 14863, 14864, 14874, 14875, 14876, 14878, 14937, 14983, 14987, 14993, 14994, 14995, 15018, 15051, 15053, 15054, 15056, 15062, 15068, 15108, 15161, 15165, 15166, 15167, 15191, 15193, 15194, 15195, 15196, 15260, 15272, 15273, 15338, 15339, 15340, 15380, 15381, 15447, 15448, 15449, 15501, 15502, 15549, 15578, 15579, 15580, 15639, 15640, 15678, 15681, 15682, 15683, 15685, 15686, 15711, 15712, 15713, 15714, 15740, 15741, 15772, 15836, 15837, 15861, 15883, 15894, 15911, 15914, 15916, 15922, 15923, 15941, 15942, 15944, 15945, 15946, 15947, 15948, 15949, 15961, 15983, 16025, 16026, 16079, 16080, 16081, 16082, 16093, 16094, 16121, 16122, 16127], target:246, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1737 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7327, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7328, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7331, m_Data: ({type:"attack", entities:[13118, 13349, 13832, 13930, 14173, 14207, 14314, 14439, 14519, 14521, 14522, 14541, 14542, 14543, 14544, 14545, 14627, 14646, 14648, 14649, 14650, 14651, 14656, 14657, 14672, 14673, 14675, 14676, 14734, 14737, 14791, 14792, 14811, 14812, 14860, 14861, 14862, 14863, 14864, 14874, 14875, 14876, 14878, 14937, 14983, 14987, 14993, 14994, 14995, 15018, 15051, 15053, 15054, 15056, 15062, 15068, 15108, 15161, 15165, 15166, 15167, 15191, 15193, 15194, 15195, 15196, 15260, 15272, 15273, 15338, 15339, 15340, 15380, 15381, 15447, 15448, 15449, 15501, 15502, 15549, 15578, 15579, 15580, 15639, 15640, 15678, 15681, 15682, 15683, 15685, 15686, 15711, 15712, 15713, 15714, 15740, 15741, 15772, 15836, 15837, 15861, 15883, 15894, 15911, 15914, 15916, 15922, 15923, 15941, 15942, 15944, 15945, 15946, 15947, 15948, 15949, 15961, 15983, 16025, 16026, 16079, 16080, 16081, 16082, 16093, 16094, 16121, 16122, 16127], target:246, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1737 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7329, m_Data: ({type:"garrison", entities:[13990, 14149, 15176, 15177, 15350, 15431, 16016, 16017, 16018], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 252 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7329, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7330, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7331, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7332, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7333, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7336, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:817.1702270507812, z:669.6414794921875, queued:false, pushFront:false, formation:(void 0)}) } of size 593 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7334, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7335, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7336, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7337, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7338, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7339, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7340, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7341, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7342, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7343, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7344, m_Data: ({type:"gather", entities:[15808, 15830, 15831, 15882, 15895, 15896, 15897, 15898, 15766], target:2398, queued:false, pushFront:false, formation:(void 0)}) } of size 222 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7347, m_Data: ({type:"train", entities:[7215, 7276], template:"units/rome/infantry_spearman_conscript", count:6, pushFront:false}) } of size 172 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7344, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7347, m_Data: ({type:"train", template:"units/gaul/infantry_spearman_b", count:1, entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], pushFront:false}) } of size 230 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7345, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7348, m_Data: ({type:"set-rallypoint", entities:[7215, 7276], x:698, z:334, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:3562}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7346, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7349, m_Data: ({type:"construct", template:"structures/iber/stable", x:325.8687744140625, z:600.7899169921875, angle:2.356194490192345, actorSeed:64553, entities:[14045], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 294 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7347, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7348, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7349, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7350, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7353, m_Data: ({type:"returnresource", entities:[7265, 7269, 7326, 7327, 7384, 7660, 7719, 7786, 7849, 7850, 8372, 8720, 8799, 8878], target:10407, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7351, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7355, m_Data: ({type:"attack-walk", entities:[12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15505, 15673, 15710, 15835, 16104, 16144], x:689.8624877929688, z:811.20849609375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7352, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7356, m_Data: ({type:"attack-walk", entities:[12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15505, 15673, 15710, 15835, 16104, 16144], x:691.010498046875, z:830.4144287109375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7353, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7356, m_Data: ({type:"attack-walk", entities:[12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15505, 15673, 15710, 15835, 16104, 16144], x:693.4117431640625, z:836.2582397460938, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7354, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7355, m_Data: ({type:"set-rallypoint", entities:[10068], x:383.67840576171875, z:980.78955078125, data:{command:"garrison", target:13025}, queued:false}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7358, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14726, 14729, 14866, 14884, 14908, 14909, 14910, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15197, 15198, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15810, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083], x:711.3936767578125, z:1002.9510498046875, queued:false, pushFront:false, formation:(void 0)}) } of size 1364 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7355, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7357, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:895.5704956054688, z:778.1871337890625, queued:false, pushFront:false, formation:(void 0)}) } of size 593 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7356, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7359, m_Data: ({type:"gather", entities:[7265, 7269, 7326, 7327, 7384, 7660, 7719, 7786, 7849, 7850, 8372, 8720, 8799, 8878], target:946, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 309 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7357, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7360, m_Data: ({type:"patrol", entities:[14744, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977, 16088, 16159, 16160], x:689.8189697265625, z:880.744384765625, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 753 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7358, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7359, m_Data: ({type:"set-rallypoint", entities:[10068], x:383.67840576171875, z:980.78955078125, data:{command:"garrison", target:13025}, queued:false}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7359, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7361, m_Data: ({type:"unload-template", all:false, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[10068]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7360, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7362, m_Data: ({type:"unload-template", all:false, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[10068]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7361, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7362, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7364, m_Data: ({type:"walk", entities:[15986], x:803.5012817382812, z:529.4761962890625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7364, m_Data: ({type:"walk", entities:[15986], x:780.0645141601562, z:551.9822387695312, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7363, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7367, m_Data: ({type:"attack-walk", entities:[14834, 14835, 14836, 14837, 14838, 14839, 15656, 15657, 15658, 15659, 15660, 15661, 15754, 15755, 15756, 15757, 15758, 15759, 15760, 15761, 15762, 15763, 16031, 16036, 16038], x:424.3770446777344, z:1025.8140869140625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 519 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7364, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7367, m_Data: ({type:"walk", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:891.635986328125, z:468.59130859375, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7368, m_Data: ({type:"attack-walk", entities:[14834, 14835, 14836, 14837, 14838, 14839, 15656, 15657, 15658, 15659, 15660, 15661, 15754, 15755, 15756, 15757, 15758, 15759, 15760, 15761, 15762, 15763, 16031, 16036, 16038], x:417.9917907714844, z:1025.0263671875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 519 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7365, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7366, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7368, m_Data: ({type:"walk-custom", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], targetPositions:[{x:"824.18", y:"521.15"}, {x:"822.66", y:"521.51"}, {x:"821.14", y:"521.88"}, {x:"819.62", y:"522.24"}, {x:"818.10", y:"522.60"}, {x:"816.58", y:"522.97"}, {x:"815.31", y:"523.73"}, {x:"813.97", y:"524.54"}, {x:"812.63", y:"525.35"}, {x:"811.29", y:"526.16"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 829 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7369, m_Data: ({type:"walk", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:781.3328857421875, z:559.0721435546875, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7367, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7368, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7371, m_Data: ({type:"walk", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15718, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15819, 15820, 15821, 15975, 16167, 16169, 16172], x:950.640625, z:576.991455078125, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7371, m_Data: ({type:"walk", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:768.4437866210938, z:563.669921875, queued:true, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7369, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7371, m_Data: ({type:"walk", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:760.12060546875, z:578.80712890625, queued:true, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7370, m_Data: ({type:"stop", entities:[13118, 13832, 13930, 14173, 14207, 14314, 14439, 14519, 14521, 14522, 14541, 14542, 14543, 14544, 14545, 14627, 14646, 14648, 14649, 14650, 14651, 14656, 14657, 14672, 14673, 14675, 14676, 14734, 14737, 14791, 14792, 14811, 14860, 14861, 14862, 14863, 14864, 14874, 14875, 14876, 14878, 14937, 14983, 15051, 15053, 15054, 15056, 15062, 15068, 15161, 15165, 15191, 15193, 15194, 15260, 15273, 15380, 15381, 15501, 15502, 15549, 15639, 15640, 15678, 15681, 15682, 15683, 15685, 15686, 15711, 15712, 15713, 15714, 15836, 15837, 15883, 15894, 15911, 15914, 15916, 15922, 15941, 15942, 15947, 15948, 15983, 16079, 16080, 16081, 16082, 16093, 16127], queued:false}) } of size 1168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7370, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7371, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7374, m_Data: ({type:"attack-walk", entities:[12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15505, 15673, 15710, 15835, 16104, 16144], x:729.29833984375, z:919.0946655273438, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7375, m_Data: ({type:"attack-walk", entities:[12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15505, 15673, 15710, 15835, 16104, 16144], x:729.29833984375, z:919.0946655273438, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7375, m_Data: ({type:"gather", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15718, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15819, 15820, 15821, 15975, 16167, 16169, 16172], target:2827, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 453 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7372, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7375, m_Data: ({type:"garrison", entities:[12509, 14143, 14212, 14221, 14423, 14428, 14472, 14726, 14729, 14866, 14909, 14910, 15006, 15009, 15041, 15047, 15066, 15083, 15085, 15130, 15148, 15152, 15186, 15197, 15200, 15241, 15268, 15312, 15323, 15325, 15372, 15376, 15470, 15503], target:9730, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 551 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7375, m_Data: ({type:"attack-walk", entities:[12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15505, 15673, 15710, 15835, 16104, 16144], x:729.29833984375, z:919.0946655273438, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7373, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7376, m_Data: ({type:"attack-walk", entities:[12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15505, 15673, 15710, 15835, 16104, 16144], x:729.29833984375, z:919.0946655273438, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7377, m_Data: ({type:"attack-walk", entities:[12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15505, 15673, 15710, 15835, 16104, 16144], x:728.9774780273438, z:919.34716796875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 683 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7376, m_Data: ({type:"walk", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:789.591552734375, z:611.8646850585938, queued:true, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7377, m_Data: ({type:"formation", entities:[5942, 14832, 14834, 14835, 14836, 14837, 14838, 14839, 15656, 15657, 15658, 15659, 15660, 15661, 15754, 15755, 15756, 15757, 15758, 15759, 15760, 15761, 15762, 15763, 15924, 15925, 15926, 15927, 15928, 15929, 16031, 16036, 16037, 16038], formation:"special/formations/box"}) } of size 506 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7374, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7377, m_Data: ({type:"walk", entities:[12509], x:719.160400390625, z:1015.255126953125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7375, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7377, m_Data: ({type:"walk", entities:[14143], x:719.160400390625, z:1015.255126953125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7377, m_Data: ({type:"walk", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:782.6485595703125, z:616.0143432617188, queued:true, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7378, m_Data: ({type:"walk", entities:[14212], x:719.160400390625, z:1015.255126953125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7376, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7377, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7378, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7379, m_Data: ({type:"walk", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:821.0108032226562, z:599.7149047851562, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7379, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7380, m_Data: ({type:"walk", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:814.2037353515625, z:615.3594970703125, queued:true, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7380, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7382, m_Data: ({type:"walk", entities:[16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16078], x:671.2246704101562, z:726.18896484375, queued:false, pushFront:false, formation:(void 0)}) } of size 389 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7381, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7382, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7384, m_Data: ({type:"stance", entities:[16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16078], name:"standground"}) } of size 343 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7385, m_Data: ({type:"walk", entities:[16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16078], x:755.862548828125, z:736.4378662109375, queued:false, pushFront:false, formation:(void 0)}) } of size 389 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7383, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7386, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:902, z:562, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:2827}, queued:false}) } of size 357 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7387, m_Data: ({type:"attack-walk", entities:[5942, 14834, 14835, 14836, 14837, 14838, 14839, 15656, 15657, 15658, 15659, 15660, 15661, 15754, 15755, 15756, 15757, 15759, 15760, 15761, 15762, 15763, 15924, 15925, 15926, 15927, 15928, 15929, 16031, 16036, 16037, 16038], x:430.11248779296875, z:1013.1849365234375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 603 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7384, m_Data: ({type:"attack", entities:[5913, 10594, 14549, 15764, 15765], target:15941, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7387, m_Data: ({type:"attack-walk", entities:[5942, 14834, 14835, 14836, 14837, 14838, 14839, 15656, 15657, 15658, 15659, 15660, 15661, 15754, 15755, 15756, 15757, 15759, 15760, 15761, 15762, 15763, 15924, 15925, 15926, 15927, 15928, 15929, 16031, 16036, 16037, 16038], x:431.521240234375, z:1013.94873046875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 603 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7384, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7388, m_Data: ({type:"attack-walk", entities:[5942, 14834, 14835, 14836, 14837, 14838, 14839, 15656, 15657, 15658, 15659, 15660, 15661, 15754, 15755, 15756, 15757, 15759, 15760, 15761, 15762, 15763, 15924, 15925, 15926, 15927, 15928, 15929, 16031, 16036, 16037, 16038], x:431.521240234375, z:1013.94873046875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 603 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7388, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], pushFront:false}) } of size 232 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7385, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7386, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7387, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7390, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:715.6176147460938, z:1025.01806640625, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7390, m_Data: ({type:"tribute", player:7, amounts:{wood:1000}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7388, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7389, m_Data: ({type:"set-rallypoint", entities:[7696, 5911, 13025, 13481], x:433.7227325439453, z:1017.7388305664062, data:{command:"attack", target:14792}, queued:false}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7389, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7392, m_Data: ({type:"attack", entities:[12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14182, 14681, 14691, 14855, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15378, 15421, 15433, 15499, 15505, 15673, 15710, 15835, 16104, 16144], target:16034, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 624 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7390, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7392, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943], x:969.0853271484375, z:708.5368041992188, queued:false, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7394, m_Data: ({type:"attack-walk", entities:[16029, 16030, 16032, 16033], x:445.0548095703125, z:1022.0506591796875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 273 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7391, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:4, garrisonHolders:[7696, 5911, 13025, 13481]}) } of size 197 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7391, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7392, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[7696, 5911, 13025, 13481]}) } of size 199 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7392, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7393, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7395, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943], x:1001.0853271484375, z:768.1246337890625, queued:true, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7394, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[7696, 5911, 13025, 13481]}) } of size 194 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7394, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7396, m_Data: ({type:"tribute", player:7, amounts:{stone:100}}) } of size 90 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7396, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943], x:1006.109130859375, z:779.875244140625, queued:true, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7395, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7397, m_Data: ({type:"tribute", player:7, amounts:{stone:100}}) } of size 90 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7398, m_Data: ({type:"tribute", player:7, amounts:{stone:100}}) } of size 90 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7396, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7399, m_Data: ({type:"attack-walk", entities:[5942, 14834, 14835, 14836, 14837, 14838, 14839, 15656, 15657, 15658, 15659, 15660, 15661, 15754, 15755, 15756, 15757, 15760, 15761, 15762, 15763, 15924, 15925, 15926, 15927, 15928, 15929, 16031, 16036, 16037, 16038], x:444.55718994140625, z:1015.767333984375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 591 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7397, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7400, m_Data: ({type:"stop", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14423, 14457, 14473, 14633, 14658, 14703, 14710, 14884, 14908, 14961, 14978, 15004, 15055, 15059, 15067, 15073, 15077, 15084, 15085, 15107, 15117, 15151, 15199, 15253, 15275, 15316, 15317, 15324, 15370, 15371, 15409, 15416, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15810, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083], queued:false}) } of size 940 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7399, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943], x:1005.128173828125, z:771.4674072265625, queued:true, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7398, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7399, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[7696, 5911, 13025, 13481], pushFront:false}) } of size 188 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7399, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7400, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7401, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7402, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7403, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7404, m_Data: ({type:"attack-walk", entities:[16029, 16030, 16032, 16033], x:445.2584228515625, z:1017.5638427734375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 273 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7406, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14457, 14473, 14633, 14658, 14703, 14710, 14884, 14908, 14961, 14978, 15004, 15055, 15059, 15067, 15073, 15077, 15084, 15107, 15117, 15151, 15199, 15253, 15275, 15316, 15317, 15324, 15370, 15371, 15409, 15416, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15810, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083], x:715.5928955078125, z:1023.5984497070312, queued:false, pushFront:false, formation:(void 0)}) } of size 977 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7407, m_Data: ({type:"gather", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15718, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15819, 15820, 15821, 15975, 16167, 16169, 16172], target:2827, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 453 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7406, m_Data: ({type:"attack", entities:[12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14182, 14681, 14855, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15421, 15433, 15499, 15505, 15673, 15710, 15835, 16104, 16144, 16272, 16273], target:14884, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 624 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7404, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7407, m_Data: ({type:"patrol", entities:[14744, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977, 16088, 16159, 16160, 16232, 16233], x:720.7488403320312, z:938.2747802734375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 777 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7405, m_Data: ({type:"stop", entities:[13118, 13930, 14173, 14207, 14314, 14439, 14519, 14521, 14522, 14541, 14543, 14544, 14545, 14627, 14646, 14648, 14649, 14650, 14651, 14656, 14657, 14672, 14675, 14676, 14734, 14737, 14792, 14811, 14860, 14861, 14862, 14863, 14874, 14875, 14878, 14937, 14983, 15051, 15053, 15054, 15056, 15068, 15161, 15165, 15191, 15193, 15194, 15260, 15273, 15380, 15501, 15502, 15549, 15639, 15640, 15678, 15682, 15683, 15685, 15686, 15711, 15712, 15713, 15714, 15772, 15836, 15837, 15861, 15883, 15894, 15911, 15914, 15916, 15922, 15941, 15942, 15944, 15947, 15948, 15949, 15961, 15983, 16079, 16080, 16081, 16082, 16093, 16127, 16238, 16240, 16249, 16251], queued:false}) } of size 1168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7405, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7406, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7409, m_Data: ({type:"walk", entities:[14744, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977, 16088, 16159, 16160, 16232, 16233], x:665.90673828125, z:894.659912109375, queued:false, pushFront:false, formation:(void 0)}) } of size 701 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7410, m_Data: ({type:"gather", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15718, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15819, 15820, 15821, 15975, 16167, 16169, 16172], target:2827, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 453 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7408, m_Data: ({type:"stop", entities:[15172, 15173, 15577, 15809, 15812, 15822, 15823, 15824, 15825], queued:false}) } of size 173 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7410, m_Data: ({type:"walk", entities:[14744, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977, 16088, 16159, 16160, 16232, 16233], x:664.0623779296875, z:896.332763671875, queued:false, pushFront:false, formation:(void 0)}) } of size 701 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7407, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7408, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7411, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14457, 14473, 14633, 14658, 14703, 14710, 14884, 14908, 14961, 14978, 15004, 15055, 15059, 15067, 15073, 15077, 15084, 15107, 15117, 15151, 15199, 15253, 15275, 15316, 15317, 15324, 15370, 15371, 15409, 15416, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15810, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083], x:716.4683837890625, z:1022.385986328125, queued:false, pushFront:false, formation:(void 0)}) } of size 977 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7409, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7410, m_Data: ({type:"walk", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:946.7109375, z:704.1260375976562, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7412, m_Data: ({type:"patrol", entities:[14744, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977, 16088, 16159, 16160, 16232, 16233], x:715.9505615234375, z:950.943603515625, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 777 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7410, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7413, m_Data: ({type:"train", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994, 15957], template:"units/ptol/infantry_pikeman_b", count:1, pushFront:false}) } of size 263 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7413, m_Data: ({type:"patrol", entities:[14744, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977, 16088, 16159, 16160, 16232, 16233], x:715.9505615234375, z:950.943603515625, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 777 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7411, m_Data: ({type:"walk", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:999.5117797851562, z:759.3096923828125, queued:true, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7411, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7412, m_Data: ({type:"walk", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:1003.427978515625, z:768.3204345703125, queued:true, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7412, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7416, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994, 15957], x:449.7253875732422, z:1040.2965087890625, data:{command:"attack", targetClasses:{attack:["Unit"]}, target:14521}, queued:false}) } of size 349 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7413, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7414, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7417, m_Data: ({type:"stop", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14457, 14473, 14633, 14658, 14703, 14710, 14884, 14908, 14961, 14978, 15004, 15055, 15059, 15067, 15073, 15077, 15084, 15107, 15117, 15151, 15199, 15253, 15275, 15316, 15317, 15324, 15370, 15371, 15409, 15416, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15810, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083], queued:false}) } of size 916 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7415, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7417, m_Data: ({type:"attack", entities:[12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14681, 14855, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15421, 15433, 15499, 15505, 15673, 15710, 15835, 16104, 16144, 16272, 16273], target:15931, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 612 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7416, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7417, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7418, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7421, m_Data: ({type:"walk", entities:[12192, 12560, 14978, 15004, 15067, 15077, 15084, 15275, 15317, 15539, 15617, 15739, 15744, 15784, 15810, 15832, 15839, 16010, 16011], x:712.4035034179688, z:1003.4019165039062, queued:false, pushFront:false, formation:(void 0)}) } of size 353 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7419, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7421, m_Data: ({type:"walk", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:838.6766357421875, z:680.8053588867188, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7420, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7422, m_Data: ({type:"walk", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:838.6480712890625, z:682.2608642578125, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7421, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7422, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7425, m_Data: ({type:"stop", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14457, 14473, 14633, 14658, 14703, 14710, 14908, 14961, 14978, 15004, 15055, 15059, 15067, 15073, 15077, 15084, 15107, 15117, 15151, 15199, 15253, 15275, 15316, 15317, 15324, 15370, 15371, 15409, 15416, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15810, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083], queued:false}) } of size 904 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7423, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7425, m_Data: ({type:"walk", entities:[14744, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977, 16088, 16159, 16160, 16232, 16233], x:675.9639282226562, z:932.0443115234375, queued:false, pushFront:false, formation:(void 0)}) } of size 701 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7426, m_Data: ({type:"walk", entities:[14744, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977, 16088, 16159, 16160, 16232, 16233], x:675.9639282226562, z:932.0443115234375, queued:false, pushFront:false, formation:(void 0)}) } of size 701 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7424, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7427, m_Data: ({type:"walk", entities:[14744, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977, 16088, 16159, 16160, 16232, 16233], x:666.4422607421875, z:929.4014892578125, queued:false, pushFront:false, formation:(void 0)}) } of size 701 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7425, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7428, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], target:15818, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 600 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7426, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7427, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7428, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7430, m_Data: ({type:"stop", entities:[13118, 14173, 14207, 14314, 14439, 14519, 14521, 14522, 14541, 14543, 14545, 14627, 14646, 14648, 14649, 14651, 14656, 14657, 14672, 14675, 14676, 14734, 14737, 14792, 14860, 16314, 14862, 14863, 14874, 14875, 14878, 14937, 14987, 14993, 14994, 14995, 15051, 15053, 15054, 15056, 15068, 15108, 15165, 15166, 15167, 15191, 15193, 15194, 15195, 15196, 15260, 15273, 15380, 15447, 15449, 15501, 15502, 15639, 15640, 15678, 15682, 15683, 15685, 15711, 15712, 15713, 15714, 15772, 15836, 15837, 15861, 15883, 15911, 15914, 15916, 15922, 15923, 15941, 15942, 15944, 15945, 15947, 15949, 15961, 15983, 16080, 16081, 16093, 16127, 16238, 16240, 16249, 16251, 16292, 16305], queued:false}) } of size 1204 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7429, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7432, m_Data: ({type:"unload-all-by-owner", garrisonHolders:[9730]}) } of size 94 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7430, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7433, m_Data: ({type:"attack", entities:[12405, 12643, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14681, 14855, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15421, 15433, 15499, 15505, 15673, 16104, 16144, 16272, 16273], target:15932, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 588 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7431, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7433, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], target:15100, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 600 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7432, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7433, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7434, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7435, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7436, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7437, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7438, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7441, m_Data: ({type:"stop", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14908, 14909, 14910, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15066, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083], queued:false}) } of size 1240 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7439, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7440, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], target:15718, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 600 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7440, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7441, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7442, m_Data: ({type:"walk", entities:[16354, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15421, 15499, 15505, 15673, 16104, 16144, 16272, 16273, 16338], x:626.8067626953125, z:772.3555908203125, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7442, m_Data: ({type:"set-rallypoint", entities:[7696, 5911, 13025, 13481], x:443.68699645996094, z:1049.1033325195312, data:{command:"attack", target:16249}, queued:false}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7442, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7443, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7444, m_Data: ({type:"patrol", entities:[14744, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977, 16088, 16159, 16160, 16232, 16233], x:691.8983764648438, z:940.7407836914062, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 777 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7444, m_Data: ({type:"attack-walk", entities:[14836, 14837, 15656, 15657, 15658, 15660, 15661, 15754, 15755, 15756, 15757, 15760, 15761, 15762, 15763, 15924, 15925, 15926, 15927, 15928, 15929, 16029, 16030, 16031, 16032, 16033, 16036, 16037, 16038], x:456.0056457519531, z:1027.05859375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 567 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7444, m_Data: ({type:"stance", entities:[16354, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16104, 16144, 16272, 16273, 16338], name:"standground"}) } of size 499 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7444, m_Data: ({type:"walk", entities:[16354, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16104, 16144, 16272, 16273, 16338], x:613.4725341796875, z:758.4057006835938, queued:false, pushFront:false, formation:(void 0)}) } of size 545 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7446, m_Data: ({type:"patrol", entities:[14744, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977, 16088, 16159, 16160, 16232, 16233], x:691.8983764648438, z:940.7407836914062, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 777 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7445, m_Data: ({type:"stance", entities:[16354, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16104, 16144, 16272, 16273, 16338], name:"standground"}) } of size 499 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7444, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7448, m_Data: ({type:"walk", entities:[10318], x:722.0987548828125, z:986.7520751953125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7445, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7447, m_Data: ({type:"walk", entities:[16354, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16104, 16144, 16272, 16273, 16338], x:608.556640625, z:734.24951171875, queued:true, pushFront:false, formation:(void 0)}) } of size 545 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7446, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7448, m_Data: ({type:"walk", entities:[16354, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16104, 16144, 16272, 16273, 16338], x:720.7211303710938, z:660.9579467773438, queued:true, pushFront:false, formation:(void 0)}) } of size 545 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7447, m_Data: ({type:"set-rallypoint", entities:[13025], x:387.0954284667969, z:1003.5, data:{command:"attack", target:16026}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7447, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7450, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:500}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7449, m_Data: ({type:"walk", entities:[16354, 12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15271, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16104, 16144, 16272, 16273, 16338], x:861.7102661132812, z:706.6911010742188, queued:true, pushFront:false, formation:(void 0)}) } of size 545 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7448, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7449, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7451, m_Data: ({type:"attack", entities:[15338, 15339, 15340, 15578, 15579, 15580, 16026, 16121], target:16038, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7452, m_Data: ({type:"walk", entities:[14744, 14803, 14883, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977, 16088, 16159, 16160, 16232, 16233], x:641.8214111328125, z:903.90478515625, queued:false, pushFront:false, formation:(void 0)}) } of size 701 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7450, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7451, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7452, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7455, m_Data: ({type:"garrison", entities:[14221, 14423, 14428, 14472, 14729, 14866, 14909, 14910, 15006, 15009, 15041, 15047, 16386, 15083, 15085, 15130, 15148, 15152, 15186, 15200, 15241, 15268, 15312, 15323, 15325, 15372, 15376, 15470, 15503], target:9730, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 491 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7453, m_Data: ({type:"attack", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], target:16169, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 252 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7453, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7454, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994, 15957], x:454.73997497558594, z:1023.2136993408203, data:{command:"attack", targetClasses:{attack:["Unit"]}, target:14646}, queued:false}) } of size 349 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7457, m_Data: ({type:"stop", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15819, 15820, 15821, 15975, 16167, 16169, 16172, 16264, 16267], queued:false}) } of size 388 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7456, m_Data: ({type:"stop", entities:[12192, 12403, 12509, 12560, 14055, 14212, 14457, 14710, 14961, 14978, 15004, 15055, 15059, 15067, 15073, 15077, 15084, 15107, 15117, 15151, 15199, 15253, 15275, 15316, 15317, 15324, 15370, 15371, 15409, 15416, 15519, 15539, 15540, 15594, 15595, 15641, 15655, 15670, 15680, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15844, 16010, 16011], queued:false}) } of size 676 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7454, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7457, m_Data: ({type:"stop", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15819, 15820, 15821, 15975, 16167, 16169, 16172, 16264, 16267], queued:false}) } of size 388 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7455, m_Data: ({type:"attack", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], target:16267, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 252 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7455, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7456, m_Data: ({type:"attack", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], target:16169, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 252 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7456, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7458, m_Data: ({type:"walk", entities:[14744, 16389, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977, 16088, 16159, 16160, 16232, 16233], x:629.1513061523438, z:856.5909423828125, queued:false, pushFront:false, formation:(void 0)}) } of size 689 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7457, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7460, m_Data: ({type:"stop", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14428, 14457, 14473, 14633, 14658, 14703, 14710, 14866, 14908, 14910, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15241, 15253, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16386], queued:false}) } of size 1168 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7458, m_Data: ({type:"attack", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], target:15717, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 252 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7458, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7460, m_Data: ({type:"walk", entities:[16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16078], x:843.120849609375, z:756.6533203125, queued:false, pushFront:false, formation:(void 0)}) } of size 389 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7459, m_Data: ({type:"attack", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], target:16169, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 252 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7459, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7460, m_Data: ({type:"walk", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], x:898.4766845703125, z:568.4033813476562, queued:true, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7460, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7461, m_Data: ({type:"attack", entities:[15991, 15992, 15993, 15994, 15995, 16020, 16021, 16022, 16023, 16024], target:16169, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 252 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7461, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7464, m_Data: ({type:"unload-all-by-owner", garrisonHolders:[9730]}) } of size 94 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7462, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7463, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7464, m_Data: ({type:"walk", entities:[14744, 14887, 14888, 14945, 15016, 15031, 15133, 15162, 15163, 15170, 15171, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 15977, 16088, 16159, 16160, 16232, 16233, 16389], x:614.756103515625, z:828.671875, queued:false, pushFront:false, formation:(void 0)}) } of size 689 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7464, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7465, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943], target:15819, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 468 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7465, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7466, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7467, m_Data: ({type:"train", entities:[398], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7467, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7469, m_Data: ({type:"gather", entities:[5403, 5457, 5512, 5822, 7016], target:3513, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 206 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7468, m_Data: ({type:"walk", entities:[15991, 15992, 15993, 15994, 15995, 16021, 16022, 16023, 16024], x:832.0440063476562, z:578.2276611328125, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7468, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7469, m_Data: ({type:"walk", entities:[15991, 15992, 15993, 15994, 15995, 16021, 16022, 16023, 16024], x:821.5728759765625, z:581.9939575195312, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7472, m_Data: ({type:"attack", entities:[15814, 15815, 15816, 15817, 15818, 15819, 15820, 15821, 16167, 16264], target:15910, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7469, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7470, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7471, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7474, m_Data: ({type:"attack", entities:[15814, 15815, 15816, 15817, 15818, 15819, 15820, 15821, 16167, 16264], target:15414, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7472, m_Data: ({type:"walk", entities:[15986, 15991, 15992, 15993, 15994, 15995, 16021, 16022, 16023, 16024], x:821.4767456054688, z:595.555908203125, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7472, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7473, m_Data: ({type:"walk", entities:[15986, 15991, 15992, 15993, 15994, 15995, 16021, 16022, 16023, 16024], x:808.1491088867188, z:600.314208984375, queued:false, pushFront:false, formation:(void 0)}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7473, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7474, m_Data: ({type:"walk", entities:[15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:808.1491088867188, z:600.314208984375, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7474, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7476, m_Data: ({type:"train", entities:[15957, 11994, 11674, 11289, 10938, 10565, 9702, 9571, 7107], template:"units/ptol/infantry_slinger_b", count:1, pushFront:false}) } of size 240 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7475, m_Data: ({type:"walk", entities:[15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:803.118408203125, z:602.1309204101562, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7475, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7476, m_Data: ({type:"walk", entities:[15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:803.118408203125, z:602.1309204101562, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7476, m_Data: ({type:"train", entities:[6023], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7476, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7477, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7478, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7479, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7480, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7482, m_Data: ({type:"attack", entities:[16094], target:16379, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7481, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7484, m_Data: ({type:"stop", entities:[15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15819, 15820, 15821, 15975, 16167, 16262, 16264, 16363], queued:false}) } of size 304 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7484, m_Data: ({type:"stop", entities:[12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14908, 14909, 14910, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16386], queued:false}) } of size 1252 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7482, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7484, m_Data: ({type:"set-rallypoint", entities:[15957, 11994, 11674, 11289, 10938, 10565, 9702, 9571, 7107], x:462.8527374267578, z:1017.6551055908203, data:{command:"attack", targetClasses:{attack:["Unit"]}, target:15678}, queued:false}) } of size 326 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7483, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7484, m_Data: ({type:"returnresource", entities:[15632, 15633, 15745, 15746, 15752, 15753, 15780, 15781, 15782, 15783, 15828, 15892, 15893], target:12009, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7484, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7487, m_Data: ({type:"walk", entities:[10318, 16223, 16230], x:637.7565307617188, z:860.1853637695312, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7485, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7486, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943], x:923.5521240234375, z:724.5343017578125, queued:false, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7488, m_Data: ({type:"attack", entities:[15632, 15633, 15745, 15746, 15752, 15753, 15780, 15781, 15782, 15783, 15828, 15892, 15893], target:15941, queued:true, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 316 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7486, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7489, m_Data: ({type:"walk", entities:[10318, 16223, 16230], x:658.8958740234375, z:870.1625366210938, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7488, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943], x:852.0323486328125, z:649.5201416015625, queued:true, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7487, m_Data: ({type:"walk", entities:[14744, 14887, 14888, 15016, 15031, 15133, 15162, 15163, 15170, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15954, 15958, 15959, 16088, 16159, 16160, 16232, 16233, 16389], x:596.6441650390625, z:749.0310668945312, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7487, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7490, m_Data: ({type:"walk-custom", entities:[15760, 15924, 15925, 15926, 15927, 15928, 15929, 16029, 16030, 16031, 16032, 16033, 16037, 16379, 16393, 16426, 16435], targetPositions:[{x:"517.14", y:"1017.94"}, {x:"515.13", y:"1016.07"}, {x:"513.12", y:"1014.20"}, {x:"511.15", y:"1012.30"}, {x:"509.18", y:"1010.39"}, {x:"507.20", y:"1008.48"}, {x:"505.23", y:"1006.58"}, {x:"503.26", y:"1004.67"}, {x:"501.20", y:"1002.87"}, {x:"499.18", y:"1001.01"}, {x:"497.17", y:"999.14"}, {x:"495.15", y:"997.28"}, {x:"493.14", y:"995.42"}, {x:"491.13", y:"993.55"}, {x:"489.11", y:"991.69"}, {x:"487.10", y:"989.83"}, {x:"485.08", y:"987.96"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1259 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7489, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943], x:842.8197021484375, z:629.59521484375, queued:true, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7488, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7491, m_Data: ({type:"stop", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15820, 15821, 15975, 16165, 16166, 16168, 16170, 16171, 16172, 16260, 16262, 16264, 16361, 16363, 16366], queued:false}) } of size 460 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7489, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7490, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7494, m_Data: ({type:"train", entities:[366], template:"units/rome/infantry_antesignanus", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7494, m_Data: ({type:"walk", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15820, 15821, 15975, 16165, 16166, 16168, 16170, 16171, 16172, 16260, 16262, 16264, 16361, 16363, 16366], x:943.102783203125, z:584.0645751953125, queued:false, pushFront:false, formation:(void 0)}) } of size 521 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7491, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7492, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7493, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7497, m_Data: ({type:"autoqueue-on", entities:[366]}) } of size 80 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7497, m_Data: ({type:"walk", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15820, 15821, 15975, 16165, 16166, 16168, 16170, 16171, 16172, 16260, 16262, 16264, 16361, 16363, 16366], x:933.2623291015625, z:565.6918334960938, queued:false, pushFront:false, formation:(void 0)}) } of size 521 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7494, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7498, m_Data: ({type:"walk-custom", entities:[15924, 15925, 15926, 15927, 15928, 15929, 16029, 16030, 16031, 16032, 16033, 16037, 16379, 16426, 16435], targetPositions:[{x:"494.58", y:"1006.34"}, {x:"492.89", y:"1003.60"}, {x:"490.77", y:"1001.19"}, {x:"488.28", y:"999.10"}, {x:"485.76", y:"996.99"}, {x:"483.24", y:"994.87"}, {x:"480.73", y:"992.76"}, {x:"478.21", y:"990.65"}, {x:"475.69", y:"988.54"}, {x:"473.18", y:"986.43"}, {x:"470.66", y:"984.32"}, {x:"468.14", y:"982.21"}, {x:"465.63", y:"980.10"}, {x:"463.11", y:"977.99"}, {x:"460.59", y:"975.88"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1132 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7495, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7499, m_Data: ({type:"set-rallypoint", entities:[366], x:508.03814697265625, z:64.6229248046875, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:4074}, queued:false}) } of size 294 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7496, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7499, m_Data: ({type:"walk-custom", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943], targetPositions:[{x:"857.89", y:"691.77"}, {x:"857.56", y:"691.87"}, {x:"857.23", y:"691.96"}, {x:"856.90", y:"692.06"}, {x:"856.57", y:"692.16"}, {x:"856.24", y:"692.26"}, {x:"855.90", y:"692.36"}, {x:"855.57", y:"692.45"}, {x:"855.24", y:"692.55"}, {x:"854.91", y:"692.65"}, {x:"854.58", y:"692.75"}, {x:"854.24", y:"692.74"}, {x:"853.89", y:"692.73"}, {x:"853.54", y:"692.72"}, {x:"853.20", y:"692.71"}, {x:"852.85", y:"692.71"}, {x:"852.51", y:"692.70"}, {x:"852.16", y:"692.69"}, {x:"851.82", y:"692.68"}, {x:"851.47", y:"692.67"}, {x:"851.12", y:"692.67"}, {x:"850.78", y:"692.66"}, {x:"850.43", y:"692.65"}, {x:"850.09", y:"692.64"}, {x:"849.74", y:"692.63"}, {x:"849.39", y:"692.62"}, {x:"849.05", y:"692.62"}, {x:"848.70", y:"692.61"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1909 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7497, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7500, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943], x:835.4886474609375, z:685.234375, queued:false, pushFront:false, formation:(void 0)}) } of size 461 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7498, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7499, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7500, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7501, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7504, m_Data: ({type:"train", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 232 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7502, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7504, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479], x:522.6181640625, z:1024.3642578125, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7506, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:984.6607666015625, z:559.1513671875, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7503, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7504, m_Data: ({type:"train", template:"units/sele/infantry_spearman_b", count:1, entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], pushFront:false}) } of size 219 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7504, m_Data: ({type:"returnresource", entities:[15424, 15425, 15630, 15631], target:10323, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7504, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7507, m_Data: ({type:"train", template:"units/gaul/siege_ram", count:1, entities:[10396], pushFront:false}) } of size 143 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7505, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], x:354, z:898, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1364}, queued:false}) } of size 350 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7507, m_Data: ({type:"tribute", player:7, amounts:{food:1000}}) } of size 89 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7507, m_Data: ({type:"tribute", player:7, amounts:{wood:1000}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7505, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7506, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7509, m_Data: ({type:"attack-walk", entities:[15924, 15925, 15926, 15927, 15928, 15929, 16029, 16030, 16031, 16032, 16033, 16037, 16379], x:488.05914306640625, z:1027.1502685546875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 375 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7507, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7509, m_Data: ({type:"autoqueue-on", entities:[10396]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7508, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7511, m_Data: ({type:"walk", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15820, 15821, 15975, 16165, 16166, 16168, 16170, 16171, 16172, 16260, 16261, 16262, 16263, 16264, 16265, 16266, 16359, 16360, 16361, 16362, 16363, 16366], x:989.960693359375, z:537.7432861328125, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7511, m_Data: ({type:"attack-walk", entities:[15924, 15925, 15926, 15927, 15928, 15929, 16029, 16030, 16031, 16032, 16033, 16037], x:488.8330078125, z:1023.3338623046875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 363 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7511, m_Data: ({type:"train", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], template:"units/rome/cavalry_javelineer_auxiliary_b", count:3, pushFront:false}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7509, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7510, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7514, m_Data: ({type:"walk", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15820, 15821, 15975, 16165, 16166, 16168, 16170, 16171, 16172, 16260, 16261, 16262, 16263, 16264, 16265, 16266, 16359, 16360, 16361, 16362, 16363, 16366], x:980.9972534179688, z:543.2987060546875, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7511, m_Data: ({type:"garrison", entities:[15424, 15425, 15630, 15631], target:10068, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 197 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7511, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7514, m_Data: ({type:"set-rallypoint", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], x:647.4608917236328, z:325.9706726074219, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7514, m_Data: ({type:"walk", entities:[14744, 14887, 14888, 15016, 15031, 15133, 15162, 15163, 15170, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15958, 15959, 16088, 16159, 16160, 16232, 16233, 16389], x:585.2874145507812, z:843.6396484375, queued:false, pushFront:false, formation:(void 0)}) } of size 641 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7512, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7513, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7516, m_Data: ({type:"walk-custom", entities:[15924, 15925, 15926, 15927, 15928, 15929, 16029], targetPositions:[{x:"486.32", y:"967.94"}, {x:"479.39", y:"966.21"}, {x:"472.45", y:"964.49"}, {x:"465.51", y:"962.76"}, {x:"458.58", y:"961.03"}, {x:"451.64", y:"959.31"}, {x:"444.70", y:"957.58"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 655 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7514, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7515, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7516, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7517, m_TurnLength: 200 } of size 9 from server

Net client: Received message CFlareMessage { m_GUID: 2622485D55CE98BD, m_PositionX: 580.802, m_PositionY: 23, m_PositionZ: 938.464 } of size 51 from server

Net message: ({position:{z:938.464, y:23, x:580.802}, guid:"2622485D55CE98BD", type:"flare"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 7518, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7520, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:899.8406372070312, z:746.72509765625, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7519, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7522, m_Data: ({type:"walk", entities:[12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16104, 16144, 16272, 16273, 16338, 16354], x:626.0498046875, z:555.84130859375, queued:false, pushFront:false, formation:(void 0)}) } of size 533 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7521, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:919.0437622070312, z:758.9232177734375, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7520, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7523, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479], x:509.032470703125, z:1016.9526977539062, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7521, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7522, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7523, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7524, m_Data: ({type:"attack-walk", entities:[16408, 16409, 16410, 16411], x:491.87591552734375, z:1009.4713134765625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 273 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7527, m_Data: ({type:"walk", entities:[12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16078, 16104, 16144, 16272, 16273, 16338, 16354], x:691.7625732421875, z:605.694091796875, queued:false, pushFront:false, formation:(void 0)}) } of size 797 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7524, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7527, m_Data: ({type:"walk", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15820, 15821, 15975, 16165, 16166, 16168, 16170, 16171, 16260, 16261, 16262, 16263, 16264, 16265, 16266, 16359, 16360, 16361, 16362, 16363, 16366], x:990.2053833007812, z:542.3164672851562, queued:false, pushFront:false, formation:(void 0)}) } of size 593 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7528, m_Data: ({type:"walk", entities:[15924, 15925, 15927, 15928, 16032], x:421.37078857421875, z:934.6592407226562, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7525, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7527, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:924.3096313476562, z:668.3629760742188, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7529, m_Data: ({type:"stance", entities:[12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16078, 16104, 16144, 16272, 16273, 16338, 16354], name:"standground"}) } of size 751 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7529, m_Data: ({type:"walk-custom", entities:[15924, 15925, 15927, 15928, 16032], targetPositions:[{x:"465.16", y:"940.99"}, {x:"456.80", y:"936.89"}, {x:"447.85", y:"934.58"}, {x:"438.62", y:"933.29"}, {x:"429.38", y:"932.00"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 539 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7526, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7530, m_Data: ({type:"walk", entities:[12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16078, 16104, 16144, 16272, 16273, 16338, 16354], x:732.3024291992188, z:597.3265991210938, queued:false, pushFront:false, formation:(void 0)}) } of size 797 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7527, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7528, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7529, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7533, m_Data: ({type:"attack-walk", entities:[15924, 15925, 15927, 15928], x:485.51776123046875, z:993.2830810546875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 273 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7530, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7533, m_Data: ({type:"attack-walk", entities:[15924, 15925, 15927, 15928], x:485.51776123046875, z:993.2830810546875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 273 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7534, m_Data: ({type:"walk", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15820, 15821, 15975, 16165, 16166, 16168, 16170, 16171, 16260, 16261, 16262, 16263, 16264, 16265, 16266, 16359, 16360, 16361, 16362, 16363, 16364, 16366], x:976.1092529296875, z:553.755859375, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7531, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7532, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7535, m_Data: ({type:"walk", entities:[12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16078, 16104, 16144, 16272, 16273, 16338, 16354], x:777.0104370117188, z:704.5523681640625, queued:false, pushFront:false, formation:(void 0)}) } of size 797 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7533, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7535, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:973.33935546875, z:710.7391357421875, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7534, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7535, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7538, m_Data: ({type:"walk", entities:[12645, 12646, 12650, 13610, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16078, 16104, 16144, 16272, 16273, 16338, 16354], x:878.779052734375, z:763.5444946289062, queued:true, pushFront:false, formation:(void 0)}) } of size 797 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7536, m_Data: ({type:"gather", entities:[13118, 14543, 16513, 14863, 14875, 14987, 14993, 14994, 15051, 15054, 15068, 15108, 15166, 15167, 15191, 15194, 15195, 15196, 15338, 15339, 15340, 15380, 15449, 15502, 15578, 15579, 15580, 15639, 15640, 15711, 15712, 15713, 15714, 15772, 15836, 15837, 15861, 15911, 15914, 15916, 15922, 15923, 15941, 15944, 15945, 15947, 15949, 15961, 15983, 16026, 16094, 16127, 16238, 16240, 16292, 16314, 16337, 16384, 16387, 16416, 16427, 16429, 16430, 16431, 16433, 16434, 16458, 16465, 16466, 16471, 16472, 16474, 16490, 16491], target:262, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1029 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7536, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7537, m_Data: ({type:"set-rallypoint", entities:[7696, 5911, 13025, 13481], x:418.73658752441406, z:1025.5049133300781, data:{command:"attack", target:16122}, queued:false}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7537, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7538, m_Data: ({type:"gather", entities:[13118, 14543, 16513, 14863, 14875, 14987, 14993, 14994, 15051, 15054, 15068, 15108, 15166, 15167, 15191, 15194, 15195, 15196, 15338, 15339, 15340, 15380, 15449, 15502, 15578, 15579, 15580, 15639, 15640, 15711, 15712, 15713, 15714, 15772, 15836, 15837, 15861, 15911, 15914, 16518, 15922, 15923, 15941, 15944, 15945, 15947, 15949, 15961, 15983, 16026, 16094, 16127, 16238, 16240, 16292, 16314, 16337, 16384, 16387, 16416, 16427, 16429, 16430, 16431, 16433, 16434, 16458, 16465, 16466, 16471, 16472, 16474, 16490, 16491], target:262, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1029 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7538, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7539, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:981.8755493164062, z:707.6025390625, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7541, m_Data: ({type:"attack-walk", entities:[15925, 15928, 16406, 16407, 16408, 16409, 16411], x:476.792236328125, z:980.791015625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 306 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7539, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7540, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7541, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:1002.3967895507812, z:763.4854736328125, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7541, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7542, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7544, m_Data: ({type:"walk", entities:[13610], x:720.8308715820312, z:533.8533325195312, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7543, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7544, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:1005.3679809570312, z:779.10693359375, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7547, m_Data: ({type:"stance", entities:[13610], name:"standground"}) } of size 100 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7544, m_Data: ({type:"train", template:"units/gaul/infantry_slinger_b", count:1, entities:[7696, 5911, 13025, 13481], pushFront:false}) } of size 185 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7544, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7547, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479], x:498.0982971191406, z:1138.084716796875, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7545, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7546, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7547, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[7696, 5911, 13025, 13481], pushFront:false}) } of size 188 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7547, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7548, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7549, m_Data: ({type:"walk", entities:[13118, 14439, 14543, 14863, 14875, 14987, 14993, 14994, 15051, 15054, 15068, 15108, 15166, 15167, 15191, 15194, 15195, 15196, 15338, 15339, 15340, 15380, 15449, 15502, 15578, 15579, 15580, 15639, 15640, 15711, 15712, 15713, 15714, 15772, 15836, 15837, 15861, 15911, 15914, 15923, 15941, 15944, 15945, 15947, 15949, 15961, 15983, 16026, 16094, 16122, 16127, 16238, 16240, 16292, 16314, 16337, 16384, 16387, 16416, 16427, 16429, 16430, 16431, 16433, 16434, 16458, 16465, 16466, 16471, 16472, 16474, 16490, 16491, 16513, 16518], x:179.97189331054688, z:919.6879272460938, queued:false, pushFront:false, formation:(void 0)}) } of size 1025 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7549, m_Data: ({type:"train", template:"units/gaul/infantry_spearman_b", count:1, entities:[7696, 5911, 13025, 13481], pushFront:false}) } of size 186 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7549, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7552, m_Data: ({type:"patrol", entities:[14744, 14887, 14888, 15016, 15031, 15133, 15162, 15163, 15170, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15958, 15959, 16088, 16159, 16160, 16232, 16233, 16389, 16493], x:546.9745483398438, z:958.2439575195312, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 729 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7550, m_Data: ({type:"walk", entities:[13118, 14439, 14543, 14863, 14875, 14987, 14993, 14994, 15051, 15054, 15068, 15108, 15166, 15167, 15191, 15194, 15195, 15196, 15338, 15339, 15340, 15380, 15449, 15502, 15578, 15579, 15580, 15639, 15640, 15711, 15712, 15713, 15714, 15772, 15836, 15837, 15861, 15911, 15914, 15923, 15941, 15945, 15947, 15949, 15961, 15983, 16026, 16094, 16122, 16127, 16238, 16240, 16292, 16314, 16337, 16384, 16387, 16416, 16427, 16429, 16430, 16431, 16433, 16434, 16458, 16465, 16466, 16471, 16472, 16474, 16490, 16491, 16513, 16518], x:191.36508178710938, z:927.7999267578125, queued:false, pushFront:false, formation:(void 0)}) } of size 1013 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7550, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7551, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7554, m_Data: ({type:"garrison", entities:[13610], target:10456, queued:false, pushFront:false, formation:(void 0)}) } of size 136 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7552, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7555, m_Data: ({type:"attack", entities:[14744, 14887, 14888, 15016, 15031, 15133, 15162, 15163, 15170, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15958, 15959, 16088, 16159, 16160, 16232, 16233, 16389, 16493], target:15978, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 688 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7553, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7554, m_Data: ({type:"stop", entities:[7696, 5911, 13025, 13481], queued:false}) } of size 118 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7554, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7556, m_Data: ({type:"train", template:"units/gaul/champion_cavalry", count:1, entities:[10564, 11142, 11424, 11998, 12378, 12801, 13041], pushFront:false}) } of size 216 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7555, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7559, m_Data: ({type:"set-rallypoint", entities:[10456], x:647.87890625, z:327.9810791015625, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7556, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7557, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7558, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7559, m_TurnLength: 200 } of size 9 from server

Net client: Received message CClientPausedMessage { m_GUID: 895D558AE66E0E2B, m_Pause: 1 } of size 24 from server

Net message: ({guid:"895D558AE66E0E2B", pause:true, type:"paused"})

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7562, m_Data: ({type:"walk", entities:[16579, 14887, 14888, 15016, 15031, 15133, 15162, 15163, 15170, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15958, 15959, 16088, 16159, 16160, 16232, 16233, 16389, 16493], x:566.6337280273438, z:957.25, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7562, m_Data: ({type:"walk", entities:[16579, 14887, 14888, 15016, 15031, 15133, 15162, 15163, 15170, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15958, 15959, 16088, 16159, 16160, 16232, 16233, 16389, 16493], x:566.6337280273438, z:957.25, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7563, m_Data: ({type:"train", entities:[13008], template:"units/gaul/siege_ram", count:2, pushFront:false}) } of size 143 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7563, m_Data: ({type:"tribute", player:3, amounts:{wood:2000}}) } of size 89 from server

Net client: Received message CChatMessage { m_SenderGUID: 895D558AE66E0E2B, m_Message: call, m_Receivers: } } of size 33 from server

Net message: ({text:"call", guid:"895D558AE66E0E2B", type:"chat"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7563, m_Data: ({type:"tribute", player:4, amounts:{wood:1500}}) } of size 89 from server

Net client: Received message CChatMessage { m_SenderGUID: 9A64380D92350B06, m_Message: mom?, m_Receivers: } } of size 33 from server

Net message: ({text:"mom?", guid:"9A64380D92350B06", type:"chat"})

Net client: Received message CChatMessage { m_SenderGUID: 9A64380D92350B06, m_Message: grandma?, m_Receivers: } } of size 41 from server

Net message: ({text:"grandma?", guid:"9A64380D92350B06", type:"chat"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7563, m_Data: ({type:"tribute", player:1, amounts:{food:1000}}) } of size 89 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7563, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7563, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7563, m_Data: ({type:"barter", sell:"wood", buy:"metal", amount:100}) } of size 95 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7563, m_Data: ({type:"tribute", player:4, amounts:{food:1500}}) } of size 89 from server

Net client: Received message CClientPausedMessage { m_GUID: 895D558AE66E0E2B, m_Pause: 0 } of size 24 from server

Net message: ({guid:"895D558AE66E0E2B", pause:false, type:"paused"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 7560, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7561, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7562, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7563, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7567, m_Data: ({type:"train", template:"units/rome/hero_maximus", count:1, entities:[10004], pushFront:false}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7564, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7565, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7568, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479], x:567.5211181640625, z:1063.8773193359375, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7569, m_Data: ({type:"set-rallypoint", entities:[10004], x:647.4608917236328, z:325.9706726074219, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7566, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7567, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7568, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7569, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7570, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7571, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7575, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479], x:417.502685546875, z:1099.4132080078125, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7572, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7573, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7574, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7576, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024, 16551], target:6524, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 588 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7575, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7576, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7580, m_Data: ({type:"walk", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16078, 16104, 16144, 16272, 16273, 16338, 16354], x:936.6149291992188, z:814.5048217773438, queued:false, pushFront:false, formation:(void 0)}) } of size 785 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7577, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7580, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479], x:427.1804504394531, z:1097.2115478515625, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7578, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7581, m_Data: ({type:"stop", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479], queued:false}) } of size 1420 from server

Net client: Received message CFlareMessage { m_GUID: 34D27C897FB54A36, m_PositionX: 1025.17, m_PositionY: 23, m_PositionZ: 810.962 } of size 51 from server

Net message: ({position:{z:810.962, y:23, x:1025.17}, guid:"34D27C897FB54A36", type:"flare"})

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7581, m_Data: ({type:"stop", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479], queued:false}) } of size 1420 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7581, m_Data: ({type:"stop", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15241, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15595, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479], queued:false}) } of size 1420 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7582, m_Data: ({type:"stance", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16078, 16104, 16144, 16272, 16273, 16338, 16354], name:"standground"}) } of size 739 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7579, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7580, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7581, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7584, m_Data: ({type:"walk", entities:[10318, 12192, 14221, 14423, 14428, 14710, 14909, 14961, 15004, 15041, 15083, 15117, 15200, 15268, 15325, 15370, 15600, 15617, 15670, 15671, 15680, 15708, 15739, 15743, 15784, 15839, 15844, 16223, 16228, 16230, 16231, 16239, 16282, 16386, 16437], x:572.30029296875, z:1041.0621337890625, queued:false, pushFront:false, formation:(void 0)}) } of size 545 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7582, m_Data: ({type:"gather", entities:[13118, 14439, 14543, 14863, 14875, 14987, 14993, 14994, 15051, 15054, 15068, 15108, 15166, 15167, 15191, 15194, 15195, 15196, 15338, 15339, 15340, 15380, 15449, 15502, 15578, 15579, 15580, 15639, 15640, 15711, 15712, 15713, 15772, 15836, 15837, 15861, 15911, 15914, 15923, 15941, 15945, 15947, 15949, 15961, 15983, 16026, 16094, 16127, 16158, 16205, 16206, 16207, 16238, 16292, 16302, 16303, 16304, 16314, 16337, 16367, 16368, 16369, 16370, 16384, 16387, 16400, 16416, 16427, 16429, 16430, 16431, 16433, 16434, 16458, 16465, 16466, 16468, 16469, 16470, 16471, 16472, 16474, 16490, 16491, 16513, 16555], target:1362, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1173 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7582, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7584, m_Data: ({type:"walk", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16078, 16104, 16144, 16272, 16273, 16338, 16354], x:968.249267578125, z:915.8013305664062, queued:false, pushFront:false, formation:(void 0)}) } of size 785 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7583, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7584, m_Data: ({type:"repair", entities:[15425, 16553, 16554], target:13025, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7586, m_Data: ({type:"walk", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16078, 16104, 16144, 16272, 16273, 16338, 16354], x:976.268798828125, z:927.6395874023438, queued:false, pushFront:false, formation:(void 0)}) } of size 785 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7585, m_Data: ({type:"attack-walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024, 16551], x:1034.84716796875, z:822.1140747070312, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 647 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7587, m_Data: ({type:"construct", template:"structures/iber/storehouse", x:185.89822387695312, z:362.22900390625, angle:2.356194490192345, actorSeed:47786, entities:[315, 316, 318, 5381, 5382, 5411, 5412, 5453, 5486, 5526, 5577, 5605, 5606, 6181, 6182, 6332, 6357, 6547, 6548, 6549, 6550, 6689, 7052, 7202, 7350], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 577 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7587, m_Data: ({type:"walk", entities:[12403, 12560, 13508, 14214, 14703, 15067, 15073, 15077, 15107, 15130, 15148, 15199, 15253, 15312, 15324, 15371, 15416, 15470, 15503, 15540, 15581, 15595, 15641, 15655, 16010], x:554.263427734375, z:1037.4002685546875, queued:false, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7585, m_Data: ({type:"repair", entities:[15425, 16553, 16554], target:13025, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 203 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7584, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7585, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7588, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024, 16551], target:6524, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 588 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7586, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7587, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7590, m_Data: ({type:"train", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994, 15957], template:"units/ptol/infantry_pikeman_b", count:3, pushFront:false}) } of size 263 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7588, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7589, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7590, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7591, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7593, m_Data: ({type:"alert-raise", entities:[182]}) } of size 79 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7593, m_Data: ({type:"walk", entities:[14887, 14888, 15016, 15031, 15162, 15163, 15170, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15958, 15959, 16088, 16159, 16160, 16232, 16233, 16389, 16493, 16579, 16593, 16594], x:575.35986328125, z:887.5594482421875, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7592, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7593, m_Data: ({type:"garrison", entities:[15425, 16553, 16554], target:13025, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 186 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7593, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7594, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7596, m_Data: ({type:"walk", entities:[14887, 14888, 15016, 15031, 15162, 15163, 15170, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15588, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15958, 15959, 16088, 16159, 16160, 16232, 16233, 16389, 16493, 16579, 16593, 16594], x:553.8871459960938, z:851.9130249023438, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7595, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7596, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7599, m_Data: ({type:"returnresource", entities:[6851, 6997, 6999, 7203, 7205, 7525, 7527, 7702, 7711, 8092, 8197, 8198, 12747, 14037, 14038, 14529, 14530, 15182, 15183, 15184, 15185, 15202, 15203, 15386, 15387, 15388, 15389, 15417, 15418, 15419, 15420, 15790, 15791, 15792, 15793, 15794, 15795, 15796, 15797, 15798, 15799, 15800, 15801, 15802, 15803, 15804, 15805], target:15829, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 713 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7597, m_TurnLength: 200 } of size 9 from server

Net client: Received message CFlareMessage { m_GUID: 34D27C897FB54A36, m_PositionX: 1031.35, m_PositionY: 23, m_PositionZ: 811.522 } of size 51 from server

Net message: ({position:{z:811.522, y:23, x:1031.35}, guid:"34D27C897FB54A36", type:"flare"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 7598, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7601, m_Data: ({type:"returnresource", entities:[6851, 6997, 6999, 7203, 7205, 7525, 7527, 7702, 7711, 8092, 8197, 8198, 12747, 14037, 14038, 14529, 14530, 15182, 15183, 15184, 15185, 15202, 15203, 15386, 15387, 15388, 15389, 15417, 15418, 15419, 15420, 15790, 15791, 15792, 15793, 15794, 15795, 15796, 15797, 15798, 15799, 15800, 15801, 15802, 15803, 15804, 15805], target:182, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 713 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7599, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7600, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7601, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7602, m_Data: ({type:"walk", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16078, 16104, 16144, 16272, 16273, 16338, 16354], x:992.39306640625, z:1095.7440185546875, queued:false, pushFront:false, formation:(void 0)}) } of size 785 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7602, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7603, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7605, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994, 15957], x:552.373779296875, z:907.8927001953125, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:4140}, queued:false}) } of size 413 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7604, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7605, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7608, m_Data: ({type:"walk", entities:[14887, 14888, 15016, 15031, 15162, 15163, 15170, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15958, 15959, 16088, 16159, 16160, 16232, 16233, 16389, 16493, 16579, 16593, 16594], x:565.9359741210938, z:826.398193359375, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7606, m_Data: ({type:"walk", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16078, 16104, 16144, 16272, 16273, 16338, 16354], x:940.7494506835938, z:1094.7891845703125, queued:false, pushFront:false, formation:(void 0)}) } of size 785 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7606, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7607, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7610, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 16637, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479], x:550.5048217773438, z:949.5784912109375, queued:false, pushFront:false, formation:(void 0)}) } of size 1468 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7608, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7609, m_Data: ({type:"walk", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16078, 16104, 16144, 16272, 16273, 16338, 16354], x:842.9246215820312, z:1208.40625, queued:true, pushFront:false, formation:(void 0)}) } of size 785 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7609, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15582, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024, 16551], target:182, allowCapture:true, queued:false, pushFront:false, formation:(void 0)}) } of size 588 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7612, m_Data: ({type:"walk", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15820, 15821, 15975, 16165, 16166, 16168, 16170, 16171, 16260, 16261, 16262, 16263, 16264, 16265, 16266, 16359, 16360, 16361, 16362, 16363, 16364, 16366, 16604, 16607, 16608, 16613, 16614], x:962.4943237304688, z:510.0137939453125, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7609, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7610, m_Data: ({type:"walk", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16078, 16104, 16144, 16272, 16273, 16338, 16354], x:780.3491821289062, z:1260.7711181640625, queued:true, pushFront:false, formation:(void 0)}) } of size 785 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7610, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7611, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7612, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7615, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479, 16637], x:451.3265686035156, z:900.7710571289062, queued:false, pushFront:false, formation:(void 0)}) } of size 1468 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7613, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7614, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7615, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7616, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7619, m_Data: ({type:"set-rallypoint", entities:[13008], x:854.6748046875, z:435.45367431640625, data:{command:"attack", target:13823}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7617, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7618, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7619, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7623, m_Data: ({type:"train", entities:[7696, 5911, 13025, 13481], template:"units/gaul/infantry_spearman_b", count:2, pushFront:false}) } of size 186 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7620, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7623, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479, 16637], x:915.610107421875, z:857.508056640625, queued:false, pushFront:false, formation:(void 0)}) } of size 1468 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7621, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7622, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7623, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7627, m_Data: ({type:"attack-walk", entities:[15928, 16401, 16402, 16403, 16405, 16406, 16407, 16408, 16409, 16411, 16498, 16499, 16500, 16501, 16638], x:406.52899169921875, z:1001.3930053710938, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 399 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7627, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:953.983642578125, z:496.75152587890625, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7624, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7625, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7628, m_Data: ({type:"attack-walk", entities:[15928, 16401, 16402, 16403, 16405, 16406, 16407, 16408, 16409, 16411, 16498, 16499, 16500, 16501, 16638], x:402.4746398925781, z:989.1056518554688, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 399 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7626, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7629, m_Data: ({type:"attack-walk", entities:[15928, 16401, 16402, 16403, 16405, 16406, 16407, 16408, 16409, 16411, 16498, 16499, 16500, 16501, 16638], x:412.64398193359375, z:985.74267578125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 399 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7627, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7630, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], pushFront:false}) } of size 232 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7628, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7631, m_Data: ({type:"garrison", entities:[6851, 6997, 6999, 7203, 7205, 7525, 7527, 7702, 7711, 8092, 8197, 8198, 12747, 14037, 14038, 14529, 14530, 15182, 15183, 15184, 15185, 15202, 15203, 15386, 15387, 15388, 15389, 15417, 15418, 15419, 15420, 15790, 15791, 15792, 15793, 15794, 15795, 15796, 15797, 15798, 15799, 15800, 15801, 15802, 15803, 15804, 15805], target:182, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 707 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7629, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7630, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7632, m_Data: ({type:"walk", entities:[16057, 16060], x:652.7073974609375, z:331.3343505859375, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7631, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7632, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7633, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7634, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7635, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7636, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7639, m_Data: ({type:"walk", entities:[14887, 14888, 15016, 15031, 15162, 15163, 15170, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15958, 15959, 16088, 16159, 16160, 16232, 16233, 16389, 16493, 16579, 16593, 16594], x:526.2695922851562, z:773.5953979492188, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7637, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7638, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7639, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7640, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7641, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7642, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7644, m_Data: ({type:"walk", entities:[16473], x:947.5872802734375, z:935.9658203125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7643, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7646, m_Data: ({type:"garrison", entities:[16473], target:9459, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7644, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:1034.1268310546875, z:784.993408203125, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7644, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:1027.3177490234375, z:757.7186279296875, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7644, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:1026.60595703125, z:756.8135986328125, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7644, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7645, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7649, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479, 16637], x:906.7508544921875, z:815.9552001953125, queued:false, pushFront:false, formation:(void 0)}) } of size 1468 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7646, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7650, m_Data: ({type:"gather", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15820, 15821, 15975, 16165, 16166, 16168, 16170, 16171, 16260, 16261, 16262, 16263, 16264, 16265, 16266, 16359, 16360, 16361, 16362, 16363, 16364, 16366, 16603, 16604, 16607, 16608, 16613, 16614], target:2826, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 693 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7647, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7648, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:1031.7620849609375, z:763.98486328125, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7648, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7649, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7650, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7653, m_Data: ({type:"construct", template:"structures/ptol/storehouse", x:582.6298217773438, z:914.3880615234375, angle:2.356194490192345, actorSeed:31493, entities:[11938, 13454], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 309 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7651, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7652, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7655, m_Data: ({type:"alert-end", entities:[182]}) } of size 77 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7653, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7654, m_Data: ({type:"garrison", entities:[15632, 15633, 15745, 15746, 15752, 15753, 15780, 15781, 15782, 15783, 15892, 15893, 16616], target:13025, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 299 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7654, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7655, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7658, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], x:902, z:562, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:2827}, queued:false}) } of size 357 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7659, m_Data: ({type:"repair", entities:[16502, 16503, 16504, 16505, 16506], target:16689, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7656, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7657, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7658, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7659, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7660, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7661, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7664, m_Data: ({type:"gather", entities:[6851, 6997, 6999, 7203, 7205, 7525, 7527, 7702, 7711, 8092, 8197, 8198, 12747, 14037, 14038, 14529, 14530, 15182, 15183, 15184, 15185, 15202, 15203, 15386, 15387, 15388, 15389, 15417, 15418, 15419, 15420, 15450, 15790, 15791, 15792, 15793, 15794, 15795, 15796, 15797, 15798, 15799, 15800, 15801, 15802, 15803, 15804, 15805], target:813, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 717 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7662, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7663, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7664, m_Data: ({type:"walk", entities:[14887, 14888, 15016, 15031, 15162, 15163, 15170, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15958, 15959, 16088, 16159, 16160, 16232, 16233, 16389, 16493, 16579, 16593, 16594, 16675], x:370.2007141113281, z:865.990478515625, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7665, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994, 15957], x:582.6298217773438, z:914.3880615234375, data:{command:"repair", target:16689}, queued:false}) } of size 290 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7666, m_Data: ({type:"walk", entities:[14887, 14888, 15016, 15031, 15162, 15163, 15170, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15958, 15959, 16088, 16159, 16160, 16232, 16233, 16389, 16493, 16579, 16593, 16594, 16675], x:359.44549560546875, z:872.0543212890625, queued:false, pushFront:false, formation:(void 0)}) } of size 665 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7664, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7667, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994, 15957], x:552.373779296875, z:907.8927001953125, data:{command:"gather", resourceType:{generic:"stone", specific:"rock"}, resourceTemplate:"gaia/rock/temperate_large_02", target:4140}, queued:true}) } of size 413 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7665, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7666, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7668, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479, 16637, 16696], x:982.7472534179688, z:840.8491821289062, queued:false, pushFront:false, formation:(void 0)}) } of size 1481 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7667, m_Data: ({type:"garrison", entities:[15632, 15633, 15752, 15892, 15893, 16616], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 219 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7667, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7668, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7669, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7670, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7671, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:1069.8087158203125, z:736.1715087890625, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7671, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7672, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7675, m_Data: ({type:"garrison", entities:[6851, 6997, 6999, 7203, 7205, 7525, 7527, 7702, 7711, 8092, 8197, 8198, 12747, 14037, 14038, 14529, 14530, 15182, 15183, 15184, 15185, 15202, 15203, 15386, 15387, 15388, 15389, 15417, 15418, 15419, 15420, 15450, 15451, 15790, 15791, 15792, 15793, 15794, 15795, 15796, 15797, 15798, 15799, 15800, 15801, 15802, 15803, 15804, 15805], target:182, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 731 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7673, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7674, m_Data: ({type:"alert-end", entities:[246]}) } of size 77 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7674, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7675, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7678, m_Data: ({type:"train", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], template:"units/rome/cavalry_spearman_auxiliary_b", count:4, pushFront:false}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7676, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7679, m_Data: ({type:"attack-walk", entities:[16401, 16402, 16403, 16404, 16405, 16406, 16407, 16408, 16409], x:372.2936096191406, z:971.5866088867188, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 328 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7677, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7680, m_Data: ({type:"attack-walk", entities:[16401, 16402, 16403, 16404, 16405, 16406, 16407, 16409], x:372.67095947265625, z:971.63232421875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 317 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7679, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:1081.932373046875, z:723.7069091796875, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7678, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7679, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7682, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], pushFront:false}) } of size 232 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7680, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7682, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:1087.63525390625, z:715.1199951171875, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7681, m_Data: ({type:"walk", entities:[13118, 14543, 14993, 15054, 15108, 15167, 15196, 15380, 15502, 15640, 15711, 15712, 16715, 15837, 15949, 15961, 16094, 16127, 16158, 16205, 16238, 16337, 16384, 16387, 16416, 16429, 16433, 16491, 16513, 16701, 16714], x:238.93136596679688, z:897.0841064453125, queued:false, pushFront:false, formation:(void 0)}) } of size 497 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7683, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:1089.0684814453125, z:708.5631103515625, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7681, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7682, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7684, m_Data: ({type:"construct", template:"structures/iber/storehouse", x:415.29388427734375, z:585.209228515625, angle:2.356194490192345, actorSeed:58817, entities:[317, 6358, 6359, 6687, 7050, 7728, 7730, 7731, 7916, 7917, 7919, 8248, 8249, 9059, 10022, 10185, 10267, 10316, 10376, 10415, 10467, 10558, 10858, 11161, 11319, 11531, 11656, 11711, 11980, 12077, 12261, 12396, 12647, 12814, 13027, 13389, 14114, 14166, 14246, 14341, 14461, 14528, 14668, 14872, 14982, 15319, 15410, 15587, 15651, 15912, 15960, 16039, 16463], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 913 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7685, m_Data: ({type:"walk", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16078, 16104, 16144, 16272, 16273, 16338, 16354], x:816.9410400390625, z:1135.19873046875, queued:false, pushFront:false, formation:(void 0)}) } of size 785 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7684, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:1090.295166015625, z:705.254638671875, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7683, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7684, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:1092.0467529296875, z:698.318115234375, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7686, m_Data: ({type:"walk", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16078, 16104, 16144, 16272, 16273, 16338, 16354], x:816.5081176757812, z:1134.3421630859375, queued:false, pushFront:false, formation:(void 0)}) } of size 785 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7687, m_Data: ({type:"attack-walk", entities:[16401, 16402, 16403, 16404, 16405, 16406, 16407, 16409, 16498, 16499, 16500, 16501, 16638, 16657], x:373.09075927734375, z:963.8269653320312, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 387 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7687, m_Data: ({type:"attack-walk", entities:[16401, 16402, 16403, 16404, 16405, 16406, 16407, 16409, 16498, 16499, 16500, 16501, 16638, 16657], x:373.05621337890625, z:963.9973754882812, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 387 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7684, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7687, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:1106.8709716796875, z:694.9873657226562, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7685, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7688, m_Data: ({type:"construct", template:"structures/sele/forge", x:270.5411071777344, z:894.152587890625, angle:2.356194490192345, actorSeed:31713, entities:[13118, 14543, 14993, 15054, 15108, 15167, 15196, 15380, 15502, 15640, 15711, 15712, 16715, 15837, 15949, 15961, 16094, 16127, 16158, 16205, 16238, 16384, 16387, 16416, 16429, 16433, 16491, 16513, 16701, 16714], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 632 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7686, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7689, m_Data: ({type:"gather", entities:[6851, 7203, 7525, 7702, 7711, 8197, 8198, 14038, 15182, 15185, 15202, 15203, 15386, 15387, 15389, 15417, 15418, 15790, 15792, 15793, 15794, 15795, 15796, 15797, 15798, 15799, 15801, 15803, 15804, 15805], target:766, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 501 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7689, m_Data: ({type:"walk", entities:[13118, 14543, 14993, 15054, 15108, 15167, 15196, 15380, 15502, 15640, 15711, 15712, 16715, 15837, 15949, 15961, 16094, 16127, 16158, 16205, 16238, 16384, 16387, 16416, 16429, 16433, 16491, 16513, 16701, 16714], x:270.5411071777344, z:894.152587890625, queued:false, pushFront:false, formation:(void 0)}) } of size 485 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7689, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], target:16723, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 564 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7687, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7690, m_Data: ({type:"stance", entities:[16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16075, 16076, 16077, 16078], name:"violent"}) } of size 327 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7690, m_Data: ({type:"repair", entities:[7729, 10506, 11408, 11849, 13969, 16675], target:16735, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 236 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7690, m_Data: ({type:"walk", entities:[13118, 14543, 14993, 15054, 15108, 15167, 15196, 15380, 15502, 15640, 15711, 15712, 16715, 15837, 15949, 15961, 16094, 16127, 16158, 16205, 16238, 16384, 16387, 16416, 16429, 16433, 16491, 16513, 16701, 16714], x:270.5411071777344, z:894.152587890625, queued:false, pushFront:false, formation:(void 0)}) } of size 485 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7691, m_Data: ({type:"attack-walk", entities:[16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16075, 16076, 16077, 16078], x:896.4088745117188, z:1010.311279296875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 443 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7688, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7692, m_Data: ({type:"attack-walk", entities:[16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16075, 16076, 16077, 16078], x:936.7444458007812, z:1055.4619140625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 443 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7689, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7692, m_Data: ({type:"attack-walk", entities:[16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16075, 16076, 16077, 16078], x:949.171875, z:1071.7598876953125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 443 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7692, m_Data: ({type:"set-rallypoint", entities:[182], x:1146, z:854, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:787}, queued:false}) } of size 280 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7693, m_Data: ({type:"attack-walk", entities:[16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16075, 16076, 16077, 16078], x:954.3082885742188, z:1078.8087158203125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 443 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7690, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7693, m_Data: ({type:"unload-all", garrisonHolders:[182]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7691, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7692, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7694, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:1105.7264404296875, z:680.0555419921875, queued:false, pushFront:false, formation:(void 0)}) } of size 557 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7693, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7694, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7696, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], target:9530, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 564 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7698, m_Data: ({type:"train", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994, 15957], template:"units/ptol/infantry_pikeman_b", count:1, pushFront:false}) } of size 263 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7695, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7698, m_Data: ({type:"attack", entities:[15154, 15155, 15334, 15364, 15374, 15505, 15673, 16104, 16144, 16272, 16273, 16338, 16354], target:7327, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 288 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7696, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7697, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7698, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7700, m_Data: ({type:"delete-entities", entities:[16755]}) } of size 83 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7701, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], target:16725, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 564 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7701, m_Data: ({type:"stance", entities:[15154, 15155, 15334, 15364, 15374, 15505, 15673, 16104, 16144, 16272, 16273, 16338, 16354], name:"violent"}) } of size 231 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7699, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7700, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7703, m_Data: ({type:"gather", entities:[6851, 6997, 6999, 7203, 7205, 7525, 7527, 7702, 7711, 8092, 8197, 8198, 12747, 14037, 14038, 14529, 14530, 15182, 15183, 15184, 15185, 15202, 15203, 15386, 15387, 15388, 15389, 15417, 15418, 15419, 15420, 15450, 15451, 15790, 15791, 15792, 15793, 15794, 15795, 15796, 15797, 15798, 15799, 15800, 15801, 15802, 15803, 15804, 15805], target:813, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 729 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7701, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7702, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7704, m_Data: ({type:"gather", entities:[16599, 16600, 16601, 16602, 16605, 16606, 16609, 16610, 16611, 16612, 16722, 16724], target:2848, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 285 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7704, m_Data: ({type:"construct", template:"structures/iber/outpost", x:511.8142395019531, z:628.5859375, angle:2.356194490192345, actorSeed:44915, entities:[8249], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7703, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7704, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7707, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479, 16637, 16696, 16702, 16711, 16712], x:858.585205078125, z:1245.0245361328125, queued:false, pushFront:false, formation:(void 0)}) } of size 1520 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7705, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7706, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7707, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7709, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], target:9530, allowCapture:true, queued:false, pushFront:false, formation:(void 0)}) } of size 564 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7708, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7710, m_Data: ({type:"attack", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15156, 15157, 15159, 15160, 15308, 15330, 15421], target:6016, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 372 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7710, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479, 16637, 16696, 16702, 16711, 16712], x:822.4356689453125, z:1278.163818359375, queued:false, pushFront:false, formation:(void 0)}) } of size 1520 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7709, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7710, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7711, m_Data: ({type:"walk", entities:[13118, 14439, 14543, 14987, 14993, 14994, 15054, 15068, 15108, 15166, 15167, 15196, 15338, 15380, 15449, 15502, 15640, 15711, 15712, 15713, 15861, 15914, 15923, 15945, 15949, 15961, 15983, 16094, 16127, 16158, 16205, 16238, 16369, 16384, 16387, 16400, 16416, 16429, 16433, 16491, 16513, 16701, 16714, 16715], x:280.12457275390625, z:878.4859008789062, queued:false, pushFront:false, formation:(void 0)}) } of size 653 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7711, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7712, m_Data: ({type:"construct", template:"structures/gaul/storehouse", x:510.9576416015625, z:1201.239501953125, angle:2.356194490192345, actorSeed:42273, entities:[5403, 5457, 5512, 5822, 7016, 7296], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 353 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7713, m_Data: ({type:"attack", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15156, 15157, 15159, 15160, 15308, 15330, 15421], target:7227, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 372 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7712, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7713, m_Data: ({type:"attack", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15156, 15157, 15159, 15160, 15308, 15330, 15421], target:7227, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 372 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7713, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7715, m_Data: ({type:"attack-walk", entities:[7265, 7326, 7384, 7660, 7719, 7786, 7849, 8372, 8799, 8878], x:917.8641967773438, z:1106.993896484375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 339 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7714, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7716, m_Data: ({type:"stance", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15156, 15157, 15159, 15160, 15308, 15330, 15421], name:"standground"}) } of size 319 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7717, m_Data: ({type:"attack-walk", entities:[7265, 7326, 7384, 7660, 7719, 7786, 7849, 8372, 8799, 8878], x:917.8641967773438, z:1106.993896484375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 339 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7715, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7716, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7719, m_Data: ({type:"patrol", entities:[14887, 14888, 15016, 15031, 15162, 15163, 15170, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15958, 15959, 16088, 16159, 16160, 16232, 16233, 16389, 16493, 16579, 16593, 16594, 16675], x:304.22265625, z:995.132568359375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 741 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7717, m_Data: ({type:"construct", template:"structures/sele/temple", x:273.260498046875, z:885.0794067382812, angle:2.356194490192345, actorSeed:19290, entities:[13118, 14439, 14543, 14987, 14993, 14994, 15054, 15068, 15108, 15166, 15167, 15196, 15338, 15380, 15449, 15502, 15640, 15711, 15712, 15713, 15861, 15914, 15923, 15945, 15949, 15961, 15983, 16094, 16127, 16158, 16205, 16238, 16369, 16384, 16387, 16400, 16416, 16429, 16433, 16491, 16513, 16701, 16714, 16715], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 801 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7717, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7720, m_Data: ({type:"gather", entities:[248, 249, 250, 5559, 5588, 5640, 6632, 8286, 15828, 16617, 16618, 16664, 16665, 16666, 16736, 16737], target:8269, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 333 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7719, m_Data: ({type:"attack", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15156, 15157, 15159, 15160, 15308, 15330, 15421], target:7227, allowCapture:true, queued:false, pushFront:false, formation:(void 0)}) } of size 372 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7718, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7720, m_Data: ({type:"attack", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15156, 15157, 15159, 15160, 15308, 15330, 15421], target:7227, allowCapture:true, queued:false, pushFront:false, formation:(void 0)}) } of size 372 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7719, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7720, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], target:9530, allowCapture:true, queued:false, pushFront:false, formation:(void 0)}) } of size 564 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7721, m_Data: ({type:"attack", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15156, 15157, 15159, 15160, 15308, 15330, 15421], target:7227, allowCapture:true, queued:false, pushFront:false, formation:(void 0)}) } of size 372 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7720, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7722, m_Data: ({type:"attack-walk", entities:[7265, 7326, 7384, 7660, 7719, 7786, 7849, 8372, 8799, 8878], x:916.6712646484375, z:1108.3389892578125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 339 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7721, m_Data: ({type:"attack", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15156, 15157, 15159, 15160, 15308, 15330, 15421], target:7227, allowCapture:true, queued:false, pushFront:false, formation:(void 0)}) } of size 372 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7723, m_Data: ({type:"gather", entities:[248, 249, 250, 5559, 5588, 5640, 6632, 8286, 15828, 16617, 16618, 16664, 16665, 16666, 16736, 16737], target:261, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 333 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7722, m_Data: ({type:"attack", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15156, 15157, 15159, 15160, 15308, 15330, 15421], target:7227, allowCapture:true, queued:false, pushFront:false, formation:(void 0)}) } of size 372 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7721, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7723, m_Data: ({type:"attack", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15156, 15157, 15159, 15160, 15308, 15330, 15421], target:7227, allowCapture:true, queued:false, pushFront:false, formation:(void 0)}) } of size 372 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7722, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7724, m_Data: ({type:"stop", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15820, 15821, 16165, 16166, 16168, 16170, 16171, 16260, 16261, 16262, 16263, 16264, 16265, 16266, 16359, 16360, 16361, 16362, 16364, 16365, 16366, 16599, 16600, 16601, 16602, 16603, 16604, 16605, 16606, 16607, 16608, 16609, 16610, 16611, 16612, 16613, 16614, 16724, 16727], queued:false}) } of size 736 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7724, m_Data: ({type:"attack-walk", entities:[7265, 7384, 7660, 7719, 7786, 7849, 8372, 8799, 8878], x:916.8909912109375, z:1106.115234375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 328 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7723, m_Data: ({type:"attack", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15156, 15157, 15159, 15160, 15308, 15330, 15421], target:7227, allowCapture:true, queued:false, pushFront:false, formation:(void 0)}) } of size 372 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7723, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7724, m_Data: ({type:"gather", entities:[248, 249, 250, 5559, 5588, 5640, 6632, 8286, 15828, 16617, 16618, 16664, 16665, 16666, 16736, 16737], target:261, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 333 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7724, m_Data: ({type:"gather", entities:[248, 249, 250, 5559, 5588, 5640, 6632, 8286, 15828, 16617, 16618, 16664, 16665, 16666, 16736, 16737], target:261, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 333 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7724, m_Data: ({type:"gather", entities:[248, 249, 250, 5559, 5588, 5640, 6632, 8286, 15828, 16617, 16618, 16664, 16665, 16666, 16736, 16737], target:261, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 333 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7724, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7725, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7726, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7729, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14428, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479, 16637, 16696, 16702, 16711, 16712], x:880.2090454101562, z:1028.13330078125, queued:false, pushFront:false, formation:(void 0)}) } of size 1520 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7727, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7731, m_Data: ({type:"gather", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15820, 15821, 16165, 16166, 16168, 16170, 16171, 16260, 16261, 16262, 16263, 16264, 16265, 16266, 16359, 16360, 16361, 16362, 16364, 16365, 16366, 16599, 16600, 16601, 16602, 16603, 16604, 16605, 16606, 16607, 16608, 16609, 16610, 16611, 16612, 16613, 16614, 16724, 16727], target:2827, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 813 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7728, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7731, m_Data: ({type:"gather", entities:[248, 249, 250, 5559, 5588, 5640, 6632, 8286], target:6165, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7729, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7730, m_Data: ({type:"walk", entities:[16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16075, 16076, 16077, 16078], x:851.0882568359375, z:1203.5814208984375, queued:false, pushFront:false, formation:(void 0)}) } of size 377 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7732, m_Data: ({type:"walk", entities:[16702, 16711, 16712], x:1079.2890625, z:1047.251953125, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7730, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7731, m_Data: ({type:"walk", entities:[16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16075, 16076, 16077, 16078], x:853.2235717773438, z:1205.7750244140625, queued:false, pushFront:false, formation:(void 0)}) } of size 377 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7733, m_Data: ({type:"gather", entities:[248, 249, 250, 5559, 5588, 5640, 6632, 8286], target:6165, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7731, m_Data: ({type:"walk", entities:[16055, 16056, 16058, 16059, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16075, 16076, 16077, 16078], x:852.4320068359375, z:1206.434326171875, queued:false, pushFront:false, formation:(void 0)}) } of size 377 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7731, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7732, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7733, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7737, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6006, 7082, 7679, 9530, 9531, 9573, 9580, 9849], pushFront:false}) } of size 232 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7734, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7737, m_Data: ({type:"alert-raise", entities:[5522]}) } of size 79 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7735, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7736, m_Data: ({type:"attack", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15156, 15157, 15159, 15160, 15308, 15330, 15421], target:7997, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 372 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7736, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7739, m_Data: ({type:"tribute", player:7, amounts:{food:2000}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7737, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7739, m_Data: ({type:"stance", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15156, 15157, 15159, 15160, 15308, 15330, 15421], name:"violent"}) } of size 315 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7738, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7739, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7740, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7743, m_Data: ({type:"stop", entities:[10318, 12192, 12403, 12560, 13508, 14055, 14143, 14214, 14221, 14423, 14428, 14658, 14703, 14710, 14729, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15067, 15073, 15083, 15084, 15085, 15117, 15130, 15148, 15151, 15152, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15700, 15708, 15728, 15739, 15743, 15784, 15832, 15839, 15844, 15996, 16010, 16011, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16437, 16479, 16637], queued:false}) } of size 1144 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7741, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7742, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7743, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7745, m_Data: ({type:"train", entities:[214], template:"units/ptol/support_female_citizen", count:4, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7745, m_Data: ({type:"tribute", player:7, amounts:{wood:2000}}) } of size 89 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7744, m_Data: ({type:"walk", entities:[7481, 15693, 15731, 15732, 15767, 15769, 15770, 15771, 15807, 15826, 5395], x:822.4662475585938, z:416.1339111328125, queued:false, pushFront:false, formation:(void 0)}) } of size 257 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7744, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7747, m_Data: ({type:"walk", entities:[12509, 14212, 14221, 14457, 14472, 14473, 14633, 14658, 14703, 14729, 14866, 15006, 15059, 15073, 15084, 15186, 15199, 15275, 15312, 15316, 15317, 15323, 15376, 15519, 15539, 15687, 15699, 15739, 15744, 15813, 15832, 15844, 16010, 16011, 16083, 16212, 16217, 16231, 16637], x:886.6753540039062, z:1022.5305786132812, queued:false, pushFront:false, formation:(void 0)}) } of size 593 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7745, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7748, m_Data: ({type:"set-rallypoint", entities:[214], x:759.2339935302734, z:1092.7913055419922, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/ptol/field", target:6542}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7746, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7747, m_Data: ({type:"walk", entities:[12645, 12646, 12650, 13611, 13613, 13887, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16104, 16144, 16272, 16273, 16338, 16354], x:809.4483642578125, z:1254.9818115234375, queued:false, pushFront:false, formation:(void 0)}) } of size 761 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7750, m_Data: ({type:"set-rallypoint", entities:[214], x:774.8288269042969, z:1108.3868255615234, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/ptol/field", target:6266}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7747, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7750, m_Data: ({type:"walk", entities:[16223, 16371, 16385, 16388, 16398, 16436, 16437, 16696, 16702, 16711, 16712], x:917.7072143554688, z:970.32568359375, queued:false, pushFront:false, formation:(void 0)}) } of size 257 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7748, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7751, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:933.0452880859375, z:985.9016723632812, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7749, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7750, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7751, m_Data: ({type:"walk", entities:[12645, 12646, 12650, 13611, 13613, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16104, 16144, 16272, 16273, 16338, 16354], x:726.6778564453125, z:1238.73291015625, queued:false, pushFront:false, formation:(void 0)}) } of size 749 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7752, m_Data: ({type:"stop", entities:[16158, 16205, 16663], queued:false}) } of size 107 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7751, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7753, m_Data: ({type:"stance", entities:[12645, 12646, 12650, 13611, 13613, 13890, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15160, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16104, 16144, 16272, 16273, 16338, 16354], name:"standground"}) } of size 703 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7755, m_Data: ({type:"patrol", entities:[14887, 14888, 15016, 15031, 15162, 15163, 15170, 15201, 15238, 15335, 15337, 15377, 15452, 15453, 15454, 15455, 15468, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15958, 15959, 16088, 16159, 16160, 16232, 16233, 16389, 16493, 16579, 16593, 16594, 16675], x:300.78350830078125, z:1016.32275390625, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 741 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7752, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7753, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7756, m_Data: ({type:"walk", entities:[12645, 12646, 13611, 13613, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16104, 16144, 16272, 16273, 16338, 16354], x:715.3951416015625, z:1264.2861328125, queued:false, pushFront:false, formation:(void 0)}) } of size 713 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7754, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7757, m_Data: ({type:"set-rallypoint", entities:[7696, 5911, 13025, 13481], x:386, z:1050, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:261}, queued:false}) } of size 319 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7758, m_Data: ({type:"walk", entities:[12645, 12646, 13611, 13613, 14681, 14926, 14927, 14928, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16104, 16144, 16272, 16273, 16338, 16354], x:509.0359802246094, z:1194.112548828125, queued:true, pushFront:false, formation:(void 0)}) } of size 713 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7755, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7756, m_Data: ({type:"construct-wall", autorepair:true, autocontinue:true, queued:false, entities:[7481, 15693, 15731, 15732, 15767, 15769, 15770, 15771, 15807, 15826, 5395], wallSet:{templates:{tower:"structures/palisades_tower", gate:"structures/palisades_gate", fort:"structures/palisades_fort", long:"structures/palisades_long", medium:"structures/palisades_medium", short:"structures/palisades_short", end:"structures/palisades_end", curves:["structures/palisades_curve"]}, maxTowerOverlap:0.85, minTowerOverlap:0.05}, pieces:[{template:"structures/palisades_tower", x:855.6351928710938, z:487.91265869140625, angle:2.7454138912714536}, {template:"structures/palisades_long", x:848.0736694335938, z:484.7497024536133, angle:2.7454138912714536}, {template:"structures/palisades_tower", x:840.5121459960938, z:481.5867462158203, angle:2.7454138912714536}, {template:"structures/palisades_long", x:832.9506225585938, z:478.42378997802734, angle:2.7454138912714536}, {template:"structures/palisades_tower", x:825.3890991210938, z:475.2608337402344, angle:2.7454138912714536}, {template:"structures/palisades_long", x:817.8275756835938, z:472.0978775024414, angle:2.7454138912714536}, {template:"structures/palisades_tower", x:810.2660522460938, z:468.93492126464844, angle:2.7454138912714536}, {template:"structures/palisades_long", x:802.7045288085938, z:465.77196502685547, angle:2.7454138912714536}, {template:"structures/palisades_tower", x:795.1430053710938, z:462.6090087890625, angle:2.7454138912714536}], startSnappedEntity:(void 0), endSnappedEntity:(void 0), formation:(void 0)}) } of size 1702 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7756, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7757, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7760, m_Data: ({type:"attack-walk", entities:[16401, 16402, 16404, 16405, 16498, 16499, 16500, 16501, 16638, 16657], x:330.5749206542969, z:937.2391357421875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 339 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7760, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479, 16637, 16696, 16702, 16711, 16712, 16937], x:680.206298828125, z:1260.8131103515625, queued:false, pushFront:false, formation:(void 0)}) } of size 1520 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7758, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7761, m_Data: ({type:"attack-walk", entities:[16402, 16404, 16405, 16498, 16499, 16500, 16501, 16638, 16657], x:332.10186767578125, z:937.1275634765625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 328 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7759, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7761, m_Data: ({type:"set-rallypoint", entities:[7696, 5911, 13025, 13481], x:498, z:942, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1192}, queued:false}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7760, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7763, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479, 16637, 16696, 16702, 16711, 16712, 16937], x:706.327392578125, z:1227.412841796875, queued:false, pushFront:false, formation:(void 0)}) } of size 1520 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7761, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7762, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7763, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7767, m_Data: ({type:"barter", sell:"food", buy:"wood", amount:500}) } of size 94 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7764, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7765, m_Data: ({type:"set-rallypoint", entities:[7696, 5911, 13025, 13481], x:498, z:950, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:1171}, queued:false}) } of size 313 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7765, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7769, m_Data: ({type:"walk-custom", entities:[16498, 16499, 16500, 16501, 16638], targetPositions:[{x:"454.39", y:"1016.55"}, {x:"437.05", y:"1022.97"}, {x:"419.44", y:"1028.75"}, {x:"401.83", y:"1034.54"}, {x:"384.39", y:"1040.27"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 544 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7769, m_Data: ({type:"patrol", entities:[14887, 14888, 15016, 15031, 15162, 15163, 15170, 15201, 15238, 15337, 15377, 15452, 15453, 15455, 15468, 15674, 15675, 15676, 15679, 15695, 15696, 15702, 15706, 15707, 15768, 15838, 15845, 15860, 15873, 15938, 15958, 15959, 16088, 16159, 16160, 16232, 16233, 16389, 16493, 16579, 16593, 16594, 16675, 17002, 17011], x:334.88525390625, z:1011.53076171875, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 741 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7766, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7767, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7768, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7769, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7773, m_Data: ({type:"barter", sell:"food", buy:"metal", amount:500}) } of size 95 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7770, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7771, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7774, m_Data: ({type:"set-rallypoint", entities:[366], x:507.1766815185547, z:73.14057922363281, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7774, m_Data: ({type:"train", template:"units/sele/champion_cavalry", count:1, entities:[14319, 13509, 13789, 12419, 12911, 14025], pushFront:false}) } of size 205 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7772, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7776, m_Data: ({type:"set-rallypoint", entities:[366], x:508.03814697265625, z:64.6229248046875, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:4074}, queued:false}) } of size 294 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7773, m_Data: ({type:"delete-entities", entities:[9530]}) } of size 83 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7773, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7774, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7775, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7776, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7779, m_Data: ({type:"set-rallypoint", entities:[14319, 13509, 13789, 12419, 12911, 14025], x:178.18753051757812, z:953.3074951171875, data:{command:"walk"}, queued:false}) } of size 216 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7777, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7781, m_Data: ({type:"train", template:"units/rome/cavalry_spearman_auxiliary_b", count:1, entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], pushFront:false}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7778, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7779, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7780, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7781, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7784, m_Data: ({type:"set-rallypoint", entities:[13008], x:938.1918334960938, z:529.5176391601562, data:{command:"garrison", targetClasses:{attack:["Unit", "Structure"]}, target:13008}, queued:false}) } of size 261 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7784, m_Data: ({type:"set-rallypoint", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], x:644.7521667480469, z:319.5575408935547, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7782, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7785, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479, 16637, 16696, 16702, 16711, 16712, 16937], x:591.602294921875, z:1218.61083984375, queued:false, pushFront:false, formation:(void 0)}) } of size 1520 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7783, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7785, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], target:16186, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 564 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7787, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479, 16637, 16696, 16702, 16711, 16712, 16937], x:558.5274658203125, z:1254.05419921875, queued:false, pushFront:false, formation:(void 0)}) } of size 1520 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7784, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7787, m_Data: ({type:"walk", entities:[15949, 15961, 16238], x:253.0408935546875, z:920.2342529296875, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7788, m_Data: ({type:"alert-end", entities:[214]}) } of size 77 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7788, m_Data: ({type:"alert-end", entities:[214]}) } of size 77 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7785, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7786, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7790, m_Data: ({type:"train", entities:[13008], template:"units/gaul/siege_ram", count:2, pushFront:false}) } of size 143 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7787, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7790, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], target:16186, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 564 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7791, m_Data: ({type:"set-rallypoint", entities:[214], x:781.1973419189453, z:1039.6397552490234, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/ptol/field", target:7109}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7788, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7789, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7792, m_Data: ({type:"attack", entities:[14887, 14888, 15016, 15031, 15162, 15163, 15170, 15238, 15337, 15377, 15452, 15453, 15455, 15468, 15674, 15675, 15676, 15695, 15696, 15702, 15706, 15707, 15768, 15845, 15860, 15873, 15938, 15958, 15959, 16088, 16159, 16160, 16232, 16233, 16389, 16493, 16579, 16593, 16594, 16675, 17002, 17011, 17053, 17090], target:11588, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 688 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7790, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7791, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7794, m_Data: ({type:"autoqueue-on", entities:[214]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7792, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7793, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7796, m_Data: ({type:"stance", entities:[12645, 12646, 13611, 13613, 14681, 14926, 14927, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16104, 16144, 16272, 16273, 16338, 16354], name:"standground"}) } of size 655 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7794, m_Data: ({type:"returnresource", entities:[16617, 16618, 16664, 16665, 16666, 16736, 16737], target:6231, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 236 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7794, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7797, m_Data: ({type:"attack-walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], x:1127.1683349609375, z:598.285888671875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 623 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7795, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7796, m_Data: ({type:"returnresource", entities:[16617, 16618, 16664, 16665, 16666, 16736, 16737], target:6231, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 236 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7796, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7799, m_Data: ({type:"walk", entities:[12645, 12646, 13611, 13613, 14681, 14926, 14927, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16104, 16144, 16272, 16273, 16338, 16354], x:576.0614624023438, z:1255.3048095703125, queued:false, pushFront:false, formation:(void 0)}) } of size 701 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7797, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7798, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7801, m_Data: ({type:"walk", entities:[12645, 12646, 13611, 13613, 14681, 14926, 14927, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16104, 16144, 16272, 16273, 16338, 16354], x:422.8241271972656, z:1207.835693359375, queued:true, pushFront:false, formation:(void 0)}) } of size 701 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7799, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7803, m_Data: ({type:"attack", entities:[14887, 14888, 15016, 15031, 15163, 15170, 15238, 15337, 15377, 15452, 15453, 15455, 15468, 15674, 15675, 15676, 15695, 15696, 15702, 15706, 15707, 15768, 15845, 15860, 15873, 15938, 15958, 15959, 16088, 16159, 16160, 16232, 16233, 16389, 16493, 16579, 16593, 16594, 16675, 17002, 17011, 17053, 17090], target:11588, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 676 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7800, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7801, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7804, m_Data: ({type:"gather", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15820, 15821, 16165, 16166, 16168, 16170, 16171, 16260, 16261, 16262, 16263, 16264, 16265, 16266, 16359, 16360, 16361, 16362, 16363, 16364, 16365, 16366, 16599, 16600, 16601, 16602, 16603, 16604, 16605, 16606, 16607, 16608, 16609, 16610, 16611, 16612, 16613, 16614, 16720, 16721, 16722, 16723, 16724, 16727, 16891, 16893, 16896], target:2855, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 921 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7802, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7804, m_Data: ({type:"walk", entities:[15949, 15961, 16238], x:234.15631103515625, z:918.4971923828125, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7806, m_Data: ({type:"attack", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15820, 15821, 16165, 16166, 16168, 16170, 16171, 16260, 16261, 16262, 16263, 16264, 16265, 16266, 16359, 16360, 16361, 16362, 16363, 16364, 16365, 16366, 16599, 16600, 16601, 16602, 16603, 16604, 16605, 16606, 16607, 16608, 16609, 16610, 16611, 16612, 16613, 16614, 16720, 16721, 16722, 16723, 16724, 16727, 16891, 16893, 16896], target:15771, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 940 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7803, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7807, m_Data: ({type:"walk", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15820, 15821, 16165, 16166, 16168, 16170, 16171, 16260, 16261, 16262, 16263, 16264, 16265, 16266, 16359, 16360, 16361, 16362, 16363, 16364, 16365, 16366, 16599, 16600, 16601, 16602, 16603, 16604, 16605, 16606, 16607, 16608, 16609, 16610, 16611, 16612, 16613, 16614, 16720, 16721, 16722, 16723, 16724, 16727, 16891, 16893, 16896], x:865.1320190429688, z:485.6492919921875, queued:false, pushFront:false, formation:(void 0)}) } of size 905 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7807, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15109, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15554, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024], target:16186, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 564 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7804, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7805, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7806, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7810, m_Data: ({type:"returnresource", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15820, 15821, 16165, 16166, 16168, 16170, 16171, 16260, 16261, 16262, 16263, 16264, 16265, 16266, 16359, 16360, 16361, 16362, 16363, 16364, 16365, 16366, 16599, 16600, 16601, 16602, 16603, 16604, 16605, 16606, 16607, 16608, 16609, 16610, 16611, 16612, 16613, 16614, 16720, 16721, 16722, 16723, 16724, 16727, 16891, 16893, 16896], target:13710, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 929 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7807, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7808, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7811, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479, 16637, 16696, 16702, 16711, 16712, 16937], x:515.3756713867188, z:1125.1658935546875, queued:false, pushFront:false, formation:(void 0)}) } of size 1520 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7811, m_Data: ({type:"walk", entities:[16057, 16060, 16787, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], x:633.621337890625, z:537.99658203125, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7809, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7812, m_Data: ({type:"walk", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15820, 15821, 16165, 16166, 16168, 16170, 16171, 16260, 16261, 16262, 16263, 16264, 16265, 16266, 16359, 16360, 16361, 16362, 16363, 16364, 16365, 16366, 16599, 16600, 16601, 16602, 16603, 16604, 16605, 16606, 16607, 16608, 16609, 16610, 16611, 16612, 16613, 16614, 16720, 16721, 16722, 16723, 16724, 16727, 16891, 16893, 16896], x:867.7083740234375, z:475.47943115234375, queued:false, pushFront:false, formation:(void 0)}) } of size 905 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7810, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7814, m_Data: ({type:"walk", entities:[16057, 16060, 16787, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], x:789.2064819335938, z:708.03955078125, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7811, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7812, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7813, m_Data: ({type:"set-rallypoint", entities:[10068], x:385.27598571777344, z:953.2129058837891, data:{command:"attack", target:17090}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7813, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7816, m_Data: ({type:"stance", entities:[16057, 16060, 16787, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], name:"standground"}) } of size 391 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7814, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7815, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7816, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:4, garrisonHolders:[10068]}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7816, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7819, m_Data: ({type:"set-rallypoint", entities:[9681], x:869.7168579101562, z:465.60791015625, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7820, m_Data: ({type:"walk", entities:[16057, 16060, 16787, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], x:728.6212158203125, z:716.2327270507812, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7817, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7818, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7819, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7823, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:1, garrisonHolders:[9681]}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7823, m_Data: ({type:"walk", entities:[16057, 16060, 16787, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], x:872.0682983398438, z:886.2823486328125, queued:true, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7820, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7821, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7822, m_Data: ({type:"attack-walk", entities:[14946, 14996, 14997, 14998, 14999, 15000, 15001, 15043, 15044, 15045, 15057, 15064, 15078, 15110, 15125, 15126, 15127, 15129, 15134, 15187, 15300, 15331, 15332, 15333, 15342, 15343, 15344, 15346, 15347, 15390, 15391, 15392, 15401, 15402, 15456, 15459, 15460, 15461, 15462, 15524, 15564, 15570, 15589, 15646, 15694, 15729, 15730, 15733, 15734, 15766, 15808, 15830, 15831, 15882, 15895, 15896, 15897, 15898, 15915, 15921, 15939, 15955, 15962, 15963, 15984, 16492, 16961], x:882.6596069335938, z:543.5155029296875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 995 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7822, m_TurnLength: 200 } of size 9 from server

Net client: Received message CFlareMessage { m_GUID: B5CBF0BEEC1E4665, m_PositionX: 548.68, m_PositionY: 23, m_PositionZ: 1184.94 } of size 50 from server

Net message: ({position:{z:1184.94, y:23, x:548.68}, guid:"B5CBF0BEEC1E4665", type:"flare"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 7823, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7824, m_Data: ({type:"construct", template:"structures/sele/arsenal", x:244.54925537109375, z:930.9855346679688, angle:2.356194490192345, actorSeed:50108, entities:[14439, 14987, 14994, 15068, 15338, 15449, 15861, 15914, 15923, 15945, 15983, 16369, 16400], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 430 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7824, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7825, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7826, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7829, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479, 16637, 16696, 16702, 16711, 16712, 16937], x:524.3687133789062, z:1160.7340087890625, queued:false, pushFront:false, formation:(void 0)}) } of size 1520 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7830, m_Data: ({type:"unload-template", all:true, template:"units/gaul/hero_vercingetorix", owner:1, garrisonHolders:[9681]}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7827, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7828, m_Data: ({type:"garrison", entities:[5395, 7481, 15693, 15731, 15732, 15767, 15769, 15770, 15771, 15807, 15826], target:13788, queued:false, pushFront:false, formation:(void 0)}) } of size 247 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7830, m_Data: ({type:"tribute", player:5, amounts:{food:1000}}) } of size 89 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7830, m_Data: ({type:"tribute", player:5, amounts:{wood:2000}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7828, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7829, m_Data: ({type:"set-rallypoint", entities:[13025], x:385.35618591308594, z:951.2537689208984, data:{command:"attack", target:15695}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7829, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7830, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7831, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7832, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[13025]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7832, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7833, m_Data: ({type:"walk", entities:[16688, 16730], x:300.4682922363281, z:931.5967407226562, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7833, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7834, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7835, m_Data: ({type:"construct", template:"structures/ptol/storehouse", x:579.9619750976562, z:1164.283203125, angle:2.356194490192345, actorSeed:3459, entities:[5377, 14820, 14821, 14822, 14823, 14824, 14825, 14826, 14827, 14828, 14829, 14833], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 421 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7835, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7836, m_Data: ({type:"walk", entities:[16688, 16730], x:267.7219543457031, z:914.9583129882812, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7839, m_Data: ({type:"walk", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15820, 15821, 15975, 16165, 16166, 16168, 16170, 16171, 16260, 16261, 16262, 16263, 16264, 16265, 16266, 16359, 16360, 16361, 16362, 16363, 16364, 16365, 16366, 16599, 16600, 16601, 16602, 16603, 16604, 16605, 16606, 16607, 16608, 16609, 16610, 16611, 16612, 16613, 16614, 16720, 16721, 16722, 16723, 16724, 16726, 16727, 16891, 16893, 16896, 17118], x:910.81640625, z:456.3415222167969, queued:false, pushFront:false, formation:(void 0)}) } of size 941 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7839, m_Data: ({type:"stop", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15820, 15821, 15975, 16165, 16166, 16168, 16170, 16171, 16260, 16261, 16262, 16263, 16264, 16265, 16266, 16359, 16360, 16361, 16362, 16363, 16364, 16365, 16366, 16599, 16600, 16601, 16602, 16603, 16604, 16605, 16606, 16607, 16608, 16609, 16610, 16611, 16612, 16613, 16614, 16720, 16721, 16722, 16723, 16724, 16726, 16727, 16891, 16893, 16896, 17118], queued:false}) } of size 880 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7836, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7837, m_Data: ({type:"attack-walk", entities:[14946, 14996, 14997, 14998, 14999, 15000, 15001, 15043, 15044, 15045, 15057, 15064, 15078, 15110, 15125, 15126, 15127, 15129, 15134, 15187, 15300, 15331, 15332, 15333, 15342, 15343, 15344, 15346, 15347, 15390, 15391, 15392, 15401, 15402, 15456, 15459, 15460, 15461, 15462, 15524, 15564, 15570, 15589, 15646, 15694, 15729, 15730, 15733, 15734, 15766, 15808, 15830, 15831, 15882, 15895, 15896, 15897, 15898, 15915, 15921, 15939, 15955, 15962, 15963, 15984, 16492, 16961], x:882.2842407226562, z:507.94720458984375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 995 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7837, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7839, m_Data: ({type:"gather", entities:[5377, 14820, 14821, 14822, 14823, 14824, 14825, 14826, 14827, 14828, 14829, 14833], target:4139, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 285 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7838, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7840, m_Data: ({type:"gather", entities:[5377, 14820, 14821, 14822, 14823, 14824, 14825, 14826, 14827, 14828, 14829, 14833], target:4139, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 285 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7839, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7842, m_Data: ({type:"patrol", entities:[14887, 15016, 15031, 15163, 15170, 15238, 15337, 15377, 15453, 15455, 15468, 15674, 15675, 15676, 15696, 15702, 15706, 15707, 15768, 15845, 15860, 15873, 15958, 15959, 16159, 16160, 16232, 16233, 16493, 16579, 16593, 16594, 16675, 17011, 17053], x:395.98486328125, z:921.962890625, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 621 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7840, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7841, m_Data: ({type:"gather", entities:[5377, 14820, 14821, 14822, 14823, 14824, 14825, 14826, 14827, 14828, 14829, 14833], target:4139, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 285 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7843, m_Data: ({type:"patrol", entities:[14887, 15016, 15031, 15163, 15170, 15238, 15337, 15377, 15453, 15455, 15468, 15674, 15675, 15676, 15696, 15702, 15706, 15707, 15768, 15845, 15860, 15873, 15958, 15959, 16159, 16160, 16232, 16233, 16493, 16579, 16593, 16594, 16675, 17011, 17053], x:395.98486328125, z:921.962890625, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 621 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7841, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7842, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7843, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7844, m_Data: ({type:"attack", entities:[16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077], target:5456, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 372 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7847, m_Data: ({type:"stop", entities:[15099, 15100, 15510, 15512, 15513, 15514, 15716, 15717, 15719, 15720, 15721, 15722, 15723, 15814, 15815, 15816, 15817, 15818, 15820, 15821, 15975, 16165, 16166, 16168, 16170, 16171, 16260, 16261, 16262, 16263, 16264, 16265, 16266, 16359, 16360, 16361, 16362, 16363, 16364, 16365, 16366, 16599, 16600, 16601, 16602, 16603, 16604, 16605, 16606, 16607, 16608, 16609, 16610, 16611, 16612, 16613, 16614, 16720, 16721, 16722, 16723, 16724, 16726, 16727, 16891, 16893, 16896, 17118], queued:false}) } of size 880 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7844, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7845, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7848, m_Data: ({type:"stance", entities:[16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077], name:"violent"}) } of size 315 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7846, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7848, m_Data: ({type:"attack", entities:[5377, 14820, 14821, 14822, 14823, 14824, 14825, 14826, 14827, 14828, 14829, 14833], target:14681, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 304 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7847, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7850, m_Data: ({type:"construct", template:"structures/pers/storehouse", x:1151.8082275390625, z:897.8617553710938, angle:1.5707963267948966, actorSeed:56293, entities:[6851, 6997, 6999, 7203, 7205, 7527, 7702, 7711, 14037, 14529, 14530, 15183, 15184, 15202, 15388, 15419, 15798, 15801, 15802, 15803, 15804, 15805], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 541 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7848, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7850, m_Data: ({type:"gather", entities:[5377, 14820, 14821, 14822, 14823, 14824, 14825, 14826, 14827, 14828, 14829, 14833], target:3501, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 285 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7849, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7850, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7851, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7852, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7853, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7854, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7858, m_Data: ({type:"walk", entities:[5377, 14820, 14821, 14822, 14823, 14824, 14825, 14826, 14827, 14828, 14829, 14830, 14831, 14833], x:378.8336486816406, z:1225.33544921875, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7855, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7856, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7857, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7860, m_Data: ({type:"walk", entities:[10451], x:908.5397338867188, z:526.158935546875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7858, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7861, m_Data: ({type:"attack-walk", entities:[16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077], x:512.54931640625, z:1232.8812255859375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 431 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7859, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7862, m_Data: ({type:"attack-walk", entities:[16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077], x:512.0999755859375, z:1232.014892578125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 431 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7862, m_Data: ({type:"attack-walk", entities:[16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077], x:512.0999755859375, z:1232.014892578125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 431 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7860, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7862, m_Data: ({type:"set-rallypoint", entities:[246], x:424.1168212890625, z:969.4232788085938, data:{command:"garrison", target:10068}, queued:false}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7861, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7862, m_TurnLength: 200 } of size 9 from server

Net client: Received message CFlareMessage { m_GUID: 895D558AE66E0E2B, m_PositionX: 528.393, m_PositionY: 23, m_PositionZ: 1203.29 } of size 51 from server

Net message: ({position:{z:1203.29, y:23, x:528.393}, guid:"895D558AE66E0E2B", type:"flare"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 7863, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7864, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[246]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7866, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15083, 15084, 15085, 15107, 15117, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15370, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15744, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16479, 16637, 16696, 16702, 16711, 16712, 16937], x:367.56365966796875, z:1210.8656005859375, queued:false, pushFront:false, formation:(void 0)}) } of size 1520 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7865, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[246]}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7865, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[246]}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7864, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7865, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7866, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7869, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[246]}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7869, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[246]}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7870, m_Data: ({type:"attack-walk", entities:[5377, 14820, 14821, 14822, 14823, 14824, 14825, 14826, 14827, 14828, 14829, 14830, 14831, 14833], x:569.3641357421875, z:1245.3128662109375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 387 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7867, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7868, m_Data: ({type:"train", template:"units/gaul/champion_cavalry", count:1, entities:[10564, 11142], pushFront:false}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7870, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[246]}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7870, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[246]}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7870, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[246]}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7868, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7871, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[246]}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7869, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7872, m_Data: ({type:"attack-walk", entities:[5377, 14820, 14821, 14822, 14823, 14824, 14825, 14826, 14827, 14828, 14829, 14830, 14831, 14833], x:539.2559814453125, z:1237.760009765625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 387 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7871, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[246]}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7871, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[246]}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7872, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[246]}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7870, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7873, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:4, garrisonHolders:[246]}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7873, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:4, garrisonHolders:[246]}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7871, m_Data: ({type:"set-rallypoint", entities:[6023, 6239, 6545, 7957, 8767, 8846, 10564, 11142, 11424, 11998, 12378, 12801, 13041], x:854.6748046875, z:435.45367431640625, data:{command:"garrison", target:13788}, queued:false}) } of size 316 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7874, m_Data: ({type:"attack-walk", entities:[5377, 14820, 14821, 14822, 14823, 14824, 14825, 14826, 14827, 14828, 14829, 14830, 14831, 14833], x:539.1397705078125, z:1236.8284912109375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 387 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7871, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7872, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7873, m_Data: ({type:"set-rallypoint", entities:[6023, 6239, 6545, 7957, 8767, 8846, 10564, 11142, 11424, 11998, 12378, 12801, 13041], x:854.6748046875, z:435.45367431640625, data:{command:"garrison", target:13788}, queued:false}) } of size 316 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7873, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7876, m_Data: ({type:"attack-walk", entities:[5377, 14820, 14821, 14822, 14823, 14824, 14825, 14826, 14827, 14828, 14829, 14830, 14831, 14833], x:542.0014038085938, z:1234.84521484375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 387 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7874, m_Data: ({type:"train", entities:[398], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7874, m_Data: ({type:"train", entities:[6023], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7874, m_Data: ({type:"train", entities:[6239], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7874, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7877, m_Data: ({type:"stance", entities:[12645, 12646, 13611, 13613, 14681, 14926, 14927, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16104, 16144, 16272, 16273, 16338, 16354], name:"violent"}) } of size 651 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7874, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7875, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7878, m_Data: ({type:"attack-walk", entities:[5377, 14820, 14821, 14822, 14823, 14824, 14825, 14826, 14827, 14828, 14829, 14830, 14831, 14833], x:546.7528076171875, z:1231.2701416015625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 387 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7878, m_Data: ({type:"attack-walk", entities:[5377, 14820, 14821, 14822, 14823, 14824, 14825, 14826, 14827, 14828, 14829, 14830, 14831, 14833], x:546.7301025390625, z:1231.0885009765625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 387 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7876, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7879, m_Data: ({type:"attack-walk", entities:[12645, 12646, 13611, 13613, 14681, 14926, 14927, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16104, 16144, 16272, 16273, 16338, 16354], x:501.5239562988281, z:1176.48046875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 767 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7879, m_Data: ({type:"attack-walk", entities:[12645, 12646, 13611, 13613, 14681, 14926, 14927, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16104, 16144, 16272, 16273, 16338, 16354], x:501.18133544921875, z:1181.67236328125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 767 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7877, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7880, m_Data: ({type:"attack-walk", entities:[12645, 12646, 13611, 13613, 14681, 14926, 14927, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16104, 16144, 16272, 16273, 16338, 16354], x:500.6011962890625, z:1190.463623046875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 767 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7880, m_Data: ({type:"attack-walk", entities:[12645, 12646, 13611, 13613, 14681, 14926, 14927, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16104, 16144, 16272, 16273, 16338, 16354], x:502.63427734375, z:1195.29248046875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 767 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7881, m_Data: ({type:"attack-walk", entities:[12645, 12646, 13611, 13613, 14681, 14926, 14927, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16104, 16144, 16272, 16273, 16338, 16354], x:501.8685607910156, z:1199.912353515625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 767 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7878, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7881, m_Data: ({type:"attack-walk", entities:[12645, 12646, 13611, 13613, 14681, 14926, 14927, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16104, 16144, 16272, 16273, 16338, 16354], x:501.5186767578125, z:1205.3892822265625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 767 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7882, m_Data: ({type:"attack-walk", entities:[12645, 12646, 13611, 13613, 14681, 14926, 14927, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16104, 16144, 16272, 16273, 16338, 16354], x:500.79833984375, z:1209.185546875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 767 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7879, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7882, m_Data: ({type:"attack-walk", entities:[12645, 12646, 13611, 13613, 14681, 14926, 14927, 14933, 15153, 15154, 15155, 15156, 15157, 15159, 15308, 15330, 15334, 15364, 15374, 15421, 15505, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077, 16104, 16144, 16272, 16273, 16338, 16354], x:501.4728698730469, z:1213.62255859375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 767 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7880, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7881, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7884, m_Data: ({type:"stop", entities:[10318, 12192, 12509, 13508, 14055, 14143, 14214, 14221, 14423, 14472, 14658, 14703, 14710, 14909, 14978, 15004, 15041, 15055, 15067, 15073, 15077, 15083, 15107, 15117, 15130, 15199, 15268, 15275, 15317, 15324, 15370, 15376, 15519, 15540, 15617, 15708, 15728, 15739, 15743, 15744, 15813, 15832, 15844, 16010, 16011, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16437, 16473, 16637, 16696, 16711, 16937], queued:false}) } of size 820 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7882, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7884, m_Data: ({type:"set-rallypoint", entities:[10068], x:403.52284240722656, z:948.6158599853516, data:{command:"attack", target:16232}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7883, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7884, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[10068]}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7885, m_Data: ({type:"walk", entities:[14926, 15154, 15155, 15334, 15364, 15374, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077], x:653.9285278320312, z:1279.763916015625, queued:false, pushFront:false, formation:(void 0)}) } of size 449 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7885, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[10068]}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7885, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[10068]}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7885, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[10068]}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7887, m_Data: ({type:"stop", entities:[10318, 12192, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15009, 15041, 15055, 15059, 15067, 15073, 15077, 15083, 15107, 15117, 15130, 15148, 15186, 15199, 15200, 15268, 15275, 15316, 15317, 15323, 15324, 15325, 15370, 15376, 15519, 15540, 15581, 15617, 15641, 15655, 15670, 15671, 15687, 15699, 15708, 15728, 15739, 15743, 15744, 15813, 15832, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16637, 16696, 16702, 16711, 16712, 16937], queued:false}) } of size 1168 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7887, m_Data: ({type:"stance", entities:[14926, 15154, 15155, 15334, 15364, 15374, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077], name:"standground"}) } of size 403 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7886, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[10068]}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7886, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[10068]}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7886, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[10068]}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7886, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[10068]}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7884, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7887, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[10068]}) } of size 161 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7887, m_Data: ({type:"unload-template", all:true, template:"units/gaul/champion_fanatic", owner:4, garrisonHolders:[10068]}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7885, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7887, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7887, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7887, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_javelineer_b", count:2, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7888, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[10068]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7888, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[10068]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7889, m_Data: ({type:"stance", entities:[10318, 12192, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15009, 15041, 15055, 15059, 15067, 15073, 15077, 15083, 15107, 15117, 15130, 15148, 15186, 15199, 15200, 15268, 15275, 15316, 15317, 15323, 15324, 15325, 15370, 15376, 15519, 15540, 15581, 15617, 15641, 15655, 15670, 15671, 15687, 15699, 15708, 15728, 15739, 15743, 15744, 15813, 15832, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16637, 16696, 16702, 16711, 16712, 16937], name:"aggressive"}) } of size 1182 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7889, m_Data: ({type:"walk", entities:[14926, 15154, 15155, 15334, 15364, 15374, 15673, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077], x:616.3848266601562, z:1261.575439453125, queued:false, pushFront:false, formation:(void 0)}) } of size 449 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7889, m_Data: ({type:"stop", entities:[10318, 12192, 12509, 12560, 13508, 14055, 14143, 14212, 14214, 14221, 14423, 14457, 14472, 14473, 14633, 14658, 14703, 14710, 14729, 14866, 14909, 14961, 14978, 15004, 15009, 15041, 15055, 15059, 15067, 15073, 15077, 15083, 15107, 15117, 15130, 15148, 15186, 15199, 15200, 15268, 15275, 15316, 15317, 15323, 15324, 15325, 15370, 15376, 15519, 15540, 15581, 15617, 15641, 15655, 15670, 15671, 15687, 15699, 15708, 15728, 15739, 15743, 15744, 15813, 15832, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16437, 16473, 16637, 16696, 16702, 16711, 16712, 16937], queued:false}) } of size 1168 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7889, m_Data: ({type:"walk", entities:[16726, 16889, 16890, 16892, 16895, 17115, 17117, 17121], x:901.6359252929688, z:465.9429626464844, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7886, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7889, m_Data: ({type:"patrol", entities:[14887, 15163, 15337, 15675, 15696, 15702, 15860, 16160, 16232, 16233, 16579, 16593, 16594, 16675, 17281, 17282, 17317, 17318, 17319, 17322, 17331, 17337], x:410.7652282714844, z:941.6741943359375, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 465 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7889, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[10068]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7889, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[10068]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7889, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[10068]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7887, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7890, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[10068]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7890, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[10068]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7891, m_Data: ({type:"attack", entities:[16726, 16889, 16890, 16892, 16895, 17115, 17117, 17121], target:17339, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7888, m_Data: ({type:"garrison", entities:[14993, 15054, 15380, 15712, 16026, 16158, 16238, 16387, 16416, 16430, 16434, 16513], target:17308, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 287 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7888, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7891, m_Data: ({type:"walk", entities:[14926, 15154, 15155, 15334, 15364, 15374, 17341, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077], x:715.883056640625, z:1250.70654296875, queued:true, pushFront:false, formation:(void 0)}) } of size 449 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7891, m_Data: ({type:"walk", entities:[14926, 15154, 15155, 15334, 15364, 15374, 17341, 16055, 16056, 16058, 16061, 16062, 16063, 16064, 16065, 16066, 16067, 16068, 16069, 16070, 16071, 16072, 16073, 16074, 16075, 16076, 16077], x:936.361328125, z:1183.827392578125, queued:true, pushFront:false, formation:(void 0)}) } of size 449 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7891, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[10068]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7889, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7890, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7892, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[10068]}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7891, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7893, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[10068]}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7893, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[10068]}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7895, m_Data: ({type:"stop", entities:[14388, 15087, 15088, 15090, 15093, 15094, 15097, 15098, 15099, 15277, 15278, 15279, 15280, 15283, 15511, 15512, 15513, 15514, 15716, 15717, 15719, 15723, 15816, 15817, 15818, 15820, 15821, 16165, 16166, 16171, 16260, 16261, 16262, 16265, 16266, 16359, 16360, 16361, 16362, 16363, 16364, 16366, 16599, 16600, 16602, 17343, 16605, 16607, 16609, 16613, 16720, 16721, 16722, 16723, 16724, 16891, 16893, 16896, 17118, 17320, 17329, 17332, 17333, 17334, 17335, 17336, 17340], queued:false}) } of size 868 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7895, m_Data: ({type:"attack-walk", entities:[5377, 14820, 14821, 14822, 14823, 14825, 14826, 14827, 14828, 14830, 14831, 14833], x:553.4676513671875, z:1231.5382080078125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 363 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7895, m_Data: ({type:"walk", entities:[12192, 12403, 12509, 12560, 14143, 14212, 14214, 14457, 14472, 14473, 14633, 14710, 14729, 14866, 14961, 14978, 15006, 15009, 15041, 15047, 15059, 15084, 15085, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15275, 15316, 15323, 15325, 15372, 15376, 15409, 15539, 15540, 15581, 15594, 15600, 15641, 15670, 15680, 15687, 15699, 15700, 15744, 15784, 15813, 15839, 16083, 16212, 16228, 16230, 16436, 16702, 16712], x:572.8544311523438, z:1272.061767578125, queued:false, pushFront:false, formation:(void 0)}) } of size 833 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7894, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[10068]}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7894, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[10068]}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7892, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7895, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[10068]}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7895, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[10068]}) } of size 163 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7893, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7895, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15264, 15411, 15412, 15413, 15414, 15415, 15534, 15555, 15677, 15785, 15806, 15827, 15833, 15910, 15943, 15986, 15991, 15992, 15993, 15995, 16021, 16022, 16023, 16024, 17280, 17295], target:151, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 564 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7894, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7896, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:4, garrisonHolders:[10068]}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7896, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:4, garrisonHolders:[10068]}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7897, m_Data: ({type:"attack", entities:[15312, 15371, 15416, 15470, 15503, 15655, 15671, 15996, 16479], target:16065, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7895, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7896, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7897, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:4, garrisonHolders:[10068]}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7899, m_Data: ({type:"stop", entities:[10318, 12192, 12509, 13508, 14055, 14143, 14214, 14221, 14423, 14658, 14703, 14710, 14909, 14978, 15004, 15055, 15067, 15073, 15077, 15083, 15107, 15117, 15130, 15268, 15317, 15324, 15370, 15376, 15519, 15540, 15617, 15708, 15728, 15739, 15743, 15832, 15844, 16010, 16011, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16437, 16473, 16637, 16696, 16711, 16937], queued:false}) } of size 748 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7897, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7901, m_Data: ({type:"walk", entities:[10451], x:899.9932250976562, z:493.775634765625, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7898, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7899, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7900, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7903, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9531, 9573, 9580, 9849], x:902.997802734375, z:465.0500030517578, data:{command:"attack", target:15110}, queued:false}) } of size 245 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7902, m_Data: ({type:"stance", entities:[12645, 12646, 13611, 13613, 14681, 14927, 14933, 15153, 15156, 15157, 15159, 15308, 15330, 15421, 15505, 16104, 16144, 16272, 16273, 16338, 16354], name:"violent"}) } of size 327 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7901, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7902, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7905, m_Data: ({type:"walk", entities:[12403, 12560, 14212, 14457, 14472, 14473, 14633, 14729, 14866, 14961, 15006, 15009, 15041, 15047, 15059, 15084, 15085, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15275, 15316, 15323, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15670, 15680, 15687, 15699, 15700, 15744, 15784, 15813, 15839, 16083, 16212, 16436, 16702, 16712], x:740.4947509765625, z:1250.703857421875, queued:false, pushFront:false, formation:(void 0)}) } of size 713 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7903, m_Data: ({type:"attack", entities:[17295], target:15094, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7903, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7906, m_Data: ({type:"train", template:"units/gaul/infantry_spearman_b", count:1, entities:[6006, 7082, 7679, 9531, 9573, 9580, 9849], pushFront:false}) } of size 219 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7904, m_Data: ({type:"attack", entities:[17295], target:15097, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7904, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7907, m_Data: ({type:"returnresource", entities:[10022, 10185, 10267, 10316, 10376, 10415, 10467, 10506, 10558, 10858, 10952, 11161, 11319, 11408, 11531, 11656, 11711, 11849, 11980, 12077, 12194, 12261, 12396, 12561, 12647, 12814, 13027, 13140, 13389, 13853, 13899, 13969, 14114, 14166, 14246, 14341, 14461, 14528, 14596, 14668, 14872, 14982, 15069, 15188, 15319, 15410, 15587, 15651, 15811, 15912, 15960, 16039, 16463, 16511, 16662], target:16860, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 809 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7905, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7906, m_Data: ({type:"walk", entities:[15711, 16127, 16429, 16491, 16663, 16701, 16714, 16715, 16897, 16899, 16975], x:315.11859130859375, z:956.1819458007812, queued:false, pushFront:false, formation:(void 0)}) } of size 257 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7906, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7907, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7910, m_Data: ({type:"attack", entities:[15312, 15371, 15416, 15470, 15503, 15655, 15671, 15996, 16479], target:16272, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7908, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7912, m_Data: ({type:"train", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994, 15957], template:"units/ptol/infantry_pikeman_b", count:1, pushFront:false}) } of size 263 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7909, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7910, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7913, m_Data: ({type:"walk", entities:[12403, 12560, 14212, 14457, 14472, 14473, 14633, 14729, 14866, 14961, 15006, 15009, 15041, 15047, 15059, 15084, 15085, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15275, 15316, 15323, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15670, 15680, 15687, 15699, 15700, 15744, 15784, 15813, 15839, 16083, 16212, 16436, 16702, 16712], x:744.1113891601562, z:1237.90234375, queued:false, pushFront:false, formation:(void 0)}) } of size 713 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7911, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7913, m_Data: ({type:"walk", entities:[15711, 17380, 16429, 16491, 16663, 16701, 16714, 16715, 16897, 16899, 16975], x:296.8548278808594, z:918.200439453125, queued:false, pushFront:false, formation:(void 0)}) } of size 257 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7912, m_Data: ({type:"walk", entities:[14998, 15000, 15001, 15044, 15110, 15125, 15126, 15129, 15134, 15187, 15300, 15331, 15332, 15346, 15347, 15391, 15392, 15401, 15456, 15460, 15461, 15564, 15730, 15734, 15808, 15898, 15915, 15921, 15963, 16492, 17300, 17339, 17347], x:860.3702392578125, z:420.222412109375, queued:false, pushFront:false, formation:(void 0)}) } of size 521 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7912, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7915, m_Data: ({type:"walk", entities:[12192, 12509, 13508, 14055, 14143, 14214, 14221, 14423, 14658, 14703, 14710, 14909, 14978, 15055, 15067, 15073, 15117, 15268, 15317, 15370, 15376, 15519, 15540, 15617, 15708, 15728, 15739, 15743, 15832, 15844, 16010, 16011, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16437, 16473, 16637, 16696, 16711, 17364], x:593.9328002929688, z:1215.9888916015625, queued:false, pushFront:false, formation:(void 0)}) } of size 725 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7913, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7916, m_Data: ({type:"walk", entities:[10022, 10185, 10267, 10316, 10376, 10415, 10467, 10506, 10558, 10858, 10952, 11161, 11319, 11408, 11531, 11656, 11711, 11849, 11980, 12077, 12194, 12261, 12396, 12561, 12647, 12814, 13027, 13140, 13389, 13853, 13899, 13969, 14114, 14166, 14246, 14341, 14461, 14528, 14596, 14668, 14872, 14982, 15069, 15188, 15319, 15410, 15587, 15651, 15811, 15912, 15960, 16039, 16463, 16511, 16662], x:575.6571655273438, z:789.8502197265625, queued:true, pushFront:false, formation:(void 0)}) } of size 785 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7917, m_Data: ({type:"attack", entities:[12192, 12509, 13508, 14055, 14143, 17386, 14221, 14423, 14658, 14703, 14710, 14909, 14978, 15055, 15067, 15073, 15117, 15268, 15317, 15370, 15376, 15519, 15540, 15617, 15708, 15728, 15739, 15743, 15832, 15844, 16010, 16011, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16437, 16473, 16637, 16696, 16711, 17364], target:16144, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 760 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7914, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7916, m_Data: ({type:"walk", entities:[12645, 12646, 13611, 14681, 14927, 14933, 15153, 15157, 15159, 15308, 15330, 15505, 16104, 16144, 16272, 16273, 16354], x:409.30517578125, z:1218.8876953125, queued:false, pushFront:false, formation:(void 0)}) } of size 329 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7916, m_Data: ({type:"stop", entities:[13990, 14343, 14344, 14548, 14707, 14711, 14896, 14922, 14923, 14924, 14925, 14953, 14954, 15013, 15014, 15176, 15177, 15190, 15301, 15424, 15431, 15434, 15631, 16016, 16616, 16665, 16737, 17330, 17381], queued:false}) } of size 412 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7915, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7916, m_Data: ({type:"garrison", entities:[14998, 15000, 15001, 15044, 15110, 15125, 15126, 15129, 15134, 15187, 15300, 15332, 15346, 15347, 15391, 15392, 15401, 15456, 15460, 15461, 15730, 15734, 15808, 15898, 15915, 15921, 16492, 17300, 17347], target:13788, queued:false, pushFront:false, formation:(void 0)}) } of size 463 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7916, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7919, m_Data: ({type:"stance", entities:[12645, 12646, 17389, 14681, 14927, 14933, 15153, 15157, 15159, 15308, 15330, 15505, 16104, 16144, 16272, 16273, 16354], name:"passive"}) } of size 279 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7917, m_Data: ({type:"train", entities:[6023], template:"units/gaul/infantry_javelineer_b", count:5, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7917, m_Data: ({type:"train", entities:[6239], template:"units/gaul/infantry_javelineer_b", count:5, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7917, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7918, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7921, m_Data: ({type:"walk", entities:[10318], x:578.858154296875, z:1194.604736328125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7921, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994, 15957], x:666, z:934, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:3769}, queued:false}) } of size 395 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7919, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7923, m_Data: ({type:"walk", entities:[10451, 14388, 15087, 15088, 15097, 15279, 15514, 15716, 15717, 15719, 15723, 15816, 15817, 15820, 15821, 16165, 16171, 16260, 16261, 16265, 16359, 16360, 16361, 16362, 16363, 16364, 16366, 16599, 16600, 16602, 16605, 16607, 16609, 16613, 16720, 16721, 16722, 16723, 16724, 16726, 16889, 16890, 16892, 16893, 16895, 16896, 17115, 17117, 17118, 17121, 17320, 17329, 17332, 17333, 17334, 17335, 17336, 17363, 17387, 17388], x:930.3436279296875, z:498.8416748046875, queued:false, pushFront:false, formation:(void 0)}) } of size 845 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7920, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7922, m_Data: ({type:"walk", entities:[12645, 12646, 17389, 14681, 14933, 15153, 15157, 15159, 15308, 15330, 15505, 16104, 16144, 16272, 16273, 16354], x:351.19024658203125, z:1194.0169677734375, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7921, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7922, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7924, m_Data: ({type:"walk", entities:[10451, 14388, 15087, 15088, 15097, 15279, 15514, 15716, 15717, 15719, 15723, 15816, 15817, 15820, 15821, 16165, 16171, 16260, 16261, 16265, 16359, 16360, 16361, 16362, 16363, 16364, 16366, 16599, 16600, 16602, 16605, 16607, 16609, 16613, 16720, 16721, 16722, 16723, 16724, 16726, 16889, 16890, 16892, 16893, 16895, 16896, 17115, 17117, 17118, 17121, 17320, 17329, 17332, 17333, 17334, 17335, 17336, 17363, 17387, 17388], x:940.32568359375, z:507.7528076171875, queued:false, pushFront:false, formation:(void 0)}) } of size 845 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7923, m_Data: ({type:"walk", entities:[17295], x:917.6358642578125, z:389.3172302246094, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7923, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_javelineer_b", count:5, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7923, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7924, m_Data: ({type:"walk", entities:[15163, 15675, 16593, 16594, 17281, 17282, 17318, 17348, 17369, 17378, 17379, 17383], x:518.8311157226562, z:731.3035888671875, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7924, m_Data: ({type:"walk", entities:[12645, 12646, 17389, 14681, 14933, 15153, 15157, 15159, 15308, 15330, 15505, 16104, 16144, 16272, 16354], x:344.7878723144531, z:1146.59912109375, queued:true, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7925, m_Data: ({type:"walk", entities:[12403, 12560, 14212, 14457, 14472, 14473, 14633, 14729, 14866, 14961, 15006, 15009, 15041, 15047, 15059, 15084, 15085, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15275, 15316, 15323, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15670, 15680, 15687, 15699, 15700, 15744, 15784, 15813, 15839, 16083, 16212, 16436, 16702, 16712], x:741.2391357421875, z:1280, queued:false, pushFront:false, formation:(void 0)}) } of size 709 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7924, m_Data: ({type:"walk", entities:[16729], x:242.80508422851562, z:896.0946655273438, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7924, m_Data: ({type:"walk", entities:[17295], x:896.575439453125, z:378.2138671875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7924, m_Data: ({type:"walk", entities:[17295], x:888.3342895507812, z:376.24237060546875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7925, m_Data: ({type:"walk", entities:[12645, 12646, 17389, 14681, 14933, 15153, 15157, 15159, 15308, 15330, 15505, 16104, 16144, 16272, 16354], x:273.4652099609375, z:1010.0740966796875, queued:true, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7924, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7925, m_Data: ({type:"walk", entities:[17295], x:853.6142578125, z:382.2707214355469, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7925, m_Data: ({type:"walk", entities:[17295], x:813.8583984375, z:416.0001525878906, queued:true, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7925, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7926, m_Data: ({type:"walk", entities:[17295], x:807.5968017578125, z:433.79638671875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7929, m_Data: ({type:"walk", entities:[10451, 14388, 15087, 15088, 15093, 15097, 15279, 15514, 15716, 15717, 15719, 15723, 15816, 15817, 15820, 15821, 16165, 16171, 16260, 16261, 16265, 16359, 16360, 16361, 16362, 16363, 16364, 16366, 17409, 16600, 16602, 16605, 16607, 16609, 16613, 16720, 16721, 16722, 16723, 16724, 16726, 16889, 16890, 16892, 16893, 16895, 16896, 17115, 17117, 17118, 17121, 17320, 17329, 17333, 17334, 17335, 17336, 17363, 17387, 17388, 17400], x:938.263671875, z:490.8475341796875, queued:false, pushFront:false, formation:(void 0)}) } of size 857 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7926, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7927, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7928, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7931, m_Data: ({type:"garrison", entities:[16729], target:17308, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7929, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7932, m_Data: ({type:"stop", entities:[12403, 12560, 14212, 14457, 14472, 14473, 14633, 14729, 14866, 14961, 15006, 15009, 15041, 15047, 15059, 15084, 15085, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15275, 15316, 15323, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15670, 15680, 15687, 15699, 15700, 15744, 15784, 15813, 15839, 16083, 16212, 16436, 16702, 16712], queued:false}) } of size 652 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7932, m_Data: ({type:"set-rallypoint", entities:[214], x:774.8288269042969, z:1108.3868255615234, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/ptol/field", target:6266}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7930, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7931, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7934, m_Data: ({type:"walk", entities:[10451, 14388, 15087, 15088, 15093, 15097, 15279, 15514, 15716, 15717, 15719, 15723, 15816, 15817, 15820, 15821, 16165, 16171, 16260, 16261, 16265, 16359, 16360, 16361, 16362, 16363, 16364, 16366, 17409, 16600, 16602, 16605, 16607, 16609, 16613, 16720, 16721, 16722, 16723, 16724, 16726, 16889, 16890, 16892, 16893, 16895, 16896, 17115, 17117, 17118, 17121, 17320, 17329, 17333, 17334, 17335, 17336, 17363, 17387, 17388, 17400], x:958.055419921875, z:494.908447265625, queued:false, pushFront:false, formation:(void 0)}) } of size 857 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7932, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7933, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7936, m_Data: ({type:"stop", entities:[10318, 12192, 12509, 13508, 14055, 14143, 14221, 14423, 14658, 14703, 14710, 14909, 14978, 15004, 15055, 15067, 15073, 15077, 15107, 15117, 15130, 15268, 15312, 15317, 15324, 15370, 15371, 15376, 15416, 15470, 15503, 15519, 15540, 15617, 15655, 15671, 15708, 15728, 15739, 15743, 15832, 15844, 15996, 16010, 16011, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16437, 16473, 16479, 16637, 16696, 16711, 16937, 17364, 17386], queued:false}) } of size 856 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7934, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7936, m_Data: ({type:"train", template:"units/rome/cavalry_javelineer_auxiliary_b", count:1, entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], pushFront:false}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7935, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7936, m_Data: ({type:"train", template:"units/gaul/cavalry_javelineer_b", count:1, entities:[10564, 11142, 11424, 11998, 12378, 12801, 13041], pushFront:false}) } of size 220 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7936, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7937, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7938, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7939, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7941, m_Data: ({type:"walk", entities:[13990, 14343, 14344, 14548, 14707, 14711, 14922, 14923, 14924, 14925, 14953, 14954, 15013, 15014, 15176, 15177, 15424, 15431, 15434, 15631, 16016, 17407, 17442, 16737, 17330, 17381], x:406.98358154296875, z:961.658447265625, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7940, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7941, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7942, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7945, m_Data: ({type:"alert-raise", entities:[150]}) } of size 79 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7943, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7944, m_Data: ({type:"train", template:"units/sele/infantry_spearman_b", count:1, entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], pushFront:false}) } of size 219 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7944, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7945, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7948, m_Data: ({type:"attack-walk", entities:[14820, 14821, 14822, 14823, 14827, 14830, 14831], x:516.484619140625, z:1213.7957763671875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 306 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7946, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7947, m_Data: ({type:"train", entities:[398], template:"units/gaul/cavalry_javelineer_b", count:3, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7948, m_Data: ({type:"walk", entities:[13990, 14343, 14344, 14548, 14707, 14711, 14922, 14923, 14924, 14925, 14953, 14954, 15013, 15014, 15176, 15177, 15424, 15431, 15434, 15631, 16016, 17407, 17442, 16737, 17330, 17381], x:454.60675048828125, z:970.7474365234375, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7947, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7948, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7949, m_Data: ({type:"autoqueue-on", entities:[9996, 7274, 10448]}) } of size 102 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7949, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7951, m_Data: ({type:"set-rallypoint", entities:[366], x:644.0079956054688, z:318.6583709716797, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7950, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7951, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7952, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7955, m_Data: ({type:"walk", entities:[10318, 12192, 12509, 13508, 14055, 14143, 14221, 14423, 14658, 14703, 14710, 14909, 14978, 15004, 15055, 15067, 15073, 15077, 15107, 15117, 15130, 15268, 15312, 15317, 15324, 15370, 15371, 15376, 15416, 15470, 15503, 15519, 15540, 15617, 15655, 15671, 15708, 15728, 15739, 15743, 15832, 15844, 15996, 16010, 16011, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16437, 16473, 16479, 16637, 16696, 16711, 16937, 17364, 17386], x:260.8458251953125, z:1056.654052734375, queued:false, pushFront:false, formation:(void 0)}) } of size 917 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7953, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7956, m_Data: ({type:"repair", entities:[14820, 14821, 14822, 14823, 14826, 14827, 14830, 14831], target:17270, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 258 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7957, m_Data: ({type:"research", entity:6557, template:"unlock_females_house", pushFront:false}) } of size 114 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7954, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7955, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15264, 15411, 15412, 15414, 15534, 15555, 15677, 15785, 15806, 15827, 15910, 15986, 15991, 15992, 15993, 16021, 16022, 16024, 17280, 17295, 17472], x:1108.7696533203125, z:418.04931640625, queued:false, pushFront:false, formation:(void 0)}) } of size 497 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7955, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15264, 15411, 15412, 15414, 15534, 15555, 15677, 15785, 15806, 15827, 15910, 15986, 15991, 15992, 15993, 16021, 16022, 16024, 17280, 17295, 17472], x:1109.8896484375, z:414.0396728515625, queued:false, pushFront:false, formation:(void 0)}) } of size 497 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7955, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7956, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 7959, m_Data: ({type:"gather", entities:[14820, 14821, 14822, 14823, 14826, 14827, 14830, 14831], target:4139, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7957, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7958, m_Data: ({type:"walk", entities:[14926, 15334, 15364, 15374, 16058, 16062, 16063, 16065, 16066, 16068, 16070, 16072, 16074, 16075, 16077], x:963.5634765625, z:1166.1280517578125, queued:false, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7958, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7960, m_Data: ({type:"walk", entities:[14926, 15334, 15364, 15374, 16058, 16062, 16063, 16065, 16066, 16068, 16070, 16072, 16074, 16075, 16077], x:1047.8973388671875, z:1070.46240234375, queued:true, pushFront:false, formation:(void 0)}) } of size 305 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7959, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15082, 15264, 15411, 15412, 15414, 15534, 15555, 15677, 15785, 15806, 15827, 15910, 15986, 15991, 15992, 15993, 16021, 16022, 16024, 17280, 17295, 17472], x:1134.4344482421875, z:395.72442626953125, queued:false, pushFront:false, formation:(void 0)}) } of size 497 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7959, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7962, m_Data: ({type:"set-rallypoint", entities:[6558, 7162, 10460, 9996, 7274, 10448, 10217], x:339.5811767578125, z:798.9716796875, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:4072}, queued:false}) } of size 360 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7960, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_javelineer_b", count:3, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7960, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_javelineer_b", count:4, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7960, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_javelineer_b", count:4, pushFront:false}) } of size 155 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7960, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7963, m_Data: ({type:"construct", template:"structures/iber/outpost", x:620.7406005859375, z:616.743408203125, angle:2.356194490192345, actorSeed:45469, entities:[8249], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7961, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7962, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7963, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7967, m_Data: ({type:"walk-custom", entities:[12403, 12560, 14457, 14472, 14473, 14633, 14866, 14961, 15041, 15059, 15084, 15148, 15151, 15186, 15253, 15275, 15323, 15687, 15699, 15784, 15813, 15839, 16212, 16712, 17445, 17448], targetPositions:[{x:"613.60", y:"1133.24"}, {x:"614.61", y:"1133.98"}, {x:"615.62", y:"1134.73"}, {x:"616.63", y:"1135.47"}, {x:"617.64", y:"1136.21"}, {x:"618.65", y:"1136.96"}, {x:"619.66", y:"1137.70"}, {x:"620.67", y:"1138.44"}, {x:"621.68", y:"1139.18"}, {x:"622.68", y:"1139.93"}, {x:"623.69", y:"1140.68"}, {x:"624.69", y:"1141.43"}, {x:"625.70", y:"1142.17"}, {x:"626.70", y:"1142.92"}, {x:"627.71", y:"1143.67"}, {x:"628.71", y:"1144.42"}, {x:"629.74", y:"1145.14"}, {x:"630.76", y:"1145.86"}, {x:"631.79", y:"1146.58"}, {x:"632.81", y:"1147.30"}, {x:"633.82", y:"1148.01"}, {x:"634.97", y:"1148.49"}, {x:"636.08", y:"1149.07"}, {x:"637.19", y:"1149.66"}, {x:"638.30", y:"1150.24"}, {x:"639.41", y:"1150.82"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1815 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7964, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7966, m_Data: ({type:"walk", entities:[12645, 12646, 14681, 14933, 15153, 15157, 15159, 15308, 15330, 15505, 16104, 16144, 16272, 16354], x:347.5072937011719, z:1099.013427734375, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7965, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 14955, 15033, 15264, 15411, 15412, 15414, 15534, 15555, 15677, 15785, 15806, 15827, 15910, 15986, 15991, 15992, 15993, 16021, 16022, 16024, 17280, 17295, 17472], x:1130.2462158203125, z:392.796875, queued:false, pushFront:false, formation:(void 0)}) } of size 485 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7965, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7966, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7967, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7968, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7969, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7970, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7972, m_Data: ({type:"walk", entities:[15711, 16094, 16205, 16429, 16433, 16491, 16663, 16701, 16714, 16715, 16897, 16899, 16975], x:304.9693603515625, z:913.90625, queued:false, pushFront:false, formation:(void 0)}) } of size 281 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7973, m_Data: ({type:"walk", entities:[12403, 12560, 14457, 14472, 14473, 14633, 14866, 14961, 15041, 15059, 15084, 15148, 15151, 15186, 15253, 15275, 15323, 15687, 15699, 15784, 15813, 15839, 16212, 16712, 17445, 17448], x:301.42919921875, z:1022.039306640625, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7972, m_Data: ({type:"attack", entities:[12645, 12646, 14681, 14933, 15153, 15157, 15159, 15308, 15330, 15505, 16104, 16144, 16272, 16354], target:16217, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 300 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7971, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7974, m_Data: ({type:"gather", entities:[10451, 14388, 15087, 15088, 15097, 15279, 15514, 15716, 15717, 15719, 15723, 15816, 15817, 15820, 15821, 16165, 16171, 16260, 16261, 16265, 16359, 16360, 16361, 16362, 16363, 16364, 16366, 16600, 16602, 16605, 16607, 16609, 16613, 16720, 16721, 16722, 16723, 16724, 16726, 16889, 16890, 16892, 16893, 16895, 16896, 17115, 17117, 17118, 17121, 17320, 17329, 17333, 17334, 17335, 17336, 17363, 17387, 17388, 17409], target:5245, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 849 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7972, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7976, m_Data: ({type:"walk", entities:[10451, 14388, 15087, 15088, 15097, 15279, 15514, 15716, 15717, 15719, 15723, 15816, 15817, 15820, 15821, 16165, 16171, 16260, 16261, 16265, 16359, 16360, 16361, 16362, 16363, 16364, 16366, 16600, 16602, 16605, 16607, 16609, 16613, 16720, 16721, 16722, 16723, 16724, 16726, 16889, 16890, 16892, 16893, 16895, 16896, 17115, 17117, 17118, 17121, 17320, 17329, 17333, 17334, 17335, 17336, 17363, 17387, 17388, 17409], x:984.4288940429688, z:535.0320434570312, queued:false, pushFront:false, formation:(void 0)}) } of size 833 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7973, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7975, m_Data: ({type:"stance", entities:[12645, 12646, 14681, 14933, 15153, 15157, 15159, 15308, 15330, 15505, 16104, 16144, 16272, 16354], name:"violent"}) } of size 243 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7974, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7975, m_Data: ({type:"attack", entities:[14998, 15000, 15001, 15125, 15126, 15129, 15187, 15300, 15332, 15346, 15391, 15392, 15401, 15456, 15730, 15734, 15898, 15915, 15921, 16492, 17300, 17347, 17399, 17466], target:16895, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 420 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7975, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7976, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7979, m_Data: ({type:"walk", entities:[10318, 12192, 12509, 13508, 14055, 14143, 14221, 14423, 14658, 14703, 14710, 14909, 14978, 15004, 15055, 15067, 15073, 15077, 15107, 15117, 15130, 15268, 15312, 15317, 15324, 15370, 15371, 15376, 15416, 15470, 15503, 15519, 15540, 15617, 15655, 15671, 15708, 15728, 15739, 15743, 15832, 15844, 15996, 16010, 16011, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16437, 16473, 16479, 16637, 16696, 16711, 16937, 17364, 17386], x:289.5480041503906, z:1032.8497314453125, queued:false, pushFront:false, formation:(void 0)}) } of size 917 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7977, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7981, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[6006, 7082, 7679, 9531, 9573, 9580, 9849], pushFront:false}) } of size 221 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7978, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 7981, m_Data: ({type:"construct", template:"structures/iber/storehouse", x:419.9537353515625, z:599.0960693359375, angle:2.356194490192345, actorSeed:2962, entities:[317, 6358, 6359, 6687, 7050, 7728, 7729, 7730, 7731, 7916, 7917, 8248, 9059], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 433 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7979, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7980, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7981, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7982, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 7986, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9531, 9573, 9580, 9849], x:987.9900512695312, z:551.5230102539062, data:{command:"walk"}, queued:false}) } of size 227 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7983, m_Data: ({type:"attack", entities:[14998, 15000, 15001, 15125, 15126, 15129, 15187, 15300, 15332, 15346, 15391, 15392, 15401, 15456, 15730, 15734, 15898, 15915, 15921, 16492, 17300, 17347, 17399, 17466], target:16724, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 420 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7983, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7984, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 7986, m_Data: ({type:"garrison", entities:[13990, 14344, 14707, 14711, 14922, 14923, 14924, 14925, 14953, 14954, 15013, 15014, 15176, 15177, 15424, 15431, 15434, 15631, 16016, 17407, 17442, 17330, 17381], target:10068, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 419 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7987, m_Data: ({type:"stance", entities:[10318], name:"standground"}) } of size 100 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7985, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7986, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7987, m_Data: ({type:"walk", entities:[14998, 15000, 15001, 15125, 15126, 15129, 15187, 15300, 15332, 15346, 15391, 15392, 15401, 15456, 15730, 15734, 15898, 15915, 15921, 16492, 17300, 17347, 17399, 17466], x:907.5546875, z:449.86138916015625, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 7989, m_Data: ({type:"walk", entities:[15711, 16094, 16205, 16433, 16491, 16663, 16701, 16714, 16897, 16899, 16975, 17560], x:298.7093811035156, z:907.8517456054688, queued:false, pushFront:false, formation:(void 0)}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7987, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7988, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7989, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7990, m_Data: ({type:"attack-walk", entities:[12646, 14681, 14933, 15308, 16104, 16354, 17597], x:385.19061279296875, z:1165.79638671875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 278 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7990, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7991, m_Data: ({type:"attack-walk", entities:[12646, 14681, 14933, 15308, 16104, 16354, 17597], x:397.5899963378906, z:1169.889404296875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 278 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7993, m_Data: ({type:"stop", entities:[15006, 15009, 15047, 15085, 15152, 15199, 15200, 15316, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15670, 15680, 15700, 15744, 16083, 16436, 16702], queued:false}) } of size 340 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 7993, m_Data: ({type:"stop", entities:[15006, 15009, 15047, 15085, 15152, 15199, 15200, 15316, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15670, 15680, 15700, 15744, 16083, 16436, 16702], queued:false}) } of size 340 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7991, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7992, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7993, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7994, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 7995, m_Data: ({type:"construct", template:"structures/gaul/sentry_tower", x:884.550048828125, z:482.3726501464844, angle:2.356194490192345, actorSeed:23041, entities:[17624, 15000, 15001, 15125, 15126, 15129, 15187, 15300, 15332, 15346, 15391, 15392, 15401, 15456, 15730, 15734, 15898, 15915, 15921, 16492, 17300, 17347, 17399, 17466], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:(void 0)}) } of size 539 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7995, m_Data: ({type:"attack-walk", entities:[12645, 12646, 14681, 14933, 15153, 15157, 15159, 15308, 15330, 16104, 16144, 16272, 16354, 17597], x:425.99542236328125, z:1127.03759765625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 359 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7995, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7996, m_Data: ({type:"attack-walk", entities:[12645, 12646, 14681, 14933, 15153, 15157, 15159, 15308, 15330, 16104, 16144, 16272, 16354, 17597], x:427.1734924316406, z:1127.8048095703125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 359 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7996, m_Data: ({type:"attack-walk", entities:[12645, 12646, 14681, 14933, 15153, 15157, 15159, 15308, 15330, 16104, 16144, 16272, 16354, 17597], x:427.1734924316406, z:1127.8048095703125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 359 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7996, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 7997, m_Data: ({type:"attack-walk", entities:[12645, 12646, 14681, 14933, 15153, 15157, 15159, 15308, 15330, 16104, 16144, 16272, 16354, 17597], x:427.9483947753906, z:1128.1363525390625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 359 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8000, m_Data: ({type:"stop", entities:[10318, 12192, 12509, 13508, 14055, 14143, 14221, 14423, 14658, 14703, 14710, 14909, 14978, 15004, 15055, 15067, 15073, 15077, 15107, 15117, 15130, 15268, 15312, 15317, 15324, 15370, 15371, 15376, 15416, 15470, 15503, 15519, 15540, 15617, 15655, 15671, 15708, 15728, 15739, 15743, 15832, 15844, 15996, 16010, 16011, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16437, 16473, 16479, 16637, 16696, 16711, 16937, 17364, 17386], queued:false}) } of size 856 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7997, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7998, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7999, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8001, m_Data: ({type:"walk", entities:[15431, 17330, 17381], x:501.8779602050781, z:962.3924560546875, queued:false, pushFront:false, formation:(void 0)}) } of size 168 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8000, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8003, m_Data: ({type:"stop", entities:[10318, 12192, 12509, 13508, 14055, 14143, 14221, 14423, 14658, 14703, 14710, 14909, 14978, 15004, 15055, 15067, 15073, 15077, 15107, 15117, 15130, 15268, 15312, 15317, 15324, 15370, 15371, 15376, 15416, 15470, 15503, 15519, 15540, 15617, 15655, 15671, 15708, 15728, 15739, 15743, 15832, 15844, 15996, 16010, 16011, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16437, 16473, 16479, 16637, 16696, 16711, 16937, 17364, 17386], queued:false}) } of size 856 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8003, m_Data: ({type:"construct", template:"structures/iber/stable", x:342.04132080078125, z:513.0755004882812, angle:2.356194490192345, actorSeed:26514, entities:[14045], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 294 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8001, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8004, m_Data: ({type:"walk", entities:[10451, 14388, 15087, 15088, 15097, 15279, 15514, 15716, 15717, 15719, 15723, 15816, 15817, 15820, 15821, 16165, 16171, 16260, 16261, 16265, 16359, 16360, 16361, 16362, 16363, 16364, 16366, 16600, 16602, 16605, 16607, 16609, 16613, 16720, 16721, 16722, 16723, 16726, 16889, 16890, 16892, 16893, 16895, 16896, 17115, 17117, 17118, 17121, 17320, 17329, 17333, 17334, 17335, 17336, 17363, 17387, 17388, 17409, 17495, 17496, 17499], x:960.2653198242188, z:508.8051452636719, queued:false, pushFront:false, formation:(void 0)}) } of size 857 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8002, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8003, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8004, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8007, m_Data: ({type:"returnresource", entities:[11938, 13454, 16502, 16503, 16505, 16811, 16812, 16813, 16814, 16816, 16817, 16818, 16820, 16821, 16824, 16826, 16828, 16832, 16835, 16836, 16837, 16838, 16839, 16840, 16841, 16842, 16944, 16947, 16949], target:16924, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 497 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8007, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 15033, 15264, 15412, 15414, 15534, 15555, 15677, 15806, 15827, 15910, 15986, 15991, 15992, 15993, 16021, 16022, 16024, 17295, 17472, 17541, 17566, 17587, 17618, 17632, 17634, 17644], x:1085.3265380859375, z:322.8297119140625, queued:false, pushFront:false, formation:(void 0)}) } of size 521 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8005, m_Data: ({type:"attack", entities:[14926, 16058, 16062, 16063, 16068, 16072, 16074, 16075], target:16702, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 230 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8005, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8006, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8007, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8010, m_Data: ({type:"train", entities:[15634, 17540], template:"units/iber/cavalry_javelineer_b", count:3, pushFront:false}) } of size 165 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8011, m_Data: ({type:"set-rallypoint", entities:[150], x:1082.9783477783203, z:526.3342590332031, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/gaul/field", target:6083}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8008, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8011, m_Data: ({type:"construct", template:"structures/ptol/storehouse", x:603.36474609375, z:897.6246948242188, angle:2.356194490192345, actorSeed:44901, entities:[11938, 13454, 16502, 16503, 16505, 16811, 16812, 16813, 16814, 16816, 16817, 16818, 16820, 16821, 16824, 16826, 16828, 16832, 16835, 16836, 16837, 16838, 16839, 16840, 16841, 16842, 16944, 16947, 16949], autorepair:true, autocontinue:true, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 625 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8009, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8012, m_Data: ({type:"garrison", entities:[7525, 15182, 15185, 15386, 15387, 15389, 15418, 15420, 15450, 15790, 15791, 15792, 15793, 15794, 15796, 15799, 15800], target:182, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 347 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8010, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8011, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8014, m_Data: ({type:"unload-template", all:true, template:"template_unit_support_female_citizen", owner:1, garrisonHolders:[150]}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8012, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8013, m_Data: ({type:"walk", entities:[17666, 17663, 14681, 14933, 15157, 15308, 15330, 16104, 16144, 16354, 17597], x:407.45318603515625, z:1228.61328125, queued:false, pushFront:false, formation:(void 0)}) } of size 257 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8013, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8014, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8015, m_Data: ({type:"stance", entities:[17666, 17663, 14681, 14933, 15157, 15308, 16104, 16144, 16354, 17597], name:"standground"}) } of size 199 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8015, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8017, m_Data: ({type:"train", template:"units/gaul/support_female_citizen_house", count:1, entities:[8314, 5768, 6468, 8830, 7775, 7437, 7442, 6345, 7282, 7352, 5707, 7238, 8912, 7867, 6623, 5498, 5542, 5576, 8030, 7969, 8585, 6364, 8106, 8302, 8371, 8727, 11382, 15569], pushFront:false}) } of size 477 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8016, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8020, m_Data: ({type:"train", entities:[150], template:"units/gaul/support_female_citizen", count:5, pushFront:false}) } of size 156 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8017, m_Data: ({type:"walk", entities:[17663, 14681, 14933, 15157, 15308, 16104, 16144, 16354, 17597], x:437.70819091796875, z:1232.10107421875, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8020, m_Data: ({type:"stop", entities:[15006, 15009, 15047, 15085, 15152, 15199, 15200, 15316, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15670, 15680, 15700, 15744, 16083, 16436, 16702], queued:false}) } of size 340 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8017, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8018, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8019, m_Data: ({type:"attack", entities:[17663, 14681, 14933, 15157, 15308, 16144, 16354, 17597], target:10925, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 230 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8019, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8020, m_Data: ({type:"walk", entities:[17663, 14681, 14933, 15157, 15308, 16144, 17597], x:880.125732421875, z:1208.6279296875, queued:true, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8023, m_Data: ({type:"set-rallypoint", entities:[8314, 5768, 6468, 8830, 7775, 7437, 7442, 6345, 7282, 7352, 5707, 7238, 8912, 7867, 6623, 5498, 5542, 5576, 8030, 7969, 8585, 6364, 8106, 8302, 8371, 8727, 11382, 15569], x:518, z:1214, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:3533}, queued:false}) } of size 599 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8020, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8021, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8023, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 15033, 15264, 15412, 15414, 15534, 15555, 15677, 15806, 15827, 15910, 15991, 15992, 15993, 16021, 16022, 16024, 17295, 17472, 17541, 17566, 17587, 17618, 17632, 17634, 17644], x:903.0037841796875, z:351.0479431152344, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8022, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8024, m_Data: ({type:"stop", entities:[10451, 14388, 15087, 15088, 15097, 15279, 15514, 15716, 15717, 15719, 15723, 15816, 15817, 15820, 15821, 16165, 16171, 16260, 16261, 16265, 16359, 16360, 16361, 16362, 16363, 16364, 16366, 16600, 16602, 16605, 16607, 16609, 16613, 16720, 16721, 16722, 16723, 16726, 16889, 16890, 16892, 16893, 16895, 16896, 17115, 17117, 17118, 17121, 17320, 17329, 17333, 17334, 17335, 17336, 17363, 17387, 17388, 17409, 17495, 17496, 17499], queued:false}) } of size 796 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8023, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8024, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 15033, 15264, 15412, 15414, 15534, 15555, 15677, 15806, 15827, 15910, 15991, 15992, 15993, 16021, 16022, 16024, 17295, 17472, 17541, 17566, 17587, 17618, 17632, 17634, 17644], x:886.8990478515625, z:362.93035888671875, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8027, m_Data: ({type:"stop", entities:[10318, 12192, 14055, 14143, 14221, 14423, 14703, 14909, 14978, 15004, 15055, 15067, 15073, 15077, 15107, 15130, 15268, 15312, 15317, 15324, 15371, 15376, 15416, 15470, 15503, 15519, 15540, 15617, 15655, 15671, 15708, 15728, 15739, 15743, 15832, 15844, 15996, 16010, 16011, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16473, 16479, 16637, 16696, 16711, 16937, 17364, 17386, 17667, 17677, 17679], queued:false}) } of size 808 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8027, m_Data: ({type:"stop", entities:[10318, 12192, 14055, 14143, 14221, 14423, 14703, 14909, 14978, 15004, 15055, 15067, 15073, 15077, 15107, 15130, 15268, 15312, 15317, 15324, 15371, 15376, 15416, 15470, 15503, 15519, 15540, 15617, 15655, 15671, 15708, 15728, 15739, 15743, 15832, 15844, 15996, 16010, 16011, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16473, 16479, 16637, 16696, 16711, 16937, 17364, 17386, 17667, 17677, 17679], queued:false}) } of size 808 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8024, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8025, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8026, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8027, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8028, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8032, m_Data: ({type:"set-rallypoint", entities:[13008], x:883.7881011962891, z:465.87257385253906, data:{command:"attack", target:16615}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 8029, m_Data: ({type:"gather", entities:[13118, 14439, 14987, 14994, 15068, 15108, 15166, 15167, 15195, 15196, 15338, 15449, 15861, 15914, 15923, 15945, 15949, 15961, 15983, 16094, 16205, 16207, 16229, 16250, 16292, 16302, 16303, 16304, 16367, 16368, 16369, 16370, 16384, 16399, 16400, 16417, 16431, 16433, 16465, 16466, 16467, 16468, 16469, 16470, 16474, 16480, 16491, 16512, 16532, 16533, 16550, 16555, 16557, 16595, 16596, 16636, 16639, 16663, 16688, 16701, 16714, 16728, 16730, 16731, 16770, 16870, 16871, 16872, 16897, 16899, 16975, 16989, 16990, 16991, 16992, 16993, 17012, 17040, 17170, 17171, 17172, 17173, 17214, 17265, 17279, 17283, 17284, 17285, 17344, 17345, 17346, 17349, 17350, 17351, 17352, 17384, 17446, 17447, 17500, 17542, 17560, 17629, 17630, 17631, 17633, 17661, 17662], target:1387, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1432 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8029, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8030, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8034, m_Data: ({type:"unload-template", all:true, template:"units/gaul/siege_ram", owner:1, garrisonHolders:[13008]}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8031, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8033, m_Data: ({type:"attack", entities:[15000, 15001, 15125, 15126, 15129, 15187, 15300, 15332, 15346, 15391, 15392, 15401, 15456, 15730, 15734, 15898, 15915, 15921, 16492, 17347, 17399, 17466, 17624], target:16892, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 408 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8032, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8033, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8036, m_Data: ({type:"walk", entities:[10022, 10185, 10267, 10316, 10376, 10415, 10467, 10506, 10558, 10858, 10952, 11161, 11319, 11408, 11531, 11656, 11711, 11849, 11980, 12077, 12194, 12261, 12396, 12561, 12647, 12814, 13027, 13140, 13389, 13853, 13899, 13969, 14114, 14166, 14246, 14341, 14461, 14528, 14596, 14668, 14872, 14982, 15069, 15188, 15319, 15410, 15587, 15651, 15811, 15912, 15960, 16039, 16463, 16511, 16593, 16594, 16662, 17282, 17318, 17348, 17369, 17378, 17379, 17383], x:558.6671752929688, z:812.01953125, queued:false, pushFront:false, formation:(void 0)}) } of size 893 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8034, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8035, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8036, m_Data: ({type:"walk", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 15033, 15264, 15412, 15414, 15534, 15555, 15677, 15806, 15827, 15910, 15991, 15992, 15993, 16021, 16022, 16024, 17295, 17472, 17541, 17566, 17587, 17618, 17632, 17634, 17644], x:861.4273681640625, z:418.8106994628906, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8036, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8037, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8038, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8039, m_Data: ({type:"train", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], template:"units/rome/cavalry_spearman_auxiliary_b", count:2, pushFront:false}) } of size 239 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8039, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8042, m_Data: ({type:"walk", entities:[16593, 16594, 17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703], x:561.5707397460938, z:812.0178833007812, queued:false, pushFront:false, formation:(void 0)}) } of size 389 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8042, m_Data: ({type:"tribute", player:1, amounts:{food:500}}) } of size 89 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8042, m_Data: ({type:"gather", entities:[5377], target:7070, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8040, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8041, m_Data: ({type:"garrison", entities:[15000, 15001, 15125, 15126, 15129, 15187, 15300, 15332, 15346, 15391, 15392, 15401, 15456, 15730, 15734, 15898, 15915, 15921, 16492, 17347, 17399, 17466, 17624], target:13788, queued:false, pushFront:false, formation:(void 0)}) } of size 391 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8041, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8042, m_Data: ({type:"garrison", entities:[15000, 15001, 15125, 15126, 15129, 15187, 15300, 15332, 15346, 15391, 15392, 15401, 15456, 15730, 15734, 15898, 15915, 15921, 16492, 17347, 17399, 17466, 17624], target:13788, queued:false, pushFront:false, formation:(void 0)}) } of size 391 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8044, m_Data: ({type:"walk", entities:[15006, 15009, 15047, 15085, 15152, 15199, 15200, 15316, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15670, 15680, 15700, 16083, 16436], x:1036.2896728515625, z:1019.8074951171875, queued:false, pushFront:false, formation:(void 0)}) } of size 377 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8044, m_Data: ({type:"gather", entities:[5377], target:7056, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8044, m_Data: ({type:"gather", entities:[5377], target:6356, queued:true, pushFront:false, formation:"special/formations/null"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8042, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 8043, m_Data: ({type:"train", template:"units/sele/siege_lithobolos_packed", count:1, entities:[17680], pushFront:false}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8043, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8046, m_Data: ({type:"stop", entities:[15006, 15009, 15047, 15085, 15152, 15199, 15200, 15316, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15670, 15680, 15700, 16083, 16436], queued:false}) } of size 316 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8047, m_Data: ({type:"stop", entities:[15006, 15009, 15047, 15085, 15152, 15199, 15200, 15316, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15670, 15680, 15700, 16083, 16436], queued:false}) } of size 316 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8044, m_Data: ({type:"attack-walk", entities:[15000, 15001, 15125, 15126, 15129, 15187, 15300, 15332, 15346, 15391, 15392, 15401, 15730, 15734, 15898, 15915, 15921, 16492, 17399, 17466, 17624], x:850.0275268554688, z:457.608154296875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 443 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8044, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8048, m_Data: ({type:"alert-end", entities:[246]}) } of size 77 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8045, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8046, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8049, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:926.0637817382812, z:911.4367065429688, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8047, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8048, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8049, m_Data: ({type:"train", entities:[11424], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8049, m_Data: ({type:"train", entities:[11998], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 8051, m_Data: ({type:"set-rallypoint", entities:[17680], x:424.1168212890625, z:969.4232788085938, data:{command:"attack", target:10278}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8049, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8050, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8054, m_Data: ({type:"walk", entities:[16593, 16594, 17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722], x:570.5910034179688, z:792.283447265625, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8051, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8052, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 8055, m_Data: ({type:"set-rallypoint", entities:[17680], x:370, z:942, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:1356}, queued:false}) } of size 284 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8053, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8054, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8057, m_Data: ({type:"set-rallypoint", entities:[214], x:794.0665588378906, z:1089.1499328613281, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/ptol/field", target:6356}, queued:false}) } of size 295 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8055, m_Data: ({type:"train", entities:[6023], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8055, m_Data: ({type:"train", entities:[6239], template:"units/gaul/infantry_spearman_b", count:2, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8057, m_Data: ({type:"autoqueue-off", entities:[366]}) } of size 81 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8055, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8058, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9531, 9573, 9580, 9849], x:895.6231689453125, z:462.34075927734375, data:{command:"walk"}, queued:false}) } of size 227 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8058, m_Data: ({type:"walk", entities:[12403, 12560, 14457, 14472, 14473, 14633, 14866, 14961, 15041, 15059, 15084, 15148, 15151, 15186, 15253, 15275, 15323, 15687, 15699, 15784, 15813, 15839, 16212, 16712, 17445, 17448], x:557.2017822265625, z:1035.5390625, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8056, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8057, m_Data: ({type:"set-rallypoint", entities:[13788], x:825.3890991210938, z:475.2608337402344, data:{command:"repair", target:16984}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8057, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8060, m_Data: ({type:"research", entity:214, template:"hellenistic_metropolis", pushFront:false}) } of size 116 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8058, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8061, m_Data: ({type:"walk", entities:[12403, 12560, 14457, 14472, 14473, 14633, 14866, 14961, 15041, 15059, 15084, 15148, 15151, 15186, 15253, 15275, 15323, 15687, 15699, 15784, 15813, 15839, 16212, 16712, 17445, 17448], x:1004.8695678710938, z:510.8092041015625, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8061, m_Data: ({type:"train", template:"units/gaul/infantry_spearman_b", count:1, entities:[6006, 7082, 7679, 9531, 9573, 9580, 9849], pushFront:false}) } of size 219 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8059, m_Data: ({type:"unload-template", all:true, template:"template_unit_support_female_citizen", owner:8, garrisonHolders:[13788]}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8059, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8060, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8061, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8064, m_Data: ({type:"walk-custom", entities:[12192, 14055, 14143, 14221, 14423, 14909, 14978, 15004, 15055, 15067, 15073, 15077, 15107, 15268, 15312, 15317, 15324, 15371, 15376, 15416, 15470, 15503, 15519, 15540, 15617, 15671, 15708, 15728, 15739, 15743, 15832, 15844, 15996, 16010, 16011, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16473, 16479, 16637, 16696, 16711, 16937, 17364, 17386, 17667, 17677, 17679, 17716], targetPositions:[{x:"541.34", y:"1129.10"}, {x:"541.45", y:"1128.98"}, {x:"541.56", y:"1128.87"}, {x:"541.68", y:"1128.76"}, {x:"541.79", y:"1128.65"}, {x:"541.91", y:"1128.54"}, {x:"542.02", y:"1128.43"}, {x:"542.14", y:"1128.32"}, {x:"542.28", y:"1128.28"}, {x:"542.43", y:"1128.23"}, {x:"542.58", y:"1128.18"}, {x:"542.74", y:"1128.14"}, {x:"542.89", y:"1128.09"}, {x:"543.04", y:"1128.05"}, {x:"543.19", y:"1128.00"}, {x:"543.35", y:"1127.96"}, {x:"543.50", y:"1127.91"}, {x:"543.65", y:"1127.87"}, {x:"543.67", y:"1127.88"}, {x:"543.56", y:"1127.77"}, {x:"543.44", y:"1127.65"}, {x:"543.33", y:"1127.54"}, {x:"543.22", y:"1127.43"}, {x:"543.11", y:"1127.31"}, {x:"543.00", y:"1127.20"}, {x:"542.89", y:"1127.09"}, {x:"542.77", y:"1126.97"}, {x:"542.66", y:"1126.86"}, {x:"542.55", y:"1126.75"}, {x:"542.44", y:"1126.63"}, {x:"542.33", y:"1126.52"}, {x:"542.21", y:"1126.40"}, {x:"542.10", y:"1126.29"}, {x:"541.99", y:"1126.18"}, {x:"541.96", y:"1126.02"}, {x:"541.92", y:"1125.87"}, {x:"541.89", y:"1125.71"}, {x:"541.86", y:"1125.56"}, {x:"541.82", y:"1125.40"}, {x:"541.79", y:"1125.25"}, {x:"541.75", y:"1125.09"}, {x:"541.72", y:"1124.93"}, {x:"541.69", y:"1124.78"}, {x:"541.65", y:"1124.62"}, {x:"541.62", y:"1124.47"}, {x:"541.58", y:"1124.31"}, {x:"541.55", y:"1124.16"}, {x:"541.52", y:"1124.00"}, {x:"541.48", y:"1123.84"}, {x:"541.45", y:"1123.69"}, {x:"541.42", y:"1123.53"}, {x:"541.38", y:"1123.38"}, {x:"541.35", y:"1123.22"}, {x:"541.31", y:"1123.06"}, {x:"541.28", y:"1122.91"}, {x:"541.25", y:"1122.75"}, {x:"541.21", y:"1122.60"}, {x:"541.18", y:"1122.44"}, {x:"541.14", y:"1122.29"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 3828 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8062, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8064, m_Data: ({type:"train", entities:[366], template:"units/rome/cavalry_spearman_auxiliary_b", count:3, pushFront:false}) } of size 162 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8064, m_Data: ({type:"autoqueue-on", entities:[366]}) } of size 80 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8063, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8066, m_Data: ({type:"stop-production", entity:214, id:56}) } of size 78 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8064, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8064, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8064, m_Data: ({type:"train", entities:[12378], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8064, m_Data: ({type:"train", entities:[12801], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8064, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8065, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8068, m_Data: ({type:"set-rallypoint", entities:[366], x:648.3927307128906, z:314.98878479003906, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8066, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8069, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12560, 14055, 14143, 14221, 14423, 14457, 14472, 14473, 14633, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15084, 15085, 15107, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16473, 16479, 16637, 16696, 16711, 16712, 16937, 17364, 17386, 17445, 17448, 17667, 17677, 17679, 17716], x:943.3551635742188, z:609.0482177734375, queued:false, pushFront:false, formation:(void 0)}) } of size 1442 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8067, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8070, m_Data: ({type:"construct", template:"structures/iber/outpost", x:573.8605346679688, z:797.8966674804688, angle:2.356194490192345, actorSeed:64315, entities:[10022, 10185, 10267, 10316, 10376, 10415, 10467, 10506, 10558, 10858, 10952, 11161, 11319, 11408, 11531, 11656, 11711, 11849, 11980, 12077, 12194, 12261, 12396, 12561, 12647, 12814, 13027, 13140, 13389, 13853, 13899, 13969, 14114, 14166, 14246, 14341, 14461, 14528, 14596, 14668, 14872, 14982, 15069, 15188, 15319, 15410, 15587, 15651, 15811, 15912, 15960, 16039, 16463, 16511, 16662], autorepair:true, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 934 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8071, m_Data: ({type:"stop-production", entity:366, id:68}) } of size 78 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8068, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8069, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8070, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8071, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8072, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8073, m_Data: ({type:"garrison", entities:[15126, 15730, 15915, 17777, 17791], target:13788, queued:false, pushFront:false, formation:(void 0)}) } of size 180 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 8074, m_Data: ({type:"attack", entities:[13118, 14439, 14987, 14994, 15068, 15108, 15166, 15167, 15195, 15196, 15338, 15449, 15861, 15914, 15923, 15945, 15949, 15961, 15983, 16094, 16205, 16207, 16250, 16292, 16302, 16303, 16304, 16367, 16368, 16369, 16370, 16384, 16400, 16431, 16433, 16465, 16466, 16467, 16468, 16469, 16470, 16474, 16480, 16491, 16512, 16532, 16533, 16555, 16557, 16595, 16596, 16663, 16688, 16701, 16714, 16728, 16730, 16731, 16770, 16870, 16871, 16872, 16897, 16899, 16975, 16989, 16990, 16991, 16992, 16993, 17012, 17040, 17170, 17171, 17172, 17173, 17214, 17265, 17279, 17284, 17285, 17344, 17345, 17346, 17349, 17350, 17351, 17352, 17384, 17446, 17447, 17500, 17542, 17560, 17662], target:11588, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1300 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8075, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12560, 14055, 14143, 14221, 14423, 14457, 14472, 14473, 14633, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15084, 15085, 15107, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16473, 16479, 16637, 16696, 16711, 16712, 16937, 17364, 17386, 17445, 17448, 17667, 17677, 17679, 17716], x:905.0101928710938, z:758.6676025390625, queued:false, pushFront:false, formation:(void 0)}) } of size 1442 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8073, m_Data: ({type:"train", entities:[13041], template:"units/gaul/cavalry_javelineer_b", count:2, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8073, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8074, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8075, m_Data: ({type:"repair", entities:[17793, 17794], target:13025, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 192 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8075, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8076, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8079, m_Data: ({type:"barter", sell:"wood", buy:"food", amount:500}) } of size 94 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8080, m_Data: ({type:"barter", sell:"wood", buy:"food", amount:500}) } of size 94 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8077, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8080, m_Data: ({type:"set-rallypoint", entities:[182], x:998, z:826, data:{command:"gather", resourceType:{generic:"metal", specific:"ore"}, resourceTemplate:"gaia/ore/temperate_01", target:197}, queued:false}) } of size 286 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8080, m_Data: ({type:"unload-all", garrisonHolders:[182]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8081, m_Data: ({type:"walk", entities:[15334, 15364, 15374, 16065, 16066, 16070, 16077], x:1120.281982421875, z:983.103759765625, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8078, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8079, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_spearman_b", count:3, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8082, m_Data: ({type:"walk", entities:[15334, 15364, 15374, 16065, 16066, 16070, 16077], x:1136.2657470703125, z:978.8642578125, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8079, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8080, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8081, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8082, m_Data: ({type:"attack", entities:[12326, 12328, 12913, 13071, 13072, 14487, 14853, 15033, 15264, 15412, 15414, 15534, 15555, 15677, 15806, 15827, 15910, 15991, 15992, 15993, 16021, 16022, 16024, 17295, 17472, 17541, 17566, 17587, 17618, 17632, 17634, 17644, 17720, 17745, 17775, 17776, 17799], target:16265, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 576 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8084, m_Data: ({type:"train", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994, 15957], template:"units/ptol/infantry_slinger_b", count:1, pushFront:false}) } of size 263 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8082, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8083, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8086, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12560, 14055, 14143, 14221, 14423, 14457, 14472, 14473, 14633, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15084, 15085, 15107, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16473, 16479, 16637, 16696, 16711, 16712, 16937, 17364, 17386, 17445, 17448, 17667, 17677, 17679, 17716, 17802, 17817], x:901.661865234375, z:798.7205200195312, queued:false, pushFront:false, formation:(void 0)}) } of size 1468 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8084, m_Data: ({type:"garrison", entities:[17793, 17794], target:13025, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 175 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8086, m_Data: ({type:"walk", entities:[14681, 14933, 15157, 15308, 16144, 17663], x:699.5099487304688, z:1237.4761962890625, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8084, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8088, m_Data: ({type:"walk", entities:[14681, 14933, 15157, 15308, 16144, 17663], x:859.709716796875, z:1203.353515625, queued:true, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8085, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8086, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8089, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994, 15957], x:646, z:926, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/oak_holly", target:3825}, queued:false}) } of size 395 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8088, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_spearman_b", count:2, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8087, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8088, m_Data: ({type:"set-rallypoint", entities:[7696, 5911, 13025, 13481], x:432, z:1036, data:{command:"garrison", target:246}, queued:false}) } of size 206 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8088, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8091, m_Data: ({type:"stop", entities:[14388, 15087, 15088, 15097, 15716, 15719, 15816, 15821, 16165, 16171, 16260, 16261, 16265, 16360, 16362, 16364, 16366, 16602, 16607, 16609, 16723, 16726, 16889, 16890, 16893, 16895, 16896, 17115, 17117, 17118, 17186, 17187, 17320, 17329, 17333, 17334, 17335, 17336, 17363, 17387, 17388, 17409, 17495, 17499, 17750, 17751, 17752, 17753, 17754, 17758, 17773, 17774, 17792, 17795, 17797, 17800, 17801, 17803, 17805], queued:false}) } of size 772 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8089, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8090, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8091, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8092, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8093, m_Data: ({type:"attack", entities:[17295, 17541, 17566, 17587, 17618, 17632, 17634, 17644], target:16723, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 230 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8093, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8095, m_Data: ({type:"gather", entities:[7525, 15182, 15185, 15386, 15387, 15389, 15418, 15420, 15450, 15790, 15791, 15792, 15793, 15794, 15796, 15799, 15800], target:741, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 345 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8094, m_Data: ({type:"train", entities:[10564], template:"units/gaul/cavalry_javelineer_b", count:3, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8095, m_Data: ({type:"walk", entities:[15334, 15364, 15374, 16065, 16066, 16070, 16077], x:1131.0224609375, z:1004.646240234375, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8094, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8095, m_Data: ({type:"attack", entities:[17295], target:17117, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8095, m_Data: ({type:"attack", entities:[17541], target:15719, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8097, m_Data: ({type:"autoqueue-on", entities:[7696, 5911, 13481]}) } of size 102 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8095, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8096, m_Data: ({type:"attack", entities:[17566], target:17363, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8096, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8097, m_Data: ({type:"attack", entities:[17587], target:16895, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 8098, m_Data: ({type:"attack", entities:[13118, 14439, 14987, 14994, 15068, 15108, 15166, 15167, 15195, 15196, 15338, 15449, 15861, 15914, 15923, 15945, 15949, 15961, 15983, 16094, 16205, 16207, 16229, 16250, 16292, 16302, 16303, 16304, 16367, 16368, 16369, 16370, 16384, 16399, 16400, 16417, 16431, 16465, 16466, 16467, 16468, 16469, 16470, 16474, 16480, 16491, 16512, 16532, 16533, 16550, 16555, 16557, 16595, 16596, 16636, 16639, 16663, 16688, 16701, 16714, 16728, 16730, 16731, 16770, 16870, 16871, 16872, 16899, 16975, 16989, 16990, 16991, 16992, 16993, 17012, 17040, 17170, 17171, 17172, 17173, 17214, 17265, 17279, 17284, 17285, 17344, 17345, 17346, 17349, 17350, 17351, 17352, 17384, 17446, 17447, 17500, 17542, 17560, 17629, 17633, 17662], target:11588, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1373 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8097, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8100, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12560, 14055, 14143, 14221, 14423, 14457, 14472, 14473, 14633, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15084, 15085, 15107, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16473, 16479, 16637, 16696, 16711, 16712, 16937, 17364, 17386, 17445, 17448, 17667, 17677, 17679, 17716, 17802, 17817, 17822, 17837, 17852], x:904.7019653320312, z:758.4724731445312, queued:false, pushFront:false, formation:(void 0)}) } of size 1507 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8100, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9531, 9573, 9580, 9849], x:900.2804412841797, z:461.8997497558594, data:{command:"attack", target:17566}, queued:false}) } of size 245 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8098, m_Data: ({type:"walk", entities:[15334, 15364, 15374, 16065, 16066, 16070, 16077], x:1121.699462890625, z:901.056640625, queued:true, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8098, m_Data: ({type:"attack", entities:[17618], target:16896, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8098, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8100, m_Data: ({type:"train", template:"units/gaul/infantry_spearman_b", count:1, entities:[7696, 5911, 13025, 13481], pushFront:false}) } of size 186 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8099, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8102, m_Data: ({type:"train", template:"units/gaul/infantry_javelineer_b", count:1, entities:[7696, 5911, 13025, 13481], pushFront:false}) } of size 188 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8100, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 8101, m_Data: ({type:"attack", entities:[13118, 14439, 14987, 14994, 15068, 15108, 15166, 15167, 15195, 15196, 15338, 15449, 15861, 15914, 15923, 15945, 15949, 15961, 15983, 16094, 16205, 16207, 16229, 16250, 16292, 16302, 16303, 16304, 16367, 16368, 16369, 16370, 16384, 16399, 16400, 16417, 16431, 16465, 16466, 16467, 16468, 16469, 16470, 16474, 16480, 16491, 16512, 16532, 16533, 16550, 16555, 16557, 16595, 16596, 16636, 16639, 16663, 16688, 16701, 16714, 16728, 16730, 16731, 16770, 16870, 16871, 16872, 16899, 16975, 16989, 16990, 16991, 16992, 16993, 17012, 17040, 17170, 17171, 17172, 17173, 17214, 17265, 17279, 17284, 17285, 17344, 17346, 17349, 17350, 17351, 17352, 17384, 17446, 17447, 17500, 17542, 17560, 17629, 17633, 17662], target:11588, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1360 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8101, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8103, m_Data: ({type:"set-rallypoint", entities:[13788], x:890.0503692626953, z:477.2539825439453, data:{command:"attack", target:17187}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8103, m_Data: ({type:"train", entities:[6023], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8103, m_Data: ({type:"train", entities:[11142], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8102, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8104, m_Data: ({type:"returnresource", entities:[7786, 7849, 8372, 8799, 8878, 17730], target:10096, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 225 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8103, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8104, m_Data: ({type:"unload-template", all:true, template:"units/gaul/cavalry_swordsman_b", owner:8, garrisonHolders:[13788]}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8107, m_Data: ({type:"train", entities:[6006, 7082, 7679, 9531, 9573, 9580, 9849], template:"units/gaul/infantry_spearman_b", count:2, pushFront:false}) } of size 219 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8104, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8105, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8106, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8109, m_Data: ({type:"walk", entities:[16593, 16594, 17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838], x:570.3096923828125, z:777.885498046875, queued:false, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8107, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8109, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8108, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8109, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8110, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8111, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8112, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8114, m_Data: ({type:"set-rallypoint", entities:[11588], x:424.1168212890625, z:969.4232788085938, data:{command:"garrison", target:10068}, queued:false}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8113, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8114, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8117, m_Data: ({type:"walk", entities:[10022, 10185, 10267, 10316, 10376, 10415, 10467, 10506, 10558, 10858, 10952, 11161, 11319, 11408, 11531, 11656, 11711, 11849, 11980, 12077, 12194, 12261, 12396, 12561, 12647, 12814, 13027, 13140, 13389, 13853, 13899, 13969, 14114, 14166, 14246, 14341, 14461, 14528, 14596, 14668, 14872, 14982, 15069, 15188, 15319, 15410, 15587, 15651, 15811, 15912, 15960, 16039, 16463, 16511, 16593, 16594, 16662, 17282, 17318, 17348, 17369, 17378, 17379, 17383], x:632.768798828125, z:847.505126953125, queued:false, pushFront:false, formation:(void 0)}) } of size 893 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8115, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8116, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8119, m_Data: ({type:"tribute", player:3, amounts:{wood:2500}}) } of size 89 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8118, m_Data: ({type:"set-rallypoint", entities:[11588], x:383.67840576171875, z:980.78955078125, data:{command:"garrison", target:13025}, queued:false}) } of size 181 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8117, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8118, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8118, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8119, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8120, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8121, m_Data: ({type:"walk", entities:[16057, 16060, 16787, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], x:965.7647094726562, z:913.2177734375, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8121, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8122, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8123, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8124, m_Data: ({type:"patrol", entities:[10022, 10185, 10267, 10316, 10376, 10415, 10467, 10506, 10558, 10858, 10952, 11161, 11319, 11408, 11531, 11656, 11711, 11849, 11980, 12077, 12194, 12261, 12396, 12561, 12647, 12814, 13027, 13140, 13389, 13853, 13899, 13969, 14114, 14166, 14246, 14341, 14461, 14528, 14596, 14668, 14872, 14982, 15069, 15188, 15319, 15410, 15587, 15651, 15811, 15912, 15960, 16039, 16463, 16511, 16593, 16594, 16662, 17282, 17318, 17348, 17369, 17378, 17379, 17383], x:595.5950317382812, z:902.968017578125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 969 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8124, m_Data: ({type:"stance", entities:[16057, 16060, 16787, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], name:"violent"}) } of size 387 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8124, m_Data: ({type:"train", entities:[398], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8124, m_Data: ({type:"train", entities:[11424], template:"units/gaul/cavalry_javelineer_b", count:2, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8126, m_Data: ({type:"patrol", entities:[10022, 10185, 10267, 10316, 10376, 10415, 10467, 10506, 10558, 10858, 10952, 11161, 11319, 11408, 11531, 11656, 11711, 11849, 11980, 12077, 12194, 12261, 12396, 12561, 12647, 12814, 13027, 13140, 13389, 13853, 13899, 13969, 14114, 14166, 14246, 14341, 14461, 14528, 14596, 14668, 14872, 14982, 15069, 15188, 15319, 15410, 15587, 15651, 15811, 15912, 15960, 16039, 16463, 16511, 16593, 16594, 16662, 17282, 17318, 17348, 17369, 17378, 17379, 17383], x:595.526123046875, z:901.4151611328125, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 969 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8124, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8127, m_Data: ({type:"walk", entities:[10451], x:906.4584350585938, z:481.0080871582031, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8126, m_Data: ({type:"walk", entities:[16057, 16060, 16787, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], x:783.998291015625, z:978.5796508789062, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8125, m_Data: ({type:"delete-entities", entities:[11588]}) } of size 83 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8125, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8127, m_Data: ({type:"walk", entities:[16057, 16060, 16787, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], x:786.6360473632812, z:976.4913330078125, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8129, m_Data: ({type:"walk", entities:[10451], x:906.52783203125, z:475.7809753417969, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8126, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8127, m_Data: ({type:"garrison", entities:[17511, 17512, 17768, 17769, 17771, 17772], target:13788, queued:false, pushFront:false, formation:(void 0)}) } of size 191 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8127, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8129, m_Data: ({type:"walk", entities:[16057, 16060, 16787, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], x:891.0543212890625, z:982.1943359375, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8128, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8129, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8132, m_Data: ({type:"tribute", player:3, amounts:{food:3500}}) } of size 89 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8130, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8131, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8133, m_Data: ({type:"train", entities:[6239], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8133, m_Data: ({type:"train", entities:[11998], template:"units/gaul/cavalry_javelineer_b", count:2, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8132, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8135, m_Data: ({type:"stance", entities:[15334, 15364, 15374, 16065, 16066, 16070, 16077], name:"violent"}) } of size 162 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8133, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8136, m_Data: ({type:"attack-walk", entities:[15334, 15364, 15374, 16065, 16066, 16070, 16077], x:1177.232421875, z:882.944091796875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 278 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8134, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8135, m_Data: ({type:"train", template:"units/gaul/champion_cavalry", count:1, entities:[11998], pushFront:false}) } of size 150 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8137, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12560, 14055, 14143, 14221, 14423, 14457, 14472, 14473, 14633, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15084, 15085, 15107, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15670, 15671, 15680, 15687, 15699, 15700, 15708, 15728, 15739, 15743, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16473, 16479, 16637, 16696, 16711, 16712, 16937, 17364, 17386, 17445, 17448, 17667, 17677, 17679, 17716, 17802, 17817, 17822, 17837, 17852, 17877], x:934.29052734375, z:916.7838134765625, queued:false, pushFront:false, formation:(void 0)}) } of size 1520 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8137, m_Data: ({type:"attack-walk", entities:[15334, 15364, 15374, 16065, 16066, 16070, 16077], x:1180.427001953125, z:887.9814453125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 278 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8135, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8138, m_Data: ({type:"attack-walk", entities:[15334, 15364, 15374, 16065, 16066, 16070, 16077], x:1180.427001953125, z:887.9814453125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 278 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8138, m_Data: ({type:"attack-walk", entities:[15334, 15364, 15374, 16065, 16066, 16070, 16077], x:1180.427001953125, z:887.9814453125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 278 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8136, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8139, m_Data: ({type:"attack-walk", entities:[15334, 15364, 15374, 16065, 16066, 16070, 16077], x:1181.71533203125, z:890.0128173828125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 278 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8140, m_Data: ({type:"stop", entities:[15006, 15009, 15047, 15085, 15152, 15199, 15200, 15316, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15670, 15680, 15700, 16083, 16436], queued:false}) } of size 316 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8140, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9531, 9573, 9580, 9849], x:910.434326171875, z:464.65399169921875, data:{command:"walk"}, queued:false}) } of size 227 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8137, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8140, m_Data: ({type:"patrol", entities:[16593, 16594, 17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904], x:593.2030639648438, z:879.969482421875, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 561 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8138, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8139, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8142, m_Data: ({type:"patrol", entities:[16593, 16594, 17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904], x:593.2030639648438, z:879.969482421875, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 561 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8142, m_Data: ({type:"stop", entities:[15006, 15009, 15047, 15085, 15152, 15199, 15200, 15316, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15670, 15680, 15700, 16083, 16436, 17877], queued:false}) } of size 328 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8140, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8141, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8142, m_Data: ({type:"train", entities:[12378], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8142, m_Data: ({type:"train", entities:[12801], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8144, m_Data: ({type:"attack", entities:[16057, 16060, 16787, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], target:15670, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 444 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8142, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8145, m_Data: ({type:"train", entities:[6006, 7082, 7679, 9531, 9573, 9580, 9849], template:"units/gaul/infantry_javelineer_b", count:1, pushFront:false}) } of size 221 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8144, m_Data: ({type:"train", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994, 15957], template:"units/ptol/infantry_slinger_b", count:1, pushFront:false}) } of size 263 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8143, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8146, m_Data: ({type:"stance", entities:[16057, 16060, 16787, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], name:"violent"}) } of size 387 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8147, m_Data: ({type:"patrol", entities:[16593, 16594, 17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904], x:589.810302734375, z:881.4766235351562, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 561 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8144, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 8145, m_Data: ({type:"attack", entities:[13118, 14439, 14987, 14994, 15068, 15108, 15166, 15167, 15195, 15196, 15338, 15449, 15861, 15914, 15923, 15945, 15949, 15961, 15983, 16094, 16205, 16207, 16229, 16250, 16292, 16302, 16303, 16304, 16367, 16368, 16369, 16370, 16384, 16399, 16400, 16417, 16431, 16465, 16466, 16467, 16468, 16469, 16470, 16474, 16480, 16491, 16512, 16532, 16533, 16550, 16555, 16557, 16595, 16596, 16636, 16639, 16663, 16688, 16701, 16714, 16730, 16731, 16770, 16870, 16871, 16872, 16899, 16975, 16989, 16990, 16991, 16992, 16993, 17012, 17040, 17170, 17171, 17172, 17173, 17214, 17265, 17279, 17284, 17285, 17344, 17346, 17349, 17350, 17351, 17352, 17384, 17446, 17447, 17500, 17542, 17560, 17629, 17633, 17662], target:13025, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1348 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8145, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8148, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994, 15957], x:634, z:922, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:3826}, queued:false}) } of size 391 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8148, m_Data: ({type:"gather", entities:[7525, 15182, 15185, 15386, 15387, 15389, 15418, 15420, 15450, 15790, 15791, 15792, 15793, 15794, 15796, 15799, 15800], target:717, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 345 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8149, m_Data: ({type:"walk", entities:[16057, 16060, 16787, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], x:801.5497436523438, z:831.4786376953125, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8149, m_Data: ({type:"walk", entities:[17704, 17705, 17706, 17707, 17708, 17709, 17710, 17884, 17885], x:915.56298828125, z:461.9837646484375, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8146, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8147, m_Data: ({type:"alert-raise", entities:[246]}) } of size 79 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8150, m_Data: ({type:"attack", entities:[17704, 17705, 17706, 17707, 17708, 17709, 17710, 17884, 17885], target:14487, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8147, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 8148, m_Data: ({type:"attack", entities:[13118, 14439, 14987, 14994, 15068, 15108, 15166, 15167, 15195, 15196, 15338, 15449, 15861, 15914, 15923, 15945, 15949, 15961, 15983, 16094, 16205, 16207, 16229, 16250, 16292, 16302, 16303, 16304, 16367, 16368, 16369, 16370, 16384, 16399, 16400, 16417, 16431, 16465, 16466, 16467, 16468, 16469, 16470, 16474, 16480, 16491, 16512, 16532, 16533, 16550, 16555, 16557, 16595, 16596, 16636, 16639, 16663, 16688, 16701, 16714, 16730, 16731, 16770, 16870, 16871, 16872, 16899, 16975, 16989, 16990, 16991, 16992, 16993, 17012, 17040, 17170, 17171, 17172, 17173, 17214, 17265, 17279, 17284, 17285, 17344, 17346, 17349, 17350, 17351, 17352, 17384, 17446, 17447, 17500, 17542, 17560, 17629, 17633, 17662], target:13025, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1348 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8150, m_Data: ({type:"stance", entities:[16057, 16060, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], name:"standground"}) } of size 379 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8148, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8151, m_Data: ({type:"walk", entities:[16057, 16060, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], x:796.0366821289062, z:693.2322387695312, queued:false, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8151, m_Data: ({type:"train", entities:[6023], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8149, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8153, m_Data: ({type:"stance", entities:[16057, 16060, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], name:"standground"}) } of size 379 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8150, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8154, m_Data: ({type:"walk", entities:[16057, 16060, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], x:754.5325317382812, z:695.860107421875, queued:false, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8154, m_Data: ({type:"attack", entities:[17877], target:16804, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 181 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8154, m_Data: ({type:"walk", entities:[16057, 16060, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], x:756.05810546875, z:698.7700805664062, queued:false, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8151, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8152, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8153, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8154, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8155, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8157, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8156, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8157, m_Data: ({type:"walk", entities:[5559, 5640, 6632, 8286], x:428.0157165527344, z:1091.0882568359375, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8157, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8160, m_Data: ({type:"walk", entities:[14681, 14933, 15157, 15308, 16144, 17663], x:668.7453002929688, z:1158.859619140625, queued:false, pushFront:false, formation:(void 0)}) } of size 201 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8158, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8159, m_Data: ({type:"walk", entities:[5559, 5640, 6632, 8286], x:455.4676818847656, z:1120.97607421875, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8159, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8162, m_Data: ({type:"attack", entities:[14681, 14933, 15157, 15308, 16144, 17663], target:9819, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 208 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8163, m_Data: ({type:"stop", entities:[183, 5505, 6526, 6851, 6863, 6997, 6999, 7203, 7527, 7702, 14037, 14529, 14530, 15183, 15184, 15202, 15388, 15419, 15801, 15802, 15803, 15804, 15805], queued:false}) } of size 340 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8160, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8163, m_Data: ({type:"walk", entities:[10451, 18005, 16362, 18002, 16602, 16609, 16890, 16893, 17115, 17118, 18003, 17754, 17758, 17773, 17774, 17792, 17797, 17800, 17801, 17851, 17858, 17859, 17860, 17861, 17981, 17982, 17997], x:936.2442016601562, z:477.24237060546875, queued:false, pushFront:false, formation:(void 0)}) } of size 449 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8161, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8162, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8164, m_Data: ({type:"attack-walk", entities:[11938, 13454, 16502, 16503, 16505, 16811, 16812, 16813, 16814, 16816, 16817, 16818, 16820, 16821, 16824, 16826, 16828, 16832, 16835, 16836, 16837, 16838, 16839, 16840, 16841, 16842, 16944, 16949], x:593.9571533203125, z:865.5125122070312, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 555 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8165, m_Data: ({type:"walk", entities:[10451, 18005, 18002, 16602, 16609, 16890, 16893, 17115, 17118, 18003, 17754, 17758, 17773, 17774, 17792, 17797, 17800, 17801, 17858, 17859, 17860, 17861, 17981, 17982, 17997], x:949.18505859375, z:490.44329833984375, queued:false, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8163, m_Data: ({type:"gather", entities:[5559, 5640, 6632, 8286], target:3507, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8163, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8164, m_Data: ({type:"attack", entities:[15504], target:17187, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8167, m_Data: ({type:"walk", entities:[10451, 18005, 18002, 16602, 18025, 16890, 16893, 17115, 17118, 18003, 17754, 17758, 17773, 17774, 17792, 17797, 17800, 17801, 17858, 17859, 17860, 17861, 17981, 17982, 17997], x:954.209716796875, z:499.37542724609375, queued:false, pushFront:false, formation:(void 0)}) } of size 425 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8164, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8166, m_Data: ({type:"train", entities:[7957], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8166, m_Data: ({type:"train", entities:[8846], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8167, m_Data: ({type:"gather", entities:[183, 5505, 6526, 6863], target:7454, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 195 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8168, m_Data: ({type:"walk", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], x:756.197021484375, z:641.989501953125, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8168, m_Data: ({type:"attack-walk", entities:[11938, 13454, 16502, 16503, 16505, 16811, 16812, 16813, 16814, 16816, 16817, 16818, 16820, 16821, 16824, 16826, 16828, 16832, 16835, 16836, 16837, 16838, 16839, 16840, 16841, 16842, 16944, 16949], x:600.2909545898438, z:862.608154296875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 555 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8165, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8166, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8167, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8168, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8169, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8172, m_Data: ({type:"stop", entities:[10451, 18005, 18002, 16602, 18025, 16890, 16893, 17115, 17118, 18003, 17754, 17758, 17773, 17774, 17792, 17797, 17800, 17801, 17858, 17859, 17860, 17861, 17981, 17982, 17997], queued:false}) } of size 364 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8172, m_Data: ({type:"walk-custom", entities:[11938, 13454, 16502, 16503, 16505, 16811, 16812, 16813, 16814, 16817, 16820, 16821, 16824, 16826, 16828, 16832, 16835, 16836, 16837, 16838, 16839, 16840, 16841, 16842, 16944, 16949], targetPositions:[{x:"622.35", y:"929.07"}, {x:"624.28", y:"929.38"}, {x:"626.21", y:"929.69"}, {x:"628.14", y:"930.00"}, {x:"630.07", y:"930.31"}, {x:"632.00", y:"930.62"}, {x:"633.93", y:"930.93"}, {x:"635.86", y:"931.24"}, {x:"637.79", y:"931.55"}, {x:"639.72", y:"931.85"}, {x:"641.65", y:"932.16"}, {x:"643.58", y:"932.47"}, {x:"645.51", y:"932.78"}, {x:"647.44", y:"933.09"}, {x:"649.37", y:"933.40"}, {x:"651.30", y:"933.71"}, {x:"653.23", y:"934.02"}, {x:"655.16", y:"934.33"}, {x:"657.09", y:"934.64"}, {x:"659.02", y:"934.95"}, {x:"660.95", y:"935.25"}, {x:"662.88", y:"935.56"}, {x:"664.81", y:"935.87"}, {x:"666.74", y:"936.18"}, {x:"668.67", y:"936.49"}, {x:"670.60", y:"936.80"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1789 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8170, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8173, m_Data: ({type:"attack", entities:[8092, 8197, 8198, 12747, 14038, 15203, 15417, 15451, 15795, 15797], target:16070, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8171, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8172, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8175, m_Data: ({type:"patrol", entities:[16593, 16594, 17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013], x:617.536865234375, z:855.3604125976562, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 645 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8173, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8177, m_Data: ({type:"attack", entities:[17753, 17752, 17187, 17186], target:13788, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 214 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8177, m_Data: ({type:"walk-custom", entities:[11938, 13454, 16502, 16503, 16504, 16505, 16506, 16811, 16812, 16813, 16814, 16815, 16817, 16819, 16820, 16821, 16822, 16823, 16824, 16825, 16826, 16827, 16828, 16829, 16830, 16831, 16832, 16833, 16834, 16835, 16836, 16837, 16838, 16839, 16840, 16841, 16842, 16843, 16942, 16943, 16944, 16945, 16946, 16948, 16949, 16950, 16951, 16952, 17515, 17517, 17518, 17519, 17520, 17521, 17522, 17523, 17524, 17525, 17974, 17976, 17977, 17978, 17979, 17980], targetPositions:[{x:"602.35", y:"966.41"}, {x:"603.34", y:"966.60"}, {x:"604.34", y:"966.79"}, {x:"605.34", y:"966.97"}, {x:"606.34", y:"967.16"}, {x:"607.34", y:"967.34"}, {x:"608.34", y:"967.53"}, {x:"609.34", y:"967.72"}, {x:"610.34", y:"967.90"}, {x:"611.34", y:"968.09"}, {x:"612.33", y:"968.27"}, {x:"613.33", y:"968.46"}, {x:"614.33", y:"968.65"}, {x:"615.33", y:"968.83"}, {x:"616.33", y:"969.02"}, {x:"617.33", y:"969.20"}, {x:"618.33", y:"969.39"}, {x:"619.33", y:"969.58"}, {x:"620.33", y:"969.76"}, {x:"621.32", y:"969.95"}, {x:"622.32", y:"970.14"}, {x:"623.32", y:"970.32"}, {x:"624.32", y:"970.51"}, {x:"625.32", y:"970.69"}, {x:"626.32", y:"970.88"}, {x:"627.32", y:"971.07"}, {x:"628.32", y:"971.25"}, {x:"629.29", y:"971.05"}, {x:"630.29", y:"970.85"}, {x:"631.29", y:"970.65"}, {x:"632.28", y:"970.45"}, {x:"633.28", y:"970.25"}, {x:"634.27", y:"970.05"}, {x:"635.27", y:"969.85"}, {x:"636.27", y:"969.65"}, {x:"637.26", y:"969.45"}, {x:"638.26", y:"969.25"}, {x:"639.26", y:"969.05"}, {x:"640.25", y:"968.85"}, {x:"641.25", y:"968.65"}, {x:"642.24", y:"968.45"}, {x:"643.24", y:"968.25"}, {x:"644.24", y:"968.05"}, {x:"645.23", y:"967.84"}, {x:"646.23", y:"967.64"}, {x:"647.22", y:"967.44"}, {x:"648.22", y:"967.24"}, {x:"649.22", y:"967.04"}, {x:"650.21", y:"966.84"}, {x:"651.21", y:"966.64"}, {x:"652.20", y:"966.44"}, {x:"653.20", y:"966.24"}, {x:"654.20", y:"966.04"}, {x:"655.19", y:"965.84"}, {x:"656.19", y:"965.64"}, {x:"657.18", y:"965.44"}, {x:"658.18", y:"965.24"}, {x:"659.18", y:"965.04"}, {x:"660.17", y:"964.84"}, {x:"661.17", y:"964.63"}, {x:"662.16", y:"964.43"}, {x:"663.16", y:"964.23"}, {x:"664.16", y:"964.03"}, {x:"665.15", y:"963.83"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 4069 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8174, m_Data: ({type:"set-rallypoint", entities:[246], x:452.7682189941406, z:1052.456787109375, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/gaul/field", target:6321}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8174, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8175, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8176, m_Data: ({type:"unload-template", all:false, template:"template_unit_support_female_citizen", owner:4, garrisonHolders:[246]}) } of size 170 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8176, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8179, m_Data: ({type:"walk", entities:[11938, 13454, 16502, 16503, 16504, 16505, 16506, 16811, 16812, 16813, 16814, 16815, 16817, 16819, 16820, 16821, 16822, 16823, 16824, 16825, 16826, 16827, 16828, 16829, 16830, 16831, 16832, 16833, 16834, 16835, 16836, 16837, 16838, 16839, 16840, 16841, 16842, 16843, 16942, 16943, 16944, 16945, 16946, 16948, 16949, 16950, 16951, 16952, 17515, 17517, 17518, 17519, 17520, 17521, 17522, 17523, 17524, 17525, 17974, 17976, 17977, 17978, 17979, 17980], x:653.798095703125, z:983.7160034179688, queued:false, pushFront:false, formation:(void 0)}) } of size 893 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8180, m_Data: ({type:"attack", entities:[17209, 17414, 17415, 17416, 17417, 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427, 17428, 17429, 17430, 17431, 17432, 17433, 17434, 17435, 17436, 17437, 17438, 17439, 17440, 17441, 17562, 17563, 17564, 17565, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17678, 17757, 17806, 17807, 17808, 17809, 17810, 17811, 17812, 17912], target:16602, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 732 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8180, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12560, 14055, 14143, 14221, 14423, 14457, 14472, 14473, 14633, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15084, 15085, 15107, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15671, 15680, 15687, 15699, 15708, 15728, 15739, 15743, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16473, 16479, 16637, 16696, 16711, 16712, 16937, 17364, 17386, 17445, 17448, 17667, 17677, 17679, 17716, 17802, 17817, 17822, 17837, 17852, 17877], x:865.3043823242188, z:348.91302490234375, queued:false, pushFront:false, formation:(void 0)}) } of size 1494 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8177, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8180, m_Data: ({type:"stance", entities:[17209, 17414, 17415, 17416, 17417, 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427, 17428, 17429, 17430, 17431, 17432, 17433, 17434, 17435, 17436, 17437, 17438, 17439, 17440, 17441, 17562, 17563, 17564, 17565, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17678, 17757, 17806, 17807, 17808, 17809, 17810, 17811, 17812, 17912], name:"violent"}) } of size 675 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8178, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8181, m_Data: ({type:"walk", entities:[11938, 13454, 16502, 16503, 16504, 16505, 16506, 16811, 16812, 16813, 16814, 16815, 16817, 16819, 16820, 16821, 16822, 16823, 16824, 16825, 16826, 16827, 16828, 16829, 16830, 16831, 16832, 16833, 16834, 16835, 16836, 16837, 16838, 16839, 16840, 16841, 16842, 16843, 16942, 16943, 16944, 16945, 16946, 16948, 16949, 16950, 16951, 16952, 17515, 17517, 17518, 17519, 17520, 17521, 17522, 17523, 17524, 17525, 17974, 17976, 17977, 17978, 17979, 17980], x:648.3555908203125, z:975.1005859375, queued:false, pushFront:false, formation:(void 0)}) } of size 893 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8179, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8183, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9531, 9573, 9580, 9849], x:919.7262573242188, z:468.94097900390625, data:{command:"walk"}, queued:false}) } of size 227 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8180, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8181, m_Data: ({type:"train", entities:[6239], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8181, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8182, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8183, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8185, m_Data: ({type:"garrison", entities:[17998, 17999, 18000, 18006, 18007], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 208 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8184, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8185, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8189, m_Data: ({type:"walk", entities:[10318, 12192, 12403, 12560, 14055, 14143, 14221, 14423, 14457, 14472, 14473, 14633, 14866, 14909, 14961, 14978, 15004, 15006, 15009, 15041, 15047, 15055, 15059, 15067, 15073, 15077, 15084, 15085, 15107, 15130, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15268, 15275, 15312, 15316, 15317, 15323, 15324, 15325, 15371, 15372, 15376, 15409, 15416, 15470, 15503, 15519, 15539, 15540, 15581, 15594, 15600, 15617, 15641, 15655, 15671, 15680, 15687, 15699, 15708, 15728, 15739, 15743, 15784, 15813, 15832, 15839, 15844, 15996, 16010, 16011, 16083, 16212, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16436, 16473, 16479, 16637, 16696, 16711, 16712, 16937, 17364, 17386, 17445, 17448, 17667, 17677, 17679, 17716, 17802, 17817, 17822, 17837, 17852, 17877], x:937.87841796875, z:376.8260803222656, queued:false, pushFront:false, formation:(void 0)}) } of size 1494 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8186, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8187, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8188, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8189, m_Data: ({type:"attack", entities:[17619, 18016], target:17752, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8189, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8190, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 8193, m_Data: ({type:"delete-entities", entities:[13025]}) } of size 83 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8194, m_Data: ({type:"walk", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], x:737.5101928710938, z:590.4772338867188, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8191, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8194, m_Data: ({type:"walk", entities:[10577, 10883, 11543, 17793, 17794], x:433.9501953125, z:938.8223266601562, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8192, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8193, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8196, m_Data: ({type:"patrol", entities:[16594, 17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073], x:637.3304443359375, z:881.4390869140625, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 645 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8194, m_Data: ({type:"train", entities:[6023], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8194, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8197, m_Data: ({type:"patrol", entities:[16594, 17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073], x:637.35546875, z:881.758544921875, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 645 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8195, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8198, m_Data: ({type:"walk", entities:[10318, 12192, 14055, 14221, 14909, 15004, 15055, 15067, 15073, 15107, 15268, 15317, 15324, 15371, 15416, 15470, 15519, 15540, 15617, 15671, 15708, 15728, 15739, 15743, 15832, 15844, 15996, 16010, 16011, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16473, 16479, 16637, 16696, 16711, 16937, 17364, 17386, 17667, 17677, 17679, 17716], x:633.2079467773438, z:839.7828979492188, queued:false, pushFront:false, formation:(void 0)}) } of size 761 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8199, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9531, 9573, 9580, 9849], x:909.0232543945312, z:458.2255096435547, data:{command:"attack", target:17967}, queued:false}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8196, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8197, m_Data: ({type:"attack", entities:[17619, 18016], target:11185, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8200, m_Data: ({type:"train", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994, 15957], template:"units/ptol/infantry_slinger_b", count:3, pushFront:false}) } of size 263 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8197, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8198, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8201, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994, 15957], x:626, z:950, data:{command:"gather", resourceType:{generic:"wood", specific:"tree"}, resourceTemplate:"gaia/tree/maple", target:3773}, queued:false}) } of size 391 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8201, m_Data: ({type:"walk", entities:[16066, 18035], x:1080.01708984375, z:1093.5504150390625, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8199, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8202, m_Data: ({type:"walk", entities:[16066, 18035], x:1054.27880859375, z:1109.0596923828125, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8200, m_Data: ({type:"attack", entities:[17619, 18016], target:11100, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8203, m_Data: ({type:"train", entities:[6006, 7082, 7679, 9531, 9573, 9580, 9849], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 219 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8200, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8203, m_Data: ({type:"walk", entities:[16066, 18035], x:1048.640380859375, z:1100.946044921875, queued:false, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8201, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8204, m_Data: ({type:"walk", entities:[16066, 18035], x:900.6697998046875, z:1162.124755859375, queued:true, pushFront:false, formation:(void 0)}) } of size 157 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8202, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8204, m_Data: ({type:"train", template:"units/gaul/infantry_slinger_b", count:1, entities:[6006, 7082, 7679, 9531, 9573, 9580, 9849], pushFront:false}) } of size 218 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8203, m_Data: ({type:"train", entities:[398], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8203, m_Data: ({type:"train", entities:[6545], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8203, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8205, m_Data: ({type:"walk-custom", entities:[11938, 13454, 16502, 16503, 16504, 16505, 16506, 16811, 16812, 16813, 16814, 16815, 16817, 16819, 16821, 16822, 16823, 16824, 16825, 16826, 16827, 16828, 16829, 16830, 16831, 16832, 16833, 16834, 16835, 16837, 16838, 16839, 16840, 16841, 16842, 16843, 16942, 16943, 16944, 16945, 16946, 16948, 16950, 16951, 16952, 17515, 17518, 17519, 17520, 17521, 17522, 17523, 17524, 17525, 17972, 17973, 17974, 17975, 17976, 17977, 17978, 17979, 17980, 18114, 18115, 18117, 18118], targetPositions:[{x:"640.72", y:"1005.01"}, {x:"640.10", y:"1004.98"}, {x:"639.48", y:"1004.94"}, {x:"638.86", y:"1004.90"}, {x:"638.24", y:"1004.86"}, {x:"637.62", y:"1004.82"}, {x:"637.01", y:"1004.78"}, {x:"636.39", y:"1004.74"}, {x:"635.77", y:"1004.70"}, {x:"635.15", y:"1004.66"}, {x:"634.53", y:"1004.62"}, {x:"633.91", y:"1004.58"}, {x:"633.29", y:"1004.55"}, {x:"632.67", y:"1004.51"}, {x:"632.06", y:"1004.47"}, {x:"631.44", y:"1004.43"}, {x:"630.82", y:"1004.39"}, {x:"630.20", y:"1004.35"}, {x:"629.58", y:"1004.31"}, {x:"628.96", y:"1004.27"}, {x:"628.34", y:"1004.23"}, {x:"627.72", y:"1004.19"}, {x:"627.11", y:"1004.15"}, {x:"626.49", y:"1004.12"}, {x:"625.87", y:"1004.08"}, {x:"625.25", y:"1004.04"}, {x:"624.63", y:"1004.00"}, {x:"624.01", y:"1003.96"}, {x:"623.39", y:"1003.92"}, {x:"622.77", y:"1003.88"}, {x:"622.16", y:"1003.84"}, {x:"621.54", y:"1003.80"}, {x:"620.92", y:"1003.76"}, {x:"620.30", y:"1003.72"}, {x:"619.68", y:"1003.69"}, {x:"619.06", y:"1003.65"}, {x:"618.44", y:"1003.61"}, {x:"617.83", y:"1003.57"}, {x:"617.21", y:"1003.53"}, {x:"616.59", y:"1003.49"}, {x:"615.97", y:"1003.45"}, {x:"615.35", y:"1003.41"}, {x:"614.73", y:"1003.37"}, {x:"614.11", y:"1003.33"}, {x:"613.49", y:"1003.29"}, {x:"612.88", y:"1003.26"}, {x:"612.26", y:"1003.22"}, {x:"611.64", y:"1003.18"}, {x:"611.02", y:"1003.14"}, {x:"610.40", y:"1003.10"}, {x:"609.78", y:"1003.06"}, {x:"609.16", y:"1003.02"}, {x:"608.54", y:"1002.98"}, {x:"607.93", y:"1002.94"}, {x:"607.31", y:"1002.90"}, {x:"606.69", y:"1002.86"}, {x:"606.07", y:"1002.83"}, {x:"605.45", y:"1002.79"}, {x:"604.83", y:"1002.75"}, {x:"604.21", y:"1002.71"}, {x:"603.60", y:"1002.67"}, {x:"602.98", y:"1002.63"}, {x:"602.36", y:"1002.59"}, {x:"601.74", y:"1002.55"}, {x:"601.12", y:"1002.51"}, {x:"600.50", y:"1002.47"}, {x:"599.88", y:"1002.43"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 4316 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8204, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8205, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8209, m_Data: ({type:"train", entities:[150], template:"units/gaul/infantry_javelineer_b", count:4, pushFront:false}) } of size 155 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8209, m_Data: ({type:"gather", entities:[6851, 6997, 6999, 7527, 14037, 14529, 15183, 15184, 15202, 15388, 15801, 15803, 15804, 15805, 18042], target:759, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 321 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8206, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8207, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8211, m_Data: ({type:"walk-custom", entities:[11938, 13454, 16502, 16503, 16504, 16505, 16506, 16811, 16812, 16813, 16814, 16815, 16817, 16819, 16821, 16822, 16823, 16824, 16825, 16826, 16827, 16828, 16829, 16830, 16831, 16832, 16833, 16834, 16835, 16837, 16838, 16839, 16840, 16841, 16842, 16843, 16942, 16943, 16944, 16945, 16946, 16948, 16950, 16951, 16952, 17515, 17516, 17517, 17518, 17519, 17520, 17521, 17522, 17523, 17524, 17525, 17970, 17971, 17972, 17973, 17974, 17975, 17976, 17977, 17978, 17979, 17980, 18113, 18114, 18115, 18116, 18117, 18118], targetPositions:[{x:"617.56", y:"984.39"}, {x:"617.30", y:"984.39"}, {x:"617.04", y:"984.39"}, {x:"616.78", y:"984.39"}, {x:"616.52", y:"984.39"}, {x:"616.26", y:"984.39"}, {x:"616.00", y:"984.39"}, {x:"615.74", y:"984.39"}, {x:"615.48", y:"984.39"}, {x:"615.22", y:"984.39"}, {x:"614.96", y:"984.39"}, {x:"614.70", y:"984.39"}, {x:"614.44", y:"984.39"}, {x:"614.18", y:"984.39"}, {x:"613.92", y:"984.39"}, {x:"613.66", y:"984.39"}, {x:"613.40", y:"984.39"}, {x:"613.14", y:"984.38"}, {x:"612.88", y:"984.38"}, {x:"612.62", y:"984.38"}, {x:"612.36", y:"984.38"}, {x:"612.10", y:"984.38"}, {x:"611.85", y:"984.38"}, {x:"611.59", y:"984.38"}, {x:"611.33", y:"984.38"}, {x:"611.07", y:"984.38"}, {x:"610.81", y:"984.38"}, {x:"610.55", y:"984.38"}, {x:"610.29", y:"984.38"}, {x:"610.03", y:"984.38"}, {x:"609.77", y:"984.38"}, {x:"609.51", y:"984.38"}, {x:"609.25", y:"984.38"}, {x:"608.99", y:"984.38"}, {x:"608.74", y:"984.33"}, {x:"608.48", y:"984.28"}, {x:"608.23", y:"984.23"}, {x:"607.97", y:"984.18"}, {x:"607.72", y:"984.12"}, {x:"607.46", y:"984.07"}, {x:"607.21", y:"984.02"}, {x:"606.96", y:"983.97"}, {x:"606.70", y:"983.92"}, {x:"606.45", y:"983.87"}, {x:"606.19", y:"983.82"}, {x:"605.94", y:"983.77"}, {x:"605.68", y:"983.71"}, {x:"605.43", y:"983.66"}, {x:"605.17", y:"983.61"}, {x:"604.92", y:"983.56"}, {x:"604.67", y:"983.51"}, {x:"604.41", y:"983.46"}, {x:"604.16", y:"983.41"}, {x:"603.90", y:"983.36"}, {x:"603.65", y:"983.30"}, {x:"603.39", y:"983.25"}, {x:"603.14", y:"983.20"}, {x:"602.88", y:"983.15"}, {x:"602.63", y:"983.10"}, {x:"602.37", y:"983.05"}, {x:"602.12", y:"983.00"}, {x:"601.87", y:"982.95"}, {x:"601.61", y:"982.89"}, {x:"601.36", y:"982.84"}, {x:"601.10", y:"982.79"}, {x:"600.85", y:"982.74"}, {x:"600.59", y:"982.69"}, {x:"600.34", y:"982.64"}, {x:"600.08", y:"982.59"}, {x:"599.83", y:"982.53"}, {x:"599.58", y:"982.48"}, {x:"599.32", y:"982.43"}, {x:"599.07", y:"982.38"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 4609 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8208, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8209, m_Data: ({type:"train", template:"units/gaul/cavalry_javelineer_b", count:1, entities:[11142, 13041], pushFront:false}) } of size 165 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8212, m_Data: ({type:"set-rallypoint", entities:[150], x:909.0232543945312, z:458.2255096435547, data:{command:"attack", target:17967}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8209, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8212, m_Data: ({type:"gather", entities:[8092, 8197, 8198, 12747, 14038, 15203, 15417, 15451, 15795, 15797], target:763, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 261 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8210, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8211, m_Data: ({type:"autoqueue-on", entities:[6023, 6239, 6545, 7957, 8767, 8846, 10564, 11142, 11424, 11998, 12378, 12801, 13041]}) } of size 215 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8211, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8212, m_Data: ({type:"train", entities:[8767], template:"units/gaul/infantry_spearman_b", count:1, pushFront:false}) } of size 153 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8212, m_Data: ({type:"train", entities:[11142], template:"units/gaul/cavalry_javelineer_b", count:2, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8212, m_Data: ({type:"train", entities:[13041], template:"units/gaul/cavalry_javelineer_b", count:2, pushFront:false}) } of size 154 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8214, m_Data: ({type:"garrison", entities:[11938, 13454, 16502, 16503, 16504, 16505, 16506, 16811, 16812, 16813, 16814, 16815, 16817, 16819, 16821, 16822, 16823, 16824, 16825, 16826, 16827, 16828, 16829, 16830, 16832, 16833, 16834, 16835, 16837, 16838, 16839, 16840, 16841, 16842, 16843, 16942, 16943, 16944, 16945, 16946, 16948, 16950, 16951, 16952, 17515, 17516, 17517, 17518, 17519, 17520, 17521, 17522, 17523, 17524, 17525, 17970, 17971, 17972, 17973, 17974, 17975, 17976, 17977, 17978, 17979, 17980, 18113, 18114, 18115, 18116, 18117, 18118], target:11289, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1007 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8212, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8213, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8214, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8217, m_Data: ({type:"set-rallypoint", entities:[11289], x:524.060791015625, z:1022.9154052734375, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8215, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8218, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8218, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8218, m_Data: ({type:"patrol", entities:[10022, 10185, 10267, 10316, 10376, 10415, 10467, 10506, 10558, 10858, 10952, 11161, 11319, 11408, 11531, 11656, 11711, 11849, 11980, 12077, 12194, 12261, 12396, 12561, 12647, 12814, 13027, 13140, 13389, 13853, 13899, 13969, 14114, 14166, 14246, 14341, 14461, 14528, 14596, 14668, 14872, 14982, 15069, 15188, 15319, 15410, 15587, 15651, 15811, 15912, 15960, 16039, 16463, 16511, 16594, 16662, 17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 18073], x:588.13671875, z:981.0813598632812, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 1137 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 8217, m_Data: ({type:"attack", entities:[13118, 14439, 14987, 14994, 15068, 15108, 15166, 15167, 15195, 15196, 15338, 15449, 15861, 15914, 15923, 15945, 15949, 15961, 15983, 16094, 16205, 16207, 16229, 16250, 16292, 16302, 16303, 16367, 16368, 16369, 16370, 16384, 16399, 16400, 16417, 16431, 16465, 16466, 16467, 16468, 16469, 16470, 16474, 16480, 16491, 16512, 16532, 16533, 16550, 16557, 16595, 16596, 16636, 16639, 16663, 16688, 16701, 16714, 16730, 16731, 16770, 16870, 16871, 16872, 16899, 16975, 16989, 16990, 16991, 16992, 16993, 17012, 17040, 17170, 17171, 17172, 17173, 17214, 17265, 17279, 17284, 17285, 17344, 17346, 17349, 17350, 17351, 17352, 17384, 17446, 17500, 17542, 17560, 17629, 17633, 17662], target:246, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1312 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8219, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8219, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8219, m_Data: ({type:"attack", entities:[18072, 18071, 18066, 18065, 18064, 18063, 18060, 18059, 17887, 17886, 17884, 17883, 17882], target:13788, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 316 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8219, m_Data: ({type:"returnresource", entities:[15964, 15965, 15966, 15967, 16044, 16045, 16519, 16520, 16521, 16522, 16523, 16524, 16525, 16526, 16527, 16528, 16529, 16530], target:15985, queued:false, pushFront:false, formation:(void 0)}) } of size 337 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8216, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8219, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8219, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8220, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8220, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8217, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8221, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8221, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 8219, m_Data: ({type:"attack", entities:[13118, 14439, 14987, 14994, 15068, 15108, 15166, 15167, 15195, 15196, 15338, 15449, 15914, 15923, 15945, 15949, 15961, 15983, 16094, 16205, 16207, 16229, 16250, 16292, 16302, 16303, 16367, 16368, 16369, 16370, 16384, 16399, 16400, 16417, 16431, 16465, 16466, 16467, 16468, 16469, 16470, 16474, 16480, 16491, 16512, 16532, 16533, 16557, 16595, 16596, 16636, 16639, 16663, 16688, 16701, 16714, 16730, 16731, 16770, 16870, 16871, 16872, 16899, 16975, 16989, 16990, 16991, 16992, 16993, 17012, 17040, 17170, 17171, 17172, 17173, 17214, 17265, 17279, 17284, 17285, 17344, 17346, 17349, 17350, 17351, 17352, 17384, 17446, 17500, 17542, 17560, 17629, 17633, 17662], target:246, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1288 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8218, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8221, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8221, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8221, m_Data: ({type:"walk", entities:[15964, 15965, 15966, 15967, 16044, 16045, 16519, 16520, 16521, 16522, 16523, 16524, 16525, 16526, 16527, 16528, 16529, 16530], x:827.3878173828125, z:549.6831665039062, queued:true, pushFront:false, formation:(void 0)}) } of size 341 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8222, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8222, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8219, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8222, m_Data: ({type:"attack", entities:[10318, 12192, 14055, 14143, 14221, 14423, 14909, 14978, 15004, 15055, 15067, 15073, 15077, 15107, 15130, 15268, 15312, 15317, 15324, 15371, 15376, 15416, 15470, 15503, 15519, 15540, 15617, 15655, 15671, 15708, 15728, 15739, 15743, 15832, 15844, 15996, 16010, 16011, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16473, 16479, 16637, 16696, 16711, 16937, 17364, 17386, 17667, 17677, 17679, 17716], target:10415, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 904 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8220, m_Data: ({type:"attack", entities:[15033, 15264, 15412, 15534, 15806, 15827, 17632, 17720, 17775, 17776, 17779, 17780, 17799, 17853, 17868, 17878, 17896, 17967, 18168, 18169], target:17860, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 372 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8220, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8223, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8223, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8221, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8222, m_Data: ({type:"attack", entities:[15033, 15264, 15412, 15534, 15806, 15827, 17632, 17720, 17775, 17776, 17779, 17780, 17799, 17853, 17868, 17878, 17896, 17967, 18168, 18169], target:18103, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 372 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8224, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8224, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8224, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8224, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8224, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8224, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8222, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8225, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8225, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8224, m_Data: ({type:"walk", entities:[10022, 10185, 10267, 10316, 10376, 10415, 10467, 10506, 10558, 10858, 10952, 11161, 11319, 11408, 11531, 11656, 11711, 11849, 11980, 12077, 12194, 12261, 12396, 12561, 12647, 12814, 13027, 13140, 13389, 13853, 13899, 13969, 14114, 14166, 14246, 14341, 14461, 14528, 14596, 14668, 14872, 14982, 15069, 15188, 15319, 15410, 15587, 15651, 15811, 15912, 15960, 16039, 16463, 16511, 16594, 16662, 17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 18073], x:616.6071166992188, z:834.1099243164062, queued:false, pushFront:false, formation:(void 0)}) } of size 1085 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8225, m_Data: ({type:"walk", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], x:764.9957885742188, z:451.976318359375, queued:false, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8226, m_Data: ({type:"walk", entities:[10318], x:691.5382690429688, z:846.9061279296875, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8223, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8226, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8226, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8226, m_Data: ({type:"walk", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810], x:820.3681640625, z:658.2417602539062, queued:true, pushFront:false, formation:(void 0)}) } of size 413 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8227, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8227, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8224, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8227, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8227, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8225, m_Data: ({type:"attack", entities:[15033, 15264, 15412, 15534, 15806, 15827, 17632, 17720, 17775, 17776, 17779, 17780, 17799, 17853, 17868, 17878, 17896, 17967, 18168, 18169], target:17997, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 372 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8225, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8228, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8228, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8226, m_Data: ({type:"attack", entities:[15033, 15264, 15412, 15534, 15806, 15827, 17632, 17720, 17775, 17776, 17779, 17780, 17799, 17853, 17868, 17878, 17896, 17967, 18168, 18169], target:17115, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 372 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8226, m_Data: ({type:"attack", entities:[15033, 15264, 15412, 15534, 15806, 15827, 17632, 17720, 17775, 17776, 17779, 17780, 17799, 17853, 17868, 17878, 17896, 17967, 18168, 18169], target:18192, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 372 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8226, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8229, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8229, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8227, m_Data: ({type:"attack", entities:[15033, 15264, 15412, 15534, 15806, 15827, 17632, 17720, 17775, 17776, 17779, 17780, 17799, 17853, 17868, 17878, 17896, 17967, 18168, 18169], target:18138, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 372 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8227, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8230, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8230, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8229, m_Data: ({type:"walk", entities:[10022, 10185, 10267, 10316, 10376, 10415, 10467, 10506, 10558, 10858, 10952, 11161, 11319, 11408, 11531, 11656, 11711, 11849, 11980, 12077, 12194, 12261, 12396, 12561, 12647, 12814, 13027, 13140, 13389, 13853, 13899, 13969, 14114, 14166, 14246, 14341, 14461, 14528, 14596, 14668, 14872, 14982, 15069, 15188, 15319, 15410, 15587, 15651, 15811, 15912, 15960, 16039, 16463, 16511, 16594, 16662, 17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 18073], x:609.2410278320312, z:817.2109375, queued:false, pushFront:false, formation:(void 0)}) } of size 1085 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8230, m_Data: ({type:"walk", entities:[12403, 12560, 14457, 14472, 14473, 14633, 14866, 14961, 15006, 15009, 15041, 15047, 15059, 15084, 15085, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15275, 15316, 15323, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15680, 15687, 15699, 15784, 15813, 15839, 16083, 16212, 16436, 16712, 17445, 17448, 17802, 17817, 17822, 17837, 17852, 17877], x:814.7703857421875, z:714.4229736328125, queued:false, pushFront:false, formation:(void 0)}) } of size 737 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8231, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8231, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8228, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8232, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8232, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8232, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8232, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8229, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8233, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8233, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8230, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8233, m_Data: ({type:"walk", entities:[12403, 12560, 14457, 14472, 14473, 14633, 14866, 14961, 15006, 15009, 15041, 15047, 15059, 15084, 15085, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15275, 15316, 15323, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15680, 15687, 15699, 15784, 15813, 15839, 16083, 16212, 16436, 16712, 17445, 17448, 17802, 17817, 17822, 17837, 17852, 17877], x:932.2954711914062, z:443.81805419921875, queued:false, pushFront:false, formation:(void 0)}) } of size 737 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8234, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8234, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8231, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8234, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8234, m_Data: ({type:"unload-all", garrisonHolders:[11289]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 8234, m_Data: ({type:"set-rallypoint", entities:[17680], x:424.1168212890625, z:969.4232788085938, data:{command:"attack", target:10068}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8232, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8233, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8234, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8236, m_Data: ({type:"stop", entities:[10318, 12192, 14055, 14143, 14221, 14423, 14909, 14978, 15004, 15055, 15067, 15073, 15077, 15107, 15130, 15268, 15312, 15317, 15324, 15371, 15376, 15416, 15470, 15503, 15519, 15540, 15617, 15655, 15671, 15708, 15728, 15739, 15743, 15832, 15844, 15996, 16010, 16011, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16473, 16479, 16637, 16696, 16711, 16937, 17364, 17386, 17667, 17677, 17679, 17716], queued:false}) } of size 808 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8235, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8236, m_Data: ({type:"attack", entities:[10022, 10185, 10267, 10316, 10376, 10415, 10467, 10506, 10558, 10858, 10952, 11161, 11319, 11408, 11531, 11656, 11711, 11849, 11980, 12077, 12194, 12261, 12396, 12561, 12647, 12814, 13027, 13140, 13389, 13853, 13899, 13969, 14114, 14166, 14246, 14341, 14461, 14528, 14596, 14668, 14872, 14982, 15069, 15188, 15319, 15410, 15587, 15651, 15811, 15912, 15960, 16039, 16463, 16511, 16662], target:16231, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 820 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8236, m_Data: ({type:"garrison", entities:[18134, 18135, 18136], target:246, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 186 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8236, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8237, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8238, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8241, m_Data: ({type:"walk", entities:[10318], x:678.9723510742188, z:874.9271850585938, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8239, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8242, m_Data: ({type:"garrison", entities:[11938, 13454, 16502, 16503, 16504, 16505, 16506, 16811, 16812, 16813, 16814, 16817, 16819, 16821, 16822, 16823, 16824, 16825, 16826, 16828, 16829, 16830, 16832, 16833, 16834, 16835, 16837, 16838, 16839, 16840, 16841, 16842, 16843, 16942, 16943, 16944, 16945, 16946, 16948, 16950, 16951, 16952, 17515, 17516, 17517, 17518, 17519, 17520, 17521, 17522, 17523, 17524, 17525, 17970, 17971, 17972, 17973, 17974, 17975, 17976, 17977, 17978, 17979, 17980, 18113, 18114, 18115, 18116, 18117, 18118], target:15957, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 983 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8240, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8241, m_Data: ({type:"set-rallypoint", entities:[13788], x:912.0893707275391, z:493.9134826660156, data:{command:"attack", target:18056}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8241, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8242, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8244, m_Data: ({type:"walk", entities:[17209, 17414, 17415, 17416, 17417, 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427, 17428, 17429, 17430, 17431, 17432, 17433, 17434, 17435, 17436, 17437, 17438, 17439, 17440, 17441, 17562, 17563, 17564, 17565, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17757, 17806, 17807, 17808, 17809, 17810, 17811, 17812, 17912], x:872.2723388671875, z:666.4054565429688, queued:false, pushFront:false, formation:(void 0)}) } of size 713 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8243, m_Data: ({type:"patrol", entities:[16594, 17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073], x:690.7888793945312, z:902.5152587890625, target:3785, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 649 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8243, m_Data: ({type:"patrol", entities:[16594, 17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073], x:690.7888793945312, z:902.5152587890625, target:3785, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 649 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8243, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8246, m_Data: ({type:"set-rallypoint", entities:[15957], x:620.654052734375, z:916.9138946533203, data:{command:"attack", target:15960}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8247, m_Data: ({type:"stop", entities:[10318, 12192, 14055, 14143, 14221, 14423, 14909, 14978, 15004, 15055, 15067, 15073, 15077, 15130, 15268, 15312, 15317, 15324, 15371, 15376, 15416, 15470, 15503, 15519, 15540, 15617, 15655, 15671, 15708, 15728, 15739, 15743, 15832, 15844, 15996, 16010, 16011, 16217, 16223, 16228, 16230, 16231, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16473, 16479, 16637, 16696, 16711, 16937, 17364, 17386, 17667, 17677, 17679, 17716, 18216], queued:false}) } of size 808 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8244, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:8, garrisonHolders:[13788]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8244, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:8, garrisonHolders:[13788]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8244, m_Data: ({type:"patrol", entities:[16594, 17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073], x:690.7888793945312, z:902.5152587890625, target:3785, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 649 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8244, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8245, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8248, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8248, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8248, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8248, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8246, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8249, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8249, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8250, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8250, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8247, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8251, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8251, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8248, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8251, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8251, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8249, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8252, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8252, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8250, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8253, m_Data: ({type:"train", template:"units/rome/cavalry_javelineer_auxiliary_b", count:1, entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], pushFront:false}) } of size 241 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8253, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8253, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8254, m_Data: ({type:"walk", entities:[17859, 17883, 18005, 18056, 18057, 18065, 18066, 18071, 18072, 18137, 18138, 18166, 18167, 18171, 18172, 18180], x:962.1554565429688, z:513.0547485351562, queued:false, pushFront:false, formation:(void 0)}) } of size 317 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8254, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8254, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8254, m_Data: ({type:"set-rallypoint", entities:[246], x:452.7682189941406, z:1052.456787109375, data:{command:"gather", resourceType:{generic:"food", specific:"grain"}, resourceTemplate:"structures/gaul/field", target:6321}, queued:false}) } of size 295 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8251, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8254, m_Data: ({type:"walk", entities:[10318, 15130, 15312, 15503], x:735.0806884765625, z:906.4268188476562, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8252, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8255, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8255, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8253, m_Data: ({type:"patrol", entities:[16594, 17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073], x:695.0115356445312, z:908.3709106445312, target:3800, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 649 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8253, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8256, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8256, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8254, m_Data: ({type:"patrol", entities:[16594, 17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073], x:695.0115356445312, z:908.3709106445312, target:3800, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 649 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8257, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8257, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8254, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8255, m_Data: ({type:"patrol", entities:[16594, 17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073], x:695.0115356445312, z:908.3709106445312, target:3800, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 649 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8258, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8258, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8255, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8258, m_Data: ({type:"set-rallypoint", entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], x:827.68798828125, z:430.3042907714844, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8259, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8259, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8256, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8260, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8260, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8257, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8260, m_Data: ({type:"walk", entities:[17883, 17886, 17887, 18005, 18056, 18057, 18063, 18064, 18065, 18066, 18071, 18072, 18137, 18166, 18167, 18171, 18172, 18180, 18215], x:990.423583984375, z:542.1782836914062, queued:false, pushFront:false, formation:(void 0)}) } of size 353 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8261, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8261, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8258, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8261, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8261, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8261, m_Data: ({type:"set-rallypoint", entities:[10068], x:433.3712158203125, z:1012.7208099365234, data:{command:"attack", target:15923}, queued:false}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8261, m_Data: ({type:"walk", entities:[12403, 12560, 14457, 14472, 14473, 14633, 14866, 14961, 15006, 15009, 15041, 15047, 15059, 15084, 15085, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15275, 15316, 15323, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15680, 15687, 15699, 15784, 15813, 15839, 16083, 16212, 16436, 16712, 17445, 17448, 17802, 17817, 17822, 17837, 17852, 17877], x:747.68408203125, z:746.045166015625, queued:false, pushFront:false, formation:(void 0)}) } of size 737 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8262, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8262, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8259, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8262, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8262, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8262, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:4, garrisonHolders:[10068]}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8263, m_Data: ({type:"walk", entities:[18152, 18153, 18154, 18155, 18156, 18157, 18158, 18159, 18160, 18161, 18162, 18163, 18164, 18165], x:772.3077392578125, z:375.5563659667969, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8260, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8263, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8263, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8263, m_Data: ({type:"walk", entities:[12403, 12560, 14457, 14472, 14473, 14633, 14866, 14961, 15006, 15009, 15041, 15047, 15059, 15084, 15085, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15275, 15316, 15323, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15680, 15687, 15699, 15784, 15813, 15839, 16083, 16212, 16436, 16712, 17445, 17448, 17802, 17817, 17822, 17837, 17852, 17877], x:584.9749145507812, z:813.25341796875, queued:false, pushFront:false, formation:(void 0)}) } of size 737 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8261, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8264, m_Data: ({type:"stance", entities:[18152, 18153, 18154, 18155, 18156, 18157, 18158, 18159, 18160, 18161, 18162, 18163, 18164, 18165], name:"standground"}) } of size 247 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8264, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8264, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8264, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8264, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8262, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8265, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8265, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8263, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8264, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_slinger_b", owner:4, garrisonHolders:[10068]}) } of size 163 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8264, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:4, garrisonHolders:[10068]}) } of size 166 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8266, m_Data: ({type:"walk", entities:[18152, 18153, 18154, 18155, 18156, 18157, 18158, 18159, 18160, 18161, 18162, 18163, 18164, 18165], x:836.9541015625, z:599.2421264648438, queued:false, pushFront:false, formation:(void 0)}) } of size 293 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8266, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8266, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8267, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8267, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8264, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8267, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8267, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8265, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8268, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8268, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8267, m_Data: ({type:"attack", entities:[17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073, 18246], target:15268, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 604 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8269, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8269, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8266, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8269, m_Data: ({type:"walk", entities:[17886, 17887, 18005, 18056, 18057, 18063, 18064, 18065, 18066, 18071, 18072, 18137, 18166, 18167, 18171, 18172, 18180, 18215], x:1015.13818359375, z:554.8463745117188, queued:false, pushFront:false, formation:(void 0)}) } of size 341 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8269, m_Data: ({type:"walk", entities:[17014, 17015, 17016, 17017, 17018, 17019, 17242, 17243, 17330], x:446.4350891113281, z:962.2340698242188, queued:false, pushFront:false, formation:(void 0)}) } of size 234 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8267, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8270, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8270, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8270, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8270, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8270, m_Data: ({type:"walk", entities:[10318, 15130, 15312, 15503], x:684.8712158203125, z:952.2389526367188, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8268, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8271, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8271, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8269, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8270, m_Data: ({type:"attack", entities:[17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073, 18246], target:15268, queued:false, pushFront:false, allowCapture:false, formation:"special/formations/null"}) } of size 604 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8272, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8272, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8270, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8273, m_Data: ({type:"walk", entities:[10318, 15130, 15312, 15503], x:672.510986328125, z:953.8548583984375, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8273, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8273, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8271, m_Data: ({type:"patrol", entities:[17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073, 18246], x:672.5289916992188, z:924.9183959960938, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 645 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8271, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8274, m_Data: ({type:"walk", entities:[10318, 15130, 15312, 15503], x:672.4451293945312, z:954.0103759765625, queued:false, pushFront:false, formation:(void 0)}) } of size 179 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8272, m_Data: ({type:"patrol", entities:[17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073, 18246], x:672.5289916992188, z:924.9183959960938, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 645 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8274, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8274, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8272, m_Data: ({type:"train", entities:[398], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8272, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8273, m_Data: ({type:"patrol", entities:[17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073, 18246], x:672.5289916992188, z:924.9183959960938, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 645 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8275, m_Data: ({type:"stance", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810, 17209, 17414, 17415, 17416, 17417, 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427, 17428, 17429, 17430, 17431, 17432, 17433, 17434, 17435, 17436, 17437, 17438, 17439, 17440, 17441, 17562, 17563, 17564, 17565, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17757, 17806, 17807, 17808, 17809, 17810, 17811, 17812, 17912], name:"violent"}) } of size 951 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8275, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8275, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8276, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9531, 9573, 9580, 9849], x:988.8399658203125, z:551.35986328125, data:{command:"walk"}, queued:false}) } of size 227 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8273, m_Data: ({type:"attack", entities:[18016, 17619], target:11185, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8273, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8276, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8276, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8274, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8276, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8276, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8275, m_Data: ({type:"patrol", entities:[17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073, 18246], x:671.6820678710938, z:899.0708618164062, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 645 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8277, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8277, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8275, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8276, m_Data: ({type:"attack", entities:[18016, 17619], target:11100, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8278, m_Data: ({type:"attack", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810, 17209, 17414, 17415, 17416, 17417, 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427, 17428, 17429, 17430, 17431, 17432, 17433, 17434, 17435, 17436, 17437, 17438, 17439, 17440, 17441, 17562, 17563, 17564, 17565, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17757, 17806, 17807, 17808, 17809, 17810, 17811, 17812, 17912], target:17877, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 1008 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8278, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8278, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8279, m_Data: ({type:"walk", entities:[12192, 14055, 14909, 15055, 15067, 15317, 15324, 15371, 15416, 15470, 15519, 15540, 15671, 15708, 15728, 15739, 15743, 15832, 15844, 15996, 16010, 16011, 16217, 16223, 16228, 16230, 16239, 16282, 16371, 16385, 16386, 16388, 16398, 16473, 16479, 16637, 16696, 16711, 16937, 17364, 17386, 17667, 17677, 17679, 17716, 18216, 18222, 18245], x:703.2062377929688, z:941.928466796875, queued:false, pushFront:false, formation:(void 0)}) } of size 701 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8276, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8279, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8279, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8277, m_Data: ({type:"attack", entities:[18016, 17619], target:11100, queued:true, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 164 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8277, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8280, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8280, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8281, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8281, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8278, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8281, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:714.5182495117188, z:943.0106201171875, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8282, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8282, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8279, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8280, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8283, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8283, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8281, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8284, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8284, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8284, m_Data: ({type:"leave-turret", entities:[]}) } of size 69 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8284, m_Data: ({type:"unload-all", garrisonHolders:[15957]}) } of size 85 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8282, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8285, m_Data: ({type:"garrison", entities:[17886, 17887, 18005, 18056, 18057, 18059, 18060, 18061, 18062, 18063, 18064, 18065, 18066, 18071, 18137, 18166, 18167, 18171, 18172, 18180, 18211, 18212, 18215], target:9681, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 419 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8283, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8287, m_Data: ({type:"walk", entities:[15964, 15965, 15966, 15967, 16044, 16045, 16519, 16520, 16521, 16522, 16523, 16524, 16525, 16526, 16527, 16528, 16529, 16530], x:814.8889770507812, z:655.561767578125, queued:false, pushFront:false, formation:(void 0)}) } of size 341 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8287, m_Data: ({type:"walk", entities:[15964, 15965, 15966, 15967, 16044, 16045, 16519, 16520, 16521, 16522, 16523, 16524, 16525, 16526, 16527, 16528, 16529, 16530], x:814.8889770507812, z:655.561767578125, queued:false, pushFront:false, formation:(void 0)}) } of size 341 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8287, m_Data: ({type:"walk", entities:[15964, 15965, 15966, 15967, 16044, 16045, 16519, 16520, 16521, 16522, 16523, 16524, 16525, 16526, 16527, 16528, 16529, 16530], x:814.8889770507812, z:655.561767578125, queued:false, pushFront:false, formation:(void 0)}) } of size 341 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8284, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8285, m_Data: ({type:"attack", entities:[15033, 15134, 15264, 15347, 15412, 15414, 15460, 15693, 15731, 15732, 15767, 15769, 15770, 15771, 15806, 15807, 15826, 15827, 16024, 17512, 17745, 17768, 17769, 17775, 17776, 17779, 17780, 17786, 17827, 17828, 17829, 17830, 17853, 17868, 17878, 18139, 18168, 18169, 18194, 18206, 18207, 18223, 18232, 18249], target:13008, allowCapture:true, queued:false, pushFront:false, formation:(void 0)}) } of size 660 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8285, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8286, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8289, m_Data: ({type:"stop", entities:[10318, 12192, 14055, 14143, 14909, 14978, 15055, 15067, 15130, 15312, 15324, 15371, 15376, 15503, 15519, 15540, 15671, 15708, 15728, 15739, 15743, 15832, 15844, 16010, 16011, 16217, 16223, 16228, 16230, 16282, 16371, 16385, 16386, 16388, 16398, 16473, 16479, 16637, 16696, 16711, 16937, 17364, 17386, 17677, 17679, 17716, 18216, 18245, 18247, 18252], queued:false}) } of size 664 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8287, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8288, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8292, m_Data: ({type:"garrison", entities:[17886, 17887, 18056, 18057, 18059, 18060, 18061, 18062, 18063, 18064, 18065, 18066, 18071, 18137, 18166, 18167, 18171, 18172, 18180, 18211, 18215], target:9681, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 395 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8289, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8290, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8291, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8292, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8293, m_Data: ({type:"patrol", entities:[17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073, 18246], x:679.7354736328125, z:883.5007934570312, target:(void 0), targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 645 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8295, m_Data: ({type:"attack-walk", entities:[16793, 16798, 16808, 17209, 17414, 17415, 17416, 17417, 17419, 17423, 17424, 17425, 17427, 17428, 17429, 17432, 17434, 17435, 17436, 17437, 17438, 17439, 17441, 17563, 17565, 17649, 17651, 17652, 17653, 17654, 17655, 17757, 17807, 17809, 17912], x:811.9501342773438, z:655.89501953125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 611 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8293, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8295, m_Data: ({type:"attack-walk", entities:[16793, 16798, 16808, 17209, 17414, 17415, 17416, 17417, 17419, 17423, 17424, 17425, 17427, 17428, 17429, 17432, 17434, 17435, 17436, 17437, 17438, 17439, 17441, 17563, 17565, 17649, 17651, 17652, 17653, 17654, 17655, 17757, 17807, 17809, 17912], x:815.38427734375, z:660.6212768554688, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 611 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8296, m_Data: ({type:"attack-walk", entities:[16793, 16798, 16808, 17209, 17414, 17415, 17416, 17417, 17419, 17423, 17424, 17425, 17427, 17428, 17429, 17432, 17434, 17435, 17436, 17437, 17438, 17439, 17441, 17563, 17565, 17649, 17651, 17652, 17653, 17654, 17655, 17757, 17807, 17809, 17912], x:814.48583984375, z:660.8792114257812, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 611 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8294, m_Data: ({type:"patrol", entities:[17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073, 18246], x:687.1973876953125, z:895.8386840820312, target:3785, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 649 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8294, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8295, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8296, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8297, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8298, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8302, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994, 15957], x:643.6745452880859, z:915.4220123291016, data:{command:"attack", targetClasses:{attack:["Unit"]}, target:14246}, queued:false}) } of size 349 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8299, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8302, m_Data: ({type:"walk", entities:[12403, 12560, 14457, 14472, 14473, 14633, 14866, 14961, 15006, 15009, 15041, 15047, 15059, 15084, 15085, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15275, 15316, 15323, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15680, 15687, 15699, 15784, 15813, 15839, 16083, 16212, 16436, 16712, 17445, 17448, 17802, 17817, 17822, 17837, 17852, 17877], x:954.9451293945312, z:866.5384521484375, queued:false, pushFront:false, formation:(void 0)}) } of size 737 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8301, m_Data: ({type:"patrol", entities:[17282, 17318, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073, 18246], x:695.927001953125, z:908.5896606445312, target:3800, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 649 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8300, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8301, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8304, m_Data: ({type:"walk", entities:[12403, 12560, 14457, 14472, 14473, 14633, 14866, 14961, 15006, 15009, 15041, 15047, 15059, 15084, 15085, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15275, 15316, 15323, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15680, 15687, 15699, 15784, 15813, 15839, 16083, 16212, 16436, 16712, 17445, 17448, 17802, 17817, 17822, 17837, 17852, 17877], x:873.45458984375, z:910.9302978515625, queued:false, pushFront:false, formation:(void 0)}) } of size 737 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8304, m_Data: ({type:"walk", entities:[12403, 12560, 14457, 14472, 14473, 14633, 14866, 14961, 15006, 15009, 15041, 15047, 15059, 15084, 15085, 15148, 15151, 15152, 15186, 15199, 15200, 15253, 15275, 15316, 15323, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15680, 15687, 15699, 15784, 15813, 15839, 16083, 16212, 16436, 16712, 17445, 17448, 17802, 17817, 17822, 17837, 17852, 17877], x:873.45458984375, z:910.9302978515625, queued:false, pushFront:false, formation:(void 0)}) } of size 737 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8303, m_Data: ({type:"patrol", entities:[17282, 18290, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073, 18246], x:695.927001953125, z:908.5896606445312, target:3800, targetClasses:{attack:["Unit"]}, queued:false, allowCapture:false, formation:(void 0)}) } of size 649 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8302, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8303, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8307, m_Data: ({type:"returnresource", entities:[7525, 15182, 15185, 15386, 15387, 15389, 15418, 15420, 15450, 15790, 15791, 15792, 15793, 15794, 15796, 15799, 15800, 18272], target:10182, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 365 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8307, m_Data: ({type:"walk", entities:[7525, 15182, 15185, 15386, 15387, 15389, 15418, 15420, 15450, 15790, 15791, 15792, 15793, 15794, 15796, 15799, 15800, 18272], x:880.3031616210938, z:853.1295166015625, queued:true, pushFront:false, formation:(void 0)}) } of size 341 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8304, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8307, m_Data: ({type:"attack", entities:[17763, 17764, 17765, 17766, 17767, 17824, 17826, 17866, 17879, 17911, 17941, 17942, 18018, 18019], target:17186, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 300 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8305, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8306, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8310, m_Data: ({type:"train", template:"units/rome/cavalry_javelineer_auxiliary_b", count:1, entities:[9372, 8326, 9648, 9099, 9185, 9297, 9501, 9757], pushFront:false}) } of size 241 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8307, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8308, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8310, m_Data: ({type:"walk", entities:[18067, 18068, 18069, 18070, 18071, 18209, 18210, 18213, 18275, 18276, 18279], x:1026.6778564453125, z:566.84619140625, queued:false, pushFront:false, formation:(void 0)}) } of size 257 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8309, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8310, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8311, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8312, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8316, m_Data: ({type:"walk", entities:[18234, 18235, 18236, 18237, 18238], x:682.2734375, z:471.8023986816406, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8313, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8316, m_Data: ({type:"walk", entities:[10318], x:702.0266723632812, z:916.548828125, queued:false, pushFront:false, formation:(void 0)}) } of size 146 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8317, m_Data: ({type:"stance", entities:[18234, 18235, 18236, 18237, 18238], name:"standground"}) } of size 144 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8314, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8315, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8317, m_Data: ({type:"walk", entities:[17763, 17764, 17765, 17766, 17767, 17824, 17826], x:973.9232788085938, z:528.1046142578125, queued:false, pushFront:false, formation:(void 0)}) } of size 212 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8316, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8319, m_Data: ({type:"walk", entities:[18234, 18235, 18236, 18237, 18238], x:742.3751220703125, z:794.2727661132812, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8319, m_Data: ({type:"walk", entities:[18234, 18235, 18236, 18237, 18238], x:744.2540893554688, z:796.3087768554688, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8317, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8318, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8319, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8320, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8322, m_Data: ({type:"delete-entities", entities:[13008]}) } of size 83 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8321, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8322, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8323, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8326, m_Data: ({type:"walk", entities:[15964, 15965, 15966, 15967, 16044, 16045, 16519, 16520, 16521, 16522, 16523, 16524, 16525, 16526, 16527, 16528, 16529, 16530, 18152, 18153, 18154, 18155, 18156, 18157, 18158, 18159, 18160, 18161, 18162, 18163, 18164, 18165], x:908.1516723632812, z:849.8063354492188, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8326, m_Data: ({type:"walk", entities:[15964, 15965, 15966, 15967, 16044, 16045, 16519, 16520, 16521, 16522, 16523, 16524, 16525, 16526, 16527, 16528, 16529, 16530, 18152, 18153, 18154, 18155, 18156, 18157, 18158, 18159, 18160, 18161, 18162, 18163, 18164, 18165], x:908.9401245117188, z:852.5531616210938, queued:false, pushFront:false, formation:(void 0)}) } of size 509 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8324, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8325, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8326, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8329, m_Data: ({type:"train", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994, 15957], template:"units/ptol/infantry_pikeman_b", count:3, pushFront:false}) } of size 263 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8327, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8330, m_Data: ({type:"walk", entities:[15728, 16386, 16473, 16479, 16696], x:686.9323120117188, z:931.2278442382812, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8328, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8329, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8330, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8332, m_Data: ({type:"stance", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810, 17209, 17414, 17415, 17416, 17417, 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427, 17428, 17429, 17430, 17431, 17432, 17433, 17434, 17435, 17436, 17437, 17438, 17439, 17440, 17441, 17562, 17563, 17564, 17565, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17757, 17806, 17807, 17808, 17809, 17810, 17811, 17812, 17912], name:"violent"}) } of size 951 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8331, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8332, m_Data: ({type:"attack", entities:[15033, 15134, 15264, 15347, 15412, 15460, 15693, 15731, 15732, 15767, 15769, 15770, 15771, 15806, 15807, 15826, 15827, 17512, 17745, 17763, 17764, 17765, 17766, 17767, 17768, 17769, 17771, 17775, 17776, 17779, 17780, 17786, 17823, 17824, 17825, 17826, 17827, 17828, 17829, 17830, 17853, 17866, 17879, 17910, 17911, 17941, 17942, 17988, 17989, 17992, 18004, 18018, 18019, 18020, 18040, 18041, 18119, 18132, 18133, 18140, 18168, 18173, 18174, 18185, 18193, 18194, 18197, 18206, 18223, 18232, 18250, 18260], target:14112, allowCapture:true, queued:false, pushFront:false, formation:(void 0)}) } of size 996 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8334, m_Data: ({type:"walk", entities:[15728, 16010, 16385, 16386, 16473, 16479, 16696, 17679], x:690.0804443359375, z:935.4891357421875, queued:false, pushFront:false, formation:(void 0)}) } of size 223 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8333, m_Data: ({type:"attack-walk", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810, 17209, 17414, 17415, 17416, 17417, 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427, 17428, 17429, 17430, 17431, 17432, 17433, 17434, 17435, 17436, 17437, 17438, 17439, 17440, 17441, 17562, 17563, 17564, 17565, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17757, 17806, 17807, 17808, 17809, 17810, 17811, 17812, 17912], x:842.6597900390625, z:804.8934326171875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1067 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8332, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8334, m_Data: ({type:"attack-walk", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810, 17209, 17414, 17415, 17416, 17417, 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427, 17428, 17429, 17430, 17431, 17432, 17433, 17434, 17435, 17436, 17437, 17438, 17439, 17440, 17441, 17562, 17563, 17564, 17565, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17757, 17806, 17807, 17808, 17809, 17810, 17811, 17812, 17912], x:843.18017578125, z:810.1103515625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1067 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8333, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8334, m_Data: ({type:"attack-walk", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810, 17209, 17414, 17415, 17416, 17417, 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427, 17428, 17429, 17430, 17431, 17432, 17433, 17434, 17435, 17436, 17437, 17438, 17439, 17440, 17441, 17562, 17563, 17564, 17565, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17757, 17806, 17807, 17808, 17809, 17810, 17811, 17812, 17912], x:842.0579833984375, z:835.8970947265625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1067 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8335, m_Data: ({type:"attack-walk", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810, 17209, 17414, 17415, 17416, 17417, 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427, 17428, 17429, 17430, 17431, 17432, 17433, 17434, 17435, 17436, 17437, 17438, 17439, 17440, 17441, 17562, 17563, 17564, 17565, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17757, 17806, 17807, 17808, 17809, 17810, 17811, 17812, 17912], x:842.3839111328125, z:848.4556884765625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1067 from server

Net client: Received message CChatMessage { m_SenderGUID: 3CE6A620F4CDF268, m_Message: wp BLACK.justice (1378), m_Receivers: } } of size 71 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8334, m_TurnLength: 200 } of size 9 from server

Net message: ({text:"wp BLACK.justice (1378)", guid:"3CE6A620F4CDF268", type:"chat"})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8335, m_Data: ({type:"attack-walk", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810, 17209, 17414, 17415, 17416, 17417, 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427, 17428, 17429, 17430, 17431, 17432, 17433, 17434, 17435, 17436, 17437, 17438, 17439, 17440, 17441, 17562, 17563, 17564, 17565, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17757, 17806, 17807, 17808, 17809, 17810, 17811, 17812, 17912], x:844.5562744140625, z:859.613037109375, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1067 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8335, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8339, m_Data: ({type:"set-rallypoint", entities:[9681], x:970.4159545898438, z:532.5245208740234, data:{command:"attack", target:15412}, queued:false}) } of size 179 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8336, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8337, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8340, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_spearman_b", owner:1, garrisonHolders:[9681]}) } of size 164 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8338, m_Data: ({type:"walk", entities:[17282, 17348, 17369, 17378, 17379, 17383, 17443, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073, 18246, 18285, 18290], x:599.2454223632812, z:797.6409912109375, queued:false, pushFront:false, formation:(void 0)}) } of size 581 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8338, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8341, m_Data: ({type:"unload-template", all:true, template:"units/gaul/infantry_javelineer_b", owner:1, garrisonHolders:[9681]}) } of size 166 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8339, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8340, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8341, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8342, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8343, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8344, m_Data: ({type:"repair", entities:[17014, 17015, 17016, 17017, 17018, 17019, 17242, 17243, 17330], target:10068, autocontinue:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 269 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8344, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8345, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8346, m_Data: ({type:"attack-walk", entities:[18311, 18312, 18313], x:659.3978881835938, z:1098.3485107421875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 262 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8346, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8347, m_Data: ({type:"attack", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810, 17209, 17414, 17415, 17416, 17417, 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427, 17428, 17429, 17430, 17431, 17432, 17433, 17434, 17435, 17436, 17437, 17438, 17439, 17440, 17441, 17562, 17563, 17564, 17565, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17757, 17806, 17807, 17808, 17809, 17810, 17811, 17812, 17912], target:15186, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 1008 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8347, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8348, m_Data: ({type:"attack-walk", entities:[18311, 18312, 18313], x:660.2634887695312, z:1101.496826171875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 262 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8348, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8349, m_Data: ({type:"attack-walk", entities:[18311, 18312, 18313], x:660.2634887695312, z:1101.496826171875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 262 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8349, m_Data: ({type:"walk", entities:[17282, 17348, 17369, 17378, 17379, 17383, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073, 18246, 18285, 18290], x:471.05010986328125, z:623.4273681640625, queued:false, pushFront:false, formation:(void 0)}) } of size 569 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8349, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8352, m_Data: ({type:"garrison", entities:[6851, 6997, 6999, 7527, 8092, 8197, 8198, 12747, 14037, 14038, 14529, 15183, 15184, 15202, 15203, 15388, 15417, 15451, 15795, 15797, 15801, 15803, 15804, 15805, 18042], target:182, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 443 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8350, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8351, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8352, m_Data: ({type:"attack", entities:[15134, 15264, 15347, 15460, 15693, 15731, 15732, 15767, 15769, 15770, 15771, 15807, 15826, 15827, 17512, 17745, 17768, 17769, 17771, 17775, 17776, 17780, 17786, 17827, 17828, 17829, 17830, 17853, 18168, 18194, 18206], target:18065, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 504 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8355, m_Data: ({type:"set-rallypoint", entities:[182], x:887.3125, z:886.7576293945312, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8352, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8353, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8354, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8355, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8356, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8359, m_Data: ({type:"walk", entities:[12403, 12560, 14457, 14472, 14473, 14633, 14866, 14961, 15006, 15009, 15041, 15047, 15059, 15084, 15085, 15148, 15151, 15152, 15199, 15200, 15253, 15275, 15316, 15323, 15325, 15372, 15409, 15539, 15581, 15594, 15600, 15641, 15680, 15687, 15699, 15784, 15813, 15839, 16083, 16212, 16436, 16712, 17445, 17448, 17802, 17817, 17822, 17852, 17877], x:913.6682739257812, z:888.041748046875, queued:false, pushFront:false, formation:(void 0)}) } of size 713 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8357, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8358, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8359, m_Data: ({type:"train", entities:[398], template:"units/gaul/cavalry_javelineer_b", count:1, pushFront:false}) } of size 154 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8359, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8362, m_Data: ({type:"walk", entities:[7525, 15182, 15185, 15386, 15387, 15389, 15418, 15420, 15450, 15790, 15791, 15792, 15793, 15794, 15796, 15799, 15800, 18170, 18175, 18186, 18195, 18202, 18208, 18230, 18233, 18272], x:899.9632568359375, z:870.4197998046875, queued:false, pushFront:false, formation:(void 0)}) } of size 437 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8360, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8363, m_Data: ({type:"set-rallypoint", entities:[6006, 7082, 7679, 9531, 9573, 9580, 9849], x:964.4401397705078, z:529.5590057373047, data:{command:"attack", target:17786}, queued:false}) } of size 245 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8361, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8362, m_Data: ({type:"walk-custom", entities:[7786, 7849, 8372, 8799, 8878, 11938, 13454, 16502, 16503, 16504, 16505, 16506, 16811, 16813, 16814, 16817, 16819, 16821, 16822, 16823, 16824, 16825, 16826, 16828, 16829, 16830, 16832, 16833, 16834, 16835, 16837, 16838, 16840, 16841, 16843, 16942, 16943, 16946, 16950, 16951, 16952, 17517, 17518, 17519, 17521, 17523, 17524, 17525, 17730, 17970, 17971, 17972, 17973, 17974, 17975, 17976, 17977, 17978, 17979, 17980, 18109, 18110, 18113, 18114, 18115, 18116, 18117, 18118, 18308, 18309, 18310, 18315, 18317, 18318, 18319, 18320, 18321, 18322, 18323, 18324, 18325, 18326, 18327, 18328], targetPositions:[{x:"506.07", y:"1046.16"}, {x:"506.31", y:"1045.52"}, {x:"506.55", y:"1044.88"}, {x:"506.93", y:"1044.30"}, {x:"507.31", y:"1043.73"}, {x:"507.68", y:"1043.15"}, {x:"508.06", y:"1042.58"}, {x:"508.44", y:"1042.00"}, {x:"508.81", y:"1041.43"}, {x:"509.19", y:"1040.85"}, {x:"509.57", y:"1040.27"}, {x:"509.94", y:"1039.70"}, {x:"510.32", y:"1039.12"}, {x:"510.70", y:"1038.55"}, {x:"511.07", y:"1037.97"}, {x:"511.45", y:"1037.40"}, {x:"511.83", y:"1036.82"}, {x:"512.20", y:"1036.25"}, {x:"512.58", y:"1035.67"}, {x:"512.96", y:"1035.09"}, {x:"513.34", y:"1034.52"}, {x:"513.71", y:"1033.94"}, {x:"514.09", y:"1033.37"}, {x:"514.47", y:"1032.79"}, {x:"514.84", y:"1032.22"}, {x:"515.22", y:"1031.64"}, {x:"515.60", y:"1031.07"}, {x:"515.97", y:"1030.49"}, {x:"516.35", y:"1029.91"}, {x:"516.73", y:"1029.34"}, {x:"517.10", y:"1028.76"}, {x:"517.48", y:"1028.19"}, {x:"517.86", y:"1027.61"}, {x:"518.23", y:"1027.04"}, {x:"518.61", y:"1026.46"}, {x:"518.99", y:"1025.89"}, {x:"519.36", y:"1025.31"}, {x:"519.74", y:"1024.73"}, {x:"520.12", y:"1024.16"}, {x:"520.50", y:"1023.58"}, {x:"520.87", y:"1023.01"}, {x:"521.25", y:"1022.43"}, {x:"521.63", y:"1021.86"}, {x:"522.00", y:"1021.28"}, {x:"522.38", y:"1020.71"}, {x:"522.76", y:"1020.13"}, {x:"523.13", y:"1019.55"}, {x:"523.51", y:"1018.98"}, {x:"523.89", y:"1018.40"}, {x:"524.26", y:"1017.83"}, {x:"524.64", y:"1017.25"}, {x:"525.02", y:"1016.68"}, {x:"525.39", y:"1016.10"}, {x:"525.77", y:"1015.53"}, {x:"526.15", y:"1014.95"}, {x:"526.52", y:"1014.37"}, {x:"526.90", y:"1013.80"}, {x:"527.28", y:"1013.22"}, {x:"527.65", y:"1012.65"}, {x:"528.03", y:"1012.07"}, {x:"528.41", y:"1011.50"}, {x:"528.79", y:"1010.92"}, {x:"529.16", y:"1010.35"}, {x:"529.54", y:"1009.77"}, {x:"529.92", y:"1009.19"}, {x:"530.29", y:"1008.62"}, {x:"530.67", y:"1008.04"}, {x:"531.05", y:"1007.47"}, {x:"531.42", y:"1006.89"}, {x:"531.80", y:"1006.32"}, {x:"532.18", y:"1005.74"}, {x:"532.55", y:"1005.17"}, {x:"532.93", y:"1004.59"}, {x:"533.31", y:"1004.01"}, {x:"533.68", y:"1003.44"}, {x:"534.06", y:"1002.86"}, {x:"534.44", y:"1002.29"}, {x:"534.81", y:"1001.71"}, {x:"535.19", y:"1001.14"}, {x:"535.57", y:"1000.56"}, {x:"535.95", y:"999.99"}, {x:"536.32", y:"999.41"}, {x:"536.70", y:"998.83"}, {x:"537.08", y:"998.26"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 5349 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8362, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8363, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8365, m_Data: ({type:"set-rallypoint", entities:[9459, 9489, 9513, 9663, 9768, 9799, 9805, 10006], x:904.8911743164062, z:891.7822570800781, data:{command:"walk"}, queued:false}) } of size 238 from server

Net client: Received message CSimulationMessage { m_Client: 6, m_Player: 4, m_Turn: 8364, m_Data: ({type:"garrison", entities:[17017, 17018, 17019, 17242, 17243], target:10068, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 208 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8366, m_Data: ({type:"train", template:"units/gaul/infantry_spearman_b", count:1, entities:[6006, 7082, 7679, 9531, 9573, 9580, 9849], pushFront:false}) } of size 219 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8364, m_Data: ({type:"walk", entities:[7786, 7849, 8372, 8799, 8878, 11938, 13454, 16502, 16503, 16504, 16505, 16506, 16811, 16813, 16814, 16817, 16819, 16821, 16822, 16823, 16824, 16825, 16826, 16828, 16829, 16830, 16832, 16833, 16834, 16835, 16837, 16838, 16840, 16841, 16843, 16942, 16943, 16946, 16950, 16951, 16952, 17517, 17518, 17519, 17521, 17523, 17524, 17525, 17730, 17970, 17971, 17972, 17973, 17974, 17975, 17976, 17977, 17978, 17979, 17980, 18109, 18110, 18113, 18114, 18115, 18116, 18117, 18118, 18308, 18309, 18310, 18315, 18317, 18318, 18319, 18320, 18321, 18322, 18323, 18324, 18325, 18326, 18327, 18328], x:497.97088623046875, z:1065.7225341796875, queued:false, pushFront:false, formation:(void 0)}) } of size 1133 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8364, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8365, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8367, m_Data: ({type:"attack", entities:[15134, 15264, 15347, 15460, 15693, 15731, 15732, 15767, 15769, 15770, 15771, 15807, 15827, 17512, 17763, 17764, 17765, 17766, 17767, 17768, 17769, 17775, 17776, 17823, 17824, 17825, 17826, 17827, 17828, 17829, 17853, 17910, 17911, 17941, 17942, 17988, 17989, 17992, 18004, 18018, 18019, 18020, 18040, 18041, 18119, 18132, 18133, 18140, 18168, 18173, 18174, 18193, 18194, 18206], target:10322, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 780 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8366, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8367, m_Data: ({type:"attack-walk", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810, 17209, 17414, 17415, 17416, 17417, 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427, 17428, 17429, 17430, 17431, 17432, 17433, 17434, 17435, 17436, 17437, 17438, 17439, 17440, 17441, 17562, 17563, 17564, 17565, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17757, 17806, 17807, 17808, 17809, 17810, 17811, 17812, 17912], x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1067 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8368, m_Data: ({type:"attack", entities:[15134, 15264, 15347, 15460, 15693, 15731, 15732, 15767, 15769, 15770, 15771, 15807, 15827, 17512, 17763, 17764, 17765, 17766, 17767, 17768, 17769, 17775, 17776, 17823, 17824, 17825, 17826, 17827, 17828, 17829, 17853, 17910, 17911, 17941, 17942, 17988, 17989, 17992, 18004, 18018, 18019, 18020, 18040, 18041, 18119, 18132, 18133, 18140, 18168, 18173, 18174, 18193, 18407, 18206], target:17887, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 780 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8367, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8370, m_Data: ({type:"walk", entities:[10318, 12192, 14055, 14909, 14978, 15130, 15312, 15324, 15376, 15503, 15708, 15728, 15743, 15844, 16011, 16228, 16230, 16282, 16371, 16385, 16386, 16388, 16398, 16473, 16479, 16637, 16696, 16711, 17677, 17679, 18245, 18247, 18252], x:618.4970703125, z:923.3846435546875, queued:false, pushFront:false, formation:(void 0)}) } of size 521 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8368, m_Data: ({type:"attack-walk", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810, 17209, 17414, 17415, 17416, 17417, 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427, 17428, 17429, 17430, 17431, 17432, 17433, 17434, 17435, 17436, 17437, 17438, 17439, 17440, 17441, 17562, 17563, 17564, 17565, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17757, 17806, 17807, 17808, 17809, 17810, 17811, 17812, 17912], x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1067 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8368, m_Data: ({type:"attack-walk", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810, 17209, 17414, 17415, 17416, 17417, 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427, 17428, 17429, 17430, 17431, 17432, 17433, 17434, 17435, 17436, 17437, 17438, 17439, 17440, 17441, 17562, 17563, 17564, 17565, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17757, 17806, 17807, 17808, 17809, 17810, 17811, 17812, 17912], x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 1067 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 8368, m_Data: ({type:"attack", entities:[14439, 14994, 15068, 15108, 15166, 15167, 15195, 15196, 15914, 15945, 15983, 16205, 16207, 16229, 16250, 16292, 16302, 16303, 16368, 16369, 16370, 16384, 16417, 16431, 16466, 16467, 16469, 16470, 16474, 16480, 16491, 16512, 16532, 16595, 16596, 16636, 16639, 16663, 16688, 16701, 16714, 16730, 16731, 16770, 16872, 16899, 16989, 16990, 16991, 16992, 16993, 17012, 17170, 17171, 17172, 17173, 17265, 17279, 17284, 17285, 17346, 17349, 17351, 17352, 17384, 17500, 17542, 17560, 17629, 17662, 18293, 18334, 18366], target:13481, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 1036 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8368, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8369, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8370, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8372, m_Data: ({type:"walk", entities:[15134, 15347, 17512, 17776, 18407], x:941.9596557617188, z:532.6690063476562, queued:false, pushFront:false, formation:(void 0)}) } of size 190 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8373, m_Data: ({type:"walk", entities:[10318, 12192, 14055, 14909, 14978, 15130, 15312, 15324, 15376, 15503, 15708, 15728, 15743, 15844, 16011, 16228, 16230, 16282, 16371, 16385, 16386, 16388, 16398, 16473, 16479, 16637, 16696, 16711, 17677, 17679, 18245, 18247, 18252], x:528.89208984375, z:1053.3919677734375, queued:false, pushFront:false, formation:(void 0)}) } of size 521 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8371, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8374, m_Data: ({type:"train", entities:[15634, 17540], template:"units/iber/cavalry_javelineer_b", count:4, pushFront:false}) } of size 165 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8372, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8373, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8375, m_Data: ({type:"attack-walk", entities:[15264, 15693, 15731, 15732, 15767, 15769, 15770, 15771, 15807, 17768, 17769, 17827, 17828, 17829, 17988, 18168], x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 383 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8374, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 12, m_Player: 5, m_Turn: 8375, m_Data: ({type:"attack", entities:[14987, 15338, 16399, 16400, 16871, 17214, 17350, 17633, 18348, 18397], target:5911, allowCapture:true, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 280 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8375, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8376, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 5, m_Player: 6, m_Turn: 8379, m_Data: ({type:"walk", entities:[17282, 17348, 17369, 17378, 17379, 17383, 17444, 17547, 17567, 17568, 17569, 17664, 17665, 17699, 17700, 17701, 17702, 17703, 17721, 17722, 17838, 17891, 17892, 17902, 17903, 17904, 17991, 18008, 18009, 18010, 18011, 18012, 18013, 18073, 18246, 18285, 18290, 18371, 18372, 18386], x:485.06243896484375, z:633.95947265625, queued:false, pushFront:false, formation:(void 0)}) } of size 605 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8377, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8378, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8381, m_Data: ({type:"stop", entities:[7525, 12403, 12560, 14457, 14472, 14473, 14633, 14866, 14961, 15006, 15009, 15041, 15047, 15059, 15084, 15085, 15148, 15151, 15152, 15182, 15185, 15199, 15200, 15253, 15275, 15316, 15323, 15325, 15372, 15386, 15387, 15389, 15409, 15418, 15420, 15450, 15539, 15581, 15594, 15600, 15641, 15680, 15687, 15699, 15784, 15790, 15791, 15792, 15793, 15794, 15796, 15799, 15800, 15813, 15839, 16083, 16212, 16436, 16712, 17445, 17448, 17802, 17817, 17852, 17877, 18170, 18175, 18186, 18195, 18202, 18208, 18230, 18233, 18272, 18337], queued:false}) } of size 964 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8379, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8380, m_TurnLength: 200 } of size 9 from server

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Repair", data:{target:16982, autocontinue:true, force:true}}, {type:"Repair", data:{target:16983, autocontinue:true, force:true}}, {type:"Repair", data:{target:16984, autocontinue:true, force:true}}, {type:"Repair", data:{target:16985, autocontinue:true, force:true}}, {type:"Repair", data:{target:16986, autocontinue:true, force:true}}, {type:"Repair", data:{target:16987, autocontinue:true, force:true}}, {type:"Repair", data:{target:16988, autocontinue:true, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16982, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16982, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16983, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16983, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16984, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16984, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16985, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16985, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16986, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16986, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16987, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16987, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16988, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16988, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:875.7302856445312, y:22.999282836914062, z:861.2765502929688}}}], order:{type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:875.7302856445312, y:22.999282836914062, z:861.2765502929688}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:487021, losAttackRangeQuery:21445, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:875.7302856445312, y:22.999282836914062, z:861.2765502929688}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:875.7302856445312, y:22.999282836914062, z:861.2765502929688}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17436, force:false, attackType:"Ranged", lastPos:{x:875.7302856445312, y:22.999282836914062, z:861.2765502929688}})

ERROR: BinarySerializer: error at insertion. Object was ({x:875.7302856445312, y:22.999282836914062, z:861.2765502929688})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:875.7302856445312, y:22.999282836914062, z:861.2765502929688}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17436, force:false, attackType:"Ranged", lastPos:{x:875.7302856445312, y:22.999282836914062, z:861.2765502929688}})

ERROR: BinarySerializer: error at insertion. Object was ({x:875.7302856445312, y:22.999282836914062, z:861.2765502929688})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:8101, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, initPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, autoharvest:true, formerTarget:8101}}], order:{type:"Gather", data:{target:8101, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, initPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, autoharvest:true, formerTarget:8101}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19423})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:8101, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, initPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, autoharvest:true, formerTarget:8101}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:8101, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, initPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, autoharvest:true, formerTarget:8101}})

ERROR: BinarySerializer: error at insertion. Object was ({target:8101, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, initPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, autoharvest:true, formerTarget:8101})

ERROR: BinarySerializer: error at insertion. Object was ({x:813.9030303955078, y:22.999282836914062, z:134.6834259033203})

ERROR: BinarySerializer: error at insertion. Object was ({x:813.9030303955078, y:22.999282836914062, z:134.6834259033203})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:8101, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, initPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, autoharvest:true, formerTarget:8101}})

ERROR: BinarySerializer: error at insertion. Object was ({target:8101, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, initPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, autoharvest:true, formerTarget:8101})

ERROR: BinarySerializer: error at insertion. Object was ({x:813.9030303955078, y:22.999282836914062, z:134.6834259033203})

ERROR: BinarySerializer: error at insertion. Object was ({x:813.9030303955078, y:22.999282836914062, z:134.6834259033203})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21446, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:280.12457275390625, z:878.4859008789062}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19432, shouldCheer:true, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:280.12457275390625, z:878.4859008789062})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21447, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, formationController:0, isIdle:false, heldPosition:{x:962.9240112304688, z:558.118408203125}, workOrders:[{type:"Repair", data:{target:16982, autocontinue:true, force:true}}, {type:"Repair", data:{target:16983, autocontinue:true, force:true}}, {type:"Repair", data:{target:16984, autocontinue:true, force:true}}, {type:"Repair", data:{target:16985, autocontinue:true, force:true}}, {type:"Repair", data:{target:16986, autocontinue:true, force:true}}, {type:"Repair", data:{target:16987, autocontinue:true, force:true}}, {type:"Repair", data:{target:16988, autocontinue:true, force:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19447, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Repair", data:{target:16982, autocontinue:true, force:true}}, {type:"Repair", data:{target:16983, autocontinue:true, force:true}}, {type:"Repair", data:{target:16984, autocontinue:true, force:true}}, {type:"Repair", data:{target:16985, autocontinue:true, force:true}}, {type:"Repair", data:{target:16986, autocontinue:true, force:true}}, {type:"Repair", data:{target:16987, autocontinue:true, force:true}}, {type:"Repair", data:{target:16988, autocontinue:true, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16982, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16982, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16983, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16983, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16984, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16984, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16985, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16985, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16986, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16986, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16987, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16987, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16988, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16988, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, formationController:0, isIdle:false, heldPosition:{x:962.9240112304688, z:558.118408203125}, workOrders:[{type:"Repair", data:{target:16982, autocontinue:true, force:true}}, {type:"Repair", data:{target:16983, autocontinue:true, force:true}}, {type:"Repair", data:{target:16984, autocontinue:true, force:true}}, {type:"Repair", data:{target:16985, autocontinue:true, force:true}}, {type:"Repair", data:{target:16986, autocontinue:true, force:true}}, {type:"Repair", data:{target:16987, autocontinue:true, force:true}}, {type:"Repair", data:{target:16988, autocontinue:true, force:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19448, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Repair", data:{target:16982, autocontinue:true, force:true}}, {type:"Repair", data:{target:16983, autocontinue:true, force:true}}, {type:"Repair", data:{target:16984, autocontinue:true, force:true}}, {type:"Repair", data:{target:16985, autocontinue:true, force:true}}, {type:"Repair", data:{target:16986, autocontinue:true, force:true}}, {type:"Repair", data:{target:16987, autocontinue:true, force:true}}, {type:"Repair", data:{target:16988, autocontinue:true, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16982, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16982, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16983, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16983, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16984, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16984, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16985, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16985, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16986, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16986, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16987, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16987, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16988, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16988, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21449, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, formationController:0, isIdle:false, heldPosition:{x:962.9240112304688, z:558.118408203125}, workOrders:[{type:"Repair", data:{target:16982, autocontinue:true, force:false, autoharvest:true}}, {type:"Repair", data:{target:16983, autocontinue:true, force:true}}, {type:"Repair", data:{target:16984, autocontinue:true, force:true}}, {type:"Repair", data:{target:16985, autocontinue:true, force:true}}, {type:"Repair", data:{target:16986, autocontinue:true, force:true}}, {type:"Repair", data:{target:16987, autocontinue:true, force:true}}, {type:"Repair", data:{target:16988, autocontinue:true, force:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19482, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Repair", data:{target:16982, autocontinue:true, force:false, autoharvest:true}}, {type:"Repair", data:{target:16983, autocontinue:true, force:true}}, {type:"Repair", data:{target:16984, autocontinue:true, force:true}}, {type:"Repair", data:{target:16985, autocontinue:true, force:true}}, {type:"Repair", data:{target:16986, autocontinue:true, force:true}}, {type:"Repair", data:{target:16987, autocontinue:true, force:true}}, {type:"Repair", data:{target:16988, autocontinue:true, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16982, autocontinue:true, force:false, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16982, autocontinue:true, force:false, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16983, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16983, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16984, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16984, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16985, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16985, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16986, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16986, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16987, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16987, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16988, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16988, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, formationController:0, isIdle:false, heldPosition:{x:962.9240112304688, z:558.118408203125}, workOrders:[{type:"Repair", data:{target:16982, autocontinue:true, force:true}}, {type:"Repair", data:{target:16983, autocontinue:true, force:true}}, {type:"Repair", data:{target:16984, autocontinue:true, force:true}}, {type:"Repair", data:{target:16985, autocontinue:true, force:true}}, {type:"Repair", data:{target:16986, autocontinue:true, force:true}}, {type:"Repair", data:{target:16987, autocontinue:true, force:true}}, {type:"Repair", data:{target:16988, autocontinue:true, force:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19484, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Repair", data:{target:16982, autocontinue:true, force:true}}, {type:"Repair", data:{target:16983, autocontinue:true, force:true}}, {type:"Repair", data:{target:16984, autocontinue:true, force:true}}, {type:"Repair", data:{target:16985, autocontinue:true, force:true}}, {type:"Repair", data:{target:16986, autocontinue:true, force:true}}, {type:"Repair", data:{target:16987, autocontinue:true, force:true}}, {type:"Repair", data:{target:16988, autocontinue:true, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16982, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16982, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16983, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16983, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16984, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16984, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16985, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16985, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16986, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16986, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16987, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16987, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16988, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16988, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, formationController:0, isIdle:false, heldPosition:{x:962.9240112304688, z:558.118408203125}, workOrders:[{type:"Repair", data:{target:16982, autocontinue:true, force:false, autoharvest:true}}, {type:"Repair", data:{target:16983, autocontinue:true, force:true}}, {type:"Repair", data:{target:16984, autocontinue:true, force:true}}, {type:"Repair", data:{target:16985, autocontinue:true, force:true}}, {type:"Repair", data:{target:16986, autocontinue:true, force:true}}, {type:"Repair", data:{target:16987, autocontinue:true, force:true}}, {type:"Repair", data:{target:16988, autocontinue:true, force:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19485, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Repair", data:{target:16982, autocontinue:true, force:false, autoharvest:true}}, {type:"Repair", data:{target:16983, autocontinue:true, force:true}}, {type:"Repair", data:{target:16984, autocontinue:true, force:true}}, {type:"Repair", data:{target:16985, autocontinue:true, force:true}}, {type:"Repair", data:{target:16986, autocontinue:true, force:true}}, {type:"Repair", data:{target:16987, autocontinue:true, force:true}}, {type:"Repair", data:{target:16988, autocontinue:true, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16982, autocontinue:true, force:false, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16982, autocontinue:true, force:false, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16983, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16983, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16984, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16984, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16985, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16985, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16986, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16986, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16987, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16987, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16988, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16988, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, formationController:0, isIdle:false, heldPosition:{x:962.9240112304688, z:558.118408203125}, workOrders:[{type:"Repair", data:{target:16982, autocontinue:true, force:true}}, {type:"Repair", data:{target:16983, autocontinue:true, force:true}}, {type:"Repair", data:{target:16984, autocontinue:true, force:true}}, {type:"Repair", data:{target:16985, autocontinue:true, force:true}}, {type:"Repair", data:{target:16986, autocontinue:true, force:true}}, {type:"Repair", data:{target:16987, autocontinue:true, force:true}}, {type:"Repair", data:{target:16988, autocontinue:true, force:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19486, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Repair", data:{target:16982, autocontinue:true, force:true}}, {type:"Repair", data:{target:16983, autocontinue:true, force:true}}, {type:"Repair", data:{target:16984, autocontinue:true, force:true}}, {type:"Repair", data:{target:16985, autocontinue:true, force:true}}, {type:"Repair", data:{target:16986, autocontinue:true, force:true}}, {type:"Repair", data:{target:16987, autocontinue:true, force:true}}, {type:"Repair", data:{target:16988, autocontinue:true, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16982, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16982, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16983, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16983, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16984, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16984, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16985, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16985, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16986, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16986, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16987, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16987, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16988, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16988, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19493, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[{type:"Gather", data:{target:725, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:982, y:23, z:1002}, initPos:{x:982, y:23, z:1002}, autoharvest:true, formerTarget:725}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19495})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:725, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:982, y:23, z:1002}, initPos:{x:982, y:23, z:1002}, autoharvest:true, formerTarget:725}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:725, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:982, y:23, z:1002}, initPos:{x:982, y:23, z:1002}, autoharvest:true, formerTarget:725}})

ERROR: BinarySerializer: error at insertion. Object was ({target:725, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:982, y:23, z:1002}, initPos:{x:982, y:23, z:1002}, autoharvest:true, formerTarget:725})

ERROR: BinarySerializer: error at insertion. Object was ({x:982, y:23, z:1002})

ERROR: BinarySerializer: error at insertion. Object was ({x:982, y:23, z:1002})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19496})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19497})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19498})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19499})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:182, force:true, garrison:true}}], order:{type:"Garrison", data:{target:182, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:{x:1126.3970642089844, z:933.9693908691406}, workOrders:[{type:"Gather", data:{target:763, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1154, y:23, z:918}, initPos:{x:1154, y:23, z:918}, autoharvest:true, formerTarget:763}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19500})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:182, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:1126.3970642089844, z:933.9693908691406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:763, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1154, y:23, z:918}, initPos:{x:1154, y:23, z:918}, autoharvest:true, formerTarget:763}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:763, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1154, y:23, z:918}, initPos:{x:1154, y:23, z:918}, autoharvest:true, formerTarget:763}})

ERROR: BinarySerializer: error at insertion. Object was ({target:763, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1154, y:23, z:918}, initPos:{x:1154, y:23, z:918}, autoharvest:true, formerTarget:763})

ERROR: BinarySerializer: error at insertion. Object was ({x:1154, y:23, z:918})

ERROR: BinarySerializer: error at insertion. Object was ({x:1154, y:23, z:918})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19501})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:182, force:true, garrison:true}}], order:{type:"Garrison", data:{target:182, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:{x:1126.3970642089844, z:933.9693908691406}, workOrders:[{type:"Gather", data:{target:760, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1154, y:23, z:922}, initPos:{x:1154, y:23, z:922}, autoharvest:true, formerTarget:760}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19502})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:182, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:1126.3970642089844, z:933.9693908691406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:760, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1154, y:23, z:922}, initPos:{x:1154, y:23, z:922}, autoharvest:true, formerTarget:760}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:760, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1154, y:23, z:922}, initPos:{x:1154, y:23, z:922}, autoharvest:true, formerTarget:760}})

ERROR: BinarySerializer: error at insertion. Object was ({target:760, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1154, y:23, z:922}, initPos:{x:1154, y:23, z:922}, autoharvest:true, formerTarget:760})

ERROR: BinarySerializer: error at insertion. Object was ({x:1154, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:1154, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19504})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[{type:"Gather", data:{target:682, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:994, y:23, z:1002}, initPos:{x:994, y:23, z:1002}, autoharvest:true, formerTarget:682}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19505})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:682, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:994, y:23, z:1002}, initPos:{x:994, y:23, z:1002}, autoharvest:true, formerTarget:682}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:682, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:994, y:23, z:1002}, initPos:{x:994, y:23, z:1002}, autoharvest:true, formerTarget:682}})

ERROR: BinarySerializer: error at insertion. Object was ({target:682, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:994, y:23, z:1002}, initPos:{x:994, y:23, z:1002}, autoharvest:true, formerTarget:682})

ERROR: BinarySerializer: error at insertion. Object was ({x:994, y:23, z:1002})

ERROR: BinarySerializer: error at insertion. Object was ({x:994, y:23, z:1002})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:182, force:true, garrison:true}}], order:{type:"Garrison", data:{target:182, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19506, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:182, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}})

ERROR: BinarySerializer: error at insertion. Object was ({target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:182, force:true, garrison:true}}], order:{type:"Garrison", data:{target:182, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19508, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:182, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}})

ERROR: BinarySerializer: error at insertion. Object was ({target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:182, force:true, garrison:true}}], order:{type:"Garrison", data:{target:182, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19509, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:182, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}})

ERROR: BinarySerializer: error at insertion. Object was ({target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:182, force:true, garrison:true}}], order:{type:"Garrison", data:{target:182, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19510, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:182, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}})

ERROR: BinarySerializer: error at insertion. Object was ({target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, formationController:0, isIdle:false, heldPosition:{x:962.9240112304688, z:558.118408203125}, workOrders:[{type:"Repair", data:{target:16982, autocontinue:true, force:true}}, {type:"Repair", data:{target:16983, autocontinue:true, force:true}}, {type:"Repair", data:{target:16984, autocontinue:true, force:true}}, {type:"Repair", data:{target:16985, autocontinue:true, force:true}}, {type:"Repair", data:{target:16986, autocontinue:true, force:true}}, {type:"Repair", data:{target:16987, autocontinue:true, force:true}}, {type:"Repair", data:{target:16988, autocontinue:true, force:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19512, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Repair", data:{target:16982, autocontinue:true, force:true}}, {type:"Repair", data:{target:16983, autocontinue:true, force:true}}, {type:"Repair", data:{target:16984, autocontinue:true, force:true}}, {type:"Repair", data:{target:16985, autocontinue:true, force:true}}, {type:"Repair", data:{target:16986, autocontinue:true, force:true}}, {type:"Repair", data:{target:16987, autocontinue:true, force:true}}, {type:"Repair", data:{target:16988, autocontinue:true, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16982, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16982, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16983, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16983, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16984, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16984, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16985, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16985, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16986, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16986, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16987, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16987, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:16988, autocontinue:true, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16988, autocontinue:true, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}}], order:{type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486654, losAttackRangeQuery:21451, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}})

ERROR: BinarySerializer: error at insertion. Object was ({x:870.8696899414062, y:22.999282836914062, z:858.9194030761719})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}})

ERROR: BinarySerializer: error at insertion. Object was ({x:870.8696899414062, y:22.999282836914062, z:858.9194030761719})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19591, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21453, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}], order:{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19599})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}], order:{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19600})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}], order:{type:"Gather", data:{target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.RETURNINGRESOURCE.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19601})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}], order:{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19602})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3555, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:722, y:23, z:374}, initPos:{x:722, y:23, z:374}, autoharvest:true, formerTarget:3555}}], order:{type:"Gather", data:{target:3555, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:722, y:23, z:374}, initPos:{x:722, y:23, z:374}, autoharvest:true, formerTarget:3555}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19603})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3555, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:722, y:23, z:374}, initPos:{x:722, y:23, z:374}, autoharvest:true, formerTarget:3555}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3555, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:722, y:23, z:374}, initPos:{x:722, y:23, z:374}, autoharvest:true, formerTarget:3555}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3555, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:722, y:23, z:374}, initPos:{x:722, y:23, z:374}, autoharvest:true, formerTarget:3555})

ERROR: BinarySerializer: error at insertion. Object was ({x:722, y:23, z:374})

ERROR: BinarySerializer: error at insertion. Object was ({x:722, y:23, z:374})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3555, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:722, y:23, z:374}, initPos:{x:722, y:23, z:374}, autoharvest:true, formerTarget:3555}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3555, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:722, y:23, z:374}, initPos:{x:722, y:23, z:374}, autoharvest:true, formerTarget:3555})

ERROR: BinarySerializer: error at insertion. Object was ({x:722, y:23, z:374})

ERROR: BinarySerializer: error at insertion. Object was ({x:722, y:23, z:374})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}], order:{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19604, gatheringTarget:3554})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true}}], order:{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19605})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true}}], order:{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19606})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}], order:{type:"Gather", data:{target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.RETURNINGRESOURCE.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19607})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}], order:{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19608})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}}}], order:{type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19616, gatheringTarget:3148})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:574})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:574})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:574})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:574})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}}}], order:{type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19617, gatheringTarget:3148})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:574})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:574})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:574})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:574})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}], order:{type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19618})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}], order:{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19619})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}], order:{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19620})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}], order:{type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19621, gatheringTarget:3079})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}}}], order:{type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19622, gatheringTarget:5342})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1257.08544921875, y:23, z:707.3486938476562})

ERROR: BinarySerializer: error at insertion. Object was ({x:1257.08544921875, y:23, z:707.3486938476562})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1257.08544921875, y:23, z:707.3486938476562})

ERROR: BinarySerializer: error at insertion. Object was ({x:1257.08544921875, y:23, z:707.3486938476562})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}], order:{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.RETURNINGRESOURCE.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19623})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485965, losAttackRangeQuery:19749, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485966, losAttackRangeQuery:19778, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19793})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19794})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19795})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19796})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true}}], order:{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19797})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}], order:{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.RETURNINGRESOURCE.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19798})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}, autoharvest:true, formerTarget:5342}}], order:{type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}, autoharvest:true, formerTarget:5342}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19799, gatheringTarget:5342})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}, autoharvest:true, formerTarget:5342}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}, autoharvest:true, formerTarget:5342}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}, autoharvest:true, formerTarget:5342})

ERROR: BinarySerializer: error at insertion. Object was ({x:1257.08544921875, y:23, z:707.3486938476562})

ERROR: BinarySerializer: error at insertion. Object was ({x:1257.08544921875, y:23, z:707.3486938476562})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}, autoharvest:true, formerTarget:5342}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}, autoharvest:true, formerTarget:5342})

ERROR: BinarySerializer: error at insertion. Object was ({x:1257.08544921875, y:23, z:707.3486938476562})

ERROR: BinarySerializer: error at insertion. Object was ({x:1257.08544921875, y:23, z:707.3486938476562})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}], order:{type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19800, gatheringTarget:3079})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094}}], order:{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.RETURNINGRESOURCE.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19801})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094}}], order:{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.RETURNINGRESOURCE.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19802})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}], order:{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19803})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485967, losAttackRangeQuery:19810, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21456, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:191.36508178710938, z:927.7999267578125}, workOrders:[{type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23, z:906}, initPos:{x:338, y:23, z:906}, autoharvest:true, formerTarget:1386}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19969, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:191.36508178710938, z:927.7999267578125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23, z:906}, initPos:{x:338, y:23, z:906}, autoharvest:true, formerTarget:1386}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23, z:906}, initPos:{x:338, y:23, z:906}, autoharvest:true, formerTarget:1386}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23, z:906}, initPos:{x:338, y:23, z:906}, autoharvest:true, formerTarget:1386})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19983})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19984})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:486104, losAttackRangeQuery:22518, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}}], order:{type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486748, losAttackRangeQuery:21457, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}})

ERROR: BinarySerializer: error at insertion. Object was ({x:870.8696899414062, y:22.999282836914062, z:858.9194030761719})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}})

ERROR: BinarySerializer: error at insertion. Object was ({x:870.8696899414062, y:22.999282836914062, z:858.9194030761719})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:280.12457275390625, z:878.4859008789062}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20396, shouldCheer:true, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:280.12457275390625, z:878.4859008789062})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20414, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:486874, losAttackRangeQuery:20416, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21458, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21461, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485971, losAttackRangeQuery:20422, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21462, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:234.15631103515625, z:918.4971923828125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20450, shouldCheer:true, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:234.15631103515625, z:918.4971923828125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485972, losAttackRangeQuery:20456, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21465, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485973, losAttackRangeQuery:20475, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true, formerTarget:1363}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485974, losAttackRangeQuery:20478, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true, formerTarget:1363}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true, formerTarget:1363}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true, formerTarget:1363})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485975, losAttackRangeQuery:20479, shouldCheer:false})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}}], order:{type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20491})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}}], order:{type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20498})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}}], order:{type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20499})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485976, losAttackRangeQuery:20583, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20584, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1346, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:330, y:24.08966064453125, z:882}, initPos:{x:330, y:24.08966064453125, z:882}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485978, losAttackRangeQuery:20585, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1346, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:330, y:24.08966064453125, z:882}, initPos:{x:330, y:24.08966064453125, z:882}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1346, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:330, y:24.08966064453125, z:882}, initPos:{x:330, y:24.08966064453125, z:882}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1346, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:330, y:24.08966064453125, z:882}, initPos:{x:330, y:24.08966064453125, z:882}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.08966064453125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.08966064453125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21466, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485979, losAttackRangeQuery:20593, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21467, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21468, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21469, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21470, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}], order:{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20609, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}], order:{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486730, losAttackRangeQuery:20610, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:280.12457275390625, z:878.4859008789062}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20623, shouldCheer:true, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:280.12457275390625, z:878.4859008789062})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485980, losAttackRangeQuery:20624, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:191.36508178710938, z:927.7999267578125}, workOrders:[{type:"Gather", data:{target:1394, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:334, y:23.548904418945312, z:894}, initPos:{x:334, y:23.548904418945312, z:894}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20632, shouldCheer:true, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:191.36508178710938, z:927.7999267578125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1394, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:334, y:23.548904418945312, z:894}, initPos:{x:334, y:23.548904418945312, z:894}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1394, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:334, y:23.548904418945312, z:894}, initPos:{x:334, y:23.548904418945312, z:894}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1394, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:334, y:23.548904418945312, z:894}, initPos:{x:334, y:23.548904418945312, z:894}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:23.548904418945312, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:23.548904418945312, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485981, losAttackRangeQuery:20634, shouldCheer:false})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:191.36508178710938, z:927.7999267578125}, workOrders:[{type:"Gather", data:{target:1385, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:334, y:23, z:906}, initPos:{x:334, y:23, z:906}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20640, shouldCheer:true, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:191.36508178710938, z:927.7999267578125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1385, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:334, y:23, z:906}, initPos:{x:334, y:23, z:906}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1385, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:334, y:23, z:906}, initPos:{x:334, y:23, z:906}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1385, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:334, y:23, z:906}, initPos:{x:334, y:23, z:906}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21471, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485982, losAttackRangeQuery:20652, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485983, losAttackRangeQuery:20653, shouldCheer:false})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true, formerTarget:1340}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485984, losAttackRangeQuery:20655, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true, formerTarget:1340}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true, formerTarget:1340}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true, formerTarget:1340})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true, formerTarget:1340}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485985, losAttackRangeQuery:20656, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true, formerTarget:1340}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true, formerTarget:1340}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true, formerTarget:1340})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21473, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20663, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20665, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485987, losAttackRangeQuery:20666, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:298.7093811035156, z:907.8517456054688}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485988, losAttackRangeQuery:20672, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:298.7093811035156, z:907.8517456054688})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20679, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20680, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20681, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20682, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20683, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485989, losAttackRangeQuery:20741, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:280.12457275390625, z:878.4859008789062}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20743, shouldCheer:true, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:280.12457275390625, z:878.4859008789062})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20746})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20747})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20748})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20749})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20750})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20751})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20752})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[{type:"Gather", data:{target:3574, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:702, y:23, z:366}, initPos:{x:702, y:23, z:366}, autoharvest:true, formerTarget:3574}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20753})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3574, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:702, y:23, z:366}, initPos:{x:702, y:23, z:366}, autoharvest:true, formerTarget:3574}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3574, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:702, y:23, z:366}, initPos:{x:702, y:23, z:366}, autoharvest:true, formerTarget:3574}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3574, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:702, y:23, z:366}, initPos:{x:702, y:23, z:366}, autoharvest:true, formerTarget:3574})

ERROR: BinarySerializer: error at insertion. Object was ({x:702, y:23, z:366})

ERROR: BinarySerializer: error at insertion. Object was ({x:702, y:23, z:366})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20754})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20755})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20756})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20757})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485990, losAttackRangeQuery:20759, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}], order:{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20772})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485991, losAttackRangeQuery:20830, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.326080322265625, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.326080322265625, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true, formerTarget:1347}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485992, losAttackRangeQuery:20831, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true, formerTarget:1347}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true, formerTarget:1347}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true, formerTarget:1347})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.326080322265625, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.326080322265625, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485993, losAttackRangeQuery:20852, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21474, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485994, losAttackRangeQuery:20857, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}], order:{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20858})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485995, losAttackRangeQuery:20862, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17350, force:false, attackType:"Ranged", lastPos:{x:415.5946502685547, y:23, z:1100.7608947753906}}}], order:{type:"Attack", data:{target:17350, force:false, attackType:"Ranged", lastPos:{x:415.5946502685547, y:23, z:1100.7608947753906}}}, formationController:0, isIdle:false, heldPosition:{x:418.73658752441406, z:1025.5049133300781}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20863, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17350, force:false, attackType:"Ranged", lastPos:{x:415.5946502685547, y:23, z:1100.7608947753906}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17350, force:false, attackType:"Ranged", lastPos:{x:415.5946502685547, y:23, z:1100.7608947753906}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17350, force:false, attackType:"Ranged", lastPos:{x:415.5946502685547, y:23, z:1100.7608947753906}})

ERROR: BinarySerializer: error at insertion. Object was ({x:415.5946502685547, y:23, z:1100.7608947753906})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17350, force:false, attackType:"Ranged", lastPos:{x:415.5946502685547, y:23, z:1100.7608947753906}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17350, force:false, attackType:"Ranged", lastPos:{x:415.5946502685547, y:23, z:1100.7608947753906}})

ERROR: BinarySerializer: error at insertion. Object was ({x:415.5946502685547, y:23, z:1100.7608947753906})

ERROR: BinarySerializer: error at insertion. Object was ({x:418.73658752441406, z:1025.5049133300781})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485996, losAttackRangeQuery:20867, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21475, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:298.7093811035156, z:907.8517456054688}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485997, losAttackRangeQuery:20870, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:298.7093811035156, z:907.8517456054688})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21477, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21478, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:298.7093811035156, z:907.8517456054688}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485998, losAttackRangeQuery:20875, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:298.7093811035156, z:907.8517456054688})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:242.80508422851562, z:896.0946655273438}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20887, shouldCheer:null, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:242.80508422851562, z:896.0946655273438})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20888, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486000, losAttackRangeQuery:20889, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}], order:{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20895})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486001, losAttackRangeQuery:20917, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:486105, losAttackRangeQuery:22519, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:486106, losAttackRangeQuery:22520, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486197, losAttackRangeQuery:22521, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486198, losAttackRangeQuery:22522, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:486109, losAttackRangeQuery:22523, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486199, losAttackRangeQuery:22524})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486200, losAttackRangeQuery:22525, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486201, losAttackRangeQuery:22526, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486202, losAttackRangeQuery:22527, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:486114, losAttackRangeQuery:22528, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:883.0459289550781, y:23, z:869.8949432373047}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:883.0459289550781, y:23, z:869.8949432373047}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:486378, losAttackRangeQuery:22529, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:883.0459289550781, y:23, z:869.8949432373047}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:883.0459289550781, y:23, z:869.8949432373047}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:883.0459289550781, y:23, z:869.8949432373047}})

ERROR: BinarySerializer: error at insertion. Object was ({x:883.0459289550781, y:23, z:869.8949432373047})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:883.0459289550781, y:23, z:869.8949432373047}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:883.0459289550781, y:23, z:869.8949432373047}})

ERROR: BinarySerializer: error at insertion. Object was ({x:883.0459289550781, y:23, z:869.8949432373047})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:486116, losAttackRangeQuery:22530, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:486117, losAttackRangeQuery:22531, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:486118, losAttackRangeQuery:22532, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:486119, losAttackRangeQuery:22533, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486205, losAttackRangeQuery:22534})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:486121, losAttackRangeQuery:22535, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486206, losAttackRangeQuery:22536, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486207, losAttackRangeQuery:22537, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:486124, losAttackRangeQuery:22538, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486208, losAttackRangeQuery:22539, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486209, losAttackRangeQuery:22540, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486210, losAttackRangeQuery:22541, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20942, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20944, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20945, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:"614.70", z:"984.39"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20946, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:"614.70", z:"984.39"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20948, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20950, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20952, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20953, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20954, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20955, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20956, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20957, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20959, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20960, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20961, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20963, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20964, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20965, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20966, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20968, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20969, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20971, shouldCheer:false})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20972, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20974, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}], order:{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486731, losAttackRangeQuery:21009, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true, formerTarget:1369}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486002, losAttackRangeQuery:21010, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true, formerTarget:1369}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true, formerTarget:1369}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true, formerTarget:1369})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21046, shouldCheer:false})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21047, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21050, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21054, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21055, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21056, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}], order:{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21107})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486004, losAttackRangeQuery:21110, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21111, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.326080322265625, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.326080322265625, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486006, losAttackRangeQuery:21112, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486007, losAttackRangeQuery:21113, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21114, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486009, losAttackRangeQuery:21119, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:446.4350891113281, z:962.2340698242188}, workOrders:[{type:"Repair", data:{target:10068, autocontinue:true, force:false, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21123, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:446.4350891113281, z:962.2340698242188})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Repair", data:{target:10068, autocontinue:true, force:false, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:10068, autocontinue:true, force:false, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10068, autocontinue:true, force:false, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:446.4350891113281, z:962.2340698242188}, workOrders:[{type:"Repair", data:{target:10068, autocontinue:true, force:false, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21125, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:446.4350891113281, z:962.2340698242188})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Repair", data:{target:10068, autocontinue:true, force:false, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:10068, autocontinue:true, force:false, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10068, autocontinue:true, force:false, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486010, losAttackRangeQuery:21186, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486011, losAttackRangeQuery:21187, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486012, losAttackRangeQuery:21188, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.326080322265625, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.326080322265625, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21189, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486211, losAttackRangeQuery:22542})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}], order:{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486732, losAttackRangeQuery:21219, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}], order:{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21220})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}, autoharvest:true, formerTarget:2445}}], order:{type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}, autoharvest:true, formerTarget:2445}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21221, gatheringTarget:2445})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}, autoharvest:true, formerTarget:2445}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}, autoharvest:true, formerTarget:2445}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}, autoharvest:true, formerTarget:2445})

ERROR: BinarySerializer: error at insertion. Object was ({x:446, y:23, z:578})

ERROR: BinarySerializer: error at insertion. Object was ({x:446, y:23, z:578})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}, autoharvest:true, formerTarget:2445}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}, autoharvest:true, formerTarget:2445})

ERROR: BinarySerializer: error at insertion. Object was ({x:446, y:23, z:578})

ERROR: BinarySerializer: error at insertion. Object was ({x:446, y:23, z:578})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:446.4350891113281, z:962.2340698242188}, workOrders:[{type:"Repair", data:{target:10068, autocontinue:true, force:false, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21223, shouldCheer:true, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:446.4350891113281, z:962.2340698242188})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Repair", data:{target:10068, autocontinue:true, force:false, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:10068, autocontinue:true, force:false, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10068, autocontinue:true, force:false, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486014, losAttackRangeQuery:21224, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486015, losAttackRangeQuery:21225, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21230, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486016, losAttackRangeQuery:21232, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true, formerTarget:1388}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486017, losAttackRangeQuery:21233, shouldCheer:false})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true, formerTarget:1388}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true, formerTarget:1388}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true, formerTarget:1388})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}], order:{type:"Gather", data:{target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.RETURNINGRESOURCE.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21261})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}], order:{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21270})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}], order:{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21271})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}], order:{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21272})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}], order:{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21273})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}], order:{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21355})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486018, losAttackRangeQuery:21486, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21490, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486019, losAttackRangeQuery:21491, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}], order:{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486733, losAttackRangeQuery:21492, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486020, losAttackRangeQuery:21493, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486021, losAttackRangeQuery:21494, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}], order:{type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21495})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21522, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21523, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21524, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21531, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21532, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486212, losAttackRangeQuery:22543})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486213, losAttackRangeQuery:22544, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486214, losAttackRangeQuery:22545})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486215, losAttackRangeQuery:22546})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486216, losAttackRangeQuery:22547})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}})

ERROR: BinarySerializer: error at insertion. Object was ({x:882.0895385742188, y:22.999282836914062, z:863.5549774169922})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}})

ERROR: BinarySerializer: error at insertion. Object was ({x:882.0895385742188, y:22.999282836914062, z:863.5549774169922})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486217, losAttackRangeQuery:22548})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486218, losAttackRangeQuery:22549})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:486136, losAttackRangeQuery:22550})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486219, losAttackRangeQuery:22551})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}})

ERROR: BinarySerializer: error at insertion. Object was ({x:882.0895385742188, y:22.999282836914062, z:863.5549774169922})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}})

ERROR: BinarySerializer: error at insertion. Object was ({x:882.0895385742188, y:22.999282836914062, z:863.5549774169922})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486220, losAttackRangeQuery:22552})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486221, losAttackRangeQuery:22553})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486222, losAttackRangeQuery:22554})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486223, losAttackRangeQuery:22555})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486224, losAttackRangeQuery:22556})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486225, losAttackRangeQuery:22557})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486226, losAttackRangeQuery:22558, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486227, losAttackRangeQuery:22559, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}})

ERROR: BinarySerializer: error at insertion. Object was ({x:882.0895385742188, y:22.999282836914062, z:863.5549774169922})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}})

ERROR: BinarySerializer: error at insertion. Object was ({x:882.0895385742188, y:22.999282836914062, z:863.5549774169922})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486228, losAttackRangeQuery:22560})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}})

ERROR: BinarySerializer: error at insertion. Object was ({x:882.0895385742188, y:22.999282836914062, z:863.5549774169922})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14961, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:882.0895385742188, y:22.999282836914062, z:863.5549774169922}})

ERROR: BinarySerializer: error at insertion. Object was ({x:882.0895385742188, y:22.999282836914062, z:863.5549774169922})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486229, losAttackRangeQuery:22561})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486230, losAttackRangeQuery:22562})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:486572, losAttackRangeQuery:22563, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}})

ERROR: BinarySerializer: error at insertion. Object was ({x:875.6768188476562, y:22.999282836914062, z:862.5032806396484})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}})

ERROR: BinarySerializer: error at insertion. Object was ({x:875.6768188476562, y:22.999282836914062, z:862.5032806396484})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:486598, losAttackRangeQuery:22564, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486234, losAttackRangeQuery:22565, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486235, losAttackRangeQuery:22566})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486236, losAttackRangeQuery:22567})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486237, losAttackRangeQuery:22568})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486238, losAttackRangeQuery:22569})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:487049, losAttackRangeQuery:22570, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}})

ERROR: BinarySerializer: error at insertion. Object was ({x:875.6768188476562, y:22.999282836914062, z:862.5032806396484})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}})

ERROR: BinarySerializer: error at insertion. Object was ({x:875.6768188476562, y:22.999282836914062, z:862.5032806396484})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21600, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21602, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}}], order:{type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486585, losAttackRangeQuery:21606, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}})

ERROR: BinarySerializer: error at insertion. Object was ({x:870.8696899414062, y:22.999282836914062, z:858.9194030761719})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}})

ERROR: BinarySerializer: error at insertion. Object was ({x:870.8696899414062, y:22.999282836914062, z:858.9194030761719})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}], order:{type:"Gather", data:{target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.RETURNINGRESOURCE.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21607})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}], order:{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21610})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486023, losAttackRangeQuery:21619, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:941.9596557617188, z:532.6690063476562, force:true, relaxed:true}}], order:{type:"Walk", data:{x:941.9596557617188, z:532.6690063476562, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:941.9596557617188, z:532.6690063476562}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21623, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:941.9596557617188, z:532.6690063476562, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:941.9596557617188, z:532.6690063476562, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:941.9596557617188, z:532.6690063476562, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:941.9596557617188, z:532.6690063476562, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:941.9596557617188, z:532.6690063476562, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:941.9596557617188, z:532.6690063476562})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3762, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:678, y:23, z:926}, initPos:{x:678, y:23, z:926}, autoharvest:true, formerTarget:3762}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21628, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3762, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:678, y:23, z:926}, initPos:{x:678, y:23, z:926}, autoharvest:true, formerTarget:3762}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3762, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:678, y:23, z:926}, initPos:{x:678, y:23, z:926}, autoharvest:true, formerTarget:3762}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3762, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:678, y:23, z:926}, initPos:{x:678, y:23, z:926}, autoharvest:true, formerTarget:3762})

ERROR: BinarySerializer: error at insertion. Object was ({x:678, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:678, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:10096, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21629, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:10096, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:10096, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10096, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801})

ERROR: BinarySerializer: error at insertion. Object was ({x:666, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:666, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:10096, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21630, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:10096, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:10096, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10096, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801})

ERROR: BinarySerializer: error at insertion. Object was ({x:666, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:666, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3801, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21632, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3801, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3801, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3801, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801})

ERROR: BinarySerializer: error at insertion. Object was ({x:666, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:666, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21634, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820})

ERROR: BinarySerializer: error at insertion. Object was ({x:654, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:654, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21635, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820})

ERROR: BinarySerializer: error at insertion. Object was ({x:654, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:654, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21636, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820})

ERROR: BinarySerializer: error at insertion. Object was ({x:654, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:654, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21638, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21639, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:298.7093811035156, z:907.8517456054688}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486025, losAttackRangeQuery:21641, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:298.7093811035156, z:907.8517456054688})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486240, losAttackRangeQuery:22571})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486241, losAttackRangeQuery:22572})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486242, losAttackRangeQuery:22573})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486243, losAttackRangeQuery:22574, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21662, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21663, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21664, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}], order:{type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21665})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}}, {type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}}, {type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}}], order:{type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:484250, losAttackRangeQuery:21670})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}}, {type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}}, {type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:1054.2723388671875, y:23, z:443.8770294189453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068, y:23, z:508})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068, y:23, z:508})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:1054.2723388671875, y:23, z:443.8770294189453})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486026, losAttackRangeQuery:21674, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}}], order:{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21675})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}}], order:{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21676})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}], order:{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486734, losAttackRangeQuery:21678, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}], order:{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21680})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}], order:{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21681})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}], order:{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21682})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}], order:{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21683})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:486577, losAttackRangeQuery:22575, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}})

ERROR: BinarySerializer: error at insertion. Object was ({x:875.6768188476562, y:22.999282836914062, z:862.5032806396484})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:875.6768188476562, y:22.999282836914062, z:862.5032806396484}})

ERROR: BinarySerializer: error at insertion. Object was ({x:875.6768188476562, y:22.999282836914062, z:862.5032806396484})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486245, losAttackRangeQuery:22576})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486246, losAttackRangeQuery:22577, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486247, losAttackRangeQuery:22578, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486248, losAttackRangeQuery:22579})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486249, losAttackRangeQuery:22580, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486250, losAttackRangeQuery:22581, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21692})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:312.70741271972656, z:920.9603424072266}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486027, losAttackRangeQuery:21694, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:312.70741271972656, z:920.9603424072266})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21697, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21698, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21704, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17753, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:854.8743591308594, y:23.264404296875, z:476.5290985107422}}}, {type:"WalkAndFight", data:{x:911.0717010498047, z:496.6634063720703, force:false, relaxed:true}}], order:{type:"Attack", data:{target:17753, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:854.8743591308594, y:23.264404296875, z:476.5290985107422}}}, formationController:0, isIdle:false, heldPosition:{x:911.0717010498047, z:496.6634063720703}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22108, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17753, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:854.8743591308594, y:23.264404296875, z:476.5290985107422}}}, {type:"WalkAndFight", data:{x:911.0717010498047, z:496.6634063720703, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17753, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:854.8743591308594, y:23.264404296875, z:476.5290985107422}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17753, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:854.8743591308594, y:23.264404296875, z:476.5290985107422}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.8743591308594, y:23.264404296875, z:476.5290985107422})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:911.0717010498047, z:496.6634063720703, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:911.0717010498047, z:496.6634063720703, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17753, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:854.8743591308594, y:23.264404296875, z:476.5290985107422}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17753, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:854.8743591308594, y:23.264404296875, z:476.5290985107422}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.8743591308594, y:23.264404296875, z:476.5290985107422})

ERROR: BinarySerializer: error at insertion. Object was ({x:911.0717010498047, z:496.6634063720703})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21707, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}], order:{type:"Gather", data:{target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.RETURNINGRESOURCE.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21716})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16860, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21717, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21718, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21719, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21720, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21721, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21729})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21732})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21733})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21734})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21736, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21737, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21738})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21739})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21740})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21742, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21743})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17969, force:false, attackType:"Melee", lastPos:{x:825.3890991210938, y:22.999282836914062, z:475.2608337402344}}}], order:{type:"Attack", data:{target:17969, force:false, attackType:"Melee", lastPos:{x:825.3890991210938, y:22.999282836914062, z:475.2608337402344}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21752, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17969, force:false, attackType:"Melee", lastPos:{x:825.3890991210938, y:22.999282836914062, z:475.2608337402344}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17969, force:false, attackType:"Melee", lastPos:{x:825.3890991210938, y:22.999282836914062, z:475.2608337402344}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17969, force:false, attackType:"Melee", lastPos:{x:825.3890991210938, y:22.999282836914062, z:475.2608337402344}})

ERROR: BinarySerializer: error at insertion. Object was ({x:825.3890991210938, y:22.999282836914062, z:475.2608337402344})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17969, force:false, attackType:"Melee", lastPos:{x:825.3890991210938, y:22.999282836914062, z:475.2608337402344}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17969, force:false, attackType:"Melee", lastPos:{x:825.3890991210938, y:22.999282836914062, z:475.2608337402344}})

ERROR: BinarySerializer: error at insertion. Object was ({x:825.3890991210938, y:22.999282836914062, z:475.2608337402344})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486251, losAttackRangeQuery:22582, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}], order:{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, formationController:0, isIdle:false, heldPosition:{x:973.9232788085938, z:528.1046142578125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21762, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({x:973.9232788085938, z:528.1046142578125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}], order:{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, formationController:0, isIdle:false, heldPosition:{x:967.0191040039062, z:524.0647277832031}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21763, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}], order:{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, formationController:0, isIdle:false, heldPosition:{x:967.0191040039062, z:524.0647277832031}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21764, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}], order:{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, formationController:0, isIdle:false, heldPosition:{x:973.9232788085938, z:528.1046142578125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21765, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({x:973.9232788085938, z:528.1046142578125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:960.1691131591797, y:23, z:523.6287078857422}}}], order:{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:960.1691131591797, y:23, z:523.6287078857422}}}, formationController:0, isIdle:false, heldPosition:{x:973.9232788085938, z:528.1046142578125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21766, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:960.1691131591797, y:23, z:523.6287078857422}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:960.1691131591797, y:23, z:523.6287078857422}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:960.1691131591797, y:23, z:523.6287078857422}})

ERROR: BinarySerializer: error at insertion. Object was ({x:960.1691131591797, y:23, z:523.6287078857422})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:960.1691131591797, y:23, z:523.6287078857422}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:960.1691131591797, y:23, z:523.6287078857422}})

ERROR: BinarySerializer: error at insertion. Object was ({x:960.1691131591797, y:23, z:523.6287078857422})

ERROR: BinarySerializer: error at insertion. Object was ({x:973.9232788085938, z:528.1046142578125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, formationController:0, isIdle:false, heldPosition:{x:962.9240112304688, z:558.118408203125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21767, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, formationController:0, isIdle:false, heldPosition:{x:962.9240112304688, z:558.118408203125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21768, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:941.9596557617188, z:532.6690063476562, force:true, relaxed:true}}], order:{type:"Walk", data:{x:941.9596557617188, z:532.6690063476562, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:941.9596557617188, z:532.6690063476562}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21777, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:941.9596557617188, z:532.6690063476562, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:941.9596557617188, z:532.6690063476562, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:941.9596557617188, z:532.6690063476562, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:941.9596557617188, z:532.6690063476562, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:941.9596557617188, z:532.6690063476562, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:941.9596557617188, z:532.6690063476562})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}], order:{type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21788})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21804})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:486169, losAttackRangeQuery:22583, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486252, losAttackRangeQuery:22584, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:486171, losAttackRangeQuery:22585, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:870.587158203125, y:23, z:857.5128326416016}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:870.587158203125, y:23, z:857.5128326416016}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:486809, losAttackRangeQuery:22586, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:870.587158203125, y:23, z:857.5128326416016}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:870.587158203125, y:23, z:857.5128326416016}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:870.587158203125, y:23, z:857.5128326416016}})

ERROR: BinarySerializer: error at insertion. Object was ({x:870.587158203125, y:23, z:857.5128326416016})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:870.587158203125, y:23, z:857.5128326416016}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:870.587158203125, y:23, z:857.5128326416016}})

ERROR: BinarySerializer: error at insertion. Object was ({x:870.587158203125, y:23, z:857.5128326416016})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:486173, losAttackRangeQuery:22587, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:486174, losAttackRangeQuery:22588})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:486175, losAttackRangeQuery:22589, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21816})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21817, gatheringTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21818})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21819})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21820})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}], order:{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, formationController:0, isIdle:false, heldPosition:{x:967.0191040039062, z:524.0647277832031}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21822, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}}}], order:{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}}}, formationController:0, isIdle:false, heldPosition:{x:973.9232788085938, z:528.1046142578125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21823, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}})

ERROR: BinarySerializer: error at insertion. Object was ({x:963.3765563964844, y:22.999282836914062, z:523.3106842041016})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}})

ERROR: BinarySerializer: error at insertion. Object was ({x:963.3765563964844, y:22.999282836914062, z:523.3106842041016})

ERROR: BinarySerializer: error at insertion. Object was ({x:973.9232788085938, z:528.1046142578125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:954.1770477294922, y:23, z:524.2331848144531}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}], order:{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:954.1770477294922, y:23, z:524.2331848144531}}}, formationController:0, isIdle:false, heldPosition:{x:967.0191040039062, z:524.0647277832031}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21824, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:954.1770477294922, y:23, z:524.2331848144531}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:954.1770477294922, y:23, z:524.2331848144531}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:954.1770477294922, y:23, z:524.2331848144531}})

ERROR: BinarySerializer: error at insertion. Object was ({x:954.1770477294922, y:23, z:524.2331848144531})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:954.1770477294922, y:23, z:524.2331848144531}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:954.1770477294922, y:23, z:524.2331848144531}})

ERROR: BinarySerializer: error at insertion. Object was ({x:954.1770477294922, y:23, z:524.2331848144531})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}}}], order:{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}}}, formationController:0, isIdle:false, heldPosition:{x:973.9232788085938, z:528.1046142578125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21825, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}})

ERROR: BinarySerializer: error at insertion. Object was ({x:963.3765563964844, y:22.999282836914062, z:523.3106842041016})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}})

ERROR: BinarySerializer: error at insertion. Object was ({x:963.3765563964844, y:22.999282836914062, z:523.3106842041016})

ERROR: BinarySerializer: error at insertion. Object was ({x:973.9232788085938, z:528.1046142578125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, formationController:0, isIdle:false, heldPosition:{x:962.9240112304688, z:558.118408203125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21826, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, formationController:0, isIdle:false, heldPosition:{x:962.9240112304688, z:558.118408203125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21827, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, formationController:0, isIdle:false, heldPosition:{x:962.9240112304688, z:558.118408203125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21828, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21830})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21831})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21833, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}}], order:{type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486626, losAttackRangeQuery:21836})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}})

ERROR: BinarySerializer: error at insertion. Object was ({x:870.8696899414062, y:22.999282836914062, z:858.9194030761719})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17441, force:false, attackType:"Ranged", lastPos:{x:870.8696899414062, y:22.999282836914062, z:858.9194030761719}})

ERROR: BinarySerializer: error at insertion. Object was ({x:870.8696899414062, y:22.999282836914062, z:858.9194030761719})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}}], order:{type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:480744, losAttackRangeQuery:21846, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.7421112060547, y:23, z:534.8570098876953})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.7421112060547, y:23, z:534.8570098876953})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}], order:{type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21847, gatheringTarget:2434})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}, autoharvest:true, formerTarget:2434})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21849, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:913.6682739257812, z:888.041748046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}}], order:{type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:480745, losAttackRangeQuery:21851, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.7421112060547, y:23, z:534.8570098876953})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.7421112060547, y:23, z:534.8570098876953})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:10886, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:10886, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.RETURNINGRESOURCE.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21861})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:10886, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:10886, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10886, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:10886, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10886, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21862})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21863, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21864, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}], order:{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21873})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}], order:{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21874})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}], order:{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}], order:{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21876})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21879, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21880, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21881, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21882})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}], order:{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21883, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}], order:{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21884, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, formationController:0, isIdle:false, heldPosition:{x:861.927490234375, z:837.3853759765625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486254, losAttackRangeQuery:22590, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}}, {type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({attack:["Unit"]})

ERROR: BinarySerializer: error at insertion. Object was ["Unit"]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14472, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:878.2337799072266, y:23, z:864.9860382080078}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.2337799072266, y:23, z:864.9860382080078})

ERROR: BinarySerializer: error at insertion. Object was ({x:861.927490234375, z:837.3853759765625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21912, gatheringTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21913})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21914})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21915})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}], order:{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, formationController:0, isIdle:false, heldPosition:{x:967.0191040039062, z:524.0647277832031}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486615, losAttackRangeQuery:21916, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}], order:{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, formationController:0, isIdle:false, heldPosition:{x:967.0191040039062, z:524.0647277832031}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486616, losAttackRangeQuery:21917, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21920})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21921, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21922, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21923, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21924, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21925, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21926, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21927, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21928, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21929, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21930, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21931, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21943})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, formationController:0, isIdle:false, heldPosition:{x:962.9240112304688, z:558.118408203125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21944, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}], order:{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21945, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21974, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}], order:{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, formationController:0, isIdle:false, heldPosition:{x:967.0191040039062, z:524.0647277832031}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486617, losAttackRangeQuery:21975, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}], order:{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, formationController:0, isIdle:false, heldPosition:{x:967.0191040039062, z:524.0647277832031}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486618, losAttackRangeQuery:22037, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22042, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22043, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22044, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22045, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22046, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22047, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22048})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}}, {type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}}, {type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}}], order:{type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:484251, losAttackRangeQuery:22051})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}}, {type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}}, {type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:1054.2723388671875, y:23, z:443.8770294189453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068, y:23, z:508})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068, y:23, z:508})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:1054.2723388671875, y:23, z:443.8770294189453})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}], order:{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, formationController:0, isIdle:false, heldPosition:{x:967.0191040039062, z:524.0647277832031}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486619, losAttackRangeQuery:22052, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}], order:{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, formationController:0, isIdle:false, heldPosition:{x:967.0191040039062, z:524.0647277832031}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486620, losAttackRangeQuery:22053, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}], order:{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, formationController:0, isIdle:false, heldPosition:{x:967.0191040039062, z:524.0647277832031}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486621, losAttackRangeQuery:22054, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6083, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, initPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, autoharvest:true, formerTarget:6083}}], order:{type:"Gather", data:{target:6083, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, initPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, autoharvest:true, formerTarget:6083}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22057})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6083, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, initPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, autoharvest:true, formerTarget:6083}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6083, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, initPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, autoharvest:true, formerTarget:6083}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6083, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, initPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, autoharvest:true, formerTarget:6083})

ERROR: BinarySerializer: error at insertion. Object was ({x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031})

ERROR: BinarySerializer: error at insertion. Object was ({x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6083, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, initPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, autoharvest:true, formerTarget:6083}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6083, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, initPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, autoharvest:true, formerTarget:6083})

ERROR: BinarySerializer: error at insertion. Object was ({x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031})

ERROR: BinarySerializer: error at insertion. Object was ({x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}}], order:{type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22058})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068.9581298828125, y:23, z:543.5045776367188})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068.9581298828125, y:23, z:543.5045776367188})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068.9581298828125, y:23, z:543.5045776367188})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068.9581298828125, y:23, z:543.5045776367188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}}], order:{type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22059})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112})

ERROR: BinarySerializer: error at insertion. Object was ({x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078})

ERROR: BinarySerializer: error at insertion. Object was ({x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112})

ERROR: BinarySerializer: error at insertion. Object was ({x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078})

ERROR: BinarySerializer: error at insertion. Object was ({x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}}], order:{type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22060})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112})

ERROR: BinarySerializer: error at insertion. Object was ({x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078})

ERROR: BinarySerializer: error at insertion. Object was ({x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112})

ERROR: BinarySerializer: error at insertion. Object was ({x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078})

ERROR: BinarySerializer: error at insertion. Object was ({x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}}], order:{type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22061})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068.9581298828125, y:23, z:543.5045776367188})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068.9581298828125, y:23, z:543.5045776367188})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068.9581298828125, y:23, z:543.5045776367188})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068.9581298828125, y:23, z:543.5045776367188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}], order:{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22064, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}], order:{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, formationController:0, isIdle:false, heldPosition:{x:967.0191040039062, z:524.0647277832031}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486622, losAttackRangeQuery:22065, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:182, force:true, garrison:true}}], order:{type:"Garrison", data:{target:182, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:{x:1126.3013763427734, z:920.3312072753906}, workOrders:[{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22067, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:182, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:1126.3013763427734, z:920.3312072753906})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}})

ERROR: BinarySerializer: error at insertion. Object was ({target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22118})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22119})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22120})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}], order:{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}, formationController:0, isIdle:false, heldPosition:{x:1015.13818359375, z:554.8463745117188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:486878, losAttackRangeQuery:22124, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}})

ERROR: BinarySerializer: error at insertion. Object was ({x:957.4389343261719, y:22.999282836914062, z:528.7379608154297})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}})

ERROR: BinarySerializer: error at insertion. Object was ({x:957.4389343261719, y:22.999282836914062, z:528.7379608154297})

ERROR: BinarySerializer: error at insertion. Object was ({x:1015.13818359375, z:554.8463745117188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:947.2998962402344, y:22.999282836914062, z:526.2061614990234}}}], order:{type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:947.2998962402344, y:22.999282836914062, z:526.2061614990234}}}, formationController:0, isIdle:false, heldPosition:{x:1015.13818359375, z:554.8463745117188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486692, losAttackRangeQuery:22126, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:947.2998962402344, y:22.999282836914062, z:526.2061614990234}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:947.2998962402344, y:22.999282836914062, z:526.2061614990234}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15134, force:false, attackType:"Ranged", lastPos:{x:947.2998962402344, y:22.999282836914062, z:526.2061614990234}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.2998962402344, y:22.999282836914062, z:526.2061614990234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:947.2998962402344, y:22.999282836914062, z:526.2061614990234}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15134, force:false, attackType:"Ranged", lastPos:{x:947.2998962402344, y:22.999282836914062, z:526.2061614990234}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.2998962402344, y:22.999282836914062, z:526.2061614990234})

ERROR: BinarySerializer: error at insertion. Object was ({x:1015.13818359375, z:554.8463745117188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:944.5057373046875, y:23, z:526.9247741699219}}}, {type:"WalkAndFight", data:{x:968.0101928710938, z:533.273681640625, force:false, relaxed:true}}], order:{type:"Attack", data:{target:17776, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:944.5057373046875, y:23, z:526.9247741699219}}}, formationController:0, isIdle:false, heldPosition:{x:968.0101928710938, z:533.273681640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486749, losAttackRangeQuery:22129, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:944.5057373046875, y:23, z:526.9247741699219}}}, {type:"WalkAndFight", data:{x:968.0101928710938, z:533.273681640625, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:944.5057373046875, y:23, z:526.9247741699219}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:944.5057373046875, y:23, z:526.9247741699219}})

ERROR: BinarySerializer: error at insertion. Object was ({x:944.5057373046875, y:23, z:526.9247741699219})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:968.0101928710938, z:533.273681640625, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:968.0101928710938, z:533.273681640625, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:944.5057373046875, y:23, z:526.9247741699219}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:944.5057373046875, y:23, z:526.9247741699219}})

ERROR: BinarySerializer: error at insertion. Object was ({x:944.5057373046875, y:23, z:526.9247741699219})

ERROR: BinarySerializer: error at insertion. Object was ({x:968.0101928710938, z:533.273681640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:944.5057373046875, y:23, z:526.9247741699219}}}, {type:"WalkAndFight", data:{x:968.0101928710938, z:533.273681640625, force:false, relaxed:true}}], order:{type:"Attack", data:{target:17776, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:944.5057373046875, y:23, z:526.9247741699219}}}, formationController:0, isIdle:false, heldPosition:{x:968.0101928710938, z:533.273681640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486750, losAttackRangeQuery:22130, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:944.5057373046875, y:23, z:526.9247741699219}}}, {type:"WalkAndFight", data:{x:968.0101928710938, z:533.273681640625, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:944.5057373046875, y:23, z:526.9247741699219}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:944.5057373046875, y:23, z:526.9247741699219}})

ERROR: BinarySerializer: error at insertion. Object was ({x:944.5057373046875, y:23, z:526.9247741699219})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:968.0101928710938, z:533.273681640625, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:968.0101928710938, z:533.273681640625, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:944.5057373046875, y:23, z:526.9247741699219}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:944.5057373046875, y:23, z:526.9247741699219}})

ERROR: BinarySerializer: error at insertion. Object was ({x:944.5057373046875, y:23, z:526.9247741699219})

ERROR: BinarySerializer: error at insertion. Object was ({x:968.0101928710938, z:533.273681640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15134, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:945.0551605224609, y:22.999282836914062, z:525.46630859375}}}, {type:"WalkAndFight", data:{x:968.0101928710938, z:533.273681640625, force:false, relaxed:true}}], order:{type:"Attack", data:{target:15134, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:945.0551605224609, y:22.999282836914062, z:525.46630859375}}}, formationController:0, isIdle:false, heldPosition:{x:968.0101928710938, z:533.273681640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486751, losAttackRangeQuery:22131, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15134, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:945.0551605224609, y:22.999282836914062, z:525.46630859375}}}, {type:"WalkAndFight", data:{x:968.0101928710938, z:533.273681640625, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15134, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:945.0551605224609, y:22.999282836914062, z:525.46630859375}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15134, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:945.0551605224609, y:22.999282836914062, z:525.46630859375}})

ERROR: BinarySerializer: error at insertion. Object was ({x:945.0551605224609, y:22.999282836914062, z:525.46630859375})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:968.0101928710938, z:533.273681640625, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:968.0101928710938, z:533.273681640625, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15134, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:945.0551605224609, y:22.999282836914062, z:525.46630859375}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15134, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:945.0551605224609, y:22.999282836914062, z:525.46630859375}})

ERROR: BinarySerializer: error at insertion. Object was ({x:945.0551605224609, y:22.999282836914062, z:525.46630859375})

ERROR: BinarySerializer: error at insertion. Object was ({x:968.0101928710938, z:533.273681640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15134, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:945.0551605224609, y:22.999282836914062, z:525.46630859375}}}, {type:"WalkAndFight", data:{x:968.0101928710938, z:533.273681640625, force:false, relaxed:true}}], order:{type:"Attack", data:{target:15134, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:945.0551605224609, y:22.999282836914062, z:525.46630859375}}}, formationController:0, isIdle:false, heldPosition:{x:968.0101928710938, z:533.273681640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486752, losAttackRangeQuery:22132, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15134, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:945.0551605224609, y:22.999282836914062, z:525.46630859375}}}, {type:"WalkAndFight", data:{x:968.0101928710938, z:533.273681640625, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15134, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:945.0551605224609, y:22.999282836914062, z:525.46630859375}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15134, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:945.0551605224609, y:22.999282836914062, z:525.46630859375}})

ERROR: BinarySerializer: error at insertion. Object was ({x:945.0551605224609, y:22.999282836914062, z:525.46630859375})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:968.0101928710938, z:533.273681640625, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:968.0101928710938, z:533.273681640625, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15134, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:945.0551605224609, y:22.999282836914062, z:525.46630859375}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15134, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:945.0551605224609, y:22.999282836914062, z:525.46630859375}})

ERROR: BinarySerializer: error at insertion. Object was ({x:945.0551605224609, y:22.999282836914062, z:525.46630859375})

ERROR: BinarySerializer: error at insertion. Object was ({x:968.0101928710938, z:533.273681640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}], order:{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486698, losAttackRangeQuery:22137})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}], order:{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486699, losAttackRangeQuery:22138})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}], order:{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486700, losAttackRangeQuery:22139})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}], order:{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486701, losAttackRangeQuery:22140})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}], order:{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486702, losAttackRangeQuery:22141})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22144, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}], order:{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22145})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}], order:{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22146})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}}], order:{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22147})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}], order:{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22149})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}}}], order:{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22150, gatheringTarget:3533})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}], order:{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22151})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}}], order:{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22152})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}], order:{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22153})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}], order:{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22154})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}], order:{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22155, gatheringTarget:3520})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}], order:{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22156})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}], order:{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22157})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}], order:{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22158})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}], order:{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22159})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}], order:{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22160})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}}], order:{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22161})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:17013, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}}], order:{type:"Gather", data:{target:17013, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.RETURNINGRESOURCE.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22162})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:17013, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:17013, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17013, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:17013, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17013, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}}}], order:{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22163, gatheringTarget:3539})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}}], order:{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22164})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}], order:{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22166})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}], order:{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22167})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}], order:{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22168})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}}], order:{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22169})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}}], order:{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22170})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}}], order:{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22171})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}}], order:{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22172})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:17804, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}, autoharvest:true, formerTarget:3826}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22178})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:17804, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}, autoharvest:true, formerTarget:3826}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:17804, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}, autoharvest:true, formerTarget:3826}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17804, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}, autoharvest:true, formerTarget:3826})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}, autoharvest:true, formerTarget:3826}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22179})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}, autoharvest:true, formerTarget:3826}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}, autoharvest:true, formerTarget:3826}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}, autoharvest:true, formerTarget:3826})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22182, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22183, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22184, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22185, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22186, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22187, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}], order:{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, formationController:0, isIdle:false, heldPosition:{x:967.0191040039062, z:524.0647277832031}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486623, losAttackRangeQuery:22188})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}], order:{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22189, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}], order:{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22190, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:947.2998962402344, y:22.999282836914062, z:526.2061614990234}}}], order:{type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:947.2998962402344, y:22.999282836914062, z:526.2061614990234}}}, formationController:0, isIdle:false, heldPosition:{x:1015.13818359375, z:554.8463745117188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486677, losAttackRangeQuery:22195, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:947.2998962402344, y:22.999282836914062, z:526.2061614990234}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:947.2998962402344, y:22.999282836914062, z:526.2061614990234}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15134, force:false, attackType:"Ranged", lastPos:{x:947.2998962402344, y:22.999282836914062, z:526.2061614990234}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.2998962402344, y:22.999282836914062, z:526.2061614990234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:947.2998962402344, y:22.999282836914062, z:526.2061614990234}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15134, force:false, attackType:"Ranged", lastPos:{x:947.2998962402344, y:22.999282836914062, z:526.2061614990234}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.2998962402344, y:22.999282836914062, z:526.2061614990234})

ERROR: BinarySerializer: error at insertion. Object was ({x:1015.13818359375, z:554.8463745117188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}], order:{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, formationController:0, isIdle:false, heldPosition:{x:967.0191040039062, z:524.0647277832031}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486624, losAttackRangeQuery:22200})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22201})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22204})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22303})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22304})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22305})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22306})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22307})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22308})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22309})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22310})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22311})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22312})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22313})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22314})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22315})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22316})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:954.5594635009766, y:23, z:526.2273864746094}}}], order:{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:954.5594635009766, y:23, z:526.2273864746094}}}, formationController:0, isIdle:false, heldPosition:{x:1015.13818359375, z:554.8463745117188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:487002, losAttackRangeQuery:22220, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:954.5594635009766, y:23, z:526.2273864746094}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:954.5594635009766, y:23, z:526.2273864746094}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:954.5594635009766, y:23, z:526.2273864746094}})

ERROR: BinarySerializer: error at insertion. Object was ({x:954.5594635009766, y:23, z:526.2273864746094})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:954.5594635009766, y:23, z:526.2273864746094}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:954.5594635009766, y:23, z:526.2273864746094}})

ERROR: BinarySerializer: error at insertion. Object was ({x:954.5594635009766, y:23, z:526.2273864746094})

ERROR: BinarySerializer: error at insertion. Object was ({x:1015.13818359375, z:554.8463745117188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:956.572998046875, y:23, z:526.1170654296875}}}], order:{type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:956.572998046875, y:23, z:526.1170654296875}}}, formationController:0, isIdle:false, heldPosition:{x:1015.13818359375, z:554.8463745117188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:486877, losAttackRangeQuery:22222, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:956.572998046875, y:23, z:526.1170654296875}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:956.572998046875, y:23, z:526.1170654296875}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15134, force:false, attackType:"Ranged", lastPos:{x:956.572998046875, y:23, z:526.1170654296875}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.572998046875, y:23, z:526.1170654296875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:956.572998046875, y:23, z:526.1170654296875}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15134, force:false, attackType:"Ranged", lastPos:{x:956.572998046875, y:23, z:526.1170654296875}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.572998046875, y:23, z:526.1170654296875})

ERROR: BinarySerializer: error at insertion. Object was ({x:1015.13818359375, z:554.8463745117188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}], order:{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, formationController:0, isIdle:false, heldPosition:{x:962.9240112304688, z:558.118408203125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22224, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, {type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125, targetClasses:{attack:["Unit"]}, allowCapture:false, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({x:962.9240112304688, z:558.118408203125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}}}], order:{type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22227, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.5318908691406, y:23, z:864.3444213867188})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.5318908691406, y:23, z:864.3444213867188})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}], order:{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}, formationController:0, isIdle:false, heldPosition:{x:1015.13818359375, z:554.8463745117188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:486879, losAttackRangeQuery:22229, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}})

ERROR: BinarySerializer: error at insertion. Object was ({x:957.4389343261719, y:22.999282836914062, z:528.7379608154297})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}})

ERROR: BinarySerializer: error at insertion. Object was ({x:957.4389343261719, y:22.999282836914062, z:528.7379608154297})

ERROR: BinarySerializer: error at insertion. Object was ({x:1015.13818359375, z:554.8463745117188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}], order:{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}, formationController:0, isIdle:false, heldPosition:{x:1015.13818359375, z:554.8463745117188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486664, losAttackRangeQuery:22231, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({x:1015.13818359375, z:554.8463745117188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}}}], order:{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22232, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}})

ERROR: BinarySerializer: error at insertion. Object was ({x:963.3765563964844, y:22.999282836914062, z:523.3106842041016})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:963.3765563964844, y:22.999282836914062, z:523.3106842041016}})

ERROR: BinarySerializer: error at insertion. Object was ({x:963.3765563964844, y:22.999282836914062, z:523.3106842041016})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}], order:{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22233, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, attackType:"Ranged", lastPos:{x:956.2228393554688, y:22.999282836914062, z:524.0458374023438}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.2228393554688, y:22.999282836914062, z:524.0458374023438})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}}}], order:{type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22234, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.5318908691406, y:23, z:864.3444213867188})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.5318908691406, y:23, z:864.3444213867188})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:956.4389495849609, y:22.999282836914062, z:527.6899108886719}}}], order:{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:956.4389495849609, y:22.999282836914062, z:527.6899108886719}}}, formationController:0, isIdle:false, heldPosition:{x:1015.13818359375, z:554.8463745117188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:486887, losAttackRangeQuery:22236, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:956.4389495849609, y:22.999282836914062, z:527.6899108886719}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:956.4389495849609, y:22.999282836914062, z:527.6899108886719}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:956.4389495849609, y:22.999282836914062, z:527.6899108886719}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.4389495849609, y:22.999282836914062, z:527.6899108886719})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:956.4389495849609, y:22.999282836914062, z:527.6899108886719}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:956.4389495849609, y:22.999282836914062, z:527.6899108886719}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.4389495849609, y:22.999282836914062, z:527.6899108886719})

ERROR: BinarySerializer: error at insertion. Object was ({x:1015.13818359375, z:554.8463745117188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}}], order:{type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:480766, losAttackRangeQuery:22237})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.7421112060547, y:23, z:534.8570098876953})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.7421112060547, y:23, z:534.8570098876953})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22238})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22239})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}], order:{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, formationController:0, isIdle:false, heldPosition:{x:967.0191040039062, z:524.0647277832031}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486625, losAttackRangeQuery:22242})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}}, {type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18062, force:false, allowCapture:false, attackType:"Melee", lastPos:{x:958.1997985839844, y:22.999282836914062, z:523.8337249755859}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.1997985839844, y:22.999282836914062, z:523.8337249755859})

ERROR: BinarySerializer: error at insertion. Object was ({x:967.0191040039062, z:524.0647277832031})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22245})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}}], order:{type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:480769, losAttackRangeQuery:22248})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.7421112060547, y:23, z:534.8570098876953})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.7421112060547, y:23, z:534.8570098876953})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22249})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22252})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18275, force:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}], order:{type:"Attack", data:{target:18275, force:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}, formationController:0, isIdle:false, heldPosition:{x:908.9126434326172, z:458.67877197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22256, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18275, force:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18275, force:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18275, force:false, attackType:"Ranged", lastPos:{x:958.2805328369141, y:23, z:528.0991058349609}})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.2805328369141, y:23, z:528.0991058349609})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9126434326172, z:458.67877197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}}}], order:{type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22259, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.5318908691406, y:23, z:864.3444213867188})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17436, force:false, attackType:"Ranged", lastPos:{x:878.5318908691406, y:23, z:864.3444213867188}})

ERROR: BinarySerializer: error at insertion. Object was ({x:878.5318908691406, y:23, z:864.3444213867188})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}], order:{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:486840, losAttackRangeQuery:22260, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}})

ERROR: BinarySerializer: error at insertion. Object was ({x:957.4389343261719, y:22.999282836914062, z:528.7379608154297})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}})

ERROR: BinarySerializer: error at insertion. Object was ({x:957.4389343261719, y:22.999282836914062, z:528.7379608154297})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}], order:{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:486841, losAttackRangeQuery:22261, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}})

ERROR: BinarySerializer: error at insertion. Object was ({x:957.4389343261719, y:22.999282836914062, z:528.7379608154297})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}})

ERROR: BinarySerializer: error at insertion. Object was ({x:957.4389343261719, y:22.999282836914062, z:528.7379608154297})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:956.572998046875, y:23, z:526.1170654296875}}}], order:{type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:956.572998046875, y:23, z:526.1170654296875}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:486876, losAttackRangeQuery:22262, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:956.572998046875, y:23, z:526.1170654296875}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:956.572998046875, y:23, z:526.1170654296875}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15134, force:false, attackType:"Ranged", lastPos:{x:956.572998046875, y:23, z:526.1170654296875}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.572998046875, y:23, z:526.1170654296875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15134, force:false, attackType:"Ranged", lastPos:{x:956.572998046875, y:23, z:526.1170654296875}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15134, force:false, attackType:"Ranged", lastPos:{x:956.572998046875, y:23, z:526.1170654296875}})

ERROR: BinarySerializer: error at insertion. Object was ({x:956.572998046875, y:23, z:526.1170654296875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}], order:{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:487000, losAttackRangeQuery:22264, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}})

ERROR: BinarySerializer: error at insertion. Object was ({x:957.4389343261719, y:22.999282836914062, z:528.7379608154297})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}})

ERROR: BinarySerializer: error at insertion. Object was ({x:957.4389343261719, y:22.999282836914062, z:528.7379608154297})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}}], order:{type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22265, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"})

ERROR: BinarySerializer: error at insertion. Object was ({x:953.573974609375, y:23, z:529.1547546386719})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"})

ERROR: BinarySerializer: error at insertion. Object was ({x:953.573974609375, y:23, z:529.1547546386719})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}], order:{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}, formationController:0, isIdle:false, heldPosition:{x:1015.13818359375, z:554.8463745117188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:486880, losAttackRangeQuery:22266, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}})

ERROR: BinarySerializer: error at insertion. Object was ({x:957.4389343261719, y:22.999282836914062, z:528.7379608154297})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}})

ERROR: BinarySerializer: error at insertion. Object was ({x:957.4389343261719, y:22.999282836914062, z:528.7379608154297})

ERROR: BinarySerializer: error at insertion. Object was ({x:1015.13818359375, z:554.8463745117188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22269})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}], order:{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22270})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:214, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}}], order:{type:"Gather", data:{target:214, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.RETURNINGRESOURCE.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22271})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:214, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:214, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}})

ERROR: BinarySerializer: error at insertion. Object was ({target:214, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:214, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}})

ERROR: BinarySerializer: error at insertion. Object was ({target:214, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}}], order:{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22272})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}}], order:{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22273})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22278})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22279})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22280})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22284})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22287})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}], order:{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:744.2540893554688, z:796.3087768554688}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22490})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}], order:{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:744.2540893554688, z:796.3087768554688}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22491})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}], order:{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:744.2540893554688, z:796.3087768554688}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22492})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}], order:{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:744.2540893554688, z:796.3087768554688}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22493})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}], order:{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:744.2540893554688, z:796.3087768554688}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22494})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22293})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22294})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22295})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22296})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22297})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22298})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22300, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22302, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22318, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22319})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}}], order:{type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:480773, losAttackRangeQuery:22322})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.7421112060547, y:23, z:534.8570098876953})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.7421112060547, y:23, z:534.8570098876953})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22396})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22398, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22399})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22400})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}}}], order:{type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22401, gatheringTarget:2434})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2434, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:426, y:23, z:550}, initPos:{x:426, y:23, z:550}})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was ({x:426, y:23, z:550})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22402})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22403})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22404})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22405})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22408, gatheringTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22409})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17434, force:false, attackType:"Ranged", lastPos:{x:862.0641632080078, y:22.999282836914062, z:844.3603973388672}}}], order:{type:"Attack", data:{target:17434, force:false, attackType:"Ranged", lastPos:{x:862.0641632080078, y:22.999282836914062, z:844.3603973388672}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22412, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17434, force:false, attackType:"Ranged", lastPos:{x:862.0641632080078, y:22.999282836914062, z:844.3603973388672}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17434, force:false, attackType:"Ranged", lastPos:{x:862.0641632080078, y:22.999282836914062, z:844.3603973388672}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17434, force:false, attackType:"Ranged", lastPos:{x:862.0641632080078, y:22.999282836914062, z:844.3603973388672}})

ERROR: BinarySerializer: error at insertion. Object was ({x:862.0641632080078, y:22.999282836914062, z:844.3603973388672})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17434, force:false, attackType:"Ranged", lastPos:{x:862.0641632080078, y:22.999282836914062, z:844.3603973388672}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17434, force:false, attackType:"Ranged", lastPos:{x:862.0641632080078, y:22.999282836914062, z:844.3603973388672}})

ERROR: BinarySerializer: error at insertion. Object was ({x:862.0641632080078, y:22.999282836914062, z:844.3603973388672})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}], order:{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486708, losAttackRangeQuery:22413})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}], order:{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22414})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}], order:{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486663, losAttackRangeQuery:22415, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}], order:{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486709, losAttackRangeQuery:22416})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}], order:{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22417})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}], order:{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22418})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}], order:{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486710, losAttackRangeQuery:22419})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Melee", lastPos:{x:947.9776458740234, y:22.999282836914062, z:526.2446441650391}})

ERROR: BinarySerializer: error at insertion. Object was ({x:947.9776458740234, y:22.999282836914062, z:526.2446441650391})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22420})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22421})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22422, gatheringTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22423})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22430})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22437, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22440})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:412.8518981933594, z:1040.4225463867188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486028, losAttackRangeQuery:22442, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:412.8518981933594, z:1040.4225463867188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}], order:{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:641.8125305175781, z:918.8919067382812}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:484425, losAttackRangeQuery:22445, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}], order:{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:641.8125305175781, z:918.8919067382812}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:484426, losAttackRangeQuery:22446, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}], order:{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:641.8125305175781, z:918.8919067382812}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:484427, losAttackRangeQuery:22447, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}], order:{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:641.8125305175781, z:918.8919067382812}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:484421, losAttackRangeQuery:22448, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}], order:{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:641.8125305175781, z:918.8919067382812}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:484422, losAttackRangeQuery:22449, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}], order:{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:641.8125305175781, z:918.8919067382812}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:484423, losAttackRangeQuery:22450, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}], order:{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:641.8125305175781, z:918.8919067382812}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:480192, losAttackRangeQuery:22451})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}], order:{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:641.8125305175781, z:918.8919067382812}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:480193, losAttackRangeQuery:22452})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}], order:{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:641.8125305175781, z:918.8919067382812}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:480194, losAttackRangeQuery:22453})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}], order:{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:641.8125305175781, z:918.8919067382812}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:483312, losAttackRangeQuery:22454})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}], order:{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:641.8125305175781, z:918.8919067382812}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:484808, losAttackRangeQuery:22455})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}], order:{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:641.8125305175781, z:918.8919067382812}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:483639, losAttackRangeQuery:22456})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22457, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22458, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22459, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:660.2634887695312, z:1101.496826171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22460, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:660.2634887695312, z:1101.496826171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:660.2634887695312, z:1101.496826171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22461, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:660.2634887695312, z:1101.496826171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:660.2634887695312, z:1101.496826171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22462, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:660.2634887695312, z:1101.496826171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22463, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22464, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22465, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22466, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22467, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22468, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22469, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22470, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22471, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22472, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22473, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22474, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22475, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22476, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:497.97088623046875, z:1065.7225341796875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22477, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:497.97088623046875, z:1065.7225341796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22478})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}}}], order:{type:"Attack", data:{target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485131, losAttackRangeQuery:22485})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}})

ERROR: BinarySerializer: error at insertion. Object was ({x:837.1952209472656, y:23, z:473.1782531738281})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}})

ERROR: BinarySerializer: error at insertion. Object was ({x:837.1952209472656, y:23, z:473.1782531738281})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:411.51910400390625, z:1034.5194091796875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486029, losAttackRangeQuery:22487, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:411.51910400390625, z:1034.5194091796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}}], order:{type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22495})

ERROR: BinarySerializer: error at insertion. Object was [{type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:374, z:570})

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:374, z:570})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:714.5182495117188, z:943.0106201171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22496})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22499, gatheringTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}], order:{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:827.68798828125, z:430.3042907714844}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22502})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}], order:{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:827.68798828125, z:430.3042907714844}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22503})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}], order:{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:827.68798828125, z:430.3042907714844}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22504})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}], order:{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:827.68798828125, z:430.3042907714844}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22505})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}], order:{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:827.68798828125, z:430.3042907714844}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22506})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}], order:{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:827.68798828125, z:430.3042907714844}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22507})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}], order:{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:827.68798828125, z:430.3042907714844}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22508})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}], order:{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:422.0756072998047, z:1060.7254943847656}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486735, losAttackRangeQuery:22510, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({x:422.0756072998047, z:1060.7254943847656})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}], order:{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:827.68798828125, z:430.3042907714844}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22513})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}}], order:{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22591})

ERROR: BinarySerializer: error at insertion. Object was [{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}}], order:{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22592})

ERROR: BinarySerializer: error at insertion. Object was [{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22593})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}], order:{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22594})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}], order:{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22595})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15731, force:false, attackType:"Ranged", lastPos:{x:952.1253051757812, y:22.999282836914062, z:538.9668121337891}}}], order:{type:"Attack", data:{target:15731, force:false, attackType:"Ranged", lastPos:{x:952.1253051757812, y:22.999282836914062, z:538.9668121337891}}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22596, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15731, force:false, attackType:"Ranged", lastPos:{x:952.1253051757812, y:22.999282836914062, z:538.9668121337891}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15731, force:false, attackType:"Ranged", lastPos:{x:952.1253051757812, y:22.999282836914062, z:538.9668121337891}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15731, force:false, attackType:"Ranged", lastPos:{x:952.1253051757812, y:22.999282836914062, z:538.9668121337891}})

ERROR: BinarySerializer: error at insertion. Object was ({x:952.1253051757812, y:22.999282836914062, z:538.9668121337891})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15731, force:false, attackType:"Ranged", lastPos:{x:952.1253051757812, y:22.999282836914062, z:538.9668121337891}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15731, force:false, attackType:"Ranged", lastPos:{x:952.1253051757812, y:22.999282836914062, z:538.9668121337891}})

ERROR: BinarySerializer: error at insertion. Object was ({x:952.1253051757812, y:22.999282836914062, z:538.9668121337891})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}], order:{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:486875, losAttackRangeQuery:22597, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}})

ERROR: BinarySerializer: error at insertion. Object was ({x:957.4389343261719, y:22.999282836914062, z:528.7379608154297})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17776, force:false, attackType:"Ranged", lastPos:{x:957.4389343261719, y:22.999282836914062, z:528.7379608154297}})

ERROR: BinarySerializer: error at insertion. Object was ({x:957.4389343261719, y:22.999282836914062, z:528.7379608154297})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}], order:{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22598})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}], order:{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22599})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15731, force:false, attackType:"Ranged", lastPos:{x:952.1253051757812, y:22.999282836914062, z:538.9668121337891}}}], order:{type:"Attack", data:{target:15731, force:false, attackType:"Ranged", lastPos:{x:952.1253051757812, y:22.999282836914062, z:538.9668121337891}}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22600, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15731, force:false, attackType:"Ranged", lastPos:{x:952.1253051757812, y:22.999282836914062, z:538.9668121337891}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15731, force:false, attackType:"Ranged", lastPos:{x:952.1253051757812, y:22.999282836914062, z:538.9668121337891}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15731, force:false, attackType:"Ranged", lastPos:{x:952.1253051757812, y:22.999282836914062, z:538.9668121337891}})

ERROR: BinarySerializer: error at insertion. Object was ({x:952.1253051757812, y:22.999282836914062, z:538.9668121337891})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15731, force:false, attackType:"Ranged", lastPos:{x:952.1253051757812, y:22.999282836914062, z:538.9668121337891}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15731, force:false, attackType:"Ranged", lastPos:{x:952.1253051757812, y:22.999282836914062, z:538.9668121337891}})

ERROR: BinarySerializer: error at insertion. Object was ({x:952.1253051757812, y:22.999282836914062, z:538.9668121337891})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22601})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:714.5182495117188, z:943.0106201171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22602})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}}], order:{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22603})

ERROR: BinarySerializer: error at insertion. Object was [{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:448.6160125732422, z:1017.5960388183594}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486030, losAttackRangeQuery:22605, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:448.6160125732422, z:1017.5960388183594})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:714.5182495117188, z:943.0106201171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22608})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:714.5182495117188, z:943.0106201171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22609})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:714.5182495117188, z:943.0106201171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22610})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22611})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22612})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:714.5182495117188, z:943.0106201171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22616})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:714.5182495117188, z:943.0106201171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22617})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkToTarget", data:{target:8101, force:true, relaxed:true}}], order:{type:"WalkToTarget", data:{target:8101, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22618})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkToTarget", data:{target:8101, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkToTarget", data:{target:8101, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:8101, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkToTarget", data:{target:8101, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:8101, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22619, gatheringTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}}], order:{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22620})

ERROR: BinarySerializer: error at insertion. Object was [{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22621})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22622})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22623})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}}], order:{type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22624})

ERROR: BinarySerializer: error at insertion. Object was [{type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:374, z:570})

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:374, z:570})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}], order:{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:422.77642822265625, z:1086.674331665039}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22626, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({x:422.77642822265625, z:1086.674331665039})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}}], order:{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22627})

ERROR: BinarySerializer: error at insertion. Object was [{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}}], order:{type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485236, losAttackRangeQuery:22628})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"})

ERROR: BinarySerializer: error at insertion. Object was ({x:953.573974609375, y:23, z:529.1547546386719})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"})

ERROR: BinarySerializer: error at insertion. Object was ({x:953.573974609375, y:23, z:529.1547546386719})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}}], order:{type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485237, losAttackRangeQuery:22629})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"})

ERROR: BinarySerializer: error at insertion. Object was ({x:953.573974609375, y:23, z:529.1547546386719})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"})

ERROR: BinarySerializer: error at insertion. Object was ({x:953.573974609375, y:23, z:529.1547546386719})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}}], order:{type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485238, losAttackRangeQuery:22630})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"})

ERROR: BinarySerializer: error at insertion. Object was ({x:953.573974609375, y:23, z:529.1547546386719})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"})

ERROR: BinarySerializer: error at insertion. Object was ({x:953.573974609375, y:23, z:529.1547546386719})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}}], order:{type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485239, losAttackRangeQuery:22631})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"})

ERROR: BinarySerializer: error at insertion. Object was ({x:953.573974609375, y:23, z:529.1547546386719})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18206, force:true, allowCapture:false, lastPos:{x:953.573974609375, y:23, z:529.1547546386719}, attackType:"Ranged"})

ERROR: BinarySerializer: error at insertion. Object was ({x:953.573974609375, y:23, z:529.1547546386719})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:904.8911743164062, z:891.7822570800781, force:true, relaxed:true}}], order:{type:"Walk", data:{x:904.8911743164062, z:891.7822570800781, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:904.8911743164062, z:891.7822570800781}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22634})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:904.8911743164062, z:891.7822570800781, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:904.8911743164062, z:891.7822570800781, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:904.8911743164062, z:891.7822570800781, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:904.8911743164062, z:891.7822570800781, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:904.8911743164062, z:891.7822570800781, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:904.8911743164062, z:891.7822570800781})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}}}], order:{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22635, gatheringTarget:3533})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}}], order:{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22636})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}}], order:{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22637})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:7070, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, initPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, autoharvest:true}}], order:{type:"Gather", data:{target:7070, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, initPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22638})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:7070, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, initPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7070, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, initPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7070, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, initPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344})

ERROR: BinarySerializer: error at insertion. Object was ({x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7070, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, initPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7070, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, initPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344})

ERROR: BinarySerializer: error at insertion. Object was ({x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true}}], order:{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22639})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22640})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22641})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}}], order:{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22642})

ERROR: BinarySerializer: error at insertion. Object was [{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}}], order:{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22643})

ERROR: BinarySerializer: error at insertion. Object was [{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22644})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22645})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22646})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:6, upgradeTemplates:{'structures/iber/wall_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/iber/wall_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:6, upgradeTemplates:{'structures/iber/wall_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/iber/wall_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:6, upgradeTemplates:{'structures/iber/wall_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/iber/wall_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:6, upgradeTemplates:{'structures/iber/wall_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/iber/wall_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:6, upgradeTemplates:{'structures/iber/wall_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/iber/wall_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:6, upgradeTemplates:{'structures/iber/wall_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/iber/wall_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:6, upgradeTemplates:{'structures/iber/wall_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/iber/wall_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/gaul/defense_tower':"Tower"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/gaul/defense_tower':"Tower"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:1, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:1, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:1, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:1, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:1, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:6, upgradeTemplates:{'structures/iber/defense_tower':"Tower"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/iber/defense_tower':"Tower"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:6, upgradeTemplates:{'structures/iber/defense_tower':"Tower"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/iber/defense_tower':"Tower"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:1, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:2, upgradeTemplates:{'structures/pers/tachara_food':"TributeFood", 'structures/pers/tachara_metal':"TributeMetal", 'structures/pers/tachara_stone':"TributeStone"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/pers/tachara_food':"TributeFood", 'structures/pers/tachara_metal':"TributeMetal", 'structures/pers/tachara_stone':"TributeStone"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:true, shared:{}, spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:true, shared:{}, spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:true, shared:{}, spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8381, m_Data: ({type:"walk", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810, 17209, 17414, 17415, 17416, 17417, 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427, 17428, 17429, 17430, 17431, 17432, 17433, 17434, 17435, 17436, 17437, 17438, 17439, 17440, 17441, 17562, 17563, 17564, 17565, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17757, 17806, 17807, 17808, 17809, 17810, 17811, 17812, 17912], x:819.3984375, z:693.4849243164062, queued:false, pushFront:false, formation:(void 0)}) } of size 1001 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8381, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8384, m_Data: ({type:"set-rallypoint", entities:[182], x:926.7089233398438, z:889.322265625, data:{command:"walk"}, queued:false}) } of size 161 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8382, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8383, m_Data: ({type:"stance", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810, 17209, 17414, 17415, 17416, 17417, 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427, 17428, 17429, 17430, 17431, 17432, 17433, 17434, 17435, 17436, 17437, 17438, 17439, 17440, 17441, 17562, 17563, 17564, 17565, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17757, 17806, 17807, 17808, 17809, 17810, 17811, 17812, 17912], name:"standground"}) } of size 955 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8383, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8386, m_Data: ({type:"walk-custom", entities:[7786, 7849, 8372, 8799, 8878, 11938, 13454, 16502, 16503, 16504, 16505, 16506, 16811, 16813, 16814, 16817, 16819, 16821, 16822, 16823, 16824, 16825, 16826, 16828, 16829, 16830, 16832, 16833, 16834, 16835, 16837, 16838, 16840, 16841, 16843, 16942, 16943, 16946, 16950, 16951, 16952, 17517, 17518, 17519, 17521, 17523, 17524, 17525, 17730, 17970, 17971, 17972, 17973, 17974, 17975, 17976, 17977, 17978, 17979, 17980, 18109, 18110, 18113, 18114, 18115, 18116, 18117, 18118, 18302, 18303, 18304, 18305, 18306, 18307, 18308, 18309, 18310, 18314, 18315, 18316, 18317, 18318, 18319, 18320, 18321, 18322, 18323, 18324, 18325, 18326, 18327, 18328], targetPositions:[{x:"552.20", y:"1055.05"}, {x:"552.12", y:"1054.76"}, {x:"552.04", y:"1054.47"}, {x:"551.96", y:"1054.18"}, {x:"551.88", y:"1053.89"}, {x:"551.80", y:"1053.61"}, {x:"551.72", y:"1053.32"}, {x:"551.64", y:"1053.03"}, {x:"551.56", y:"1052.74"}, {x:"551.48", y:"1052.46"}, {x:"551.41", y:"1052.17"}, {x:"551.33", y:"1051.88"}, {x:"551.25", y:"1051.59"}, {x:"551.17", y:"1051.31"}, {x:"551.09", y:"1051.02"}, {x:"551.01", y:"1050.73"}, {x:"550.93", y:"1050.44"}, {x:"550.85", y:"1050.15"}, {x:"550.77", y:"1049.87"}, {x:"550.69", y:"1049.58"}, {x:"550.61", y:"1049.29"}, {x:"550.54", y:"1049.00"}, {x:"550.46", y:"1048.72"}, {x:"550.38", y:"1048.43"}, {x:"550.30", y:"1048.14"}, {x:"550.22", y:"1047.85"}, {x:"550.14", y:"1047.57"}, {x:"550.06", y:"1047.28"}, {x:"549.98", y:"1046.99"}, {x:"549.90", y:"1046.70"}, {x:"549.82", y:"1046.41"}, {x:"549.74", y:"1046.13"}, {x:"549.67", y:"1045.84"}, {x:"549.59", y:"1045.55"}, {x:"549.51", y:"1045.26"}, {x:"549.43", y:"1044.98"}, {x:"549.35", y:"1044.69"}, {x:"549.27", y:"1044.40"}, {x:"549.19", y:"1044.11"}, {x:"549.11", y:"1043.82"}, {x:"549.03", y:"1043.54"}, {x:"548.95", y:"1043.25"}, {x:"548.87", y:"1042.96"}, {x:"548.80", y:"1042.67"}, {x:"548.72", y:"1042.39"}, {x:"548.64", y:"1042.10"}, {x:"548.56", y:"1041.81"}, {x:"548.48", y:"1041.52"}, {x:"548.40", y:"1041.24"}, {x:"548.32", y:"1040.95"}, {x:"548.24", y:"1040.66"}, {x:"548.16", y:"1040.37"}, {x:"548.08", y:"1040.08"}, {x:"548.00", y:"1039.80"}, {x:"547.92", y:"1039.51"}, {x:"547.85", y:"1039.22"}, {x:"547.77", y:"1038.93"}, {x:"547.69", y:"1038.65"}, {x:"547.61", y:"1038.36"}, {x:"547.53", y:"1038.07"}, {x:"547.45", y:"1037.78"}, {x:"547.37", y:"1037.50"}, {x:"547.29", y:"1037.21"}, {x:"547.21", y:"1036.92"}, {x:"547.13", y:"1036.63"}, {x:"547.05", y:"1036.34"}, {x:"546.98", y:"1036.06"}, {x:"546.90", y:"1035.77"}, {x:"546.82", y:"1035.48"}, {x:"546.74", y:"1035.19"}, {x:"546.66", y:"1034.91"}, {x:"546.58", y:"1034.62"}, {x:"546.50", y:"1034.33"}, {x:"546.42", y:"1034.04"}, {x:"546.34", y:"1033.75"}, {x:"546.26", y:"1033.47"}, {x:"546.18", y:"1033.18"}, {x:"546.11", y:"1032.89"}, {x:"546.03", y:"1032.60"}, {x:"545.95", y:"1032.32"}, {x:"545.87", y:"1032.03"}, {x:"545.79", y:"1031.74"}, {x:"545.71", y:"1031.45"}, {x:"545.63", y:"1031.17"}, {x:"545.55", y:"1030.88"}, {x:"545.47", y:"1030.59"}, {x:"545.39", y:"1030.30"}, {x:"545.31", y:"1030.01"}, {x:"545.24", y:"1029.73"}, {x:"545.16", y:"1029.44"}, {x:"545.08", y:"1029.15"}, {x:"545.00", y:"1028.86"}], targetClasses:{attack:["Unit", "Structure"]}, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 5841 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8384, m_Data: ({type:"walk", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810, 17209, 17414, 17415, 17416, 17417, 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427, 17428, 17429, 17430, 17431, 17432, 17433, 17434, 17435, 17436, 17437, 17438, 17439, 17440, 17441, 17562, 17563, 17564, 17565, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17757, 17806, 17807, 17808, 17809, 17810, 17811, 17812, 17912], x:830.0396728515625, z:649.002197265625, queued:false, pushFront:false, formation:(void 0)}) } of size 1001 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8384, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8385, m_Data: ({type:"walk", entities:[16057, 16788, 16789, 16790, 16791, 16792, 16793, 16794, 16795, 16796, 16797, 16798, 16799, 16800, 16801, 16802, 16803, 16804, 16805, 16806, 16807, 16808, 16809, 16810, 17209, 17414, 17415, 17416, 17417, 17418, 17419, 17420, 17421, 17422, 17423, 17424, 17425, 17426, 17427, 17428, 17429, 17430, 17431, 17432, 17433, 17434, 17435, 17436, 17437, 17438, 17439, 17440, 17441, 17562, 17563, 17564, 17565, 17649, 17650, 17651, 17652, 17653, 17654, 17655, 17757, 17806, 17807, 17808, 17809, 17810, 17811, 17812, 17912], x:910.97509765625, z:799.5119018554688, queued:true, pushFront:false, formation:(void 0)}) } of size 1001 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8385, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 1, m_Player: 1, m_Turn: 8388, m_Data: ({type:"stop", entities:[18056, 18057, 18059, 18060, 18061, 18067, 18068, 18069, 18070, 18071, 18137, 18166, 18167, 18171, 18172, 18180, 18209, 18210, 18211, 18213, 18214, 18215, 18273, 18274, 18275, 18276, 18279, 18358, 18359, 18362, 18403, 18404, 18405, 18406], queued:false}) } of size 472 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8386, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8388, m_Data: ({type:"gather", entities:[15134, 15264, 15347, 15460, 15693, 15731, 15732, 15767, 15769, 15770, 15771, 15807, 17512, 17763, 17764, 17765, 17766, 17767, 17768, 17769, 17776, 17823, 17824, 17825, 17826, 17827, 17828, 17829, 17866, 17879, 17910, 17911, 17941, 17942, 17988, 17989, 17992, 18004, 18018, 18019, 18020, 18040, 18041, 18119, 18132, 18133, 18140, 18168, 18173, 18174, 18185, 18193, 18197, 18206], target:2832, queued:false, pushFront:false, formation:(void 0)}) } of size 761 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8387, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8389, m_Data: ({type:"gather", entities:[15134, 15264, 15347, 15693, 15731, 15732, 15767, 15769, 15770, 15771, 15807, 17512, 17763, 17764, 17765, 17766, 17767, 17768, 17769, 17776, 17823, 17824, 17825, 17826, 17827, 17828, 17829, 17866, 17879, 17910, 17911, 17941, 17942, 17988, 17989, 17992, 18004, 18018, 18019, 18020, 18040, 18041, 18119, 18132, 18133, 18140, 18168, 18173, 18174, 18185, 18193, 18197], target:2855, queued:false, pushFront:false, formation:(void 0)}) } of size 737 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8388, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8390, m_Data: ({type:"walk", entities:[15134, 15264, 15347, 15693, 15731, 15732, 15767, 15769, 15770, 15771, 15807, 17512, 17763, 17764, 17765, 17766, 17767, 17768, 17769, 17776, 17823, 17824, 17825, 17826, 17827, 17828, 17829, 17866, 17879, 17910, 17911, 17941, 17942, 17988, 17989, 17992, 18004, 18018, 18019, 18020, 18040, 18041, 18119, 18132, 18133, 18140, 18168, 18173, 18174, 18185, 18193, 18197], x:863.342041015625, z:483.6217346191406, queued:false, pushFront:false, formation:(void 0)}) } of size 749 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8390, m_Data: ({type:"walk", entities:[15134, 15264, 15347, 15693, 15731, 15732, 15767, 15769, 15770, 15771, 15807, 17512, 17763, 17764, 17765, 17766, 17767, 17768, 17769, 17776, 17823, 17824, 17825, 17826, 17827, 17828, 17829, 17866, 17879, 17910, 17911, 17941, 17942, 17988, 17989, 17992, 18004, 18018, 18019, 18020, 18040, 18041, 18119, 18132, 18133, 18140, 18168, 18173, 18174, 18185, 18193, 18197], x:863.342041015625, z:483.6217346191406, queued:false, pushFront:false, formation:(void 0)}) } of size 749 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8389, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 3, m_Player: 3, m_Turn: 8392, m_Data: ({type:"set-rallypoint", entities:[5831, 6065, 7107, 9571, 9702, 10565, 10938, 11289, 11674, 11994, 15957], x:542.665283203125, z:1002.7113037109375, data:{command:"walk"}, queued:false}) } of size 272 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8390, m_Data: ({type:"attack", entities:[15967, 16519, 16524, 16525, 16526, 16529, 16530, 18152, 18153, 18154, 18155, 18156, 18157, 18158, 18159, 18160, 18161, 18162, 18163, 18164, 18165], target:18272, queued:false, pushFront:false, allowCapture:false, formation:(void 0)}) } of size 384 from server

Net client: Received message CFlareMessage { m_GUID: 2622485D55CE98BD, m_PositionX: 632.214, m_PositionY: 23, m_PositionZ: 992.498 } of size 51 from server

Net message: ({position:{z:992.498, y:23, x:632.214}, guid:"2622485D55CE98BD", type:"flare"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 8390, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8391, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8392, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8393, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 15, m_Player: 7, m_Turn: 8394, m_Data: ({type:"stance", entities:[15967, 16519, 16524, 16525, 16526, 16529, 16530, 18152, 18153, 18154, 18155, 18156, 18157, 18158, 18159, 18160, 18161, 18162, 18163, 18164, 18165], name:"violent"}) } of size 327 from server

Net client: Received message CSimulationMessage { m_Client: 7, m_Player: 8, m_Turn: 8395, m_Data: ({type:"attack-walk", entities:[15264, 15347, 15693, 15732, 15767, 15769, 15770, 15771, 15807, 17512, 17763, 17764, 17765, 17766, 17767, 17768, 17769, 17823, 17824, 17825, 17826, 17827, 17828, 17829, 17866, 17879, 17910, 17911, 17941, 17942, 17988, 17989, 17992, 18004, 18018, 18019, 18020, 18040, 18041, 18119, 18132, 18133, 18140, 18168, 18173, 18174, 18185, 18193, 18197], x:955.916015625, z:527.4794921875, targetClasses:{attack:["Unit"]}, queued:false, pushFront:false, formation:(void 0)}) } of size 779 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8394, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSimulationMessage { m_Client: 2, m_Player: 2, m_Turn: 8397, m_Data: ({type:"gather", entities:[6851, 6997, 6999, 7527, 8092, 8197, 8198, 12747, 14037, 14038, 14529, 15183, 15184, 15202, 15203, 15388, 15417, 15451, 15795, 15797, 15801, 15803, 15804, 15805, 18042], target:801, queued:false, pushFront:false, formation:"special/formations/null"}) } of size 441 from server

Net client: Received message CSyncErrorMessage { m_Turn: 8380, m_HashExpected: O\u00c8\u00cc\u0087\u008d\u00eb\u00db`|\u00e9\u00a4k}\u001d\u00b5\u0096, m_PlayerNames: { { m_Name: guerringuerrin (1368) } } } of size 71 from server

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488030, losAttackRangeQuery:21444, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19410, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.646728515625, z:498})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.646728515625, z:498})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:487737, losAttackRangeQuery:21445, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:8101, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, initPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, autoharvest:true, formerTarget:8101}}], order:{type:"Gather", data:{target:8101, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, initPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, autoharvest:true, formerTarget:8101}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19423})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:8101, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, initPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, autoharvest:true, formerTarget:8101}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:8101, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, initPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, autoharvest:true, formerTarget:8101}})

ERROR: BinarySerializer: error at insertion. Object was ({target:8101, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, initPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, autoharvest:true, formerTarget:8101})

ERROR: BinarySerializer: error at insertion. Object was ({x:813.9030303955078, y:22.999282836914062, z:134.6834259033203})

ERROR: BinarySerializer: error at insertion. Object was ({x:813.9030303955078, y:22.999282836914062, z:134.6834259033203})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:8101, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, initPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, autoharvest:true, formerTarget:8101}})

ERROR: BinarySerializer: error at insertion. Object was ({target:8101, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, initPos:{x:813.9030303955078, y:22.999282836914062, z:134.6834259033203}, autoharvest:true, formerTarget:8101})

ERROR: BinarySerializer: error at insertion. Object was ({x:813.9030303955078, y:22.999282836914062, z:134.6834259033203})

ERROR: BinarySerializer: error at insertion. Object was ({x:813.9030303955078, y:22.999282836914062, z:134.6834259033203})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21446, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:280.12457275390625, z:878.4859008789062}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19432, shouldCheer:true, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:280.12457275390625, z:878.4859008789062})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21447, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19448, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.646728515625, z:498})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.646728515625, z:498})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21449, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19482, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.646728515625, z:498})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.646728515625, z:498})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19484, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.646728515625, z:498})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.646728515625, z:498})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19485, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.646728515625, z:498})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.646728515625, z:498})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19486, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2855, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:866, y:24.646728515625, z:498}, initPos:{x:866, y:24.646728515625, z:498}})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.646728515625, z:498})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.646728515625, z:498})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488031, losAttackRangeQuery:19493, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[{type:"Gather", data:{target:725, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:982, y:23, z:1002}, initPos:{x:982, y:23, z:1002}, autoharvest:true, formerTarget:725}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:487738, losAttackRangeQuery:19495})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:725, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:982, y:23, z:1002}, initPos:{x:982, y:23, z:1002}, autoharvest:true, formerTarget:725}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:725, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:982, y:23, z:1002}, initPos:{x:982, y:23, z:1002}, autoharvest:true, formerTarget:725}})

ERROR: BinarySerializer: error at insertion. Object was ({target:725, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:982, y:23, z:1002}, initPos:{x:982, y:23, z:1002}, autoharvest:true, formerTarget:725})

ERROR: BinarySerializer: error at insertion. Object was ({x:982, y:23, z:1002})

ERROR: BinarySerializer: error at insertion. Object was ({x:982, y:23, z:1002})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:487739, losAttackRangeQuery:19496})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:487740, losAttackRangeQuery:19497})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:487741, losAttackRangeQuery:19498})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:487742, losAttackRangeQuery:19499})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:182, force:true, garrison:true}}], order:{type:"Garrison", data:{target:182, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:{x:1126.3970642089844, z:933.9693908691406}, workOrders:[{type:"Gather", data:{target:763, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1154, y:23, z:918}, initPos:{x:1154, y:23, z:918}, autoharvest:true, formerTarget:763}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19500})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:182, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:1126.3970642089844, z:933.9693908691406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:763, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1154, y:23, z:918}, initPos:{x:1154, y:23, z:918}, autoharvest:true, formerTarget:763}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:763, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1154, y:23, z:918}, initPos:{x:1154, y:23, z:918}, autoharvest:true, formerTarget:763}})

ERROR: BinarySerializer: error at insertion. Object was ({target:763, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1154, y:23, z:918}, initPos:{x:1154, y:23, z:918}, autoharvest:true, formerTarget:763})

ERROR: BinarySerializer: error at insertion. Object was ({x:1154, y:23, z:918})

ERROR: BinarySerializer: error at insertion. Object was ({x:1154, y:23, z:918})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:487743, losAttackRangeQuery:19501})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:182, force:true, garrison:true}}], order:{type:"Garrison", data:{target:182, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:{x:1126.3970642089844, z:933.9693908691406}, workOrders:[{type:"Gather", data:{target:760, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1154, y:23, z:922}, initPos:{x:1154, y:23, z:922}, autoharvest:true, formerTarget:760}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19502})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:182, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:1126.3970642089844, z:933.9693908691406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:760, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1154, y:23, z:922}, initPos:{x:1154, y:23, z:922}, autoharvest:true, formerTarget:760}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:760, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1154, y:23, z:922}, initPos:{x:1154, y:23, z:922}, autoharvest:true, formerTarget:760}})

ERROR: BinarySerializer: error at insertion. Object was ({target:760, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1154, y:23, z:922}, initPos:{x:1154, y:23, z:922}, autoharvest:true, formerTarget:760})

ERROR: BinarySerializer: error at insertion. Object was ({x:1154, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:1154, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:487744, losAttackRangeQuery:19504})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[{type:"Gather", data:{target:682, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:994, y:23, z:1002}, initPos:{x:994, y:23, z:1002}, autoharvest:true, formerTarget:682}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:487745, losAttackRangeQuery:19505})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Melee", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:682, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:994, y:23, z:1002}, initPos:{x:994, y:23, z:1002}, autoharvest:true, formerTarget:682}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:682, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:994, y:23, z:1002}, initPos:{x:994, y:23, z:1002}, autoharvest:true, formerTarget:682}})

ERROR: BinarySerializer: error at insertion. Object was ({target:682, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:994, y:23, z:1002}, initPos:{x:994, y:23, z:1002}, autoharvest:true, formerTarget:682})

ERROR: BinarySerializer: error at insertion. Object was ({x:994, y:23, z:1002})

ERROR: BinarySerializer: error at insertion. Object was ({x:994, y:23, z:1002})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:182, force:true, garrison:true}}], order:{type:"Garrison", data:{target:182, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19506, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:182, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}})

ERROR: BinarySerializer: error at insertion. Object was ({target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:182, force:true, garrison:true}}], order:{type:"Garrison", data:{target:182, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19508, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:182, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}})

ERROR: BinarySerializer: error at insertion. Object was ({target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:182, force:true, garrison:true}}], order:{type:"Garrison", data:{target:182, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19509, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:182, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}})

ERROR: BinarySerializer: error at insertion. Object was ({target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:182, force:true, garrison:true}}], order:{type:"Garrison", data:{target:182, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19510, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:182, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}})

ERROR: BinarySerializer: error at insertion. Object was ({target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19512, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.160324096679688, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.160324096679688, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:487630, losAttackRangeQuery:21451, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488032, losAttackRangeQuery:19591, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21453, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}], order:{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19599})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}], order:{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19600})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}], order:{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19601, gatheringTarget:3569})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}], order:{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19602})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3555, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:722, y:23, z:374}, initPos:{x:722, y:23, z:374}, autoharvest:true, formerTarget:3555}}], order:{type:"Gather", data:{target:3555, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:722, y:23, z:374}, initPos:{x:722, y:23, z:374}, autoharvest:true, formerTarget:3555}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19603})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3555, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:722, y:23, z:374}, initPos:{x:722, y:23, z:374}, autoharvest:true, formerTarget:3555}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3555, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:722, y:23, z:374}, initPos:{x:722, y:23, z:374}, autoharvest:true, formerTarget:3555}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3555, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:722, y:23, z:374}, initPos:{x:722, y:23, z:374}, autoharvest:true, formerTarget:3555})

ERROR: BinarySerializer: error at insertion. Object was ({x:722, y:23, z:374})

ERROR: BinarySerializer: error at insertion. Object was ({x:722, y:23, z:374})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3555, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:722, y:23, z:374}, initPos:{x:722, y:23, z:374}, autoharvest:true, formerTarget:3555}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3555, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:722, y:23, z:374}, initPos:{x:722, y:23, z:374}, autoharvest:true, formerTarget:3555})

ERROR: BinarySerializer: error at insertion. Object was ({x:722, y:23, z:374})

ERROR: BinarySerializer: error at insertion. Object was ({x:722, y:23, z:374})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}], order:{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19604})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3554, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:698, y:23, z:378}, initPos:{x:698, y:23, z:378}, autoharvest:true, formerTarget:3554})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was ({x:698, y:23, z:378})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}], order:{type:"Gather", data:{target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.RETURNINGRESOURCE.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19605})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15985, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true}}], order:{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19606})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}], order:{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19607})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}], order:{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19608})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}, autoharvest:true}}], order:{type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19616})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:574})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:574})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:574})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:574})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}, autoharvest:true}}], order:{type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19617})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:574})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:574})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3148, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1254, y:23, z:574}, initPos:{x:1254, y:23, z:574}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:574})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:574})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}], order:{type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19618})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}], order:{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19619})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}], order:{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19620})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}], order:{type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19621})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}}}], order:{type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19622, gatheringTarget:5342})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1257.08544921875, y:23, z:707.3486938476562})

ERROR: BinarySerializer: error at insertion. Object was ({x:1257.08544921875, y:23, z:707.3486938476562})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1257.08544921875, y:23, z:707.3486938476562})

ERROR: BinarySerializer: error at insertion. Object was ({x:1257.08544921875, y:23, z:707.3486938476562})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3094, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}}}], order:{type:"Gather", data:{target:3094, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19623, gatheringTarget:3094})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3094, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3094, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3094, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3094, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3094, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19749, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485966, losAttackRangeQuery:19778, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19793})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19794})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19795})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:787.5, z:650.8553009033203}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488056, losAttackRangeQuery:22728})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:787.5, z:650.8553009033203})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}], order:{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.RETURNINGRESOURCE.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19797})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3094, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}}}], order:{type:"Gather", data:{target:3094, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19798, gatheringTarget:3094})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3094, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3094, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3094, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3094, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3094, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}, autoharvest:true, formerTarget:5342}}], order:{type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}, autoharvest:true, formerTarget:5342}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19799, gatheringTarget:5342})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}, autoharvest:true, formerTarget:5342}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}, autoharvest:true, formerTarget:5342}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}, autoharvest:true, formerTarget:5342})

ERROR: BinarySerializer: error at insertion. Object was ({x:1257.08544921875, y:23, z:707.3486938476562})

ERROR: BinarySerializer: error at insertion. Object was ({x:1257.08544921875, y:23, z:707.3486938476562})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}, autoharvest:true, formerTarget:5342}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5342, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/pine", force:false, lastPos:{x:1257.08544921875, y:23, z:707.3486938476562}, initPos:{x:1257.08544921875, y:23, z:707.3486938476562}, autoharvest:true, formerTarget:5342})

ERROR: BinarySerializer: error at insertion. Object was ({x:1257.08544921875, y:23, z:707.3486938476562})

ERROR: BinarySerializer: error at insertion. Object was ({x:1257.08544921875, y:23, z:707.3486938476562})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}], order:{type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19800, gatheringTarget:3079})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3079, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1254, y:23, z:666}, initPos:{x:1254, y:23, z:666}, autoharvest:true, formerTarget:3079})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was ({x:1254, y:23, z:666})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}}}], order:{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19801, gatheringTarget:3075})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3075, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094}}], order:{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.RETURNINGRESOURCE.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19802})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1258, y:23, z:662}, initPos:{x:1258, y:23, z:662}, autoharvest:true, formerTarget:3094})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was ({x:1258, y:23, z:662})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}], order:{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.RETURNINGRESOURCE.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19803})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15913, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:1210, y:23, z:678}, initPos:{x:1210, y:23, z:678}, autoharvest:true, formerTarget:3075})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was ({x:1210, y:23, z:678})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485967, losAttackRangeQuery:19810, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21456, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:191.36508178710938, z:927.7999267578125}, workOrders:[{type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23, z:906}, initPos:{x:338, y:23, z:906}, autoharvest:true, formerTarget:1386}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19969, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:191.36508178710938, z:927.7999267578125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23, z:906}, initPos:{x:338, y:23, z:906}, autoharvest:true, formerTarget:1386}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23, z:906}, initPos:{x:338, y:23, z:906}, autoharvest:true, formerTarget:1386}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23, z:906}, initPos:{x:338, y:23, z:906}, autoharvest:true, formerTarget:1386})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19983})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:19984})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3569, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:714, y:23, z:370}, initPos:{x:714, y:23, z:370}, autoharvest:true, formerTarget:3569})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({x:714, y:23, z:370})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22648, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:487633, losAttackRangeQuery:21457, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:280.12457275390625, z:878.4859008789062}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20396, shouldCheer:true, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:280.12457275390625, z:878.4859008789062})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20414, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20416, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:487634, losAttackRangeQuery:21458, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21461, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485971, losAttackRangeQuery:20422, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21462, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:234.15631103515625, z:918.4971923828125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20450, shouldCheer:true, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:234.15631103515625, z:918.4971923828125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485972, losAttackRangeQuery:20456, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21465, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485973, losAttackRangeQuery:20475, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1363, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true, formerTarget:1363}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488048, losAttackRangeQuery:20478, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true, formerTarget:1363}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true, formerTarget:1363}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:342, y:23.524444580078125, z:882}, initPos:{x:342, y:23.524444580078125, z:882}, autoharvest:true, formerTarget:1363})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:342, y:23.524444580078125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20479, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}}], order:{type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20491})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}}], order:{type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20498})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}}], order:{type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20499})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3484, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:542, y:23, z:1198}, initPos:{x:542, y:23, z:1198}, autoharvest:true, formerTarget:3484})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was ({x:542, y:23, z:1198})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485976, losAttackRangeQuery:20583, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20584, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1346, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:330, y:24.08966064453125, z:882}, initPos:{x:330, y:24.08966064453125, z:882}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485978, losAttackRangeQuery:20585, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1346, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:330, y:24.08966064453125, z:882}, initPos:{x:330, y:24.08966064453125, z:882}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1346, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:330, y:24.08966064453125, z:882}, initPos:{x:330, y:24.08966064453125, z:882}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1346, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:330, y:24.08966064453125, z:882}, initPos:{x:330, y:24.08966064453125, z:882}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.08966064453125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.08966064453125, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21466, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485979, losAttackRangeQuery:20593, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21467, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21468, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21469, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21470, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}], order:{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20609, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}], order:{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20610, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:280.12457275390625, z:878.4859008789062}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20623, shouldCheer:true, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:280.12457275390625, z:878.4859008789062})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485980, losAttackRangeQuery:20624, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:191.36508178710938, z:927.7999267578125}, workOrders:[{type:"Gather", data:{target:1394, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:334, y:23.548904418945312, z:894}, initPos:{x:334, y:23.548904418945312, z:894}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20632, shouldCheer:true, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:191.36508178710938, z:927.7999267578125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1394, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:334, y:23.548904418945312, z:894}, initPos:{x:334, y:23.548904418945312, z:894}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1394, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:334, y:23.548904418945312, z:894}, initPos:{x:334, y:23.548904418945312, z:894}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1394, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:334, y:23.548904418945312, z:894}, initPos:{x:334, y:23.548904418945312, z:894}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:23.548904418945312, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:23.548904418945312, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485981, losAttackRangeQuery:20634, shouldCheer:false})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1368, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:334, y:24.326080322265625, z:882}, initPos:{x:334, y:24.326080322265625, z:882}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:24.326080322265625, z:882})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:191.36508178710938, z:927.7999267578125}, workOrders:[{type:"Gather", data:{target:1385, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:334, y:23, z:906}, initPos:{x:334, y:23, z:906}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20640, shouldCheer:true, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:191.36508178710938, z:927.7999267578125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1385, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:334, y:23, z:906}, initPos:{x:334, y:23, z:906}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1385, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:334, y:23, z:906}, initPos:{x:334, y:23, z:906}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1385, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:334, y:23, z:906}, initPos:{x:334, y:23, z:906}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({x:334, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488033, losAttackRangeQuery:21471, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485982, losAttackRangeQuery:20652, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485983, losAttackRangeQuery:20653, shouldCheer:false})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true, formerTarget:1340}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485984, losAttackRangeQuery:20655, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true, formerTarget:1340}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true, formerTarget:1340}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true, formerTarget:1340})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true, formerTarget:1340}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488205, losAttackRangeQuery:20656, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true, formerTarget:1340}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true, formerTarget:1340}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true, formerTarget:1340})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21473, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20663, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20665, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485987, losAttackRangeQuery:20666, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:298.7093811035156, z:907.8517456054688}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485988, losAttackRangeQuery:20672, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:298.7093811035156, z:907.8517456054688})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"551.64", z:"1053.03", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"551.64", z:"1053.03", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"551.64", z:"1053.03"}, workOrders:[{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20679, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"551.64", z:"1053.03", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"551.64", z:"1053.03", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.64", z:"1053.03", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"551.64", z:"1053.03", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.64", z:"1053.03", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.64", z:"1053.03"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"551.56", z:"1052.74", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"551.56", z:"1052.74", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"551.56", z:"1052.74"}, workOrders:[{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20680, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"551.56", z:"1052.74", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"551.56", z:"1052.74", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.56", z:"1052.74", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"551.56", z:"1052.74", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.56", z:"1052.74", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.56", z:"1052.74"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"551.48", z:"1052.46", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"551.48", z:"1052.46", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"551.48", z:"1052.46"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20681, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"551.48", z:"1052.46", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"551.48", z:"1052.46", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.48", z:"1052.46", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"551.48", z:"1052.46", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.48", z:"1052.46", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.48", z:"1052.46"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"551.41", z:"1052.17", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"551.41", z:"1052.17", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"551.41", z:"1052.17"}, workOrders:[{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20682, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"551.41", z:"1052.17", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"551.41", z:"1052.17", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.41", z:"1052.17", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"551.41", z:"1052.17", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.41", z:"1052.17", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.41", z:"1052.17"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"551.33", z:"1051.88", force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:"551.33", z:"1051.88", force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:"551.33", z:"1051.88"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20683, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"551.33", z:"1051.88", force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"551.33", z:"1051.88", force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.33", z:"1051.88", force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"551.33", z:"1051.88", force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.33", z:"1051.88", force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.33", z:"1051.88"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485989, losAttackRangeQuery:20741, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:280.12457275390625, z:878.4859008789062}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20743, shouldCheer:true, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:280.12457275390625, z:878.4859008789062})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:791.1073608398438, z:660.2116546630859}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488057, losAttackRangeQuery:22729})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:791.1073608398438, z:660.2116546630859})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20747})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20748})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20749})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20750})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:787.74365234375, z:655.8451843261719}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488058, losAttackRangeQuery:22730})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:787.74365234375, z:655.8451843261719})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:788.4666748046875, z:656.8694610595703}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488059, losAttackRangeQuery:22731})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:788.4666748046875, z:656.8694610595703})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:792.6346435546875, z:662.7740783691406}, workOrders:[{type:"Gather", data:{target:3574, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:702, y:23, z:366}, initPos:{x:702, y:23, z:366}, autoharvest:true, formerTarget:3574}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488060, losAttackRangeQuery:22732})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:792.6346435546875, z:662.7740783691406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3574, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:702, y:23, z:366}, initPos:{x:702, y:23, z:366}, autoharvest:true, formerTarget:3574}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3574, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:702, y:23, z:366}, initPos:{x:702, y:23, z:366}, autoharvest:true, formerTarget:3574}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3574, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:702, y:23, z:366}, initPos:{x:702, y:23, z:366}, autoharvest:true, formerTarget:3574})

ERROR: BinarySerializer: error at insertion. Object was ({x:702, y:23, z:366})

ERROR: BinarySerializer: error at insertion. Object was ({x:702, y:23, z:366})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20754})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}], order:{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:908.9401245117188, z:852.5531616210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20755})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:908.9401245117188, z:852.5531616210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:787.5, z:652.9405517578125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488061, losAttackRangeQuery:22733})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:787.5, z:652.9405517578125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:793.8938751220703, z:666.1953735351562}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488062, losAttackRangeQuery:22734})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:793.8938751220703, z:666.1953735351562})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485990, losAttackRangeQuery:20759, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1340, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:346, y:23.288040161132812, z:886}, initPos:{x:346, y:23.288040161132812, z:886}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.288040161132812, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}], order:{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20772})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485991, losAttackRangeQuery:20830, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.326080322265625, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.326080322265625, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true, formerTarget:1347}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485992, losAttackRangeQuery:20831, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true, formerTarget:1347}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true, formerTarget:1347}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10900, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true, formerTarget:1347})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.326080322265625, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.326080322265625, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485993, losAttackRangeQuery:20852, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21474, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485994, losAttackRangeQuery:20857, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}], order:{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20858})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20862, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17350, force:false, attackType:"Ranged", lastPos:{x:424.3679962158203, y:22.999282836914062, z:1100.5597381591797}}}], order:{type:"Attack", data:{target:17350, force:false, attackType:"Ranged", lastPos:{x:424.3679962158203, y:22.999282836914062, z:1100.5597381591797}}}, formationController:0, isIdle:false, heldPosition:{x:418.73658752441406, z:1025.5049133300781}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20863, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17350, force:false, attackType:"Ranged", lastPos:{x:424.3679962158203, y:22.999282836914062, z:1100.5597381591797}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17350, force:false, attackType:"Ranged", lastPos:{x:424.3679962158203, y:22.999282836914062, z:1100.5597381591797}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17350, force:false, attackType:"Ranged", lastPos:{x:424.3679962158203, y:22.999282836914062, z:1100.5597381591797}})

ERROR: BinarySerializer: error at insertion. Object was ({x:424.3679962158203, y:22.999282836914062, z:1100.5597381591797})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17350, force:false, attackType:"Ranged", lastPos:{x:424.3679962158203, y:22.999282836914062, z:1100.5597381591797}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17350, force:false, attackType:"Ranged", lastPos:{x:424.3679962158203, y:22.999282836914062, z:1100.5597381591797}})

ERROR: BinarySerializer: error at insertion. Object was ({x:424.3679962158203, y:22.999282836914062, z:1100.5597381591797})

ERROR: BinarySerializer: error at insertion. Object was ({x:418.73658752441406, z:1025.5049133300781})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20867, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21475, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:298.7093811035156, z:907.8517456054688}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485997, losAttackRangeQuery:20870, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:298.7093811035156, z:907.8517456054688})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21477, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:487748, losAttackRangeQuery:21478, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:298.7093811035156, z:907.8517456054688}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:485998, losAttackRangeQuery:20875, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:298.7093811035156, z:907.8517456054688})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:242.80508422851562, z:896.0946655273438}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20887, shouldCheer:null, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:242.80508422851562, z:896.0946655273438})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20888, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20889, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}], order:{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20895})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486001, losAttackRangeQuery:20917, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true, min:0, max:12}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22649, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true, min:0, max:12}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22650, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22651, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22652, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22653, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22654})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22655, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22656, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22657, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22658, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22659, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22660, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22661, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22662, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true, min:0, max:12}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22663, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true, min:0, max:12}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22664})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22665, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22666, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22667, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22668, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22669, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22670, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22671, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"551.25", z:"1051.59", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"551.25", z:"1051.59", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"551.25", z:"1051.59"}, workOrders:[{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20942, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"551.25", z:"1051.59", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"551.25", z:"1051.59", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.25", z:"1051.59", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"551.25", z:"1051.59", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.25", z:"1051.59", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.25", z:"1051.59"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"551.17", z:"1051.31", force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:"551.17", z:"1051.31", force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:"551.17", z:"1051.31"}, workOrders:[{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20944, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"551.17", z:"1051.31", force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"551.17", z:"1051.31", force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.17", z:"1051.31", force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"551.17", z:"1051.31", force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.17", z:"1051.31", force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.17", z:"1051.31"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3777, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:614, y:23, z:902}, initPos:{x:614, y:23, z:902}, autoharvest:true, formerTarget:3777})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({x:614, y:23, z:902})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"551.09", z:"1051.02", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"551.09", z:"1051.02", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"551.09", z:"1051.02"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20945, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"551.09", z:"1051.02", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"551.09", z:"1051.02", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.09", z:"1051.02", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"551.09", z:"1051.02", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.09", z:"1051.02", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.09", z:"1051.02"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:"614.70", z:"984.39"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20946, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:"614.70", z:"984.39"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"551.01", z:"1050.73", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"551.01", z:"1050.73", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"551.01", z:"1050.73"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20948, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"551.01", z:"1050.73", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"551.01", z:"1050.73", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.01", z:"1050.73", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"551.01", z:"1050.73", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.01", z:"1050.73", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"551.01", z:"1050.73"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"550.93", z:"1050.44", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"550.93", z:"1050.44", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"550.93", z:"1050.44"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20950, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"550.93", z:"1050.44", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.93", z:"1050.44", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.93", z:"1050.44", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.93", z:"1050.44", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.93", z:"1050.44", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.93", z:"1050.44"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"550.85", z:"1050.15", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"550.85", z:"1050.15", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"550.85", z:"1050.15"}, workOrders:[{type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20952, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"550.85", z:"1050.15", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.85", z:"1050.15", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.85", z:"1050.15", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.85", z:"1050.15", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.85", z:"1050.15", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.85", z:"1050.15"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"550.77", z:"1049.87", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"550.77", z:"1049.87", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"550.77", z:"1049.87"}, workOrders:[{type:"Gather", data:{target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20953, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"550.77", z:"1049.87", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.77", z:"1049.87", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.77", z:"1049.87", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.77", z:"1049.87", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.77", z:"1049.87", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.77", z:"1049.87"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"550.69", z:"1049.58", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"550.69", z:"1049.58", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"550.69", z:"1049.58"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20954, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"550.69", z:"1049.58", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.69", z:"1049.58", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.69", z:"1049.58", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.69", z:"1049.58", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.69", z:"1049.58", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.69", z:"1049.58"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"550.61", z:"1049.29", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"550.61", z:"1049.29", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"550.61", z:"1049.29"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20955, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"550.61", z:"1049.29", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.61", z:"1049.29", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.61", z:"1049.29", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.61", z:"1049.29", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.61", z:"1049.29", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.61", z:"1049.29"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"550.54", z:"1049.00", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"550.54", z:"1049.00", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"550.54", z:"1049.00"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20956, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"550.54", z:"1049.00", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.54", z:"1049.00", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.54", z:"1049.00", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.54", z:"1049.00", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.54", z:"1049.00", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.54", z:"1049.00"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"550.46", z:"1048.72", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"550.46", z:"1048.72", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"550.46", z:"1048.72"}, workOrders:[{type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20957, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"550.46", z:"1048.72", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.46", z:"1048.72", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.46", z:"1048.72", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.46", z:"1048.72", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.46", z:"1048.72", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.46", z:"1048.72"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"550.38", z:"1048.43", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"550.38", z:"1048.43", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"550.38", z:"1048.43"}, workOrders:[{type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20959, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"550.38", z:"1048.43", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.38", z:"1048.43", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.38", z:"1048.43", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.38", z:"1048.43", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.38", z:"1048.43", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.38", z:"1048.43"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"550.30", z:"1048.14", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"550.30", z:"1048.14", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"550.30", z:"1048.14"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20960, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"550.30", z:"1048.14", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.30", z:"1048.14", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.30", z:"1048.14", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.30", z:"1048.14", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.30", z:"1048.14", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.30", z:"1048.14"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"550.22", z:"1047.85", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"550.22", z:"1047.85", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"550.22", z:"1047.85"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20961, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"550.22", z:"1047.85", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.22", z:"1047.85", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.22", z:"1047.85", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.22", z:"1047.85", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.22", z:"1047.85", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.22", z:"1047.85"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"550.14", z:"1047.57", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"550.14", z:"1047.57", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"550.14", z:"1047.57"}, workOrders:[{type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20963, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"550.14", z:"1047.57", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.14", z:"1047.57", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.14", z:"1047.57", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.14", z:"1047.57", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.14", z:"1047.57", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.14", z:"1047.57"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3793, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:618, y:23, z:890}, initPos:{x:618, y:23, z:890}, autoharvest:true, formerTarget:3793})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"550.06", z:"1047.28", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"550.06", z:"1047.28", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"550.06", z:"1047.28"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20964, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"550.06", z:"1047.28", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.06", z:"1047.28", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.06", z:"1047.28", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"550.06", z:"1047.28", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.06", z:"1047.28", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"550.06", z:"1047.28"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"549.98", z:"1046.99", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"549.98", z:"1046.99", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"549.98", z:"1046.99"}, workOrders:[{type:"Gather", data:{target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20965, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"549.98", z:"1046.99", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.98", z:"1046.99", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.98", z:"1046.99", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.98", z:"1046.99", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.98", z:"1046.99", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.98", z:"1046.99"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"549.90", z:"1046.70", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"549.90", z:"1046.70", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"549.90", z:"1046.70"}, workOrders:[{type:"Gather", data:{target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20966, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"549.90", z:"1046.70", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.90", z:"1046.70", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.90", z:"1046.70", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.90", z:"1046.70", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.90", z:"1046.70", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.90", z:"1046.70"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"549.82", z:"1046.41", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"549.82", z:"1046.41", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"549.82", z:"1046.41"}, workOrders:[{type:"Gather", data:{target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20968, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"549.82", z:"1046.41", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.82", z:"1046.41", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.82", z:"1046.41", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.82", z:"1046.41", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.82", z:"1046.41", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.82", z:"1046.41"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"549.74", z:"1046.13", force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:"549.74", z:"1046.13", force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:"549.74", z:"1046.13"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20969, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"549.74", z:"1046.13", force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.74", z:"1046.13", force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.74", z:"1046.13", force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.74", z:"1046.13", force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.74", z:"1046.13", force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.74", z:"1046.13"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"549.67", z:"1045.84", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"549.67", z:"1045.84", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"549.67", z:"1045.84"}, workOrders:[{type:"Gather", data:{target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20971, shouldCheer:false})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"549.67", z:"1045.84", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.67", z:"1045.84", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.67", z:"1045.84", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.67", z:"1045.84", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.67", z:"1045.84", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.67", z:"1045.84"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3789, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:618, y:23, z:906}, initPos:{x:618, y:23, z:906}, autoharvest:true, formerTarget:3789})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({x:618, y:23, z:906})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"549.59", z:"1045.55", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"549.59", z:"1045.55", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"549.59", z:"1045.55"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20972, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"549.59", z:"1045.55", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.59", z:"1045.55", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.59", z:"1045.55", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.59", z:"1045.55", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.59", z:"1045.55", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.59", z:"1045.55"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"549.51", z:"1045.26", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"549.51", z:"1045.26", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"549.51", z:"1045.26"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:20974, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"549.51", z:"1045.26", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.51", z:"1045.26", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.51", z:"1045.26", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.51", z:"1045.26", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.51", z:"1045.26", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.51", z:"1045.26"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}], order:{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486731, losAttackRangeQuery:21009, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"549.43", z:"1044.98", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"549.43", z:"1044.98", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"549.43", z:"1044.98"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21046, shouldCheer:false})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"549.43", z:"1044.98", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.43", z:"1044.98", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.43", z:"1044.98", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.43", z:"1044.98", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.43", z:"1044.98", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.43", z:"1044.98"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"549.35", z:"1044.69", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"549.35", z:"1044.69", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"549.35", z:"1044.69"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21047, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"549.35", z:"1044.69", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.35", z:"1044.69", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.35", z:"1044.69", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.35", z:"1044.69", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.35", z:"1044.69", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.35", z:"1044.69"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"549.27", z:"1044.40", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"549.27", z:"1044.40", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"549.27", z:"1044.40"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21050, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"549.27", z:"1044.40", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.27", z:"1044.40", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.27", z:"1044.40", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.27", z:"1044.40", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.27", z:"1044.40", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.27", z:"1044.40"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"549.19", z:"1044.11", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"549.19", z:"1044.11", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"549.19", z:"1044.11"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21054, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"549.19", z:"1044.11", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.19", z:"1044.11", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.19", z:"1044.11", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.19", z:"1044.11", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.19", z:"1044.11", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.19", z:"1044.11"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"549.11", z:"1043.82", force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:"549.11", z:"1043.82", force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:"549.11", z:"1043.82"}, workOrders:[{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21055, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"549.11", z:"1043.82", force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.11", z:"1043.82", force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.11", z:"1043.82", force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.11", z:"1043.82", force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.11", z:"1043.82", force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.11", z:"1043.82"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4140, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"549.03", z:"1043.54", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"549.03", z:"1043.54", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"549.03", z:"1043.54"}, workOrders:[{type:"Gather", data:{target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21056, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"549.03", z:"1043.54", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.03", z:"1043.54", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.03", z:"1043.54", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"549.03", z:"1043.54", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.03", z:"1043.54", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"549.03", z:"1043.54"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140}})

ERROR: BinarySerializer: error at insertion. Object was ({target:16924, type:{generic:"stone", specific:"rock"}, template:"gaia/rock/temperate_large_02", force:false, lastPos:{x:552.373779296875, y:23, z:907.8927001953125}, initPos:{x:552.373779296875, y:23, z:907.8927001953125}, autoharvest:true, formerTarget:4140})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({x:552.373779296875, y:23, z:907.8927001953125})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}], order:{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21107})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486004, losAttackRangeQuery:21110, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21111, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.326080322265625, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.326080322265625, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486006, losAttackRangeQuery:21112, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486007, losAttackRangeQuery:21113, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21114, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486009, losAttackRangeQuery:21119, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:446.4350891113281, z:962.2340698242188}, workOrders:[{type:"Repair", data:{target:10068, autocontinue:true, force:false, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21123, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:446.4350891113281, z:962.2340698242188})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Repair", data:{target:10068, autocontinue:true, force:false, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:10068, autocontinue:true, force:false, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10068, autocontinue:true, force:false, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:446.4350891113281, z:962.2340698242188}, workOrders:[{type:"Repair", data:{target:10068, autocontinue:true, force:false, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21125, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:446.4350891113281, z:962.2340698242188})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Repair", data:{target:10068, autocontinue:true, force:false, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:10068, autocontinue:true, force:false, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10068, autocontinue:true, force:false, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486010, losAttackRangeQuery:21186, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486011, losAttackRangeQuery:21187, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1369, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:338, y:23.494552612304688, z:878}, initPos:{x:338, y:23.494552612304688, z:878}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.494552612304688, z:878})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486012, losAttackRangeQuery:21188, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1347, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:330, y:24.326080322265625, z:886}, initPos:{x:330, y:24.326080322265625, z:886}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.326080322265625, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({x:330, y:24.326080322265625, z:886})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21189, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22672})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}], order:{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21219, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}], order:{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21220})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}, autoharvest:true, formerTarget:2445}}], order:{type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}, autoharvest:true, formerTarget:2445}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21221})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}, autoharvest:true, formerTarget:2445}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}, autoharvest:true, formerTarget:2445}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}, autoharvest:true, formerTarget:2445})

ERROR: BinarySerializer: error at insertion. Object was ({x:446, y:23, z:578})

ERROR: BinarySerializer: error at insertion. Object was ({x:446, y:23, z:578})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}, autoharvest:true, formerTarget:2445}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}, autoharvest:true, formerTarget:2445})

ERROR: BinarySerializer: error at insertion. Object was ({x:446, y:23, z:578})

ERROR: BinarySerializer: error at insertion. Object was ({x:446, y:23, z:578})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:446.4350891113281, z:962.2340698242188}, workOrders:[{type:"Repair", data:{target:10068, autocontinue:true, force:false, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21223, shouldCheer:true, isGarrisoned:true, isImmobile:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:446.4350891113281, z:962.2340698242188})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Repair", data:{target:10068, autocontinue:true, force:false, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Repair", data:{target:10068, autocontinue:true, force:false, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10068, autocontinue:true, force:false, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486014, losAttackRangeQuery:21224, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486015, losAttackRangeQuery:21225, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21230, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21232, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true, formerTarget:1388}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486017, losAttackRangeQuery:21233, shouldCheer:false})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true, formerTarget:1388}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true, formerTarget:1388}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true, formerTarget:1388})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}}], order:{type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21261, gatheringTarget:2440})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}], order:{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21270})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}], order:{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21271})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}], order:{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21272})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}], order:{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21273})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7109, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, initPos:{x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234}, autoharvest:true, formerTarget:7109})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was ({x:781.1973419189453, y:22.999282836914062, z:1039.6397552490234})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}], order:{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21355})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486018, losAttackRangeQuery:21486, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1388, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:338, y:23.535324096679688, z:894}, initPos:{x:338, y:23.535324096679688, z:894}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({x:338, y:23.535324096679688, z:894})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21490, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486019, losAttackRangeQuery:21491, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}], order:{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21492, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486020, losAttackRangeQuery:21493, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486021, losAttackRangeQuery:21494, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}}], order:{type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21495, gatheringTarget:2440})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21522, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21523, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21524, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21531, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21532, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22673})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22674, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22675})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22676})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22677})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22678})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22679})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22680})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22681})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22682})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22683})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22684})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22685})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22686})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22687})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22688, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22689, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22690})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22691})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22692})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22693, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22694, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22696})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22697})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22698})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22699})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22700, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21600, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488127, losAttackRangeQuery:21602, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}})

ERROR: BinarySerializer: error at insertion. Object was ({x:874.4671936035156, y:23, z:858.1212158203125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}})

ERROR: BinarySerializer: error at insertion. Object was ({x:874.4671936035156, y:23, z:858.1212158203125})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488034, losAttackRangeQuery:21606, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}}], order:{type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21607, gatheringTarget:2440})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}], order:{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21610})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4074, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, initPos:{x:508.03814697265625, y:22.999282836914062, z:64.6229248046875}, autoharvest:true, formerTarget:4074})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was ({x:508.03814697265625, y:22.999282836914062, z:64.6229248046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486023, losAttackRangeQuery:21619, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21623, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.160324096679688, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.160324096679688, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"548.95", z:"1043.25", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"548.95", z:"1043.25", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"548.95", z:"1043.25"}, workOrders:[{type:"Gather", data:{target:3762, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:678, y:23, z:926}, initPos:{x:678, y:23, z:926}, autoharvest:true, formerTarget:3762}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21628, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"548.95", z:"1043.25", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.95", z:"1043.25", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.95", z:"1043.25", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.95", z:"1043.25", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.95", z:"1043.25", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.95", z:"1043.25"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3762, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:678, y:23, z:926}, initPos:{x:678, y:23, z:926}, autoharvest:true, formerTarget:3762}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3762, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:678, y:23, z:926}, initPos:{x:678, y:23, z:926}, autoharvest:true, formerTarget:3762}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3762, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:678, y:23, z:926}, initPos:{x:678, y:23, z:926}, autoharvest:true, formerTarget:3762})

ERROR: BinarySerializer: error at insertion. Object was ({x:678, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:678, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"548.87", z:"1042.96", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"548.87", z:"1042.96", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"548.87", z:"1042.96"}, workOrders:[{type:"Gather", data:{target:10096, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21629, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"548.87", z:"1042.96", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.87", z:"1042.96", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.87", z:"1042.96", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.87", z:"1042.96", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.87", z:"1042.96", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.87", z:"1042.96"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:10096, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:10096, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10096, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801})

ERROR: BinarySerializer: error at insertion. Object was ({x:666, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:666, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"548.80", z:"1042.67", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"548.80", z:"1042.67", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"548.80", z:"1042.67"}, workOrders:[{type:"Gather", data:{target:10096, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21630, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"548.80", z:"1042.67", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.80", z:"1042.67", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.80", z:"1042.67", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.80", z:"1042.67", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.80", z:"1042.67", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.80", z:"1042.67"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:10096, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:10096, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10096, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801})

ERROR: BinarySerializer: error at insertion. Object was ({x:666, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:666, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"548.72", z:"1042.39", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"548.72", z:"1042.39", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"548.72", z:"1042.39"}, workOrders:[{type:"Gather", data:{target:3801, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21632, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"548.72", z:"1042.39", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.72", z:"1042.39", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.72", z:"1042.39", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.72", z:"1042.39", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.72", z:"1042.39", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.72", z:"1042.39"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3801, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3801, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3801, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:666, y:23, z:922}, initPos:{x:666, y:23, z:922}, autoharvest:true, formerTarget:3801})

ERROR: BinarySerializer: error at insertion. Object was ({x:666, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:666, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"548.64", z:"1042.10", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"548.64", z:"1042.10", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"548.64", z:"1042.10"}, workOrders:[{type:"Gather", data:{target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21634, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"548.64", z:"1042.10", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.64", z:"1042.10", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.64", z:"1042.10", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.64", z:"1042.10", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.64", z:"1042.10", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.64", z:"1042.10"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820})

ERROR: BinarySerializer: error at insertion. Object was ({x:654, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:654, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"548.56", z:"1041.81", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"548.56", z:"1041.81", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"548.56", z:"1041.81"}, workOrders:[{type:"Gather", data:{target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21635, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"548.56", z:"1041.81", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.56", z:"1041.81", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.56", z:"1041.81", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.56", z:"1041.81", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.56", z:"1041.81", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.56", z:"1041.81"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820})

ERROR: BinarySerializer: error at insertion. Object was ({x:654, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:654, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"548.48", z:"1041.52", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"548.48", z:"1041.52", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"548.48", z:"1041.52"}, workOrders:[{type:"Gather", data:{target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21636, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"548.48", z:"1041.52", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.48", z:"1041.52", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.48", z:"1041.52", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.48", z:"1041.52", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.48", z:"1041.52", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.48", z:"1041.52"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3820, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:654, y:23, z:922}, initPos:{x:654, y:23, z:922}, autoharvest:true, formerTarget:3820})

ERROR: BinarySerializer: error at insertion. Object was ({x:654, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:654, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21638, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21639, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:298.7093811035156, z:907.8517456054688}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486025, losAttackRangeQuery:21641, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:298.7093811035156, z:907.8517456054688})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22701})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22702})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22703})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22704, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21662, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21663, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21664, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}}}], order:{type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21665, gatheringTarget:2445})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}})

ERROR: BinarySerializer: error at insertion. Object was ({x:446, y:23, z:578})

ERROR: BinarySerializer: error at insertion. Object was ({x:446, y:23, z:578})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}})

ERROR: BinarySerializer: error at insertion. Object was ({x:446, y:23, z:578})

ERROR: BinarySerializer: error at insertion. Object was ({x:446, y:23, z:578})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}}, {type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}}, {type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}}], order:{type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:484250, losAttackRangeQuery:21670})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}}, {type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}}, {type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:1054.2723388671875, y:23, z:443.8770294189453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068, y:23, z:508})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068, y:23, z:508})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:1054.2723388671875, y:23, z:443.8770294189453})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:383.67840576171875, z:980.78955078125}, workOrders:[{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486026, losAttackRangeQuery:21674, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:383.67840576171875, z:980.78955078125})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}}], order:{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21675})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}}], order:{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21676})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341}})

ERROR: BinarySerializer: error at insertion. Object was ({target:1341, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:346, y:23.426620483398438, z:890}, initPos:{x:346, y:23.426620483398438, z:890}, autoharvest:true, formerTarget:1341})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was ({x:346, y:23.426620483398438, z:890})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}], order:{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:392.3785705566406, z:948.700439453125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486734, losAttackRangeQuery:21678, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({x:392.3785705566406, z:948.700439453125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}], order:{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21680})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}], order:{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21681})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}], order:{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21682})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}], order:{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21683})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true, formerTarget:6266})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22705, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22706})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22707, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22708, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22709})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22710, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22711, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21692})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:312.70741271972656, z:920.9603424072266}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486027, losAttackRangeQuery:21694, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:312.70741271972656, z:920.9603424072266})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21697, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21698, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21704, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17753, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:854.8743591308594, y:23.264404296875, z:476.5290985107422}}}, {type:"WalkAndFight", data:{x:911.0717010498047, z:496.6634063720703, force:false, relaxed:true}}], order:{type:"Attack", data:{target:17753, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:854.8743591308594, y:23.264404296875, z:476.5290985107422}}}, formationController:0, isIdle:false, heldPosition:{x:911.0717010498047, z:496.6634063720703}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22108, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17753, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:854.8743591308594, y:23.264404296875, z:476.5290985107422}}}, {type:"WalkAndFight", data:{x:911.0717010498047, z:496.6634063720703, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17753, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:854.8743591308594, y:23.264404296875, z:476.5290985107422}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17753, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:854.8743591308594, y:23.264404296875, z:476.5290985107422}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.8743591308594, y:23.264404296875, z:476.5290985107422})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:911.0717010498047, z:496.6634063720703, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:911.0717010498047, z:496.6634063720703, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17753, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:854.8743591308594, y:23.264404296875, z:476.5290985107422}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17753, force:false, allowCapture:false, attackType:"Ranged", lastPos:{x:854.8743591308594, y:23.264404296875, z:476.5290985107422}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.8743591308594, y:23.264404296875, z:476.5290985107422})

ERROR: BinarySerializer: error at insertion. Object was ({x:911.0717010498047, z:496.6634063720703})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21707, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}}], order:{type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21716, gatheringTarget:2440})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21717, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21718, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21719, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21720, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21721, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21729})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21732})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21733})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21734})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21736, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21737, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21738})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21739})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21740})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"548.40", z:"1041.24", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"548.40", z:"1041.24", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"548.40", z:"1041.24"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21742, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"548.40", z:"1041.24", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.40", z:"1041.24", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.40", z:"1041.24", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.40", z:"1041.24", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.40", z:"1041.24", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.40", z:"1041.24"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:178.18753051757812, z:953.3074951171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21743})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:178.18753051757812, z:953.3074951171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17969, force:false, attackType:"Melee", lastPos:{x:825.3890991210938, y:22.999282836914062, z:475.2608337402344}}}], order:{type:"Attack", data:{target:17969, force:false, attackType:"Melee", lastPos:{x:825.3890991210938, y:22.999282836914062, z:475.2608337402344}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21752, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17969, force:false, attackType:"Melee", lastPos:{x:825.3890991210938, y:22.999282836914062, z:475.2608337402344}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17969, force:false, attackType:"Melee", lastPos:{x:825.3890991210938, y:22.999282836914062, z:475.2608337402344}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17969, force:false, attackType:"Melee", lastPos:{x:825.3890991210938, y:22.999282836914062, z:475.2608337402344}})

ERROR: BinarySerializer: error at insertion. Object was ({x:825.3890991210938, y:22.999282836914062, z:475.2608337402344})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17969, force:false, attackType:"Melee", lastPos:{x:825.3890991210938, y:22.999282836914062, z:475.2608337402344}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17969, force:false, attackType:"Melee", lastPos:{x:825.3890991210938, y:22.999282836914062, z:475.2608337402344}})

ERROR: BinarySerializer: error at insertion. Object was ({x:825.3890991210938, y:22.999282836914062, z:475.2608337402344})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22712, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21762, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.160324096679688, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.160324096679688, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21763, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.160324096679688, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.160324096679688, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21764, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.160324096679688, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.160324096679688, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21765, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.160324096679688, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.160324096679688, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21766, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.160324096679688, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.160324096679688, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21767, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2874, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:866, y:24.160324096679688, z:502}, initPos:{x:866, y:24.160324096679688, z:502}})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.160324096679688, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({x:866, y:24.160324096679688, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21768, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:24.353256225585938, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:24.353256225585938, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}}], order:{type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21788, gatheringTarget:2440})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488129, losAttackRangeQuery:21804, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}})

ERROR: BinarySerializer: error at insertion. Object was ({x:874.4671936035156, y:23, z:858.1212158203125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}})

ERROR: BinarySerializer: error at insertion. Object was ({x:874.4671936035156, y:23, z:858.1212158203125})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22713, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22714, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22715, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22716, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22717, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22718})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22719, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21816, gatheringTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21817})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21818})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21819})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488131, losAttackRangeQuery:21820, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}})

ERROR: BinarySerializer: error at insertion. Object was ({x:874.4671936035156, y:23, z:858.1212158203125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}})

ERROR: BinarySerializer: error at insertion. Object was ({x:874.4671936035156, y:23, z:858.1212158203125})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21822, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:24.353256225585938, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:24.353256225585938, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21823, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:24.353256225585938, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:24.353256225585938, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21824, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:24.353256225585938, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:24.353256225585938, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21825, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:24.353256225585938, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:24.353256225585938, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21826, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:24.353256225585938, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:24.353256225585938, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21827, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:24.353256225585938, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:24.353256225585938, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21828, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2854, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:24.353256225585938, z:502}, initPos:{x:862, y:24.353256225585938, z:502}})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:24.353256225585938, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:24.353256225585938, z:502})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21830})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21831})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21833, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:487645, losAttackRangeQuery:21836, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21846, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}})

ERROR: BinarySerializer: error at insertion. Object was ({x:858, y:24.896728515625, z:494})

ERROR: BinarySerializer: error at insertion. Object was ({x:858, y:24.896728515625, z:494})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}}}], order:{type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21847, gatheringTarget:2445})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}})

ERROR: BinarySerializer: error at insertion. Object was ({x:446, y:23, z:578})

ERROR: BinarySerializer: error at insertion. Object was ({x:446, y:23, z:578})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2445, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:446, y:23, z:578}, initPos:{x:446, y:23, z:578}})

ERROR: BinarySerializer: error at insertion. Object was ({x:446, y:23, z:578})

ERROR: BinarySerializer: error at insertion. Object was ({x:446, y:23, z:578})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}, formationController:0, isIdle:false, heldPosition:{x:913.6682739257812, z:888.041748046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488035, losAttackRangeQuery:21849, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({x:913.6682739257812, z:888.041748046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21851, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}})

ERROR: BinarySerializer: error at insertion. Object was ({x:858, y:24.896728515625, z:494})

ERROR: BinarySerializer: error at insertion. Object was ({x:858, y:24.896728515625, z:494})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"ReturnResource", data:{target:9101, force:false}}], order:{type:"ReturnResource", data:{target:9101, force:false}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.RETURNRESOURCE.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21861})

ERROR: BinarySerializer: error at insertion. Object was [{type:"ReturnResource", data:{target:9101, force:false}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"ReturnResource", data:{target:9101, force:false}})

ERROR: BinarySerializer: error at insertion. Object was ({target:9101, force:false})

ERROR: BinarySerializer: error at insertion. Object was ({type:"ReturnResource", data:{target:9101, force:false}})

ERROR: BinarySerializer: error at insertion. Object was ({target:9101, force:false})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21862})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21863, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21864, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}], order:{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21873})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}], order:{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21874})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}], order:{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21875})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}], order:{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21876})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21879, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21880, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21881, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21882})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21883, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21884, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}], order:{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:830.0396728515625, z:649.002197265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22720, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}}, {type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:910.97509765625, z:799.5119018554688, force:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:910.97509765625, z:799.5119018554688, force:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:830.0396728515625, z:649.002197265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:830.0396728515625, z:649.002197265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21912, gatheringTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21913})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21914})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21915})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21916, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}})

ERROR: BinarySerializer: error at insertion. Object was ({x:858, y:24.896728515625, z:494})

ERROR: BinarySerializer: error at insertion. Object was ({x:858, y:24.896728515625, z:494})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21917, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}})

ERROR: BinarySerializer: error at insertion. Object was ({x:858, y:24.896728515625, z:494})

ERROR: BinarySerializer: error at insertion. Object was ({x:858, y:24.896728515625, z:494})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21920})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"548.32", z:"1040.95", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"548.32", z:"1040.95", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"548.32", z:"1040.95"}, workOrders:[{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21921, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"548.32", z:"1040.95", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.32", z:"1040.95", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.32", z:"1040.95", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.32", z:"1040.95", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.32", z:"1040.95", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.32", z:"1040.95"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"548.24", z:"1040.66", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"548.24", z:"1040.66", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"548.24", z:"1040.66"}, workOrders:[{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21922, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"548.24", z:"1040.66", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.24", z:"1040.66", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.24", z:"1040.66", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.24", z:"1040.66", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.24", z:"1040.66", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.24", z:"1040.66"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"548.16", z:"1040.37", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"548.16", z:"1040.37", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"548.16", z:"1040.37"}, workOrders:[{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21923, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"548.16", z:"1040.37", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.16", z:"1040.37", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.16", z:"1040.37", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.16", z:"1040.37", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.16", z:"1040.37", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.16", z:"1040.37"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"548.08", z:"1040.08", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"548.08", z:"1040.08", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"548.08", z:"1040.08"}, workOrders:[{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21924, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"548.08", z:"1040.08", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.08", z:"1040.08", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.08", z:"1040.08", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.08", z:"1040.08", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.08", z:"1040.08", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.08", z:"1040.08"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"548.00", z:"1039.80", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"548.00", z:"1039.80", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"548.00", z:"1039.80"}, workOrders:[{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21925, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"548.00", z:"1039.80", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.00", z:"1039.80", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.00", z:"1039.80", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"548.00", z:"1039.80", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.00", z:"1039.80", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"548.00", z:"1039.80"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"547.92", z:"1039.51", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"547.92", z:"1039.51", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"547.92", z:"1039.51"}, workOrders:[{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21926, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"547.92", z:"1039.51", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.92", z:"1039.51", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.92", z:"1039.51", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.92", z:"1039.51", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.92", z:"1039.51", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.92", z:"1039.51"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"547.85", z:"1039.22", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"547.85", z:"1039.22", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"547.85", z:"1039.22"}, workOrders:[{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21927, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"547.85", z:"1039.22", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.85", z:"1039.22", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.85", z:"1039.22", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.85", z:"1039.22", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.85", z:"1039.22", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.85", z:"1039.22"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"547.77", z:"1038.93", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"547.77", z:"1038.93", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"547.77", z:"1038.93"}, workOrders:[{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21928, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"547.77", z:"1038.93", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.77", z:"1038.93", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.77", z:"1038.93", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.77", z:"1038.93", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.77", z:"1038.93", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.77", z:"1038.93"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3825, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:646, y:23, z:926}, initPos:{x:646, y:23, z:926}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:646, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"547.69", z:"1038.65", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"547.69", z:"1038.65", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"547.69", z:"1038.65"}, workOrders:[{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21929, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"547.69", z:"1038.65", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.69", z:"1038.65", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.69", z:"1038.65", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.69", z:"1038.65", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.69", z:"1038.65", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.69", z:"1038.65"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"547.61", z:"1038.36", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"547.61", z:"1038.36", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"547.61", z:"1038.36"}, workOrders:[{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21930, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"547.61", z:"1038.36", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.61", z:"1038.36", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.61", z:"1038.36", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.61", z:"1038.36", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.61", z:"1038.36", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.61", z:"1038.36"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"547.53", z:"1038.07", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"547.53", z:"1038.07", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"547.53", z:"1038.07"}, workOrders:[{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21931, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"547.53", z:"1038.07", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.53", z:"1038.07", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.53", z:"1038.07", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.53", z:"1038.07", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.53", z:"1038.07", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.53", z:"1038.07"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21943})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true, formerTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21944, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21945, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21974, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:21975, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}})

ERROR: BinarySerializer: error at insertion. Object was ({x:858, y:24.896728515625, z:494})

ERROR: BinarySerializer: error at insertion. Object was ({x:858, y:24.896728515625, z:494})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22037, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}})

ERROR: BinarySerializer: error at insertion. Object was ({x:858, y:24.896728515625, z:494})

ERROR: BinarySerializer: error at insertion. Object was ({x:858, y:24.896728515625, z:494})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22042, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22043, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22044, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22045, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22046, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22047, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22048})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}}, {type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}}, {type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}}], order:{type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:484251, losAttackRangeQuery:22051})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}}, {type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}}, {type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:1054.2723388671875, y:23, z:443.8770294189453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068, y:23, z:508})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:11100, force:true, allowCapture:false, lastPos:{x:1068, y:23, z:508}})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068, y:23, z:508})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10289, force:true, allowCapture:false, lastPos:{x:1054.2723388671875, y:23, z:443.8770294189453}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:1054.2723388671875, y:23, z:443.8770294189453})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22052, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}})

ERROR: BinarySerializer: error at insertion. Object was ({x:858, y:24.896728515625, z:494})

ERROR: BinarySerializer: error at insertion. Object was ({x:858, y:24.896728515625, z:494})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22053, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2831, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:858, y:24.896728515625, z:494}, initPos:{x:858, y:24.896728515625, z:494}})

ERROR: BinarySerializer: error at insertion. Object was ({x:858, y:24.896728515625, z:494})

ERROR: BinarySerializer: error at insertion. Object was ({x:858, y:24.896728515625, z:494})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22054, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:23.548904418945312, z:506})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:23.548904418945312, z:506})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6083, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, initPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, autoharvest:true, formerTarget:6083}}], order:{type:"Gather", data:{target:6083, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, initPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, autoharvest:true, formerTarget:6083}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22057})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6083, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, initPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, autoharvest:true, formerTarget:6083}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6083, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, initPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, autoharvest:true, formerTarget:6083}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6083, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, initPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, autoharvest:true, formerTarget:6083})

ERROR: BinarySerializer: error at insertion. Object was ({x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031})

ERROR: BinarySerializer: error at insertion. Object was ({x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6083, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, initPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, autoharvest:true, formerTarget:6083}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6083, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, initPos:{x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031}, autoharvest:true, formerTarget:6083})

ERROR: BinarySerializer: error at insertion. Object was ({x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031})

ERROR: BinarySerializer: error at insertion. Object was ({x:1082.9783477783203, y:22.999282836914062, z:526.3342590332031})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}}], order:{type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22058})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068.9581298828125, y:23, z:543.5045776367188})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068.9581298828125, y:23, z:543.5045776367188})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068.9581298828125, y:23, z:543.5045776367188})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068.9581298828125, y:23, z:543.5045776367188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}}], order:{type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22059})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112})

ERROR: BinarySerializer: error at insertion. Object was ({x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078})

ERROR: BinarySerializer: error at insertion. Object was ({x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112})

ERROR: BinarySerializer: error at insertion. Object was ({x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078})

ERROR: BinarySerializer: error at insertion. Object was ({x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}}], order:{type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22060})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112})

ERROR: BinarySerializer: error at insertion. Object was ({x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078})

ERROR: BinarySerializer: error at insertion. Object was ({x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6112, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, initPos:{x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078}, autoharvest:true, formerTarget:6112})

ERROR: BinarySerializer: error at insertion. Object was ({x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078})

ERROR: BinarySerializer: error at insertion. Object was ({x:1101.3121032714844, y:22.999282836914062, z:508.0006866455078})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}}], order:{type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22061})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068.9581298828125, y:23, z:543.5045776367188})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068.9581298828125, y:23, z:543.5045776367188})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6054, type:{generic:"food", specific:"grain"}, template:"structures/gaul/field", force:false, lastPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, initPos:{x:1068.9581298828125, y:23, z:543.5045776367188}, autoharvest:true, formerTarget:6054})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068.9581298828125, y:23, z:543.5045776367188})

ERROR: BinarySerializer: error at insertion. Object was ({x:1068.9581298828125, y:23, z:543.5045776367188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22064, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22065, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:23.548904418945312, z:506})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:23.548904418945312, z:506})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:182, force:true, garrison:true}}], order:{type:"Garrison", data:{target:182, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:{x:1126.3013763427734, z:920.3312072753906}, workOrders:[{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22067, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:182, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:182, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:182, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:1126.3013763427734, z:920.3312072753906})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758}})

ERROR: BinarySerializer: error at insertion. Object was ({target:758, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:1142, y:23, z:926}, initPos:{x:1142, y:23, z:926}, autoharvest:true, formerTarget:758})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:1142, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22118})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22119})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22120})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:{x:1015.13818359375, z:554.8463745117188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22124, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({x:1015.13818359375, z:554.8463745117188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:{x:1015.13818359375, z:554.8463745117188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22126, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({x:1015.13818359375, z:554.8463745117188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18133, force:false, attackType:"Melee", lastPos:{x:945.6713256835938, y:22.999282836914062, z:527.4162292480469}}}], order:{type:"Attack", data:{target:18133, force:false, attackType:"Melee", lastPos:{x:945.6713256835938, y:22.999282836914062, z:527.4162292480469}}}, formationController:0, isIdle:false, heldPosition:{x:968.0101928710938, z:533.273681640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488188, losAttackRangeQuery:22129, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18133, force:false, attackType:"Melee", lastPos:{x:945.6713256835938, y:22.999282836914062, z:527.4162292480469}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18133, force:false, attackType:"Melee", lastPos:{x:945.6713256835938, y:22.999282836914062, z:527.4162292480469}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18133, force:false, attackType:"Melee", lastPos:{x:945.6713256835938, y:22.999282836914062, z:527.4162292480469}})

ERROR: BinarySerializer: error at insertion. Object was ({x:945.6713256835938, y:22.999282836914062, z:527.4162292480469})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18133, force:false, attackType:"Melee", lastPos:{x:945.6713256835938, y:22.999282836914062, z:527.4162292480469}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18133, force:false, attackType:"Melee", lastPos:{x:945.6713256835938, y:22.999282836914062, z:527.4162292480469}})

ERROR: BinarySerializer: error at insertion. Object was ({x:945.6713256835938, y:22.999282836914062, z:527.4162292480469})

ERROR: BinarySerializer: error at insertion. Object was ({x:968.0101928710938, z:533.273681640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}}}], order:{type:"Attack", data:{target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}}}, formationController:0, isIdle:false, heldPosition:{x:968.0101928710938, z:533.273681640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22130, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}})

ERROR: BinarySerializer: error at insertion. Object was ({x:948.6610565185547, y:23, z:527.5399322509766})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}})

ERROR: BinarySerializer: error at insertion. Object was ({x:948.6610565185547, y:23, z:527.5399322509766})

ERROR: BinarySerializer: error at insertion. Object was ({x:968.0101928710938, z:533.273681640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22137, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22138, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}}}], order:{type:"Attack", data:{target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22139, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}})

ERROR: BinarySerializer: error at insertion. Object was ({x:948.6610565185547, y:23, z:527.5399322509766})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}})

ERROR: BinarySerializer: error at insertion. Object was ({x:948.6610565185547, y:23, z:527.5399322509766})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488154, losAttackRangeQuery:22140, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488182, losAttackRangeQuery:22141})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22144, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}], order:{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22145})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}], order:{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22146})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}}], order:{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22147})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}], order:{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22149})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}}}], order:{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22150, gatheringTarget:3533})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:true, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}], order:{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22151})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true, formerTarget:3533})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}}], order:{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22152})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3533, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:518, y:23, z:1214}, initPos:{x:518, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:518, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}], order:{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22153})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}], order:{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22154})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}], order:{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22155})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:17013, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}], order:{type:"Gather", data:{target:17013, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.RETURNINGRESOURCE.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22156})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:17013, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:17013, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17013, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:17013, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17013, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}], order:{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22157})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}], order:{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22158})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}], order:{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22159})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}], order:{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22160})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3520, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:522, y:23, z:1214}, initPos:{x:522, y:23, z:1214}, autoharvest:true, formerTarget:3520})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}}], order:{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22161})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}}], order:{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22162})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}], order:{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22163})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}}], order:{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22164})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true, formerTarget:3539})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}], order:{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22166})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}], order:{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22167})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}], order:{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22168})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3539, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:514, y:23, z:1214}, initPos:{x:514, y:23, z:1214}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was ({x:514, y:23, z:1214})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}}], order:{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22169})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}}], order:{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22170})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}}], order:{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22171})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}}], order:{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22172})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3521, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:522, y:23, z:1218}, initPos:{x:522, y:23, z:1218}, autoharvest:true, formerTarget:3521})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was ({x:522, y:23, z:1218})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"547.45", z:"1037.78", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"547.45", z:"1037.78", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"547.45", z:"1037.78"}, workOrders:[{type:"Gather", data:{target:17804, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}, autoharvest:true, formerTarget:3826}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22178})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"547.45", z:"1037.78", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.45", z:"1037.78", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.45", z:"1037.78", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.45", z:"1037.78", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.45", z:"1037.78", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.45", z:"1037.78"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:17804, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}, autoharvest:true, formerTarget:3826}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:17804, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}, autoharvest:true, formerTarget:3826}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17804, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}, autoharvest:true, formerTarget:3826})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"547.37", z:"1037.50", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"547.37", z:"1037.50", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"547.37", z:"1037.50"}, workOrders:[{type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}, autoharvest:true, formerTarget:3826}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22179})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"547.37", z:"1037.50", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.37", z:"1037.50", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.37", z:"1037.50", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.37", z:"1037.50", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.37", z:"1037.50", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.37", z:"1037.50"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}, autoharvest:true, formerTarget:3826}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}, autoharvest:true, formerTarget:3826}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}, autoharvest:true, formerTarget:3826})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"547.29", z:"1037.21", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"547.29", z:"1037.21", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"547.29", z:"1037.21"}, workOrders:[{type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22182, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"547.29", z:"1037.21", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.29", z:"1037.21", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.29", z:"1037.21", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.29", z:"1037.21", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.29", z:"1037.21", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.29", z:"1037.21"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"547.21", z:"1036.92", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"547.21", z:"1036.92", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"547.21", z:"1036.92"}, workOrders:[{type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22183, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"547.21", z:"1036.92", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.21", z:"1036.92", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.21", z:"1036.92", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.21", z:"1036.92", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.21", z:"1036.92", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.21", z:"1036.92"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"547.13", z:"1036.63", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"547.13", z:"1036.63", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"547.13", z:"1036.63"}, workOrders:[{type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22184, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"547.13", z:"1036.63", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.13", z:"1036.63", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.13", z:"1036.63", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.13", z:"1036.63", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.13", z:"1036.63", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.13", z:"1036.63"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3826, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:true, lastPos:{x:634, y:23, z:922}, initPos:{x:634, y:23, z:922}})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({x:634, y:23, z:922})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"547.05", z:"1036.34", force:true, relaxed:true, min:0, max:12}}], order:{type:"Walk", data:{x:"547.05", z:"1036.34", force:true, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:{x:"547.05", z:"1036.34"}, workOrders:[{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22185, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"547.05", z:"1036.34", force:true, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.05", z:"1036.34", force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.05", z:"1036.34", force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"547.05", z:"1036.34", force:true, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.05", z:"1036.34", force:true, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:"547.05", z:"1036.34"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"546.98", z:"1036.06", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"546.98", z:"1036.06", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"546.98", z:"1036.06"}, workOrders:[{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22186, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"546.98", z:"1036.06", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.98", z:"1036.06", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.98", z:"1036.06", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.98", z:"1036.06", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.98", z:"1036.06", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.98", z:"1036.06"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"546.90", z:"1035.77", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"546.90", z:"1035.77", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"546.90", z:"1035.77"}, workOrders:[{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22187, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"546.90", z:"1035.77", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.90", z:"1035.77", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.90", z:"1035.77", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.90", z:"1035.77", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.90", z:"1035.77", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.90", z:"1035.77"})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:3827, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/maple", force:false, lastPos:{x:638, y:23, z:926}, initPos:{x:638, y:23, z:926}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({x:638, y:23, z:926})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22188})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:23.548904418945312, z:506})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:23.548904418945312, z:506})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22189, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22190, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:{x:1015.13818359375, z:554.8463745117188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22195, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({x:1015.13818359375, z:554.8463745117188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22200})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:23.548904418945312, z:506})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:23.548904418945312, z:506})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22201})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22204})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:831.9938812255859, z:741.4384460449219}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488063, losAttackRangeQuery:22735})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:831.9938812255859, z:741.4384460449219})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:837.8878173828125, z:746.533203125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488064, losAttackRangeQuery:22736})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:837.8878173828125, z:746.533203125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:834.041015625, z:743.1476745605469}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488065, losAttackRangeQuery:22737})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:834.041015625, z:743.1476745605469})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:837.7803344726562, z:751.1152954101562}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488066, losAttackRangeQuery:22738})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:837.7803344726562, z:751.1152954101562})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:850.3174438476562, z:760.6698455810547}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488067, losAttackRangeQuery:22739})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:850.3174438476562, z:760.6698455810547})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:838.2455444335938, z:755.5551910400391}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488068, losAttackRangeQuery:22740})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:838.2455444335938, z:755.5551910400391})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:851.779052734375, z:762.6972198486328}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488069, losAttackRangeQuery:22741})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:851.779052734375, z:762.6972198486328})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:836.89697265625, z:748.9805450439453}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488070, losAttackRangeQuery:22742})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:836.89697265625, z:748.9805450439453})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:853.2648010253906, z:764.4554748535156}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488071, losAttackRangeQuery:22743})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:853.2648010253906, z:764.4554748535156})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:838.9975433349609, z:759.2424468994141}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488072, losAttackRangeQuery:22744})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:838.9975433349609, z:759.2424468994141})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:819.0548858642578, z:734.1159820556641}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488073, losAttackRangeQuery:22745})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:819.0548858642578, z:734.1159820556641})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:819.7733001708984, z:736.2613677978516}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488074, losAttackRangeQuery:22746})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:819.7733001708984, z:736.2613677978516})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:835.8139801025391, z:744.5403289794922}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488075, losAttackRangeQuery:22747})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:835.8139801025391, z:744.5403289794922})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}], order:{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}, formationController:0, isIdle:false, heldPosition:{x:837.9616241455078, z:753.3954162597656}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"violent", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488076, losAttackRangeQuery:22748})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18272, force:true, allowCapture:false, lastPos:{x:887.3537750244141, y:23, z:860.7739715576172}, attackType:"Melee"})

ERROR: BinarySerializer: error at insertion. Object was ({x:887.3537750244141, y:23, z:860.7739715576172})

ERROR: BinarySerializer: error at insertion. Object was ({x:837.9616241455078, z:753.3954162597656})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:{x:1015.13818359375, z:554.8463745117188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22220, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({x:1015.13818359375, z:554.8463745117188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:{x:1015.13818359375, z:554.8463745117188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22222, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({x:1015.13818359375, z:554.8463745117188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22224, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488036, losAttackRangeQuery:22227, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:{x:1015.13818359375, z:554.8463745117188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22229, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({x:1015.13818359375, z:554.8463745117188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:{x:1015.13818359375, z:554.8463745117188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22231, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({x:1015.13818359375, z:554.8463745117188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22232, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22233, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488037, losAttackRangeQuery:22234, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:{x:1015.13818359375, z:554.8463745117188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22236, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({x:1015.13818359375, z:554.8463745117188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22237})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:23.548904418945312, z:506})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:23.548904418945312, z:506})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488038, losAttackRangeQuery:22238, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22239})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22242, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:23.548904418945312, z:506})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:23.548904418945312, z:506})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488039, losAttackRangeQuery:22245, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}], order:{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:863.342041015625, z:483.6217346191406}, workOrders:[{type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}}], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22248})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:863.342041015625, z:483.6217346191406, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:863.342041015625, z:483.6217346191406})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2852, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:862, y:23.548904418945312, z:506}, initPos:{x:862, y:23.548904418945312, z:506}})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:23.548904418945312, z:506})

ERROR: BinarySerializer: error at insertion. Object was ({x:862, y:23.548904418945312, z:506})

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488040, losAttackRangeQuery:22249, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22252})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488041, losAttackRangeQuery:22259, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.3546447753906, y:23, z:534.6434173583984}}}], order:{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.3546447753906, y:23, z:534.6434173583984}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22260, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.3546447753906, y:23, z:534.6434173583984}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.3546447753906, y:23, z:534.6434173583984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17768, force:false, attackType:"Ranged", lastPos:{x:951.3546447753906, y:23, z:534.6434173583984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:951.3546447753906, y:23, z:534.6434173583984})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.3546447753906, y:23, z:534.6434173583984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17768, force:false, attackType:"Ranged", lastPos:{x:951.3546447753906, y:23, z:534.6434173583984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:951.3546447753906, y:23, z:534.6434173583984})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.3546447753906, y:23, z:534.6434173583984}}}], order:{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.3546447753906, y:23, z:534.6434173583984}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22261, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.3546447753906, y:23, z:534.6434173583984}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.3546447753906, y:23, z:534.6434173583984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17768, force:false, attackType:"Ranged", lastPos:{x:951.3546447753906, y:23, z:534.6434173583984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:951.3546447753906, y:23, z:534.6434173583984})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.3546447753906, y:23, z:534.6434173583984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17768, force:false, attackType:"Ranged", lastPos:{x:951.3546447753906, y:23, z:534.6434173583984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:951.3546447753906, y:23, z:534.6434173583984})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22262, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:949.9732360839844, y:22.999282836914062, z:533.3632965087891}}}], order:{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:949.9732360839844, y:22.999282836914062, z:533.3632965087891}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22264, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:949.9732360839844, y:22.999282836914062, z:533.3632965087891}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:949.9732360839844, y:22.999282836914062, z:533.3632965087891}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17768, force:false, attackType:"Ranged", lastPos:{x:949.9732360839844, y:22.999282836914062, z:533.3632965087891}})

ERROR: BinarySerializer: error at insertion. Object was ({x:949.9732360839844, y:22.999282836914062, z:533.3632965087891})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:949.9732360839844, y:22.999282836914062, z:533.3632965087891}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17768, force:false, attackType:"Ranged", lastPos:{x:949.9732360839844, y:22.999282836914062, z:533.3632965087891}})

ERROR: BinarySerializer: error at insertion. Object was ({x:949.9732360839844, y:22.999282836914062, z:533.3632965087891})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:{x:1015.13818359375, z:554.8463745117188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22266, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({x:1015.13818359375, z:554.8463745117188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22269})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}], order:{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22270})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6356, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, initPos:{x:794.0665588378906, y:23, z:1089.1499328613281}, autoharvest:true, formerTarget:6356})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was ({x:794.0665588378906, y:23, z:1089.1499328613281})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}}], order:{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22271})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}}], order:{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22272})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}}], order:{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22273})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true, formerTarget:7056})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22278})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22279})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22280})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:487660, losAttackRangeQuery:22284, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:869.8343200683594, y:22.999282836914062, z:844.7938079833984}})

ERROR: BinarySerializer: error at insertion. Object was ({x:869.8343200683594, y:22.999282836914062, z:844.7938079833984})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488042, losAttackRangeQuery:22287, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:867.7460174560547, y:23, z:829.2044982910156}})

ERROR: BinarySerializer: error at insertion. Object was ({x:867.7460174560547, y:23, z:829.2044982910156})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}], order:{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:744.2540893554688, z:796.3087768554688}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22490})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}], order:{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:744.2540893554688, z:796.3087768554688}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22491})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}], order:{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:744.2540893554688, z:796.3087768554688}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22492})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}], order:{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:744.2540893554688, z:796.3087768554688}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22493})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}], order:{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:744.2540893554688, z:796.3087768554688}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"standground", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22494})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:744.2540893554688, z:796.3087768554688})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22293})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22294})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22295})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22296})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22297})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22298})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22300, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22302, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22318, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22319})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}}], order:{type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:480773, losAttackRangeQuery:22322})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.7421112060547, y:23, z:534.8570098876953})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:14112, force:true, allowCapture:true, lastPos:{x:958.7421112060547, y:23, z:534.8570098876953}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:958.7421112060547, y:23, z:534.8570098876953})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22396})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}], order:{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:528.89208984375, z:1053.3919677734375}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22398, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:528.89208984375, z:1053.3919677734375})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22399})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22400})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}}], order:{type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22401, gatheringTarget:2440})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:2440, type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", force:false, lastPos:{x:438, y:23, z:566}, initPos:{x:438, y:23, z:566}})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was ({x:438, y:23, z:566})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22402})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22403})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22404})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22405})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22408})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22409})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}}, formationController:0, isIdle:false, heldPosition:{x:899.9632568359375, z:870.4197998046875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488204, losAttackRangeQuery:22412, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}})

ERROR: BinarySerializer: error at insertion. Object was ({x:874.4671936035156, y:23, z:858.1212158203125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}})

ERROR: BinarySerializer: error at insertion. Object was ({x:874.4671936035156, y:23, z:858.1212158203125})

ERROR: BinarySerializer: error at insertion. Object was ({x:899.9632568359375, z:870.4197998046875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488177, losAttackRangeQuery:22413, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17768, force:false, attackType:"Melee", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}}}], order:{type:"Attack", data:{target:17768, force:false, attackType:"Melee", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488112, losAttackRangeQuery:22414})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17768, force:false, attackType:"Melee", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17768, force:false, attackType:"Melee", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17768, force:false, attackType:"Melee", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}})

ERROR: BinarySerializer: error at insertion. Object was ({x:951.7341461181641, y:23, z:535.0085754394531})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17768, force:false, attackType:"Melee", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17768, force:false, attackType:"Melee", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}})

ERROR: BinarySerializer: error at insertion. Object was ({x:951.7341461181641, y:23, z:535.0085754394531})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}}}], order:{type:"Attack", data:{target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22416, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}})

ERROR: BinarySerializer: error at insertion. Object was ({x:948.6610565185547, y:23, z:527.5399322509766})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:18040, force:false, attackType:"Melee", lastPos:{x:948.6610565185547, y:23, z:527.5399322509766}})

ERROR: BinarySerializer: error at insertion. Object was ({x:948.6610565185547, y:23, z:527.5399322509766})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}], order:{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22417})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}], order:{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22418})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:{x:1026.6778564453125, z:566.84619140625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488173, losAttackRangeQuery:22419, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Melee", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({x:1026.6778564453125, z:566.84619140625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22420})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22421})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22422})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Garrison", data:{target:13788, force:true, garrison:true}}], order:{type:"Garrison", data:{target:13788, force:true, garrison:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GARRISON.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22423})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Garrison", data:{target:13788, force:true, garrison:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Garrison", data:{target:13788, force:true, garrison:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13788, force:true, garrison:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22430})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22437, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22440})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:412.8518981933594, z:1040.4225463867188}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486028, losAttackRangeQuery:22442, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:412.8518981933594, z:1040.4225463867188})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}], order:{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:641.8125305175781, z:918.8919067382812}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:484425, losAttackRangeQuery:22445, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}], order:{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:641.8125305175781, z:918.8919067382812}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:484426, losAttackRangeQuery:22446, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}], order:{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:641.8125305175781, z:918.8919067382812}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:484427, losAttackRangeQuery:22447, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}], order:{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:641.8125305175781, z:918.8919067382812}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:484421, losAttackRangeQuery:22448, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}], order:{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:641.8125305175781, z:918.8919067382812}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:484422, losAttackRangeQuery:22449, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}], order:{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:641.8125305175781, z:918.8919067382812}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKINGANDFIGHTING", fsmNextState:(void 0), timer:484423, losAttackRangeQuery:22450, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"WalkAndFight", data:{x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812, force:false, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:641.8125305175781, z:918.8919067382812})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"546.82", z:"1035.48", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"546.82", z:"1035.48", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"546.82", z:"1035.48"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22451})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"546.82", z:"1035.48", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.82", z:"1035.48", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.82", z:"1035.48", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.82", z:"1035.48", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.82", z:"1035.48", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.82", z:"1035.48"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"546.74", z:"1035.19", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"546.74", z:"1035.19", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"546.74", z:"1035.19"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22452})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"546.74", z:"1035.19", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.74", z:"1035.19", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.74", z:"1035.19", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.74", z:"1035.19", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.74", z:"1035.19", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.74", z:"1035.19"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"546.66", z:"1034.91", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"546.66", z:"1034.91", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"546.66", z:"1034.91"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22453})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"546.66", z:"1034.91", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.66", z:"1034.91", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.66", z:"1034.91", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.66", z:"1034.91", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.66", z:"1034.91", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.66", z:"1034.91"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"546.58", z:"1034.62", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"546.58", z:"1034.62", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"546.58", z:"1034.62"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22454})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"546.58", z:"1034.62", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.58", z:"1034.62", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.58", z:"1034.62", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.58", z:"1034.62", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.58", z:"1034.62", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.58", z:"1034.62"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"546.50", z:"1034.33", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"546.50", z:"1034.33", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"546.50", z:"1034.33"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22455})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"546.50", z:"1034.33", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.50", z:"1034.33", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.50", z:"1034.33", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.50", z:"1034.33", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.50", z:"1034.33", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.50", z:"1034.33"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"546.42", z:"1034.04", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"546.42", z:"1034.04", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"546.42", z:"1034.04"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22456})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"546.42", z:"1034.04", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.42", z:"1034.04", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.42", z:"1034.04", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.42", z:"1034.04", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.42", z:"1034.04", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.42", z:"1034.04"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"546.34", z:"1033.75", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"546.34", z:"1033.75", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"546.34", z:"1033.75"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22457, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"546.34", z:"1033.75", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.34", z:"1033.75", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.34", z:"1033.75", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.34", z:"1033.75", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.34", z:"1033.75", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.34", z:"1033.75"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"546.26", z:"1033.47", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"546.26", z:"1033.47", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"546.26", z:"1033.47"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22458, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"546.26", z:"1033.47", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.26", z:"1033.47", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.26", z:"1033.47", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.26", z:"1033.47", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.26", z:"1033.47", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.26", z:"1033.47"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"546.18", z:"1033.18", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"546.18", z:"1033.18", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"546.18", z:"1033.18"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22459, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"546.18", z:"1033.18", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.18", z:"1033.18", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.18", z:"1033.18", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.18", z:"1033.18", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.18", z:"1033.18", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.18", z:"1033.18"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:660.2634887695312, z:1101.496826171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22460, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:660.2634887695312, z:1101.496826171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:660.2634887695312, z:1101.496826171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22461, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:660.2634887695312, z:1101.496826171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:660.2634887695312, z:1101.496826171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22462, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:660.2634887695312, z:1101.496826171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"546.11", z:"1032.89", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"546.11", z:"1032.89", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"546.11", z:"1032.89"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22463, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"546.11", z:"1032.89", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.11", z:"1032.89", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.11", z:"1032.89", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.11", z:"1032.89", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.11", z:"1032.89", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.11", z:"1032.89"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"546.03", z:"1032.60", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"546.03", z:"1032.60", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"546.03", z:"1032.60"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22464, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"546.03", z:"1032.60", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.03", z:"1032.60", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.03", z:"1032.60", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"546.03", z:"1032.60", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.03", z:"1032.60", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"546.03", z:"1032.60"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"545.95", z:"1032.32", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"545.95", z:"1032.32", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"545.95", z:"1032.32"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22465, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"545.95", z:"1032.32", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.95", z:"1032.32", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.95", z:"1032.32", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.95", z:"1032.32", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.95", z:"1032.32", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.95", z:"1032.32"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"545.87", z:"1032.03", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"545.87", z:"1032.03", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"545.87", z:"1032.03"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22466, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"545.87", z:"1032.03", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.87", z:"1032.03", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.87", z:"1032.03", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.87", z:"1032.03", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.87", z:"1032.03", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.87", z:"1032.03"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"545.79", z:"1031.74", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"545.79", z:"1031.74", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"545.79", z:"1031.74"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22467, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"545.79", z:"1031.74", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.79", z:"1031.74", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.79", z:"1031.74", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.79", z:"1031.74", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.79", z:"1031.74", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.79", z:"1031.74"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"545.71", z:"1031.45", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"545.71", z:"1031.45", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"545.71", z:"1031.45"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22468, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"545.71", z:"1031.45", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.71", z:"1031.45", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.71", z:"1031.45", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.71", z:"1031.45", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.71", z:"1031.45", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.71", z:"1031.45"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"545.63", z:"1031.17", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"545.63", z:"1031.17", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"545.63", z:"1031.17"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22469, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"545.63", z:"1031.17", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.63", z:"1031.17", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.63", z:"1031.17", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.63", z:"1031.17", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.63", z:"1031.17", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.63", z:"1031.17"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"545.55", z:"1030.88", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"545.55", z:"1030.88", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"545.55", z:"1030.88"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22470, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"545.55", z:"1030.88", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.55", z:"1030.88", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.55", z:"1030.88", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.55", z:"1030.88", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.55", z:"1030.88", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.55", z:"1030.88"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"545.47", z:"1030.59", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"545.47", z:"1030.59", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"545.47", z:"1030.59"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22471, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"545.47", z:"1030.59", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.47", z:"1030.59", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.47", z:"1030.59", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.47", z:"1030.59", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.47", z:"1030.59", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.47", z:"1030.59"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"545.39", z:"1030.30", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"545.39", z:"1030.30", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"545.39", z:"1030.30"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22472, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"545.39", z:"1030.30", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.39", z:"1030.30", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.39", z:"1030.30", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.39", z:"1030.30", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.39", z:"1030.30", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.39", z:"1030.30"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"545.31", z:"1030.01", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"545.31", z:"1030.01", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"545.31", z:"1030.01"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22473, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"545.31", z:"1030.01", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.31", z:"1030.01", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.31", z:"1030.01", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.31", z:"1030.01", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.31", z:"1030.01", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.31", z:"1030.01"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"545.24", z:"1029.73", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"545.24", z:"1029.73", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"545.24", z:"1029.73"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22474, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"545.24", z:"1029.73", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.24", z:"1029.73", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.24", z:"1029.73", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.24", z:"1029.73", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.24", z:"1029.73", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.24", z:"1029.73"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"545.16", z:"1029.44", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"545.16", z:"1029.44", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"545.16", z:"1029.44"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22475, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"545.16", z:"1029.44", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.16", z:"1029.44", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.16", z:"1029.44", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.16", z:"1029.44", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.16", z:"1029.44", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.16", z:"1029.44"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"545.08", z:"1029.15", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"545.08", z:"1029.15", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"545.08", z:"1029.15"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22476, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"545.08", z:"1029.15", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.08", z:"1029.15", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.08", z:"1029.15", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.08", z:"1029.15", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.08", z:"1029.15", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.08", z:"1029.15"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:"545.00", z:"1028.86", force:true, relaxed:true}}], order:{type:"Walk", data:{x:"545.00", z:"1028.86", force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:"545.00", z:"1028.86"}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22477, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:"545.00", z:"1028.86", force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.00", z:"1028.86", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.00", z:"1028.86", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:"545.00", z:"1028.86", force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.00", z:"1028.86", force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:"545.00", z:"1028.86"})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22478})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}}}], order:{type:"Attack", data:{target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22485, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}})

ERROR: BinarySerializer: error at insertion. Object was ({x:837.1952209472656, y:23, z:473.1782531738281})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}})

ERROR: BinarySerializer: error at insertion. Object was ({x:837.1952209472656, y:23, z:473.1782531738281})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:411.51910400390625, z:1034.5194091796875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486029, losAttackRangeQuery:22487, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:411.51910400390625, z:1034.5194091796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}}], order:{type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22495})

ERROR: BinarySerializer: error at insertion. Object was [{type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:374, z:570})

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:374, z:570})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:{x:714.5182495117188, z:943.0106201171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22496})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22499, gatheringTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}], order:{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:827.68798828125, z:430.3042907714844}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22502})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}], order:{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:827.68798828125, z:430.3042907714844}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22503})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}], order:{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:827.68798828125, z:430.3042907714844}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22504})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}], order:{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:827.68798828125, z:430.3042907714844}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22505})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}], order:{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:827.68798828125, z:430.3042907714844}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22506})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}], order:{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:827.68798828125, z:430.3042907714844}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22507})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}], order:{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:827.68798828125, z:430.3042907714844}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22508})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}], order:{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:422.0756072998047, z:1060.7254943847656}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22510, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({x:422.0756072998047, z:1060.7254943847656})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}], order:{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:827.68798828125, z:430.3042907714844}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22513})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:827.68798828125, z:430.3042907714844, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:827.68798828125, z:430.3042907714844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}}], order:{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22591})

ERROR: BinarySerializer: error at insertion. Object was [{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"ReturnResource", data:{target:10886, force:false}}], order:{type:"ReturnResource", data:{target:10886, force:false}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.RETURNRESOURCE.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22592})

ERROR: BinarySerializer: error at insertion. Object was [{type:"ReturnResource", data:{target:10886, force:false}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"ReturnResource", data:{target:10886, force:false}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10886, force:false})

ERROR: BinarySerializer: error at insertion. Object was ({type:"ReturnResource", data:{target:10886, force:false}})

ERROR: BinarySerializer: error at insertion. Object was ({target:10886, force:false})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22593})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}], order:{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22594})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}], order:{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22595})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.5347442626953, y:22.999282836914062, z:534.8625030517578}}}], order:{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.5347442626953, y:22.999282836914062, z:534.8625030517578}}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22596, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.5347442626953, y:22.999282836914062, z:534.8625030517578}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.5347442626953, y:22.999282836914062, z:534.8625030517578}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17768, force:false, attackType:"Ranged", lastPos:{x:951.5347442626953, y:22.999282836914062, z:534.8625030517578}})

ERROR: BinarySerializer: error at insertion. Object was ({x:951.5347442626953, y:22.999282836914062, z:534.8625030517578})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.5347442626953, y:22.999282836914062, z:534.8625030517578}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17768, force:false, attackType:"Ranged", lastPos:{x:951.5347442626953, y:22.999282836914062, z:534.8625030517578}})

ERROR: BinarySerializer: error at insertion. Object was ({x:951.5347442626953, y:22.999282836914062, z:534.8625030517578})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}}}], order:{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22597, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17768, force:false, attackType:"Ranged", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}})

ERROR: BinarySerializer: error at insertion. Object was ({x:951.7341461181641, y:23, z:535.0085754394531})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17768, force:false, attackType:"Ranged", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}})

ERROR: BinarySerializer: error at insertion. Object was ({x:951.7341461181641, y:23, z:535.0085754394531})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}], order:{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22598})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}], order:{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22599})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:988.8399658203125, z:551.35986328125, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}}}], order:{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}}}, formationController:0, isIdle:false, heldPosition:{x:988.8399658203125, z:551.35986328125}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22600, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17768, force:false, attackType:"Ranged", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}})

ERROR: BinarySerializer: error at insertion. Object was ({x:951.7341461181641, y:23, z:535.0085754394531})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17768, force:false, attackType:"Ranged", lastPos:{x:951.7341461181641, y:23, z:535.0085754394531}})

ERROR: BinarySerializer: error at insertion. Object was ({x:951.7341461181641, y:23, z:535.0085754394531})

ERROR: BinarySerializer: error at insertion. Object was ({x:988.8399658203125, z:551.35986328125})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}}}], order:{type:"Attack", data:{target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488211, losAttackRangeQuery:22601})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}})

ERROR: BinarySerializer: error at insertion. Object was ({x:837.1952209472656, y:23, z:473.1782531738281})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17753, force:false, attackType:"Melee", lastPos:{x:837.1952209472656, y:23, z:473.1782531738281}})

ERROR: BinarySerializer: error at insertion. Object was ({x:837.1952209472656, y:23, z:473.1782531738281})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:714.5182495117188, z:943.0106201171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22602})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22603})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:false, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}], order:{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:448.6160125732422, z:1017.5960388183594}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:486030, losAttackRangeQuery:22605, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:13481, force:true, allowCapture:true, lastPos:{x:505.0244140625, y:23, z:1060.6026611328125}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:505.0244140625, y:23, z:1060.6026611328125})

ERROR: BinarySerializer: error at insertion. Object was ({x:448.6160125732422, z:1017.5960388183594})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:714.5182495117188, z:943.0106201171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22608})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:714.5182495117188, z:943.0106201171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22609})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:714.5182495117188, z:943.0106201171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22610})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22611})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22612})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:714.5182495117188, z:943.0106201171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22616})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}], order:{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:714.5182495117188, z:943.0106201171875}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22617})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:714.5182495117188, z:943.0106201171875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[], order:(void 0), formationController:0, isIdle:true, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.IDLE", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22618})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}}], order:{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.APPROACHING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22619, gatheringTarget:4072})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:4072, type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", force:true, lastPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}, initPos:{x:339.5811767578125, y:23.012496948242188, z:798.9716796875}})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, y:23.012496948242188, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}}], order:{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22620})

ERROR: BinarySerializer: error at insertion. Object was [{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22621})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:485.06243896484375, z:633.95947265625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22622})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:485.06243896484375, z:633.95947265625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:485.06243896484375, z:633.95947265625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22623})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}}], order:{type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22624})

ERROR: BinarySerializer: error at insertion. Object was [{type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:374, z:570})

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"wood", specific:"tree"}, template:"gaia/tree/oak_holly", x:374, z:570, force:false, initPos:{x:374, z:570}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:374, z:570})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}], order:{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}, formationController:0, isIdle:false, heldPosition:{x:422.77642822265625, z:1086.674331665039}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.ATTACKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22626, shouldCheer:null})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"}})

ERROR: BinarySerializer: error at insertion. Object was ({target:5911, force:true, allowCapture:true, lastPos:{x:442.1270751953125, y:23, z:1099.3411865234375}, attackType:"Capture"})

ERROR: BinarySerializer: error at insertion. Object was ({x:442.1270751953125, y:23, z:1099.3411865234375})

ERROR: BinarySerializer: error at insertion. Object was ({x:422.77642822265625, z:1086.674331665039})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}}], order:{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22627})

ERROR: BinarySerializer: error at insertion. Object was [{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:{x:953.573974609375, z:529.1547546386719}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488183, losAttackRangeQuery:22628})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({x:953.573974609375, z:529.1547546386719})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:{x:953.573974609375, z:529.1547546386719}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488184, losAttackRangeQuery:22629})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({x:953.573974609375, z:529.1547546386719})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:{x:953.573974609375, z:529.1547546386719}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488185, losAttackRangeQuery:22630})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({x:953.573974609375, z:529.1547546386719})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}], order:{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}, formationController:0, isIdle:false, heldPosition:{x:953.573974609375, z:529.1547546386719}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488186, losAttackRangeQuery:22631})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:15732, force:false, attackType:"Ranged", lastPos:{x:950.6614990234375, y:23, z:527.3174591064453}})

ERROR: BinarySerializer: error at insertion. Object was ({x:950.6614990234375, y:23, z:527.3174591064453})

ERROR: BinarySerializer: error at insertion. Object was ({x:953.573974609375, z:529.1547546386719})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:904.8911743164062, z:891.7822570800781, force:true, relaxed:true}}], order:{type:"Walk", data:{x:904.8911743164062, z:891.7822570800781, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:904.8911743164062, z:891.7822570800781}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22634})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:904.8911743164062, z:891.7822570800781, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:904.8911743164062, z:891.7822570800781, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:904.8911743164062, z:891.7822570800781, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:904.8911743164062, z:891.7822570800781, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:904.8911743164062, z:891.7822570800781, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:904.8911743164062, z:891.7822570800781})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}}], order:{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22636})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}}], order:{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22637})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7056, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, initPos:{x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was ({x:809.6617279052734, y:22.999282836914062, z:1073.5552673339844})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:7070, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, initPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, autoharvest:true}}], order:{type:"Gather", data:{target:7070, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, initPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22638})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:7070, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, initPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7070, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, initPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7070, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, initPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344})

ERROR: BinarySerializer: error at insertion. Object was ({x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:7070, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, initPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:7070, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, initPos:{x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344})

ERROR: BinarySerializer: error at insertion. Object was ({x:796.7916870117188, y:22.999282836914062, z:1055.2354431152344})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true}}], order:{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"passive", fsmStateName:"INDIVIDUAL.GATHER.GATHERING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22639})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Gather", data:{target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true}})

ERROR: BinarySerializer: error at insertion. Object was ({target:6266, type:{generic:"food", specific:"grain"}, template:"structures/ptol/field", force:false, lastPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, initPos:{x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234}, autoharvest:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was ({x:774.8288269042969, y:22.999282836914062, z:1108.3868255615234})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22640})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22641})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}}], order:{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22642})

ERROR: BinarySerializer: error at insertion. Object was [{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}}], order:{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}}, formationController:0, isIdle:false, heldPosition:(void 0), workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.GATHER.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22643})

ERROR: BinarySerializer: error at insertion. Object was [{type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was ({type:"GatherNearPosition", data:{type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12}})

ERROR: BinarySerializer: error at insertion. Object was ({type:{generic:"metal", specific:"ore"}, template:"gaia/ore/temperate_01", x:339.5811767578125, z:798.9716796875, force:false, initPos:{x:339.5811767578125, z:798.9716796875}, relaxed:true, min:0, max:12})

ERROR: BinarySerializer: error at insertion. Object was ({x:339.5811767578125, z:798.9716796875})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22644})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22645})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22646})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22647})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}}], order:{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}}, formationController:0, isIdle:false, heldPosition:{x:890.7534484863281, z:870.4040374755859}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.CHASING", fsmNextState:(void 0), timer:488187, losAttackRangeQuery:22722, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}})

ERROR: BinarySerializer: error at insertion. Object was ({x:874.4671936035156, y:23, z:858.1212158203125})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17417, force:false, attackType:"Ranged", lastPos:{x:874.4671936035156, y:23, z:858.1212158203125}})

ERROR: BinarySerializer: error at insertion. Object was ({x:874.4671936035156, y:23, z:858.1212158203125})

ERROR: BinarySerializer: error at insertion. Object was ({x:890.7534484863281, z:870.4040374755859})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22723})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22724})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}], order:{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}, formationController:0, isIdle:false, heldPosition:{x:854.6748046875, z:435.45367431640625}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.WALKING", fsmNextState:(void 0), timer:(void 0), losAttackRangeQuery:22725})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Walk", data:{x:854.6748046875, z:435.45367431640625, force:true, relaxed:true}})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625, force:true, relaxed:true})

ERROR: BinarySerializer: error at insertion. Object was ({x:854.6748046875, z:435.45367431640625})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({orderQueue:[{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:949.9732360839844, y:22.999282836914062, z:533.3632965087891}}}], order:{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:949.9732360839844, y:22.999282836914062, z:533.3632965087891}}}, formationController:0, isIdle:false, heldPosition:{x:983.4924468994141, z:537.2094116210938}, workOrders:[], isGuardOf:(void 0), formationAnimationVariant:(void 0), cheeringTime:2800, stance:"aggressive", fsmStateName:"INDIVIDUAL.COMBAT.APPROACHING", fsmNextState:(void 0), timer:488174, losAttackRangeQuery:22727, shouldCheer:true})

ERROR: BinarySerializer: error at insertion. Object was [{type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:949.9732360839844, y:22.999282836914062, z:533.3632965087891}}}]

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:949.9732360839844, y:22.999282836914062, z:533.3632965087891}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17768, force:false, attackType:"Ranged", lastPos:{x:949.9732360839844, y:22.999282836914062, z:533.3632965087891}})

ERROR: BinarySerializer: error at insertion. Object was ({x:949.9732360839844, y:22.999282836914062, z:533.3632965087891})

ERROR: BinarySerializer: error at insertion. Object was ({type:"Attack", data:{target:17768, force:false, attackType:"Ranged", lastPos:{x:949.9732360839844, y:22.999282836914062, z:533.3632965087891}}})

ERROR: BinarySerializer: error at insertion. Object was ({target:17768, force:false, attackType:"Ranged", lastPos:{x:949.9732360839844, y:22.999282836914062, z:533.3632965087891}})

ERROR: BinarySerializer: error at insertion. Object was ({x:949.9732360839844, y:22.999282836914062, z:533.3632965087891})

ERROR: BinarySerializer: error at insertion. Object was ({x:983.4924468994141, z:537.2094116210938})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:6, upgradeTemplates:{'structures/iber/wall_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/iber/wall_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:6, upgradeTemplates:{'structures/iber/wall_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/iber/wall_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:6, upgradeTemplates:{'structures/iber/wall_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/iber/wall_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:6, upgradeTemplates:{'structures/iber/wall_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/iber/wall_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:6, upgradeTemplates:{'structures/iber/wall_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/iber/wall_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:6, upgradeTemplates:{'structures/iber/wall_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/iber/wall_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:6, upgradeTemplates:{'structures/iber/wall_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/iber/wall_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/gaul/defense_tower':"Tower"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/gaul/defense_tower':"Tower"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:1, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:1, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:1, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:1, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:1, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:6, upgradeTemplates:{'structures/iber/defense_tower':"Tower"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/iber/defense_tower':"Tower"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:6, upgradeTemplates:{'structures/iber/defense_tower':"Tower"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/iber/defense_tower':"Tower"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:1, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:2, upgradeTemplates:{'structures/pers/tachara_food':"TributeFood", 'structures/pers/tachara_metal':"TributeMetal", 'structures/pers/tachara_stone':"TributeStone"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/pers/tachara_food':"TributeFood", 'structures/pers/tachara_metal':"TributeMetal", 'structures/pers/tachara_stone':"TributeStone"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({elapsedTime:0, expendedResources:{}, owner:8, upgradeTemplates:{'structures/palisades_gate':"Gate"}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({'structures/palisades_gate':"Gate"})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:true, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({retainInFog:false, alwaysVisible:false, corpse:false, preview:false, activated:false})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:true, shared:{}, spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:true, shared:{}, spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:true, shared:{}, spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({activated:false, shared:(void 0), spyId:0, spies:(void 0)})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:12420, player:4, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:800, hitpoints:796.2100352653948, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.3789964734605178}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.3789964734605178})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6456, player:1, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1200, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6456, player:2, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1200, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6456, player:3, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1200, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6456, player:4, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1200, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7248, player:1, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1200, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7752, player:1, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1187.7223491953896, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:1.0231375670508691}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:1.0231375670508691})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7248, player:2, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1200, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7752, player:2, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1187.7223491953896, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:1.0231375670508691}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:1.0231375670508691})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7248, player:3, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1200, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7752, player:3, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1187.7223491953896, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:1.0231375670508691}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:1.0231375670508691})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7248, player:4, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1200, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7752, player:4, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1187.7223491953896, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:1.0231375670508691}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:1.0231375670508691})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6926, player:1, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1200, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6926, player:2, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1200, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6926, player:3, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1200, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6926, player:4, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1200, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9581, player:1, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:800, hitpoints:792.4200705307896, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.7579929469210356}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.7579929469210356})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9581, player:2, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:800, hitpoints:792.4200705307896, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.7579929469210356}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.7579929469210356})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9581, player:3, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:800, hitpoints:792.4200705307896, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.7579929469210356}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.7579929469210356})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9581, player:4, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:800, hitpoints:792.4200705307896, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.7579929469210356}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.7579929469210356})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10312, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:559.99756, hitpoints:559.99756, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Defensive", "Palisade"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Defensive", "Palisade"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:2, Hack:9, Pierce:25})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10322, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:479.99268000000006, hitpoints:479.99268000000006, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Defensive", "Palisade"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Defensive", "Palisade"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:2, Hack:9, Pierce:25})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10312, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:559.99756, hitpoints:559.99756, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Defensive", "Palisade"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Defensive", "Palisade"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:2, Hack:9, Pierce:25})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10322, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:479.99268000000006, hitpoints:479.99268000000006, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Defensive", "Palisade"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Defensive", "Palisade"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:2, Hack:9, Pierce:25})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10312, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:559.99756, hitpoints:559.99756, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Defensive", "Palisade"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Defensive", "Palisade"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:2, Hack:9, Pierce:25})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10322, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:479.99268000000006, hitpoints:479.99268000000006, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Defensive", "Palisade"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Defensive", "Palisade"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:2, Hack:9, Pierce:25})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10312, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:559.99756, hitpoints:559.99756, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Defensive", "Palisade"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Defensive", "Palisade"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:2, Hack:9, Pierce:25})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10322, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:479.99268000000006, hitpoints:479.99268000000006, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Defensive", "Palisade"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Defensive", "Palisade"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:2, Hack:9, Pierce:25})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10892, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:559.99756, hitpoints:554.8706915208986, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Defensive", "Palisade"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Defensive", "Palisade"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.20507563270788404}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.20507563270788404})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:2, Hack:9, Pierce:25})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10892, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:559.99756, hitpoints:554.8706915208986, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Defensive", "Palisade"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Defensive", "Palisade"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.20507563270788404}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.20507563270788404})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:2, Hack:9, Pierce:25})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10892, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:559.99756, hitpoints:554.8706915208986, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Defensive", "Palisade"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Defensive", "Palisade"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.20507563270788404}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.20507563270788404})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:2, Hack:9, Pierce:25})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10892, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:559.99756, hitpoints:554.8706915208986, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Defensive", "Palisade"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Defensive", "Palisade"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.20507563270788404}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.20507563270788404})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:2, Hack:9, Pierce:25}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:2, Hack:9, Pierce:25})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6112, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:200, hitpoints:195.77769297894974, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:1.6889228084201058}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:1.6889228084201058})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6112, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:200, hitpoints:195.77769297894974, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:1.6889228084201058}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:1.6889228084201058})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6112, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:200, hitpoints:195.77769297894974, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:1.6889228084201058}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:1.6889228084201058})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6112, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:200, hitpoints:195.77769297894974, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:1.6889228084201058}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:1.6889228084201058})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9256, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9256, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9256, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9256, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9531, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1600, hitpoints:1600, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9531, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1600, hitpoints:1600, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9531, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1600, hitpoints:1600, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9531, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1600, hitpoints:1600, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7679, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1600, hitpoints:1596.821993770861, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.38136074749669296}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.38136074749669296})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7679, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1600, hitpoints:1596.821993770861, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.38136074749669296}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.38136074749669296})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7679, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1600, hitpoints:1596.821993770861, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.38136074749669296}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.38136074749669296})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7679, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1600, hitpoints:1596.821993770861, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.38136074749669296}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.38136074749669296})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6083, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:200, hitpoints:199.6246838203511, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.15012647185955963}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.15012647185955963})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6083, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:200, hitpoints:199.6246838203511, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.15012647185955963}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.15012647185955963})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6083, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:200, hitpoints:199.6246838203511, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.15012647185955963}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.15012647185955963})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6083, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:200, hitpoints:199.6246838203511, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.15012647185955963}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.15012647185955963})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5984, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7294, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:631.9270278180677, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.6054729136449204}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.6054729136449204})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9269, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5984, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7294, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:631.9270278180677, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.6054729136449204}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.6054729136449204})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9269, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5984, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7294, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:631.9270278180677, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.6054729136449204}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.6054729136449204})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9269, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5984, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7294, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:631.9270278180677, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.6054729136449204}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.6054729136449204})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9269, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6314, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8741, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6314, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8741, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6314, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8741, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6314, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8741, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8469, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:543.5289245823833, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:9.64710754176167}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:9.64710754176167})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8469, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:543.5289245823833, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:9.64710754176167}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:9.64710754176167})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8469, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:543.5289245823833, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:9.64710754176167}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:9.64710754176167})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8469, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:543.5289245823833, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:9.64710754176167}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:9.64710754176167})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:161, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:184, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:161, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:184, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:161, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:184, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:161, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:184, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10067, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10124, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10067, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10124, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10067, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10124, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10067, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10124, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5604, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5671, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5842, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5604, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5671, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5842, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5604, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5671, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5842, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5604, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5671, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5842, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7859, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7859, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7859, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7859, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:640, hitpoints:640, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7196, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:200, hitpoints:193.66653946842462, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:2.53338421263015}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:2.53338421263015})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7196, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:200, hitpoints:193.66653946842462, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:2.53338421263015}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:2.53338421263015})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7196, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:200, hitpoints:193.66653946842462, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:2.53338421263015}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:2.53338421263015})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7196, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 400, 0, 0, 0, 0, 0, 0, 0], maxCapturePoints:400})

ERROR: BinarySerializer: error at insertion. Object was [0, 400, 0, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:200, hitpoints:193.66653946842462, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:2.53338421263015}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:2.53338421263015})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6349, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6349, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6349, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6349, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8557, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Military", "Town", "Forge"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Military", "Town", "Forge"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8557, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Military", "Town", "Forge"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Military", "Town", "Forge"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8557, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Military", "Town", "Forge"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Military", "Town", "Forge"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8557, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Military", "Town", "Forge"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Military", "Town", "Forge"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7164, player:1, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1200, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7164, player:2, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1200, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7164, player:3, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1200, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7164, player:4, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1200, hitpoints:1200, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6261, player:1, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:250, hitpoints:250, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:3})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6261, player:2, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:250, hitpoints:250, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:3})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6261, player:3, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:250, hitpoints:250, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:3})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6261, player:4, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:250, hitpoints:250, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:3})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10460, player:1, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2000, hitpoints:2000, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10460, player:2, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2000, hitpoints:2000, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10460, player:3, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2000, hitpoints:2000, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10460, player:4, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 0, 0, 500, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 0, 0, 500, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2000, hitpoints:2000, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3806, player:1, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:175, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3806, player:2, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:175, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3806, player:3, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:175, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3806, player:4, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:175, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3801, player:1, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:292, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3801, player:2, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:292, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3801, player:3, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:292, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3801, player:4, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:292, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3762, player:1, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:169, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3762, player:2, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:169, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3762, player:3, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:169, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3762, player:4, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:169, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6861, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:312.5, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6861, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:312.5, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6861, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:312.5, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6861, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:312.5, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:1172, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:264, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:1172, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:264, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:1172, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:264, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:1172, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:264, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7335, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7335, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7335, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7335, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5819, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:312.5, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5819, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:312.5, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5819, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:312.5, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5819, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:312.5, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6514, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6514, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6514, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6514, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:692, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:8, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:692, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:8, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:692, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:8, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:692, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:8, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:736, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:85, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:736, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:85, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:736, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:85, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:736, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:85, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:749, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:128, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:749, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:128, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:749, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:128, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:749, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:128, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:737, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:91, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:737, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:91, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:737, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:91, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:737, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:91, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:738, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:175, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:738, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:175, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:738, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:175, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:738, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:175, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10006, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10006, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10006, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10006, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7741, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1000, hitpoints:1000, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7741, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1000, hitpoints:1000, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7741, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1000, hitpoints:1000, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7741, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1000, hitpoints:1000, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10182, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1000, hitpoints:1000, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10182, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1000, hitpoints:1000, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10182, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1000, hitpoints:1000, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:10182, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1000, hitpoints:1000, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteWood", "DropsiteMetal", "DropsiteStone", "Economic", "Village", "Storehouse"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9489, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9489, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9489, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9489, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:719, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:72, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:719, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:72, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:719, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:72, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:719, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:72, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9459, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2495.5309287402724, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.41186960729649225}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.41186960729649225})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9459, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2495.5309287402724, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.41186960729649225}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.41186960729649225})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9459, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2495.5309287402724, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.41186960729649225}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.41186960729649225})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9459, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2495.5309287402724, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.41186960729649225}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.41186960729649225})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3752, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:127, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3752, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:127, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3752, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:127, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3752, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:127, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9513, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9513, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9513, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9513, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3801, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:199, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3801, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:199, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3801, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:199, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:3801, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:199, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:714, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:83, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:714, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:83, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:714, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:83, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:714, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:83, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9663, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9663, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9663, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9663, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9768, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9768, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9768, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9768, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9799, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9799, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9799, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9799, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9805, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9805, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9805, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9805, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Stable"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Stable"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9104, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Military", "Town", "Forge"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Military", "Town", "Forge"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9104, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Military", "Town", "Forge"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Military", "Town", "Forge"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9104, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Military", "Town", "Forge"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Military", "Town", "Forge"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:9104, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Military", "Town", "Forge"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Military", "Town", "Forge"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8604, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Military", "Town", "Forge"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Military", "Town", "Forge"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8604, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Military", "Town", "Forge"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Military", "Town", "Forge"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8604, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Military", "Town", "Forge"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Military", "Town", "Forge"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8604, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2500, hitpoints:2500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Military", "Town", "Forge"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Military", "Town", "Forge"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7737, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7737, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7737, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7737, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:1555, player:1, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:219, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:1555, player:2, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:219, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:1555, player:3, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:219, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:1555, player:4, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:300, amount:219, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:1187, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:183, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:1187, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:183, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:1187, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:183, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:1187, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:183, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:1192, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:99, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:1192, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:99, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:1192, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:99, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:1192, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:99, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:11674, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 500, 0, 0, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 500, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2000, hitpoints:2000, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:11674, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 500, 0, 0, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 500, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2000, hitpoints:2000, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:11674, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 500, 0, 0, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 500, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2000, hitpoints:2000, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:11674, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 0, 500, 0, 0, 0, 0, 0], maxCapturePoints:500})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 0, 500, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:2000, hitpoints:2000, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Military", "Village", "Barracks"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Military", "Village", "Barracks"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:182, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 3018.145853215676, 0, 0, 0, 0, 0, 106.8541467843238], maxCapturePoints:3125})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 3018.145853215676, 0, 0, 0, 0, 0, 106.8541467843238]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:3750, hitpoints:3749.1662670214937, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "CivCentre", "Civic", "Defensive", "CivilCentre"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "CivCentre", "Civic", "Defensive", "CivilCentre"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.266794553121974}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.266794553121974})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:29, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:29, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:29, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:29, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:182, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 3018.145853215676, 0, 0, 0, 0, 0, 106.8541467843238], maxCapturePoints:3125})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 3018.145853215676, 0, 0, 0, 0, 0, 106.8541467843238]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:3750, hitpoints:3749.1662670214937, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "CivCentre", "Civic", "Defensive", "CivilCentre"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "CivCentre", "Civic", "Defensive", "CivilCentre"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.266794553121974}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.266794553121974})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:29, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:29, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:29, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:29, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:182, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 3018.145853215676, 0, 0, 0, 0, 0, 106.8541467843238], maxCapturePoints:3125})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 3018.145853215676, 0, 0, 0, 0, 0, 106.8541467843238]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:3750, hitpoints:3749.1662670214937, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "CivCentre", "Civic", "Defensive", "CivilCentre"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "CivCentre", "Civic", "Defensive", "CivilCentre"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.266794553121974}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.266794553121974})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:29, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:29, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:29, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:29, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:182, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 3018.145853215676, 0, 0, 0, 0, 0, 106.8541467843238], maxCapturePoints:3125})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 3018.145853215676, 0, 0, 0, 0, 0, 106.8541467843238]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:3750, hitpoints:3749.1662670214937, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "CivCentre", "Civic", "Defensive", "CivilCentre"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "CivCentre", "Civic", "Defensive", "CivilCentre"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.266794553121974}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.266794553121974})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:29, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:29, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:29, Pierce:35}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:29, Pierce:35})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6171, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:310.91663486710615, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.6080122110312391}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.6080122110312391})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6212, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:312.5, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6171, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:310.91663486710615, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.6080122110312391}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.6080122110312391})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6212, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:312.5, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6171, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:310.91663486710615, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.6080122110312391}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.6080122110312391})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6212, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:312.5, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6171, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:310.91663486710615, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.6080122110312391}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.6080122110312391})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6212, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:312.5, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5538, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5538, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5538, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5538, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8482, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1875, hitpoints:1875, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Barter", "Economic", "Trade", "Town", "Market"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Barter", "Economic", "Trade", "Town", "Market"]

ERROR: BinarySerializer: error at insertion. Object was ({entity:13164, parent:8482, player:5, traders:{}, marketType:{}, internationalBonus:0.2})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8482, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1875, hitpoints:1875, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Barter", "Economic", "Trade", "Town", "Market"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Barter", "Economic", "Trade", "Town", "Market"]

ERROR: BinarySerializer: error at insertion. Object was ({entity:13165, parent:8482, player:6, traders:{}, marketType:{}, internationalBonus:0.2})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8482, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1875, hitpoints:1875, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Barter", "Economic", "Trade", "Town", "Market"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Barter", "Economic", "Trade", "Town", "Market"]

ERROR: BinarySerializer: error at insertion. Object was ({entity:13166, parent:8482, player:7, traders:{}, marketType:{}, internationalBonus:0.2})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8482, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1875, hitpoints:1875, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Barter", "Economic", "Trade", "Town", "Market"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Barter", "Economic", "Trade", "Town", "Market"]

ERROR: BinarySerializer: error at insertion. Object was ({entity:13167, parent:8482, player:8, traders:{}, marketType:{}, internationalBonus:0.2})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:192, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:117, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7193, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:192, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:117, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7193, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:192, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:117, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7193, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:192, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({classes:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:200, amount:117, type:{generic:"wood", specific:"tree"}, isInfinite:false, killBeforeGather:false, maxGatherers:8, numGatherers:0})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"wood", specific:"tree"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7193, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6351, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:312.5, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:4})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7550, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6351, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:312.5, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:4})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7550, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6351, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:312.5, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:4})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7550, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:6351, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:312.5, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:4})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7550, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5503, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 375, 0, 0, 0, 0, 0, 0], maxCapturePoints:375})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 375, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1125, hitpoints:1125, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteFood", "Economic", "Village", "Farmstead"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteFood", "Economic", "Village", "Farmstead"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5503, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 375, 0, 0, 0, 0, 0, 0], maxCapturePoints:375})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 375, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1125, hitpoints:1125, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteFood", "Economic", "Village", "Farmstead"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteFood", "Economic", "Village", "Farmstead"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5503, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 375, 0, 0, 0, 0, 0, 0], maxCapturePoints:375})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 375, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1125, hitpoints:1125, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteFood", "Economic", "Village", "Farmstead"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteFood", "Economic", "Village", "Farmstead"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5503, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 375, 0, 0, 0, 0, 0, 0], maxCapturePoints:375})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 375, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1125, hitpoints:1125, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "DropsiteFood", "Economic", "Village", "Farmstead"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "DropsiteFood", "Economic", "Village", "Farmstead"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:9, Pierce:20}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:9, Pierce:20})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5639, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7064, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7444, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:311.9722116223687, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.2026707370104175}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.2026707370104175})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5639, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7064, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7444, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:311.9722116223687, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.2026707370104175}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.2026707370104175})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5639, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7064, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7444, player:7, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:311.9722116223687, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.2026707370104175}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.2026707370104175})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:5639, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7064, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7444, player:8, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:312.5, hitpoints:311.9722116223687, repairable:true, injured:true, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "Resource", "Field"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "Resource", "Field"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0.2026707370104175}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0.2026707370104175})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:5, Hack:15, Pierce:40}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:5, Hack:15, Pierce:40})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({maxAmount:Infinity, amount:Infinity, type:{generic:"food", specific:"grain"}, isInfinite:true, killBeforeGather:false, maxGatherers:5, numGatherers:5})

ERROR: BinarySerializer: error at insertion. Object was ({generic:"food", specific:"grain"})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7500, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8972, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8978, player:5, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:7500, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:3, Hack:24, Pierce:30})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}})

ERROR: BinarySerializer: error at insertion. Object was ({Crush:1, Hack:1, Pierce:10})

ERROR: BinarySerializer: error at insertion. Object was ({Poisoned:{duration:0, blockChance:1}})

ERROR: BinarySerializer: error at insertion. Object was ({duration:0, blockChance:1})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({parent:8972, player:6, miragedIids:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({capturePoints:[0, 0, 625, 0, 0, 0, 0, 0, 0], maxCapturePoints:625})

ERROR: BinarySerializer: error at insertion. Object was [0, 0, 625, 0, 0, 0, 0, 0, 0]

ERROR: BinarySerializer: error at insertion. Object was ({maxHitpoints:1500, hitpoints:1500, repairable:true, injured:false, unhealable:true})

ERROR: BinarySerializer: error at insertion. Object was ({classes:["Structure", "ConquestCritical", "Civic", "Village", "House"]})

ERROR: BinarySerializer: error at insertion. Object was ["Structure", "ConquestCritical", "Civic", "Village", "House"]

ERROR: BinarySerializer: error at insertion. Object was ({numBuilders:0, buildTime:{timeRemaining:0, timeRemainingNew:0}})

ERROR: BinarySerializer: error at insertion. Object was ({timeRemaining:0, timeRemainingNew:0})

ERROR: BinarySerializer: error at insertion. Object was ({invulnerable:false, isFoundation:false, resistanceOfForm:{Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}}, attackers:{}})

ERROR: BinarySerializer: error at insertion. Object was ({Entity:{Damage:{Crush:3, Hack:24, Pierce:30}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}, Foundation:{Damage:{Crush:1, Hack:1, Pierce:10}, ApplyStatus:{Poisoned:{duration:0, blockChance:1}}}})

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [14439]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was [9585]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [12952]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was [9693]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [17209]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was [9196]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was [8920]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({bonus:20})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:20})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:20})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:20})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:20})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:20})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:20})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:20})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:10})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:5})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:0})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:6})

ERROR: BinarySerializer: error at insertion. Object was ({bonus:0})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:44, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:44})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:25, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:25})

ERROR: BinarySerializer: error at insertion. Object was []

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:65, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:65})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:40, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:40})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:6, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:5})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:5})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:5})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:4})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:4})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:5})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:4})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:4})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:5})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:5})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:4})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:4})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:5})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:4})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:26, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:26})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:89, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:89})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:80, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:80})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:20, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:20})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:21, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:21})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:20, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:20})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:21, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:21})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:27, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:27})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:4})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:35, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:35})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:4})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:4})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:10, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:10})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:6, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:6})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:5})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:7, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:7})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:7, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:7})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:6, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:6})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:6, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:6})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:5})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:5})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:4})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:7, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:7})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:5})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:4})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:4})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:4})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:6, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:6})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:4})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:9, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:9})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:8, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:8})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:6, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:6})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:4})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:6, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:6})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:7, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:7})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:6, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:6})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:9, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:9})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:5})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:2})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:6, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:6})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:6, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:6})

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({nextID:22, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:22})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:6, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:6})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:5})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:21, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:21})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:3})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was ({queue:[], nextID:1})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was [{x:518, z:1214}]

ERROR: BinarySerializer: error at insertion. Object was ({x:518, z:1214})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [{x:1146, z:862}]

ERROR: BinarySerializer: error at insertion. Object was ({x:1146, z:862})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [{x:518, z:1214}]

ERROR: BinarySerializer: error at insertion. Object was ({x:518, z:1214})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [{x:518, z:1214}]

ERROR: BinarySerializer: error at insertion. Object was ({x:518, z:1214})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [{x:518, z:1214}]

ERROR: BinarySerializer: error at insertion. Object was ({x:518, z:1214})

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was [{x:698, z:334}]

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ERROR: BinarySerializer: error at insertion. Object was ({pos:[], data:[]})

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ERROR: BinarySerializer: error at insertion. Object was []

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ERROR: BinarySerializer: error at insertion. Object was [{x:518, z:1214}]

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

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ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:10, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:10, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:6, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:6, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:7, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:7, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:7, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:7, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:6, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:6, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:6, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:6, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:7, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:7, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:5, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:4, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:3, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:{}})

ERROR: BinarySerializer: error at insertion. Object was ({nextID:2, queue:[]})

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({nextID:1, queue:{}})

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was ({food:20})

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [17631, 17630]

ERROR: BinarySerializer: error at insertion. Object was [17631, 17630]

ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was [7052, 7350, 6549]

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ERROR: BinarySerializer: error at insertion. Object was [5381, 6332]

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ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [7730]

ERROR: BinarySerializer: error at insertion. Object was [7730]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [8057, 8059]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [17228]

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was [9059]

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

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ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [15866]

ERROR: BinarySerializer: error at insertion. Object was [15866]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [10781]

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [5530]

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({Regrowth:1})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({Regrowth:1})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({Regrowth:1})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({Regrowth:1})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({Regrowth:1})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({Regrowth:1})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({Regrowth:1})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({Regrowth:1})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({Regrowth:1})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [6907, 7292, 7291, 7888]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [18030, 18027]

ERROR: BinarySerializer: error at insertion. Object was [18030, 18027]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [7887, 6987]

ERROR: BinarySerializer: error at insertion. Object was [7887, 6987]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [6027, 6028, 5737, 6026]

ERROR: BinarySerializer: error at insertion. Object was [6027, 6028, 5737, 6026]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [18028, 18029]

ERROR: BinarySerializer: error at insertion. Object was [18028, 18029]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [6138, 6137, 279]

ERROR: BinarySerializer: error at insertion. Object was [6138, 6137, 279]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [7846, 7886, 6504]

ERROR: BinarySerializer: error at insertion. Object was [7846, 7886, 6504]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [6133, 6132, 6130, 6131]

ERROR: BinarySerializer: error at insertion. Object was [6133, 6132, 6130, 6131]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [6616, 7166, 6911, 7443]

ERROR: BinarySerializer: error at insertion. Object was [6616, 7166, 6911, 7443]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [6280, 6282, 6281]

ERROR: BinarySerializer: error at insertion. Object was [6280, 6282, 6281]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [6859, 6056, 7602, 6563]

ERROR: BinarySerializer: error at insertion. Object was [6859, 6056, 7602, 6563]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [6029, 6523, 6030]

ERROR: BinarySerializer: error at insertion. Object was [6029, 6523]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [7237, 5484, 7113, 7382]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [7545, 7271, 5396]

ERROR: BinarySerializer: error at insertion. Object was [7545, 7271, 5396]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [7544, 7543]

ERROR: BinarySerializer: error at insertion. Object was [7544, 7543]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [5916, 6064, 401, 400]

ERROR: BinarySerializer: error at insertion. Object was [5916, 6064, 401, 400]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [5440, 5464, 5504, 7329]

ERROR: BinarySerializer: error at insertion. Object was [5440, 5464, 5504, 7329]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [6197, 5438, 6166, 7597]

ERROR: BinarySerializer: error at insertion. Object was [6197, 5438, 6166, 7597]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [7692, 5521, 5541, 5585]

ERROR: BinarySerializer: error at insertion. Object was [7692, 5521, 5541, 5585]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [5377, 6017, 18412]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: BinarySerializer: error at insertion. Object was []

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [5902, 5711, 6194, 6948]

ERROR: BinarySerializer: error at insertion. Object was [5902, 5711, 6194, 6948]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [6527, 15472, 186, 6865]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [8295, 7962, 6715]

ERROR: BinarySerializer: error at insertion. Object was [8295, 7962, 6715]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was [5729, 5829, 6016, 6645]

ERROR: BinarySerializer: error at insertion. Object was [5729, 5829, 6016, 6645]

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: JavaScript error: out of memory

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was []

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

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ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({food:1})

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ERROR: BinarySerializer: error at insertion. Object was ({food:1})

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ERROR: BinarySerializer: error at insertion. Object was ({food:1})

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ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({food:1})

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ERROR: BinarySerializer: error at insertion. Object was ({food:2})

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ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({food:2})

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ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({food:2})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({food:2})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({food:2})

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ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({wood:10})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({})

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ERROR: BinarySerializer: error at insertion. Object was ({auraSources:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({auraSources:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({auraSources:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({auraSources:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({auraSources:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({auraSources:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({auraSources:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({auraSources:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({auraSources:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({auraSources:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({auraSources:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({auraSources:{}})

ERROR: BinarySerializer: error at insertion. Object was ({})

ERROR: JavaScript error: out of memory

ERROR: BinarySerializer: error at insertion. Object was (error)

ERROR: BinarySerializer: error at insertion. Object was ({auraSources:{}})